The biggest lie in video games

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  • Опубліковано 17 тра 2024
  • Water is an important aspect of many video games but is also one of the sneakiest. While doing research for my own open-world RPG game I looked into how thousands of games use water and came to the conclusion that it's the biggest lie in video games.
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    0:00 Water in video games
    1:07 Fluid Simulation
    2:27 First mathing of waves
    4:26 Codecks
    5:22 Water & gameplay
    7:37 Buoyancy
    8:24 Caustics
    10:28 Difficult water levels
    11:21 Water splitview
    12:16 Water audio
    13:38 The future of water in games
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    #devlog #unity #gamedev

КОМЕНТАРІ • 1,5 тис.

  • @AIAdev
    @AIAdev  3 місяці тому +220

    Sign up for Codecks here:
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    If you decide to get a paid plan, you'll get 30% off your first 3 months.

    • @codeman99-dev
      @codeman99-dev 2 місяці тому +1

      Codecks actually seems like a fun tool! Props on the ad placement, that was smooth.
      I hate JIRA. I don't want to use anything even remotely like that for my personal projects!

    • @doggod5050
      @doggod5050 2 місяці тому +2

      is the game coming to vr

    • @JolanXBL
      @JolanXBL 2 місяці тому

      If "It's free to sign up and use, no cc required" then why is there 30% off? Sounds pretty sketchy

    • @Creator--
      @Creator-- 2 місяці тому +1

      @@JolanXBL its for what ever the subscription thing is, made a account for completely free & will never be going back to Trello.

    • @scarletevans4474
      @scarletevans4474 2 місяці тому

      What... 5 Euro? 9 Euro? Free plan that is actually usable?
      I genuinely thought that it will be like x10-x20 times that price!
      Even someone like me could try it for a single person project!!

  • @DualWielded
    @DualWielded 3 місяці тому +3542

    In 1987 I told myself I'd stop playing video games until I could fish on a flying broomstick above fake water

    • @LinuxBacon
      @LinuxBacon 3 місяці тому +370

      I remember you saying that

    • @iamlosingmysanityrapidly
      @iamlosingmysanityrapidly 3 місяці тому +118

      @@LinuxBacon me too

    • @creepser1140
      @creepser1140 3 місяці тому +87

      @@LinuxBacon i don't so you're obviously lying

    • @theai_1
      @theai_1 3 місяці тому +95

      @@creepser1140Nah, I seem to remember it perfectly fine

    • @nize2beme
      @nize2beme 3 місяці тому +53

      this reply section is the incarnation of the mandela effect

  • @MaxMakesGames
    @MaxMakesGames 3 місяці тому +3824

    The biggest lie in video games are those mobile game ads where the game is not like the ad at all 😭
    Nice video bro

    • @AIAdev
      @AIAdev  3 місяці тому +436

      Oh. Kinda true.

    • @rissaarei5336
      @rissaarei5336 3 місяці тому +135

      Well, there is a game called: Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!

    • @The_Command_Centre
      @The_Command_Centre 3 місяці тому +96

      I’ve seen an ad which tells you to stop believing fake ads and it’s literally a fake ad.

    • @supergamerconnor4355
      @supergamerconnor4355 3 місяці тому +37

      @@The_Command_Centre One of many, and people have made fake ads telling you to stop believing THOSE fake ads about the fake ads

    • @yeppiidev
      @yeppiidev 3 місяці тому +45

      @@AIAdev the biggest lie was actually the cross button on those ads. they take you to the play store no matter where you click them lol

  • @pitri_hub
    @pitri_hub 2 місяці тому +660

    "Video games lie to you. This is not water"
    The ground is also often just a mesh with no volume, and some behavior that prevents you from falling through. The water is just as real as that.
    If Minecraft tells me that block is water, it's water. As long as it's implemented in a way that looks consistent with the rest of the world, there's no reason to label it a lie.
    Every game has the freedom to choose how realistic it's going to be. Expectations like "Water is only water if it looks and behaves identical to real-life" are really not fair.
    It's nice to see an effort of explaining certain mechanics under the hood of game engines, but labeling them "lies" really does not sit well with me.

    • @TheSilverShadow17
      @TheSilverShadow17 2 місяці тому +30

      Then again video games are never going to be 100% realistic in any regard whatsoever. That's not what they're designed and built for. I mean sure there are people who play devil's advocate for opting for more realism in games, but I personally don't see the point in that when we're talking about an entertainment sector that has worldwide influence.

