Beeta Hives and Nuclear reactors : Tutorial Nuggets : Oxygen Not Included

Поділитися
Вставка
  • Опубліковано 14 лип 2024
  • You need lots of uranium to run one, but with enough bees anything is possible. In this tutorial we will cover how to fuel and build your research reactors and how much power you can expect.
    Large live map Save
    drive.google.com/file/d/1cAmr...
    Testing map save
    drive.google.com/file/d/1bYOL...
    / francisjohn
    Credits song - Dan Lebowitz - Surrender
    00:00 Intro
    00:30 Enriched Uranium
    09:05 Research Reactor
    13:05 Starting a Reactor
    19:27 On demand reactors
    22:25 Summary of reactors
  • Ігри

КОМЕНТАРІ • 187

  • @KingCrow16
    @KingCrow16 2 роки тому +76

    Can't wait for the "hot-radioactive-industrial-power-brick" in a future Gameplay :D

  • @teux01
    @teux01 2 роки тому +119

    Next Tutorial Nugget : How to build a Water Tank

    • @rifflerunderhill7006
      @rifflerunderhill7006 2 роки тому +8

      Aka How to flood space. lol

    • @Bigdog1787
      @Bigdog1787 2 роки тому +9

      Just go to the water planet it's a entire tank on its own without adding any liquids 🧐

  • @gcl2783
    @gcl2783 2 роки тому +56

    You've got to want to be a beekeeper. You've got to want to keep bees. You've got to wake up in the morning and think, "I like my uranium as I like my coffee; covered in BEES!"

    • @Sparhafoc
      @Sparhafoc 2 роки тому +7

      I like my women like I like my uranium reactors: fed by bees!

    • @mrShift_0044
      @mrShift_0044 2 роки тому +1

      I like the quote, but i must say, highly radioactive uranium pit filled with radioactive bees must be *T E R R I F Y I N G* to bestow upon. Good thing duplicants too dumb to understand that. right? RIGHT???

    • @LazyLifeIFreak
      @LazyLifeIFreak 2 роки тому +3

      @@mrShift_0044 Then you realise the dreaded fact, the one notion which could've saved your life:
      They are not bee's - they are *wasps*
      *Pulls up flame thrower*

    • @mrShift_0044
      @mrShift_0044 2 роки тому +2

      @@LazyLifeIFreak funny, i wanted to say that they are heavily armored with said uranium, but then remember they can't stand the heat. And also, they are neither. They are BEETAS. Aka something between bee, wasp, and cassador from Fallout franchise, fed on uranium and covered with depleted uranium as shielding. AND THEY FLY WITH IT. AND STING. AND REPRODUCE INFINITELY ONLY ON PURE HEAVY RADIATION. THEY ARE *H O R R I B L E* just imagine what one sting would do with all it's radiation polluted matter spreading trough your organism.

    • @LazyLifeIFreak
      @LazyLifeIFreak 2 роки тому +1

      @@mrShift_0044 *KILL IT WITH FIRE!* ARRRRGGHH!
      (Are they made of Genetic ooze? Yes, they are, so a nuke would melt them- hopefully)

  • @Fireballof3
    @Fireballof3 2 роки тому +5

    Great overview of all the stuff you've learned in the recent playthroughs as you've been messing around with the nuclear power. I love that it's all in one place like this - thanks!

  • @benjaminnafziger8737
    @benjaminnafziger8737 2 роки тому +12

    @21:56 I think its 120 days for 1200 kilos of fuel vs the 1 day for the petroleum gen. That energy density is nuts.

    • @mrShift_0044
      @mrShift_0044 2 роки тому +5

      Check out real life! It's even more nuts there!!!

  • @DamnCyrus
    @DamnCyrus 2 роки тому +5

    I loved watching it in the playthrough, but making a Tutorial video will help down the line when I forget which episode the reactor building takes place in.. Thanks so much

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +3

      That's the plan, namely because 6 months from now I will also be back trying to remember how I did it last time. I mean you remember the general gist but you always forget some of the nitty gritty bits.

  • @DanielCastielRiddjuheim
    @DanielCastielRiddjuheim 2 роки тому +4

    It's been a long week at work, your previous oni upload was a tutorial. I can safely say this was a very good way to start my weekend! thank you! xD

  • @FerrybigGaming
    @FerrybigGaming 2 роки тому +6

    18:45 never cut the nuclear waste intake to the cooling loop. Nuclear waste likes to "escape" from building like the aquatuner, which is intentionally added by the game. By cutting the intake to the cooling loop, the coolant disappears and the steam turbines will overhea

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +3

      I should have mentioned that, I left a reactor run for 40 cycles with the feed disconnected and could not find any gaps in the waste so I don't know if they patched it.

