Now that 1.0 is out, I just wanted to address the most commonly recurring comments I get: "Hey, what about the part at 3:54 where you say it's one of the worst places to start? You said you'd get back to that, but you never did!" 16:21 to 18:10 is getting back to that, but I didn't explicitly mention it was the area from earlier, so that's on me. "You said update 1.0 is 'probably going to be a while,' but it came out 4 months after this video went live!" Man I dunno, I think 4 months counts as a while "Why didn't you mention Factorio??" Primarily, because this video isn't about it, and I think Satisfactory stands on its own well enough that it doesn't warrant the constant comparisons. Back when Terraria launched in early access, people kept calling it '2D Minecraft,' but the games are so hugely different now that the comparison doesn't make sense, and I feel the same way about Factorio and Satisfactory. Also, I knew a bunch of people would leave comments about it, which is free engagement baby 😎
I am a Factorio stan who came around to Satisfactory after its 1.0 release. Factorio scratches a lot of the same itch, definitely highly recommend it! I have always called Factorio "digital crack" - Once every year or so I go back to it and end up deleting weeks of my life.
@@camwing Awesome video, I have been getting into it a lot lately and did an excellent job of noting the gameplay systems that makes the game addictive. I often lose track of time until the Ficsit game tracker mentions how long I have been playing every couple of hours. Anyway, did you consider automating your dishes?
Hi I'm the writer & world designer on Satisfactory and this is super cool and insightful! I like your style of delivery, it is very... satisfactory... (sorry). I've always been fond of the 'FICSIT is cost-effective and does not waste' worldbuilding + mechanical clue combo, so I highly appreciate the highlight.
Thanks for watching! All the subtle ways your team was able to add lore to this game is really fascinating, it's been a lot of fun to try and piece it all together before the story launches. Part of me was always a little nervous that somebody from Coffee Stain would come across this video, so I'm glad you enjoyed it 😁
@@camwing We love watching and sharing this kind of stuff among ourselves, it's inspiring and a great reminder why we do what we do! I hope the new story stuff coming with 1.0 will bring more joy ;)
23:00 Verticality makes things so much more playable, but there's something about the way a flat, sprawling factory ends up looking like circuitry on a motherboard that I can't help but love staring at
The way your character was standing inside the game world was a really nice touch, you sure are creating a style of your own. Can't wait for the next upload!
I’ve got about 250 hours in Satisfactory to date, and chapter 4 of this video is exactly why I have never been able to make it past steel production. I have started about 4 or 5 different save files since update 5 or 6, and I always feel like if I just started over one more time I would be able to take my new experience and make it better the next time. Really great video, I’m glad other people have similar thoughts to mine about the game.
This do be necroposting but I've never ever destroyed a single factory and rebuilt in my 1.0 playthrough. Planning goes a long way, there are websites, i.e. SCIM, to help you with that, but part of the charm for me was doing an excel spreadsheet and checking all the recipes I have to find the optimal solution for myself, so I didn't use it. Even if you do not plan extensively, chances are alt recipes and MK.2/3 miners+power shards will still be enough to not have to rebuild things. There are more than enough resources (unless you don't go for any of the alt recipes at all) to do basically anything you want. I am as much of a "perfect from the first try or nothing" person as you are (I assume), which translated into a lot of planning and exploration instead of dreading the end result(or possible complications further on) and restarting. I finished Phase 5 and have a lot of resources left even though I'm making 14 nuclear pasta and 5 AI and warp drives with 1.1TW energy output. I do wish there was more quartz and oil though. And by planning I don't mean layout (unless that's your thing). Start from the end, let's say you want 5 Modular Engines/m, what do you need for that, 10 X and 20 Y, I can make X with 3 Recipes, 2nd recipe will make me spend less iron, 3rd requires rubber but is very good, if I make rubber I have Heavy Oil Residue as byproduct, what can I do with that, oh, it's used in Z which is used in Y. So on and so forth. The video's problem with the green starter zone (it having primarily impure/normal nodes) is a miss since it's just a part of learning process as I see it. Why would they put pure nodes in starter zone when you have no reason to utilize them to full extent and don't have miners mk. 2-3. As your hunger for resources grows it makes you venture farther from your spawn point to find optimal nodes in closest proximity to each other.
Satisfactory is a game where you will spend about ten to fifteen minutes doing a task and then look at the clock and see that it's been three hours, and i love every second of it
Once you’ve got the “eureka” moment, easily 8hours passes by. I still couldn’t understand why if I’m 1-tile or 1 nudge short can change or destroy your plan 😂
You're looking too deep into this. Here's what I think: FICSIT property does not refer to the player, but rather to the equipment the player is wearing. Postulating that FICSIT is ignoring the player and only caring about the equipment is also incorrect, they CAN'T detect if you've been hurt, all they see is: Our property got damaged. The player must have done something to it. Suffice to say, they're not saying "Unauthorized damage detected" just for the sake of it... They're telling YOU to stop damaging their property.
@novamc7945 I'm pretty sure that the pioneer is actually Ficsit property, cause in one of the 'ficsit tips' that appear during a loading screen it says "we own you"
man once space travel starts bein a thing. and it takes literal months of staring out into the abyss to reach your destination. games like this one may literally be lifesavers.
A bit late, but this is very true. Videogames are the only thing I can think of as inflight entertainment for people travelling to mars or other planets, which takes months. Being stuck in a steel can would get boring quickly for most people, even at 0g lol
Humans aren’t like rats, you don’t need to dispense food or anything in a Skinner Box to get humans to press the lever. You just need to show a progress bar and the human will automatically begin pressing the lever to make the progress bar go up. In fact, if you leave a human bored, they will build their own Skinner Box so they can press the lever to make a progress bar move. If you leave them there even longer, they will then build an automated robot arm to press the lever and make the bar go up automatically. SATISFATORY
The real proof of how good Satisfactory's tutorial is is that while many people skip the tutorial, I still (and I imagine others as well) feel that it's so satisfying I choose to play through it again every time I start a new save. Without the humblest beginnings playthroughs feel incomplete.
Mindustry would be alchohol (Edit 3 : if you press read more, dont be surprised that a wall of text unveils before you. I warned you.) . (Edit 1 : For people who don't know, Mindustry is mostly a 2D sandbox/tower defense hybrid where you have to colmect resources to create defenses to destroy waves of robots before they they destroy the core (kind of equivalent to the hub). once you survived all the waves, the node (technically the map where you are) is captured and starts collecting resources that you can use to start capturing another node. there is a tech tree, but it gets very grindy very fast (kinda like satisfactory) Also inbuilt mod support :yippee; Edit 2 : i forgot to include why mindustry is relevant, so, you have to create factories to process certain ores/resources to make them into usable resources, these factories rely on power created by other factories which (two of the least energy producing factories) require coal (CLIMATE CHANGE :YIPPEE:) and stronger defenses have to be built because the DAMN CLANKERS scale in power/numbers following the wave order. Also there is oil. 🇺🇸)
I don‘t know. Factorios top down perspective and graphics just don‘t do it for me. Plus the biters add an unwelcome pressure onto the game for my taste. Turning them off and half of the tech tree is useless. Naah ím sticking with Satisfactory.
The feeling of "I did this." is why I keep playing Satisfactory. Taking a step back, appreciating everything you've done up to that point, and realizing there's even greater heights to reach is both daunting and exhilarating.
- If you still wanna make 500 rotors completely by hand - you can. Ah, it reminds me of how I was handcrafting every piece of material to make my first train. Idk why I just was like "They said you can't make train by your bare hands BUT I CAN AND I WILL". I love the fact that you CAN do that
As someone who works in production, it's going to serve him very well. Take note, it's 2024 and he has 60k. Bet he's headed toward a quarter mil by this time next year.
Exceptional video. Not only was it a great analysis but your style of presentation and quality of animation really gives this a fresh, professional feel like no other on youtube. Great work. Keep it up!
As a core creator for satisfactory , this is far beyond a brilliant video and introducing new players to the game, not only that, the experienced players can appreciate it!! The easy explained and visual unbiased story for this was 11/10. Catering for all, stating anybody can play the way they want is vital and something I state a lot along side your not against a time limit. Take your time and just enjoy it! Thank you so much for this video!
Couldn't agree more with the point about taking your time and enjoying it. Couldn't tell you how many times I just stopped and listened to the gentle rhythmic humming of the factory after I spent time sorting things out and getting them running smoothly. Very satisfying
As a fundamental game design element, not placing time hard limits (as well as resource nodes being fixed and infinite) I commend the designers. Time limits have wrecked so many otherwise great games for me I can't begin to count. Valheim, another amazing Coffee Stain game, is the same in this regard. I can play as long as I want, waste as much in-game time as I want doing whatever I want, and the game doesn't punish me. If I want to build a tunnel though a mountain for 10 real-time hours just to "increase efficiency" at say moving some ore resource, I'm more than welcome to. Time limits have their place in game design, absolutely, and are the core element that make plenty of games successful, hello Tetris, but sometimes you just wanna veg out.
I call it the "Introduction to Software Engineering" game genre. The "learn the boring way, then progress to the less boring but more complex way" part is key.
im only 4 mins into the video and I CAN NOT STRESS ENOUGH HOW COOL THE EDTING IS!!! i know that shit takes time and i also know if done right you hardly notice it. you honestly get a sub for that ON ITS OWN! i cant wait to watch the rest of the video and check out your other content!!! thank you Camwing, Cam and Sam!!!
