I'm at the point I don't need a lot of help but still enjoy watching people make stuff. Thanks for taking the time and I have to say your voice + instruction are some of the best in the Blender community. Appreciate the insights.
Sorry to be so offtopic but does any of you know a way to log back into an instagram account? I was dumb lost my account password. I love any assistance you can give me!
@Kole Malik i really appreciate your reply. I got to the site on google and im in the hacking process atm. Seems to take a while so I will reply here later when my account password hopefully is recovered.
btw, if anyone doesn't have the best computer(like me), instead of cubes you can create a cone. And then decrease the vertices to 3 this will remove 1/4 of the vertices and make it a bit more faster
To me u r the best blender UA-camr out there. U got a nice and well structured way to explain which makes it easy to follow what is great for beginners.
Don't play them in a viewport. Just pick let's say 2 million and go to cache and bake. When it's done you can render the whole animation. You always preview lower numbers than crank it up just before baking and rendering.
I rendered this on my laptop with CPU rendering (this is the only available option), 50000 particles and 64 samples. The rendering went fine, but quite slow ( at about 6 sec / frame)
These tutorials are so good - I actually let the crappy video ads run through...in full. Thank you so much for making and sharing your insights. So creative.
Your tutorials are straight forward, fun and to the point and I was able to get a finished product watching from beginning to end. I just subscribed thank you so much for what you’re doing Nate!
I like how you start off by saying its really easy to do because it encourages us to give it a try, binge watching your videos and learned a lot thanks dude!
Very nice. Put a turntable camera around it, have the particles change color based on their lifetime, and you've got something really spectacular for 10 minutes of work.
I love this tutorial so much I had this unique idea for an anime and using this video I learned a lot for only getting into animation within a week. You can mess around with the particles endlessly there's an even Lifetime to decide how long those particles exist!
If I scale down the size into 0.05 or 0.003 as you suggest, all of them are just too small and simply not visible. If I leave at the default value, the cubes and their borders are still visible. I thing it's not working for me.
Hey! That may be because your emission strength is not big enough, also while viewing the animation in real time, not all of the bloom is visible. Once you render the animation, it should still look really good!
Great demo; although maybe a bit fast for us newcomers. But, I can always rewind and replay (like I have been doing for the donut tutorial). It's amazing this software is free and there's so much helpful content online.
3:58 followed since the start of the video but my particles started bigger than yours and couldn't change them. Now i've reduced the size of the cubes to the smallest and they look better but still look like tiny cubes when compared to yours. Any thoughts?
What you can do to allow even more particles is use a plane (3 or 4 verts) and constrain it to always look at the camera of you want to see it always. This allows you to have far more particles without choking. This is a trick I do with trees (forests) in Nuke. I put the BG and MG trees on cards and force them to look to the camera. So no matter where the camera is, you see a full forest. It saves on resources and render times too.
Thank you! Very useful tutorial. I was looking for a way to do a particle effect for a picture, and your tutorial gave me exactly the information I needed.
1st. If you guys not seeing particles in render - it's because time remapping messes up playhead position. You render different frame. 2st. I tested out some ways to slow down animation: particles feature is somewhat broken, there are unfixable issues starting from Blender 2.5. --- Thanks to Ducky for cool tutor tho. It still looks cool.
So if you made a bubble material, put that onto the object and put that object into the Particle system, you could make air bubbles for underwater scenes? I'm a bit of a beginner, if this is a rather "duh" question.
You can also animate the emitter to follow the object such as a fish and give it negative gravity and the bubbles will shoot up and emit as the object moves
This was great. The only issue I'm having is rendering it. No matter what I do, there is a noticeable color banding in the bloom. I raised the sample size, played with the Dither, the color management, the bloom itself, and I still get banding all over the particle.
