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Petroleum Boiler : Tutorial nuggets : Oxygen not included
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- Опубліковано 17 сер 2024
- IMPORTANT : Conduction panel update allows you to cool the miner without the use of an oil blob.
13:35 Best image of Aluminum Boiler with Automation visible.
Filter gate: 20 seconds
Bottom temperature sensor : below 440 degrees (Is 435 in the video but 440 is safer and reduces risk of pressure damage)
Crude oil temperature sensor: above 403 degrees
This nugget it's all about petroleum and it's huge benefits. This golden liquid can provide 9.5KW of sustainable power, enough food for 45+ dupes and 750g/s of excess water. Unfortunately you need to master huge temperatures differentials and using counter flow heat exchange to minimize energy usage. There are four main designs depending on the basic metals and volcano types you have access to. However without a volcano you can use geo thermal magma. Additionally you can use a space metal aquatuner to be the heat source. What ever way you do it a petroleum boiler is worth it.
All Four sample petroleum boilers
drive.google.c...
Counter flow efficiency testing map.
drive.google.c...
Video link to old tutorial that shows you how to build one
• Volcano powered petrol...
Cycle 800 and I decided it's time I uncover the volcano I found 700 cycles ago. Turns out this single design would have solved my entire power crisis I've been struggling with for hundreds of cycles. Now I have SO much power and polluted water, I literally don't know what to do with it. Thanks for this design, turned my base from 6 dormant geysers killing me, and struggling to keep a constant pool of polluted water, to actually considering pumping polluted water into space to get rid of it
How are you handling the CO2? You can run a lot of slicksters if you want the meat. Also welcome to the petroleum boiler club, you are going to find it hard not to tell everyone you meet to build one :) I know I do.
@@FrancisJohnYT currently have all the slicksters I could find confined to a room with an open ceiling tile so they'll still reproduce and be kept wild, have like 15 in there at the moment, then I added rooms with mesh tile floors, a grooming station, and a storage box for moving the eggs so I could domesticate them.
I've been pumping all my co2 from all my natural gas/petroleum generators down there with high pressure gas vents, and the whole oil biome is like 20 kg per tile of co2.
I was running a test on a space build with regolith/steam turbine, build and let it run like 50 cycles, and last I looked I was up to 150kg per tile of co2 in the petroleum generator room lmao.
Not even the slightest clue what to do with it. Guess I could use a nearby water geyser to carbon skim it for more polluted water, but I'm already thinking about sending it to space so I don't know.
The room is currently sealed off, with the only entrance being a water lock and a tube access point. Short of turning my whole oil biome into slickster Haven, which wouldn't be possible without cracking more abyssalite than I want to, I'm kind of just considering letting the generator room be loaded with co2 since the pressure doesn't seem to matter.
Any thoughts on a productive, non-slickster use for it?
14:00 For anybody watching this in 2023, you no longer need to use a tiny blob of liquid to make thermal contact in a Vacuum, because there's a new building called a "Conduction Panel" that will transfer heat to buildings in a vacuum. Just pump the incoming crude oil or outgoing petrol across it and you're good.
Your tutorials for this game are amazing. I have 400 in game hours and your videos have taught me so much. Thank you.
As I always have to come back to check the temperatures.. petroleum 403 ( 4:17 ) and magma 435 ( 7:31 )
Thanks!!
it is in the description you know
@@yaboi7239 it wasn't 3 months ago when I posted it.
This explained to me why I shouldn't avoid using oil and petrochemicals for my power needs. Thank you for explaining the complete cycle at the beginning. That helped a lot.
4 years later still the best tutorial nugget of ONI...i have already spend more than 1000 hours on ONI, and i still use it.
Just recently got into this game (way too late, I know) but just wanted to say I'm absolutely digging your guides and tutorials! Helped me out a ton :)
This game consumed me when I first started playing it. The amount of depth it has for an relatively indie title is crazy.
@@FrancisJohnYTI like the descriptor of “relatively indie” lol
After using your tutorials to beat the game for the first time, I made a new one to try out SPOMS and now a petroleum boiler, again using your tutorials. Thanks for the easy to understand tutorials!
YAY!! Finally!
interesting to know that there is really no calculation behind the length of the pipe, but a trial and error.