    • @12feetup
      @12feetup 2 місяці тому +70

      Agreed. There *are* ways video games lie to us, but this isn't one of them. It's not like these games are advertising themselves as having fully realized water simulation. Everybody understands that it's just a representation, there's no lie involved

    • @e.9628
      @e.9628 2 місяці тому +9

      yes. i havent done much developing myself but i used normal maps and animations to make waves (2d game) so its nice to explain how water can be made in games but saying its lie implies everything else is also a lie

    • @Quantris
      @Quantris 2 місяці тому +27

      agreed. saying this is a lie makes OP sound like a baby who thinks video games are supposed to be showing you a video feed of something that is physically happening somewhere...it's all 1's and 0's in a graphics buffer

    • @TheSilverShadow17
      @TheSilverShadow17 2 місяці тому +3

      @@Quantris That summarizes every video game in a nutshell right there. Video games are a highly complex algorithm of 1s and 0s but such that you can interact with them as the player. I can think of it like this: amongst the gaming community there are users who merely play games for the sheer fun of it whether it be from modding, testing new features, etc. Then on the other side of the spectrum you have the toxic try hards who no life the hell out of a game and do anything in their power to gain the upper hand on everyone.

  • @leetNightshade
    @leetNightshade 2 місяці тому +142

    "The biggest lie." You realize many parts of a video games are cheats and lies? It's all shortcuts and magic tricks.

    • @j.b.5422
      @j.b.5422 2 місяці тому +10

      I don't consider it lies, just being internally less detailed than what it looks from the outside and not being perfectly realistic.

    • @brodriguez11000
      @brodriguez11000 Місяць тому +6

      From persistence of vision all the way to numbers in a certain way creating structures. Really video games and movies are all about "let's pretend".

  • @m4rt_
    @m4rt_ 3 місяці тому +1556

    Video games are filled with tricks to make things easier to render. Even though they are technically lies, I personally wouldn't call them lies since they are just ways of displaying something without having to do expensive computations.

    • @Laezar1
      @Laezar1 3 місяці тому +155

      Abstractions more than lies

    • @Verchiel_
      @Verchiel_ 3 місяці тому +105

      Ray tracing is probably the most grand example of a technology that's great and has some great use cases
      but is ultimately not worth the performance impact to use it in most games.
      Sure the water puddles look marginally more realistic, but that's not worth the 50% performance cut for most people. Ones that can afford it.

    • @betterstayout0
      @betterstayout0 2 місяці тому +47

      Yeh. I find the video too click-baity

    • @mnomadvfx
      @mnomadvfx 2 місяці тому +26

      @@Laezar1
      Not even abstractions in this case.
      More like dramatic over simplifications where only the surface is actually sorta physics simulated and the rest is literally just the game mechanics coded to make you and the other models inside it move as if you are in low gravity environment with some turbulence.
      Simulating only the surface makes computation drastically easier - and most of the time it's just a precoded animation rather than actual simulation anyway, with normal map animation for ripples when you disturb the surface.

    • @mnomadvfx
      @mnomadvfx 2 місяці тому +8

      @@Verchiel_
      Most in game water puddles these days are just a normal mapped texture on a flat surface that gives the illusion of depth.
      That being said, most modern water rendering in even raster graphics uses depth simulation to progressively cloud it the further away from the 'surface' it gets - which is similar to depth fog but limited to a specific volume in the game map.

  • @BobbeDev
    @BobbeDev 3 місяці тому +842

    now you gotta add a huge horrifying fish creature that eats you if you wander too far out and traumatizes the player for life

    • @AiNotions1
      @AiNotions1 3 місяці тому +23

      i love this idea

    • @thesongofthelinnet
      @thesongofthelinnet 3 місяці тому +44

      @@AiNotions1 it was in spore too

    • @Chaos_Senpai
      @Chaos_Senpai 2 місяці тому +4

      Or add a Kelpie that eats you as a nod to the developer @AIA

    • @trashtrash2169
      @trashtrash2169 2 місяці тому +1

      Wasn't this is Elder Scrolls Legends Redgaurd?

    • @trashtrash2169
      @trashtrash2169 2 місяці тому +1

      in.

  • @silasstryder
    @silasstryder 2 місяці тому +216

    7:03 "under water areas also create the expectation that there's something to do" So Fallout 4 with it's cut content of an underwater vault where you fight a kraken at the end. There was at least one person who spent several hours swimming through every inch of Fallout 4's waters to see if there were any secrets and found nothing. It's a travesty we didn't even get under water content in a DLC

    • @everettgoree
      @everettgoree 2 місяці тому +4

      I thought that was Far Harbor (I haven't played it yet; I still haven't even gotten to finish the base game).

    • @TheSilverShadow17
      @TheSilverShadow17 2 місяці тому +4

      Was that person Oxhorn by chance? I remember him doing that in one of his secrets of Fallout 4 videos

    • @zacharyrollick6169
      @zacharyrollick6169 2 місяці тому +5

      I found a sunken ship with a single lootable container in the deepest part of the ocean. It was surprising because I had expected nothing.

