BEFORE YOU LEAVE THAT COMMENT, this video was finished the day Overwatch 2 hit Steam. And surprisingly, even though it doesn't come up in the script, the reasoning behind Overwatch 2's current review score is pretty thoroughly answered by the psychology we delve into here. I compiled the list in this video on July 12th, 2023, so it is naturally very out of date. Even though this video was never intended to be a "bottom 10" list, if you're curious, the the current list is surprisingly similar (as of January 30, 2024): 10. Construction Machines 2014 9. Jurassic Island: The Dinosaur Zoo 8. Kinetic Void 7. Spacebase DF-9 6. CoD: Modern Warfare II 5. Malice 4. Flatout 3 3. Overwatch 2 2. Airport Simulator 2014 1. Superpower 3 Also, to add a correction: For a game to receive the Overwhelmingly Positive rating, it needs to have at least 500 reviews in total, 95% of which must be positive. Overwhelmingly Negative requires 500 reviews with at least 81% negative. Valve doesn't actually publish these numbers anywhere, so they had to be sleuthed out by the community. The information I was working with was a bit outdated.
I did an internship at the company that made Flatout 3. They had around 4 unpaid interns for every employee, of which there were only 6. Despite the small team size, they worked on multiple games at the same time. Given the development process, the quality should be no surprise.
There's terrible media, then there's "so bad it's good" media. And then there's the lost, forgotten art of "so bad it's good and then loops around to being bad again"
@@Are_you_eyeballing_me Oh that makes sense, I'll know to salute any construction workers i find rapidly spinning and hope they get the rights they deserve I assume them screaming "oh god help me i can't stop spinning" is a strike chant?
This happens much more often than it should. "You just loaded the game for the first time? Here's a 20 minute tutorial/intro sequence before you can remap controls or change graphic settings" it makes me mad
Yeah, this sucks. I started playing Red Dead Redemption during a bus trip recently and while I did have headphones the bus was noisy and I could not understand the spoken dialogue without cranking up the volume to potentially unsafe levels. I had to sit through the cutscene just so I could open the menu, turn on subtitles, restart the game and watch the opening cutscene again, this time with subtitles enabled, because thankfully configuration persists.
I can deal with graphics being set on average but I draw the line on controls. Games starting with immersion-breaking *now choose the way to control your camera* are good, and controls being changeable in options before start should be a no-brainer, but many screw this up.
@@KasumiRINAMy best guess is lazily hardcoding the tutorial messages with particular buttons instead of actually reading them from settings. So to avoid showing that and having inconsistencies, they just don't allow changing the buttons...
21:07 So this game is basically a 3D version of Oxygen Not Included. Which is currently sitting at 96% positive reviews. That just goes to show what they COULD HAVE DONE if they'd actually kept working at it.
They definitely could have done it, there is this game called "Space Haven" which look and feel pretty similar to Spacebase df-9 but with actual development and it currently sitting at 86% positive review.
I’ve heard something about this sort of effect before, where it’s much harder to get 1% scores than 0%, because in order to get 1%, you have to get 100 people riled up enough to care.
Which sort of explains why a lot of these games are on this list, they had potential and existing fans that got fucked over and were basically just sad they couldn't play what they were promised so they probably had a much higher percentage of the players reviewing.
LMAO. That’s so funny about Gundam, because I feel like they were going for realism and didn’t think, “why do people like games?” I was watching a video recently with someone doing Gundam art and they complained, “they’re hard to draw in poses. they aren’t exactly mobile.” And no one caught the joke. I was gutted.
My very first Dwarf Fortress (after learning the controls by drowning my wards) ended in disaster with everyone starving and dehydrating despite having a huge stockpile. It was going so well, too well to be a first DF run in fact, as it completely fell apart after the first goblin siege. I had a fledgeling military that bloodied itself on those goblins, and came out unscathed. I rang the alarm, sent out my military, they bashed in some greenskin heads, and.... everyone stopped eating or doing any work at all. Turns out you need to shut off the alarm. 10/10 best start to uncountabke hours
I really thought this video was dragging and lacking in humour, but then the six intermittently spaced fart reverbs happened and I was blown away. Truly the greatest comeback I’ve seen within a UA-cam video.
Wow, that's an interesting thought. The lowest rated things are the things that *both* attracted the most people *and* failed those people. The things that are *actually* the worst never get a look in and so just never get the chance to get low ratings. I guess that's true of a lot of things; the "worst food in the world" is still better than literal faeces on a plate. I guess that also explains the mantra "all publicity is good publicity", cos even being hated at least means you're rated.
"All publicity is good publicity" comes from two factors. If you hate a product, as long as you don't refund it for full price, the company makes money. Your hate-buy to leave a bad review still gives them your 20 bucks. More generally, it's free advertising. In 3 years, you won't remember why Fallout 76 was so infamous on the Internet, just that it was. And look, Fallout 7666 is about to release. You've established a "connection" to the title, and that will last longer than why you remember it. As long as the drama doesn't sink the company, it's a net positive.
@@titaniumgamer_10 Not Exactly, I mean look at the TV show Velma, Everyone hates it but for some reason they are getting a season two because how everyone wants to make fun of it. As it proves Cancel Culture honestly doesn't do jack shit
16:57 IMO people vastly underestimate the issues around 'accepting offers of help from the community'. First you have your 'mythical man-month' issues. Opening the project up to community involvement either means (a) open-sourcing it - with all the overheads and licencing issues that involves, or (b) selectively inviting in people from the community and spending the time and effort to familiarise them with your codebase and field questions on how various things work which takes time away from coding. When you're low on manhours and budget in the first place, taking time to ramp up new coders can be an expensive thing to afford - especially if those coders might just contribute a few hours of code then wander off.
Is implementing community features/fixes without familiarising them with the codebase not possible? I know that some fixes might be impossible with how the game is designed but a lot should be bound to hit
Also with the second option there are various issues- EVE Online actually does this “invite fans onboard for suggestions and fixes” method and Fredrick Knudson mentioned in his documentary that not only are these players typically super fans so they don’t represent the opinion of an average player, they also often continue to play the game and use their privilege to their own personal gain (more an issue in an online game like EVE but it could also lead to leaks so they can gain clout and whatnot). This is also not to mention that having an outsider dabble in your code can be hard to manage at best and actively dangerous at worst. It’s like inviting someone to come behind the counter if you work at a convenience store, it’s oftentimes just not a good idea.
@@ozzi9816 More like inviting them behind the counter of a bakery IMO. They might have plenty of opinions on cake, but that doesn't mean they know how to bake and frost one good enough to sell to the rest of your customers. And who knows, they may just burn down your kitchen if left unsupervised.
Gundam enjoyer here: In the Gundam shows there's usually a sentence at some point along the lines of "piloting a mobile suit is like flying a brick through space" and I could be wrong, but I think Battle Operation leaned into that heavily when designing the game. They're supposed to be heavy and unwieldly, which is a huge point of most of the shows. Gundams are not the same as mobile suits, and are usually considered to be highly advanced technology, either lost to time and found again later, or newly developed by some weapons manufacturer. I think this is why people consider it to be a "good Gundam game", while I cant speak for the gameplay, the servers are terrible
Walking Gundam encyclopedia here. I love the heavy feeling of piloting an old MS. I really hated GBO because of how clunky/janky it felt rather than the slow pacing. That and I don't like the setting of mashing MS from multiple eras together lol
@@STIR-FRIED-SUBWAY-RAT nah I'm just a stickler for like war specific MS you know? Nothing wrong with how it is, it's just not my thing. I know there's also battles like that occasionally but I remember not wanting to wait for something like that to pop up.
The gameplay is genuinely great, almost every negative review is just from the terrible servers that haven’t been fixed despite the multiple play tests.
I have plenty of experience with classic anime/manga and a very rudimentary exposure to Gundam..think I watched a few episodes of seed when it was coming out. At the risk of opening pandora's box...what's the diff between a Gundam and a mobile suit? I thought it was literally Mobile Suit Gundam.
@@fvb7I thought the same thing for a while as well. mobile suits are standard and mass produced. Gundams are usually a one of a kind piece of highly advanced technology. For my example, it would be like if during WWI someone showed up with an M1 Abrams (or something more advanced). Mobile suit Gundam 00 is about four Gundam pilots fighting against the entire rest of the whole world. (Anyone feel free to add more, theres a ton of people here already that Iknow for a fact understand it better than myself)
8:45 this bit is just so fucking funny for some reason, the 'he's okay!' followed by the guy in question being blown up which perfectly cuts on the scream is just fantastic. I've watched it like five times and I'm still laughing
I commend your tenacity. Unfortunately, yeah, "so bad it's good"-type media is something that requires more luck in its stripes than a lot of things that are very, very good, because you need the right combination of the right things for any enjoy-ability to occur, and it generally happens on accident. Most bad things are just... bad. Or sad, in a lot of these cases. If "so bad it's good" was easy or common, we'd have a lot more creatives sitting around. Great video as always!
So bad it’s good games can also be a lot harder then so bad it’s good movies or tv shows. The types of bugs need to not be game ruining in the right way, only two games I can think of pulling it off were Skyrim and maybe fnaf security breach, compared to games like cyberpunk, which was pretty hated for its bugs
I feel like most "So bad it's good" media usually start out as something the creators genuinely wanted to make good, except it stumbles somewhere due to lack of technical skill/resources/design sense. But the players can still feel the original heartfelt intent behind all the jank and awkwardness. Even if a work is ugly, it can still be enjoyable as long as the creator gives it a soul.
@@3clipse449 Note that the expectations are also different. Movies, TV, comics, and music need only to entertain. Its only bad if its boring or particularly offensive, but those are both subjective (and its own novelty, in the latter's case). A movie can't genuinely frustrate you by not playing well on your hardware. Games are uniquely interactive, and as such can uniquely be reviewed like a device or tool. "Uncomfortable to use properly", or "fails to work as advertised" being common among even the highest budget titles by the largest names in the industry. Cyberpunk was entertaining as a spectator, but I wouldn't want to be experiencing it first hand. Much like any disaster, its more fun to gawk at than participate.
