@@terner1234 30 second video: - reduce default cube to a point - it becomes a black hole - you get 99% through rendering - your computer implodes and begins sucking in it's surroundings
I heard it somewhere that for the movie interstellar, they made a whole new rendering engine with different light physics to get realistic black holes.
Yup...and they fed in the actual mathematical data in that render engine and it automatically gave that black hole effect but the visual effects guys tweaked it a little bit to make it look more interesting.....
@@epicjonny155 I believe the tweaking was getting rid of the shifted thin circle around the black hole. when a black hole is spinning fast, the black hole looks like it isnt in the center of the accretion disk like you think it would. The VFX guys thought that that might be confusing for some, so they changed it. And of course there is always some lens flares and some other visually appealing stuff.
ya instead of making concept art they asked a phsicist to give them how it would actually look like and just entered the numbers in their render engine
Great tutorial and very convincing result ! Technically to make it even more accurate you should add an inner falloff, as gravity near the horizon slows time down and hence creates an inner redshift
For everyone who has problems with rendering time and don't want to wait hours: - Turn down the samples count (128 by default) - If you're graphics card is better/newer than the CPU than go to Edit - Preferences - Change the device system thingy to CUDA and select the appropriate GPU. Than in the rendering properties of the project you can change the render device to either CPU or GPU. - Change Tile size to bigger if you're rendering with GPU and lower if you're rendering with the CPU. (16x16, 128x128, 256x256) I used my GPU with only like 32 samples/pixel and with 256x256 tile size. I hope it helps anyone with rendering issues.
This is so unnecesary, you showed how to mkae the black hole right in the beginning, just scale the default cube to zero and bam! You just created a singularity! Now just wait for it to suck in the default light and the default camera too
it doesn't work if you don't make it a rigid body with mass though. be careful, if it's under 3000 metric tons it's effect is insufficient. do delete the cube before turning off blender: when I did it went unstable and destroyed my computer and most of my room. i made it out alive and the earth is still here, but my neighbors are not pleased.
For those of you having trouble with the shortcuts not working - Enable the add-on "Node Wrangler" under "Edit" (In the top left corner next to file) ----> Preferences ----> add ons ----> search ----> Node Wrangler
@3:37 If you had trouble creating the "bend" in the accretion disk like I did. Go to the ColorRamp and Divide Math node that are plugged into the Refraction BSDF. He plugs the Color from ColorRamp into the bottom Value in the Divide Node. If you plug the Alpha from ColorRamp into the top Value in the Divide Node it should give the correct affect. Must be something with the newer versions or I just messed something up somewhere else but this got me the affect we were looking for.
lol i just watched someone else’s tutorial from a while back and immediately thought “I wish Iridesium made an updated version”. Little did I know you were probably working on it in that exact moment lol. thanks!
It wasn't working in 2.83 quite the same so I opened it in 2.87.2 like you and it still didn't look the same. I'll figure it out but I noticed a massive difference in moving around the viewport with the volume between the two. 2.83 has broken all chances of rendering smoke sim animations that aren't imported VDBs (massive bug that hardly anyone has said anything about) but the overall volume performance is noticeably faster. just wanted to put it out there.
You don't understand. I have been experimenting for years and looking for tutorials everywhere. Nothing. Lots of sleepless nights and bewilderment over the refraction shader. This video saved me and my project. I can't thank you enough.
Super in fact you put a completely crazy black hole video, and in fact you absolutely do not show us how to achieve it! very informative, moreover impossible to contact you, you are unreachable.
Just a humble suggestion: you might want to try skipping the part where he duplicates the textures in the accretion disk and instead using the density on the principled volume to block out the white part on the opposite side. It was a lot simpler and gives the render a lot more of a dark look.
I just wanted to say before I get any farther in this tutorial that the shot from 0:26 to 0:31 looks so beautiful. Also from the look of the comments I can't wait to not use my computer for the next 10 years :)
@@braydensally384 I actually have a PC but it’s oldie from about 7 or so years ago at this point. It semi runs well and can still do some 3d and video stuff but strength wise it’s an ant compared to what people have nowadays
Hey, thanks for loving my music! 🙏 The track Is also on Spotify: open.spotify.com/track/2gNODTRpnh9pWZWIkpgbAD?si=nia7uYJ8SWyZkkw6_Se7oQ Feel free to follow me on Spotify for new releases 😉
I was literally watching Interstellar yesterday..And just when they take tha tspace station near the gargantua..i thought if only i could make black holes like gargantua in blender...And today your tutorial pops up...Thanks so much man !
