I Played Satisfactory’s HARDEST Mod - it Drove Me Insane.
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- Опубліковано 21 сер 2024
- I Played Satisfactory’s HARDEST Mod - it Drove Me Insane.
Satisfactory gameplay today playing the most difficult mod ever made for the game: Satisfactory PLUS! You'll understand why it's the hardest mod, but I thought I'd see how far I could get in 24 hours. Needless to say, I was not ready for what was in store.
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#imkibitz #satisfactory
Would actually like to see this mod continues just to see how much further another 24 hours could get him. Also, I love the complexity, but I definitely do not envy Kibitz right now. The creator really does seem to have an... unhealthy liking for screws.
I would say @ImKibitz has a screw loose, sadly missed opportunity for that train left the station a long time ago.
@@Maxstratus2002 making jokes like that would really screw with him
@@matt69nice aye now we just need to find a screwdriver and we are set.
I think @ImKibitz next challenge should be to beat the game without ever building a foundation/wall/splitter/merger.
That would really drive him insane.
Just started this mod. Very early in Tier 2, maybe 3 hours in. It's not the screws. It's the 5 different ores/base materials I need to manage and the fact that processing requires so many steps. It seems a lot more realistic, but I'm tempted to abandon it already. I feel like the only reason I'm not is that I'll be REALLY good at logistics for playing 1.0 on Vanilla.
Satisfactory + in one statement "Oh, so you build this entire factory for more than 20 hours, so here is a recipe that makes your entire factory absolutely useless an inneficient"
It makes sense to do in Factorio, because like. Construction bots. And Factorio simply has more convenience when building things. Ripping down and rebuilding your ore processing is totally fine, after you've got bots!
In Satisfactory? Hell no. Satisfactory's building is so tedious that it becomes grindy. Redoing it? Torture.
thats essentially just gregtech modpacks
@@manoflead643use our adv blueprints for factory and setting things up become way more ez. It's up to you to decide and redoing smth. I personally just use our huge blueprints build it once an assemble it where I want
literally gregtech lite
@manoflead643 being able to mass-dismantle and filter deconstruction helps, but yeah, still a pain.
I love how this is basically Factorio's Angels Refining mod adapted for Satisfactory. Saphirite, Stiratite, Crotinnium, Jivolite, Rubyte, and Bobmonium.
Same thought, I think the idea was to port it from the 2D ish factory game to the 3D factory game. Thus giving you more freedom of creativity in factory design.
@@thomasmiller158 I'm definitely not complaining, the angel and bob packs are easily my fav mods on there. Cool to see them brought into Satisfactory. c:
Same bro
Jivolite? Bobmonium?? Crotinnum??? I didnt get this far into SF+ can you please explain wth that is?
Im getting seablock flashbacks
Vanilla Satisfactory Kibitz 15 hours in: "Ya so I'm refining uranium for my highly advanced nuclear power plants"
This mod Kibitz 15 hours in: "Ya so I'm burnin' leaves"
Heh with the bio water in the plus mod you can still burn biofuel at 100 hours in.
@@petergraphix6740 My epiphany with SF+ was when I realized that the Cooler can turn Steam exhaust from turbines back into Water.
It allows for more Turbines per Water you initially have, but your production now has a loop that can cause a race condition of sorts.
Here it is, the Unnecessary Realism mod.
Edit: Oh hey, it's a midway point between Bob's mods and Angel's mods from Factorio! Nice!
Yeah i started watching and said to myself "Wouldn't this be fun if it was Bob's and Angel's?"
Then he said 'stiratite' and I felt pain in my soul.
I am sure someone is already working on pY for satisfactory 😅
@@m0rjjj666 I don't think the map is big enough for pY. You'd have to pave the whole thing in multi-stories to do it.