    • @PanicLedisko
      @PanicLedisko 2 місяці тому +2

      @@everettgoree haha don't feel bad, I first played fallout 4 RIGHT after it had come out and got to meeting the institute and going down most of that questline. Then I got distracted by my fiance's oblivion game on xbox and never finished fallout 4. I've come back to it here and there but with mods. I feel kinda confused on when to start FH or NW, am I supposed to beat the whole main questline then play FH and NW? It feel like they notify you of them at kinda weird spots, where automatron you can accidentally just come upon it while wandering around the map.. haha

    • @everettgoree
      @everettgoree 2 місяці тому

      @@PanicLedisko Yeah

  • @JasonMitchellofcompsci
    @JasonMitchellofcompsci 2 місяці тому +88

    I think what sounded off about the splash wasn't the timing of the player vs the camera hitting the water. It was that the camera ends up in the water where sound is different, but there is no transition in the sound of the player's splash.

  • @eboatwright_
    @eboatwright_ 3 місяці тому +163

    The biggest lie in video games when you get a mobile ad with a fake X that opens the app store 💀

    • @weregoat529
      @weregoat529 2 місяці тому +12

      That should be a capital offence.

    • @eboatwright_
      @eboatwright_ 2 місяці тому +4

      @@weregoat529 For real 😂

    • @MollyHJohns
      @MollyHJohns 2 місяці тому +6

      I had to uninstall this game that employs ads that has too small hitbox for their X button. My finger moved 0.01cm off the centre of the X and the popup brings me directly out of the game every single time.

    • @eboatwright_
      @eboatwright_ 2 місяці тому +2

      @@MollyHJohns Yep, mobile games are so annoying; they definitely did that intentionally to get more views on their store page 🙄

  • @luminous2585
    @luminous2585 3 місяці тому +256

    Fishing on brooms... my guy, you have to create a situation where something so big bites that it drags your little witch friend along. I need to see high speed fishing boss battles. Make this the dark souls of witchy fishing games.

    • @HerzaPop
      @HerzaPop 2 місяці тому +6

      Terraria hardmode fishing boss(i forgot its name, it is similar to duke nukem). Maybe even its analog from calamity mod

    • @Gregorius421
      @Gregorius421 2 місяці тому +3

      That would be awesome

    • @Lunam_D._Roger
      @Lunam_D._Roger 2 місяці тому +6

      Little Witch Fishbetta

    • @theshapeshifter0330
      @theshapeshifter0330 26 днів тому

      @@HerzaPop Duke Fishron

  • @segevstormlord3713
    @segevstormlord3713 2 місяці тому +49

    To be fair, games are also lying to you about air.

  • @Danger_N00dle
    @Danger_N00dle 2 місяці тому +125

    Something I would like to see in a game is the wavelength of light being scattered as you get deeper
    Meaning colors fades away slowly starting from red up to blue

    • @flintytheraccbold
      @flintytheraccbold 2 місяці тому +5

      That would actually be neat to see, I don't think it'd be too hard to implement

    • @thespinningcube
      @thespinningcube 2 місяці тому +9

      Yeah… Looks like right now the water in their game is absorbing some red light, but it’s absorbing absolutely zero green or blue light, which makes the water an unnatural cyan that never gets darker. I think all it would take is making a tiny bit of the green and blue channels get absorbed over distance.

    • @freestalkerdotfr6391
      @freestalkerdotfr6391 2 місяці тому +3

      I think you can make a gradient zone where the lower you are the more the ambiant light is blue

    • @Arkylie
      @Arkylie 2 місяці тому +2

      You ever see some of the behind-the-scenes with Finding Nemo? That's actually the sort of thing they did -- farther-away objects/creatures were more blue, and the fading order was red, then green, then blue. Fascinating stuff.

  • @LinuxBacon
    @LinuxBacon 3 місяці тому +191

    Imagine not having water caustics

  • @feldamar2
    @feldamar2 2 місяці тому +49

    A reminder once again. The final bit that makes something GOOD versus ok...is always sound.
    Sound carries SO much more than people realize. It makes or breaks many many many things.

    • @TheSilverShadow17
      @TheSilverShadow17 2 місяці тому +3

      ​​@@dbptwgEspecially acoustic and analog sounds that are completely natural beyond our control. You can't just go up to a thunderstorm or hurricane and find a volume switch and turn down the noise, that doesn't work like that lol.

    • @Gregorius421
      @Gregorius421 2 місяці тому +4

      My enjoyment of a game or video primarily depends on the music and sound. That's what creates the atmosphere for me and the atmosphere gets me hooked.

    • @innerarts4091
      @innerarts4091 2 місяці тому +1

      This absolutely true, like imagine interstellar without it's iconic soundtrack.... I can see the movie in my mind just listening to the score...

    • @TheSilverShadow17
      @TheSilverShadow17 2 місяці тому

      @@innerarts4091 Interstellar without the iconic soundtrack would be equivalent of watching a silent film, which can be annoying after awhile because the soundtrack is what helps define a movie besides the actors, scripts, etc

  • @BLACK_FORTYFIVE
    @BLACK_FORTYFIVE 2 місяці тому +119

    It’s not water it’s pixels silly

  • @basedhaese5913
    @basedhaese5913 2 місяці тому +40

    5:02 „it‘s completely free and you even get 30% off with my link in the description“ 😂

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 2 місяці тому +6

      *Goofy:* "Hmmm... summin' wrong here."