This comment is not about this video specifically but rather about your channel as a whole. OMG. Your comedic writing is impeccable. That sponsorship message was a perfect bait-and-switch
I am slightly saddened how you didn't mention just how *smooth* the movement mechanics are. Slide jumping is a dangerously addictive of killing time while waiting for the last batch of reinforced concrete
I really like that they specifically programmed the character to stick to the stairs while sliding down. Without this, we would go flying, sliding along the stairs every time.
The game is good. But can we talk about this video, please? This is, without doubt, one of the best YT videos I’ve ever watched. Holy crap. The voiceover. The hand drawn animation. Inserted over video clips. Seamlessly. This is CLEAN. CLEAN beyond mortal man’s belief. This is a masterclass. PLEASE make more videos like this. About anything where you follow a logical train of thought. I’m subscribing. You should make educational videos for money. I would pay for them. I think many companies would. Can you imagine this guy doing a physics or biology video? Like him showing how electrons work or how cells divide. It’s not hard to imagine. How good would that be? Amazing top tier video. The game is good, but this video is the real MVP.
Really nice narration, really cool animation, really good video. After years of "i'm not looking at this game or i will go crazy", i might go crazy next week
Decorating the factory though, that is just beyond me. My current main base is a 56x22 foundation tile monstrosity with a new layer for each stage of production where everything feeds out from and back into a single system of ups and downs with a line of containers at the bottom. Getting the design to work, building everything as tightly as possible while simultaneously minimizing the spaghetti and now (in my 5th major iteration) avoiding belt clipping by weaving and stacking is hard enough. If I spent one minute to think about the exterior aesthetics in terms of walls and roofs and pillars and shapes other than flat rectangles it would break me.
Hard agree! For me personally… pillars to “hold up” the next floor is all I need. This is an open air factory! Natural… clean lighting. Just ignore the 200 turbo fuel generators I got over there. Those are eco friendly!
@@ethanmckeon1600 im kinda wierd on one side my factory is just floating layered platforms on the other my train tracks are all in evenly placed with support pillars to make it look realistic. why? i don't know.
This is the deal-breaker for me. Game has beautiful lush forests and neat alien plants, but negative ways to use them in a build. Most methods of clearing space will happily eat anything even vaguely nearby, as will bumping things with a vehicle. There are no regrowth mechanics. Game has really cool terrain and awesome cliffs, but no way to align anything anywhere but the grid, and even on the grid belts and pipes require you to develop a new mental illness to just place *consistently,* let alone _cleanly._ Game has an awesome space elevator, but uses it like twice. Instead the vast majority of the factory's output is sent into a trash compactor and vanishes. Of all the power systems, Coal and Oil are objectively the cleanest, and Biofuel objectively the most destructive and limited. The radioactivity and amount of nuclear waste is also heavily exaggerated. WTF kind of fossil fuel lobby mechanics are those? TL;DR: Everything in this game makes me depressed. I just want some trees man.
@@TlalocTemporal That's the point ruthless capitalism/cororate greed. Fixit care as much about its pioneers as Super Earth cares about its soldiers. It's like Monopoly which in reality was made a parody/mockery of capitalism.
@@ADMNtek -- But none of this is because of capitalism! Coal is peak green energy because biomass is literally the only finite resource in the game and there's no pollution mechanic. Everything always feels so clean, even if you go the plant genocide route. Factorio doesn't even have capitalism eroding your values, and yet the dingy pollution will reduce any forest to a scarred mire of death, unless your swarm of bots don't efficiently wipe it out first. Even then, pollution can be managed, using actually green solar, efficient nuclear, and bio-capture to keep relatively blue waters and lush forests. But mining and production always make pollution, there's little advantage to live trees, and those forests are on valuable land, so the vast majority of players will destroy trees with prejudice and build more artillery as the thick could of pollution grows. It's a whole system that makes the death of the ecosystem more meaningful because of the possibility of saving it. In Satisfactory the death of every plant is inevitable. Not because it makes sense, but simply because they're fragile and very hard to work with. Coal power is the best power not despite the danger to the ecosystem, but exactly because there are no downsides. Green power doesn't exists because the devs don't want power to be free (ignoring space and storage problems) yet infinite mess-free coal is trivial to set up. And about that capitalism. FICSIT only wants a couple thousand early- to mid-tier items to finish a freaking space elevator, yet will only give you the production rewards if you trash the late-tier products. Send some scaffolding for the space station, sure, but make sure to pump a thousand advanced quantum computer directly into the magic landfill or we won't even acknowledge you. Feels more like a make-work project. And you can't even spruce it up with alien topiaries. :/
Alright, the sponsor sike-out at 13:03 was incredibly clever, had me laughing like a fool from the sudden cut-off. Love silly moments like these sprinkled throughout this video, very nice pacing that makes it pleasant to watch!
Dude this video was such high quality. The animations where your drawn caricature is leaning (5:40) are amazing, you can clearly see all emotions in the animation, almost like looking at a real face, except better because this can be in the video environment. I have never played or even known about satisfactory, but this video made me want to buy it, too bad I cannot. In conclusion, it was an amazing video, I can see just how much work was put into this.
Before the announcement: "5:47 errrrm coffee stain studios said it will be coming out this year!!" After the announcement: "5:47 You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away!" all I said was it'll be a while ¯\_(ツ)_/¯ UPDATE: it's out now and it's really good and I'm trying to figure out what a follow-up to this video could possibly look like because I've got a lot I wanna say
You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away! also nice video, I like it
You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away! Anyways, great content. Its perfect
You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away! yeah, i love your art style
You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away! I have 681 hours at the time of this reply, am I insane?
It took me like 600h of gameplay to realise you don't need to hold the craft button, you just tap space and it goes by itself, you can even alt-tab after that, hope this helps somebody
I saw those old days when it was IMPOSSIBLE to tap space for automatic crafting.. Imagine my face hundreds of hours after this feature was introduced :"D
All I have recently been doing is playing satisfactory again, and all I can think about is my messy factories that need to be teared down soon... Again.
What is this quality?? This is possibly the best video game content I've ever seen on UA-cam and I've been watching since it was created. Your editing, writing, and formatting are fantastic, thank you
Great script and editing. I've been mainlining the Satisfactory heroin for years now and I always enjoy seeing other players take on the game. It's the perfect sort of "find your own fun" game. My group of friends were thoroughly impressed with the absolute shenanigans I devised after Update 8 added all the new weapons and tools which I promptly used to make various quasi-PVP events and amusement park nonsense. That is my idea of true endgame in Satisfactory.
The segment about the jetpack is such a real point of learning that new players will have to take on. It's difficult to think 5 steps ahead when designing, and that's why you end up tearing down and rebuilding things constantly. Everything you produce, even just byproducts, is eventually used in a production line elsewhere
Oh there’s a jetpack? I only have 11 hours and I’ve reach really high places with toxic and radioactive stuff with just fruits and my parachute. I’d use my parachute and fly into a mountain that’s tilted upwards and it’ll send me flying up lmao.
Great video but probably three of the most satisfyingly things about Satisfactory that are missing from this video are: trains, trains and more trains... drones, and more drones, and finally nuclear power! And yes the Factory Must Grow!
I love trains and spend entirely to long planing and setting up the routs. but to this day in 600+ hours I have never turned on a single nuclear reactor I build them set the rod productíon and everything and then I just sink it all.
Great writing, voice over, awesome camera work and loved the editing as well. Super entertaining video! and of course a great game as long as you don't need to ever talk to your loved ones again...
Mate I just got this in my recommended after the algorithm sniped me for even thinking about this game after such a long time forgetting it existed. I just wanted to say your introductory pitch was beyond TED Talk levels, script was incredible bottom to top, banger take on classic mid-roll ad with a phenomenal delivery throughout. Amazing video dude 👍
This was the first Skillshare ad read that I actually enjoyed watching and considered for a second. Awesome job! I love your animation style and how you match it to your narration so well.
4:27 i love how you put effort to your animations even though they arent the main point. Little details like this allways make me feel proud like im supporting a master. (It sounds weird when i read it lol. sorry if it actually is weird, english are not me is language first.)
Ok, Satisfactory is my favorite factory-building game, and so for validation I have seen a lot of videos talking about it. This is easily one of the best. The amount of effort put in the video itself is monumental, from the character animations to the general pacing of the script. Well done. And I agree, there's no reason they want you to start in the Grass Fields except by wanting you to start over once you learn the basics. Which is something they could never ever advertise. Once you have those basics and start, well, basically anywhere else on close together pure nodes, you can truly appreciate the efficiency you can now run at.
So all 4 of the starting areas actually have some benefits and determents and honestly I don't think the game is really "intended" to have "one big factory" in the one starting area you made. Oh, it works, I've played it more than enough to know you can "big factory" your way to success without a problem, but realistically there are great places for great things on the map. For instance the lake in the pink area to the north and east of the "intro zone" starting zone...that is the best oil production place outside the far north seaboard which is the absolute best location period, hands down, nothing said. One area has a metric TON of copper, another a huge amount of iron. Even the intro starting area they absolutely don't want you to start in has a huge amount of resources if you expand across that area instead of just have one big base...there are many pure iron and copper nodes to abuse and my curent world is shipping iron to one area and copper to another and then merging a bunch of the resources there into another factor that's producing tier 1 - 4 goods which are being shipped out. My all time favorite thing I've done so far is created a global shipping base that trucks bring all produced goods into, they get auto-sorted into bins for each item (with all overflow going to a trasher) and then I can feed those bins into trains to ship any item I want out to any other place on the planet (once I built the road/train rails across the entire globe). Spread out your bases. Look at your resource groupings and make bases that do things in those groupings...the initial starting zone is phenominal for tier 1 - 2 materials...and eventuallyh there's enough merged resources in the area to produce most mid-tier stuff. If you notice, the north east of the map is REDICULOUS with the number of iron nodes, while the north central is oil heaven. Power comes from just along the central area of the map which is where the uranium, coal and some oil resources are, while the south map has a goodly amount of mixed resources for making the alloyed stuff. And then you notice the utterly godly area to the north along the coast just north of a pure caterium node the grouping of copper, iron and limestone all pure quality with easy access to the caterium materials across the water, coal to the east, and oil to the north... Create many bases, move your resources around, make use of trains and trucks and drones...you'll be happier you did.
