Steam Rockets : Tutorial nuggets : Oxygen not included
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- Опубліковано 7 жов 2019
- A quick tutorial on steam rockets, well I tried but somehow managed to make it 20 minutes long. I try and cover using both regolith and an aquatuner to make steam. But the most important bit is the preparation to move away from steam. If you build your first steam rocket the right size and in the right way the migration to petroleum is painless and natural. Also the acquisition of the necessary research in the right order can make your life easier.
Save game file
drive.google.c... - Ігри
Just a tip about the steam pipes for whoever's watching now: The reason the steam cools down in the insulated pipes is because the insulated pipes are cold and take a long time to warm up and reach the steam. No heat is actually lost to space. To solve this, use regular non-insulated granite pipes and keep the steam box close to the engine. This will let you leave the pipes full of steam without a worry (A bit of cold damage will occur as the pipes warm up though. This is normal.)
Launched my first Steam Rocket today. With close consultation of this tutorial. Thank you.
"This is where we have a hydro sensor"
Button switch: Am I a joke to you?
The button switch had not been implemented yet, well a version was in the game but it required dupe interaction.
@@FrancisJohnYT Aa I see
@@malohn2068 a bit late but having differrent button for "on" and "of" have its own merit
Quick tip for gases in pipes in space: Don't bother using insulated pipes unless you're running them through something solid. Instead, just use regular Obsidian pipes. Their heat capacity is so tiny that they very quickly increase in temperature until they perfectly match the temperature of the steam (or whatever gas), and with no atmosphere to leak the temperature into they will remain that way permanently.
This isn't such a big deal if you're quick about your first few launches with steam, but if you're putting half a dozen cycles between launches, even Ceramic insulated pipes will slowly leak the temperature from your steam into the pipes and crack them. It takes regular obsidian pipes mere seconds to catch up to the temperature of the gas and no matter how long steam sits idle in the pipes, it will retain that temperature permanently.
This was the best tutorial I've ever seen on UA-cam. Well done.
Cool tutorial, many thanks! An alternative way to make steam is to tap into a robominer petroleum cooling loop (linked to a steam turbine) - the petroleum will always be at least 125 degrees.
Thank you so so much for all your guides. Without them, I would never have launched my first rocket today and also build the great monument on the side. Godsent content man.
I prefer to use ice tempshift plates instead of bottle emptiers.
- They get built fairly fast
- They are exactly 400 kgs of water so easy to calculate how many you need
- 3 is perfect for the standard liquid lock. 1200 kgs
- It will keep your aquatuner cool a little longer before you get heat
this tutorial is in oasis, so no ice tempshift plates? unless you go for the ice maker
Nice idea . But i cant use ice temp plate for my liquid lock. Most my liquid lock is for my picha hydrogen farm. It will cool my hydrogren XD. But maybe i can use it for my chlorine chamber
Ice temp shift plates are great for making liquid locks, hard part was getting ice on this map. Well at least for a while.
Francis, I have been playing this game for a few years. your videos are insightful and quick. keep it up. someday I will get to getting some petroleum and heat management
So many great tips in this video, and not just about rockets. The "disable building" thing when I set a value on a sensor has had me stumped! I would _never_ have guessed cursor position was the workaround.
If there is a way to break it, mess up building it or do it in the wrong order. I'v done it.... several times.
Just launched my 1st rocket today, interesting that only 2% of players got that acheivement. Thank u for your tutorials
Congrats, it's not an easy feat to get that far. This game has a steep learning curve.
@@FrancisJohnYT game itself dont explain that much. I needed to research everything step by step. Even stupid farms to be the most productive. I died out many times before getting the achievement of playing exactly one year in ONI lol Im playing back again, set up quite nice bristile berry and mushroom farms so i am sure that from beggining those dups have food later 😁 need to figure out how to turn off everything from working exept lamps so mid night the power dont run out. Im in cycle 30 so long way before i can even think about doing the rocket
I launched my first rocket today (after 275 in-game hours lol), thank you for the tutorials.
Big fan of the channel! One interesting thing I noticed while building an aquatuner steam room: I built a steam pipe return (which didn't work since steam quickly pressurizes past what a high pressure vent can handle) but the steam trapped in my return pipe stayed at a proper temperature versus my insulated ceramic pipe. The regular pipe quickly exchanges heat with the steam but then stabilizes. The insulated pipes will keep exchanging heat with the contents. You can just build a regular pipe to the steam rocket, pipe it in at 130 degrees and not have to worry about deconstructing it between the two rocket trips!
drip some crude oil on the floor, and place your vent directly on the puddle. that tile will be at the pressure of the mass of the puddle (perfectly something like 370 GRAMS), letting it vent regardless of pressure.
You can use that technique to build permanent storage for excess gasses, too. I have accumulated like 1000 tons of oxygen in a 3x2 tile box just in case my oxygen supply is ever compromised.
