Im just a Photoshop CC guy, but having skills like this to create environment, models and animations, using them all together, rendering them - that has got to be an amazing creative outlet and must be very rewarding
A little tip for making fog: if you guys have problem with fog and crashing you can put whole scene into null and change its size to 0.02 and than will default container be enough to cover whole area. And also cinema wont crash.
2:10 - This shot will always make the buildings look small because the angle is high and the also because the resolution of the textures should be MUCH higher. The surface wouldn't look that bumpy from so far away. Just smoothing it out or adding higher resolution textures would make a big difference to the scale.
This tutorial made me dream of being on a mars mission this night in the far future. It was quite strange looking at the landscapes outside of the strange windows onto a landscape that wasnt planet earth and just exisiting somewhere on Mars.
SOOOO useful, guys you almost made EVERYTHING for GSC, i don't know theyre talent exept commercial, but creatively speaking you are so much above, thank you very much man.
SO excited to follow this thru as I just started learning C4D, am unable to copy paste the shader tho, it's a bit different on R21, when I hit paste nothing happens, any idea why this could happen?
This is very inspiring! I primarily use 3dsmax, but your techniques are still usable. Although I have to admit I consider learning Cinema 4D.. The workflow and user interface seems easier and more intuitive on some aspects.
David, you've made a very great tut, but 200 dollars is too much for me, so I couldn't use kitbash models. Maybe you can show us how to create this models?
I'd honestly have no idea how to create these models as my modelling skills are pretty garbage. KB3D is wayyyy cheaper than if you were to buy all the buildings individually on something like turbosquid. Adding assets like this into the budget is part of being a 3D artist, especially if you want to deliver in any kind of realistic deadline.
This is awesome and so helpful! Could you make a tutorial showing how to make blowing dust or sand that can interact with the landscape, or maybe some VDB smoke plumes in the background that aren't just comped in but are actually wrapping around geometry or interacting with the scene using dynamics? Is that possible?
Great suggestion! There are plenty of VDB tutorials out there on how to bring those into Octane, I'd check those out and then you can just plop those VDBs into the scene for exactly what you're asking!
@@eyedesyn thanks! I've been messing with the dust preset in ember gen, and it seems like in order to get dust interacting with the geometry you have to bring in your models as colliders in ember gen and then re export the vdbs. Although I'm still confused on how to line it all back up perfectly with position and scale. I'll keep at it. Thanks for the reply!
Great tutorial man, hopefully I'll be using some of these methods soon.... Relevant question, but do you think the RTX 2080ti is going to have a significant improvement from what the 1080ti is? The whole ray-tracing focus sounds like a plus for 'content creators' But not sure if it's just Nvidia 'HYPE.' The reason I'm asking I'm in a 50/50 to purchase either the 1080ti or the RTX 2080ti.
It's hard to say until I see actual OctaneBench scores. Some people are saying it's 2x faster, and others up to 6x faster. Either way, that's pretty crazy, so I'm excited, but it's gonna burn yet another hole in my wallet hahah...
The raytracing focus is with regards to real-time game engines. There's a future with that technology, no doubt, but it's different than using Octane. The 2080Ti's have an improved architecture and more cuda cores than the 1080tis, so they'll give you faster render speeds. The 2080Ti is ~$450 more than a 1080Ti, currently. Who knows, maybe prices could drop further and you could get 2 1080Tis instead of just one 2080Ti. If your budget is limited in the short run, but you intend on investing more as time goes on, then maybe a 2080Ti could be a good choice (purchasing another when the funds become available) because, depending on the rest of your computer setup, you could be significantly throttled when going above 2 graphics cards.
noob question here. Why did you duplicate the actual geo to add different levels of texture displacement as opposed to blending the displacements with some sort of additive blending node in a single shader on a single piece of geo? Admittedly I don't know anything about octane and am kind of new to 3d generally, so apologies if that's a dumb question. But I've seen in various other demos for products like Arnold and/or redshift and even for developing textures in substance and the like--height maps get blended in a single shader. seems like doing it by duplicating the geo the way you are doing could potentially cause problems. It does however seem more straight forward and giving you additional controls on displacement values for each version of the geo/texture.
Thanks!! The PC I recorded on (I've got two of these builds) has 4 x 1080tis, 64 GB of Corsair DDR4 RAM, a 6 core i7 6850K CPU, Noctua Dual Tower CPU cooler, an ASUS ROG Rampage V Edition 10 motherboard, a 1300W G2 power supply, 1TB SSD, 8TB HDD, 3 front RGB LED fans with Corsair Link, 2 bottom fans, 2 at the top, and one at the back, and a Corsair Air 740 case.