A good example of so bad its good game is limbo of the lost where most of the fun is too see how many games they ripped off their assets from (the most bold rip off was they literally just took oblivion screenshot and put it in the when oblivion is still selling on shelves )
@@ArchSchizoit's also the attention span you gave i would argue because with bad movies you can just watch be done and enjoy the bullcrap they offer. But like you said because games are very interactive the bad aftertaste then linger more I remember i played a lot of games where even if the movement is competent i just stopped due to the bland lvl design for example
I understand locking most options until the tutorial is done, but the options, which might include *accessibility options* being kept from the player is downright insane.
If you want to play funny bad games, which I do, you have to be very discerning. When you see a funny video about a bad game, it could very well just be that the creator sharing their suffering was amusing. There's a certain sense of when they're, perhaps secretly, enjoying themselves. These kinds of games are rare. Most bad games are not Rogue Warrior. Most bad games are Jurassic Island: The Dinosaur Zoo
so bad its good is a rare experience. pre patch yiik can do it, but with games its kinda hard to pull cause it has to not just be clumsy in story but has to have decent to good gameplay. i think the S.T.A.L.K.E.R series could be an contender. yah its the poster child of slav jank but its got a charm that is almost impossible to replicate. all in all so bad its good is far harder to pull off in gaming rather than books and movies/shows. Edit: i think the worst thing a game or really any media is boring. Even trash like Jurassic Island: The Dinosaur Zoo is still an experience though absolutely shit.
13:15 This is probably one of the most relatable feelings I have ever seen demonstrated, for years I have tried to explain to people why certain mildly annoying sounds chain into other ones in my mind that enrage me and become overwhelming. I have never felt like anyone else understood this feeling
1:25 if you've ever seen undertale's programming, you'll know that the game is coded INCREDIBLY sloppily. Like, hundreds of "if statements" in a single room sloppily, YET IT STILL WORKS. You don't need good art, or a huge budget, or even good coding skills to make an amazing game. All you need is a cool story, and fun gameplay. That's all it takes to go from kickstarter to one of the greatest games of all time. Go make it.
I think you hit on a real piece of human psychology here where our enjoyment is extrinsically tied to our understanding, feelings, and expectations of any given experience. Like if I don’t eat for 12 hours, pepperoni and anchovy pizza can be a drastically improved experience as I begin to expect pizza, feel hungrier (feel more like I want pizza), and then subsequently experience pizza. It’s a fun line to walk, and to manage for friends and loved ones, when, in reality, regardless of the inputs, we all experience things differently. Though some things are just objectively bad.
Inverse example, overexposure to concepts also radiates out and affects how they are perceived too. IE: Zombie games- Even if the game is good. The fact it's a zombie game evokes an initial "ugh" response as if you were on your third pizza at the pizza buffet.
I think that is also what makes people play frustratingly hard games. Yes, it's indeed frustratingly hard, but once it clicks and you know how to overcome a threshold it feels incredibly rewarding.
@@scientificthesis I don't think "objectively" anything really exists when it comes to quality or taste, but there _are_ certain things that are low-quality enough, in enough different departments, to a high enough degree, with enough people agreeing about it in a universal (or near-universal) fashion, that they can be considered about as close to "objectively" bad as is possible. Video game examples would include Big Rigs Over the Road Racing or Ride to Hell Retribution, among many others. That doesn't mean these products are _completely bad,_ or that _no one is capable of enjoying them_ (at the very least, the fact they're viewed as poorly as they are holds some amount of notability and value in itself, somewhat paradoxically); but it does mean that, in any rating system that concerns itself with video games, these would be near the bottom pretty much all of the time. So, with the examples I picked, I think saying they're "objectively" bad as a shorthand - even if it's not technically *true* since any one person can find any excuse to defend or enjoy anything - can be considered accurate enough.
Your creativity in your videos is so refreshing. Anyone else would just make a boring list of "number 9... number 8... number 7..." but you somehow manage to weave in a narrative into the countdown and keep it interesting the whole way.
I got O2Jam to work soon after it launched. The “game” is quite literally unplayable. Every song I tested either didn’t have any notes to press or had a million of them going at light speed. Not even joking, that’s the game. But it might be different on each region since I’ve also heard different weird experiences. It’s honestly impressive how it was released on that state.
Hears the first reverb fart, doesnt smile at first. Thinks about it, tries not to smile. Second reverb fart. Does my best not to smile. Third: almost makes me crack. Fourth: missed it because typing. Fifth: nothim. And sixth: thought it was well timed with the slide closing.
That Double Fine game bears an uncanny resemblance to, "Oxygen Not Included". Maybe Klei saw the potential in Tim's game and wanted to try it out for themselves
The thing about bad reviews, and this is true for just about any situation where reviews are relevant (restaurants, hotels, etc.): When someone has a good experience, they tell s couple people. When they have a bad experience, they tell EVERYBODY. On Steam, I think this means people will leave a bad review on a game they didn't like, but won't bother to leave a good review on a game they enjoyed.
My biggest criticism on this video is that there were not enough reverb fart sounds Great coverage of Spacebase DF9, btw - I was a day one buyer for it, but this is how early access works; sometimes the game gets cancelled. That's the risk of EA.
Space base still hits hard after all these years. Double fine had put out the mediocre Massive Chalice and was branching out to try new things. Space base was super interesting and the development was going along nicely, I was there to play every update as it added something fun to the game. But then they released the game and gave us another one of their games as an "apology". it was one of their experimental titles that I never bothered with. It felt like an absolute kick in the nuts, came out of nowhere too.
Oh yeah, I absolutely understand the reception. Having no personal attachment to it, the disappointment is to be expected. The 3 hours I played were genuinely super enjoyable, but it did become pretty apparent near the end that the game wasn't even close to being finished. It really is a bummer.
For someone who took the wagon at the end im still pissed off that this game isn't finished and pushed above the limit there iss omething special about it and even new games come and try to prey on this misfortune to attract people double fine are not only trash but also irresponsible .
As a kickstarter backer and negative reviewer of DF-9. That was the issue: The base gameplay loop was fun but you literally saw all there is to see in the game by the 3-5 hour mark
HOLY SHIT I THOUGHT THIS WAS LIKE A BIG CHANNEL, I COMPLETELY MISSED THE SUBSCRIPTION AMOUNT WHEN CHECKING THE COMMENTS. Stop being so underrated, camwing, seriously.
I think something to keep in mind as well is that people are not rating the quality of the game when they review it on steam, they are explaining why they do or do not recommend it. Steam does not have a 5 star rating system (for better or for worse), so you can't give a game a 3/5 and have it reflect on the store page directly. As such, the lowest "reviewed" games are really the least recommended games.
That definitely would've been a good addition to the intro. The simplicity of the thumbs up/down system Steam uses is one of the reasons so many people review games in the first place, since it doesn't really require a lot of thought, but it also doesn't provide a lot of detail. Most of the time, I think a negative Steam review carries a lot more weight than a positive one.
@@camwing Plus the number of meme reviews. The truly so-bad-it's-good games tend to have middling to positive reviews, because people give them "Thumbs up, literally perfect!" when the game is barely functional, the models are either ugly or ripped from the Unity store (or both), and so on
People always complain about old games that get support dropped, and always ask that instead of removing it from online stores, they could at least give the community the source code so they can keep playing it if someone wants to update and host. It's definitely more of an mmo problem, but it's definitely the case for many single player games too. And spacebase df-9 literally does what's the wet dream of so many gamers just wanting to play an old game, and even let the community update the official version. And they rate it 17%??
A big issue is also that most people aren't actually aware that it's happened or the actual meaning of having source code dropped. The sad fact is most people meme about doom being on everything because source code releasing happens so little that it's easier to assume it didn't happen.
The reality is the actual worst games on Steam will never hit Overwhelmingly Negative or even Very Negative because they are so transparently bad that nobody buys them to review them.
The problem with most bad games is that no one cares enough for them to become the worst games of all time. Generally the worst games are the ones people actually cared about but where very disappointed by.
I'm just gonna say it, I don't get the gamemaker hate. Yeah it's a software used by highschoolers but as you show you can make good games using it. Personally I love the software, lets me prototype dumb game ideas really quickly and I can continue game making as a hobby without having to learn a new IDE, which I would hate to while working full time. But like you can look up 'best gamemaker games of 20XX' and you'll see a lot of high quality games.
I think it's just because it's very approachable. Basically anybody can use it, which means people can very easily make some very bad games, so a huge percentage of the worst games on itch.io are built with GameMaker. Unity has a pretty similar reputation, but most of the best indie games ever made are in cheap or free engines. It's not about the tools, it's the way they're used.
@@camwing 100% this, Unity gets the same treatment, honestly the only reason I don't hate Unity is because it was the source of some really low quality but fun indie games from my childhood.
As someone who has used Gamemaker for almost two years now - it's just good software. If youre a solo dev and don't care about 3D it's the exact right place to be in or at the very least to start in. It's approachable, it offers you a metric shit ton of tools and approaches to every design problem and it has a wonderfully well-maintained wiki. Also it's still regularly updated. 10/10 would recommend. (Also Undertale, Hotline Miami and Katana ZERO were all made in Gamemaker, which is argument enough for me)
6:00 the guy tried having his sentences not reference the subject when he shouldve, should work shouldnt it? but in this sentence it doesnt along with theirs. as a native u gotta fill in those blanks for it to make sense. similar to how i used 'it'
Hi! Another Gundam Enjoyer chiming in. I found Battle Operation 2 to be really fun... on the PS4, and when it first came out and it was loaded with people. It's definitely an aquired taste. The slow speeds are intentional as it was originally made to feel like a more "realistic" combat game, as realistic as 18-meter-tall mecha can get. As you said, the movements and choices you made in game had to be deliberate. My problem was that in the beginning, you were largely limited to "grunt" mechs. The kinda stuff that would get wiped out instantly by a protagonist/antagonist. Basically, you were a soldier in a war movie. But... then came options to buy the protagonist/amtagonist mecha. For money, of course. So, the game shifted to everyone trying to get this season's latest OP mecha and anyone who liked grunts (like me) were left in the dust. It's like if you had a game revolving around Colonial Marines and every month they released a playable Predator variant. Why even bother with the marines?
That Simulator font is originally from Microsoft Flight Simulator. I remember my grandad played MFS 2002 way back when. Fun times. And, oh yes, subscribed.