I love how Interstellar changed forever what black holes in cinema/TV look like. Pre-Interstellar, it was just a disc with a black circle in the center. And now it's this sick bendy thing.
Like every tutorial, he just cuts and some setups are made during the cut, then we can see things have changed but he never addressed what he did. Fortunately, it wasn't very hard to replicate. Oh wait, no I can't replicate since I can't know in what he put that color node after 2:50. That was nothing, actually. But that is what pissed me off with school all my life.
suggestion: red/blue wavelength shift. horizontal color ramp. more red where disc rotates away from camera, more blue where disc rotates toward camera.
Man Iridesium you are a legend with the unique techniques you bring to the table of 3D. Such a high-quality tutorial presented that could honesty put the blackhole artwork produced to be film standard for such an efficient amount of free effort. You've inspired me to make renders beyond anything. You are seriously underrated and even then you have great interactions with your community like on discord. Hope to see you be one of the big ones soon.
No ones probably gonna help me out or anything but I guess I'll still say it. At the time, 2:48, you skipped a part, like how did you get that black part in the middle fading out with white? Somebody please help me :c
I really appreciate what you are doing. It goes to slow that you don't need a million dollars to produce professional quality work. You are a modern treachery 🤘🏻
Yeah, this got really nice! I just was waiting in the end to add some "doppler effect" on the accretion disk. Where the light spin towards you (the camera) gets brighter, and weaker when spinning away That would be a really great update on this. And I think you could fake it with a gradient mapped to screen/window dimming the brightness, should affect only the sides of the disk though, when looking parallel to it
Can you do the same tutorial on blender 2.90? Volumetrics seem to have changed in some way that this method for acretion disk seems to not work properly :(
@@knifidoors i am a beginner by doing few pauses i managed it but in blender 2.83 there was no stepsize but the option "view port" and "step rate render" was like the same as the step size but one for the render and one for the view port
1:35 "We are done modelling our black hole" awesome time to move on with my project thank you for the tutorial good sir - that's the stuff i needed Edit: OMG HE'S A SCAMMER IT DIDN'T LOOK THE SAME AS THE INTRO SHOWED
It looked the same for me. You probably never composited it bruh. You have to re-render it, and then enter the compositor and add the denoise node, the bloom node, and maybe some stars in the background. That’s what he did.
@@lensar9677 Well sort of, he says what you have to do in the compositor, but he never does it or show you how. If you’d like to know exactly step by step what he did then feel free to ask me by all means :)
@@zazo8846 oh wow. I thought you were joking about not getting my troll/joke comment and went along with it.... Yo, I really thought of the video as helpful and enjoyed following it, I just didn't mean to give feedback but instead be funny.... Seems it wasn't obvious enaugh
@@lensar9677 Oh haha, I’m pretty gullible I guess. Although if you sort the comments by most popular you’d be surprised how many people asked that…. Haha My dread is existential
You crushed it ! This is such a good looking and so accessible for the common people whenever the studio which made the black hole in Interstellar had to create a complete algorithm to achieve this effect. Thank you for sharing, I'm gonna dig into your channel and try this stuff, hopefully I can make my own !
Late reply, but if anyone else is wondering, he is simply previewing the gradient node with ctrl+shift+click (node wrangler plugin needs to be enabled)
why did yo not include the movement part, as its what you showed in the beginning?! yeah you offered this by your own will but the outcome is different to what you displayed
Hey! question: at the Photon Sphere section, my blue ring is on the outside of the black hole, rather than on the inside like yours! what did I do wrong?