    • @alanywalany6460
      @alanywalany6460 2 місяці тому +6

      "if you decide to sign up for a paid tier"
      *if*

  • @princesa__jujuba
    @princesa__jujuba 3 місяці тому +35

    Put a transparent soft blue layer effect in your game while underwater or just reduce the red color chanel by deep. In real life, the red color cannot get deep in the water. That is why blue is the main color underwater.

    • @BatteredWing
      @BatteredWing 2 місяці тому +3

      Ah is that why red fish don't usually look red in deep water? Learn something new all the time

    • @emerybrown6145
      @emerybrown6145 Місяць тому

      that might mess with the weird underwater and abovewater split effect

  • @ModernVintageGamer
    @ModernVintageGamer 25 днів тому +169

    the biggest lie is that you used my footage without my permission or credit.

    • @223rockmaster
      @223rockmaster 11 днів тому +15

      I immediately recognized your video. I subbed him and unsubbed almost instantly.

    • @PuffyDev
      @PuffyDev 11 днів тому +4

      @@223rockmasterchildish

    • @223rockmaster
      @223rockmaster 11 днів тому +24

      @@PuffyDev With the Roblox profile picture? That's rich! 🤡

    • @PuffyDev
      @PuffyDev 11 днів тому

      @@223rockmaster why bother.

    • @pitch170
      @pitch170 9 днів тому +1

      Boo hoo

  • @doomspud6302
    @doomspud6302 2 місяці тому +34

    The plural of vertex is not vertexes, its vertices.
    The craziest water lie I can think of is in the Build engine that games like Duke Nukem 3D, Shadow Warrior, and Blood used. That engine still wasn't fully 3D, but actually 2D info projected into a 3D simulation using digital witchcraft. So the way water worked was, unsurprisingly, super weird.
    One of the limitations of those old pseudo 3D engines was that you couldn't have a room above another room. Each sector could only have a single floor and ceiling height value. But these games had areas with what seemed like rooms over rooms. The way the did that was by placing the rooms next to each other in separate sectors, instead of above one another, and sneakily teleporting you between them. usually, climbing a staircase or riding an elevator would actually teleport the player, instead of simply connecting the areas like they seemed to. This allowed for more complicated level design than previous games like Doom were capable of, and even some real physics defying stuff too.
    And the way water worked was similar. When you were on the surface of a pool of water, you were actually simply standing on the floor of the sector. But it had special properties that made your character sit lower on it and bob up and down slightly to make it feel like you were chest deep in water. And to let you go underwater, when you hit crouch, you would actually teleport to the ceiling of a different sector that was the underwater area. This sector had more special properties like adding a blue filter to the screen, muffled the sound effects, and putting the player in a special flying mode that simulated swimming. And if you touched the ceiling again, it would teleport you back to the surface sector again.
    It sounds crazy, but especially in 1996, it was totally convincing.

  • @BeastOfSoda
    @BeastOfSoda 2 місяці тому +43

    This guy: underwater levels are stressful.
    OG Sonic: I'm here to give you PTSD.

  • @Ammiad
    @Ammiad 3 місяці тому +31

    Water you talking about?

    • @Pixiuchu
      @Pixiuchu 2 місяці тому +3

      Good comment. This passes all my criterias for a good comment. Thank you.

    • @novaa802
      @novaa802 2 місяці тому +3

      "wadur"

    • @j.b.5422
      @j.b.5422 2 місяці тому

      that pun is amazing.

    • @lav-kitty
      @lav-kitty 2 місяці тому

      boo

  • @alaslipknot
    @alaslipknot Місяць тому +7

    literally *NOTHING* in a game is real, not just water, water is usually over-analyzed like this because it looks cool and for a long time it was always a "novelty" to have it done correctly.
    But the tricks that we do in waters are no difference than fog, smoke, grass and even collision detection. almost nothing in a game is "real" if we follow your fluid simulation logic.

  • @michaelbarrington2806
    @michaelbarrington2806 2 місяці тому +8

    One game I remember that tried to heavily feature realistic water physics was Hydrophobia. They had a game engine specifically for simulating the fluid dynamics.

    • @christopherregan1654
      @christopherregan1654 26 днів тому

      Oh yeah, I remember that Oboeshoesgames video on it. It was basically Uncharted and Gears Of Water, but with water.

  • @OneBigProof
    @OneBigProof 2 місяці тому +10

    BREAKING NEWS: Ground in games is also a lie!

    • @abqu1449
      @abqu1449 Місяць тому +3

      Groundbreaking.

  • @tristanwegner
    @tristanwegner 2 місяці тому +19

    10:25. I wish the comparison without caustics would not also remove the turbid/fog effect.