Thanks so much for getting back! Do you have water-blocks/hybrids for the 1080tis? I would imagine having 4 FE cards would generate quite a bit of noise. Really interesting that you use Noctua for CPU, I use the D15 cooler as well but most 3D builds these days that I've seen water-cool the CPU.
adam yeah I don’t do any water cooling. I just use the blower design that stacks well. It’s not horribly noisy. I’ve heard that the hybrids are just as noisy, though they do keep temps way down.
David may you can tell us how u made these ice carvern from your last video? I think you made them with xparticles and maybe some cubes but I cant get that smooth look! btw congrats with this tut, its just a gem!
Whats your rig specs? Only one GPU? i thnik my rig would die if I used the volume like that. Or maybe its jusy my workaround with the volume thats kills. I often get "out of memory" message, and then Octane crashes when wokring with volume fog
I have two of these rigs: 4 x 1080tis, 64 GB of Corsair DDR4 RAM, a 6 core i7 6850K CPU, Noctua Dual Tower CPU cooler, an ASUS ROG Rampage V Edition 10 motherboard, a 1300W G2 power supply, 1TB SSD, 8TB HDD, 3 front RGB LED fans with Corsair Link, 2 bottom fans, 2 top fans, and one at the back, and a Corsair Air 740 case.
The noise, Layer mask option is a game changer
Im just a Photoshop CC guy, but having skills like this to create environment, models and animations, using them all together, rendering them - that has got to be an amazing creative outlet and must be very rewarding
A little tip for making fog: if you guys have problem with fog and crashing you can put whole scene into null and change its size to 0.02 and than will default container be enough to cover whole area. And also cinema wont crash.
You can simply change the scale of your project in the options menu
It is crazy what Kind of results you get in a bit more than just 1 hour without even modeling one single asset.
that is what makes it not crazy :)
The tip about inverting Poliigon glossy maps for Octane roughness maps is gold
Thanks Sawchak!!
Also, just found this: help.poliigon.com/tools-and-add-ons/poliigon-material-converter-addon-for-cinema-4d
oh wow I had no clue that existed! definite time saver!
Yes it would be great to see how you built the space scene.
this is crazy, how does one come up with these workflows. amazing
man, you are a diamond! (watched it all and I don't even have Octane, but how you explained stuff.. waw!)
2:10 - This shot will always make the buildings look small because the angle is high and the also because the resolution of the textures should be MUCH higher. The surface wouldn't look that bumpy from so far away. Just smoothing it out or adding higher resolution textures would make a big difference to the scale.
What the hell, David! This was a life experience, not a tutorial, besides all so many useful tips and tricks, thank you so much!
hahaha awesome... great to hear!!
thanks, man, and btw in the Layer shader you can just duplicate noises by dragging up or down their thumbnails instead than copy>paste
sweet, thanks for the tip! I felt like there was an easier way to do that, and maybe I knew it at one point but I'd forgotten it.
i'm just a beginner and this is so amazing! i hope one day i can be this good. thank you
This tutorial made me dream of being on a mars mission this night in the far future. It was quite strange looking at the landscapes outside of the strange windows onto a landscape that wasnt planet earth and just exisiting somewhere on Mars.
god of cinema4D
SOOOO useful, guys you almost made EVERYTHING for GSC, i don't know theyre talent exept commercial, but creatively speaking you are so much above, thank you very much man.
Our pleasure!
Amazing tutorial! I was considering C4D + Octane before, but this completely sold me on it. Thank you!
Yo thanks for the octane tutorials. Please drop the moon base tutorial!
Thank you ! I was searching for a proper Sand/rocky tutorial for months :D
You're a mad genius David.
hahaha thanks!! I love you guys.
Nice tutorial dude this helps a lot for someone who like to learn landscape modeling
glad to hear it man!
We would want the moon tutorial!
thx for giving me an idea for my next render, haha
2018 amazing to see this in 2023
thats incredible.... gonna try that..
you are best octane tutorial person))
can you please share with us your layout style?)
it will be great while following this tutorial
I love the way how your material reacts to the light. Is it only drove by the reflection channel ?
Nice one David! Ur PC is a beast... so smooth performance. Bunch of cool tips.
Jan Sladecko thanks Jan!! It’s a good PC for sure but I edited out all the parts waiting for renders hahah
haha :D
Really cool, bro.
I love to see there is RD-Textures used in this awesome tutorial ;)
Go on with your great work !!
Thanks Cristoph!!