@@douglasw0 Yes, trains and trucks and drones are nice, but... have you considered a conveyor belt across the whole map? This sounds like I'm joking, but the savefile I started and finished the game with actually started at the same grassy start location and I just... conveyered everything into there, with the exception of oil products (I used a train for those). I've conveyered coal, sulfur, quartz, sam, uranium, and aluminium from the middle parts of the map to my base. I even pumped water from like two kilometers away just because I could. It just works. Honestly they probably should have given conveyor belts energy consumption, it's much too easy to just noodle everything across the map.
@@DesolateFields Oh it does. Don’t let me tell you it doesn’t. I have a Beta6/7 Playthrough that proves you can conveyor belt every resource from every location to a central “big base” with sky high levels that puts nuclear power production so far up on the 8th floor above the other 7 that you can be on the resource floor of floor 7 and not take the ticking damage of the radiation on floor 8. Conveyor belting everything in the world to you is especially effective if you “floating bridge” literally everything in the world. Just go up several hundred feet / 40 or 50 blocks and build floating bridges out to everything and elevator up all the resources from the pesky ground and you never have to deal with pretty much anything. And that is how almost everyone build’s their first world, with floating stuff all over the place and a lot of building “up” to avoid all the problems that the “ground” causes. Once you’ve completed the game, however, you start wanting to see more of it. Once you’ve spent all your time splitting and merging and piping your way to your first completed game you start to look at things and wonder what you’ve missed. Our first playthrough we piped and belted every resource to our central base. This meant a few things: 1) We missed large swathes of the world. We built out to them via flying bridge, popped down miners on the resource nodes, trucked them up to our sky bridge and belted along the sky bridge all the way back to the base…never the ground shall we touch and never a monster shall we have to deal with! 2) We used no transportation. Not trucks, not trains not flying aircraft…nothing. Everything was a belt. It somewhat sucks that there are ENTIRE swathes of tech tree that simply become useless at that point. It’s a bit like turning off agro monsters (which to be clear we’re looking at possibly doing during our next playthrough)…the entire weapons tree becomes somewhat more useless when you don’t have to fight anything. 3) There are better ways of doing things. A train can, arguably, carry MUCH more resource around the map than a belt can. Particularly early on you simply don’t have enough belt power to efficiently make large resource usages work well. The early starting area has something like 15 pure nodes around its spread out area…if you were to try to bring all 15 of those pure nodes to a central location by belt and then feed EVERYTHING in to a large factory that would get challenging. Conversely trains (specifically) can move a WHOLE LOT more stuff around for you. On our next playthrough we’re considering a resource loop of trains…bring all the nodes to a train loop that picks up all the ingot resources (produced at the resource node) to bring all of those back to a central location for building. This allows us to control the input of ingots into our base. We need another 4000 ingots / minute to come in? Go find another 11 pure nodes somewhere around the map and add a train station and a train to bring those ingots into our base. Later if we need another 2000 go find 5 or 6 more and filter them into the same line. 4) A lot of focus after your first playthrough is on not just efficiency but beauty as well. Running spaghetti belts all over the world can make for a very large mess…especially at the time you need to upgrade a tier 3 to a tier 4 line…holy crap having to run the world just to upgrade and NOT miss a section. This is quickly mitigated by having a truck or rail line on a carefully placed pathway through the surrounding forest that doesn’t require you to have ugly belts you can’t get around running throughout the pristine scenery between bases. Your method of play isn’t wrong. I think you’re going to find after your first one or two times going through this, however, that “do it without 800 mile long belt lines” is going to start to become a method of play just like “can I do this with only one party member” or “can I do this without dying”. Yes, you very much CAN belt the world, and that’s most peoples starting point. And by the way, don’t transport fuel or liquids. Do what you need with the fuel and liquids right there on site and transport the output goods. If you are at a place with a lot of oil, it’s MUCH easier to setup the power stations and plastics production RIGHT THERE and ship the plastic out to somewhere else than it is to ship the oil somewhere. And as to power, a power line carrying power to your grid is a hell of a lot easier than flowing the oil along the same route to produce the power locally.
I just completely bingewatched ur whole channel, im actually amazed as to the high quality of youtube videos are put out. All i want to say it thank you! And keep doing what ur doing, ur gonna become a big one (there’s no doubt about that)
This is one of the best Satisfactory introduction videos I have ever seen! I've got hundreds of hours of satisfactory play time, and everything you said in the video is true. But if you wanna make this game really complex, try to play it with a Satisfactory Plus mod installed, which drastically changes the overall balance of this game. I'd say, it becomes 5 times or even 10 times more complex than without this mod.
exciting! I've not played it yet because I'm scared it'll take over my life so I'm happy for this explainer rather than jumping into a full play through
I can confirm it will confiscate unfortunate amounts of your free time (and thoughts) for a loooong time. Even after you burn out on it, it’ll suck you back in for another round some months later. It’s an addictive parasite of a game.
god the instant attachment we form to all of our little robots is one of the core parts of the game's appeal - you'll never be more proud of belt spaghetti than when it's YOUR belt spaghetti that makes a baffling amount of supplies every hour
Haha, the line "So if you are a statistician, then don't talk to me." Was too good, sometimes things just be 50/50 and I don't want to remember STAT 201 right now. Earned my subscription, really good video, and concept.
Gotta love the fact that your sponsor, who is apparently one of the "don't you dare let people with zero interest skip this ad instead of build a negative impression of our company" sort are in the "Doing things in the worst possible way" segment! X'D
One of the funniest parts of the game is that, unintentionally or not, the rhythm of hand-mining almost perfectly matches "We Will Rock You". I got it wrong earlier, lol
I started with update 7, and the game changer that is the blueprint manufacturer meant that by my second world I was making skyscrapers out of tier 5 belts and smelters reaching over 38 stories high. Production was monolithic and repeatable up to what the belts and elevators could move. I have screenshots of standing by the uranium mines on the mountain and being level with the top of my copper ingot production at sea level. The only other game that gripped me like this (worse even) is Timberborn.
First video from your channel I got recommended and let me tell you, I love your style, your silly little guy you use as an avatar as well as the sound of your voice. You have probably re-ignited my interest in that game, so given that summer break is about to start, I think I'm going to have to up those hours in Satisfactory. After all.... THE FACTORY MUST GROW
There should be an additional segment with Tywin Lannister as Coffe Stain and Cersei as the player, the former telling the latter "You're not as smart as you think you are", because boy oh boy, this game beat me with that sentence mercilessly, and I'm thankful for the experience. I have so much respect for people who build those nice, neat, efficient factories and their PCs for surviving some of those megafactories.
I entered Satisfactory with an already existing knowledge of these kinds of games thanks to Factorio. But the game still does feel very different in both good and bad ways. The game is much more pretty, but the belts always devolve into at least partial spaghetti if you want to be space efficient and is much slower than a game like Factorio. Perhaps because of my prior knowledge of the genre, I did not really have to tear any of my previous buildings down. Whenever I created a new production line, I always made a factory to produce have 1 or 2 constructors/assemblies etc to work at full efficiency at the final production and that worked fine. When I needed new ore, I found them somewhere else or used the increased ore production inherent in power slugs or better miners. This fragmented design worked pretty well, but I hit something of a roadblock around the final tier (60 hours in), simply because of how much stuff you needed. I could have probably completed it slowly, but I wound up completely making a new central base (My starting location was the jungle, which wasn't a bad place for this) where I trained all resource deposits in and refined them. After every production step, I placed containers with displays denoting (input-output)/minute. It was exhausting work, and I had to stop for months at a time multiple times, but wow, it felt great to make 10s of super advanced products every minute. (Or simply to look at the stack of hundreds of iron ore smelters which created 9600 Iron ingots per minute which was basically 75% of the output of the desert with mark III and full power cells. I am not really sure where I wanted to go with this, but eh, I agree, the game is addicting yo. (The new base is still only producing some end-game items and still I have spent half of my playtime on that alone.)
To their credit at least, the final tier is a placeholder. The community managers have said that they’re so high to give players something to do while the game is being worked on!
@@leotheliongames Tbf, they don't feel punishingly high, especially for the last tier. It was simply at a point where tech debt in my base caught up to me. My new base creates around 12.5 turbo motors per minute. If I were to use all those for thermal propulsion rockets, I'd only need less than 2 hours to finish that part. Which shows that I have greatly overbuilt my new base if it was just because I wanted to finish the last space elevator task. It really isn't that bad as a final challenge if you don't build your base to create more than those final ingredients.
Ah, but when you made the base to use the maximum of your mined ore at full efficiency, that was with level 1 (or at most 2) miners, and probably not with the benefit of alternate recipes. When you reached a new tech level, suddenly you can fuel twice as many bases with your miners, and if you just include a foundry step first thing, you can make everything out of steel parts! You know what, you should really just tear it all down and rebuild it. It'll only take, what, twenty minutes?