  • @KaitlynBurnellMath
    @KaitlynBurnellMath 2 місяці тому +6

    Everything in videogame graphics is "lies" by this standard. Those people? They're hollow inside. They're balloons. Buildings? Also frequently hollow and empty inside. Air resistance? Wind? That definitely isn't being simulated.
    A human using a hand to pick up a coffee mug, and take a sip? Chances are all of that is pre-animated and none of it is left to physics, and if you want them to do something different with that mug, like pick it up with three fingers instead of two, shake it, dump it out, juggle with it, hang it from one finger, probably all animated. None of it is physics between the fingers and the mug.
    If I take my hand and grab my arm, you can visibly see my skin stretch, freckles moving towards where my arm is grabbed. My flesh also bulges a bit as it's pushed away from the grab spot. Unlike water I can't think of any games that even TRY to do any of that graphically. Maybe, maybe, if you're playing a very polished game the hand will exactly touch the arm without passing through.
    Honestly, game water seems pretty good by comparison. There's games where they let you interact with water in lots of ways and it all looks pretty reasonable. But can you name a game where they let you do anything you want with human hands and it looks good? Nearly every game is like "oh god, oh fuck, oh no, we're not doing that! Here's a list of animations you can have the hands play. NOTHING else!"

  • @hmmmooops
    @hmmmooops 2 місяці тому +12

    Good, my computer isn't waterproof

  • @jorrdan.
    @jorrdan. 3 місяці тому +16

    The codecks sponsor is actually perfect timing for me bc I just finished my last project and I was getting ready to start up a new task tracker for my next one

  • @davidroddini1512
    @davidroddini1512 2 місяці тому +7

    1:49 “You can be fully immersed in an experience” That sounds like water to me. 🤔

  • @hoodiek
    @hoodiek 2 місяці тому +8

    Suggestion: Make a bubble spell so that players can fly the broom under the water, so if you need to make more areas to explore, make them underwater and I know it would make the breathing potion useless but make the spell temporary so when it runs out the person can't re-apply the spell until on land?

  • @MilesFox92
    @MilesFox92 2 місяці тому +3

    7:17 there ARE underwater money cases though

  • @Bakerman2801
    @Bakerman2801 3 місяці тому +75

    I love the game dev community on UA-cam. By far some of the most underrated channels

  • @christopherstaples6758
    @christopherstaples6758 2 місяці тому +8

    @13:00 , so are you making the camera a in game drone ? that someone else in controlling / supervising you with or something ?

  • @letsb3nameless665
    @letsb3nameless665 2 місяці тому +2

    this is the only entertaining devlog over 5 minutes that ive ever seen. i think its because you talk about a variety of games instead of just yours, which helps to show your entire process of taking elements from other games and putting them in your own. it also helps that your game looks fucking fun, so theres that.

  • @suspicioussand
    @suspicioussand 7 днів тому +2

    The entire art of video game development is pretty much making things look convincingly not what they actually are

  • @ReyGis
    @ReyGis 3 місяці тому +6

    I love how you did work on water, the result is really good. My question is why spend that time on underwater but not on post process and rendering on the surface? I mean the colors are flat, it's maybe cause you didn't work on it yet because you want to build more the world before rendering it? I don't know, don't want to be rude. But the world is really more beautiful down there then upthere :s sorry if it's hard to hear, it's only my opinion, it is your game, just giving my opinion. (Bad english sorry i'm french)

  • @intensevideogame
    @intensevideogame 3 місяці тому +4

    I wish you talked more about the waterline effect, its something I've been trying to add to my games for forever now. If anyone has any resources on how to make it, please share them.

  • @BloxyRBX
    @BloxyRBX 2 місяці тому +5

    crazy how the video never mentioned mario sunshine

  • @n0van0va
    @n0van0va 2 місяці тому +1

    sometime, i ask myself why i watch video recommended by the YT algorithm.. you're video is great ! but i'm so glad to discover codeks !!!

  • @Littleclone
    @Littleclone 3 місяці тому +34

    Hello to the people who see this video in the future
    Edit: it's a great Video

    • @SadiqAuwaluSani-ds7lb
      @SadiqAuwaluSani-ds7lb 3 місяці тому +2

      Hi I'm from the future I'm a time traveller from 9999

    • @Littleclone
      @Littleclone 3 місяці тому +3

      @@SadiqAuwaluSani-ds7lb exist the earth in the year 9999?

    • @SadiqAuwaluSani-ds7lb
      @SadiqAuwaluSani-ds7lb 3 місяці тому +3

      @@Littleclone actually yes the end of the world is in 100 yrs

    • @Littleclone
      @Littleclone 3 місяці тому +2

      @@SadiqAuwaluSani-ds7lb oh I see, good to know, one question, exist EA in 9999?

    • @Negreb25
      @Negreb25 3 місяці тому +2

      Spoilers 👀

  • @Innalye
    @Innalye 3 місяці тому +6

    7:33 "There's also no sex." 💀💀💀

  • @tenderschicken
    @tenderschicken 2 місяці тому +5

    im just here bc i like his voice, I learned nothing :)

  • @izzyviridian1485
    @izzyviridian1485 2 місяці тому +2

    I wanted so badly to watch this but hearing you switch between saying "water" and "wudder / wutter" was breaking my brain.