Really great tut man, and I think you made Christoph really happy with it too. (He is basically RD-Textures himself!) ;)
I'm so pumped to watch this!
Amazing tut as always! Keep on doing, David!..
Great tutorial! But wish you used more of your screen for the viewport. Half the screen is a black box.
Dave this was great, would love to see desert landscape next or what you'd be able to do with the Egyptian kit from Kitbash3d
fantastic work
SO excited to follow this thru as I just started learning C4D, am unable to copy paste the shader tho, it's a bit different on R21, when I hit paste nothing happens, any idea why this could happen?
Absolutely awesome work David! A true masterpiece! Techniques used here are brilliant! Keep up with good work man!
thanks so much!!
I watched the entire thing
And I don't even have C4D
That's what I wanna hear! :)
Incredible stuff
I cant thank you enough for this. Its just unbelievable stuff you are teaching us. Helps so much, thanks :)
thanks for the kind words, and really happy that it's so useful!!
This is very inspiring! I primarily use 3dsmax, but your techniques are still usable. Although I have to admit I consider learning Cinema 4D.. The workflow and user interface seems easier and more intuitive on some aspects.
Great video young Xavier!
This is absolutely amazing, thank you for doing this! Such a beatiful scene and tutorial.
really glad to hear that!!
David, you've made a very great tut, but 200 dollars is too much for me, so I couldn't use kitbash models. Maybe you can show us how to create this models?
I'd honestly have no idea how to create these models as my modelling skills are pretty garbage. KB3D is wayyyy cheaper than if you were to buy all the buildings individually on something like turbosquid. Adding assets like this into the budget is part of being a 3D artist, especially if you want to deliver in any kind of realistic deadline.
This is awesome and so helpful! Could you make a tutorial showing how to make blowing dust or sand that can interact with the landscape, or maybe some VDB smoke plumes in the background that aren't just comped in but are actually wrapping around geometry or interacting with the scene using dynamics? Is that possible?
Great suggestion! There are plenty of VDB tutorials out there on how to bring those into Octane, I'd check those out and then you can just plop those VDBs into the scene for exactly what you're asking!
@@eyedesyn thanks! I've been messing with the dust preset in ember gen, and it seems like in order to get dust interacting with the geometry you have to bring in your models as colliders in ember gen and then re export the vdbs. Although I'm still confused on how to line it all back up perfectly with position and scale. I'll keep at it. Thanks for the reply!
I will say that too : I never miss any of David's tuts
Amazing tutorial
OMG! Awesome tut man, thank you so much
glad you dig it!
tnx man u are a truly savior
Brilliant, thanks for share you knowledge David!
Amazing. Great. To the Point. What a guy you are bro... thank you so much
awesome stuff mate!
Great tutorial man, hopefully I'll be using some of these methods soon....
Relevant question, but do you think the RTX 2080ti is going to have a significant improvement from what the 1080ti is? The whole ray-tracing focus sounds like a plus for 'content creators' But not sure if it's just Nvidia 'HYPE.' The reason I'm asking I'm in a 50/50 to purchase either the 1080ti or the RTX 2080ti.
It's hard to say until I see actual OctaneBench scores. Some people are saying it's 2x faster, and others up to 6x faster. Either way, that's pretty crazy, so I'm excited, but it's gonna burn yet another hole in my wallet hahah...
The raytracing focus is with regards to real-time game engines. There's a future with that technology, no doubt, but it's different than using Octane. The 2080Ti's have an improved architecture and more cuda cores than the 1080tis, so they'll give you faster render speeds.
The 2080Ti is ~$450 more than a 1080Ti, currently. Who knows, maybe prices could drop further and you could get 2 1080Tis instead of just one 2080Ti. If your budget is limited in the short run, but you intend on investing more as time goes on, then maybe a 2080Ti could be a good choice (purchasing another when the funds become available) because, depending on the rest of your computer setup, you could be significantly throttled when going above 2 graphics cards.
This tutorial is amazing. Enough said.
Very very very nice!!!!
Thank you so much for the tut... i really learnt a lot!
Glad to hear that!
Can show us how u developed that city moon .. becoz I really want to know how u did it . That was good
Great tut as always! Thanks!!!
This is amazing, thanks a lot!
Awesome, thanks! What hotkey are you using to change camera angle? Could not find it in camera settings.
2 + right click allows you to dynamically zoom the focal length
I recognise the printer behind you and is that an octopus rift sensor on the desk? Great tutotrial.
great tutorials! Really appreciate these.
Inspires me to create!
16:48 I knew it was possible! (didn't know how anymore though)
Thank you so much for this!