@@stephenbryant6536 pY burned me out so fucking bad lmfao. Its been over a year and it still hurts to talk about it XD
@@stephenbryant6536I have spared my self THAT pain. But in favor of suffing spaghetti base 2 and 3 because of space exploration. But even I fucking know of the convoluted MESS that is those monsters. *I FEAR THEM WITH AS MUCH OF MY SOUL AS I HATE GOD AND HIS JOKES!*
As an engineer: The screws are actually very accurate. In the real world there are companies like McMaster-Carr and Fastenal that deal HEAVILY in all of the various kinds of fasteners you need to build literally anything. Look around whatever room you're in right now and count all the screws, nails, bolts, etc, in the furniture, in the building frame, etc. Even your clothes. The seams of your clothes are fastened by thread, plus the usual buttons and zippers. Fastening things is such a big deal that this mod could have easily had 20 different types of fastener to worry about.
That sounds like an amazing idea. I hope the modders add a "feature" like this
I guess thank god they didn't go too deep in the screw game... * LTT screwdriver heads.jpg *
Thing is though, that's dealing with _our_ level of technology.
The way I envision Satisfactory is that the building gun you have functions literally as shown. You designate an area, and it simply fabricates it from the materials you have stored.
The reason you don't need screws for many things are due to how the building gun simply fabricates the machine with components fused together completely. It's fine to fabricate things fully fused, since there's not really a need to un-screw things when you can just push a button and the whole machine is broken into its constituent parts.
It's not a perfect explanation but I figure it's at least something.
@@Cellidor There are screws in the original game though..
@@nerfzinet I know, that's why it's not a perfect explanation.
ImKibitz turns to us fellow factory gamers and says, "This game is beyond any of you. Fly!"
One screw to rule them all.
as a factorio player im having flashbacks to seablock and my one attempt at nullius
Nullius? Interesting
This was my thought, I was really feeling the seablock vibe here.
Actually kinda makes me want to try this, seablock died for me because I'm really bad at circuits and logic stuff but that stuff is all mostly absent in Satisfactory.
Bobs and angels :D
This activated my PTSD too
f same 😂
Fun fact. The ratio of the biomass and the leaves is just right if you split it of 3 ways with a normal spliter 2 will always be leaves and the other 1 will always be the biomass they will never mix. Reason is it outputs 2 leaves and 1 biomass on every output hope that helps if you dont want to rush for smart spliters.
now get ready for wood
and mixing the biomass product from both wood and leaves together for more efficient biofuel
i greatly recommend making a diagram of the process first, because im doing the diagram atm and istg its PAINFUL getting all inputs and outputs to match
This is true... unless your Conditioner backs up. If it does, the Leaves will all exit first, which will explode this approach.
Smart Splitters are not that hard to get to in the mod, actually, and I would definitely recommend using them with the Biowater.
yay more Kibs Satisfactory vids. Countdown to 1.0!
What OP said.
yeah love to see that!
The final countdown
Huge tip - go hunting hard drives... there is an Alt : Compacted Biomass recipe that will REALLY help!
So basicly stop the fucking factory. Go explore till he busts.
Calm down he’s giving a suggestion
@@lechking941until he busts is crazy 💀💀💀
@@aperson-qn8xn Thank you . While there are not as many alts in SF+ as the base game, the Compacted Biomass is a really good one for the early game. It adds a step after Solid Biomass but increases the energy density. This allows you to feed about twice as many Boilers as before.
@@lechking941 That's true for the base game as well, there are quite a lot of good recipes early on that you can get, and the earlier you try to fish for them, the easier time you'll have getting them, since high tier recipes won't get mixed in the pool.
Cheap silica and any screw recipe come to mind.
GregTech New Horizons: Am I a joke to you?
GTNH players when anyone says "hard"
That mod is so hard that my PC refuwed to even load the textures properly
Hey, they added for satisfactory that mod is for Minecraft only
As a solo GTNH player, this video made me harder than Hisoka looking at small children.
finally GT:NH related comment.
Please play more of this mod! It looks really cool and great to play before 1.0!
I love SF+ so much. There were so many things I tried to hold myself to in base Satisfactory. I tried to avoid destroying the wildlife! I tried building sky factories to avoid working around the landscape! I tried to avoid spaghetti! I tried to avoid tearing down what I had. SF+ *laughs* at my attempts to control the narrative. It made me a better builder by forcing me to be a worse builder.