1:13 the SECOND you showed that silhouette i IMMEDIATELY knew that was Toby Fox Its the picture where hes wearing the Ice-ee head And this made me realize immediately that i need professional help
that second fart sound made me pause the video for a solid 2 minutes cause i couldnt compose myself from laughing. Absolutely flawless joke executed to perfection
Many shoot for the moon in terms of scoop then realize they shoot for way more than they can actually implement into said project. glad no mans sky made up for the release blunder but sad it's too common place along with the gross pre order bonus tactic oddly still around for beta access to boost sales for what might be a rocky day 1 launch.
@@M4TTYN The thing with No Man's Sky is that it lost 6-18 months of progress due to a flood AND were forced to release an entire year early to appease Sony, it basically was forced into an "early access " release by Sony without being labeled as such. Once it was released they stopped doing the marketing Sony wanted and finished making their game. I never say that Hello Games "blundered" the release, because Sony is the one that did that, I'm just happy they finished making their game and are now happily continuing to work on it with a lively community behind them.
@@SherrifOfNottingham ill say hello games got shafted but it's also partly their fault creating the hype train. tho i respect them for sticking with it and making it what they promised and more. any other dev would have put out a patch or three then jump ship.
@@DrbeattlesMy point is that looking at releases like Fallout 76 or Cyberpunk 2077 (Or in this case Kinetic Void) and trying to compare them is a flawed approach. NMS was the exception because of the cursed situation it had during its development. Proving that Sony cared too much about bottom line and not enough about making the game good. They kept at it because they were intending to develop the game for that long, they're keeping going because they're getting sales of the game when they update it. Looking at any other game like it's doing anything similar is grossly misunderstanding what happened.
@@SherrifOfNottingham This just isn’t true. Sony did not force them to release. Hello Games released it early because they were running out of money (which was out of their own pockets since they turned down any financial backing from Sony). Also they didn’t lose any data from the flood. They lost concept art and hardware and obviously had to deal with damages to the office but the core game was fully intact.
Ok crazy coicidence, but at 28:18 you mention the dates for when you were checking the steam page for data. July 12 is my birthday and August 11 is my wifes birthday, AND we married in 2023. Blew my mind haha. Anyways great vid, super excited to see more
Makes me wonder if the devs of oxygen not included were inspired by space base of 9 but never talked about it because, “inspired by one of the worst games on steam” doesn’t help sell your product.
Kinetic Void still hurts me to this day. I remember finding that game back in 2013 saw the flaws but loved the potential it had, just to come back 3 years later to a completely different game that took out the more interesting aspects to bad ship building and an even emptier space to travel. It'll always make me frown whenever I see it in my steam library.
Instant subscribe 3 minutes in, it’s so refreshing to see a video that goes this in depth (into literally anything) these days when all I usually get recommended are click baity bullshit based on a tutorial I looked up 6 months ago. Like I said I’m only 3 minutes in but I appreciate the thorough explanation of how the ratings work and I don’t even use steam, but I am interested in everything there is to know about video games and this is normally the kind of stuff I’d have to google while watching, but you’re answering any questions before I even think them. Anyway this is just my overly caffeinated way of saying keep it up man, great job.
Ok 6 minutes in now, and I’m cracking up, this video is a masterpiece. “Like a bat out of……he heecck” (don’t worry I’m not going to do an insane live comment thread every few minutes as I’m watching) I’m just so tickled and delighted to be served this wonderful content out of what is usually a steaming pile of garbage. I love the wit on display here, and wish we could be real life friends.
The main issue about Mobile Suit Gundam : Battle Operation 2 is just that the servers weren't ready for 20k players at once, when they did their beta tests with at max 5k players, and had some network issue already then. That's where most of the bad reviews come from. After that it's just that it is sometimes hard to get a game given the roughly 2k daily players, so depending on the hour, you might not get a game. Or you'll get one a bit too far from you, and the lag will be an issue (although I have rarely had this issue) Other than that, the game is, in my opinion, pretty much the "best" Gundam game if you like the UC, and you want your 18m tall robot to move like an 18m tall robot. The movements have a weight, unlike most games you get otherwise, which are essentially playing like a DBZ-Budokai Tenkaichi game (and don't come out on PC, screwn you Bandai), or it is SD Gundam... Which SD Gundam is not what most people who like Gundam want from a Gundam game. I will say however, it does favor doing a little bit of Pay 2 Win (then again, free to play), because higher tier mobile suits tend to have more weapons, which in turn means you can swap between your weapons while your other weapons reload.
As for battle operation 2, I love the game. I have 366 hours ATM of writing this. The monetization isn't bad but the network sucks and it has an insane amount of mechanics and high skill cielling similar to that of a fighting game. The small tutorial is not enough to really show you how the game is like; to me it feels like a vehicle simulator mixed with a fighting game. The controls make sense but, you need to understand the 500 mechanics in the game, such as weapon switching, tackling, staggering, what weapons does what, custom parts, suit specific abilities, etc, etc. And there's alot of stats the game does not tell you such as suit recovery time after being toppled, or what each directional on a combo does, or how some suits have a melee priority (which basically means, can i hit this guy, or will i clash, or will he hit me). I LOVE the game because my love for Gundam made me learn it and I tend to play simulator games (which is akin to this in terms of complexity), but it does a extremely poor job at explaining it to new users, and some these decisions you found perplexing make sense once you look into the thick of it. I wish the servers were functional and more people would play it, but most people's first match is just being murdered being constantly staggered and ultimately uninstalling after 4 hours of matchmaking. I don't think it deserves to be the 8th worst game, but I think it has a lot of room for improvement.
Yeah, gbo2 is pretty great. I think the first few days of disaster is what condemned the game to be the 8th worst game on steam, even after things went better a few weeks later, I guess the damage was already done for some. But yeah, I also love gbo2
Nah the game is just that bad really. I played it for 60 hours during the first month. You could get suits that were just upgrades to some free suits in the gacha that would compete in the same cost like the Unit 4 and it's gacha only Bst variation, it was absolute pay2win garbage. The mechanics are fun when they worked, but so often the connection would get in the way there and some mechanics are just plain broken too, even in the tutorial I had trouble getting counters to work. Many mobile suits in the later costs are just there to feed people with lower level suits, all of those are also locked behind gacha, 0 attempts at balancing the higher level suits. There's 0 attempt at making the game good in the first place, the devs are too focused getting new suits out for the monthly gacha to balance any existing ones. And that's all without mentioning how hard it is to get into a match. I like to compare this game to world of tanks with the monetization and pay2win turned even further up, only difference was I could atleast play the game when I wanted to, didn't have to wait up to 2 hours for a single match. Then there's also the issue of being unable to play with friends if you aren't the same comp rank. What were they thinking with that honestly, I couldn't join my friend for a casual match bc their comp rank was too high for me. I got into gundam a few years ago and liked it so much that I watched most of the anime there is already, some even multiple times, but the game couldn't even hold me for a month.
@@De_kaid the game really isn't p2w, never spent a dime but I had a lot of fun and getting tokens is super easy; thought admittedly I avoided high costs since I enjoy early one year war suits more than the titular Gundams. I stuck to 500 and 300. but it sounds like you were having really bad connection issues. You can actually join if your comp rank is 2-3 difference and there's no limit on quick play; but if you can't connect to the room it'll give you the same stupid error you get for rank difference which is very infuriating. Regardless of anything else the game has the connection problems are really bad and it blows me away it was released like this after 3 network tests which were done a year before launch.
@@sanikku7359 getting tokens is super easy but that doesn't mean getting lucky in the gacha pulls is, most of the pulls will be garbage high level high cost suits anyways that you can't use, sticking to certain costs means you're locked out of the game until the matchmaking decides to give you maybe one lobby in your cost range, even then the balancing between suits is soooo bad. and no, we had confirmed it wasn't network errors when trying to connect for a quick play lobby, it had just worked until the friend I was playing with had ranked up, after that we couldn't play together even in quick play. even if it were like that it limits your options for maps you can play to 1 or maybe 2 and the map rotation takes hours
@@De_kaid But Bst isn't in the same cost as the default Unit 4, and for all costs except 700 you can just buy genuinely good suits from the shop. I will agree that high lvl suits are generally garbage for no reason other than to pad out the gacha.
Worst part of the gundam game is the shading texture on the male PC's booty promising a truly luscious badonkadonk ripe for a slapping. And then you pan the camera and it's like he put a piece of cardboard down his trousers.
Oh man, Battle Operation 2. I've never been into Gundam, but I have a friend who very much is. He enjoyed the game on console and seeing it was coming to Steam brought it up wanting to play. It was set to have a network test weekend so three of us had it installed and were waiting when the time arrived. We couldn't log in. We waited another hour. Couldn't log in. A few hours afterwards they put out a statement regarding technical difficulties. The network test never happened. I was not at all surprised a few months later when I scrolled by it and saw the review score.
UA-cam graciously recommended this video for me and OMG!! You're doing such an amazing work with the editing I had to triple check the view count to be sure I'm not tripping. You deserve so much more views for the quality of this. Keep the great work, I'm here to stay
This was a great video! I deeply appreciate the fact that you came at this video concept with a specific idea for it, but then your experience completely reshaped the idea and the message of the final video
10:17 Oh hey, that's my review right there. I made that review 17 hours into the game, and i currently have 226. Honestly? The game is still fucking awesome, and only gets so much more enjoyable the more practice you put in. It has a really steep learning curve, but so much depth and variety that it almost never gets boring. Matchmaking shits the bed sometimes but overall, it's great. Get a lan cable, get mudfish if you need to, and go play it.
I found Spacebase of 9 randomly when I was a kid, and got my dad to buy both of us copies on our steam accounts when the game was in alpha (it was the first alpha game I ever encountered and I had to ask my dad what 'alpha' meant). I had a lot of the same experiences as you. I personally loved the game (got ~40 hours of playtime before everything being too repetitive kicked my 11year old ass). My dad hated it so much he only ever played it a couple of times, and only when I needed help getting a colony running smoothly. Crucially, I never looked it up online, and he did. Thats the biggest factor in wether or not someone likes that game.