Math's was tried, but the numbers don't add up. For example if you make a heat exchange stairs that only has one tile drops and only goes left the outputs will have a different temperature to the exact same stairs that only goes right. Madness like that resulted in the 12-16 tiles stair leg lengths with at least a two tile drop.
To be fair the calculations required for something lie this is not simple as each tile would not only experience a temperature decrease but the counter flowing fluid would increase and this would change over time. I have done some calculations for iron pipe boilers but I had to build one first
Finally got around to admitting to myself that I needed to learn and conquer this, so thanks for the vid and the save file.
cheers Francis.
Good luck, enjoy the unrivaled power it brings :)
4 years later and I come to praise the lord once again for his unmatched contribution to what this game is today. Thank you once again Francis, I actually found not only advice from you, but interestingly myself abusing the faster speeds mod hahaha what a pleasure it is to treasure these memories
Very informative! I am playing ONI but certainly not on the same level as Francis. Thank you for the detailed tutorial.. I hope to build my first petro boiler on my current colony
Scorndog mans cleared his map by cycle 600 how could u be on his level ever
Good luck, your first one will always be the hardest but once you feel it's power there is no going back. Also @Joker is_mad8765 anyone can get to my level assuming they put in a silly amount of time, the only thing holding people back is sanity :)
In regards to the aluminum based boiler using a full volcano, I found that with the temp settings set as they are in the save file, you will occasionally get over-pressure in the left bottom tile of the boiling point which causes the tile to leak some petroleum down into the vacuum side containing the magma tiles which causes an instant explosion of sour gas in the robo-miner vacuum. I found that raising the temperature in the petroleum boiling room by 2 degrees Celsius completely stopped the issue. Small tweak, I know, but it saved me a ton of pain from having to shut everything down and clean up the mess.
Yeah I have had to up the temp on some designs depending on the map. I use 80C crude for testing, if the crude is cooler it can cause the issue you talked about.
@@FrancisJohnYT My crude is coming in at 108C and I was getting that issue. You had stated in this video that the aluminum versions were not as tested, since this came out not too long after they added aluminum. Maybe there is some ONI magic going on if you weren't having that issue with warmer crude oil. Thank you for making these videos, I find them to be an invaluable resource. You always try to find the simple, efficient way to accomplish your goals, without the over-engineering that ONI lends itself to so well.
This build almost broke me. From rerouting pipes to vacuuming out the space 4 different times, it took me about 11 hours to get it running. I kept missing little things and this game is all about the little things. Thank you for this tutorial and no offense, but I'm glad I don't need to watch it a 20th time :)
Oh I get it, I have lost track of the amount of times I have broken my petroleum boilers and had to break into them to do a fix. Congrats on the boiler, may you enjoy swimming power and way to much CO2.
My Aluminium version should be coming online tonight, eruptions permitting. Thanks for all the amazing tutorials!
First up, thanks for all the great nuggets! My experience with this boiler was a challenge as I went for the aquatuner version... No magma volcano, and cant easily crack open my magma biome without flooding it with salt water...
Ran into some issues with priming it with the aquatuner. I couldn't get the chill from the aquatuner dumped with gold piping, especially while the crude oil was in the sub 400 temp range. I had to cycle the water out of the cold-box a couple of times to ensure it, and my super coolant didn't freeze.
Also, the ´cooking' element with the tempshift plates was dumping a lot of heat into its surroundings without the magma feed part, as such it required double insulation.
When I was about to call it quits and take a look at it in a couple of hundred cycles it was finally primed and started running like it was nothing.
Thanks again, going to review this build at a later date, I feel like there might be some potential in all the chill that is now being used for cooling down that petrolium. Maybe slap a liquid oxygen facility onto it....
Petroleum boiling is a gateway build, soon your freezing O2 and H2. But not long after that's not enough and you start boiling sour gas. Next thing you know your dropping an ocean on a magma biome just to see if it will boil :)
Welcome to the deep end of the sand box, with everything you learned on petroleum boiling the next few thousand hours in this game are going to be so much fun.
I approximately figured out part of the math for calculating the length of counterflow heat exchanger needed by setting the change in degree temperature equal to the heat flow into the pipe at each step:
Given starting temp of say 80; ending temp of 403; thermal conductivities of 2(crude/petro) and 120(gold); specific heats of 1.69 and 1.76.