I’m at a similar roadblock right now and am both anticipating and dreading getting the first stage of my Iron/Copper/Caterium megaforge online in the desert. I got stymied by the complex train system I was determined to use to feed it, but I know that at some point I will return, solve the mysteries of train signals, and watch the factory grow yet again.
Absolutely love everything about thos video, the animated character fits sooo well into the map, makes the talking parts feel so cool and... well very friendly 😊. The Story telling is an 11/10 loved every part of it!❤
Hey. :D Maybe you don't know, but looking at the clip it doesn't look like you do, [space] replaces the mouse in crafting and you don't need to hold your finger there, just press it. And [double click] automatically moves the products to the rocket (or anywhere else they can go).
Well that absolutely would've come in handy, I seriously had no idea. In my defense though, the game really tries to disincentivize using the crafting table, and who am I to tell them they are wrong
I'm guilty of that exact thing, and I did a lot of hand-crafting in my first save. Like, an unhealthy amount to the point where I had very few machines producing complex parts and I was handcrafting most of what I could until tier 8. Good thing my friend told me about using space when I was around tier 5 or so. (Yes, I've started a new save with healthier practices. Yes, it feels way better than handcrafting) About the double clicking, shift-clicking does the same thing and control-click moves as many stacks of that type of item as possible, so you can do stuff like deposit 15 stacks of cable ready to be sunk for coupons in one click. I haven't tried it on the rocket/space elevator, though.
You used to be able to hold space to bench-craft, then click away to another window/screen, and it would keep crafting, but then they fixed it... I mean I can put heavy crap on the spacebar, but at that point, I have to start asking myself what I'm doing. Also, I didn't remember the double click, but I do use shift left click to do the same thing, and ctrl left click to move all stacks of that type. Also, just a right click alone splits the stack in half, but holding right click opens a slider for precise splitting. I opened the game to check, but I remembered everything accurately... So, I have all this muscle memory, yet I've still never made a proper factory. 🤦
This video was not only captivating but it also explains all of the stages i subconsciously went through while playing this game. Also the combination of the animation in the world and the voice made it more enjoyable to deliver your well thought out review on what this game does to the human psychology.
You fool! Due to the linear nature of time, in the four months since this video’s upload, we have received the update for version 1.0! September 10th is today!
In my opinion, the big addiction with these games if that the only failure condition is giving up. You are given a problem with an infinite ways to solve it and get the reward chemicals in your brain that encourage you to try the next problem. Then some time later when you understand more of the mechanics you are working on a problem and you realize the solution you came up with will be so much better if you go back to that old problem and solve it again but better. Now completing one game planned puzzle gives you 2 doses of reward chemicals which feels even better. Repeat step by step until the entire factory has been replaced and instead of rebuilding again you decide to make a whole new factory with everything properly ratioed and spaced apart. You just got a dozen doses of reward chemicals from completing 0 game assigned puzzles. You are now properly addicted and have no hope of recovery.
So the fact that I unlocked Tier 5/6 to get trains at about 30 hours in and now have over 150 hours in my world with no more unlocks as I've built a global train route, and multiple factories is a sign that I might have a problem....Good to know. :)
I still love that "terrible" starting spot, despite starting on that "better" area for my first time. Because we start automating before getting foundations, splitters, or the ability to change clock speeds on the producers, we don't actually lose much in the way of power or resources. I can feel free to leave it a mess as it produces the basic building blocks of the new factory, then build something a little more organized and far more efficient once Project Assembly begins. Also sits near a nice convenient road to other sites. :)
I just found this video and it was so much fun to watch it. I sent it right away to a friend of mine who is waiting for the console version of the game. I am playing Satisfactory since the first day of EA release and I still love it. With every update I started a new save game and I learned so much more every time. I do love the aspect of figureing out things. How to make it look nicer, how to produce more effective, how to make things work with each other more properly and all these logistic aspects. If you get caught by the game it will never leave you again. The developers created just a masterpiece and I am glad so many ppl fell in love with their work. The whole process from Early Access to finally 1.0 was just great. I loved and appreciated the way how they communicate their work and how they have listened to the community. I am really looking forward to their next project.
I'm addicted to making massive multi-level factories with hidden lifters and belts using 16 meters of foundation. It just all looks so clean when I establish the interior and use mods that add elevators or increase power generation complexity like refined power does. It's... satisfying.
Now that 1.0 is out, I just wanted to address the most commonly recurring comments I get:
"Hey, what about the part at 3:54 where you say it's one of the worst places to start? You said you'd get back to that, but you never did!"
16:21 to 18:10 is getting back to that, but I didn't explicitly mention it was the area from earlier, so that's on me.
"You said update 1.0 is 'probably going to be a while,' but it came out 4 months after this video went live!"
Man I dunno, I think 4 months counts as a while
"Why didn't you mention Factorio??"
Primarily, because this video isn't about it, and I think Satisfactory stands on its own well enough that it doesn't warrant the constant comparisons. Back when Terraria launched in early access, people kept calling it '2D Minecraft,' but the games are so hugely different now that the comparison doesn't make sense, and I feel the same way about Factorio and Satisfactory.
Also, I knew a bunch of people would leave comments about it, which is free engagement baby 😎
I am a Factorio stan who came around to Satisfactory after its 1.0 release. Factorio scratches a lot of the same itch, definitely highly recommend it! I have always called Factorio "digital crack" - Once every year or so I go back to it and end up deleting weeks of my life.
I don't like this snarky comment so much I'm going to block your content.
There's goes my continued engagement
@@Josh-cn7gm That's so petty!
@@Josh-cn7gm okay
@@camwing Awesome video, I have been getting into it a lot lately and did an excellent job of noting the gameplay systems that makes the game addictive. I often lose track of time until the Ficsit game tracker mentions how long I have been playing every couple of hours. Anyway, did you consider automating your dishes?
After a long day of engineering on a computer, I like to go home and relax by engineering on a computer. It's better than doing the dishes.
"Tired of looking at bad screen. Wanna go home and look at good screen."
Same for me 😅 engineers be engineering. These type of simulator games made me choose to study engineering.
in my case is "After a long day of looking at conveyor belts at a actual industry i go home and look at some in a virtual one"
why not use what you learned and make an automated system for the dishes..
Basically me with farm sim.
Hi I'm the writer & world designer on Satisfactory and this is super cool and insightful! I like your style of delivery, it is very... satisfactory... (sorry). I've always been fond of the 'FICSIT is cost-effective and does not waste' worldbuilding + mechanical clue combo, so I highly appreciate the highlight.
Thanks for watching! All the subtle ways your team was able to add lore to this game is really fascinating, it's been a lot of fun to try and piece it all together before the story launches. Part of me was always a little nervous that somebody from Coffee Stain would come across this video, so I'm glad you enjoyed it 😁
@@camwing We love watching and sharing this kind of stuff among ourselves, it's inspiring and a great reminder why we do what we do! I hope the new story stuff coming with 1.0 will bring more joy ;)
@@Hanburgertm So ... when can I flush the toilet?
YOU! YOU are the one who got me so invested in this damn world!!!
Thank you and keep doing what you do, because you’re clearly good at it. :)
@@fipsvonfipsenstein6704 after you've done your business
23:00 Verticality makes things so much more playable, but there's something about the way a flat, sprawling factory ends up looking like circuitry on a motherboard that I can't help but love staring at
Factorio sounds right up your alley then!
Yeah, you should totally play Factorio, one of my favorites ever
@@PJSproductions97 I think it's just cooler in Satisfactory cause it's 3D and you can see the size of these things up close.
Tell that to Josh from LetsGameItOut, who released his latest Satisfactory video. If you love verticality, you'll love his video.
@@Ligmaballin3D and first person does not always equal better
The way your character was standing inside the game world was a really nice touch, you sure are creating a style of your own. Can't wait for the next upload!
você aqui? incrivel! e eu concordo plenamente, e uma ideia realmente esperta.
Actually, he's not the first guy to do this. And he's probably not even the second, but it's something that I love seeing creators do.
Le gimmick tuber
@@1marcelfilms not a gimmick, just a stylistic choice. It's easier when you don't need a green screen.
I hope he'll have a coffee cup by then.
Tetris is an inventory managemant survival horror game
I luaghed SO hard at this
Now hear me out. What if: You make a survival horror game and make the inventory management function like a mini-game....Based on Tetris.
SHUT
He is right tho@@Friendly_Neighborhood_Dozer
Why does this make sense?
I’ve got about 250 hours in Satisfactory to date, and chapter 4 of this video is exactly why I have never been able to make it past steel production. I have started about 4 or 5 different save files since update 5 or 6, and I always feel like if I just started over one more time I would be able to take my new experience and make it better the next time. Really great video, I’m glad other people have similar thoughts to mine about the game.
if you need a duo im looking to start a new file for 1.0
just push to the end once, dont worry about inefficiencies, and once you have the knowledge of end game you can restart to make your perfect world
This do be necroposting but I've never ever destroyed a single factory and rebuilt in my 1.0 playthrough. Planning goes a long way, there are websites, i.e. SCIM, to help you with that, but part of the charm for me was doing an excel spreadsheet and checking all the recipes I have to find the optimal solution for myself, so I didn't use it. Even if you do not plan extensively, chances are alt recipes and MK.2/3 miners+power shards will still be enough to not have to rebuild things. There are more than enough resources (unless you don't go for any of the alt recipes at all) to do basically anything you want. I am as much of a "perfect from the first try or nothing" person as you are (I assume), which translated into a lot of planning and exploration instead of dreading the end result(or possible complications further on) and restarting. I finished Phase 5 and have a lot of resources left even though I'm making 14 nuclear pasta and 5 AI and warp drives with 1.1TW energy output. I do wish there was more quartz and oil though.