    • @youttube7752
      @youttube7752 2 місяці тому

      @@FrancisJohnYT I think that it only "escapes" through the aquatuner and only up to certain pressure, you have the aquatuner output submerged so that's probably why it doesn't "escapes"

  • @shaqtaku
    @shaqtaku 2 роки тому +3

    Thanks for sharing this info. Will really come in handy when I start Spaced Out

  • @nematrec1
    @nematrec1 2 роки тому +20

    It is no longer possible for them to starve to death. Klei removed hive starvation
    If there's less than 30kg of water it'll heat up hotter then 400c. It actually does ~7 second increments. I've used this to produce 900c, so viable for other stuff like say a petroleum or sour gas boiler.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +7

      Good to know, is it automatable and reliable to do that?

    • @louishermann7676
      @louishermann7676 Рік тому +2

      @@FrancisJohnYT I'm currently experimenting with it, but yes it can be made to be reliable.
      I know this is an old thread but I really wanna see your take on one of these hot reactors.
      When I started with the concept not knowing anything but limiting the coolant flow, I quickly got it hot enough to flash the nuclear waste into fallout, so I built a reactor that still used the heat and it could easily maintain a 900C core temp, run 10 St flat out, and run a petrol boiler.
      But you lose a shitton of useful heat if you let the waste flash. However waste flashes to fallout around 526C, still more than hot enough to run a petrol boiler basically forever.
      Problem is, hotter you run the core, and the hotter you get the waste and steam ejecting, the more likely you have an instant flash of between 100-1100kg of waste to fallout, which is enough to gunk up most steam room designs.
      So there's a trade off: you can power the max number of turbines by keeping core temp at around 200-300C and dropping in 2400C nuclear waste, meaning you have to engineer it to move that heat to the turbines ASAP.
      Or you can engineer it to keep a core temp around 430C, and have the waste dropping in at about 1400C. You still have to move the heat fast, but it's not as much heat and you can easily siphon off the heat for a boiler.
      I'm thinking of a core design that has a passive failsafe in case waste flashes in the core that would separate, draw heat to a turbine, and condense it back into waste. The gas core design I worked up last weekend did this like a champ, but I'd rather get all the useful heat out of the waste if I can.
      My 5-star design goals also involve making it all work with only steel/ceramic, and filling up its cooling loops using only the waste it generates.

  • @WeirdOne19142
    @WeirdOne19142 2 роки тому +8

    Isnt it awesome when fans support the channel by leaving comments?

  • @amberjackson2409
    @amberjackson2409 2 роки тому

    Francis John, you are destined for greatness, keep up the good work!

  • @du7
    @du7 2 роки тому +3

    My first problem with nuclear was the overheating from using nuclear waste as coolant ... the way you showed it is very good, just have patience and the acquatuner will do it's job. Now my next playthrough will be to build sustainable nuclear: One that will only turn on if needed, and will keep the steam hot as "batteries". Thanks FJ. This tutorial ROCKS!

  • @cannibalmtl
    @cannibalmtl 2 роки тому +4

    Great as always. Steam says that I already playing ONI for 1200 hours. And maybee 1k hours of them is because I learned so much from your videos :)

  • @thesentientneuron6550
    @thesentientneuron6550 2 роки тому +27

    3:48 Unless they patched it, liquid sucrose can go all the way up to 9726.88 C(10,000K). It doesn't transition to a gas phase.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +6

      Still have not played with that yet, have not had a reason to melt anything since they introduced the skill to deconstruct POI stuff.

    • @wyldcat9396
      @wyldcat9396 2 роки тому +3

      They've patched it, it boils into carbon dioxide at 230C

    • @thesentientneuron6550
      @thesentientneuron6550 2 роки тому +1

      @@wyldcat9396 Yeah I'm aware. It was a relatively recent patch.

  • @leolam2445
    @leolam2445 Рік тому

    I been watching this chanel for over 2-3 years now and holy hell, you still rap through your tutorial lol. Need to slow down the video at some part to catch your words :))

  • @thesentientneuron6550
    @thesentientneuron6550 2 роки тому +25

    For the reactors, I think placing them on a mechanized airlock would be a way to quickly turn them off. It only needs one door open to stop working. So you can have a mesh tile in the middle like usual.

    • @karpa.183
      @karpa.183 2 роки тому +21

      nope, that only prevents it from receiving water, which makes it explode.

    • @thesentientneuron6550
      @thesentientneuron6550 2 роки тому +7

      @@karpa.183 Now that's troubling.

    • @karpa.183
      @karpa.183 2 роки тому +4

      @@thesentientneuron6550 check the spaced out general discussion in the klei forums I posted a design that lets the reactor build up infinite steam

    • @thesentientneuron6550
      @thesentientneuron6550 2 роки тому +2

      @@karpa.183 Thank you! Same name?

    • @karpa.183
      @karpa.183 2 роки тому +1

      @@thesentientneuron6550 nah just go to page 3

  • @michaelsotomayor5001
    @michaelsotomayor5001 2 роки тому +2

    Next project for my base starting now 😊 as always thank you Francis for sharing this content. Please a base loving video soon?