He just set one of the colors in one of the the color ramp nodes for the accretion disc material to purple, rendered it out in cycles, and in the compositor, he added a denoise node along with a bloom node and some Star textures in the background
Yes, but no. No problems with the light bending effect, but Eevee handles the volumetrics differently, so you might have to actually model the accretion disk
okay future me, i made it, it doesnt loog wow, cuz i dont have some shaders but i learned a lot, if anyone needs help with 2.79 , just use emision instead of the shader he use for the square at the beginning, there is some limitations with this but, it works anyways
@@ocult100 oh it was a long time since i made it, i can share my file, i made it in other way cuz i work in a older version, so i have to make some changes by try and error, if u want it tell me, blender is such a great software to make stuff
@@Nekotico yea.. right now im working hard on it, sorry to bother you.. but i want to make this Gorgeus thing in Transparent Video. The problem is.. He cut out some part of the Video For i have no idea the Reason.
@@ocult100 yes, i dont know why he did that....well...if u want i give u my file and u can analize it....give me a mail or something so i can share it to u bro
Me: Presses Render
My potato of a laptop: This Little Maneuver's Gonna Cost Us 51 Years
I see what you did there
nice reference
Every time I use my graphics card my pc crashes...
nice one
can you push it to 120?
"Or scale them down to zero." Reducing The Default Cube to a singularity.
Or just feed it to that Gargantua when it's ready
That turns it into a black hole
@@terner1234 30 second video:
- reduce default cube to a point
- it becomes a black hole
- you get 99% through rendering
- your computer implodes and begins sucking in it's surroundings
@@OrangeC7 a black hole rendering a black hole
voila, a black hole
Joel : there will be almost no puns
next line: so let's start pulling stuff together
me: *slow claps*
"dense tutorial"
yeah i don't really kerr for puns either
@@nibblrrr7124 Haha yeah I totally, uh... tolman-oppenheimer-volkoff puns, too.
@@StraveTube ❤️
He a-void-ed them at all costs
I heard it somewhere that for the movie interstellar, they made a whole new rendering engine with different light physics to get realistic black holes.
Yup...and they fed in the actual mathematical data in that render engine and it automatically gave that black hole effect but the visual effects guys tweaked it a little bit to make it look more interesting.....
@@chickencurry7642 what did it looked like before it was tweaked
@@epicjonny155 I believe the tweaking was getting rid of the shifted thin circle around the black hole. when a black hole is spinning fast, the black hole looks like it isnt in the center of the accretion disk like you think it would. The VFX guys thought that that might be confusing for some, so they changed it. And of course there is always some lens flares and some other visually appealing stuff.
ya instead of making concept art they asked a phsicist to give them how it would actually look like and just entered the numbers in their render engine
They make freaking astrophysics research paper out of that movie by Kip Thorne, the whole movie is just post doctoral research
Great tutorial and very convincing result ! Technically to make it even more accurate you should add an inner falloff, as gravity near the horizon slows time down and hence creates an inner redshift
Beh tiens :)
i read that as redshit fml
@@zeriphio9379 C'est dingue ça
Oh, on vous retrouve partout @ScienceClic
Nerd
Time to make my own Interstellar
In Soviet Russia, Interstellar make its own YOU!!
Interstellar: starring LVBBoi
Haha
@@WhiteHawk77 it’s necessary
Making your own interstellar is not a task for caution.
I have no idea how to use blender, I don’t know why I’m here, I am still watching, Thanks late night UA-cam
Chris Nolan: *hires world class astrophysicist to build custom render engine *
Iridesium: hold my pan-galactic gargle-blaster
that actually sounds like discord's patch notes
👍
Easy to replicate after someone else showed how it supposed to look
Guess they didn't have Iridesium back then
Povilas Prokapas exactly what I was going to come and say, a simple thing about art a lot of people don’t understand
Honestly, this is incredible and the process is much simpler than I thought it would be. You really deserve more subs!
And much more simpler than in interstellar..
"Pretty dense tutorial"
"pretty time consuming process"
"no puns"
if i didnt know any better id say puns were INESCAPABLE here...
Lmao
oh no
The next line after hesays no puns- 'Lets start *pulling* stuff together.'
For everyone who has problems with rendering time and don't want to wait hours:
- Turn down the samples count (128 by default)
- If you're graphics card is better/newer than the CPU than go to Edit - Preferences - Change the device system thingy to CUDA and select the appropriate GPU. Than in the rendering properties of the project you can change the render device to either CPU or GPU.
