@11:45 - Here's a quick Point Cloud work around if you don't have the option to select from Object->Convert. Select all vertices in edit mode using "A", then hit "X" to delete, selecting the "Only Edges & Faces" option. This will leave you with the points and can continue from there. Great tutorial btw, really enjoyed it.
Once you’re at the Geometry Node stage, add a ‘mesh to points’ node between the monkeys geometry points, then follow along as normal. (For anyone stuck)
Bro, I love how you explain things! Nice balance of going in depth/clarifying certain aspects you encounter during the process that others often leave uncommented in their tutorials.
This was an incredible tutorial and even though I haven't done much research, I feel like I gained such a good understanding of basic force fields as well as the geometry node editor and the different values for particles too, thank you so much!
Compiling my top 20 go-to UA-cam TUTs - you're def way up in there BD! - Many thanks for your education:) There's a buzz I get when someone like yourself explains something in way that even I can understand, I love learning and understanding how things work. Short cuts/add-ons are great if you know your stuff, ie when in a production environment - can save time. But if you're learning I say, don't get too distracted with all the unnecessary add-ons - instead do the spade work in blender vanilla and understand how to get there/problem solving etc. In the long run you will save more energy and time than any add-on can provide.
Great tutorial, thank you! That HSC interpolation trick sure will be useful Can you use particle attributes like age, lifespan, velocity, etc in shaders with this workflow? For example to make fast particles more bright and old ones less saturated?
Blender cannot unfortunately export these attributes to alembic. You can keep the particles unexported and instance a sphere on them and then you can use all sorts of attributes with the particle info node. But the problems are quite a slow performance and high memory usage then.
@@BadNormals I am attempting to use this method of VFX in an animation I am currently working on. I wanted to change the time that the particle animation starts, but cannot find how. I would usually use the frame offset, but since we used the monkey to instance both simulations in the geo node editor, the monkey does not have the frame offset (at least not that I can find). Any suggestions?
hey bro thanks for the tutorial! This is exactly what I was looking for. Was looking for something to create particle explosions inside transparent geometric shapes and this is exactly what I needed! Kudos.
For those in 3.6 and above, this option is not there anymore. As blender deemed some work to be unneccessary to do which it is kind of. What worked for me was selecting the whole object in edit mode by pressing A and then press x to delete only faces and edges and you are left with points. To get a similar result. As this guy said himself, it is just getting rid of edges and faces and converting it into points. I think this way is a bit more tedious after they deleted it but it is not much of a difference. I hope that helps! Also, I do not really recommend downloading Blender 4.0. If you are used to 3.6, you should keep that model because 4.0 completely changed with their nodes and it personally threw me off. I do not have time to learn new stuff after every update again.
I went to your Patreon page to join, pay and to see if you updated anything on this this tutorial titled “Blender Beginner Particles Tutorial Bad Normals”. It does not exists on your Patreon page. At least I did not see it after searching. I found another tutorial. I will not attempt any tutorial including yours that is not 4.2 or greater. I hope you consider updating this tutorial as this is a VERY useful tool and lesson. I would suggest you use screencast keys. Further, I would suggest losing the photo of you bottom right. It is covering an area that we need to see when you change values. If you have to leave it put the pic on the left side or move it when you are doing something and the pic is blocking our view. Overall, I like your approach/style. Best of luck moving forward.
Nice job! Just got into particle systems and his was helpful! I have used Trapcode for AE, but my subscription expired and thinking I may be able to do what I want with Blender. Thanks!
could you get a similar result by using fluid simulation to guide the particles with fluid flow force field? also your tutorials are very intuitive.thank you 👍
I can't find the Convert to Point Cloud action in the menu, instead I have Trace Image to Grease Pencil, I thought checking the Developer Extras in the Preferences Menu and then go check in the Experimentals menu but still nothing, any idea? Thanks..
You can achieve the same result by simply selecting the entire geometry width with A in Edit Mode, then pressing X and selecting the option Only Edges & Faces.
@@BadNormals I'm stuck on the part where you used the monkey to create those points in the object menu, I don't have that option. Is there another way around it?