  • @kingkracker1998
    @kingkracker1998 2 роки тому +1

    well done again john

  • @nate_0723
    @nate_0723 4 місяці тому

    Thank you! I finally managed to get a stable reactor going. I only had one meltdown and a few close calls.

  • @RedLeicesterCheese
    @RedLeicesterCheese 2 роки тому +2

    glad we get more of these

  • @Spartanzx4
    @Spartanzx4 2 роки тому +1

    Can't wait till the part of the play through when he sees the newest stuff for rockets; thought of this channel the moment I read the patch notes.

  • @TheRainfall09
    @TheRainfall09 2 роки тому +8

    with double chamber and 20 steam turbine, you can put Aku monument inside of it.

  • @mattgrostick1499
    @mattgrostick1499 2 роки тому +2

    Perfect timing on my part!

    • @mrShift_0044
      @mrShift_0044 2 роки тому +2

      Just finished with "pawn mood beacons" and this thing pops up. _P e r f e c t._

  • @randomdude532
    @randomdude532 2 роки тому +7

    Hey, maybe something is wrong on my part, but it seems to me that the beetas do in fact still attack duplicants with atmo/lead suits. It seems to be however, quite inconsistent. I would have to go back and find the post, but someone said that they investigated it and attributed it to just a problem with the ai of the bees usually being too slow to actually recognize when a duplicant enters the room. I would say this at least appears to be true, as during my testing on a completely fresh world, the bees would almost immediately attack the duplicants, regardless of them wearing atmo/lead suits. This would also explain why the bees attack duplicants after restarts if they're in range, since a restart would likely completely reset the ai pathing of the beetas, at least for a short period of time. It also seems to me that the more stuff you have going on in the world, the more rare the beeta attacks actually become, although they still do seem to happen if you only just started getting decent infrastructure set up in your colony. This all shouldn't really matter too much anyways since that vast majority of people probably have their games chugging at around 30-60 fps even on high end pcs by the time they get to bees, but I just thought you should know regardless, since I was confused when I first saw my testing with the bees had completely different result from what was actually happening in your playthrough.

    • @JayRay4924
      @JayRay4924 2 роки тому +1

      I've run into the same issue and can't seem to find a workaround, though honestly it doesn't happen often enough to be overly concerned. I just have 2 rancher dupes on my irradiated planet so if one goes down from the stings the other can still harvest the enriched uranium. It's definitely frustrating though!

    • @randomdude532
      @randomdude532 2 роки тому +2

      @@JayRay4924 the way I found to manage it is to remove the top stacked door for each hive and replace it with a tile and a duplicant sensor hanging below it. Then just run the duplicant sensor to a gas pump with carbon dioxide. Or if you want to save some of the co2 or make it so the room can reset back to a vacuum quicker, run the critter sensors into a circuit called an oscillator (you can find an example online under usefull oni automation circuits), with the top buffer gate being set to .5 or 1 and the bottom set to 30. If you need i could just send you a picture of my design but there are many ways to do it, just make sure theres co2 in the room whenever your dupes enter it.
      Edit: I meant duplicant sensors lol.

    • @yaboiej313
      @yaboiej313 2 роки тому +1

      Yeah, i have two dupes on the planet and they only seem to attack 1 of them. The other guy just walks in freely to grab it and they dont care about him.

  • @fknutz4400
    @fknutz4400 2 роки тому

    i love these nuggets, just rewatched some recently while itchin for some new videos and learned several details about temperature mechanics and boilers which helped me optimize some contraptions.
    i'm on a spaced out playthrough that's been sort of FJ inspired, mostly in that i've been limiting my use of exploits, especially infinite fluid storage. only made 2ish exceptions for some gases, but i wanted a good answer for radbolts for my rocketry. you mentioned a vacuum reactor and i couldn't find that anywhere so i worked up a build that's been running like a champ in sandbox for over 100 cycles now. doesn't waste any water(except possibly small amounts to low volume vacuum dissipation), includes cooling for the radbolt generators and doesn't require any rare space materials. i've almost got it up in survival, i'll make a post somewhere about it after i boot it up, i am still testing the ability to shut it down and retain some steam inside to cool the guts(aquatuners, transformers). here's hoping my cpu can keep up once i start this beast up, cause boy the SO! optimization is...lacking so far.
    Here's a little image of it i like looking at:

    • @fknutz4400
      @fknutz4400 2 роки тому

      imgur.com/a/HWkFpGX

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      That rad glow is beautiful. The tricky bit is recycling the steam back into the reactors I found but I never really got to far into it, I am assuming that Klei are going to make more changes to the reactor so I'm holding out for a bit before I risk a vacuum one.

