Hey EJ, I know its a bit late, but dropping the main vertex map into another vertex map and using a remap to change the min and max is a great way to tune the inflation without having to alter the pressure settings. It helps stop those over the top inflations that some may not want!!
Man, I'm always just mesmerized looking at that gigantic perfect teeth. It's almost like the whole teeth and the gums are just fake addons and that's why they look so perfect.
This is great tutorial, but when i try to use this on a more complex/custom shape rather then just a sphere/torus primitive, the vertex map doesn't seem to do anything.
how to make: - weird looking croissant/pretzel animation, - snake's stomach from outside, - pregnacy stomach form beginning to almost end, - filling baloon with compressed air/helium, dont mind this comment im just making shortcut for myself in the future :v
Great tutorial, EJ. I've noticed there's a lot of exploding and instability when trying to use a bevel deformer to make seams. I did have luck applying the bevel deformer only after running the simulation with all the other fields in the vertex map.
tnx so much for all of your amazing tutorials! i want to make a look of typography swolen inside a snake's belly. how can i do that? what is the best way? hope you will answer :)
great tutorial! but one question. where's the tiles on the shade of field?? is it a picture should be made by myself??? don't understand.. hope someone answers me
Great as usual. Question: I'm a full-time motion designer, fluent in After Effects and Maya, but I'm trying to break into C4D so I can offer more options for my clients... where should I start? I love this dynamics stuff but I'm mostly trying to just learn C4D's idiosyncracies after decades of using Autodesk products!
hey this tutorial is amazing, im still getting exploding polygons on another type of object though. I have a character and when his body inflates his fingers start to inflate/grow like crazy after a while. I increased the expert settings and keyframed the volume conservation & stiffness values etc. Any more tips for controlling these exploding polygons?
Hi EJ. You are one of the inspiration. Thanks for your video. I'm very disappointed with cinema 4d some features not working well. I think now I choose the right software for animation. MY Problem is " I Need to show the cross-section of some engineering model, I'm using Boole on c4d. but not working well. I am searching for solution noting but noting found. Why this happened. I Need to show car cross-section view how this possible in cinema 4d. Please help me. I'm so much disappointment and so much confused with cinema 4d issues." Note: In Blender cross-section view animation work seamlessly without any issues.
Thanks for the tutorial. May I ask how can I export animation of this kind of inflation to Unity? I tried export fbx file but it turned out to be without any animation.
when you export out the FBX file, make sure you bake out the PLA as well...may also want to try baking it out as an alembic file first and then trying FBX. not sure how Unity handles PLA animation
I´m having an annoying issue, that my scene doesn´t refresh and keeps the current state of the fields/dynamics, when I move back to the first frame of the timeline. I´ve tried turning on and off every deformer, field, subdivision surface. Does anyone have the same problem or a solution? Thanks :)
hey hassenfratz, can i order some from you ? need a cool effect like ua-cam.com/video/-MtQ4p2PKnk/v-deo.html, justlike this, coming from a smal plane/panel (i pad) building up a logo/obect. but the particles has to be thin planes like paper/or smal planes panels like wooden floor. + a snap animation when the particles hit the grid on the end position/logo/object. name it. the heavy part is the flying animation, i will start with one smal pice flying threw whole scene coming with light burst into the object then smooth cming the rest like a swadrone. hit me up i will pay up to 50€
Love to see you remake this for Cinema4d 2023
It's on the list! :)
Fields are so strong now, opening a lot of new possibilities. Thanks, EJ!
The force is strong with fields! Thanks for watching!
A helpful tutorial I need for my projects! Thanks!
Glad it was helpful!
Hey EJ, I know its a bit late, but dropping the main vertex map into another vertex map and using a remap to change the min and max is a great way to tune the inflation without having to alter the pressure settings. It helps stop those over the top inflations that some may not want!!
I need to experiement with this method. I love the look of some of the over-the-top inflations but they can quickly crash the sim.
Be cool to see this in action!
brilliant! Moving from 3ds max(25 years) to c4d, loving this stuff, its soooo much easier in c4d!!
awesome technic. gives a loooot of ideas, thank you :D
thanks for watching roger! hope this video helps!
Man, I'm always just mesmerized looking at that gigantic perfect teeth. It's almost like the whole teeth and the gums are just fake addons and that's why they look so perfect.
you found out my secret, i wear dentures! :P
Great things from EJ as always, Thx for Sharing...
Appreciate the kind words! Thanks for watching!
Such a great tutorial. I love experimenting with the soft body settings. Thanks EJ!
This is great tutorial, but when i try to use this on a more complex/custom shape rather then just a sphere/torus primitive, the vertex map doesn't seem to do anything.
I loved doing this tutorial. Thank you
Always the best tutorials !! Thx
Thanks Ben! Appreciate you watching!
Amazing tutorial. Thank you Ej and Josh for sharing this.
enjoyed every single second of this 2233...thänx a lot for another great tutorial!