"I have never seen a game where swinging a sword requires you to recharge..." introducing Armored Core 6, one of the most highly acclaimed games of late
Re: Kinetic Void. I've known the dev. The story of him releasing it from steam greenlight to finished product was because he was making less money due to the steam greenlight changes. It caused profit to go down so he just decided to release it instead. As for dev work, all of the work was done by contractors who had little to no communication with each other as the owner funded the game via his job owning a games store and was more of an ideas guy. This caused a lot of issues with say, sizes of windows on stations compared to sizes of ships, and a lot of technical problems. They made a decent amount of money on it, way more than they should have, and the main guy cut and ran claiming the game being a success since it was profitable.
Daedelic (Who made gollum) is a very succesful studio with tons of great games under their belt. They got shut down because of poor management, not incompetence
RE: Prone and stabilizing at around 11:30 ... Giant robot is giant, but giant robot shoots equally giant boolets. Propelling equally giant boolets produces equally giant kickback, equally giant kickback sends giant robot aim off center! Must go prone.
as someone who's played the original console version of Gundam Battle Operation 2, I can say that the game can be very fun-but it doesn't explain itself well enough, how all the skills overlap, and only touches on some mechanics in passing for melee swings, some MS can do a 2 or 3-swing combo, which can sorta be mashed out-the downswing inflicts a hard knockdown, which a lot of the play revolves around, though the downside is it has massive recovery to punish a miss or to give opponents time to cover their getup the end lag on swings can also be canceled by tackling or boosting-and it's the boosting that opens up a lot of the speed, or whatever speed does exist in the game I think a lot of the negative reviews stemmed from how truly broken the matchmaking and netcode were on launch-the second beta had a lot of issues, and the first was completely called off
as for the gacha mechanics, they're not terrible-you're given a decent amount free, daily or in some promotions (golden week, the spring festival, the holidays, the anniversary of the launch)-I've put 3 dollars in over the course of like 4 years now the gacha isn't pay-to-win-esque either, since the devs try to maintain some balance-suits can and will get patched (regular buffs and nerfs happen), can only play within a cost range (so even if one suit is temporarily running amok, there are other tiers to play), and there is rating-based matchmaking to keep teams relatively even I do have some issues with the way rating is gained and lost, and the game comes with all the frustration of any team-based structure (teammates throwing, disconnecting, being ineffectual) but that comes with the territory
Honestly even if slightly outdated with the Overwatch 2 thing, it still applies even if you were to include that one as an honorable mention. These are games people CARED enough about to negatively review in the hopes that either the devs see it and fix it, or that their fellow consumers see it and choose to avoid caring and being let down like they were. Most truly useless and crappy games just get refunded or otherwise uninstalled after an hour and forgotten about, never to be reviewed because they didn't care enough to spend their time putting what they disliked into words.
lmao, watching that car flail around while pushing rocks into a pit while perfectly spelled words in italics with horrible grammar scrolled past the screen with sophisticated music was surreal
You make extremely high quality videos. I thought I saw 137k but you only have 13.7k subs? That's so abysmal to me. I hope you know that your videos are thoroughly enjoyable and I hope you keep it up.
Speaking of Gundam, the first RPG card game is from a spin off of Gundam called SD Gundam Knight Montagari. Yes, Gundam is responsible for Triple Triad. It blew my mind when I learned that.
9:52 "...when swinging a sword has to recharge..." (side glance at Secret of Mana) Though I suppose in SoM, you "can" swing, it just doesn't really do anything until it does recharge. I guess the Master Sword in Zelda BotW might qualify to some degree as having to wait for it to recharge before being able to swing it again.
13:10 " And It won't shut up " about that NPC is the best part of this video. I didn't even come close to laughing whole time... but that caught me offguard. cause it's true in some games and sometimes irl
Mobile Suit Gundam: Battle operation 2's low af review score wasnt just due to what you stated- when the game dropped on PC it was literally unplayable for the first week~ or so of release- which is why it had such horrible review scores. They also disabled clans which were an integral part of progressing in the game- due to cheaters injecting XP into them and giving themselves unlimited resources.
Yeah GBO2 can't have been horrible, the fact it got a port to PC in the first place is evidence enough. It still gets regular content updates adding new mechs, and I enjoyed it when I played on PS4. The issue I think is that the port was just poorly done, but it's otherwise a perfectly serviceable game, for a franchise, no a genre with precious few of those.
GBO2 is a okay game. i think he went into GBO2 expecting uncharted or *insert 3rd person shooter here* and got a real time yomi hussle. everything you do in gbo2 has to be deliberate and i quite like that part of it. i can get his dislike for it but again i feel that was more because of what he expected vs what he got.
For the Gundam title, Armored Core VI: Fires of Rubicon (rolls off the tongue, I know) actually has a somewhat similar concept, except it executes it significantly better. While there are a significant amount of reloads (the cooldowns you mention) on various actions, the game takes this opportunity to turn it into the gameplay loop by enhancing the movement capability. One moment you are chucking attacks at the enemy and getting them into a vulnerable state, the other you are dodging their incoming attacks until an opening is found. But the reason AC VI can even afford do this loop is because the gameplay is generally a lot faster (even if you have a heavy slow build). :)
Here a big overwatch since 2016... That stopped playing around 3 years ago. The awful controversies around the company, the few updates and balance patches, the unhealthy meta that was trying to please both casual and competitive fans but didnt please neither, the awful monetization of ow 2 with the excuse of making it free to play and the promises of a complete multiplayer pve mode with new abilities that has just been scrapped are all factors of the incredibly bad reviews it got on steam. I loved the game when it came out, it was genuinely the most fun I have had with a shooter and I really wanted it to be a fun and competitive game that would have years at the spotlight but the awful decisions of the team and all the shitty things on the company itself have made me, just like 99% of the playerbase, leave the game with a sense of disappointment. A sad story and a perfect example of a game company having gold in their hands and fumbling the bag.
BEFORE YOU LEAVE THAT COMMENT, this video was finished the day Overwatch 2 hit Steam. And surprisingly, even though it doesn't come up in the script, the reasoning behind Overwatch 2's current review score is pretty thoroughly answered by the psychology we delve into here. I compiled the list in this video on July 12th, 2023, so it is naturally very out of date. Even though this video was never intended to be a "bottom 10" list, if you're curious, the the current list is surprisingly similar (as of January 30, 2024):
10. Construction Machines 2014
9. Jurassic Island: The Dinosaur Zoo
8. Kinetic Void
7. Spacebase DF-9
6. CoD: Modern Warfare II
5. Malice
4. Flatout 3
3. Overwatch 2
2. Airport Simulator 2014
1. Superpower 3
Also, to add a correction: For a game to receive the Overwhelmingly Positive rating, it needs to have at least 500 reviews in total, 95% of which must be positive. Overwhelmingly Negative requires 500 reviews with at least 81% negative. Valve doesn't actually publish these numbers anywhere, so they had to be sleuthed out by the community. The information I was working with was a bit outdated.
wow
Camwing wants to KILL all blizzard fans????
Fwiw, as an OW fan, I wish you covered OW2
Was wondering if it would show up in the video what terrible timing
@@camwing Yeah thats pretty par for the course for those reviews
I did an internship at the company that made Flatout 3. They had around 4 unpaid interns for every employee, of which there were only 6. Despite the small team size, they worked on multiple games at the same time. Given the development process, the quality should be no surprise.
This explains so much
Fallout 3 wasn't actually that bad of a game though. You guys did a good job and deserve respect
@@KoxarUbanhe said flatout 3, not fallout 3. VERY different games.
@@329link nah, theyre basically the same game if you think about it...
@@329link spot the difference
There's terrible media, then there's "so bad it's good" media. And then there's the lost, forgotten art of "so bad it's good and then loops around to being bad again"
I think that’s what TV Tropes calls “so bad it’s horrible”.
Sonic 2006 vs Sonic Boom?
@@imagiguard💀
Starwars Christmas special
Alien 3
“I find it to be a decent simulation” as the construction worker spins around eternally is beautiful
Well, I've never worked at construction, so maybe that's what they do.
@@heisenbachofficial9437 Can vouch, they do that. Not because they are flailing, just because they are paid hourly.
@@heisenbachofficial9437 That's what they do when they're on strike.
@@Are_you_eyeballing_me
Oh that makes sense, I'll know to salute any construction workers i find rapidly spinning and hope they get the rights they deserve
I assume them screaming "oh god help me i can't stop spinning" is a strike chant?
my brother confirmed that is exactly what a day at the construction site looks like. 10/10.
12:05
I will NEVER understand WHY do some game companies force you to play a good chunk of the game before even being able to change your options.
This happens much more often than it should. "You just loaded the game for the first time? Here's a 20 minute tutorial/intro sequence before you can remap controls or change graphic settings" it makes me mad
this is likely due to janky code that breaks the game if you change the settings too early. Screams lack of planning before development
Yeah, this sucks. I started playing Red Dead Redemption during a bus trip recently and while I did have headphones the bus was noisy and I could not understand the spoken dialogue without cranking up the volume to potentially unsafe levels. I had to sit through the cutscene just so I could open the menu, turn on subtitles, restart the game and watch the opening cutscene again, this time with subtitles enabled, because thankfully configuration persists.
I can deal with graphics being set on average but I draw the line on controls. Games starting with immersion-breaking *now choose the way to control your camera* are good, and controls being changeable in options before start should be a no-brainer, but many screw this up.
@@KasumiRINAMy best guess is lazily hardcoding the tutorial messages with particular buttons instead of actually reading them from settings. So to avoid showing that and having inconsistencies, they just don't allow changing the buttons...
21:07 So this game is basically a 3D version of Oxygen Not Included. Which is currently sitting at 96% positive reviews. That just goes to show what they COULD HAVE DONE if they'd actually kept working at it.
They definitely could have done it, there is this game called "Space Haven" which look and feel pretty similar to Spacebase df-9 but with actual development and it currently sitting at 86% positive review.
I’ve heard something about this sort of effect before, where it’s much harder to get 1% scores than 0%, because in order to get 1%, you have to get 100 people riled up enough to care.
Which sort of explains why a lot of these games are on this list, they had potential and existing fans that got fucked over and were basically just sad they couldn't play what they were promised so they probably had a much higher percentage of the players reviewing.
freedon
@@pwrsocketgorman
@@flooku987yippeee
wrong comment reply oops
LMAO. That’s so funny about Gundam, because I feel like they were going for realism and didn’t think, “why do people like games?” I was watching a video recently with someone doing Gundam art and they complained, “they’re hard to draw in poses. they aren’t exactly mobile.” And no one caught the joke. I was gutted.