  • @matteocdt5214
    @matteocdt5214 2 роки тому +5

    second tutorial in a row. either building something big or still undecided about what to do next

  • @guyincognito1406
    @guyincognito1406 2 роки тому +5

    Iv been playing with battery rockets as part of my resource delivery system, essentially when power goes below threshold it launches a little bit of sand interplanetary, when sand is received on the home planet it triggers the launch, landing triggers the old to return home for recharge.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +3

      That sounds like a labour of love, also very similar to the DSP method of power sharing. It's amazing what you can get to work in this game.

  • @Morgja
    @Morgja 2 роки тому +4

    So I just got this today... My Aquatuner in my reactor setup just got "Corrosive Element Damage". Seems like when building this you'll want to leave some room for future access to fix the aquatuner. It's been running for about 200 or so cycles and spontaneously got this damage, so others are aware.

  • @michaeldoucet-morokael
    @michaeldoucet-morokael 9 місяців тому +1

    great outro music.

  • @Zaughon
    @Zaughon 2 роки тому +2

    I feel like the credits gets faster and faster every episode :P

  • @2009samiy
    @2009samiy 2 роки тому +2

    thanks i really was looking forward to this

  • @v417227
    @v417227 2 роки тому +1

    Yeah boii, I need to get on finding the bees

  • @nagibmahfuz1619
    @nagibmahfuz1619 2 роки тому +1

    I was just searching for this episode

  • @ichmagbaume8786
    @ichmagbaume8786 Рік тому +1

    i just learned the Hard way that you need to supply external Water to this Design after shutting it down for Design Changes or It'll melt down

  • @KonStarStudio
    @KonStarStudio 2 роки тому +1

    8:30 - In my most recent playthrough (As of June 2022), I've only noticed Beetas sting my dupes and other critters when they're far enough away from the hive and have no uranium to mine. My dupes have never been stung before while harvesting enriched uranium, even when there's dozens swarming around as they scoop it out.

  • @doommustard8818
    @doommustard8818 Рік тому +1

    You get about 10-15 data packs per geyser analyzed, you need quite a few geysers but I have managed to get enough to nab a radiation engine before building my first rocket in the playthrough I'm currently doing. You can definitely get enough to grab a research reactor.

  • @FratoiuAlex
    @FratoiuAlex 6 місяців тому

    I honestly see this as the ultimate power generator, and just make a system where you only use this to keep the power working and when something like the generator pausing or not enough uranium at the moment, the rest of the power generators turn back on as back up

  • @r3dp9
    @r3dp9 2 роки тому +1

    I like the diagrams during the credits.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I learned my lesson from past videos put the plans at the end as reference material for people coming back for the details.

  • @sam11182
    @sam11182 2 роки тому +2

    The waste is a very good source of radiation for the radbolt generators at least

  • @krissimonis3604
    @krissimonis3604 2 роки тому +1

    First of, thanks for the idea of the double reactor! I just fired up mine, and while it had some minor issues due to water piping from the turbines, it's now running like clockwork. There is one difference though compared to yours. Mine has 2 more turbines located on the bottom rung of the turbine stacks, so mine provides 1700W more power. I don't know why, because from your vid it seems a single reactor can power 8.5, but all 10 of my turbines on each side of the double reactor design are running flat out, with the steam being a nice 200 degrees. I'm half tempted to stick on 2 more and see how much more power I can wring from this baby.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I know their was some efficiency patches to the steam turbine to take care of some edge mechanics that were affecting power production. That might have changed the numbers.

    • @krissimonis3604
      @krissimonis3604 2 роки тому +1

      @@FrancisJohnYT Quite possible, either way I couldn't be happier that I managed to get this thing working, after a false start with a few wrinkles in the water piping causing most of the turbines to stall due to not being able to get rid of all their water.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому

      @@krissimonis3604 There are always wrinkles, that is half the fun 😁I know they buffed radiation since I made this. You might want to increase the radiation shielding. I know my dupes started to get to much radiation after the patch.

  • @Helicard
    @Helicard 2 роки тому +1

    If this video was anymore hot and steamy, UA-cam would give you a strike

  • @tobycat5799
    @tobycat5799 2 роки тому +1

    First reactor attempt.. yeah you need to keep that sucker full of water.. bang
    Second attempt, yeah.. nuclear waste was flashing to gas...
    3rd attempt, I just strapped on 3 more steam turbines. Hopefully it will last more than 10 cycles this time..

  • @ElTuristaTravel
    @ElTuristaTravel 2 роки тому +1

    happy friday my esteemed comrades!