- Change Tile size to bigger if you're rendering with GPU and lower if you're rendering with the CPU. (16x16, 128x128, 256x256)
I used my GPU with only like 32 samples/pixel and with 256x256 tile size. I hope it helps anyone with rendering issues.
Not if you have a radeon graphics card, than you should enable openCL instead of CUDA.
@@portiktamas810 Radeon 7 is best card to render on Blender
i need help how to switch to rendered view? 1:54. tysm
@@wtechafk34 hold down z
@@grizjan got it ty
This is so unnecesary, you showed how to mkae the black hole right in the beginning, just scale the default cube to zero and bam! You just created a singularity! Now just wait for it to suck in the default light and the default camera too
it doesn't work if you don't make it a rigid body with mass though.
be careful, if it's under 3000 metric tons it's effect is insufficient.
do delete the cube before turning off blender: when I did it went unstable and destroyed my computer and most of my room. i made it out alive and the earth is still here, but my neighbors are not pleased.
Not a black hole... kind of
i need help, how to switch to rendered view? 1:54.
Wtech AFK Hold z and drag your mouse to rendered
@@FishPogx OK
That sarcasm on the actual black hole picture hurt me. That is actually one of the highest resolution photos in existence.
For those of you having trouble with the shortcuts not working - Enable the add-on "Node Wrangler" under "Edit" (In the top left corner next to file) ----> Preferences ----> add ons ----> search ----> Node Wrangler
Life saver
thank you!
still can"t in blender 4.0
"Today, we are not gonna recreate the super detailed high-resolution image that NASA released" you broke me before the minute mark... lol kudos
@3:37
If you had trouble creating the "bend" in the accretion disk like I did. Go to the ColorRamp and Divide Math node that are plugged into the Refraction BSDF. He plugs the Color from ColorRamp into the bottom Value in the Divide Node. If you plug the Alpha from ColorRamp into the top Value in the Divide Node it should give the correct affect.
Must be something with the newer versions or I just messed something up somewhere else but this got me the affect we were looking for.
thank you so much!
bro saving life
So somehow doing the opposite gave me the correct effect. Not sure why, but the fact that you pointed it out helped. Thank you
I cant do it
Lifesaver
Me: watches some dude make a black hole in blender at 4 am
Also me: how come im sleep-deprived?
For some reason, it's 5:48, and I haven't fallen asleep yet
One render with my computer cost seven years on earth
heh - I felt that pain
mine cost 700 years on earth
I did it guys😍
After 2 years of installing blender, i finally did it😍😍
I deleted the default cube successfully 😍😍😍😍
You're such an amateur , I successfully created the almighty.....
donut 🍩
@@QasimAli-to5lk I just uninstalled all other 3d applications and just kept blender as default period.
are you sure? travel to the centre of the black hole.
@@justminibanana9128 they shrunk the cube down to zero. It became the singularity.
Thank you for this tutorial so Much!! I’m Currently working on an animation and this really helped me out!!
lol i just watched someone else’s tutorial from a while back and immediately thought “I wish Iridesium made an updated version”. Little did I know you were probably working on it in that exact moment lol. thanks!
It wasn't working in 2.83 quite the same so I opened it in 2.87.2 like you and it still didn't look the same. I'll figure it out but I noticed a massive difference in moving around the viewport with the volume between the two. 2.83 has broken all chances of rendering smoke sim animations that aren't imported VDBs (massive bug that hardly anyone has said anything about) but the overall volume performance is noticeably faster. just wanted to put it out there.
You don't understand. I have been experimenting for years and looking for tutorials everywhere. Nothing. Lots of sleepless nights and bewilderment over the refraction shader.
This video saved me and my project. I can't thank you enough.
If anyone is having an issue at 2:50 here is the solution
Plug the color ramp color option to material out put's surface
😀
YOU're a fking legend thx👌
Thank you! I have no idea why in the world he just skipped over the part where he fixes the black blob 😑
Your welcome
thanks
@@Ðogecoin ur welcome
Finally found something for my project, Many thanks
Can you please make a tutorial on how to animate the flying particles in 14:59
Super in fact you put a completely crazy black hole video, and in fact you absolutely do not show us how to achieve it! very informative, moreover impossible to contact you, you are unreachable.