@@BadNormals Hey, sorry to disturb, I just wanted to know how can I go forward in your tutorial because I'm still blocked at the rendering of the thing. Like when I'm turning the world black, I can't see particules anymore. Do you have solution please ? Thanks !
@@melvynkeoxay9765 Had that issue, played arouond with mesh to points size a bit and suddenly it showed up (I had render view open when I changed size settings) - maybe a bug in 3.3 alpha.
Sorry for beginers question, but my (and after I render it) image is bright, like bright grey, not black, the world opacity is 1.0 and I did everything like in the tutorial, what am I missing ?
what settings can i change to make it look more like smokey energy? im trying to make a scarlet witch style energy effect and i dont want i want the particles to blend together better almost like smoke (similarly to film riots energy effects)
hi sir can you show how to make foot steps using particle system ? you know that touching effect when shoes hit the ground, the sand is fying high, thanks sir - no one has this
does the export-import-geo nodes workflow make sense for fluid sims that are part of a bigger, complex animation or will blender slow to a crawl either way?
Superbe tutorial! I've been looking for a way to reproduce this kind of animation. My computer can follow the tutorial without any problem until the end, when rendering the animation. The viewport render works without any problem at 256 sample and is almost immediate; but for rendering one frame, it took my computer 5h to reach 44 samples. My cpu is maxed out as soon as I launch the rendering. (Intel I7-8700 3,20GHz, Asus Rog strix 3080 12Gb, 32GB DDR4 3GHz)
This is cool! I guess the first part of the video can be used to create space, for example. ) Unfortunately, i didn't get a render view of this orb even in a viewport. Everything was right like in a tutorial, step by step, except the convertion Susanne into point cloud. I'm under Blender 3.2 and you are using 3.3 now.
Was going to write the same thing ! How unfortunate that we can't afford to continue the tutorial cuz we are still in 3.2. I spent so much time on it to only see now ;'(
Hi there, I am trying to use this idea with keyed particles, so that the particles morph into an object. However, I am having trouble with the Alembic export do you know why this might be?
Can you make a tutorial how to make a battle simulation with boid particles or geometry nodes? Maybe there´s a way to filter out sertan patricle and give them a suitable animation like falling or running.
It was amazing tutorial 😍. Thank you so much. But how can i do this in Eevee?? 👀 When i try to do this in Eevee unfortunately nothing happened even if i add material. Please help me )
The only problem i got,was if i had the emitter follow along a path,when i export back the allembic,it offsets the whole mesh instead following the curve it had.basicilly cant export the animation..so i am sure this is doable,but im not clever enough
@11:45 - Here's a quick Point Cloud work around if you don't have the option to select from Object->Convert. Select all vertices in edit mode using "A", then hit "X" to delete, selecting the "Only Edges & Faces" option. This will leave you with the points and can continue from there. Great tutorial btw, really enjoyed it.
thanks a lot!!!!!!!
you sir are a legend!
Thank you!
also make sure you're on cycles render engine or nothing will show up! This tripped me up for longer than I'd like to admit
Yeees! Thank you!
For everyone in 3.3 wondering where the Convert to Points Cloud option is, it's been turned into the "Mesh to Points" geometry node.
may u tell how it can be configured?
@@mrdmrbg I'm also wondering how to do that
Once you’re at the Geometry Node stage, add a ‘mesh to points’ node between the monkeys geometry points, then follow along as normal. (For anyone stuck)
@@OP-Kali if by any chance you see this message....the mesh to points node isn't working at all. i'm on blender 4.1...any ideas?
@@lycanthrophy616convert monkey to mesh first
Bro, I love how you explain things!
Nice balance of going in depth/clarifying certain aspects you encounter during the process that others often leave uncommented in their tutorials.
Your structures in your tutorials are insanely good. Especially in this one! It does make following the tutorial super easy.
Hey ! Glad you loved my tutorial ! A little credit would be much appreciated :D
Amazing to see different approach with different tools
Cheers
what tutorial?
@@arshadqureshi4715 The Houdini tutorial that is mentionned. ua-cam.com/video/t3ebUqTIl38/v-deo.html this one
Oh sure, I'll add you into the top of description!