  • @johnarmitage3452
    @johnarmitage3452 2 роки тому

    when i try to think of practical uses for the uranium centrifuge would be in some sort of speed run, which got me thinking, is the game speed runnable

  • @michaelrichards5340
    @michaelrichards5340 2 роки тому +1

    As a new player. I'm building this. I built a geothermal once but its not infinite power so it kinda seems like an early game thing then replaced so I don't feel like it on my new base but this, this I have space for, especially because I got exuberant sleets after 200 cycles of everything else. And I have no space for about 12 more of them

  • @LazyLifeIFreak
    @LazyLifeIFreak 2 роки тому +6

    Well, at least the centrifuge is more accurate to real life than-
    Oh wait no, its not. Its even more OP than real life.
    *Looks at warehouse after warehouse of centrifuges*

  • @inybisinsulate
    @inybisinsulate 2 роки тому +1

    Tutorials are good and all but there are 2 cliffhangers to conclude.

  • @TheEternalHermit
    @TheEternalHermit 2 роки тому +3

    So with all of the inefficiency of "on demand" reactors. I think I'd opt to instead run it at max efficiency and bank the heat. According to my calculations if 10 steam turbines were cooling petroleum from 400C to 200C it would take about 20 tiles of petroleum to allow 10 steam turbines to run full blast for one cycle. So I'd make a giant petroleum tank at least as big as the rest of the reactor that would take ages to heat up. Have some kind of triple door mechanism that can insulate, conduct and open to let out excess steam. Shut it down when it's getting too hot. Keep it shut down until it gets too cool try and keep it running for dozens of cycles and get most of the efficiency out of it.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +2

      Damm that is going to be a big petroleum tank :) but I can't really talk about making liquid tanks that are to big.

  • @roberttiller8580
    @roberttiller8580 2 роки тому +1

    Curious about architectural impact on the steam turbine arrangement and possibly controlling the on/off control of the reactor in the same way some have done with aetn’s, placing a controllable door under them

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I have been informed that using a door to control it does not stop the reaction it only stops water from entering the reactor.

  • @RIPKiwi
    @RIPKiwi 2 роки тому +1

    Please consider playing the Baator mod it is a very interesting and hard world gen it is really fun I think you would get a kick out of it for sure

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      It's on my list but I have a few things I have to take care of first so it will be a couple of months.

  • @TheMule71
    @TheMule71 2 роки тому +8

    Hi, quick question. Does feeding only 10 kg of uranium per day make the reactor run less efficiently? I mean does it produce less heat per kg of uranium consumed?

    • @guyincognito1406
      @guyincognito1406 2 роки тому +2

      I think so, that’s what he was noticing himself.
      It works this way: it’s going to add the same temp to the uranium regardless of the mass used, but the mass used is what transfers heat to the water. The water heat is going to your power. So for the lesser amount of uranium your then outputting less heat into the water and producing less power.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +3

      Yeah it produces way less power, 2500 watts for a 10kg fed reactor vs 8000watts for a fully fed reactor.

  • @tuxiiindustries
    @tuxiiindustries 2 роки тому +2

    A dupe loses 60 rads per latrine visit... Dupes like to go at 40% bladder... (Francis taught us this in his Peace Crimes vid) By placing a bathroom near high rad work areas and scheduling bathroom breaks by using the Bathtime schedule slots in the middle of those dupes' workdays, you can double the rads high exposure dupes pee out.

    • @mrShift_0044
      @mrShift_0044 2 роки тому +2

      "-I'm so cool i work in liquid oxygen storage!"
      "-Well yeah, but i'm working with research reactor and i pee 2 times more than you with cool green glowing pee! Sometimes it's even red, that's how cool i am!"
      "-... dude... that's.... *SOO COOOL!* but nothing clears that one guy who scoops out uranium from beeta hives and then scrubs pokeshells with the eggs inside"
      "-Yeah, that's true."

  • @szabolcsdeak5065
    @szabolcsdeak5065 2 роки тому

    Nice and informative video (as always). Is there a way to move a bee or hive to another planet?

    • @user-si5fm8ql3c
      @user-si5fm8ql3c 2 роки тому

      yeah, easiest way ive found is to cool the rocket to below freezing and take wrangle up a beetiny to release it inside the rocket.
      It will turn into a hive on longer flights, but that hive will survive due to the low temps and continue producing bees.
      Best way to get it to cold and to keep it cold is to flow a cold liquid through the input and output ports of the capsule, polluted Water, Oil, Petroleum or Ethanol works fine.
      Make sure to give the dupe a warm sweater and reduce the heat produced inside as much as possible, cool it to atleast -10C°, -25C° if you can

    • @szabolcsdeak5065
      @szabolcsdeak5065 2 роки тому

      Cheers!

  • @jamesimartin
    @jamesimartin 2 роки тому +2

    Since you lose 50% of the mass when you mine the Uranium Ore, couldn't you just melt the whole biome and pump out the uranium ore and nuclear waste? Turn the whole thing into a giant steam room and then just cool the Urnaium and feed the chunks to the bees.

    • @randomdude532
      @randomdude532 2 роки тому +6

      Uranium ore becomes the basically useless depleted uranium whenever you melt and refreeze it unfortunately.