    • @AIAdev
      @AIAdev  2 місяці тому

      Don't worry. I hate myself too.

    • @izzyviridian1485
      @izzyviridian1485 2 місяці тому +1

      @@AIAdev I DONT HATE YOU AND YOU SHOULDNT EITHER!!! :(
      But the way you pronounce water different every time was just too much . . . it's me not you! My brain is already broken so hearing you do that just makes my brain spinny in a bad way.

  • @Waffles7
    @Waffles7 3 місяці тому +20

    Hi AiA I started watching you last year and you channel has grown a lot since then. I’m exited to see you grow even more

  • @recklessglitch
    @recklessglitch Місяць тому +4

    Well, at least fire is real in video games, and and those people we kill are real, right, and and that supernova that collapsed into a wormhole ejaculating cyclops unicorn in Final Fantasy 8.5*10³ is real, right?...
    So why is it the biggest lie in Video Games? Star citizen is the biggest lie. Or maybe the cake ... oh, no wait, there was a cake. Ok, maybe calling the npc's AI, which they never were. But water? Pffff. It's as much a lie as brickwall textured Polygons with single sided rendering...

  • @tr_krunx4599
    @tr_krunx4599 22 дні тому

    I have rewatched this playlist 3 times now. I love the game and the effort put in to the videos and game creation. Kepp up the good work, and can't wait for future updates😁

  • @Lampe2020
    @Lampe2020 2 місяці тому +2

    0:36 I love that you have a clip from WadZee's overworld in the nether as an example for Minecraft, because there can be no liquid water in the Nether outside of cauldrons XD

  • @S8uLError
    @S8uLError 3 місяці тому +4

    I am also going to learn game dev and animation after my exams and want to make games just like u

  • @GhostCreativeStudio
    @GhostCreativeStudio 3 місяці тому +6

    The analysis you did is very good, all video games are created on lies xD the more efficient the way of lying is, the better the game will run.

  • @RandomIdiotGS
    @RandomIdiotGS 2 місяці тому +1

    One my biggest frustrations ever was that there was a game called Cryostasis. In their tech demo they displayed actual water physics (using PhysX) and while it still looked a bit weird (really thick discoloured and overly blue-hued goop), it did look like it could make for nice gameplay. At the time it was nice to see a developer try that approach.
    However, they took that out when they released the actual game and it just had some traditional "fake water", where all they kept was just "object floating physics" to keep boxes floating in water. But let's be clear: that's not water physics. At all.
    But here's the frustrating part. At the time I was active on several PC gamer forums and I warned other PC gamers that listen, the full game actually doesn't use that water physics compared to the tech demo. People who expected it to be as innovative as the tech demo would be very disappointed, because in the end they took water physics out of the game. And that's when pretty much not a single person there appreciated my warnings. The amount of hate from ignoramuses I got was incredible at the time because it seemed a lot of PC gamers either just watched the tech demo and didn't play the full game and thought I was wrong, or they were so convinced the game still had water physics (spoiler: it really doesn't) that they just went blind with rage because someone pointed out that, hey, it really doesn't.
    So yeah, developers not delivering on water/fluid physics is one thing, but explaining to people that there are hardly any games with water/fluid physics in existence is a different beat altogether.

  • @gwalla
    @gwalla 2 місяці тому +2

    Ocarina of Time's breathing mechanic is stamina-based, too: more heart containers means you can stay underwater longer. I once completed the Water Temple without the blue tunic (because I, uh, kinda forgot to get it first). I'd been diligent about picking up every piece of heart I could, so it wasn't actually that hard.

  • @nulldev1
    @nulldev1 3 місяці тому +15

    The person on 4:44 is very cool

    • @DualWielded
      @DualWielded 3 місяці тому +4

      So is the lil fella at 9:20

  • @xXYannuschXx
    @xXYannuschXx 3 місяці тому +3

    1:47 which game was that?
    Also: there was a game that had some basic water simulation in it that played in an underwater facility. The idea was good, but the overall game was pretty bad sadly.

    • @bricaaron3978
      @bricaaron3978 2 місяці тому +2

      Hydrophobia: Prophecy?

    • @xXYannuschXx
      @xXYannuschXx 2 місяці тому +2

      @@bricaaron3978 Yeah that one. Stunning water physics, even today, but horrible gameplay.

    • @bricaaron3978
      @bricaaron3978 2 місяці тому +1

      @@xXYannuschXx Yep. I gave it two or even three tries and just gave up forever.

  • @lebraza
    @lebraza 23 дні тому +1

    5:31 *PINEABBLE ON PIZZA SPOTTED*
    I'm honestly very impressed to see it show up on this video lmao

  • @smiling_man1
    @smiling_man1 2 місяці тому +3

    "water plays an important part in your game"
    me who plays gmod maps with almost no water

  • @CronchyKobra
    @CronchyKobra 3 місяці тому +20

    we makin it to atlantis with this one 🔥🔥🔥🔥

  • @froggie899
    @froggie899 3 місяці тому +9

    It's crazy to see how far you've come i started watching u when u did ur first mana valley devlog 😁

  • @matthewspencer2094
    @matthewspencer2094 Місяць тому +1

    I was very scared subnautica was causing moisture damage and voided the warranty on my 4k monitor.
    Finally someone made a video to set this straight.