Amazing tutorial as always EJ!
how to make:
- weird looking croissant/pretzel animation,
- snake's stomach from outside,
- pregnacy stomach form beginning to almost end,
- filling baloon with compressed air/helium,
dont mind this comment im just making shortcut for myself in the future :v
hahaha, all this and much more!
very nice stuff here! thank you so much! Keep going!
thanks for watching! Cheers!
@@eyedesyn are you welcome, please share more stuff, you're awesome artist!
Thank you so much!!!
You are using R21!!! Awesome, I'm so jealous
I'm on the beta team! :) It's a fun release for sure!
Awesome as always
thanks for watching!
I love you man! Great work!
cheers dan!!!
Great tutorial, EJ. I've noticed there's a lot of exploding and instability when trying to use a bevel deformer to make seams. I did have luck applying the bevel deformer only after running the simulation with all the other fields in the vertex map.
Thanks EJ!
Thanks for watching!
You're my inspiration ❤
wow amazing tutorial!
Thank you! Cheers!
tnx so much for all of your amazing tutorials! i want to make a look of typography swolen inside a snake's belly. how can i do that? what is the best way? hope you will answer :)
great tutorial! but one question. where's the tiles on the shade of field?? is it a picture should be made by myself??? don't understand.. hope someone answers me
Great as usual. Question: I'm a full-time motion designer, fluent in After Effects and Maya, but I'm trying to break into C4D so I can offer more options for my clients... where should I start? I love this dynamics stuff but I'm mostly trying to just learn C4D's idiosyncracies after decades of using Autodesk products!
Hi, I suggest you start with some basic modeling and lighting and rendering.
Here; www.schoolofmotion.com/cinema-4d-basecamp
Nice tutorial i like it
thanks for watching!
@@eyedesyn i want to 3d holographic tutorial please
I noticed you are using R21!!!! Or a R21 skin?
R21! I'm on the beta team ;)
where is that paint tool in S22? can't find it anywhere
Couldn't find it either, I just used shift + c and found it that way. Hope that helps!
hey this tutorial is amazing, im still getting exploding polygons on another type of object though. I have a character and when his body inflates his fingers start to inflate/grow like crazy after a while. I increased the expert settings and keyframed the volume conservation & stiffness values etc. Any more tips for controlling these exploding polygons?
when this happens, up those springs like i show in the tutorial to make them more stiffso they dont intersect and explode
@@eyedesyn hey thanks so much! I will remember to do that:)
Awesome
Their called vapormaxes. ‘Little balloons on feet’ :)
haha!
My hemorrhoids are triggered
hahahaha
Hi EJ. You are one of the inspiration. Thanks for your video. I'm very disappointed with cinema 4d some features not working well. I think now I choose the right software for animation. MY Problem is " I Need to show the cross-section of some engineering model, I'm using Boole on c4d. but not working well. I am searching for solution noting but noting found. Why this happened. I Need to show car cross-section view how this possible in cinema 4d. Please help me. I'm so much disappointment and so much confused with cinema 4d issues." Note: In Blender cross-section view animation work seamlessly without any issues.
not sure what you mean, cross section? might be you just dont know the right settings to achieve this result and not a limitation of the software
@30:50 how to make that radial field animate automatically like that?
Thanks for the tutorial. May I ask how can I export animation of this kind of inflation to Unity? I tried export fbx file but it turned out to be without any animation.
when you export out the FBX file, make sure you bake out the PLA as well...may also want to try baking it out as an alembic file first and then trying FBX. not sure how Unity handles PLA animation
@@eyedesyn Thanks for reply! I tried alembic and it works.
I´m having an annoying issue, that my scene doesn´t refresh and keeps the current state of the fields/dynamics, when I move back to the first frame of the timeline. I´ve tried turning on and off every deformer, field, subdivision surface. Does anyone have the same problem or a solution? Thanks :)
try caching your dynamics as this might help!
great video i love and support your video new friend?
Appreciate that!!!
Subscribed 😊 teach me boss.
Flagging for nudity :DD
hahahaha! bulge envy??
@@eyedesyn oh man.... 👀
Butt out.
hey hassenfratz, can i order some from you ? need a cool effect like ua-cam.com/video/-MtQ4p2PKnk/v-deo.html, justlike this, coming from a smal plane/panel (i pad) building up a logo/obect. but the particles has to be thin planes like paper/or smal planes panels like wooden floor. + a snap animation when the particles hit the grid on the end position/logo/object. name it. the heavy part is the flying animation, i will start with one smal pice flying threw whole scene coming with light burst into the object then smooth cming the rest like a swadrone. hit me up i will pay up to 50€
I made new 3d work! Check it out:))
Awesome Ej..Triangulated mesh works better for softbodies.Not sure if this is the case with c4d dynamics though.
good call, when I've used spheres before i always use icosehedrons for this reason!
So dope, thank you EJ!
Thanks for watching!