And by planning I don't mean layout (unless that's your thing). Start from the end, let's say you want 5 Modular Engines/m, what do you need for that, 10 X and 20 Y, I can make X with 3 Recipes, 2nd recipe will make me spend less iron, 3rd requires rubber but is very good, if I make rubber I have Heavy Oil Residue as byproduct, what can I do with that, oh, it's used in Z which is used in Y. So on and so forth.
The video's problem with the green starter zone (it having primarily impure/normal nodes) is a miss since it's just a part of learning process as I see it. Why would they put pure nodes in starter zone when you have no reason to utilize them to full extent and don't have miners mk. 2-3. As your hunger for resources grows it makes you venture farther from your spawn point to find optimal nodes in closest proximity to each other.
Satisfactory is a game where you will spend about ten to fifteen minutes doing a task and then look at the clock and see that it's been three hours, and i love every second of it
Only three?
You know it's bad when you see the sunlight coming through the window and ur heart drops a lil😂
Once you’ve got the “eureka” moment, easily 8hours passes by. I still couldn’t understand why if I’m 1-tile or 1 nudge short can change or destroy your plan 😂
it's a teleportation game. poof you just teleported 12 hours.
Minecraft create mod also does it
"Unauthorized damage to Ficsit property" does also have the implication that there is authorized damage that can be done to you.
Which would be case #3 of .. erm a not so friendly company ?!
Those were my exact thoughts when I first got attacked!
Ficsit is a pretty evil company.
Until you compare it to Lethal Company.
Then it's basically heaven on earth (or.. well.. in space).
You're looking too deep into this.
Here's what I think:
FICSIT property does not refer to the player, but rather to the equipment the player is wearing. Postulating that FICSIT is ignoring the player and only caring about the equipment is also incorrect, they CAN'T detect if you've been hurt, all they see is: Our property got damaged. The player must have done something to it.
Suffice to say, they're not saying "Unauthorized damage detected" just for the sake of it... They're telling YOU to stop damaging their property.
@novamc7945 I'm pretty sure that the pioneer is actually Ficsit property, cause in one of the 'ficsit tips' that appear during a loading screen it says "we own you"
man once space travel starts bein a thing. and it takes literal months of staring out into the abyss to reach your destination. games like this one may literally be lifesavers.
they are (in some way at least) playing the long game.
A bit late, but this is very true. Videogames are the only thing I can think of as inflight entertainment for people travelling to mars or other planets, which takes months. Being stuck in a steel can would get boring quickly for most people, even at 0g lol
Better bring along some spare RTX 7080s just in case of hardware failure
Humans aren’t like rats, you don’t need to dispense food or anything in a Skinner Box to get humans to press the lever. You just need to show a progress bar and the human will automatically begin pressing the lever to make the progress bar go up.
In fact, if you leave a human bored, they will build their own Skinner Box so they can press the lever to make a progress bar move. If you leave them there even longer, they will then build an automated robot arm to press the lever and make the bar go up automatically.
SATISFATORY
any longer and they will die
I wish I were a Von Neumann probe
@@monad_tcpare you referring to that book called "we are legion (we are bob)"?
@@apexalaskaFor we are many!
@@apexalaska I absolutely LOVED that series of books! (listened to it through Audible too!)
"your first factory is probably gonna be a bit of a tangled mess" unless your name is josh. then that is THE MAIN GOAL AND ITS GLORIOUS
"Hey everybody welcome back to lets game it out, today we're playing a game called satisfactory" the best words uttered by man
Correct
My friend nagged me to make it look good
My first factory I couldn't go 5 ft without needing a jetpack
@@creatorgamer56 sad that it must be a evil man tho
The real proof of how good Satisfactory's tutorial is is that while many people skip the tutorial, I still (and I imagine others as well) feel that it's so satisfying I choose to play through it again every time I start a new save. Without the humblest beginnings playthroughs feel incomplete.
Good Job being algorithm friendly enough to get Skillshared and not VPN'd
Why does this make so much sense
@@blue-raptor4017 Because your brain hasn't rotted (yet) from over exposure to youtube.
@@thepiperpieover dose on VPN skillshare Squarespace
you know I thought he would.
there was a real fake-out there
If Satisfactory was nicotine, Factorio would be crack cocaine.
Mindustry would be alchohol
(Edit 3 : if you press read more, dont be surprised that a wall of text unveils before you.
I warned you.) .
(Edit 1 : For people who don't know, Mindustry is mostly a 2D sandbox/tower defense hybrid where you have to colmect resources to create defenses to destroy waves of robots before they they destroy the core (kind of equivalent to the hub). once you survived all the waves, the node (technically the map where you are) is captured and starts collecting resources that you can use to start capturing another node. there is a tech tree, but it gets very grindy very fast (kinda like satisfactory) Also inbuilt mod support :yippee;
Edit 2 : i forgot to include why mindustry is relevant, so, you have to create factories to process certain ores/resources to make them into usable resources, these factories rely on power created by other factories which (two of the least energy producing factories) require coal (CLIMATE CHANGE :YIPPEE:) and stronger defenses have to be built because the DAMN CLANKERS scale in power/numbers following the wave order.
Also there is oil.
🇺🇸)
Hence why some Engineers call it Cracktorio
I don‘t know. Factorios top down perspective and graphics just don‘t do it for me. Plus the biters add an unwelcome pressure onto the game for my taste. Turning them off and half of the tech tree is useless. Naah ím sticking with Satisfactory.
@@itsmaxmint Fairpoint, but the biters give you an excuse to use the funny artillery.
@@itsmaxmint Dude. Same.
The feeling of "I did this." is why I keep playing Satisfactory. Taking a step back, appreciating everything you've done up to that point, and realizing there's even greater heights to reach is both daunting and exhilarating.
- If you still wanna make 500 rotors completely by hand - you can.
Ah, it reminds me of how I was handcrafting every piece of material to make my first train. Idk why I just was like "They said you can't make train by your bare hands BUT I CAN AND I WILL". I love the fact that you CAN do that
I'm all for riding waves of spite like this but you might have Oppositional Defiant Disorder. Don't look that up by the way.
At one point, though, they no longer let you craft advanced products by hand.
@@marcusdaloia2974 Dog you can't go around diagnosing people from four sentences in UA-cam comment sections
For me it was pure laziness
“Do I reeaally have to make an entire factory for this?”
Turned out, I should’ve
@@incognitoburrito6020hes a manace to society somebody stop him 😂
“So if you are a statistician, don’t. talk. to. me.” Genius line, absolutely relatable
Hey man I'm having a rough time at the minute and your videos have been a great uplift! Thank you for being awesome 🙂
I **love** how you integrated your style into the b-roll. Very very good.
As someone who works in production, it's going to serve him very well. Take note, it's 2024 and he has 60k. Bet he's headed toward a quarter mil by this time next year.
@@fen4554I hope so, his content is definitely good enough for those numbers
it's weird how common yet uncommon finding another person with a similar username is
@@theman13532 There are at least eighty three thousand five hundred and fifty four of us! AT LEAST!
@@fen4554 Doubled it to 131k 3 months later. A million might be a low estimate!
"And if you set it up without watching the entire animation. You are wrong."
I agree with this, the space elevator is majestic.
ive never seen anything feel so big, in a game. they did scale perfectly
Now after 1.0 it's even BETTER!
Unless you've watched let's game it out.
Exceptional video. Not only was it a great analysis but your style of presentation and quality of animation really gives this a fresh, professional feel like no other on youtube. Great work. Keep it up!
Reminds me of watching bill nye in school, would actually pay attention lol
As a core creator for satisfactory , this is far beyond a brilliant video and introducing new players to the game, not only that, the experienced players can appreciate it!!
The easy explained and visual unbiased story for this was 11/10. Catering for all, stating anybody can play the way they want is vital and something I state a lot along side your not against a time limit. Take your time and just enjoy it!
Thank you so much for this video!
It caused me to buy 2 copies of this game to play with my son; take that as you will.
Couldn't agree more with the point about taking your time and enjoying it. Couldn't tell you how many times I just stopped and listened to the gentle rhythmic humming of the factory after I spent time sorting things out and getting them running smoothly. Very satisfying
As a fundamental game design element, not placing time hard limits (as well as resource nodes being fixed and infinite) I commend the designers. Time limits have wrecked so many otherwise great games for me I can't begin to count. Valheim, another amazing Coffee Stain game, is the same in this regard. I can play as long as I want, waste as much in-game time as I want doing whatever I want, and the game doesn't punish me. If I want to build a tunnel though a mountain for 10 real-time hours just to "increase efficiency" at say moving some ore resource, I'm more than welcome to. Time limits have their place in game design, absolutely, and are the core element that make plenty of games successful, hello Tetris, but sometimes you just wanna veg out.
But there is a time constraint…the kittens and puppies!!
I call it the "Introduction to Software Engineering" game genre. The "learn the boring way, then progress to the less boring but more complex way" part is key.
Me refactoring code all day at work only to spend my free time refactoring... Ehm... Factories
That sponsor fake out was hilarious
im only 4 mins into the video and I CAN NOT STRESS ENOUGH HOW COOL THE EDTING IS!!! i know that shit takes time and i also know if done right you hardly notice it. you honestly get a sub for that ON ITS OWN! i cant wait to watch the rest of the video and check out your other content!!! thank you Camwing, Cam and Sam!!!