Now this is epic!
Way easier than expected, great job
the fact that this video is so well made is itself satisfactory!
15:10 I love the transition right there
I was like: "wow wtf was that"
New sub bro 👍
That was pretty epic ngl
Just a humble suggestion: you might want to try skipping the part where he duplicates the textures in the accretion disk and instead using the density on the principled volume to block out the white part on the opposite side. It was a lot simpler and gives the render a lot more of a dark look.
Finally a new space video.
I just wanted to say before I get any farther in this tutorial that the shot from 0:26 to 0:31 looks so beautiful.
Also from the look of the comments I can't wait to not use my computer for the next 10 years :)
same, MacBooks are dogs*it
@@braydensally384 I actually have a PC but it’s oldie from about 7 or so years ago at this point. It semi runs well and can still do some 3d and video stuff but strength wise it’s an ant compared to what people have nowadays
@@LostSound yea but like mac books are just terrible
@@braydensally384 Yeah I figured lol, it's why I've stayed with pc's instead of investing on a mac, plus they're stupid expensive
For those who want to know, the music in the intro is : Michele Nobler - Een Tulp in Volendam (Super 8)
Samy Zegaou than you so much I’ve been looking for this forever.
Hey, thanks for loving my music! 🙏
The track Is also on Spotify:
open.spotify.com/track/2gNODTRpnh9pWZWIkpgbAD?si=nia7uYJ8SWyZkkw6_Se7oQ
Feel free to follow me on Spotify for new releases 😉
Michele Nobler no problem man, keep up the great work
@@MicheleNobler that's a masterpiece my dear, so much emotion, thank you for this creation
@@machinabuter 🙏🙏🙏
I was literally watching Interstellar yesterday..And just when they take tha tspace station near the gargantua..i thought if only i could make black holes like gargantua in blender...And today your tutorial pops up...Thanks so much man !
Google is always listening....
@@basedguns8218 Yup
I love how Interstellar changed forever what black holes in cinema/TV look like. Pre-Interstellar, it was just a disc with a black circle in the center. And now it's this sick bendy thing.
Me: Time to make my interstellar
My PC: Uh huh....
Is scary how chill this video is.
Just beautiful ! 🔥
Alex dans le game d'Iridesium
Trop bien 👍😂
Ahah je kiff ce qu’il fait 😂👌🏻
@@Alex_3D Ouais mais j'aime bien aussi le contenu de ta chaîne UA-cam.
Tu expliques très bien.
Marc-Antoine Déké-Mangeon Merci beaucoup 😉🙏🏻
I thought until the last minute that this black hole would swallow my computer along with me. Thank you for the tutorial.
Like every tutorial, he just cuts and some setups are made during the cut, then we can see things have changed but he never addressed what he did. Fortunately, it wasn't very hard to replicate.
Oh wait, no I can't replicate since I can't know in what he put that color node after 2:50.
That was nothing, actually. But that is what pissed me off with school all my life.
anyone figure out what exactly he did at 2:50???
@@uberdevo Did you figure it out?
make sure you have node wrangler turned on in the addons (it's included with blender). then do ctrl+shift+click on the color ramp node.
@@Oth3rsideProductions you are my savior
dense tutorial, even more dense than the gravity inside this black hole
aka a tutorial that i like
Interstellar hire an physicist for black hole
Iridesium: I am gonna destroy this man whole career
From now on, you are my god. Thank you for creating this tutorial!
Me done with the thing: Yeah hopefully it will look good!
My computer: **Hey pal, I'm tired so It'll take 37 hours to render.**
'this little maneuver is gonna cost us 51 years'
Awesome sauce. This is gonna be dope to make.
suggestion: red/blue wavelength shift. horizontal color ramp. more red where disc rotates away from camera, more blue where disc rotates toward camera.
That was a pretty Epic Intro
The beginning is filled with puns lol:
This tutorial is pretty dense
We will create an attractive black hole
Pulling stuff together
This is probably the best video I've ever seen on UA-cam! Thank you @Iridesium !!
Man Iridesium you are a legend with the unique techniques you bring to the table of 3D. Such a high-quality tutorial presented that could honesty put the blackhole artwork produced to be film standard for such an efficient amount of free effort. You've inspired me to make renders beyond anything. You are seriously underrated and even then you have great interactions with your community like on discord. Hope to see you be one of the big ones soon.