I really appreciate how kibs slowl...quickly descended into madness. I really hope you continue this and dive into the wide world of power slug farming. It's a treat and a joy.
Seriously tho the SF+ folks are right dead smack in the middle of an entire rebalance of EVERYTHING and I recommend waiting until they are done to dive in on this one.
This belongs in the "I played this so you don't have to" category XD. You're a warrior Kibz :P
made me rather want to play it
Satisfactory Devs: "We are just gonna hand wave the need for screws in constructing things."
Mod Maker: "...And I took that personally."
It's crazy that satisfactory development use building from the mod in the trailer on Satisfactory 1.0 .
To be fair! Some of it could be case made/welded
@@iluxius8216 Yeah, it's possible.
this video makes my NORMAL satisfactory playthrough look like a first timers playthrough and now for some god forbidden reason my addiction to satisfactory returns
We are all adicted to mind blowing satisfactory difficulty 😅
Exactly. I sunk hundreds of hours into Satisfactory. I stopped playing about 4 months ago. I had no intention of playing it until 1.0. After seeing this video, I want to play it again with this mod. Actually, I am going play it tonight. Today is Friday, I have no plans tonight, and my gf left me. Why not punish myself even more?
@@sullyd.225 don't give up bro, more and more automatization
@@paxlo_0546 For sure! I am very excited to play tonight! Just me, the PC, and a six pack of Guinness.
Wow, those modular stack able buildings (heater + boiler) are really neat! I hope CSS is taking notes for future DLC's. Loved this episode Kibz, I'd love to see more of this mod.
You can get those without all the other extra complexity, those and the automated biomass burners are from a mod called Refined Power, just one of many mods combined to make SF+
@@jamesfogel7998awesome thanks
For those wondering where Kibitz has been. He not long returned from his road trip across Canada. Lack of notification was due to privacy / security (Which makes sense). He streamed this explanation along with some Timberborne and Satisfactory, so perhaps expect a video soon on the channel
This is a lot like Bob's Mods from Factorio. As soon as you said Is stiratite, I knew you were in for a ride LOL
It matches it all the way down to the eggs in the MAM. I love the AngelBobs overhaul. The base game is fun, but it's too simple. I enjoy having 1000 intermediates and byproducts.
@@axeleverttv I love feeling of a continuing puzzle that it has with byproduct like the real world. it's too bad it would take a crazy amount of work to get a 3d model of the machines.
Seeing a MASSIVE crusher working would be so cool!
Man I want you to make this a series and add some mods to make it more enjoyable and fun to watch
SF+ really benefits from having extra-massive inventory due to all the intermediaries, that would be my mod suggestion.
@@karlvyh I dunno, SF+ already gives you a ton of extra inventory, so I never felt the need to mod up more.
Realizing just how wild that I got to this point in the mod and kept going. Watching someone else play it and slowly descend into madness validates me. I should go continue that save
This mod looks like what Gregtech New Horizons is to Minecraft :)
One could say this mod Screwed you over XD.
Also I think the way you're supposed to handle wind power is as an aid.
So basically, first you wanna make sure the biomass burners can cover all your power necessity on their own... And then you want to add in wind turbines to reduce the burner fuel consumption so they last longer.
exactly! my first biomass plant with this mod consists of 24 generators, with the overflow being saved into a container, if my power trips, I belt the entire container back into my system while I go collect more fuel. since 1.0 now has biomass burners with belt inputs, I can do it in my 1.0 save too.
add batteries to the mix and they can cover power dips when the wind turbines drop out.
@@marcbennett9232 1.0 will have biomass burners with belts? Huh where is that info.
Nvm I just saw the clip at 1.0 things not coming video, I get it now. :P
@@Xayler yep yep, cant wait!
@@MichaelSanAngelo after batteries are available, absolutely.
oh my sweet, sweet summer child...
*looks at factorio overhauls*
Space exploration
This one actually derives a lot of concepts from Angel's mods. Especially Angel's Refining and Angel's Exploration.