Same, i subbed, mans over achieving
This comment is not about this video specifically but rather about your channel as a whole.
OMG. Your comedic writing is impeccable.
That sponsorship message was a perfect bait-and-switch
I am slightly saddened how you didn't mention just how *smooth* the movement mechanics are. Slide jumping is a dangerously addictive of killing time while waiting for the last batch of reinforced concrete
I really like that they specifically programmed the character to stick to the stairs while sliding down. Without this, we would go flying, sliding along the stairs every time.
IT REMINDS ME OF TRIBES!
Can’t wait for the inevitable Lizard Doggo appearance.
Edit: My disappointment is immeasurable and my day is ruined.
uh oh
No lizard doggo :[
Death
Also no big yoshi but I digress
He is here for efficiency to please the company! No time for doggo, only time for production lines.
The game is good. But can we talk about this video, please?
This is, without doubt, one of the best YT videos I’ve ever watched.
Holy crap. The voiceover. The hand drawn animation. Inserted over video clips. Seamlessly. This is CLEAN.
CLEAN beyond mortal man’s belief. This is a masterclass.
PLEASE make more videos like this. About anything where you follow a logical train of thought. I’m subscribing.
You should make educational videos for money. I would pay for them. I think many companies would.
Can you imagine this guy doing a physics or biology video? Like him showing how electrons work or how cells divide. It’s not hard to imagine. How good would that be?
Amazing top tier video. The game is good, but this video is the real MVP.
Okay but the big hand after the ad had me giggling every time I saw it. That's some good commitment to the bit.
4:27 That was a transition that i was NOT expecting.
while he clearly has said it? XD
Really nice narration, really cool animation, really good video.
After years of "i'm not looking at this game or i will go crazy", i might go crazy next week
good video but i saw a lack of big yoshi. just fix that and its a 10/10
Where does stardew valley rank among those?
Decorating the factory though, that is just beyond me. My current main base is a 56x22 foundation tile monstrosity with a new layer for each stage of production where everything feeds out from and back into a single system of ups and downs with a line of containers at the bottom. Getting the design to work, building everything as tightly as possible while simultaneously minimizing the spaghetti and now (in my 5th major iteration) avoiding belt clipping by weaving and stacking is hard enough. If I spent one minute to think about the exterior aesthetics in terms of walls and roofs and pillars and shapes other than flat rectangles it would break me.
Hard agree! For me personally… pillars to “hold up” the next floor is all I need. This is an open air factory! Natural… clean lighting.
Just ignore the 200 turbo fuel generators I got over there. Those are eco friendly!
@@ethanmckeon1600 im kinda wierd on one side my factory is just floating layered platforms on the other my train tracks are all in evenly placed with support pillars to make it look realistic. why? i don't know.
This is the deal-breaker for me.
Game has beautiful lush forests and neat alien plants, but negative ways to use them in a build. Most methods of clearing space will happily eat anything even vaguely nearby, as will bumping things with a vehicle. There are no regrowth mechanics.
Game has really cool terrain and awesome cliffs, but no way to align anything anywhere but the grid, and even on the grid belts and pipes require you to develop a new mental illness to just place *consistently,* let alone _cleanly._
Game has an awesome space elevator, but uses it like twice. Instead the vast majority of the factory's output is sent into a trash compactor and vanishes.
Of all the power systems, Coal and Oil are objectively the cleanest, and Biofuel objectively the most destructive and limited. The radioactivity and amount of nuclear waste is also heavily exaggerated. WTF kind of fossil fuel lobby mechanics are those?
TL;DR: Everything in this game makes me depressed. I just want some trees man.
@@TlalocTemporal That's the point ruthless capitalism/cororate greed. Fixit care as much about its pioneers as Super Earth cares about its soldiers. It's like Monopoly which in reality was made a parody/mockery of capitalism.
@@ADMNtek -- But none of this is because of capitalism! Coal is peak green energy because biomass is literally the only finite resource in the game and there's no pollution mechanic. Everything always feels so clean, even if you go the plant genocide route.
Factorio doesn't even have capitalism eroding your values, and yet the dingy pollution will reduce any forest to a scarred mire of death, unless your swarm of bots don't efficiently wipe it out first. Even then, pollution can be managed, using actually green solar, efficient nuclear, and bio-capture to keep relatively blue waters and lush forests. But mining and production always make pollution, there's little advantage to live trees, and those forests are on valuable land, so the vast majority of players will destroy trees with prejudice and build more artillery as the thick could of pollution grows. It's a whole system that makes the death of the ecosystem more meaningful because of the possibility of saving it.
In Satisfactory the death of every plant is inevitable. Not because it makes sense, but simply because they're fragile and very hard to work with. Coal power is the best power not despite the danger to the ecosystem, but exactly because there are no downsides. Green power doesn't exists because the devs don't want power to be free (ignoring space and storage problems) yet infinite mess-free coal is trivial to set up.
And about that capitalism. FICSIT only wants a couple thousand early- to mid-tier items to finish a freaking space elevator, yet will only give you the production rewards if you trash the late-tier products. Send some scaffolding for the space station, sure, but make sure to pump a thousand advanced quantum computer directly into the magic landfill or we won't even acknowledge you. Feels more like a make-work project. And you can't even spruce it up with alien topiaries. :/
Your animation style is so satisfying! Keep up the good work!
Alright, the sponsor sike-out at 13:03 was incredibly clever, had me laughing like a fool from the sudden cut-off. Love silly moments like these sprinkled throughout this video, very nice pacing that makes it pleasant to watch!
Dude this video was such high quality. The animations where your drawn caricature is leaning (5:40) are amazing, you can clearly see all emotions in the animation, almost like looking at a real face, except better because this can be in the video environment. I have never played or even known about satisfactory, but this video made me want to buy it, too bad I cannot. In conclusion, it was an amazing video, I can see just how much work was put into this.
Before the announcement:
"5:47 errrrm coffee stain studios said it will be coming out this year!!"
After the announcement:
"5:47 You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away!"
all I said was it'll be a while ¯\_(ツ)_/¯
UPDATE: it's out now and it's really good and I'm trying to figure out what a follow-up to this video could possibly look like because I've got a lot I wanna say
You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away!
also nice video, I like it
You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away!
Anyways, great content. Its perfect
You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away!
yeah,
i love your art style
You fool! Due to the linear nature of time, in the two months since this video's upload, we have received a release date for version 1.0! September 10th is mere months away!
I have 681 hours at the time of this reply, am I insane?
BOOM yeah take that! We sure told you!
It took me like 600h of gameplay to realise you don't need to hold the craft button, you just tap space and it goes by itself, you can even alt-tab after that, hope this helps somebody
I saw those old days when it was IMPOSSIBLE to tap space for automatic crafting..
Imagine my face hundreds of hours after this feature was introduced :"D
You just taught me this after about 1200 hours 💀
@@hushroom9819 nice
Ok furry
@@GeneralKenobi69420 thank you
All I have recently been doing is playing satisfactory again, and all I can think about is my messy factories that need to be teared down soon... Again.
Your videos are absolutely bonkers, the quality is through the roof, keep it up man you, you deserve so much more !
"You're gonna tear everything down and restart (probably a few times, too)"
I feel called out because of the amount of times I'm stuck in phase 3&4
The Blueprint designer is your friend. Instead of building individual constructors, smelters, assemblers, etc., I build stacks of blueprint cubes.
Woah this is really REALLY well done. I was a bit blown away by the quality and natural narrative. Easiest sub ever.
What is this quality?? This is possibly the best video game content I've ever seen on UA-cam and I've been watching since it was created. Your editing, writing, and formatting are fantastic, thank you
0:01 "Wait, what is the difference between a Rock, and Stone?"
DID I HEAR A ROCK AND STONE?
@@vincentcledric5598for karl!!!!!
ROCK AND STONE
ROCK AND STONE !
LIKE THAT! ROCK AND STOME!
Great script and editing. I've been mainlining the Satisfactory heroin for years now and I always enjoy seeing other players take on the game. It's the perfect sort of "find your own fun" game. My group of friends were thoroughly impressed with the absolute shenanigans I devised after Update 8 added all the new weapons and tools which I promptly used to make various quasi-PVP events and amusement park nonsense. That is my idea of true endgame in Satisfactory.
The segment about the jetpack is such a real point of learning that new players will have to take on. It's difficult to think 5 steps ahead when designing, and that's why you end up tearing down and rebuilding things constantly. Everything you produce, even just byproducts, is eventually used in a production line elsewhere
Oh there’s a jetpack? I only have 11 hours and I’ve reach really high places with toxic and radioactive stuff with just fruits and my parachute. I’d use my parachute and fly into a mountain that’s tilted upwards and it’ll send me flying up lmao.
Great video but probably three of the most satisfyingly things about Satisfactory that are missing from this video are: trains, trains and more trains... drones, and more drones, and finally nuclear power! And yes the Factory Must Grow!
I love trains and spend entirely to long planing and setting up the routs. but to this day in 600+ hours I have never turned on a single nuclear reactor I build them set the rod productíon and everything and then I just sink it all.
Great writing, voice over, awesome camera work and loved the editing as well. Super entertaining video! and of course a great game as long as you don't need to ever talk to your loved ones again...