Yo guys, just a bit of trouble shooting goodie If you find your renders resulting in inconsistent frame ordering, try resetting the time remapping, hope it helps! :p
it's a cool start to create like black hole effects, but is it possible to invert the expansion of particles ? Like They are on the start and then fall of into the sphere
Hi Ducky, thanks for the tuts! I'm wondering what should I do if I want the particles to follow a specified route, as well as tracing them? I'm coming from Cinema 4D, and a lot of the functionalities are pretty much "hidden" from me in blender, quite a journey in finding them tbh.
If you render the animation and it is acting weird and not rendering correctly. You likely need to bake the animation. Under particle setting/cache click on bake after playing the full animation.
Cool tip, I believe its still the case in 2.8 but don't quote me on it, if for whatever reason the scale of the particles is still too big you can scale the object you used to shape the particles
I'm at the point I don't need a lot of help but still enjoy watching people make stuff. Thanks for taking the time and I have to say your voice + instruction are some of the best in the Blender community. Appreciate the insights.
Sorry to be so offtopic but does any of you know a way to log back into an instagram account?
I was dumb lost my account password. I love any assistance you can give me!
@Nicolas Torin Instablaster =)
@Kole Malik i really appreciate your reply. I got to the site on google and im in the hacking process atm.
Seems to take a while so I will reply here later when my account password hopefully is recovered.
@Kole Malik it worked and I finally got access to my account again. I'm so happy:D
Thanks so much you saved my account!
@Nicolas Torin Glad I could help :D
You're a natural teacher Nate.. so clear and straight to the point, people take 1.3 hours explaining shit like this.. great stuff.
btw, if anyone doesn't have the best computer(like me), instead of cubes you can create a cone. And then decrease the vertices to 3 this will remove 1/4 of the vertices and make it a bit more faster
Thank you!
2:28 Add keyframes to the flow or emission strength in the form of an EEG graph to make it come alive. Awesome video as always!
Andre Broekman good idea
how do I animate this to a music beat?
@@khondokerkabbyoshariar3453 thats a different story
@@khondokerkabbyoshariar3453 learn scripting.. or at least expressions
@@khondokerkabbyoshariar3453 ua-cam.com/video/l8RHRNZQEuE/v-deo.html here ducky made a video on it!
This is literally the exact effect I was thinking of I'm so glad this is the 1st tutorial i found
fudge, this is the most beautiful and magnificent tutorial i have ever seen. You have inspired me to explore more into Blender than just modelling
Josh Page awesome
Man, I don't even own a computer that works but I love watching these videos
The capabilities of this program become more and more powerful, and thanks to masters like you we can get much more juice out of it, like
To me u r the best blender UA-camr out there. U got a nice and well structured way to explain which makes it easy to follow what is great for beginners.
I bet my comp stops baking such a great amount, but idea is great!! It can imitate vapor/vapour, light particles, plazma etc. Thanku soUmuch!!!
Tutorial "Okay I'm going to give it 20,000 particles."
Me: "Wow, that's a lot"
Tutorial "Of course, in the example, I used 200,000 particles"
Me: ...
I did once 2.000.000 on my old pc. But In unity. 20 Frames per Second.
@Ludimeel Sorbo’s backup nah....maybe if i would have run it longer
Don't play them in a viewport. Just pick let's say 2 million and go to cache and bake. When it's done you can render the whole animation. You always preview lower numbers than crank it up just before baking and rendering.
the highest i could handle is 100,000 lol
I rendered this on my laptop with CPU rendering (this is the only available option), 50000 particles and 64 samples. The rendering went fine, but quite slow ( at about 6 sec / frame)
dude you are in my top three favourite blender tutorial makers, first of course is blender guru
These tutorials are so good - I actually let the crappy video ads run through...in full. Thank you so much for making and sharing your insights. So creative.
Your tutorials are straight forward, fun and to the point and I was able to get a finished product watching from beginning to end. I just subscribed thank you so much for what you’re doing Nate!
Cloudy with Lightning strike effect!!! Please
Wwsw W wsww wwwswwww1 wsszsww ss1ww W s
Gracias, tenía un problema con algo un tanto diferente y el tutorial en verdad me ayudó.