Yeah this just looks like a dumbed down version of Angel's mods lol
Maybe one day there will be one madman who will provide a Satisfactory version of... pY 😏
I cry in pyanodons
I wouldn't get much further than 5 hours in, this gave me major angles/bobs mod flashbacks in Factorio. Would love to see more mr Kibitz. it's really enjoyable to watch!
i'm also in the middle of a pyblock run and this looks really fun
This looks genuinely relaxing and a nice way to chill out in between working on my pyanodon modded factorio game ^^ Excellent vid, 10/10 no notes, will watch more!
29:46 "Jar of Dirt"
My thought: "I got a jar of dirt, I got a jar of dirt, and guess what's inside"
This mod really looks fun. I think I'll try it the next couple of... months
Probably should, no idea if it would work after the 10th september.
When the wind turbines are packed that close together, they rob each other of efficiency as well. Space them out more to get more output power.
Never realised that gregtech like games are this alien, I’m just used to all the many different things and micro crafting/managing that it’s normal now
This mod reminds me of Gregtech.
Now you've tried this, I'd love to see you try some modded factorio, Krastorio 2, Seablock, Space Exploration, or Rampant for a combat expansion
Or Pyanodon's, if you like suffering and have several hundred hours to kill
I'm a bit surprised at how little factorio has been featured by Kibitz tbh
Could also do K2+SE to burn plenty of time. I'd also like to add Ultracube to the list.
I want to see him do the Pyanodons High Tech circuits
@@dacomputernerd4096 or bobs
my brain would explode from pure complexity of this
Did you seen mods for factorio?
@@hajden123player Pyanodon's Mods. Bob's Mods. Seablock. Space Exploration. All of the above. I'm still haunted.
@@hajden123player no i don't Play factorio at all but if there will be a big sale maybe I will buy it
@@sergiuszkot6097 Factorio devs have said that they will never put the game on sale and may make it more expensive in future for reasons I can't remember (but they seemed solid when I heard them).
@@actionwarrior2042 i just don't have any money does the game cost 2$?
glad to see someone was unhinged enough to bring AngelBobs from factorio to satisfactory
I mean, pour out the dirt, melt down the jar. jobs done for glass. :D
We need a continuation xD this modpack is so interesting
Not the "satisfied" Satisfactory but the "sadistic" Satisfactory.
Sadistfactory?
@@jonorgames6596 Could be the name of a game.
I have to say, this is kinda impressive. The complexity does make stuff more tedious, but once you figured it out it gives more of that "you made it" feeling.
Me a few seconds in when I realize it's *fukin angelbob*.
flashbacks ensue.
"Stiratite? What, Saphirite next?"
And then it was Saphirite next.
@@nightwing36s I kind of dread the idea that *someone* is working on a pyanadons port for satisfactory.
I actually really like that you can automate Biomass Burners with this mod. Its so simple yet such a good idea, and makes the whole process of restocking them less of a pain
Boy do I have some exciting news about vanilla 1.0
@@PhailRaptor Leak it!!
@@YeensWrath Since he didn't, automated burners were one of the first things CSS confirmed for 1.0
@@NewNamePending8622 thats awesome, and you can make biomass with alien carcasses which will make things much nicer to deal with
This mod so awesome. But you really need the blueprints. It's a nightmare to deal with all the building and rebuilding without them. And one neat spoiler, to keep your sanity you want to build on different floors and keep things seperated. So you have a lot of space, a lot and a lot of space.
Yeah... I just hit Brass in SF+ and it was like a brick wall. I originally thought, "Oh, Brass is Copper and Zinc, and you get both from Saphirite, this should be easy."
No. You have to use the Furnace to melt the copper and zinc (and deal with the Molten Slag byproduct), and then put that into another Furnace to get Brass... along with a bit of Crushed Iron just because. Then you have to put the Molten Brass into a Cooler to get Brass Ingots.
Honestly, needing screws for everything makes A LOT of sense. In the regular (vanilla) game, I am willing to suspend disbelief regarding the build gun, but it always seemed ridiculous how few resources are needed to construct things. Requiring screws to put everything together seems like an entirely reasonable escalation in complexity. 😊
Oh lord, I can just imagine the insane factory builds you’d have to make for this mod. Turn the entire game world into a forge world. 😅
yay more kibits satisfactory, love you videos, you made my day
I haven't played this mod, but theres a couple references to the factorio modpack: Bobangels
Please make more of these, I love watching you in the early game!