(1.69*(403-80)*1000) / (L+1) = 1.76*[(120+2)/2]*50*dT
This can be graphed with L as the x-axis length of the heat exchanger and dT as the y-axis representing the difference in heat at the end requiring magma heating. Multiplying the resulting dT by the mass (10,000g) and 1.69 yields the DTU required to be pulled out of the magma to maintain steady state constant operation. Note, the 1000 in "(403-80)*1000" is a conversion factor between kDTU and DTU.
For example, a similar graph for aluminum is to replace the 120 value with 205. These graphs show a gold counterflow heat exchanger of length 56 is about equivalent to an aluminum one of length 36. (Note, heat does not exchange around certain bends). This appears to confirm what you have found empirically in your video.
*PS, you have thermal bridging from the tempshift plate through the insulated igneous rock on the right side of your boiling chamber - this is good because it helps cool the petroleum ever so slightly so it doesn't damage that problematic last radiant pipe.
** You might want to note the materials used in the insulated tiles - obsidian around the magma but only igneous around the counterflow heat exchanger.
Great tutorials, been watching your badlands adventures as well. I needed some petroleum for my rockets, and decided to just build this boiler even though I am not going to use it for the power (yet). Thanks a lot!
I missed the building tutorial, and I was so paranoid about my doors not behaving like the ones in this video when bringing the boiler online, since I'm not that familiar with the automation.
Ended up, after more time in thought than I want to admit, telling the magma-side thermo sensor function to "above 435" until the moment of activation, building the filter gate last, and then toggling the on switch at the same time as I set the magma sensor to "below" 435.
I... Think it worked out. My robo-miner broke, though that was probably due to it running through 50 tonnes of oil before I changed the filter gate from the standard 5 second rule.
Simply the best videos on ONI. Thanks
Glad you enjoy.
Easily the best O2 not included channel about
Thank you for making this Francis. I needed the extra nugget.
I tried to include everything you requested but it was hard to squeeze everything in with full details. I felt like I skimped on the magma pitcher pumping. But I hope it gave you the info you needed to implement the design you want.
@@FrancisJohnYT Oh yes it has, thank you for taking the time to do this. It will help me a lot in my current run. One thing I'm confused by, why use diamond windows, vs metal tiles?
@@KaoVamp Diamond has both an extremely high thermal conductivity (80) as well as a very high melting point (~3900C). So it's the best thing to use right next to magma to transfer its heat without itself melting.
@@kevinjohn7056 Thank you. I appreciate every little bit I can learn. Those videos have definitely made me a much better player.
@@KaoVamp No prob. I'm fairly new myself, having only started a few weeks ago. The difficulty in finding out information for this game is finding out what still applies after the game was officially launched. Also besides Francis's excellent videos, I highly recommend Brothgar and Tony Advance ONI.
Jeez, sometimes I think the video is in fast forward!! Great tutorial!
I'm trying to keep the nuggets short, it's hard to do that and speak slow.
Please ignore, trying to build this and was having trouble so had to take notes.
INTERNAL measurements:
Top channel 16x2
2 lower channels 13x1
Drip area 6 high
Space between two left doors = 8
Magma blade 10 between door and ins. tile
Magma buffer tanks - doesn't matter, but 9w 6h seems ok
Doors are steel
Metal tiles are gold
Temp shift plates are diamond
Filter Gate on 20 sec
Thermo Sensors petroleum 403, magma 435
just a Tiny littel hint for all of you out there… you Need steel for everything that is close to the magma even if you think that will never touch the magma itselfe. the heat will creap througth the wires and melt everthing!!! happend to me and had to reload a save that was 120 cycles back. lost my rocket and lost my hatchfarm :(
Why not kill the boiler, drain the petroleum and replace the required metals?
@@JfkNeedsWindWall not a bad idea. Its just a lot more effort than usen steel from the very start
Multiplied by 10, Oh god yes, steel near anything that touches magma, wires, automation everything.
This is just the question I was going to ask.
I little hint, if you don't need too much power there is 2 thing you can do.
1- once the system is running, limit the amount of crude oil that enter the system and replace some pipes with insulated to avoid the overheating, and the overpressure of the liquid.
2- burn the excess of petroleum to avoid the overpressure.
if you let the pressure accumulate it could broke the tiles and the all thing will be a mess
Thank you for another great video. I'm learning so much from these.
Do me a favor and build a boiler on your map, it will change the way you play forever and open up a world of possibilities.