My very first Dwarf Fortress (after learning the controls by drowning my wards) ended in disaster with everyone starving and dehydrating despite having a huge stockpile. It was going so well, too well to be a first DF run in fact, as it completely fell apart after the first goblin siege. I had a fledgeling military that bloodied itself on those goblins, and came out unscathed. I rang the alarm, sent out my military, they bashed in some greenskin heads, and.... everyone stopped eating or doing any work at all.
Turns out you need to shut off the alarm.
10/10 best start to uncountabke hours
"DF-9" being space Dwarf Fortress made by Double Fine is actually a genius double entendre
@@SherrifOfNottingham2000 IQ move
"Losing is fun!"
I really thought this video was dragging and lacking in humour, but then the six intermittently spaced fart reverbs happened and I was blown away. Truly the greatest comeback I’ve seen within a UA-cam video.
Blown away, huh?
I am reading your comment while on the toilet at work and it made me laugh out loud
A
Can we get a timestamp on that
@@Ruemir007No
Wow, that's an interesting thought. The lowest rated things are the things that *both* attracted the most people *and* failed those people. The things that are *actually* the worst never get a look in and so just never get the chance to get low ratings. I guess that's true of a lot of things; the "worst food in the world" is still better than literal faeces on a plate. I guess that also explains the mantra "all publicity is good publicity", cos even being hated at least means you're rated.
"All publicity is good publicity" comes from two factors. If you hate a product, as long as you don't refund it for full price, the company makes money. Your hate-buy to leave a bad review still gives them your 20 bucks.
More generally, it's free advertising. In 3 years, you won't remember why Fallout 76 was so infamous on the Internet, just that it was. And look, Fallout 7666 is about to release. You've established a "connection" to the title, and that will last longer than why you remember it. As long as the drama doesn't sink the company, it's a net positive.
That saying only works up to a point. Eventually people are gonna hate you enough that they are just gonna ignore you completely or try to cancel you.
The food/poop analogy doesn't work because poop isn't food and therefor cannot be compared to bad food
@@titaniumgamer_10 Not Exactly, I mean look at the TV show Velma, Everyone hates it but for some reason they are getting a season two because how everyone wants to make fun of it. As it proves Cancel Culture honestly doesn't do jack shit
16:57 IMO people vastly underestimate the issues around 'accepting offers of help from the community'. First you have your 'mythical man-month' issues. Opening the project up to community involvement either means (a) open-sourcing it - with all the overheads and licencing issues that involves, or (b) selectively inviting in people from the community and spending the time and effort to familiarise them with your codebase and field questions on how various things work which takes time away from coding. When you're low on manhours and budget in the first place, taking time to ramp up new coders can be an expensive thing to afford - especially if those coders might just contribute a few hours of code then wander off.
Is implementing community features/fixes without familiarising them with the codebase not possible? I know that some fixes might be impossible with how the game is designed but a lot should be bound to hit
@@theblinkingbrownie4654Depends on the fix. Low-hanging fruit might be okay. More complex changes are likely to need some handholding.
Also with the second option there are various issues- EVE Online actually does this “invite fans onboard for suggestions and fixes” method and Fredrick Knudson mentioned in his documentary that not only are these players typically super fans so they don’t represent the opinion of an average player, they also often continue to play the game and use their privilege to their own personal gain (more an issue in an online game like EVE but it could also lead to leaks so they can gain clout and whatnot). This is also not to mention that having an outsider dabble in your code can be hard to manage at best and actively dangerous at worst. It’s like inviting someone to come behind the counter if you work at a convenience store, it’s oftentimes just not a good idea.
@@ozzi9816 More like inviting them behind the counter of a bakery IMO. They might have plenty of opinions on cake, but that doesn't mean they know how to bake and frost one good enough to sell to the rest of your customers. And who knows, they may just burn down your kitchen if left unsupervised.
Generally it's a horrible idea to accept any outside "help" on a project.
Gundam enjoyer here: In the Gundam shows there's usually a sentence at some point along the lines of "piloting a mobile suit is like flying a brick through space" and I could be wrong, but I think Battle Operation leaned into that heavily when designing the game. They're supposed to be heavy and unwieldly, which is a huge point of most of the shows. Gundams are not the same as mobile suits, and are usually considered to be highly advanced technology, either lost to time and found again later, or newly developed by some weapons manufacturer.
I think this is why people consider it to be a "good Gundam game", while I cant speak for the gameplay, the servers are terrible
Walking Gundam encyclopedia here. I love the heavy feeling of piloting an old MS. I really hated GBO because of how clunky/janky it felt rather than the slow pacing. That and I don't like the setting of mashing MS from multiple eras together lol
@@STIR-FRIED-SUBWAY-RAT nah I'm just a stickler for like war specific MS you know? Nothing wrong with how it is, it's just not my thing. I know there's also battles like that occasionally but I remember not wanting to wait for something like that to pop up.
The gameplay is genuinely great, almost every negative review is just from the terrible servers that haven’t been fixed despite the multiple play tests.
I have plenty of experience with classic anime/manga and a very rudimentary exposure to Gundam..think I watched a few episodes of seed when it was coming out.
At the risk of opening pandora's box...what's the diff between a Gundam and a mobile suit? I thought it was literally Mobile Suit Gundam.
@@fvb7I thought the same thing for a while as well. mobile suits are standard and mass produced. Gundams are usually a one of a kind piece of highly advanced technology.
For my example, it would be like if during WWI someone showed up with an M1 Abrams (or something more advanced).
Mobile suit Gundam 00 is about four Gundam pilots fighting against the entire rest of the whole world.
(Anyone feel free to add more, theres a ton of people here already that Iknow for a fact understand it better than myself)
That review of construction machines was written by an enlightened Buddhist monk. Untroubled. He knows what's important.
haha. Dora.
8:45 this bit is just so fucking funny for some reason, the 'he's okay!' followed by the guy in question being blown up which perfectly cuts on the scream is just fantastic. I've watched it like five times and I'm still laughing
You might like the classic "i seem to be wounded, but-" *grenade boom* half life meme
he's ok 💥💥💥💥💥💥💥💥💣💥💥💥
"I've never seen a game where a sword has to recharge." Minecraft post 1.9
The Master Sword from Breath of the Wild/Tears of the Kingdom would like a word with you.
I think it's Steve's arm that's recharging, not the sword.
@@shirrenthewanderer414 That too.
Slice n dice also has it
I commend your tenacity. Unfortunately, yeah, "so bad it's good"-type media is something that requires more luck in its stripes than a lot of things that are very, very good, because you need the right combination of the right things for any enjoy-ability to occur, and it generally happens on accident. Most bad things are just... bad. Or sad, in a lot of these cases. If "so bad it's good" was easy or common, we'd have a lot more creatives sitting around.
Great video as always!
So bad it’s good games can also be a lot harder then so bad it’s good movies or tv shows. The types of bugs need to not be game ruining in the right way, only two games I can think of pulling it off were Skyrim and maybe fnaf security breach, compared to games like cyberpunk, which was pretty hated for its bugs
I feel like most "So bad it's good" media usually start out as something the creators genuinely wanted to make good, except it stumbles somewhere due to lack of technical skill/resources/design sense. But the players can still feel the original heartfelt intent behind all the jank and awkwardness. Even if a work is ugly, it can still be enjoyable as long as the creator gives it a soul.
@@3clipse449 Note that the expectations are also different. Movies, TV, comics, and music need only to entertain. Its only bad if its boring or particularly offensive, but those are both subjective (and its own novelty, in the latter's case). A movie can't genuinely frustrate you by not playing well on your hardware. Games are uniquely interactive, and as such can uniquely be reviewed like a device or tool. "Uncomfortable to use properly", or "fails to work as advertised" being common among even the highest budget titles by the largest names in the industry. Cyberpunk was entertaining as a spectator, but I wouldn't want to be experiencing it first hand. Much like any disaster, its more fun to gawk at than participate.
A good example of so bad its good game is limbo of the lost where most of the fun is too see how many games they ripped off their assets from (the most bold rip off was they literally just took oblivion screenshot and put it in the when oblivion is still selling on shelves )
@@ArchSchizoit's also the attention span you gave i would argue because with bad movies you can just watch be done and enjoy the bullcrap they offer. But like you said because games are very interactive the bad aftertaste then linger more
I remember i played a lot of games where even if the movement is competent i just stopped due to the bland lvl design for example
12:00
Who on Earth had the villain audacity to lock the OPTIONS behind 30 MINUTES OF GAMEPLAY
the super villain
Git gud
I understand locking most options until the tutorial is done, but the options, which might include *accessibility options* being kept from the player is downright insane.
bro i realized it was undertale from when he said 51124 dollars i gotta touch grass dawg💀
I thought "this must be either Stardew Valley or Undertale" so when he said "with help of his friends" I went "it's totally Undertale"
💀💀💀 brah dawg naaahh💀💀💀video gaming from ohio
same 💀
for me it's the gamemaker part
@@gl4dius4pple75bro is literally gaming 😂😂 we got video games before gta 5 😝
I wish you would have covered Godus. That game has a really interesting history with how it was abandoned and how its development shifted hard.
Abandoned? Got me curious why I see updates on that game from the Play Store from as recent as September 2023
Hey, i remember playing, havent touched it or thought in for a while but this comment is encouraging me to look into whats happened to it
@@orangeleaf36 they didn't update anything lol
I remember having that on my phone 😭
@Evanlee93 Many apps have automatic 'updates' so that people think they are still relevent.
If you want to play funny bad games, which I do, you have to be very discerning. When you see a funny video about a bad game, it could very well just be that the creator sharing their suffering was amusing. There's a certain sense of when they're, perhaps secretly, enjoying themselves. These kinds of games are rare. Most bad games are not Rogue Warrior. Most bad games are Jurassic Island: The Dinosaur Zoo
And if you whant to play a very bad game you can play Overwatch 2
There’s a difference between bad and not fun and combining both makes a genuinely horrid title
so bad its good is a rare experience. pre patch yiik can do it, but with games its kinda hard to pull cause it has to not just be clumsy in story but has to have decent to good gameplay. i think the S.T.A.L.K.E.R series could be an contender. yah its the poster child of slav jank but its got a charm that is almost impossible to replicate. all in all so bad its good is far harder to pull off in gaming rather than books and movies/shows.