Beware temperature ranges of your stored gas through. If your overpressurized steam condenses, the highly pressurized fluid can and will burst your storage/turbine chamber.
"Cool dump?" -> Heat source. Cooling is just a lack of heat anyway. So you really only ever have heat sources and heat sinks.
Pretty good tutorial
Nice video, tnx! Second time when i refer to it.
Although i prefer metal refinery with radiant pipes (petroleum inside) running through water, that is in steambox. Produces steam and refined metal as a bonus.
Super useful! I'm just making my 1st steps into space!
I used the ghetto regolith method and it was super effective! Actually even more ghetto than shown as I just used Auto dispensers rather than any conveyor rails! Now onwards to petro-rockets!
Cheap and cheerful do the trick. I used to dislike the steam rockets but now they are barely a speed bump.
Appreciate the insight, been wondering how to go about my first rocket today. Thanks!
THank God for this video!!!!!!!! I'm nearly to the surface but I was about to give up playing the game cause i can't find useful info to tail me into the late game. THANK YOU
No worries, this game has a few learning cliffs and no real tutorials. Enjoy space.
Rockets are next on my agenda, perfectly timed!
You don't even need the conveyor system. Just put a storage bin in the room and load it up with hot regolith. Then dump it out on the floor. Don't need a water pipe either: Just put some ice in the bin and dump it out, and it will melt and turn into steam.
Francis, could you please remake a scanner/telescope tutorial? I feel like it may got outdated by now.
nice vid!! very satisfying to see rockets launch. I've never gotten that far in any playthrough haha!
we need a tutorial video for everything you can think of. thank you and good luck
You don’t need ceramic. Use the hot mafic rock you dig up to build regular gas pipes.
Mafic is really good but ceramic is better, if I did not have ceramic I would totally use mafic.
I just used a steel door hooked up to a series of steel blocked dipped into some magma to make my first steam for the rocket. Also didn't use any power, and the steam was a nice hot 140 degrees. Granted I was lucky there was a volcano up there, practically on the surface.
You are brave to use a volcano like that. I think most of up have that early memory of going Volcano+water+steam turbine = power. We get as far as volcano + water and then the screaming starts.
Thank you! I finally built a steam rocket for the first time 2 days ago and I couldn't get it to launch.
This game desperately needs a space tutorial built in, pretty much all the late game stuff is only available online.
Thank you for your tutorials on this game. I really am enjoying getting into ONI, and your explanations have been extremely helpful
I suggest using a rail temperature sensor and dropping the regolith down to your core base when it's cool enough, keeps dupes from dragging in 350c regolith as filtration and gives you a bit of power to boot.
just need to pump in a bit more water than the two rockets need so the steambox stays relatively stable in temperature as you get regolith surges every time a shower ends.
Now I know what to do when I get to space... thanks
How close are you to space?
@@FrancisJohnYT Probably a long way.
Stable colony for food, and temperature, starting to head north.
But no oil yet
@@Jules_Diplopia Once you figure out food and O2 you are 80% of the way to stability. The temperature management is the tricky bit. Try and keep all the hot buildings in there own little insulated box.
Front-loading your steam chamber with water is not a good idea. You slow down the whole process significantly by doing that.
The issue is that loading steam is slow. It's 1kg at a time, so 900kg takes 1.5 cycles. Instead of waiting for 2 tons of water to reach 110-120 C, you could make 20-30kg of steam, which is much, much faster. As you pump the steam into the rocket 1kg at a time, you can drip more water into the steam chamber via pipes, making new steam as fast as you pump it out.
This requires piping water to the steam chamber, but it's still a lot faster than having to heat up all the water before you can start pumping steam.
If you're going with hot rocks, It's a lot faster to build your steam chamber in a spot that had a lot of hot regolith or mafic rock. Dig it out, your steam chamber starts with a couple of tons of hot rock right away, no need to haul it there or use a conveyor belt.
Launched my 1st rocket today 7/20/20, still has the rounding error FYI Thank you for the help best channel on ONI.
Would really love a tutorial on how to handle the hot and polluted oxygen vents. Most you-tubers just block them off and forget about them.
It's really more about cost benefit. At best you can get enough oxygen to provide for 2 or 3 dupes. On the other hand one water vent and an SPOM can provide O2 for about 30 dupes.
You can get a bit back by using the deodorizer to make clay > ceramic. The cleaned CO2 can be used to fill suits as temp is not relevant. Otherwise, I just cap them.
New to the game and to your channel. Love your tutorial nuggets and the style you do them. Quick and digestible, even when you go off topic, still concise. One question...any reason you choose the Hydro Sensors instead of the Signal Switch? There isn't a cost difference, so I'm wondering if I'm missing something or if this is just a case of Signal Switch being newer, and you're using something familiar? Thanks again!