Fun tip, you don't need the smart splitter. The output of leaves and biomass is a perfect deterministic output and splitters also split in a deterministic manner. Just chain two splitters to break off the biomass then merge the leaves back together into one belt. So long as you don't jam your output it works forever.
The problem is that if for any reason the fluid conditioner backs up. it tries to empty one buffer before the other, which will block the entire production line. Further, even with a smart splitter, this will most likely also back up the constructors and assemblers making the bio coal (Kibz didn't unlock or look at), which burns much slower in coal burner, yielding much more power from biowater nodes. So you need a proper balancer logistic, possibly even just storage container buffers, to handle the output from fluid conditioner in a robust manner than can't back up. smart splitter becomes vital, essential.
@@Warp9pnt9 The output and consumption are all deterministic. I believe the ratio is 1 bio water inputs perfectly powers 8 boiler units, using 2 conditioners. You will need some extra makeup water but once you do the math so long as you don't blow your electrical grid it runs forever. The only need for a buffer is on start up to get everything saturated and consuming the water. If you front load your system with a bunch of fuel you can start it without a buffer. (By making your own buffer in the unit feeding it fuel).
I was seriously expecting this "mod" to just be you not having an infinite jetpack lol
This mod makes me wonder if so many things in vanilla Satisfactory are just welded together
Please continue playing, I am thoroughly enjoying the commentary.
now its rlly factorio 3D
I actually like this mod. It's consistent. I've abandoned my satisfactory save because it was getting very tedious, especially when I got around to building trains, quartz, oil and such. I hate running belts across the globe, yet it feels like you get penalized for using trains... Power consumption, resource requirements - they all suck. And if you want to lay track nicely - too bad, the blueprints are tiny and building the railway by hand SUCKS.
Good thing 1.0 is making unlocking, building, and using trains cheaper! Not less tedious though...
I did my entire save file track building by hand all the way around the world with double tracks. One track going one way and the other going the opposite way. It took me forever to get the track all the way around the world. But, I learned a lot of how to do things I didn't know how to do when I first started messing with trains. I still don't know everything involving using trains, but I know more than I did.
@@JTCF they don't use that much power
@@scottfelt513I did the same thing. I started work on building a double main line all around the entire map and then just created branches from the main line as needed. It really made trains viable for me. It did take a long time but this is the sort of game where you can play for hundreds of hours without ever reaching the end. I find as I have gained more and more hours of experience, I like to focus more attention on the aesthetics of my builds more, rather than just trying to make everything just functional before moving on.
There's premade rail blueprints on Satisfactory Calculator. Some of them have modpacks to auto-install them, too. CRS in particular is rather nice-looking. CTP lets you use both vehicles and trains in the same blueprint set, though it doesn't have a mod to install all of it.
"The wind turbines produce moe power if theyre higher up" proceeds to put almost all of them at the bottom of the cliff
I come from modded minecraft (i played nomifactory & gregtech new horizons) where this is basically normal.
Besides you not only crush ores & purify them via 4 different ways, but you may purify the mineral for its elemental compounds requiring individual processes per byproduct of purifying an ore.
Examples are bauxite, ilmenite, the platinum group, tungsten related minerals.
Its minecraft, but the complexity there goes through the roof, as you also require different wiring, plating, piping, rods, screws, gears, magnetised versions for iron/steel/neodymium/samarium.
Still fun, and seems like the ideal modpack for satisfactory for me to play ❤
I miss this game
full release in 2 months so brace yourself for alot of new videos XD
Make lets play on this, please!
I have never heard someone sound so happy, and yet so aggrieved at the same time.
Yessssssss would love to see more of this mod. We love to see Satisfactory content ☺️
Power poles: Need screws - yep, this is the hardest mod ever.