Edit: i think the worst thing a game or really any media is boring. Even trash like Jurassic Island: The Dinosaur Zoo is still an experience though absolutely shit.
Russian badger 101
this video killed my dog and usurped my fathers throne
Zoinks!
This video killed my father... And r**ed my mother
this is the most random thing I've seen this day so far
don't stop, thank you
@@aloe7794 it was a review showed in the video
@@RalseiGaming oh I see
I just hadn't watched the video yet and this was one of the first comments to pop up, thought it was funny
13:15 This is probably one of the most relatable feelings I have ever seen demonstrated, for years I have tried to explain to people why certain mildly annoying sounds chain into other ones in my mind that enrage me and become overwhelming. I have never felt like anyone else understood this feeling
Misophonia is a real disorder
It sounds like you might have Misophonia, I suggest you look it up and do some research about it.
Well darn, that certainly reads like what I feel, i always assumed it was just part of being autistic
Spacebase DF-9 was a nice attempt to redo dwarf fortress but in space. The issue is, they didn't realise how big dwarf fortress is.
1:25 if you've ever seen undertale's programming, you'll know that the game is coded INCREDIBLY sloppily. Like, hundreds of "if statements" in a single room sloppily, YET IT STILL WORKS.
You don't need good art, or a huge budget, or even good coding skills to make an amazing game. All you need is a cool story, and fun gameplay. That's all it takes to go from kickstarter to one of the greatest games of all time. Go make it.
I think you hit on a real piece of human psychology here where our enjoyment is extrinsically tied to our understanding, feelings, and expectations of any given experience.
Like if I don’t eat for 12 hours, pepperoni and anchovy pizza can be a drastically improved experience as I begin to expect pizza, feel hungrier (feel more like I want pizza), and then subsequently experience pizza.
It’s a fun line to walk, and to manage for friends and loved ones, when, in reality, regardless of the inputs, we all experience things differently.
Though some things are just objectively bad.
Inverse example, overexposure to concepts also radiates out and affects how they are perceived too. IE: Zombie games- Even if the game is good. The fact it's a zombie game evokes an initial "ugh" response as if you were on your third pizza at the pizza buffet.
I think that is also what makes people play frustratingly hard games. Yes, it's indeed frustratingly hard, but once it clicks and you know how to overcome a threshold it feels incredibly rewarding.
Excellent thread. Thank you all for sharing.
What are these so called objectively bad things?
@@scientificthesis I don't think "objectively" anything really exists when it comes to quality or taste, but there _are_ certain things that are low-quality enough, in enough different departments, to a high enough degree, with enough people agreeing about it in a universal (or near-universal) fashion, that they can be considered about as close to "objectively" bad as is possible. Video game examples would include Big Rigs Over the Road Racing or Ride to Hell Retribution, among many others.
That doesn't mean these products are _completely bad,_ or that _no one is capable of enjoying them_ (at the very least, the fact they're viewed as poorly as they are holds some amount of notability and value in itself, somewhat paradoxically); but it does mean that, in any rating system that concerns itself with video games, these would be near the bottom pretty much all of the time.
So, with the examples I picked, I think saying they're "objectively" bad as a shorthand - even if it's not technically *true* since any one person can find any excuse to defend or enjoy anything - can be considered accurate enough.
Your creativity in your videos is so refreshing. Anyone else would just make a boring list of "number 9... number 8... number 7..." but you somehow manage to weave in a narrative into the countdown and keep it interesting the whole way.
@TheRealCatof I am creativity in I am videos?
@TheRealCatofnope, your is right
I got O2Jam to work soon after it launched. The “game” is quite literally unplayable. Every song I tested either didn’t have any notes to press or had a million of them going at light speed. Not even joking, that’s the game. But it might be different on each region since I’ve also heard different weird experiences. It’s honestly impressive how it was released on that state.
At this point, just play Clone Hero.
That's the name of the original... 🤦
@@vorcanvorcan9032 You know what I mean
O2 Jam is the name of the original game. O2 Jam ONLINE is the one mentioned here and that one is a real fuck fest.
Hears the first reverb fart, doesnt smile at first. Thinks about it, tries not to smile. Second reverb fart. Does my best not to smile. Third: almost makes me crack. Fourth: missed it because typing. Fifth: nothim. And sixth: thought it was well timed with the slide closing.
Meanwhile, Oblivion and Skyrim want you to buy a game at full price on 12 different platforms and fix it yourself.
That Double Fine game bears an uncanny resemblance to, "Oxygen Not Included". Maybe Klei saw the potential in Tim's game and wanted to try it out for themselves
The thing about bad reviews, and this is true for just about any situation where reviews are relevant (restaurants, hotels, etc.): When someone has a good experience, they tell s couple people. When they have a bad experience, they tell EVERYBODY. On Steam, I think this means people will leave a bad review on a game they didn't like, but won't bother to leave a good review on a game they enjoyed.
My biggest criticism on this video is that there were not enough reverb fart sounds
Great coverage of Spacebase DF9, btw - I was a day one buyer for it, but this is how early access works; sometimes the game gets cancelled. That's the risk of EA.
I heard four while reading your comment only and continuing the video in the background. Would have been better if there were five.
I know he put them there as a joke about low effort comedy, but I'll be honest, I laughed uncontrollably at each one.
Honestly, call me a sourpuss, I’d say the exact opposite.
This comment made me chuckle
(9:49) "ive never seen a game in which swinging a sword has to recharge"
Minecraft joined the chat
13:10 "YOU WONT GET TIRED OF MY VOICE, WILL YOU?" Ahh character
Space base still hits hard after all these years. Double fine had put out the mediocre Massive Chalice and was branching out to try new things. Space base was super interesting and the development was going along nicely, I was there to play every update as it added something fun to the game. But then they released the game and gave us another one of their games as an "apology". it was one of their experimental titles that I never bothered with. It felt like an absolute kick in the nuts, came out of nowhere too.
Oh yeah, I absolutely understand the reception. Having no personal attachment to it, the disappointment is to be expected. The 3 hours I played were genuinely super enjoyable, but it did become pretty apparent near the end that the game wasn't even close to being finished. It really is a bummer.
check out a game called space haven
For someone who took the wagon at the end im still pissed off that this game isn't finished and pushed above the limit there iss omething special about it and even new games come and try to prey on this misfortune to attract people double fine are not only trash but also irresponsible .
As a kickstarter backer and negative reviewer of DF-9. That was the issue: The base gameplay loop was fun but you literally saw all there is to see in the game by the 3-5 hour mark
I think Massive Chalice was the last thing I ever backed on Kickstarter. I should've learnt my lesson after Firefall...
DAMMIT, STOP BEING SO UNDERRATED CAMWING :(
I'M TRYING
@@camwingtry try but dont cry , i am 100% you'll make it some day
HOLY SHIT I THOUGHT THIS WAS LIKE A BIG CHANNEL, I COMPLETELY MISSED THE SUBSCRIPTION AMOUNT WHEN CHECKING THE COMMENTS.
Stop being so underrated, camwing, seriously.
dewd, i promise ull make it big one day, dont give up! : D
@@camwingTRY HARDER! YOU ONLY HAVE 25 K'S! I CAN WRITE THAT OUT EASILY (KKKKKKKKKKKKKKKKKKKKKKKKK)
I think something to keep in mind as well is that people are not rating the quality of the game when they review it on steam, they are explaining why they do or do not recommend it. Steam does not have a 5 star rating system (for better or for worse), so you can't give a game a 3/5 and have it reflect on the store page directly. As such, the lowest "reviewed" games are really the least recommended games.
That definitely would've been a good addition to the intro. The simplicity of the thumbs up/down system Steam uses is one of the reasons so many people review games in the first place, since it doesn't really require a lot of thought, but it also doesn't provide a lot of detail. Most of the time, I think a negative Steam review carries a lot more weight than a positive one.
@@camwing Plus the number of meme reviews. The truly so-bad-it's-good games tend to have middling to positive reviews, because people give them "Thumbs up, literally perfect!" when the game is barely functional, the models are either ugly or ripped from the Unity store (or both), and so on
People always complain about old games that get support dropped, and always ask that instead of removing it from online stores, they could at least give the community the source code so they can keep playing it if someone wants to update and host. It's definitely more of an mmo problem, but it's definitely the case for many single player games too. And spacebase df-9 literally does what's the wet dream of so many gamers just wanting to play an old game, and even let the community update the official version. And they rate it 17%??
A big issue is also that most people aren't actually aware that it's happened or the actual meaning of having source code dropped.
The sad fact is most people meme about doom being on everything because source code releasing happens so little that it's easier to assume it didn't happen.
The reality is the actual worst games on Steam will never hit Overwhelmingly Negative or even Very Negative because they are so transparently bad that nobody buys them to review them.
The problem with most bad games is that no one cares enough for them to become the worst games of all time. Generally the worst games are the ones people actually cared about but where very disappointed by.
I'm just gonna say it, I don't get the gamemaker hate. Yeah it's a software used by highschoolers but as you show you can make good games using it. Personally I love the software, lets me prototype dumb game ideas really quickly and I can continue game making as a hobby without having to learn a new IDE, which I would hate to while working full time. But like you can look up 'best gamemaker games of 20XX' and you'll see a lot of high quality games.
I think it's just because it's very approachable. Basically anybody can use it, which means people can very easily make some very bad games, so a huge percentage of the worst games on itch.io are built with GameMaker. Unity has a pretty similar reputation, but most of the best indie games ever made are in cheap or free engines. It's not about the tools, it's the way they're used.
@@camwing 100% this, Unity gets the same treatment, honestly the only reason I don't hate Unity is because it was the source of some really low quality but fun indie games from my childhood.
As someone who has used Gamemaker for almost two years now - it's just good software. If youre a solo dev and don't care about 3D it's the exact right place to be in or at the very least to start in. It's approachable, it offers you a metric shit ton of tools and approaches to every design problem and it has a wonderfully well-maintained wiki. Also it's still regularly updated. 10/10 would recommend. (Also Undertale, Hotline Miami and Katana ZERO were all made in Gamemaker, which is argument enough for me)
@@americantoastman7296 I believe Spooky's Jumpscare Mansion was originally released on it as well, using the Doom style of fake 3D.
fuckin Hyper Light Drifter (if I'm not mistaken), Nuclear Throne, FIGHT KNIGHT were made on it, Gamemaker doesn't deserve the reputation
This is oddly high production value, keep it up my guy, I’m positive you’ll make it big
comes with no pumping videos out in a short span but yea i can tell or hope for growth his videos has quality!