This was made before the automation update added the Signal Switch. Wait not quite accurate, switches existed but they required dupe interaction so you would flip the switch but until a dupe showed up and action-ed it nothing happened. Hydro sensors were instant and made a good alternative.
I should have watched this before I did my current steam rockets, I would have remembered to build them with 7 research modules for the petroleum change over.
Francis have a profound repulse against simple industrial blueprints. I can feel it in this video hahahaha
I am one of those weird players who does not use mods and prefers the struggle of the vanilla experience. But next playthrough I'm going to force myself to use QoL mods.
you said u will be uploading the video that u completely froze the water biome. will we getting it today?
I'll get that one up tomorrow, that overtime messed with my scheduling bad. Should have had a couple of videos in the can for editing already.
Cheers, steam in this game scares me, every time I make or come across it, it just causes pain and is a hassle to deal with. So I do my best to never make any steam, and wall in steam vents to control them xD
Once you get atmo suits it's pretty hand to deal with steam.
Its remind me of my first steam rocket...
I filling my steam engine till full... 900kg with 1 pump..... lol
Then my pipe is broken...water is spilled everywhere. And i forgot to open my bunker door... and think like idiot for 5 minutes, what i did wrong till i check the command capsule.
My base is got blackout because that power eating gantry ( i build 6 or 7 maybe). Power spike is real... ahh good time indeed
My first time I spent a week in debug mode getting used to everything from the telescope up to hydrogen rockets. I just could not place that first rocket silo floor tile until I know why I was placing it there. I wanted to make sure I would not have to rip it all up again.
Your way sounds way more fun :)
i have a question, why not just use a switch? instead of a hydro sensor, it takes the same amount of material but you would be using the switch for its main function
Oh this is a version history question :)
Back then the switch required duplicant interaction, no one liked waiting for dupes to show up so we worked around it by using hydro sensors which were instant.
On February 18, 2020 they released an update that included a change to the switch so it no longer required duplicant interaction.
NOTE : It was several months before active players stopped using hydro sensors out of habit.
Something I’ve always wondered is why do you need a space scanner for rocket silos if they are layered with bunker tiles doesn’t the rocket break all the regolith when it lands?
If you are running the rocket silo with no doors you don't need a scanner. If you are running bunker doors you do need a scanner.
Francis John ok thank you
New to the game here... What's with that tower with the liquid locks next to the rocket? Is it to help build the rocket bunker?
late answer, but this was done in an actual playthrough where FJ did a transport tower for efficiency :p
I still don't understand the gantry. Mine always broke, so I tried jet suits instead, and now one of my rockets is stuck and no one will get in it.
You said to put the gantry back one space? But then you tore it down anyways?
Also what's with the "disembark" message, do my astronauts need to get out between missions or not?
If you have assigned a dupe and they will not get in make sure they have tinkering as the highest priority, if that fails reload the game.
I used to keep the gantry's in the past but dealing with the 1.2kw power draw was just an annoyance.
The disembark message pops up but it does not do anything, if you provide a gantry the dupe will pop out and use all the facilities. But if you never provide them with an exit they will happily stay in there forever and ever and ever.
I had no idea I could send more than one research module into space at a time... I've sent 17 fucking steam engines (with full tanks) into space before I finally unlocked the petroleum engine. I tried to build a research module and a solid storage module on a steam rocket and it said it was too heavy, so I just assumed two modules of any type would be just as heavy. I'm so, so annoyed 😂
Oh, and I was making steam in a really stupid slow way, too. So this whole process has taken absolute ages. I wish I would have looked up a tutorial sooner, but I was afraid of spoilers....
We all do it the silly way the first time round. The whole reason I made tutorials for this game was it took me ages of trawling through forums to figure all this stuff out, felt wrong to not spread the knowledge around.
Did something change? I only got 540 research points from two missions, which suggests that I didn't get 10 research points from the modules that got the 50 bonus points.
There were no changes made that I'm aware of, did some dupes pick them up and stick them in the research building? Sometimes they get buried in falling regolith also, that has happened a few times to me.
@@FrancisJohnYT Yep, hiding in the research building. Thanks!
i built a steam generator recently, but didn't build any conveyors, or anything other than 5 storage containers in a room with a metal floor and bunker tiles. my reasoning is that the environment is naturally super hot. i have never had any troubles with it. i only pipe in about 200 kg of water in at a time instead of the full 1000kg or so. the metal tiles and bunker tiles are always between 176 C /350 F and 204 C/ 400 F. i have made more than 10 launches from it. i added a booster to it. can you do a video on solid boosters?
Solid boosters already require Oxylite, I find it better to go straight to Petroleum. Boosters are sort of an emergency measure if you mess up your research and get the wrong stuff. Your best bet it to create some sample rockets in the rocket calculator and see how effective they are.
