I have to do a treatment for a pop video, this would have been a complete ball-ache in LightWave, if it worked at all. In Blender, proof of concept done in 15mins, I have room for experimentation, the director can add changes without issue, its a dream! I've only been using blender two weeks!!! :D
From one former LightWave user to another, welcome to the other side. You're going to find Blender to be the spiritual successor to LightWave in almost every regard.
@@SteveWarner I literally only have LW installed to open old files and import .eps files these days. I looked at the recent release and its just unusable and the render engine got worse, lots worse! Blender forever!!!
For my particular usecase the wind force was actually more effective. Super helpful thank you for giving me more freedom. 7 years later and curve guide is still just as limiting.
working on blood flow in vein, trying to slow down the flow with heart beat, searched for two days how to set keyframe on strength, but there was no such strength in guide curve, you saved my life.
If you want the control of the first curve but with more random velocities of particles, just change the randomness of the lifetime (right under the lifetime number). Since the lifetime controls the velocity of the particles with curve physics, variable (more random) lifetimes will cause particles to have different speeds.
I have the problem that the particles return back to the beginning once they reached the end of the spline. Can I somehow make them float away ? I thought of using the +Z or -Z Axis under the falloff tab but I need them to set loose a the right end of the spline (x direction). Does this falloff work on global or local axis ? Thanx for the help
Hi, thanks very much for your tips. Could you please make a video to show how the wind can blow away the dust while carving out an image or a text, please!
In your Properties window, the 3rd tab from left is the Scene-tab. In there you'll find gravity settings for the entire scene. If you want to turn off gravity for just your particles, you can do so by going to your particle settings, and look for Gravity in the Field Weights panel
Great tutorial, but how do you do the particle set up though? For me the particles follow the curve, but they stay in the shape of the cube and don't have a fluid motion.
hey there great tutorial! I was wondering if Blender can make particles move with the emitter? Almost as if it's parented. I want to make two "galaxies" merge.
In the Render section of the Particles tab select Object. Then in the Dupli Object box specify your object. If you use Group it will randomly pick objects from the group.
Hey, cool video, thanks for sharing! Just a question: how do you make particles movin' as a slipstream? When I make particles following the curve, they do that by maintaining the cube shape...Many thanks anyway! Cheers
video tip: 2:41 when the screen freezes and that sound plays it's exactly like when someones computer is crashing, not fun. Though 27 days earlier and it be a funny gaff.
I don't know if i'll become a pro at modelling or animation but I'm learning maya, but being a freelancer is more competitive. I think i'll just use blender just to show my work as past time :(
I hope particles for liquid simulation and controllable Force Field will be add to Blender. Because it's really hard to make water to move around a bottle as you know. There must be tricks, but unfortunately, nobody made a tutorial about it))
There are no many tutorials about how to use Molecular addon for liquid simulation, like turning around a bottle or falling down from the surface of bottle. I hope there will be a lot of tuts about Molecular addon. I really thankfull for your reply :)
I've been trying this and boids to try and get a mesh to fly along a path but neither seems to work, I can't get the particles to face the direction they're flying no matter what I try and boids seem to stick to the mesh I've set up as a guide.. Why can't particles just be cool man
I have to do a treatment for a pop video, this would have been a complete ball-ache in LightWave, if it worked at all. In Blender, proof of concept done in 15mins, I have room for experimentation, the director can add changes without issue, its a dream! I've only been using blender two weeks!!! :D
That's so cool to hear, hope the project goes well!
From one former LightWave user to another, welcome to the other side. You're going to find Blender to be the spiritual successor to LightWave in almost every regard.
@@SteveWarner I literally only have LW installed to open old files and import .eps files these days. I looked at the recent release and its just unusable and the render engine got worse, lots worse! Blender forever!!!
Little did you now, 4 years after posting this you have saved a man. God bless you.
For my particular usecase the wind force was actually more effective. Super helpful thank you for giving me more freedom. 7 years later and curve guide is still just as limiting.
working on blood flow in vein, trying to slow down the flow with heart beat, searched for two days how to set keyframe on strength, but there was no such strength in guide curve, you saved my life.
If you want the control of the first curve but with more random velocities of particles, just change the randomness of the lifetime (right under the lifetime number). Since the lifetime controls the velocity of the particles with curve physics, variable (more random) lifetimes will cause particles to have different speeds.
First watched this tutorial over a year ago and today I still say "Thank you Thank you Thank you!!!"
So big fan of CG cookie, cg monster, Cg boost, blender guru and cg geek all of you best of luck
Thanks. I was trying to changr speed woth curve and now I know why ot can not be done that way. Thank you so much ❤!
Let's try this in 2.8!!! :) Thanks for the tutorial!
I had NO idea there was this 'Curve' option for force fields. THANK YOU!
Your a live saver, had so many situations where I could have used this. Thanks !
Had no idea you could do any of this. Thank you!
Great tutorial! Saved my butt on a job last year. Thanks.
Amazing vid
Straight to the point!!! That's how you do it man
Thank you for this one very informative. DO you know if you can use more than one curve ?
Yes using collections!
great work thank you for being clear and quick to the point
Very helpfull indeed, many thanks to you sir. You can use this effect for soda and beer foam effect. What I was looking for!!
Thanks man. Just what I need right now.
This was cool the pair with the "Boids" behavior for particles.
sick
Really great tip. Thanks so much for sharing. This will open all kinds of additional possibilities for us!