Man... This is so dope !! Thanks for sharing your knowledges =)
Thank you very much for this.
This is awesome!
if only i could afford octane now.... :thinking: Amazing tutorial and great resource description!
its just 20$ per month, go grab it!
Yep, and the demo is free!
yoo good looks guys. I didn't know about the subscription options at all
This is awesome! Thank you very much :)
It was very interesting and inform. Thanks👍
noob question here. Why did you duplicate the actual geo to add different levels of texture displacement as opposed to blending the displacements with some sort of additive blending node in a single shader on a single piece of geo? Admittedly I don't know anything about octane and am kind of new to 3d generally, so apologies if that's a dumb question. But I've seen in various other demos for products like Arnold and/or redshift and even for developing textures in substance and the like--height maps get blended in a single shader. seems like doing it by duplicating the geo the way you are doing could potentially cause problems. It does however seem more straight forward and giving you additional controls on displacement values for each version of the geo/texture.
My computer can barely handle watching this video right now. Holy shit that's a lot of polygons.
*this , this is crazy*
Awesome work.. love it.
Beast tutorial!
Hi David, great lesson as always! Around 28:45, how were you able to undo your camera movements like that? Thanks!
John Roche control shift Z is undo view and control shift Y is redo view! Definitely a good one!
Too much to learn, I'm happy just looking
great tutorial you made! thanks a lot! Just wondering what computer you use for c4d rendering and modeling?
Just amazing
Amazing stuff!
awesome video. Thanks!
Awesome!!!
15:02 5/26 my study.. thanks! eyedesyn
21:55 5/28 so hard..
very welcome!
just what I needed
i love you
Right back at ya buddy!
CG Jesus is back!
but where are the Egyptian statues and the robot heads? and the giant pyramids? what about those?
So great. One question : Is there a version of world creator you reccommend? Can I use the most basic version?
Great tutorial David! Was wondering about your PC specs if you can share?
Thanks!! The PC I recorded on (I've got two of these builds) has 4 x 1080tis, 64 GB of Corsair DDR4 RAM, a 6 core i7 6850K CPU, Noctua Dual Tower CPU cooler, an ASUS ROG Rampage V Edition 10 motherboard, a 1300W G2 power supply, 1TB SSD, 8TB HDD, 3 front RGB LED fans with Corsair Link, 2 bottom fans, 2 at the top, and one at the back, and a Corsair Air 740 case.
Thanks so much for getting back! Do you have water-blocks/hybrids for the 1080tis? I would imagine having 4 FE cards would generate quite a bit of noise. Really interesting that you use Noctua for CPU, I use the D15 cooler as well but most 3D builds these days that I've seen water-cool the CPU.
adam yeah I don’t do any water cooling. I just use the blower design that stacks well. It’s not horribly noisy. I’ve heard that the hybrids are just as noisy, though they do keep temps way down.
You are an absolute star David, many thanks for getting back and the great content!
WOW...!!!!!!!!!!!!
lovely
Thank you very mucho for share
amazing!
i just love this guy (no homo)
he is so good at it
David may you can tell us how u made these ice carvern from your last video? I think you made them with xparticles and maybe some cubes but I cant get that smooth look! btw congrats with this tut, its just a gem!
Thanks!! I did a breakdown on the ice caves video here: arievvisuals.com/tutorials#/walk-with-you-breakdown/
Thank you so much dude! I've to tell that you are inspiring asf!
Awesome to hear!
✔️ Appreciate your sharing! 🙌 😍 💖
Thanks for watching!
thanks bro very helpfull
Hi, When I place my textures the rockground-06 and scale it down to 2% it stretches? any idea why thanks!
you are the hand of god
Whats your rig specs? Only one GPU? i thnik my rig would die if I used the volume like that. Or maybe its jusy my workaround with the volume thats kills. I often get "out of memory" message, and then Octane crashes when wokring with volume fog
I have two of these rigs: 4 x 1080tis, 64 GB of Corsair DDR4 RAM, a 6 core i7 6850K CPU, Noctua Dual Tower CPU cooler, an ASUS ROG Rampage V Edition 10 motherboard, a 1300W G2 power supply, 1TB SSD, 8TB HDD, 3 front RGB LED fans with Corsair Link, 2 bottom fans, 2 top fans, and one at the back, and a Corsair Air 740 case.
Time stamp 16:04 says "Duplicate this out there". How do you duplicate that?
the Jesus has risen! ty david!
haha no problem dude!
Nice video, Jus watching you do this feels like I learned a lot...Hope you keep the videos coming..Subcribed too