@@FrancisJohnYT Next time I play, I'll do a thorough map explore for a volcano. If I don't have one, then I'll use one of the alternate heat sources.
Petroleum still not as cool as molten steel in pipes
Great Tutorial. Build one in my survival playthrough and it's keeping my base alive. Never made it past cycle 600 before. Three things I would like to add:
- I had problems when the heater got too cold. Crude oil rised up and made it's way through the cooling loop. I raised the temperature of the temperature sensor in the magma to 460°C and had no problem s so far (~200 cycles).
- Petrolium Generators produce a significant amount of CO2. You can dump it somewhere and ignore for a while. But at some point you will hit 20kg/m² and things will get worse from there. For me, a massive amount of slicksters seems to solves the problem
- Burn the heat the away of the petrolium boilers somehow. Learn the basic cooling builds.
I pump the excess CO2 into space, well whatever the slicksters don't eat.
@@FrancisJohnYT I use gas compressor (4*60t of CO2 and counting xD ). Should have used a gas crusher. Slowly increasing my slickster farm in the background. imgur.com/a/7YrX1Rp
Made my 1º boiler ( follow your tut ), my is almost 100% equal to yours ( mine use aluminum ) and I have to say ...
Works great, like really good, I don't use much petroleum because I normally have plenty of gas geysers and solar and found my self turning the boiler off ( yes I know you say is bad ) because I have no space to store so much petroleum ( TO MUCH PETROLEUM EHEHEHEHEHE )
I don't use it for food or water, also power is already check so your designed works so great that I had to turn it off ...
Good one Francis, very good one, also great video
The power of petroleum. Now try imagining you went straight from coal to petroleum bypassing gas and solar. You could get a volcanic or geothermal one up and running fairly early. Give it a go next run, I find it saves so much time because you put together your power one time your set for rest of the game.
@@FrancisJohnYT great advice, thank you 😃
You could build the robo miner at edge of the corner angled at the area you want to mine. So it will mine through that corner but still be outside of that vacuumed room. Just make sure you don't have anything directly on that corner such as a temp plate with magma :)
Investigated the option but could not get it to target both tiles of magma. Would have had to redesign and retest for a single tile of magma design. That was way to time consuming so I wimped out.
@@FrancisJohnYT Yeh, you need to make a wedge/triangle area to focus blocks, so not the most compact or pretty looking but hassle free.
Ed Byrne... is that you?...
Great videos by the way, i've learned a hell of a lot about ONI from them, so thank you
Christ I used to get called Ed Byrne a lot back in the days when I had long hair. Glad the videos helped.
These setups are great, but they take an eternity to set up. I've been working on getting one going in my current game for over 200 cycles. My volcano only erupts every 15 cycles 5 times, then goes dormant for 5 x 15 cycles. Still haven't had a chance to test it.
If I could do it again, I would've opened up the volcano much earlier, with an automated door on a switch blocking the magma. That way, I wouldn't have to wait forever for the magma to fill in the area.
If you want you can try using a pitcher pump to move magma from the magma biome to the boiler. It can be risky if the carying dupes get called to lunch but I have used that trick before to fill my boilers faster.
This is an amazing tutorial and I really thank you for putting it up. One issue I'm having though, is oxygen seems to magically appear in the vacuum chamber (the one with the gun), which eventually causes all kinds of heat issues and fixing this thing when it breaks is a nightmare.
Assuming your liquid lock is keeping out gasses is the O2 sneaking in from the magma end?
@@FrancisJohnYT Magma end is still a vacuum and have 2x liquid locks on different parts of it. I've now double liquid locked the gun chamber, but still have 167mcg of oxygen in there. About 2 hours ago it was 600 mcg of oxygen, it seems to change. I'm totally baffled.
Coming back 3 years later to tell that if you play over 3x speed using mods its a great idea to give that filter timer a 40s config. Im running 30x (but in reality its 15x because I checked the clock and cycles take 40s not 20) and as einstein proposed, time and space are connected so if you go too fast your automation signals don't
Failed some times so I set it to 90, well, what can I say, its working
So I'm building one of these. The geothermal variety because my map only has metal volcanoes, no rock vomiting kind. So I look at my oil biome and think about where to put the heat spike and I find a spot in the abyssalite that gets me access to the magma lower than from anywhere else in the oil biome. So I throw down some ladders to get the dupes to dig down a few tiles as a head start for when I clean everything out and come back later.