I like how you start off by saying its really easy to do because it encourages us to give it a try, binge watching your videos and learned a lot thanks dude!
Very nice. Put a turntable camera around it, have the particles change color based on their lifetime, and you've got something really spectacular for 10 minutes of work.
Love how you naturally talk in 1.25 speed so there's no need to change the setting
"your computer should be able to handle it"
Me with a core i5 and no GPU: ok
:P
Well you have Some gpu ^^ probably just integrated
Me with a Ryzen 5 1600 and a 1080 lol
You have an intel iGPU
OmG _ how can i check and enable?
@@arianullah6257 You don't need to, it'd be already at work, it's just that it's weak compared to dedicated GPUs (Nvidia ones, for instance).
Me: "Nice! A new Ducky tutorial!"
My PC: *Already starts screaming*
You are Amazing Man! you explain and get straight to the point. thank you so much
I love this tutorial so much I had this unique idea for an anime and using this video I learned a lot for only getting into animation within a week. You can mess around with the particles endlessly there's an even Lifetime to decide how long those particles exist!
I will definitely use this. Thanks!
I love your tutorials, waiting for the next video 👍
String Fairy glad ya like it
@@GAMEENDEDMEMES Which one?
@@StringFairy Will you going make a tutorial on the cartoon style material? I would love to learn how to do that.
short and detailed and beautiful. I love. thank you so much
this help me a lot. bro you deserve way more subs
If I scale down the size into 0.05 or 0.003 as you suggest, all of them are just too small and simply not visible. If I leave at the default value, the cubes and their borders are still visible. I thing it's not working for me.
Hey! That may be because your emission strength is not big enough, also while viewing the animation in real time, not all of the bloom is visible. Once you render the animation, it should still look really good!
Great demo; although maybe a bit fast for us newcomers.
But, I can always rewind and replay (like I have been doing for the donut tutorial).
It's amazing this software is free and there's so much helpful content online.
Wow thank you that realy helped 👍🏼 I'm a blender neewbe still learning.... All the best from the UK.
4am in the night and im learning how to create scifi particales in blender
yessss I got mine too now BAZINGA!!
Dude thank you this is perfect for beginners and you explained what you were doing and why... thank youuuuuuuu !!! 😬
3:58 followed since the start of the video but my particles started bigger than yours and couldn't change them. Now i've reduced the size of the cubes to the smallest and they look better but still look like tiny cubes when compared to yours. Any thoughts?
Same
Did you find out why ?
What you can do to allow even more particles is use a plane (3 or 4 verts) and constrain it to always look at the camera of you want to see it always. This allows you to have far more particles without choking. This is a trick I do with trees (forests) in Nuke. I put the BG and MG trees on cards and force them to look to the camera. So no matter where the camera is, you see a full forest. It saves on resources and render times too.
Damn that's quick clear and awesome! Thanks!
thats so cool i was able to do it and i just started using blender yesterday
Keep on making such Sci fi animations I really like those 😀😀
The simplicity of this honestly blows my mind
i really like blenders particle system
Your Tutorial have made me love 3D even more ! Thank you for making it so easy to follow and understand.
Thank you! Very useful tutorial. I was looking for a way to do a particle effect for a picture, and your tutorial gave me exactly the information I needed.
love all your great informative and short vids sir! :) thank you very much
Great tutorial!!! I'm a newb so didn't know some of the hotkeys but I figured it out. THX
youtube compression ruining the particles ;/
Thanks a million man! Your tutorial just openend a complete new world of new artistic possibilities!
Thank you for this amazing tutorial! It is by far one of the best, all super clear instructions, as well as quick and informative.
Buddy This is just cool.. I started learning animation n got inspired by u..
1st. If you guys not seeing particles in render - it's because time remapping messes up playhead position. You render different frame.
2st. I tested out some ways to slow down animation: particles feature is somewhat broken, there are unfixable issues starting from Blender 2.5.
---
Thanks to Ducky for cool tutor tho. It still looks cool.