  • @GameArchivesOfficial
    @GameArchivesOfficial 2 місяці тому

    This is so cool! Thank you for sharing. Can’t wait to see how your game progresses - looks super fun so far!

  • @alexdacat7052
    @alexdacat7052 2 місяці тому +4

    i cant wait to see how crazy particle simulations get when we eventually have commercial quantum computers

  • @cg6176
    @cg6176 2 місяці тому +9

    You're telling me the pixels in a video game isn't real water??? Wooooow! Shocker!

  • @HoshoLegacy
    @HoshoLegacy 2 місяці тому

    I love the editor ui for your traits component dude!

  • @JoeFilms5420
    @JoeFilms5420 2 місяці тому

    Really great stuff man, been watching several of your videos the past few days and I really love learning what you have to teach about game development. I'm excited to see the future of your work!

  • @Seipli
    @Seipli 2 місяці тому +8

    Great video!
    Just two things though:
    First of all, the plural of vertex is vertices not vertexes.
    And second, the game at 6:04 is called Death Stranding, not Death Stranded.
    Just some minor nitpicking.
    Also your game looks super cute! And since you're adding fishing on brooms I'll wishlist it!

  • @m00t
    @m00t 2 місяці тому +7

    Umm. There's no land in games either. Or air. It's all "fake" What's the point of this video?

  • @MarcoTedaldi
    @MarcoTedaldi Місяць тому

    So fun that you took wave race as an example. It's been my favourite on N64! It blew me away back then!

  • @moe45673
    @moe45673 10 днів тому

    This video was excellent. I was glued the whole time. Thank you for making it.
    FWIW, i put this in my "watch later" a while back and then I was playing cities skylines 2 and went into camera mode. When I went beneath the water surface, it was like I clipped through the ground or a building. Instantly, I'm all "the cake is a lie!" and then I remembered this vid. But that thing really nailed your point home.
    Well, that and the thing about water particles. Nope!

  • @aless.c064
    @aless.c064 3 місяці тому +5

    Hello people from the future

  • @Thezuule1
    @Thezuule1 2 місяці тому +3

    It's just colored pixels on a screen. None of it is real. This is as bad as the "fake frames" debate. They're all fake. It's not real.

  • @lastyhopper2792
    @lastyhopper2792 2 місяці тому +1

    Fishing on a broomstick needs to be prohibited. It violates this particular witch safety regulation: "While operating a magic broomstick, user must always maintain a minimum of two points contact with the broom."

  • @jonathancolethomas2438
    @jonathancolethomas2438 2 місяці тому

    Great video were do you get your sounds desinge

  •  2 місяці тому +1

    dude, your videos are amazing, render it in 1440p resolution to increase the quality (VP9 codec)!

  • @tbk2010
    @tbk2010 2 місяці тому +2

    As someone new to the channel: Was I just tricked in to watching an (informative) 15 minute ad for "My Game"? I feels like it, (not a band thing), except without a name it's kinda wasted marketing potential.

  • @trashpanda483
    @trashpanda483 Місяць тому

    Video is great but in future please upload in 4k I can barely make out any details due to the compression

  • @SirDizarm
    @SirDizarm 2 місяці тому

    Thanks for a good video, I had no idea it was this much details about water in games. Thanks for putting it in a very easy to understand way helps a lot! One thing I wish devs should work getting working is for the eyes to react to light and shink or enlarge the pupil when in light areas. Sure the details have come far and the models have also become better, but I wish the eyes would react better.

  • @steveschritz1823
    @steveschritz1823 Місяць тому

    Used to mess around building levels in Duke Nukem 3D (1996). You could dive and go underwater, but it was actually a silent teleportation. One room had a water “floor” and when you dove it would teleport you to a second room with the same shape and the game engine would add underwater effects. It was simple but very effective.

  • @ArgentIcon
    @ArgentIcon 2 місяці тому

    YT's recommendations are on point sometimes.... I just watched 1 single Wave Race 64 video and now I ended up at a documentary about water in video games :D

  • @revemb4653
    @revemb4653 2 місяці тому +2

    The water is a lie? no way bro, next your going to say the cake is a lie too.

  • @uiric391Cyan
    @uiric391Cyan 2 місяці тому

    Water Splitview is something that could've partially be done in Quake 3 Arena.
    I haven't seen water in that game, but there's this fog effect that uses a splitview technique if you get below a specific point, where red fog is visible underneith this point, and no fog above.
    Quake Live did have water but I havent tested out if it has splitview or not, so my bad.
    Great explanation btw. 👍

  • @pepijnvanbreemen1112
    @pepijnvanbreemen1112 Місяць тому

    which unreal asset was that (link pleassse) firstvideo i've seen of you great video

  • @galaxiesandempires2651
    @galaxiesandempires2651 2 місяці тому

    This was a really good summary, I especially like the water splitview effect, I think, when it is missing, it really takes you out of the game, when I see the edge of the top water mesh, it doesn't matter, how good the sounds, water effects, etc. are, it basically shouts at me, that this is not water. I saw this first in Bioshock 2, there, when the room is filled with water, the edge of it looks amazing.