@@M4TTYNHe's gained 15k subs in the last month so I'd say he's well on his way
comma abuse: small IQ
@@alysdexia silence pseudo intellectual
@@birdup1_2 exactly you, who withheld a needed comma
6:00 the guy tried having his sentences not reference the subject when he shouldve, should work shouldnt it? but in this sentence it doesnt along with theirs. as a native u gotta fill in those blanks for it to make sense. similar to how i used 'it'
Hi! Another Gundam Enjoyer chiming in. I found Battle Operation 2 to be really fun... on the PS4, and when it first came out and it was loaded with people.
It's definitely an aquired taste. The slow speeds are intentional as it was originally made to feel like a more "realistic" combat game, as realistic as 18-meter-tall mecha can get. As you said, the movements and choices you made in game had to be deliberate.
My problem was that in the beginning, you were largely limited to "grunt" mechs. The kinda stuff that would get wiped out instantly by a protagonist/antagonist. Basically, you were a soldier in a war movie. But... then came options to buy the protagonist/amtagonist mecha. For money, of course.
So, the game shifted to everyone trying to get this season's latest OP mecha and anyone who liked grunts (like me) were left in the dust.
It's like if you had a game revolving around Colonial Marines and every month they released a playable Predator variant. Why even bother with the marines?
Wasn't O2jam also the game with a 14€ “battlepass” for songs that wasn't the expected 14€ a month and instead 14€ a day
That Simulator font is originally from Microsoft Flight Simulator. I remember my grandad played MFS 2002 way back when. Fun times. And, oh yes, subscribed.
12:45 unspoken rule of gaming #1.4: always check for UIs in the 4 screen corners
27:33 I like how your only backer stole a dollar from you
1:13 the SECOND you showed that silhouette i IMMEDIATELY knew that was Toby Fox
Its the picture where hes wearing the Ice-ee head
And this made me realize immediately that i need professional help
Thank you for the reverbed fart sound effects. It was starting to feel a little dry in the jokes department but the 6 farts really did wet it up.
“The 6 farts really did wet it up” brand new sentence
that second fart sound made me pause the video for a solid 2 minutes cause i couldnt compose myself from laughing. Absolutely flawless joke executed to perfection
I remember the hype around Kinetic Void. Ironically, No Man's Sky managed to fix itself up into a suitable replacement in my mind.
Many shoot for the moon in terms of scoop then realize they shoot for way more than they can actually implement into said project. glad no mans sky made up for the release blunder but sad it's too common place along with the gross pre order bonus tactic oddly still around for beta access to boost sales for what might be a rocky day 1 launch.
@@M4TTYN The thing with No Man's Sky is that it lost 6-18 months of progress due to a flood AND were forced to release an entire year early to appease Sony, it basically was forced into an "early access " release by Sony without being labeled as such. Once it was released they stopped doing the marketing Sony wanted and finished making their game. I never say that Hello Games "blundered" the release, because Sony is the one that did that, I'm just happy they finished making their game and are now happily continuing to work on it with a lively community behind them.
@@SherrifOfNottingham ill say hello games got shafted but it's also partly their fault creating the hype train. tho i respect them for sticking with it and making it what they promised and more. any other dev would have put out a patch or three then jump ship.
@@DrbeattlesMy point is that looking at releases like Fallout 76 or Cyberpunk 2077 (Or in this case Kinetic Void) and trying to compare them is a flawed approach. NMS was the exception because of the cursed situation it had during its development. Proving that Sony cared too much about bottom line and not enough about making the game good.
They kept at it because they were intending to develop the game for that long, they're keeping going because they're getting sales of the game when they update it. Looking at any other game like it's doing anything similar is grossly misunderstanding what happened.
@@SherrifOfNottingham This just isn’t true. Sony did not force them to release. Hello Games released it early because they were running out of money (which was out of their own pockets since they turned down any financial backing from Sony). Also they didn’t lose any data from the flood. They lost concept art and hardware and obviously had to deal with damages to the office but the core game was fully intact.
Ok crazy coicidence, but at 28:18 you mention the dates for when you were checking the steam page for data. July 12 is my birthday and August 11 is my wifes birthday, AND we married in 2023. Blew my mind haha. Anyways great vid, super excited to see more
I am listening to your video while painting a Gundam, I wasn't expecting a mention of a Gundam game, but I wasn't surprised when one appeared.
Makes me wonder if the devs of oxygen not included were inspired by space base of 9 but never talked about it because, “inspired by one of the worst games on steam” doesn’t help sell your product.
i liked the video a lot, but if you could add reverb fart to all future videos intermittently I think that would be an improvement
Kinetic Void still hurts me to this day. I remember finding that game back in 2013 saw the flaws but loved the potential it had, just to come back 3 years later to a completely different game that took out the more interesting aspects to bad ship building and an even emptier space to travel. It'll always make me frown whenever I see it in my steam library.
Instant subscribe 3 minutes in, it’s so refreshing to see a video that goes this in depth (into literally anything) these days when all I usually get recommended are click baity bullshit based on a tutorial I looked up 6 months ago. Like I said I’m only 3 minutes in but I appreciate the thorough explanation of how the ratings work and I don’t even use steam, but I am interested in everything there is to know about video games and this is normally the kind of stuff I’d have to google while watching, but you’re answering any questions before I even think them. Anyway this is just my overly caffeinated way of saying keep it up man, great job.
Ok 6 minutes in now, and I’m cracking up, this video is a masterpiece. “Like a bat out of……he heecck” (don’t worry I’m not going to do an insane live comment thread every few minutes as I’m watching) I’m just so tickled and delighted to be served this wonderful content out of what is usually a steaming pile of garbage. I love the wit on display here, and wish we could be real life friends.
The main issue about Mobile Suit Gundam : Battle Operation 2 is just that the servers weren't ready for 20k players at once, when they did their beta tests with at max 5k players, and had some network issue already then. That's where most of the bad reviews come from. After that it's just that it is sometimes hard to get a game given the roughly 2k daily players, so depending on the hour, you might not get a game. Or you'll get one a bit too far from you, and the lag will be an issue (although I have rarely had this issue)
Other than that, the game is, in my opinion, pretty much the "best" Gundam game if you like the UC, and you want your 18m tall robot to move like an 18m tall robot. The movements have a weight, unlike most games you get otherwise, which are essentially playing like a DBZ-Budokai Tenkaichi game (and don't come out on PC, screwn you Bandai), or it is SD Gundam... Which SD Gundam is not what most people who like Gundam want from a Gundam game.
I will say however, it does favor doing a little bit of Pay 2 Win (then again, free to play), because higher tier mobile suits tend to have more weapons, which in turn means you can swap between your weapons while your other weapons reload.
I liked that Gundam game :(. Hopefully they do literally ANYTHING about the servers. Even after all this time.
As for battle operation 2, I love the game. I have 366 hours ATM of writing this. The monetization isn't bad but the network sucks and it has an insane amount of mechanics and high skill cielling similar to that of a fighting game. The small tutorial is not enough to really show you how the game is like; to me it feels like a vehicle simulator mixed with a fighting game. The controls make sense but, you need to understand the 500 mechanics in the game, such as weapon switching, tackling, staggering, what weapons does what, custom parts, suit specific abilities, etc, etc. And there's alot of stats the game does not tell you such as suit recovery time after being toppled, or what each directional on a combo does, or how some suits have a melee priority (which basically means, can i hit this guy, or will i clash, or will he hit me).
I LOVE the game because my love for Gundam made me learn it and I tend to play simulator games (which is akin to this in terms of complexity), but it does a extremely poor job at explaining it to new users, and some these decisions you found perplexing make sense once you look into the thick of it. I wish the servers were functional and more people would play it, but most people's first match is just being murdered being constantly staggered and ultimately uninstalling after 4 hours of matchmaking.
I don't think it deserves to be the 8th worst game, but I think it has a lot of room for improvement.
Yeah, gbo2 is pretty great.
I think the first few days of disaster is what condemned the game to be the 8th worst game on steam, even after things went better a few weeks later, I guess the damage was already done for some.
But yeah, I also love gbo2
Nah the game is just that bad really. I played it for 60 hours during the first month. You could get suits that were just upgrades to some free suits in the gacha that would compete in the same cost like the Unit 4 and it's gacha only Bst variation, it was absolute pay2win garbage. The mechanics are fun when they worked, but so often the connection would get in the way there and some mechanics are just plain broken too, even in the tutorial I had trouble getting counters to work. Many mobile suits in the later costs are just there to feed people with lower level suits, all of those are also locked behind gacha, 0 attempts at balancing the higher level suits. There's 0 attempt at making the game good in the first place, the devs are too focused getting new suits out for the monthly gacha to balance any existing ones.
And that's all without mentioning how hard it is to get into a match. I like to compare this game to world of tanks with the monetization and pay2win turned even further up, only difference was I could atleast play the game when I wanted to, didn't have to wait up to 2 hours for a single match. Then there's also the issue of being unable to play with friends if you aren't the same comp rank. What were they thinking with that honestly, I couldn't join my friend for a casual match bc their comp rank was too high for me.
I got into gundam a few years ago and liked it so much that I watched most of the anime there is already, some even multiple times, but the game couldn't even hold me for a month.
@@De_kaid the game really isn't p2w, never spent a dime but I had a lot of fun and getting tokens is super easy; thought admittedly I avoided high costs since I enjoy early one year war suits more than the titular Gundams. I stuck to 500 and 300. but it sounds like you were having really bad connection issues. You can actually join if your comp rank is 2-3 difference and there's no limit on quick play; but if you can't connect to the room it'll give you the same stupid error you get for rank difference which is very infuriating. Regardless of anything else the game has the connection problems are really bad and it blows me away it was released like this after 3 network tests which were done a year before launch.