Your mouse and keyboard clicking sound is so satisfying
does this work on 4.0? since youre also using 4.0 right?
a "dense" tutorial, lets start "pulling" things thogether:)
Cool. Never thought of colour ramps in series to get an ultra thin line.
No ones probably gonna help me out or anything but I guess I'll still say it. At the time, 2:48, you skipped a part, like how did you get that black part in the middle fading out with white? Somebody please help me :c
I really appreciate what you are doing. It goes to slow that you don't need a million dollars to produce professional quality work. You are a modern treachery 🤘🏻
Yeah, this got really nice!
I just was waiting in the end to add some "doppler effect" on the accretion disk. Where the light spin towards you (the camera) gets brighter, and weaker when spinning away
That would be a really great update on this. And I think you could fake it with a gradient mapped to screen/window dimming the brightness, should affect only the sides of the disk though, when looking parallel to it
There's blender guru and guys like that for useful photorealism stuff and then there are guys like you that make the coolest stuff ever!
How to make black hole:
1) add a cube
2) add rigid body physics
3) press S, 0
I liked how you added the accretion disk to the black hole
"Denoising this is impossible"
No... it is necessary.
AAH finally someone with a decent BLENDER TUTORIAL!!! thanks for this...you better than bg, cgm, ducky and others!
Can you do the same tutorial on blender 2.90? Volumetrics seem to have changed in some way that this method for acretion disk seems to not work properly :(
Yea man
I did this on 2.90 and it was basically the same, just the guis change a little bit!
@@Skirbiy i don't why but for 7:00 my cube is way more darker than his one, which almost white
@@Skirbiy Cap
@@spacii112 make sure your not on 2.93 or something, or you have to figure it out.
Iridesium: There will be all most no puns in this video.
Also iridesium next line: Let's start pulling stuff together.
u should defnitely try to explain every step u doin in the nodes section..
practise in blender and you'll understand anything without explanation. And this tutorial, looks like, not for beginners.
@@knifidoors i am a beginner by doing few pauses i managed it but in blender 2.83 there was no stepsize but the option "view port" and "step rate render" was like the same as the step size but one for the render and one for the view port
@@gdog8170 ahh thank you i just got to that part and was wondering
@@seanbud np
I have no idea what’s going on, but blackholes are cool
How does one get the knowledge to find a way to this on his own
Lots of practice, lots of fooling around, lots of watching how-to video by others, and then some more fooling around.
@@DrunkenUFOPilot hmmmm
@@DrunkenUFOPilot "I fooled around and fell in love"
FYI, I adore that you've index your video. I'm subscribing and liking for that alone!
How did you get the "Dust clouds" Above the disk at 15:23?
Hold my intergalactic OJ.
they had to make an entire render engine for Interstellar and you did in blender !!!
1:35 "We are done modelling our black hole"
awesome
time to move on with my project
thank you for the tutorial good sir - that's the stuff i needed
Edit:
OMG HE'S A SCAMMER IT DIDN'T LOOK THE SAME AS THE INTRO SHOWED
It looked the same for me. You probably never composited it bruh. You have to re-render it, and then enter the compositor and add the denoise node, the bloom node, and maybe some stars in the background. That’s what he did.
@@zazo8846 oh - is that what the last 15 minutes were about? dang it i knew i should have been more patient
@@lensar9677 Well sort of, he says what you have to do in the compositor, but he never does it or show you how. If you’d like to know exactly step by step what he did then feel free to ask me by all means :)
@@zazo8846 oh wow. I thought you were joking about not getting my troll/joke comment and went along with it.... Yo, I really thought of the video as helpful and enjoyed following it, I just didn't mean to give feedback but instead be funny.... Seems it wasn't obvious enaugh
@@lensar9677 Oh haha, I’m pretty gullible I guess. Although if you sort the comments by most popular you’d be surprised how many people asked that….
Haha
My dread is existential
Blending with original blackhole image.... gives goosebumps!