Mate I just got this in my recommended after the algorithm sniped me for even thinking about this game after such a long time forgetting it existed. I just wanted to say your introductory pitch was beyond TED Talk levels, script was incredible bottom to top, banger take on classic mid-roll ad with a phenomenal delivery throughout. Amazing video dude 👍
24:15 bliss you
This was the first Skillshare ad read that I actually enjoyed watching and considered for a second. Awesome job! I love your animation style and how you match it to your narration so well.
4:27 i love how you put effort to your animations even though they arent the main point. Little details like this allways make me feel proud like im supporting a master. (It sounds weird when i read it lol. sorry if it actually is weird, english are not me is language first.)
Ok, Satisfactory is my favorite factory-building game, and so for validation I have seen a lot of videos talking about it. This is easily one of the best. The amount of effort put in the video itself is monumental, from the character animations to the general pacing of the script. Well done.
And I agree, there's no reason they want you to start in the Grass Fields except by wanting you to start over once you learn the basics. Which is something they could never ever advertise. Once you have those basics and start, well, basically anywhere else on close together pure nodes, you can truly appreciate the efficiency you can now run at.
So all 4 of the starting areas actually have some benefits and determents and honestly I don't think the game is really "intended" to have "one big factory" in the one starting area you made. Oh, it works, I've played it more than enough to know you can "big factory" your way to success without a problem, but realistically there are great places for great things on the map.
For instance the lake in the pink area to the north and east of the "intro zone" starting zone...that is the best oil production place outside the far north seaboard which is the absolute best location period, hands down, nothing said. One area has a metric TON of copper, another a huge amount of iron. Even the intro starting area they absolutely don't want you to start in has a huge amount of resources if you expand across that area instead of just have one big base...there are many pure iron and copper nodes to abuse and my curent world is shipping iron to one area and copper to another and then merging a bunch of the resources there into another factor that's producing tier 1 - 4 goods which are being shipped out.
My all time favorite thing I've done so far is created a global shipping base that trucks bring all produced goods into, they get auto-sorted into bins for each item (with all overflow going to a trasher) and then I can feed those bins into trains to ship any item I want out to any other place on the planet (once I built the road/train rails across the entire globe).
Spread out your bases. Look at your resource groupings and make bases that do things in those groupings...the initial starting zone is phenominal for tier 1 - 2 materials...and eventuallyh there's enough merged resources in the area to produce most mid-tier stuff. If you notice, the north east of the map is REDICULOUS with the number of iron nodes, while the north central is oil heaven. Power comes from just along the central area of the map which is where the uranium, coal and some oil resources are, while the south map has a goodly amount of mixed resources for making the alloyed stuff. And then you notice the utterly godly area to the north along the coast just north of a pure caterium node the grouping of copper, iron and limestone all pure quality with easy access to the caterium materials across the water, coal to the east, and oil to the north...
Create many bases, move your resources around, make use of trains and trucks and drones...you'll be happier you did.
@@douglasw0 Yes, trains and trucks and drones are nice, but... have you considered a conveyor belt across the whole map? This sounds like I'm joking, but the savefile I started and finished the game with actually started at the same grassy start location and I just... conveyered everything into there, with the exception of oil products (I used a train for those). I've conveyered coal, sulfur, quartz, sam, uranium, and aluminium from the middle parts of the map to my base. I even pumped water from like two kilometers away just because I could. It just works.
Honestly they probably should have given conveyor belts energy consumption, it's much too easy to just noodle everything across the map.
@@DesolateFields Oh it does. Don’t let me tell you it doesn’t. I have a Beta6/7 Playthrough that proves you can conveyor belt every resource from every location to a central “big base” with sky high levels that puts nuclear power production so far up on the 8th floor above the other 7 that you can be on the resource floor of floor 7 and not take the ticking damage of the radiation on floor 8. Conveyor belting everything in the world to you is especially effective if you “floating bridge” literally everything in the world. Just go up several hundred feet / 40 or 50 blocks and build floating bridges out to everything and elevator up all the resources from the pesky ground and you never have to deal with pretty much anything.
And that is how almost everyone build’s their first world, with floating stuff all over the place and a lot of building “up” to avoid all the problems that the “ground” causes. Once you’ve completed the game, however, you start wanting to see more of it. Once you’ve spent all your time splitting and merging and piping your way to your first completed game you start to look at things and wonder what you’ve missed. Our first playthrough we piped and belted every resource to our central base. This meant a few things:
1) We missed large swathes of the world. We built out to them via flying bridge, popped down miners on the resource nodes, trucked them up to our sky bridge and belted along the sky bridge all the way back to the base…never the ground shall we touch and never a monster shall we have to deal with!
2) We used no transportation. Not trucks, not trains not flying aircraft…nothing. Everything was a belt. It somewhat sucks that there are ENTIRE swathes of tech tree that simply become useless at that point. It’s a bit like turning off agro monsters (which to be clear we’re looking at possibly doing during our next playthrough)…the entire weapons tree becomes somewhat more useless when you don’t have to fight anything.
3) There are better ways of doing things. A train can, arguably, carry MUCH more resource around the map than a belt can. Particularly early on you simply don’t have enough belt power to efficiently make large resource usages work well. The early starting area has something like 15 pure nodes around its spread out area…if you were to try to bring all 15 of those pure nodes to a central location by belt and then feed EVERYTHING in to a large factory that would get challenging. Conversely trains (specifically) can move a WHOLE LOT more stuff around for you. On our next playthrough we’re considering a resource loop of trains…bring all the nodes to a train loop that picks up all the ingot resources (produced at the resource node) to bring all of those back to a central location for building. This allows us to control the input of ingots into our base. We need another 4000 ingots / minute to come in? Go find another 11 pure nodes somewhere around the map and add a train station and a train to bring those ingots into our base. Later if we need another 2000 go find 5 or 6 more and filter them into the same line.
4) A lot of focus after your first playthrough is on not just efficiency but beauty as well. Running spaghetti belts all over the world can make for a very large mess…especially at the time you need to upgrade a tier 3 to a tier 4 line…holy crap having to run the world just to upgrade and NOT miss a section. This is quickly mitigated by having a truck or rail line on a carefully placed pathway through the surrounding forest that doesn’t require you to have ugly belts you can’t get around running throughout the pristine scenery between bases.
Your method of play isn’t wrong. I think you’re going to find after your first one or two times going through this, however, that “do it without 800 mile long belt lines” is going to start to become a method of play just like “can I do this with only one party member” or “can I do this without dying”. Yes, you very much CAN belt the world, and that’s most peoples starting point.
And by the way, don’t transport fuel or liquids. Do what you need with the fuel and liquids right there on site and transport the output goods. If you are at a place with a lot of oil, it’s MUCH easier to setup the power stations and plastics production RIGHT THERE and ship the plastic out to somewhere else than it is to ship the oil somewhere. And as to power, a power line carrying power to your grid is a hell of a lot easier than flowing the oil along the same route to produce the power locally.
honestly i just really love the visual style of your videos. its so nice.
Wow, what an incredible job you did on thie video. The voice over, animation, writing, were all excellent. I don't even play this and I was hooked
I just completely bingewatched ur whole channel, im actually amazed as to the high quality of youtube videos are put out. All i want to say it thank you! And keep doing what ur doing, ur gonna become a big one (there’s no doubt about that)
I think Satisfactory proved that I have OCD >.>
same
not even joking
It's more revealing of ASD I think, because OCD deals more with irrational obsessions/compulsions afaik.
Idk about OCD, but I literally cannot live with myself knowing I left belt spaghetti lying around unattended for too long.
humans like organisation. its an evolutionary trait.
OCD is me over/under clocking machines so I always have even amounts and can then build perfectly symmetrical.
This is one of the best Satisfactory introduction videos I have ever seen!
I've got hundreds of hours of satisfactory play time, and everything you said in the video is true.
But if you wanna make this game really complex, try to play it with a Satisfactory Plus mod installed, which drastically changes the overall balance of this game. I'd say, it becomes 5 times or even 10 times more complex than without this mod.
exciting! I've not played it yet because I'm scared it'll take over my life so I'm happy for this explainer rather than jumping into a full play through
I can confirm it will confiscate unfortunate amounts of your free time (and thoughts) for a loooong time. Even after you burn out on it, it’ll suck you back in for another round some months later. It’s an addictive parasite of a game.
I picked it up a week before 1.0 launched. I already have 700hrs in it.
It consumes you.
picked it up 3 days ago. 60 hours. im supposed to be doing college work
god the instant attachment we form to all of our little robots is one of the core parts of the game's appeal - you'll never be more proud of belt spaghetti than when it's YOUR belt spaghetti that makes a baffling amount of supplies every hour
I like those portable miners too *sniff
@@BruceCarbonLakeriver absolutely! They're the backbone of every factory, and the meatballs to every spaghetti
@@Joblerone Yep!
Haha, the line "So if you are a statistician, then don't talk to me." Was too good, sometimes things just be 50/50 and I don't want to remember STAT 201 right now. Earned my subscription, really good video, and concept.
Randomly bumped into this video, and I absolutely love the editing style & general feel of the video. Awesome work!
it is absurd you are this underrated, i hope you blow up soon
Gotta love the fact that your sponsor, who is apparently one of the "don't you dare let people with zero interest skip this ad instead of build a negative impression of our company" sort are in the "Doing things in the worst possible way" segment! X'D
One of the funniest parts of the game is that, unintentionally or not, the rhythm of hand-mining almost perfectly matches "We Will Rock You".
I got it wrong earlier, lol
I always have "We will rock you" playing in my head haha
@@Wilwarin99 Yep we will rock you!
no it's "We will Rock you".