I may have dug one tile too far. I literally had no idea abyssalite could shatter under pressure from anything. I decided to take a look at my oil biome to see how the ongoing lead/fossil/diamond sweep is progressing and there's just this massive expanding cloud of purple. Like the steam at the end of your ocean vs magma video.
I don't suppose you have a stupid simple design for a sour gas condenser that somehow doesn't require space materials and can kick out power at a rate higher than you're using it to condense the stuff? I suddenly have about half an oil biomes worth with all of those tiles pressurized to 15kg. Had to have the dupes go into yellow alert to get a column of tiles up to keep it from engulfing the other half of the biome where my slicksters live.
It happened to me a lot with petroleum and with salt water. Either a very large body of fluids or a very compressed one will crack the tile eventually.
Had a similar problem, was digging out the stuff next to the abyssalite and it cooked the oil into sour gas. I was able to capture it and moved it to alot of storage tanks. I then built a double insulated room around an Anti Entropy Thermo-Nullifier with lead temp shift plates and started feeding it my Hydrogen from my SPOM. Quite a few cycles later, I was mostly empty room with a pool of liquid methane at the bottom and sulfur nuggets. Pumped the methane into another warm room and let it expand in natural gas and feed that to natural gas generators. I just kept this going until the sour gas is gone.
The other option is to run a gas line straight up and dump it into space!
@@42agrajagg Yeah since I lacked space materials I went with the AETN route for a while too. Eventually I augmented it with some thermo regulators running hydrogen.
One difference in my design was I had a liquid pump next to the AETN connected to the room next door with two segments of ceramic insulated pipe. At one point that room had 70kg per tile of natural gas.
And vent it to space? Literal waste of energy!
3/31/2024 Still referencing to this video for the basics of a volcano tamed petroleum boiler
I built a petroleum boiler like this but which has diamond tiles in lava with a steel mechanized door between them and a temp sensor set to 405°C.
The weak point of this boiler is the pump. If the oil supply runs out or gets slowed, the pump will invariable overheat unless it's made out of Thermium.
Had to built a door at the bottom of the boiler to access the pump. And thanks to the built, no petroleum comes out.
Didn't find a volcano, except iron and coper that I needed so I decided to boil my crude oil and get also power from the underground magma ocean, via controlled locks made from iron metal plates, boiled all of my oil into petroleum and still have half an ocean left. Steam turbines are providing 10 kilowatts per tic.
I love your nuggets
That sounds perverted.
( ͡ᵔ ͜ʖ ͡ᵔ )
Are we not doing phrasing?
Tell me your address so I can send you flowers.
Fuking awesome, 1:1 ratio, no dupe needed, uses less power, gives magma a use.
Perfect video, fast, explains everything, get you into what you want to know about, just perfect.
Thanks, you pretty much mentioned everything I was aiming for in this tutorial.
Please, when doing these build video, add the different values of automation settings in the description as text. It's a nightmare to find the right moment in the video where the numbers are shown, especially when there is different numbers across the builds :(
Yes! This is driving me nuts right now!
@@audiogrin temp sensor for magma 435c for the crude 403c.. but trying to find that one spot is painful.
@@cullyn - AHA.. this is why I'm breaking pipes thanks for the figures [had them both at 435]
best explanation ever, awesome quality as usual
Such a good build. Many thanks!
The game so simple but the process in game so complicated
Fuck yeah i love this game
I have seen players make glass by heating sand to stupid high temperatures. Not because it was easy or efficient but because they figured out they could, I love this game to.
VERY well explained. I love it
thanks!! I finally got my first boiler running
Would be nice if you started using the blueprint mod, the map saves are okay but the blueprint is far better to get your ideas conveyed as the user can look at them in any world and study the design in that world not just your save, great content at any rate, love your videos
I'll look into using the blueprint mod.
Painstakingly built this around a "minor volcano". Ran around fetching enough obsidian to get it built, then dug out the volcano. It must have been the worst volcano in ONI history. Basically one eruption every 14 cycles, each lasting about 80 seconds, and not enough lava to heat up the oil enough to turn into petroleum ...
That should not be possible, do you have a map see so I can take a look?