To anybody who reads this have a great day😊❤
im already having a great day because hes finally playing satisfsctory again
I'm going to try to have as bad of a day as possible now
@@lalalalla2364 facts
@@lalalalla2364 I second that
It's nightime for me😂😂😂😂😂
This mod actually looks really fun. I was always a little frustrated with Satisfactory's lack of complexity. I was hoping for a more Factorio-like experience.
Finished this mod in 3 player co-op. It's a ton of fun!
Alternate title, Imkibitz discovers the pain of modded minecraft(specifically gregtech)
Pov easiest gtnh production line
And factorio
Nothing compared to pY. Took me well over 200 hours just to get past most hand-crafting and burners.
I love the overhaul mods, when done correctly they can triple the fun value of a base game...
everything requiring extra screws just sounds like my absolute worst nightmare
I keep trying to wait until release to play more, but it’s been 7 months and I’m struggling. These videos help.
I should not be watching this while playing Satisfactory. TWICE when I plugged a new prod line in, Kibitz's breaker tripped, each time I started running back to my home base before I realized it wasn't my game.
Love the video! Hope you continue the series.
34:40 some might say, "a few screws loose" 😂
Honestly this is SO much better than vanilla satisfactory. Actually some realism in making items and having to work for your items! So rewarding when playing with a friend
Kibitz all through this video: SCREW IT
I was waiting for the moment you got to the blast furnaces. I, like you, began with such ideals of "I have a good mastery on Satisfactory, surely I can blow through Satisfactory+"
Ah, sweet summer children that we are. What awaits is madness. MADNESS I SAY
This mod looks DELICIOUSLY complex and realistic, but I feel like I would start crying from a mental break
I'll definetly look forward for continuation of this good stuff...
and screws
You'll have to forgive me. I am so used to seeing LGIO's Satisfactory monstrosities that it's an alien concept for me to see symmetrical and efficient layouts.
I had the same reaction when I played through this mod. I got maybe 70% of the way up the tech tree before I tapped out. And I was using free build cost AND wasn't even worrying about efficiency, I was just trying to make all items in the tech tree. And that simple goal was mind bending.
Me: I wonder if it'll be like Factorio's overhaul mods?
Kibitz: There's no Iron, just Stiratite.
*muffled screaming*
Just watching this snaps my brain in half.
I kinda want to play this mod once satisfactory updates (and the mod itself updates) to 1.0. It honestly seems like the most high quality 3d factory game mod I have seen.
PLEASE do more episodes on this mod! The first one was brilliant.
u should make this a series or smth because this modpack is really fun
I feel like this line from Caddicarus fits perfectly here: "Can I pay you in screws?"
This mod actually seems SUPER fun
The beginning of this mod pack really drives you insane but damn are the infrastructure challenges fun to solve!
this is reminding me of a factori play called Dosh how played a mod called sea block and it had the exact same starting point for getting resources (i.e crushing and sorting the ore)
You know, honestly? Not a bad mod at all. While I can see why some people would prefer the basic game, SF+ is as good, it's just for different people. Honestly, if you don't enjoy fiddly ratio'd nonsense and problem-shooting things that are breaking, I'm not really sure why you're playing satisfactory and not Valheim.
Coffeestain Studios should hire the maker of this mod and bundle it into their game.
They really hit him with the krastorio/factorio space exploration experience; they made every recipe take five more steps
I would love to see more videos on this modpack. Sounds like it would fit your play style and result in a really cool series!
Genuinely would love this as a series until 1.0 comes out
These are the types of mods I like.. I played through SE and a few other complex mods in factorio and had a blast with them. I never finished Pyanodon, but hopefully some day when I don't work as much I'll have more time for it.
So... this is what it looks like when Satisfactory and Dark Souls has a baby...
Me feeling this strange urge to install this mod, even though I don’t even have the patience and mental energy to beat regular satisfactory
this is the black ice of satisfactory
I'd definitely be interested in a part 2.
This is exactly what i wanted before 1.0 drops! I hope you can squeeze in another episode of two of this
Nobody appreciates fasteners, so I appreciate this mod for properly making use of screws for, basically, everything.
I know i've played to many factory games when the first thing I think of watching this is "this actually sounds kinda fun..."
we need a series on this!