It is entirely intentional!
13:10 that explosion gave me biggest jumpscare of last 20 years of my life.
The quality of this animation is unreal, subbed.
I started with update 7, and the game changer that is the blueprint manufacturer meant that by my second world I was making skyscrapers out of tier 5 belts and smelters reaching over 38 stories high. Production was monolithic and repeatable up to what the belts and elevators could move. I have screenshots of standing by the uranium mines on the mountain and being level with the top of my copper ingot production at sea level.
The only other game that gripped me like this (worse even) is Timberborn.
I got burned out on timberborn after about 500hrs. Once you learn the mechanics, it's really boring.
Quality of production is absolutely amazing! I see your hours of editing and I applaud you!! Subbed
The quiality, dedication, writing and pacing of this video is perfect. Keep up the good work man
First video from your channel I got recommended and let me tell you, I love your style, your silly little guy you use as an avatar as well as the sound of your voice. You have probably re-ignited my interest in that game, so given that summer break is about to start, I think I'm going to have to up those hours in Satisfactory. After all....
THE FACTORY MUST GROW
That skillshare sponsor segue was unexpected and got me to actually watch it.
There should be an additional segment with Tywin Lannister as Coffe Stain and Cersei as the player, the former telling the latter "You're not as smart as you think you are", because boy oh boy, this game beat me with that sentence mercilessly, and I'm thankful for the experience. I have so much respect for people who build those nice, neat, efficient factories and their PCs for surviving some of those megafactories.
I entered Satisfactory with an already existing knowledge of these kinds of games thanks to Factorio. But the game still does feel very different in both good and bad ways. The game is much more pretty, but the belts always devolve into at least partial spaghetti if you want to be space efficient and is much slower than a game like Factorio.
Perhaps because of my prior knowledge of the genre, I did not really have to tear any of my previous buildings down. Whenever I created a new production line, I always made a factory to produce have 1 or 2 constructors/assemblies etc to work at full efficiency at the final production and that worked fine. When I needed new ore, I found them somewhere else or used the increased ore production inherent in power slugs or better miners. This fragmented design worked pretty well, but I hit something of a roadblock around the final tier (60 hours in), simply because of how much stuff you needed. I could have probably completed it slowly, but I wound up completely making a new central base (My starting location was the jungle, which wasn't a bad place for this) where I trained all resource deposits in and refined them. After every production step, I placed containers with displays denoting (input-output)/minute. It was exhausting work, and I had to stop for months at a time multiple times, but wow, it felt great to make 10s of super advanced products every minute. (Or simply to look at the stack of hundreds of iron ore smelters which created 9600 Iron ingots per minute which was basically 75% of the output of the desert with mark III and full power cells.
I am not really sure where I wanted to go with this, but eh, I agree, the game is addicting yo. (The new base is still only producing some end-game items and still I have spent half of my playtime on that alone.)
To their credit at least, the final tier is a placeholder. The community managers have said that they’re so high to give players something to do while the game is being worked on!
@@leotheliongames Tbf, they don't feel punishingly high, especially for the last tier. It was simply at a point where tech debt in my base caught up to me.
My new base creates around 12.5 turbo motors per minute. If I were to use all those for thermal propulsion rockets, I'd only need less than 2 hours to finish that part. Which shows that I have greatly overbuilt my new base if it was just because I wanted to finish the last space elevator task.
It really isn't that bad as a final challenge if you don't build your base to create more than those final ingredients.
Ah, but when you made the base to use the maximum of your mined ore at full efficiency, that was with level 1 (or at most 2) miners, and probably not with the benefit of alternate recipes. When you reached a new tech level, suddenly you can fuel twice as many bases with your miners, and if you just include a foundry step first thing, you can make everything out of steel parts! You know what, you should really just tear it all down and rebuild it. It'll only take, what, twenty minutes?
I’m at a similar roadblock right now and am both anticipating and dreading getting the first stage of my Iron/Copper/Caterium megaforge online in the desert. I got stymied by the complex train system I was determined to use to feed it, but I know that at some point I will return, solve the mysteries of train signals, and watch the factory grow yet again.
Got recommended this vid from the 1.0 release stream :P
Absolutely love everything about thos video, the animated character fits sooo well into the map, makes the talking parts feel so cool and... well very friendly 😊. The Story telling is an 11/10 loved every part of it!❤
This was such a good video honestly expected u too have more subs ur really underrated
Hey. :D Maybe you don't know, but looking at the clip it doesn't look like you do, [space] replaces the mouse in crafting and you don't need to hold your finger there, just press it. And [double click] automatically moves the products to the rocket (or anywhere else they can go).
Well that absolutely would've come in handy, I seriously had no idea. In my defense though, the game really tries to disincentivize using the crafting table, and who am I to tell them they are wrong
I'm guilty of that exact thing, and I did a lot of hand-crafting in my first save. Like, an unhealthy amount to the point where I had very few machines producing complex parts and I was handcrafting most of what I could until tier 8. Good thing my friend told me about using space when I was around tier 5 or so. (Yes, I've started a new save with healthier practices. Yes, it feels way better than handcrafting)
About the double clicking, shift-clicking does the same thing and control-click moves as many stacks of that type of item as possible, so you can do stuff like deposit 15 stacks of cable ready to be sunk for coupons in one click. I haven't tried it on the rocket/space elevator, though.
You used to be able to hold space to bench-craft, then click away to another window/screen, and it would keep crafting, but then they fixed it... I mean I can put heavy crap on the spacebar, but at that point, I have to start asking myself what I'm doing.
Also, I didn't remember the double click, but I do use shift left click to do the same thing, and ctrl left click to move all stacks of that type. Also, just a right click alone splits the stack in half, but holding right click opens a slider for precise splitting.
I opened the game to check, but I remembered everything accurately... So, I have all this muscle memory, yet I've still never made a proper factory. 🤦
@@neonte13 if you press space once it holds it
@@knyt0 And it was a QoL change by devs :)
This video was not only captivating but it also explains all of the stages i subconsciously went through while playing this game. Also the combination of the animation in the world and the voice made it more enjoyable to deliver your well thought out review on what this game does to the human psychology.
Random tidbit but at 4:54 when you illustrated your character sitting on the ledge. Bro that’s some real attention to detail good shit on ur videos
You fool! Due to the linear nature of time, in the four months since this video’s upload, we have received the update for version 1.0! September 10th is today!
The video edit quality is out of this world. There are so many details. Love it
Damn. Only found this video on day of release of 1.0
In my opinion, the big addiction with these games if that the only failure condition is giving up. You are given a problem with an infinite ways to solve it and get the reward chemicals in your brain that encourage you to try the next problem.
Then some time later when you understand more of the mechanics you are working on a problem and you realize the solution you came up with will be so much better if you go back to that old problem and solve it again but better. Now completing one game planned puzzle gives you 2 doses of reward chemicals which feels even better.
Repeat step by step until the entire factory has been replaced and instead of rebuilding again you decide to make a whole new factory with everything properly ratioed and spaced apart. You just got a dozen doses of reward chemicals from completing 0 game assigned puzzles. You are now properly addicted and have no hope of recovery.
So the fact that I unlocked Tier 5/6 to get trains at about 30 hours in and now have over 150 hours in my world with no more unlocks as I've built a global train route, and multiple factories is a sign that I might have a problem....Good to know. :)
I still love that "terrible" starting spot, despite starting on that "better" area for my first time. Because we start automating before getting foundations, splitters, or the ability to change clock speeds on the producers, we don't actually lose much in the way of power or resources. I can feel free to leave it a mess as it produces the basic building blocks of the new factory, then build something a little more organized and far more efficient once Project Assembly begins. Also sits near a nice convenient road to other sites. :)
New Camwing!!!! 🤯🤯🤯
Pee pee poo poo is the only right way to name your game 3:55
I'm was cracking up when I saw that. I still am!
6:13 When your character died it said "Imminent destruction of FICSIT property detected" rather than "Damage to FICSIT property detected "
20:57 God no, I just like ur vids
you should quit your job and play satisfactory forever
if you insist
@@camwing**inhale** HEY THERE ITS JOSH WELCOME BACK TO LETS GAME IT OUT
Dude, you smashed this video out the damn park! Twenty five minutes long and I didn’t look away the entire time. You’re going places brother
Hou dont have tho hold the craft button, you can just press space 11:02
19:01 why is your right hand big?
To jorque it better
I just found this video and it was so much fun to watch it. I sent it right away to a friend of mine who is waiting for the console version of the game. I am playing Satisfactory since the first day of EA release and I still love it. With every update I started a new save game and I learned so much more every time. I do love the aspect of figureing out things. How to make it look nicer, how to produce more effective, how to make things work with each other more properly and all these logistic aspects. If you get caught by the game it will never leave you again.
The developers created just a masterpiece and I am glad so many ppl fell in love with their work. The whole process from Early Access to finally 1.0 was just great. I loved and appreciated the way how they communicate their work and how they have listened to the community. I am really looking forward to their next project.
so what you're saying is... the game satisfactory feels satisfactory to play?
Am I just looking at it funny or are your hands changing size throughout this video?
I'm addicted to making massive multi-level factories with hidden lifters and belts using 16 meters of foundation. It just all looks so clean when I establish the interior and use mods that add elevators or increase power generation complexity like refined power does.
It's... satisfying.
inherently 19:38
what
real
@@camwingat that time stamp you say inherently and he has repeated the word you said.
yeah I noticed that
@@camwing yeah alr enjoy 1.0 man!