  • @JayzenFreeze
    @JayzenFreeze Рік тому

    Just testing one of these for the first time. If you automate the turbines with a smart battery will the turbines turning off waste the heat or cause any issues? The reactor pretty much stays running and the only thing I can think of is the aqua tuner saves power not constantly working extra from running turbines.

  • @jasonrahm9489
    @jasonrahm9489 2 роки тому +1

    Did I see a "Baator Worldgen" style world mod on your star map? I saw it last episode in a comment and thought it was an awesome mod. I would love to see you tackle that at some point! @24:44

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I have seen the Baator mod and it's on my list of things to do but first I have to do a couple of other projects first so it will be a couple of months before I get to have a go at it.

    • @jasonrahm9489
      @jasonrahm9489 2 роки тому +1

      @@FrancisJohnYT Something to look forward to :) Many of the kinks will will be worked out by that stage hopefully.

  • @wingsolution
    @wingsolution 2 роки тому +6

    Sooo are you planning on messing around with the exploding rockets that just updated?

    • @GScully42
      @GScully42 2 роки тому +1

      Mine just fried a dupe in the rocket at 200° c

  • @PhxViper
    @PhxViper 2 роки тому +1

    Thank you for this build. It's awesome. Built a similar design, but one thing I can't work out. The unlimited waste storage? Mine immediately overfills the vent and then backs up... Whats the trick here?

    • @PhxViper
      @PhxViper 2 роки тому +1

      Nevermind I worked it out. Nuclear Waste (less than 1000kg) then alittle bit of petrol on top on the vent and then seal it up!

  • @moebel303
    @moebel303 2 роки тому

    ok, so was i just looking for this and searched for "francis john uranium reactor tutorial" ...

  • @ingirl69
    @ingirl69 2 роки тому

    I'm thinking we can auto close the top horizontal doors whenever a dupe walks near the hives.

  • @ArkaelGames
    @ArkaelGames 2 роки тому +2

    dos cosas, primero mi pareja y yo bailamos a tu musiquita del final, y la segunda, me gustaria verte jugar Don't starve

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      Some players try and speed run going to space or going to the tear. I did an all achievement speed run one time.
      But as far as I'm aware their is no official speed run goal.

    • @ArkaelGames
      @ArkaelGames 2 роки тому

      @@FrancisJohnYT you are amazing man, thanks

  • @johnarmitage3452
    @johnarmitage3452 2 роки тому +2

    i wish it was easier to transport the bees from planet to planet

  • @mattf4239
    @mattf4239 2 роки тому

    Can anyone tell me why my aquatuner is constantly breaking? I've used the exact materials shown in the video but it's always breaking

  • @scubes9174
    @scubes9174 2 роки тому +1

    @Francis John What about a video series the exact opposite of base-lovin? If people could submit troubled or failing bases and you can do a "renovation" of sorts? I watch a Total war content creator who does a fix-your-disaster-battle series where people submit game events they have failed while the youtuber replays it with success. I think it would be a very effective way to highlight many of the issues people seem to run into with a massive number of possible scenarios. With your charisma and effective tutorial video breakdowns I imagine it would be popular.

    • @KimArvidsson
      @KimArvidsson 2 роки тому

      Grind this Game has already made a series with this "Dude fix my base" Hence why I think Francis will not be doing the same thing.

  • @SerenStrictus
    @SerenStrictus 2 роки тому +1

    I feel like my previous comment inspired this-

  • @cannibalmtl
    @cannibalmtl 2 роки тому

    Please help me. I transport Beetiny to my home asteroid. its age less then 2 cycles but it dont wont to transform in Beeta hive and always transfor in Beeta

  • @T0St3d
    @T0St3d 2 роки тому

    I have found that you can run 25 or posable more steam Gen on 1 reactor. Im working on automation for it now.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      If you restrict water input you can get the nuke waste to come out hotter, hence more heat. But do be careful, you might be able to get 40 steam turbines to run on it but as it gets later in game and the FPS gets lower you will find that they tend to explode. So maybe don't go max turbine and leave a bit of head room for late game slow down.

  • @cringe_male7588
    @cringe_male7588 2 роки тому +1

    hey man how about use autobong (in rimworld 1.3) in kill box

  • @jensjensen7504
    @jensjensen7504 2 роки тому +1

    8th ! getting closer! :D

  • @Hefferx
    @Hefferx 2 роки тому +1

    Can you do a reactor entirely outside the stream chamber by having a waterfall or drip directly above the single tile that produces the 400deg water? This would use the outside dripping water to provide an airlock for when it's not dripping. Just a thought

    • @jameshobbs9180
      @jameshobbs9180 2 роки тому +1

      The nuclear waste it produces would probably cause problems for that.

    • @thesentientneuron6550
      @thesentientneuron6550 2 роки тому +1

      Someone already did this, I believe. He showed it when he was building the reactor for the first time in ONI.