@@arshadqureshi4715 This one: ua-cam.com/video/t3ebUqTIl38/v-deo.html
Danke!
This was a pure masterclass! hats off man. At the end of the video I just stood up and gave it an applause. Bravo!
Love the motion graphics demonstrations at the end. Very cool stuff, as usual. Explaining some complicated features in an easy to understand way.
This was an incredible tutorial and even though I haven't done much research, I feel like I gained such a good understanding of basic force fields as well as the geometry node editor and the different values for particles too, thank you so much!
Compiling my top 20 go-to UA-cam TUTs - you're def way up in there BD! - Many thanks for your education:) There's a buzz I get when someone like yourself explains something in way that even I can understand, I love learning and understanding how things work. Short cuts/add-ons are great if you know your stuff, ie when in a production environment - can save time. But if you're learning I say, don't get too distracted with all the unnecessary add-ons - instead do the spade work in blender vanilla and understand how to get there/problem solving etc. In the long run you will save more energy and time than any add-on can provide.
Sir, you are a gentleman and a scholar. Thank you for sharing your knowledge and strengthen the blender community!
Great tutorial, thank you!
That HSC interpolation trick sure will be useful
Can you use particle attributes like age, lifespan, velocity, etc in shaders with this workflow?
For example to make fast particles more bright and old ones less saturated?
Blender cannot unfortunately export these attributes to alembic. You can keep the particles unexported and instance a sphere on them and then you can use all sorts of attributes with the particle info node. But the problems are quite a slow performance and high memory usage then.
@@BadNormals I am attempting to use this method of VFX in an animation I am currently working on. I wanted to change the time that the particle animation starts, but cannot find how. I would usually use the frame offset, but since we used the monkey to instance both simulations in the geo node editor, the monkey does not have the frame offset (at least not that I can find). Any suggestions?
Nevermind, the time offset is now affecting them properly. Sorry about that.
Such a cool result!!
Love your stuff man. :)
watched this video 4months ago... now I used this steps for a job, thanks!
it's cool how certain environments translate to each other so well. have you thought about exporting that to unreal engine?
love the tutorials man, learned alot from you in my last few months of learning blender. the sand hour glass tutorial opened up so many ideas.
You do have very nice refreshing ideas and your explanations are on point and easy to follow, super entertaining!
Another Excellent Tutorial, and demonstration of your skills, thanks you for producing such great content
Thanks mate! Looks AWESOME!!!
I found a work around for "mesh to points" not accepting a point cloud in 4.2.3. simply add a "points to vertices" before it.
nice~👍👍👍
Really impressed by your explanations, and the quality of your work. You've got a good eye as an artist and your teaching style is perfect!
hey bro thanks for the tutorial! This is exactly what I was looking for. Was looking for something to create particle explosions inside transparent geometric shapes and this is exactly what I needed! Kudos.
Nice tutorial, but at 12:52 if I go into Rendermode I see nothing. Everything just dissapears. Why?
Really good tutorial, really knowledgeable teacher!
Really cool tutorial! :D Thank you for the introduction to particles!
Awesome!
More Houdini to Blender tutorials if possible!
Or a "Houdini to Blender" Series?
awesomeness in the quality of your explanations !!! bravo ! it feels like surfing on waves of knowledge ! merci beaucoup!
Very well done!! Well explained. I can actually render this on my laptop with no issues. You just got yourself a new subscriber!! Merci beaucoup!
damn this renders hella fast. Thanks for the tutorial
finally took the time to watch it , great great great tutorial , thank you so much
Wow, another mind blowing tutorial. Thank you so much for sharing this.
Incredible tutorial! Thank you! Now I'm excited to do amazing particles for my game :)))))
Amazing. Thank you for all you do
Amazing!
You're a gift to the community..
Great tutorial!!!I am using blender3.3 but I can't find the point cloud how can I find it?what to do?