@@sanikku7359 getting tokens is super easy but that doesn't mean getting lucky in the gacha pulls is, most of the pulls will be garbage high level high cost suits anyways that you can't use, sticking to certain costs means you're locked out of the game until the matchmaking decides to give you maybe one lobby in your cost range, even then the balancing between suits is soooo bad.
and no, we had confirmed it wasn't network errors when trying to connect for a quick play lobby, it had just worked until the friend I was playing with had ranked up, after that we couldn't play together even in quick play. even if it were like that it limits your options for maps you can play to 1 or maybe 2 and the map rotation takes hours
@@De_kaid But Bst isn't in the same cost as the default Unit 4, and for all costs except 700 you can just buy genuinely good suits from the shop. I will agree that high lvl suits are generally garbage for no reason other than to pad out the gacha.
Worst part of the gundam game is the shading texture on the male PC's booty promising a truly luscious badonkadonk ripe for a slapping. And then you pan the camera and it's like he put a piece of cardboard down his trousers.
25:57 Microsoft Flight Simulator has been using that font since the '90s. That's definitely not just the "Farming Simulator font".
Oh man, Battle Operation 2. I've never been into Gundam, but I have a friend who very much is. He enjoyed the game on console and seeing it was coming to Steam brought it up wanting to play. It was set to have a network test weekend so three of us had it installed and were waiting when the time arrived. We couldn't log in. We waited another hour. Couldn't log in. A few hours afterwards they put out a statement regarding technical difficulties. The network test never happened. I was not at all surprised a few months later when I scrolled by it and saw the review score.
Idk why but this Raid "sponsorship" might be the funniest joke on UA-cam for me.
UA-cam graciously recommended this video for me and OMG!! You're doing such an amazing work with the editing I had to triple check the view count to be sure I'm not tripping. You deserve so much more views for the quality of this. Keep the great work, I'm here to stay
Of course I have to check the description afterwards and see there's 2 editors. Good job to the both of you then ahahah
This was a great video! I deeply appreciate the fact that you came at this video concept with a specific idea for it, but then your experience completely reshaped the idea and the message of the final video
I’m surprised overwatch 2 isn’t on here, they have overwhelmingly negative with over 10k reviews
8:17 my hand was hovering right over the skip button only to hear you were kidding.
Truly, I've been had
One of the best video essays I've seen in a while. This channel should definitely receive more recognition.
What unfortunate timing with OW2 coming out on steam. Lol.
10:17 Oh hey, that's my review right there.
I made that review 17 hours into the game, and i currently have 226. Honestly? The game is still fucking awesome, and only gets so much more enjoyable the more practice you put in. It has a really steep learning curve, but so much depth and variety that it almost never gets boring. Matchmaking shits the bed sometimes but overall, it's great. Get a lan cable, get mudfish if you need to, and go play it.
Plesee make space bade viral again this games ha source code so community can make amazing content 😊😊😊😊
ABSOLUTELY INCREDIBLE VIDEO!!!! Really great stuff man!! Everyone who worked on this did an absolute fanTASTIC job!!!
24:17 i want to play a horror game that plays it completely straight except for Hanna Barbera sound effects now. Maybe a mod for Outlast or something
I found Spacebase of 9 randomly when I was a kid, and got my dad to buy both of us copies on our steam accounts when the game was in alpha (it was the first alpha game I ever encountered and I had to ask my dad what 'alpha' meant). I had a lot of the same experiences as you. I personally loved the game (got ~40 hours of playtime before everything being too repetitive kicked my 11year old ass). My dad hated it so much he only ever played it a couple of times, and only when I needed help getting a colony running smoothly. Crucially, I never looked it up online, and he did. Thats the biggest factor in wether or not someone likes that game.
Or maybe it's because you were a child, basically playing a demo without realising it.
"I have never seen a game where swinging a sword requires you to recharge..."
introducing Armored Core 6, one of the most highly acclaimed games of late
"Some people create bad games, some rate them negatively, others make them into meme any% speedruns."
- Michael Jordan
8:43
OK so basically
All Gundam and mecha anime are about cool robots fighting in really bad wars.
"Never played a game where swinging a sword requires you to recharge."
Let me introduce you to Morrowond...
Re: Kinetic Void. I've known the dev. The story of him releasing it from steam greenlight to finished product was because he was making less money due to the steam greenlight changes. It caused profit to go down so he just decided to release it instead. As for dev work, all of the work was done by contractors who had little to no communication with each other as the owner funded the game via his job owning a games store and was more of an ideas guy. This caused a lot of issues with say, sizes of windows on stations compared to sizes of ships, and a lot of technical problems.
They made a decent amount of money on it, way more than they should have, and the main guy cut and ran claiming the game being a success since it was profitable.
Daedelic (Who made gollum) is a very succesful studio with tons of great games under their belt. They got shut down because of poor management, not incompetence
I laughed out loud and cried on the inside. Really a roller coaster (or dino island?) of emotions.
"I have never seen a game in which swinging a sword has to be recharged" MY FELLOW HUMAN BEING UNDER THE SKY, YOU JUST SHOWED MINECRAFT.
You can spam click in Minecraft if you want, it just does less DPS
RE: Prone and stabilizing at around 11:30 ... Giant robot is giant, but giant robot shoots equally giant boolets. Propelling equally giant boolets produces equally giant kickback, equally giant kickback sends giant robot aim off center! Must go prone.
as someone who's played the original console version of Gundam Battle Operation 2, I can say that the game can be very fun-but it doesn't explain itself well enough, how all the skills overlap, and only touches on some mechanics in passing
for melee swings, some MS can do a 2 or 3-swing combo, which can sorta be mashed out-the downswing inflicts a hard knockdown, which a lot of the play revolves around, though the downside is it has massive recovery to punish a miss or to give opponents time to cover their getup
the end lag on swings can also be canceled by tackling or boosting-and it's the boosting that opens up a lot of the speed, or whatever speed does exist in the game
I think a lot of the negative reviews stemmed from how truly broken the matchmaking and netcode were on launch-the second beta had a lot of issues, and the first was completely called off
as for the gacha mechanics, they're not terrible-you're given a decent amount free, daily or in some promotions (golden week, the spring festival, the holidays, the anniversary of the launch)-I've put 3 dollars in over the course of like 4 years now
the gacha isn't pay-to-win-esque either, since the devs try to maintain some balance-suits can and will get patched (regular buffs and nerfs happen), can only play within a cost range (so even if one suit is temporarily running amok, there are other tiers to play), and there is rating-based matchmaking to keep teams relatively even
I do have some issues with the way rating is gained and lost, and the game comes with all the frustration of any team-based structure (teammates throwing, disconnecting, being ineffectual) but that comes with the territory
This was a way better told story than I was expecting going into this. Great video!
Honestly even if slightly outdated with the Overwatch 2 thing, it still applies even if you were to include that one as an honorable mention.
These are games people CARED enough about to negatively review in the hopes that either the devs see it and fix it, or that their fellow consumers see it and choose to avoid caring and being let down like they were.
Most truly useless and crappy games just get refunded or otherwise uninstalled after an hour and forgotten about, never to be reviewed because they didn't care enough to spend their time putting what they disliked into words.
"I've never seen a game in which swinging a sword has to recharge."
*cries in King's Field*
lmao, watching that car flail around while pushing rocks into a pit while perfectly spelled words in italics with horrible grammar scrolled past the screen with sophisticated music was surreal
You make extremely high quality videos. I thought I saw 137k but you only have 13.7k subs? That's so abysmal to me. I hope you know that your videos are thoroughly enjoyable and I hope you keep it up.
subs doubled since your comment
Speaking of Gundam, the first RPG card game is from a spin off of Gundam called SD Gundam Knight Montagari. Yes, Gundam is responsible for Triple Triad. It blew my mind when I learned that.
5:35 just say hell goddammit. Oh wait, UA-cam monetization sucks
9:52 "...when swinging a sword has to recharge..." (side glance at Secret of Mana)
Though I suppose in SoM, you "can" swing, it just doesn't really do anything until it does recharge.
I guess the Master Sword in Zelda BotW might qualify to some degree as having to wait for it to recharge before being able to swing it again.
13:10 " And It won't shut up " about that NPC is the best part of this video. I didn't even come close to laughing whole time... but that caught me offguard. cause it's true in some games and sometimes irl
Underrated youtuber. Keep this up and you will definitely grow.
Mobile Suit Gundam: Battle operation 2's low af review score wasnt just due to what you stated- when the game dropped on PC it was literally unplayable for the first week~ or so of release- which is why it had such horrible review scores.
They also disabled clans which were an integral part of progressing in the game- due to cheaters injecting XP into them and giving themselves unlimited resources.
Yeah GBO2 can't have been horrible, the fact it got a port to PC in the first place is evidence enough. It still gets regular content updates adding new mechs, and I enjoyed it when I played on PS4. The issue I think is that the port was just poorly done, but it's otherwise a perfectly serviceable game, for a franchise, no a genre with precious few of those.
GBO2 is a okay game. i think he went into GBO2 expecting uncharted or *insert 3rd person shooter here* and got a real time yomi hussle. everything you do in gbo2 has to be deliberate and i quite like that part of it. i can get his dislike for it but again i feel that was more because of what he expected vs what he got.
For the Gundam title, Armored Core VI: Fires of Rubicon (rolls off the tongue, I know) actually has a somewhat similar concept, except it executes it significantly better.
While there are a significant amount of reloads (the cooldowns you mention) on various actions, the game takes this opportunity to turn it into the gameplay loop by enhancing the movement capability. One moment you are chucking attacks at the enemy and getting them into a vulnerable state, the other you are dodging their incoming attacks until an opening is found.
But the reason AC VI can even afford do this loop is because the gameplay is generally a lot faster (even if you have a heavy slow build). :)
Here a big overwatch since 2016... That stopped playing around 3 years ago. The awful controversies around the company, the few updates and balance patches, the unhealthy meta that was trying to please both casual and competitive fans but didnt please neither, the awful monetization of ow 2 with the excuse of making it free to play and the promises of a complete multiplayer pve mode with new abilities that has just been scrapped are all factors of the incredibly bad reviews it got on steam. I loved the game when it came out, it was genuinely the most fun I have had with a shooter and I really wanted it to be a fun and competitive game that would have years at the spotlight but the awful decisions of the team and all the shitty things on the company itself have made me, just like 99% of the playerbase, leave the game with a sense of disappointment. A sad story and a perfect example of a game company having gold in their hands and fumbling the bag.