@@FrancisJohnYT Yeah. 127Kg/s, Eruption period is 68s every 8887s.
drive.google.com/open?id=1D5FUvvWHRJonB8C3n3MxUhigtJK86Cg8
Can you add the automation values to the video description? Filter gate: 20 seconds, bottom temperature sensor: below 435 degrees, crude oil temperature sensor: above 403 degrees. You cover the sensors at different points in the video which makes this a pain to track down when I'm rebuilding another boiler on a new map.
Video description updated, I have modified the magma temp sensor slightly by upping it 5C. The lower temp sometimes could result in pressure damage for some people if their crude was to cold.
Francis John thanks!
an additional note: it seems that the shape of the magma feed to the upper door of the magma dropper is important as well, I suffered from over-pressure there.
In your design, it seems the magma must travel 10 tiles horizontally through a 1 tile gap to reach that door, I hadn't realized that was deliberate. It's unclear to me why you suffer from overpressure in the magma feeder otherwise.
The magma blade is that long to ensure only a minimal amount of magma is used ua-cam.com/video/YWQcaus9if4/v-deo.html
@@FrancisJohnYT thank you for the link! This has been a fun project, really highlights what the game engine is capable of. Thank you for putting these tutorials together!
Im having issues with the insulated tiles taking pressure damage on both side above the steel tile where the crude gets converted to petroluem, not sure why. But when this thing has even seemingly minor problems they get real bad fast....
I have the same problem, I noticed 2 reasons: where there are the 3 shift plates i put an insulated tile 2 blocks above the right steel plate. Once i removed it I had the second problem: some crude oil on the counterflow was blocking the flow. Idk why there was the crude oil there anyway
I had the same problem, even though the design for the conversion chamber was the same as the video.. Turns out that when I filled up the full chamber with crude (the four tile box and a little more into the neck) and it would start converting to petroleum I would quickly wind up with 3 smallish tiles of petroleum and a 800kg tile of crude pressed up against the right-side wall of the conversion chamber, which would overpressure and leak through the right side wall.
The solution I found was to start with less crude in the conversion chamber - about 300kg per tile. That way when it started flashing to petroleum it wouldn't overpressurize the side wall. Once it all converts to a pool of petroleum then I start up the crude flow again and the new drops instantly flash when they contact the plate without making a tile and causing pressure damage.
Then I started getting pressure damage in the feed pipes from the crude oil converting too early, but that's a different problem.
I know this is an old comment on an old video, but I hope this helps someone. And thanks a ton @FrancisJohn for all the tutorials.
This is an old video but I'll ask anyway. In my Terra map I have three oil reservoirs with oil wells and two minor volcanos. At first I thought about making two petroleum burners but, at the moment, I don know if the three oil reservoirs will be able to fully suply one of them. What's the math (or better, the design) to make this doable? Do I need a full 1k/s to make the petroleum boiler work?
Each oil well produces 3.333kg/s of oil, so three oil wells gives you 10kg of crude per second. Each petroleum boiler can handle 10kg a second. You should only need one volcano, you can use the second to make geo thermal power if you want.
My pipes melted and my steel pump broke. What have i done wrong? Is it because i send my oil in not hot enough? Or that i let my boiler sit around with hot petrol on the counterflow while i fill up my volc tank? What's wrong with my build Francis John???? : ((
Great video, but the lava dropper part seems to drop more than 2 tiles worth of magma for me, it wouldn't be an issue if it dropped enough to form 3 full tiles, but it drops just enough to form 2 tiles and some debris... what am I missing?
A little bit of debris can happen. It should not interfere with the running of the boiler. It will drop out the bottom with the rest of the debris when their is not enough heat left.
@@FrancisJohnYT yea I just noticed the extra magma doesn't weight all that much - its between 30 and 80kg, compared to 1800ish per tile, so the loss isn't huge, around 1%ish?
I just thought it wouldn't happen, it's not... neat :^) But on the other hand it's not enough of a waste for me to bother fixing, funny enough, it doesn't even happen every cycle - sometimes it drops just 2 tiles, sometimes more than 2, wonder what's the reason for that, I always have a tank full of lava...
This design is just ridiculous. I'm even using the 140°C petroleum to steam polluted water into clean water. It only converts about 100g/s currently but I'm thinking of using the counterflow technique to preheat the polluted water and get a nice cold petro with nice hot clean water to pump into the oil wells. Dude you broke the game...
You could do the same for salt water as well, free desalinization. And if the steam is hot enough, you could capture that in a steam turbine to get a little more power and it cools the steam into water for you.