Did you find a solution to this? or a work around? I'm having the same issue
Also having the same issue
Perfect, now just new graphics for stuff like this :D
For those in 3.6 and above, this option is not there anymore. As blender deemed some work to be unneccessary to do which it is kind of. What worked for me was selecting the whole object in edit mode by pressing A and then press x to delete only faces and edges and you are left with points. To get a similar result. As this guy said himself, it is just getting rid of edges and faces and converting it into points. I think this way is a bit more tedious after they deleted it but it is not much of a difference. I hope that helps! Also, I do not really recommend downloading Blender 4.0. If you are used to 3.6, you should keep that model because 4.0 completely changed with their nodes and it personally threw me off. I do not have time to learn new stuff after every update again.
video 11:49 - Blender 4.2 - there is no option Convert Point Cloud. What can I do?
I went to your Patreon page to join, pay and to see if you updated anything on this this tutorial titled “Blender Beginner Particles Tutorial Bad Normals”. It does not exists on your Patreon page. At least I did not see it after searching. I found another tutorial. I will not attempt any tutorial including yours that is not 4.2 or greater. I hope you consider updating this tutorial as this is a VERY useful tool and lesson. I would suggest you use screencast keys. Further, I would suggest losing the photo of you bottom right. It is covering an area that we need to see when you change values. If you have to leave it put the pic on the left side or move it when you are doing something and the pic is blocking our view. Overall, I like your approach/style. Best of luck moving forward.
The best!
13:40 The word you're looking for is "prune". You prune trees, bushes, roses; you could even prune plum trees and use the plums to make prunes.
It's awesome please reply what specifications required in using blender for purchase laptop
Thanks man, really nice job.
Nice job! Just got into particle systems and his was helpful! I have used Trapcode for AE, but my subscription expired and thinking I may be able to do what I want with Blender. Thanks!
8:09 💀My Computer Blowing Up Moment 💀
Really good tutorial from a complete noob Geometry node user. You got my sub :) Thanks a lot
help, I'm definitely starting to get the hang of it. Just thought I'd share.
Exellent like always
Genius, Thank You.
Damn amazing and good explanation 😊
could you get a similar result by using fluid simulation to guide the particles with fluid flow force field?
also your tutorials are very intuitive.thank you 👍
I can't find the Convert to Point Cloud action in the menu, instead I have Trace Image to Grease Pencil, I thought checking the Developer Extras in the Preferences Menu and then go check in the Experimentals menu but still nothing, any idea? Thanks..
Are you in cycles?
You can achieve the same result by simply selecting the entire geometry width with A in Edit Mode, then pressing X and selecting the option Only Edges & Faces.
How do you make the mesh point transparent at 12:47, can you tell me which keys you use, please?
He says it in the video, just press "M"
Learnt a lot. Thanks
Very nice video, but my Blender 3.4 doesn't show this Point Cloud feature at 11:48...
Thank you. This is awesome
nice, yet another tutorial i have to wait to finish because 3.3 isn't even out.
The unreleased version works well too
@@BadNormals I'm stuck on the part where you used the monkey to create those points in the object menu, I don't have that option. Is there another way around it?
You can also keep the monkey the same and not convert it. You just won't have motion blur then.
@@BadNormals Hey, sorry to disturb, I just wanted to know how can I go forward in your tutorial because I'm still blocked at the rendering of the thing. Like when I'm turning the world black, I can't see particules anymore. Do you have solution please ? Thanks !
@@melvynkeoxay9765 Had that issue, played arouond with mesh to points size a bit and suddenly it showed up (I had render view open when I changed size settings) - maybe a bug in 3.3 alpha.
At 4:27, how do you enable the visualization of the turbulence force field?
+
and my friends are planning to make a ga and i'm making the soft, so tNice tutorials really helped
Great stuff mahn!
9:04 how your animation stopped at frame 120, mine keep looping!
Just pause it with space and click on the last icon "Jump to Endpoint"
are we supposed to play it or bake it?
For a moment, i looked for the addon which visualizes the force fields! OMG. Imagine IT
Sorry for beginers question, but my (and after I render it) image is bright, like bright grey, not black, the world opacity is 1.0 and I did everything like in the tutorial, what am I missing ?
what settings can i change to make it look more like smokey energy? im trying to make a scarlet witch style energy effect and i dont want i want the particles to blend together better almost like smoke (similarly to film riots energy effects)
What's in the Viewer node group? Thank you, great tutorial!
hi sir can you show how to make foot steps using particle system ? you know that touching effect when shoes hit the ground, the sand is fying high, thanks sir - no one has this
Bro, make a tutorial of these kind of particle following a moving object.