    • @nommy8599
      @nommy8599 2 роки тому +1

      Yes, someone did already do this. I'll try to find the video later and post a link. IIRC it's actually almost double the efficiency on uranium though there was some extra control required to make that work, maybe not feeing the reactor all the time or something, I don't recall details.

    • @thesentientneuron6550
      @thesentientneuron6550 2 роки тому +3

      @@nommy8599 I'm also interested. Please share the video/reddit post if you find it!

    • @nommy8599
      @nommy8599 2 роки тому +1

      @@thesentientneuron6550 ua-cam.com/video/madzZb4I_D0/v-deo.html
      This is the one I remember by
      GreezyHammer - he does edited ONI content like FJ but more technical, it's really worth checking out (I only watch him and FJ).
      IDK where I got the 2x efficient figure, I'm not sure at all how much better if at all it is. If anyone has an idea, let me know!

  • @cristicdx
    @cristicdx 2 роки тому

    Hold comments for aprove , thats a big brain move

  • @topis6987
    @topis6987 2 роки тому +2

    What would happen if you took down the walls from your infinite nuclear waste storage?

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      A massive waste explosion that would not disappear into the vacuum of space fast enough. A lot of things would end up overheating, also a chance the game would crash.

  • @jonashelbling468
    @jonashelbling468 2 роки тому

    Did the radiation requirements for the plants get patched or am I doing something wrong?
    So far all the mutated plants I analyzed need at least 250rad/s to grow. The only place outside the reactor room that has such high radiation are the corners, right?

    • @user-si5fm8ql3c
      @user-si5fm8ql3c 2 роки тому +1

      Nearly all radiation numbers got multiplied by 10, only dupes kept theit old numbers.
      The reactor, space and everything else produces 10 times as much radiation, but the plants require 10 times more, so really, nothings changed.

  • @themadman5615
    @themadman5615 2 роки тому +2

    Brothgar is great at breaking the game, whereas Francis is great at working with the game which makes him better in my opinion.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +2

      The devs went to all the effort of making this sandbox for us to play in and I like to see what they wanted us to do, then see if we can't push it a bit further than they intended :)

    • @themadman5615
      @themadman5615 2 роки тому +1

      I completely agree, and in honesty I probably only use one bug, but even then it's only the infinite storage glitch which I do with automation and doors. And my reason for doing it is because I don't have a great computer, so compressing gasses and liquids into two tiles helps a tonne.

  • @BB-dv5ms
    @BB-dv5ms 2 роки тому +1

    I hope they change the nuclear reactor a bit so I don't have to waste as much power gen.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I think the theory is you should be able to generate enough uranium to keep it running forever. Though I do understand that it does feel wasteful.

    • @BB-dv5ms
      @BB-dv5ms 2 роки тому

      @@FrancisJohnYT haha I just really hate when my energy wasted graph goes up

    • @BB-dv5ms
      @BB-dv5ms 2 роки тому

      @@FrancisJohnYT guess I just need to use more power to solve my problems eh?

  • @SkyGrain
    @SkyGrain 2 роки тому +1

    what do you do with the water afterwards, do you feed the steam turbine water to the reactor?

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому

      Yes you recycle the water back into the reactors. With some overflow built in, the save game file should be linked.

    • @SkyGrain
      @SkyGrain 2 роки тому

      @@FrancisJohnYT ah, thanks, completely stole your design, and other than making the reactor water pipes out of IGN ROCK instead of ceramic, it pretty much powers my whole 1000 cycle base, thanks for spending the effort !

  • @Astamor
    @Astamor 2 роки тому +1

    Did they patch that infinite liquid storage with airflow tiles ? Because it doesn't work for me.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      Not that I am aware of, you can download the save file it's linked in the description. Make sure you are using a liquid that floats on top of the waste and make sure to position the liquid vent on top.

    • @Astamor
      @Astamor 2 роки тому +1

      @@FrancisJohnYT I've just rebuilt my storage from scratch and it works now, so either it was a bug or I've messed up. Thanks!

  • @TheBenlueks
    @TheBenlueks 11 місяців тому

    i made like 50 hives but they havent made anything and there all covered in nucluer waste now. wtf do i have too many? or maybe my game is too laggy.. i deleted the doors do i need to keep the doors

  • @jmatya
    @jmatya 2 роки тому +1

    I wonder when he'll start putting the names in two columns 😂

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому

      I have been thinking about that already, I need to do something about it.

  • @jameskriebel4377
    @jameskriebel4377 2 роки тому

    (21:50 )1200kg of Uranium lasts 120 days not 12....correct?

  • @wolframitephoenix6737
    @wolframitephoenix6737 2 роки тому +1

    Why not chug the batteries into the steam chamber to capture the runoff energy?

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому

      I considered it but it was a bit annoying to fit in a nice looking heavy conductive wire vacuum seal to keep the heat in.
      But you totally can if you want, no point wasting that battery heat.