Me: clics render °>°
Mi potato pc: *"so you've chosen death"*
those node calculations flew right over my head lol
7:58 you connected the viewer to the overlay how? edit: i found how to do it. its an add-on and the name of it: "node: node wrangler"
ngl that transition of the blackhole to NASA's image at 1:13 had my jaw drop.
ngl I thought this guy was gonna make a black hole in a smoothie blender.
You can always rely on Iridesium to not only show but also teach us how to make dopest shit on the internet. This is way beyond awesome !!!
i feel so dumb right now :D Speedy Gonzales @ work
The Black Hole created by this tutorial is so realistic, that when I hit the Render button I can feel a slight pull from my screen.
ctrl t does nothing to me :=(
EDIT: just enabled node wrangler xD nvm
how do you enable node wrangler? i am having the same problem
@@prodbyven go to edit > preferences > add-ons and type Node Wrangler and enable it
Yo you just stopped my brain go crack, I meant you solved my problem🤭
@@MemesButSpicy U r my live saver! Tjanks
You crushed it ! This is such a good looking and so accessible for the common people whenever the studio which made the black hole in Interstellar had to create a complete algorithm to achieve this effect. Thank you for sharing, I'm gonna dig into your channel and try this stuff, hopefully I can make my own !
At 2:47 it’s almost like there’s a jump, how did you get the blackhole to have the gradient before adding the converter
Late reply, but if anyone else is wondering, he is simply previewing the gradient node with ctrl+shift+click (node wrangler plugin needs to be enabled)
Loving these space-themed tutorial, good job man👍🏻
why did yo not include the movement part, as its what you showed in the beginning?! yeah you offered this by your own will but the outcome is different to what you displayed
Bro, your channel better blow up, this is insane
Hey! question: at the Photon Sphere section, my blue ring is on the outside of the black hole, rather than on the inside like yours! what did I do wrong?
I will also mention that i have blend set to .9
Same problem here.
Just increase the black part and make it big enough to fit the ring in
You have no idea how many weeks trying to get this effect. I got close, but not like this. Thank you, fantastic video. Finally I can get what I want.
can anyone say how he added the purple lights at the end like 14:53
He just set one of the colors in one of the the color ramp nodes for the accretion disc material to purple, rendered it out in cycles, and in the compositor, he added a denoise node along with a bloom node and some Star textures in the background
when u go step by step, very easy to follow, thanks for that!
sadly this is outdated and doesn’t work anymore :(
wdym???
@@GAMOLER nah
Really???
@@MusicSky-s5y no it does work, sure it maybe a tutorial from 4 years ago but Shaiders are still the same.
Hope that helps :)
Big film studio develops new rendering engine to show black hole.
Man in his bedroom squiggles some nodes to same effect.
4:37 *Megalovania starts playing*
One of the best tutorials I've ever done... and I've done thousands. Well done sir!
Me: **sees**
The engine: cycles
Me again: nah
Thats Really Amazing! incredible Dude!
Is it possible to make this render using eevee.
Yes, but no. No problems with the light bending effect, but Eevee handles the volumetrics differently, so you might have to actually model the accretion disk
I have previously made a blackhole in eevee, though I think I lost it. But it is possible to make one, just needs different node setup.
I swear I learn something new about Blender all the time. I'd never even heard of the Layer Weight node. Thank you!
me: trying to reproduce this on 2.79
5:47 pressing ctrl + t, does nothing....
me: nice!
okay i made it...not exactly the same but it looks okay
okay future me, i made it, it doesnt loog wow, cuz i dont have some shaders but i learned a lot, if anyone needs help with 2.79 , just use emision instead of the shader he use for the square at the beginning, there is some limitations with this but, it works anyways
@@Nekotico do you know what he did exaclty at 2:47? there nodes conected.. but he cut out the video
@@ocult100 oh it was a long time since i made it, i can share my file, i made it in other way cuz i work in a older version, so i have to make some changes by try and error, if u want it tell me, blender is such a great software to make stuff
@@Nekotico yea.. right now im working hard on it, sorry to bother you.. but i want to make this Gorgeus thing in Transparent Video. The problem is.. He cut out some part of the Video For i have no idea the Reason.
@@ocult100 yes, i dont know why he did that....well...if u want i give u my file and u can analize it....give me a mail or something so i can share it to u bro