Please
Amazing video
my computer may be on fire from the million particles but at least it looks cool!
I don't see the size option at @2:02 - I'm using Blender 3.4. Any idea?
Update:
Tried opening in 3.3 too - but it doesn't show me the option. I've compared it multiple times to the tutorial. Please let me know.
does the export-import-geo nodes workflow make sense for fluid sims that are part of a bigger, complex animation or will blender slow to a crawl either way?
Hey,
Thanks.
can I do this in EVEE somehow?
i catch you red handed on 6.05 min! ^^
this project was like 15gb but was worth it lol :D
Hey man amazing !!
Is there any way to decay the size(or other physical attributes) of the point cloud over the lifespan using geometry nodes ??
excellent knowledge shared here
Genius
nice! Would be cool to see the animation :) Does eevee look any worse?
Now we just need a plugin to convert these vfx to a volume or material shader (or some optimized universal format) to be used in game engines.
Superbe tutorial! I've been looking for a way to reproduce this kind of animation.
My computer can follow the tutorial without any problem until the end, when rendering the animation. The viewport render works without any problem at 256 sample and is almost immediate; but for rendering one frame, it took my computer 5h to reach 44 samples.
My cpu is maxed out as soon as I launch the rendering.
(Intel I7-8700 3,20GHz, Asus Rog strix 3080 12Gb, 32GB DDR4 3GHz)
Ok, so it seems to be the motion blur that kill my CPU, as soon as I turn it off, the render are lightning fast
12:54 CRAZY
This is cool!
I guess the first part of the video can be used to create space, for example. )
Unfortunately, i didn't get a render view of this orb even in a viewport. Everything was right like in a tutorial, step by step, except the convertion Susanne into point cloud.
I'm under Blender 3.2 and you are using 3.3 now.
This Happened With me too. If You find any way, Help me .
Was going to write the same thing ! How unfortunate that we can't afford to continue the tutorial cuz we are still in 3.2. I spent so much time on it to only see now ;'(
also missing "convert to point cloud" - so this is a blender 3.3 option?
Update: downloaded blender 3.3 alpha and it was there.
You can also keep the monkey the same and not convert it. You just won't have motion blur then.
Ace content
Where do you find point cloud? Doesn't appear on my menu.
Same, instead I have curves. I have blender 3.3.1
@@Aron77777 Same Version here. I was really confused. Thanks for the help.
I am using Blender 4.2 and I can't find convert mesh to cloud points.
Hi there, I am trying to use this idea with keyed particles, so that the particles morph into an object. However, I am having trouble with the Alembic export do you know why this might be?
Hi! How do I see the points of the alembic in Eevee? Only works with cycles? Or there is some way to it appear in eevee too
Please respond. Nothing is showing when I am in view point render. What can I do?
Can you make your screen bigger? I'm on a phone and I don't see the words on screen
hello, how to make this animation slower without changing direction?
Can you make a tutorial how to make a battle simulation with boid particles or geometry nodes? Maybe there´s a way to filter out sertan patricle and give them a suitable animation like falling or running.
The option on objects convert mesh to point clouds does not appear in Blender 3.2...
ok, I download blender 3.3, but there is no point cloud. maybe someone figured it out?
@eld3rgod815 thank you, that’s what I understood) it’s a pity of course
Nice finally someone found my issue
It was amazing tutorial 😍. Thank you so much. But how can i do this in Eevee?? 👀 When i try to do this in Eevee unfortunately nothing happened even if i add material. Please help me )
The only problem i got,was if i had the emitter follow along a path,when i export back the allembic,it offsets the whole mesh instead following the curve it had.basicilly cant export the animation..so i am sure this is doable,but im not clever enough
pleas let me know , how did you make the text in the middle of the smoke which in the last 3 minutes in vedio ?
i can see particles in sloid mode, if i switch to render mode i cant see anything. what i can to do ?
is there a way to make eevee render this stuff?
Is it somehow possible to use particle info node as a material if u did a partial simulation and turn the particles into points?