  • @Enderking-xs2zt
    @Enderking-xs2zt 2 роки тому

    you should download the big doors mod

  • @sangarios
    @sangarios 2 роки тому +1

    i wonder how he did the jukebox background color animation?

    • @mrShift_0044
      @mrShift_0044 2 роки тому +2

      Illumination pannels. the ones that can take 4 logic signals and glow on demand. somewhere in the Automation branch.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      You can download the save and have a look. It's just pixel packs with switches attached.

    • @sangarios
      @sangarios 2 роки тому

      @@FrancisJohnYT I don't have the expansion. can I still load the save I wonder? I will try it. thank you. edit: i tried it. unfortunately i can't load it because i don't have the expansion. thanks anyway.

  • @xpstrap6687
    @xpstrap6687 2 роки тому +1

    hi

  • @Enceos
    @Enceos 2 роки тому +1

    my Rimworld?... eh

  • @carteroneill421
    @carteroneill421 2 роки тому +1

    Hello

  • @jamesmcneil7648
    @jamesmcneil7648 Рік тому +1

    Tried to build this in space Mesh tile + drywall = no go 😴

    • @jamesmcneil7648
      @jamesmcneil7648 Рік тому +1

      Nevermind I can just see space through the mesh tile I guess it doesn't leak anymore

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому

      Needing drywall behind mesh was patched out a while back, but it still comes up all the time.
      You would expect mesh tiles to let gas escape into the background of space but for design reasons they decided against it in the end.

  • @gotohellimp
    @gotohellimp 11 місяців тому

    what can I do if I don't have bees anymore :`)

    • @FrancisJohnYT
      @FrancisJohnYT  11 місяців тому

      Ohhhh that is a problem. I don't think you can get them back they don't come out of gates last I checked.
      Either dev them in, live without them or restart. Maybe their is a mod?

  • @strex2062
    @strex2062 2 роки тому +2

    When next episode of ONI?

  • @Yunners
    @Yunners 2 роки тому +2

    When's my crossover episode?

  • @salemprompthous3820
    @salemprompthous3820 2 роки тому +1

    @Francis John the liquid Uranium from the Refinement of Enriched Uranium could be used to melt Ur.Ore, cool that to debris, and feed to beetas for the 90% efficiency.
    Only other thing I've ever used that byproduct for, is to melt Iron Ore tiles.
    Guessing others have some more ideas/uses for that sweetsweet >4000°C Uranium, looking forward to reading 😁

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      If you melt uranium ore it turns into the useless depleted uranium unfortunately.

    • @salemprompthous3820
      @salemprompthous3820 2 роки тому

      @@FrancisJohnYT guess I missed something when this happened. Oh, well, back to the drawing board 😓

  • @commonsense-og1gz
    @commonsense-og1gz 2 роки тому

    i would invest in power control stations on this. not using them means you lose 4,000 watts of power, or 5 steam turbines worth of power.

  • @clark3352
    @clark3352 2 роки тому +2

    Bring back your videos on your series. Your regular series videos are by far the best. I have to stay I get excited to see a new video being posted but then I get sad to see it is just another tutorial video. Bring back you normal series videos. Rimworld and oxygen not included. Those are much more of my favorites.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому

      Had less time that week so I put some tutorials together instead as it's all I had time for. We are back to normal this week but I do have holidays coming up and will be away from my PC

  • @bpindel
    @bpindel 2 роки тому +2

    Kinda feel like tutorial videos should be released outside of your schedule but just my opinion..

    • @mrShift_0044
      @mrShift_0044 2 роки тому +4

      okay, but there is still no episode on schedule, so you not just getting tutorials god knows when but also sit without videos longer. Is that better for you?
      Have a heart for Francis, he can't do these things all day AND do tutorials at the same time.

    • @clark3352
      @clark3352 2 роки тому +1

      Totally agree. Should stick with regular schedule for series videos and have these shorter tutorial videos as bonus features. Love your normal series videos they should alternate between your rimworld and ONI each day.

    • @bpindel
      @bpindel 2 роки тому +1

      @@mrShift_0044 he has times where he doesnt release a video for 2 or 3 days. Thats a perfect time to have a tutorial video put up. Idk if he has multiple computers but thats also an option if he does is to record the tutotial while theres a big mining montage in his series. I have a heart. Theres other ways to do it lol

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +2

      I made a mistake and let both series hit late game together. Both are running really slow so it takes 8-12 hours of game time to get enough footage for an episode of either before editing. Even with extensive testing I can get the footage for a tutorial in 4-6 hours so the tutorials bought me some time this week to take care of some real world stuff. If I had the time I would like to aim for 4 episodes a week and one tutorial/different. I think the real world job might need to be de prioritized if I'm going to keep doing this.

    • @bpindel
      @bpindel 2 роки тому +1

      Whatever works for you. Just giving my thoughts