Tutorial suggestions: gas management, and maybe power management as well
Power management needs doing, but it's a big topic and there are way more methods than mine out there.
Would it help if I used tempshift plates for the regolith setup?
Might hurt a little, they weight 800kg as opposed to drywall's 400kg, that is more mass to heat up to boiling point.
Francis John what if I used freshly produced molten glass? That’s a lot of heat...
@@JamieClash It could work but it's not massively energy efficient. Glass has tiny thermal capacity, using the metal refinery with some petroleum and refine some steel. That is massively energy efficient.
Just built the steam box where the sun hits in the space area, add steel bunker tiles and it automatically heats up the room.. No regolith and heating rail system needed.. simple...
Sunlight does not cause heat last I checked, maybe they are putting the water on hot debris or abyssalite?
I have a Problem i have a steam rocket with oxilite boosters but my dupes wont fill Them up they are all idle and i have all Ressources
Make sure the priority on the oxylite booster is higher than the oxylite storage and ensure your dupes can reach the tank. You may have to put a bridge under the storage tank.
Francis thank you, it was the bridge I thought ladders would work too :/
@@thatchertheproto7142 ONI will always find a way to get you :)
I can only see a thin line in my telescope. It's not wide like urs. There's nothing above it. What do I do? Someone help me.
the tiles directly above the "steam box" should be plenty hot enough to make steam
They would need a medium to transfer the temp to the water below, might have been a smarter idea to place the steam box on top of the bunker tiles.
I would make an argument that your "powerless" method uses more power then with "aquatuner", since you need to run Conveyor Loader (and Auto-Sweeper, if you don't want to waste your dups time) for ages, which will use more power then these 40 sec of using Aquatuner....
P.S. I did no calculation, so I have nothing to prove my point :)
You could be right, I think I would have been better served filling the room with debris with sweepers and then dropping the water in afterwards.
@@FrancisJohnYT yeah, a good thought)
Why would I not have less than 6 research modules?
'Missing Gantry' no matter what I do
The Gantry needs to be below the living capsule so they can get in.
at 18:50 did you just send a dup plummeting to his death? xD
Dupes just bounce, they don't take fall damage they are to dense :)
The petroleum is a heatsink.
Nice video u got yourself a like and a new subscriber
Every time I hear steam rockets I think why did team rockets come to oni
I don't know if I would consider the steam box to be "no energy"... the automation will use quite a bit of energy while it's running. Wouldn't it be possible instead to just build the steam box around some good chunks of regolith, close it up and then dump water into it? that way there really is no energy needed and you don't even need to be able to build automation structures.
You can do that, the energy transfer is a bit slow between debris but it will work.
Currently, the air lock doors are broken, lets all kinds of gases through.
Do you have a video about a steam chimney.
No, there was never a reason to make one. They are more of a vanity project than a proper build. All you need to know is the deeper/longer the chimney the more power and steam you get out of them.
@@FrancisJohnYT so not particularly useful. Thank you. I have an excess of water and was thinking of janky things to do with it.
as always thanks for the video :)
As always thanks for binging again :)
I would just connect the steam box with something thats really hot like the planets surface
Pretty useful, thanks dude
Nice
What about an oxygen rocket?
So i got a hydrogen engine, and build insulation insulated pipe at tank intake. But it still break after i build a mini liquid pump. Welp..
That should not be possible, liquids cannot change temp when they are inside insulated pipes made of insulation.
@@FrancisJohnYT ikr, and even at 1kg they still change state *sigh i think i will deal with broken pipe until i made all insulated pipe made from insulation
Isn't the common trick to build a loop back to the liquefaction chamber so the stuff is always moving?
you can create a loop and empty excess liquid back to your tank. thats what i do
only insulated pipes out of insulator are perfect, all other exchange heat, I recommend making a 'loop', with fuel tank in the middle, and exit inside the reservoir that you pump you hydrogen from.
I have been playing for three weeks... just used my first Or gate.
I am at a complete loss because I have never made it this far before, lol.
Your steam box is too complicated. Just make a 4 tall, 12 wide metal box in vacuum with a bunker lid and let it get hit by like 10-15 large meteors. done. like you said it is only for 2 rockets
Hey Francis, do you know if the 599 databanks bug is still here?
Still there as far as I'm aware.
nooo
i actually used 7 research moduls but I don't have enough reseach points
i need 3 more😭
OMFG I dont know what happend but OMFG
I dont know if this was a bug or my fault but i just filled my rocket up with steam and was almost ready (super frustrating, I had to built this entire construction again)
and then a message: "hurray research finished! you can burn petrolium now"
AHHHHRRHGG WHYY??
I comment to help statistics
I like your tutorials on the game, but man you talk fast ;)
Did you fart on 12:52?