  • @panema0
    @panema0 Місяць тому +2

    i imagine, once you reach an area you don't want your player to reach, you should make it very stormy, and make your witch lose control of its broom.

  • @stewforwords
    @stewforwords 2 місяці тому +1

    Best water I experienced in a game was Wildstar.
    It had variable current depending on the terrain it passed through.

  • @alec_almartson
    @alec_almartson 2 місяці тому +2

    Making games us the art of deceiving gamers into a whole story, VFX, Animations and a whole setup... while entertaining them at the fullest at the same time.

  • @adammolski
    @adammolski 2 місяці тому +1

    I mean, most of games really just make a zone, change the physics in that zone and add swimming animations when player is in that zone. That's how you can swim in the air in games like Mario Odyssey or Rayman 2
    ... Honestly I thought that would be what the video is about. Not the 'we can render every particle of water, but we dont do that'

  • @adamhercik581
    @adamhercik581 2 місяці тому

    CS2's molotov just blew me away. It doesn' actually contain any virtual fluid, they only change the texture of the bottle based on which angle you look at the molotov. It was then when I realised that Giving you the impression of something behaivng a certain way is so much more effective (through graphics and performance) than actually coding that thing to behave like in real life.

  • @lasercraft32
    @lasercraft32 2 місяці тому +1

    Agh videos like this make me really want to make my own game... But I already know that its not something I would be able to pull off. It takes a lot of time, effort, and skill in areas I'm not so good at. I don't have the patience required to be able to do it, let alone learn how to code in order to attempt it. :(

  • @kocbilo
    @kocbilo 28 днів тому +1

    The only thruth in video games is that lightbulbs in games use real electricity

  • @Skeffles
    @Skeffles 2 місяці тому

    It's fantastic to see how you've combined these tricks to make the water!
    I suspect we'll see games use more realistic water effects in localised areas to the player, just like the wave racer game, until no tricks are needed.

  • @Tomiply
    @Tomiply 2 місяці тому +2

    10:50 Well, you didn't have a timer in Ocarina of Time if you wore the Zora Tunic. Honestly, the Water Temple isn't even that hard. Just some of the rooms can be confusing, but that's it lol

  • @Case16710
    @Case16710 2 місяці тому +1

    Wave Race 64 was my absolute favorite game for N64! The physics just felt SO good and the music and lighting was such a great vibe. I never hear anyone talk about it, so it was nice to hear it recognized.

  • @theo-dv3ur
    @theo-dv3ur 2 місяці тому +1

    in gta online chest randomly spawn daily underwater that people can track and find
    its the same spot for everyone so it can be a collective search

  • @AhMakeGames
    @AhMakeGames Місяць тому +1

    Underwater-broom-torpedo-fishing... Okay hear me out. What if you allow the player to "fly" their brooms underwater, maybe at lesser speed and mobility but it will give you a fairly unique underwater traversal mechanic.
    And if you have that... the next step is putting a harpoon on the end of the broom and chasing down those fish with it yourself. Pretty unique way to maybe spear some bigger/legendary fishies.
    Feel free to ignore my rambling.

  • @SkyAnthro
    @SkyAnthro 2 місяці тому +1

    "Blade & Sorcery" has some pretty realistic water! ^-^

  • @damsen978
    @damsen978 2 місяці тому

    Crysis 2007 did one of the best jobs at the time imo because you had caustics. You had fishes and what not moving around, and if you went too far then you could be either eaten by a Shark or get fired missiles at you from a Korean ship. Also seeing your first person view body while swimming was really immersive. Crysis had very convincing water despite not having elaborate physics.
    Barotrauma probably has the best water simulation i seen in a 2D game.

  • @Shellackle
    @Shellackle 2 місяці тому +1

    1:02 careful with the script here, hearing "but first, let's talk about-" nearly triggered my instant-skip response to get through the ad segment lol

    • @AIAdev
      @AIAdev  2 місяці тому

      Haha noted

  • @Zuzelo
    @Zuzelo Місяць тому +1

    Now you can finally stay hydrated!
    I think the water fits really nice with the style of the game :) Looking forward for broom fishing

  • @lucasbastosrodrigues140
    @lucasbastosrodrigues140 2 місяці тому +2

    It’s not Water!??😮
    That explain why i can’t drink from my monitor 🧐

  • @Dynasty954
    @Dynasty954 13 днів тому +1

    I'm a game dev and I thought it was common knowledge that water isn't real. It's often shaders, if it was real then no one not even on a Nasa computer could play games.