Brilliant! Thanks a ton mate
Dude! Thank you. I'm new to blender and am trying to figure out how to do a sun mass transfer animation to work. :)
this is what i was searching for!!
does this work in blender 3?, I'm trying, and I can't get it to work. Force now has the shape "Line", and I can't get it to follow the curve....
Thank you!
Thank you!!!!!
There is no force field, curve shape type in 2.91.
Omg.... I was looking for such...
thanks! Just what I needed
amazing
This was exactly what I was looking for. Thanks.
Love it! Thank you.
I have the problem that the particles return back to the beginning once they reached the end of the spline. Can I somehow make them float away ? I thought of using the +Z or -Z Axis under the falloff tab but I need them to set loose a the right end of the spline (x direction). Does this falloff work on global or local axis ? Thanx for the help
That's what I need! Thanks!!!!!!!
This is truly wonderfull, thank you !
PLease dont ever delete those tutroials :c
Genius, thanks...
thank you so much !!
Can you update link to lessons? Cgcookie link isn't valid.
YOU SAVE MY TIME DUDE, THANKS !
Help!
I dont know why i can´t see the particules in when i render the particules
Oh thanks a lot I was searching for this so looong!
Hi, thanks very much for your tips. Could you please make a video to show how the wind can blow away the dust while carving out an image or a text, please!
Nice trick. Quick and useful!
How did you turn the gravity off?
In your Properties window, the 3rd tab from left is the Scene-tab. In there you'll find gravity settings for the entire scene. If you want to turn off gravity for just your particles, you can do so by going to your particle settings, and look for Gravity in the Field Weights panel
Thanks 👍
if I have more splines is it possible to assign one tipe of particle to a desired spline?
hi, but wont work in blender 2.8
Great tutorial, but how do you do the particle set up though?
For me the particles follow the curve, but they stay in the shape of the cube and don't have a fluid motion.
THIS WAS SO HELPFUL... THANK YOU
PS- I LOVE YOU
Thank you so much!
Great Tutorial!
AWESOME!!!
Awesome! Is it possible to move the curve itself in time?
hey there great tutorial! I was wondering if Blender can make particles move with the emitter? Almost as if it's parented. I want to make two "galaxies" merge.
Amazing, thanks so much.
Thanks
is it possible to have 2 emitters, with each following different curves? Getting weird results when i try this
You need to use collections!
Amazing tutorial Subbed
keep up the good work
really cool
;)
impeccable
Very Cool.
So simple in the end, damn'd! Thank you!
How to accelerate simulated particles along a direction or x axis? Plz reply
Awesome!
-ONO
How do you narrow the width of the particles? For me, they have to follow the curve exactly.
great tip!!!!!!!!
Hey! Can this be done with a liquid instead of particles? Thank you!
i know its old but im using the same version but it doesnt work any helps
CAN WE MOVE ANY OBJECTS ON THE WAY OF THE MOVING PARTICLES
In the Render section of the Particles tab select Object. Then in the Dupli Object box specify your object. If you use Group it will randomly pick objects from the group.
Is there a way to take this and import it into Unity as working particles?
Hey, cool video, thanks for sharing! Just a question: how do you make particles movin' as a slipstream? When I make particles following the curve, they do that by maintaining the cube shape...Many thanks anyway! Cheers
video tip: 2:41 when the screen freezes and that sound plays it's exactly like when someones computer is crashing, not fun. Though 27 days earlier and it be a funny gaff.
Doesn't seem to be working in 2.8 anymore.
good, where is the more videos? 3:02
cgcookie.com/lesson/introduct...
can you please show me a tutorial to draw lines on sand in blender 2.79
Excellent...:)
I don't know if i'll become a pro at modelling or animation but I'm learning maya, but being a freelancer is more competitive. I think i'll just use blender just to show my work as past time :(
Blender 2.9 crashes while editing the keyframes. Please help me out
awesome
I hope particles for liquid simulation and controllable Force Field will be add to Blender. Because it's really hard to make water to move around a bottle as you know. There must be tricks, but unfortunately, nobody made a tutorial about it))
Btw, Thank you for tip ))
Mehman, have a look at the Molecular addon for blender.
There are no many tutorials about how to use Molecular addon for liquid simulation, like turning around a bottle or falling down from the surface of bottle. I hope there will be a lot of tuts about Molecular addon. I really thankfull for your reply :)
Nurlan Valiyev addon deyil, simulyasiyadi, uatunde gelir Blenderin))
2-ci variant hansi deqiqeden sonradi?)
Hi, I need your help on my project on particle subject..how do I reach you please..
thaaaank you
Can someone point me in the right direction to figure out how to apply this curve technique to become flying water, smoke, or fire?
My brain somewhat drifted away while watching this video... I ended up feeling like I was watching this for half an hour... Ahaha !!!
#blendermagic
I've been trying this and boids to try and get a mesh to fly along a path but neither seems to work, I can't get the particles to face the direction they're flying no matter what I try and boids seem to stick to the mesh I've set up as a guide..
Why can't particles just be cool man
I cant repeat this - particles wont move throw curve...
ok, I was able to make the particles follow the curve, but they deviate too much from it and there are no random small deviations.
Yeah great idea but I somehow can't get this done. My particles are dumb and don't want to follow the curve at all :/
This was happening to me on a mac in 2.79 when I was using an ico sphere, when I switched to a cube it was 👌
Also turn your strength down to negative something, I wasn't doing that either
you probably figured these things out though I'm 10 months late 😘
think for tips
he didnt show how to actually form the curve guide
i dont feel so good
galactic moons mongol style