Excellent, just what I have been looking for. Thank you. It is very well explained, enjoyed your style of delivery
its very different amd beautiful in 3d
Thank you for all your work. You are a good instructor.
So if you made a bubble material, put that onto the object and put that object into the Particle system, you could make air bubbles for underwater scenes?
I'm a bit of a beginner, if this is a rather "duh" question.
Yes this is possible :-)
You can also animate the emitter to follow the object such as a fish and give it negative gravity and the bubbles will shoot up and emit as the object moves
Raun Carswell that’s a great idea
@@TheDucky3D Does this mean you're going to test it?
I'm very grateful for the knowledge you share bro.
you are good😉
Very cool thanks for being quick and articulate.
Beauty within simplicity!!! great tutorials man.
I see you have CSGO on your desktop you really are a man of culture....
Wow1 You really come up with crazy stuff! Thanks for the tutorial.
At 4:07 How are his particles glowy like that? Mine seem to flow the same way but without that glowy hue around em.
turn on bloom
This was great. The only issue I'm having is rendering it. No matter what I do, there is a noticeable color banding in the bloom. I raised the sample size, played with the Dither, the color management, the bloom itself, and I still get banding all over the particle.
4:48 omg that changed my life xD
It looks amazing! Thank you for the tutorial, I have learned a lot!
is possible to apply moving path for particle ?
Ima so happay Ia founda zis video. Really thanks man. I want to make a particle system similat to this and you helped a lot.
Very good. I had a lot of fun.
CANT THANK YOU ENOUGH MAN
This is so cool. I wanted to recreate siva from destiny 1 but i didnt know how to. Thanks :)
You can optimize it using planes aka billboards (with Track To constraint and circle texture) instead cubes.
You could even use a single triangle plane.
Perfect for new in Blender, only keypad shortcuts are missing for me is still hard to memorizing all. Thank you very much
thx alot man it helpet me alot to be better in blender
Yo guys, just a bit of trouble shooting goodie
If you find your renders resulting in inconsistent frame ordering, try resetting the time remapping, hope it helps! :p
1 Year later this actually helped me when my render was being all weird thank u stranger
i love this channel
Which video card do you recommend mr. Ducky ?
You can use trigonal pyramids as particles except of cubes if you wanna keep the topology low
Great 😍😍😍 thank you
I wonder how I can control the flow or draw it ?
Hi to anybody else here because they've decided to use all the extra spare time to learn Blender : D
Thank you for this and everything else :D Please keep it up
it's a cool start to create like black hole effects, but is it possible to invert the expansion of particles ? Like They are on the start and then fall of into the sphere
Cool. Saw that somewhere before .....
Hi Ducky, thanks for the tuts! I'm wondering what should I do if I want the particles to follow a specified route, as well as tracing them? I'm coming from Cinema 4D, and a lot of the functionalities are pretty much "hidden" from me in blender, quite a journey in finding them tbh.
Fireworks animation like Disney had in their intro behind castle.!
Tutorial.?
This is awesome, easy to follow!
tnx... you describe it very easily.
My sphere is shedding cubes. Lovely.
If you render the animation and it is acting weird and not rendering correctly. You likely need to bake the animation.
Under particle setting/cache click on bake after playing the full animation.
oooommmmmgg thank you very much for a cool fantastic trick
Thanks Ducky x
How do you upload particles on SketchFab?
I needed this for my laptop wallpaper
if you can't see the Bloom, switch from solid mode to render mode
Thanks for this video!
Cool tip, I believe its still the case in 2.8 but don't quote me on it, if for whatever reason the scale of the particles is still too big you can scale the object you used to shape the particles
You are OSM dude
interesting easy and nice presentation
Super Awesome tips like always!
Pretty cool, I can't hide the icosphere from rendering though without hiding the particles.
Me I just see the icosphere in the Render and don't see any particles :-(
Great tutorial as always....Thanks!
Very cool! It be nice to make it to have many colors to it in a space scene .. Hope to see other great videos like this.. 👍
So pretty!
Really pretty 💙 thx for the tut.