I love that players see all this free power/food/water and then go.... you know i could use the excess heat from the rock/petroleum to run this other side project :) This game has so many options, please continue breaking the game it's half the fun.
This sounds dumb, but I still don't understand the different lengths of counterflow. Is there a reason why a counterflow is the length/size it is? How do you determine the amount of counterflow?
Hey dude, I've been using your petroleum boiler design for a few years now across multiple different saves. It is fantastic, but I find it randomly leaks (liquid from the petroleum area leaks through the insulated tile, lands on the rock and fills the chamber with natural gas. It can run fine for like 800 cycles and then just randomly leaks for apparently no reason. Have you come across this? I'm wondering if it is something to do with game lag...?
I know this problem, it's to do with the temprature setting for ejecting the spent magma.
In the video I have the temp set to 435C but I edited the description to indicate that you should change the temp to 440C to avoid pressure damage.
What is happening is that when the temp of the magma gets near 335C the crude oil in the boiler stops changing to petroleum and builds up. Then when the new magma is injected the fresh heat causes all the collected crude to change all at once.
Crude can have 870kg per tile, petroleum can have only 740kg, so in rare circumstance you can end up with overpressure petroleum at the right moment to cause a bit of pressure damage to the tile directly to the left of where the crude oil is dropping.
Personally I never had the problem but I always used Obsidian on anything touching magma, Obsidian is supposed to be tougher than Igneous Rock. Perhaps that is why it never showed up in my testing.
Change the temp setting to 440C for ejecting spent magma and the problem should go away. Also in future maybe use Obsidian insulated tiles for the boiler area to be extra sure.
@@FrancisJohnYT man thanks so much this has been driving me crazy, will give this a try!
I don't know why I bought this game. I was hoping it would be a relaxing experience similar to Stardew Valley, and it can be when I play on non-survival mode. That said, whenever I hit mid game and I need to start looking up ways to take advantage of these vents and volcanos my brain just shuts off as soon as I see these builds and the automation involved. I just can't wrap my head around it, nor the ridiculous math equations that people write up on the wiki to explain the "most efficient set-ups."
The most efficient setups are not necessary what you want, it's usually better to aim for zero maintenance. With a renewable source of water you can sort food and oxygen effectively forever, with a renewable source of power you can relax and start playing around with the more complicated stuff. The hard part is getting to that point.
This really didn’t work for me. On top of dumping 3 tiles of magma instead of 2, the heat exchange wasn’t fast enough and I got pressure damage which completely ruin my setup and forced me to have to restart my save-file. The temperature was staying at about 350C with 80C Oil being pumped into it and 1000C igneous rock dumping heat. Any reasons why it might not work?
For three tiles of magma double check the length of the magma blade tongue, it it's to short you will get to much magma.
Sounds like the oil was coming in a bit to fast and the magma was a bit to cold. Until the hot oil starts to counterflow you are not getting preheated oil. Try starting the system at 5kg/s of crude until the system is warmed up and hot oil is counterflowing all the way down the stairs, then ramp it back up to 10kg or 9.5kg which ever is your prefered.
You can also download the save file if you want to have a play around.
@@FrancisJohnYT thanks for the reply. I managed to get it working back up again and i realised that a blob of iron was screwing with the magma blade. So yay, it works now. Love your videos btw
I tried making the gold version (the first/main one discussed here) and... the petroleum doesn't seem to want to go anywhere? I've been waiting for 35 cycles and it kind of wants to chill by the warm point not running down the stairs? How long do these things take to get going? Please help my duplicants are dy... they're mostly okay I'm just frustrated.
As you put petroleum in it should fill the boiling area and then overflow down the stairs. If it's not moving the main culprits are either their is not enough oil or their is something blocking it. For example is some spilled crude oil is in the way it will block any other liquid from flowing past it. Also multiple gas type can cause blockages, try looking through the materials overview in the top right.
@@FrancisJohnYT Thanks for the answer. As it happened there was a bit of crude oil blocking the way. I very cleverly decided to use the debug mode to get rid of it, which in return caused a deletion bug. Long story short, I'll have to return to a previous save. But as I heard a person say once, "swings and roundabouts".
Hope the save works with newer versions. +1 you showed it, linked a how to and uploaded it in action to learn.
Making this 2 years after video, I kept having a pocket of crude oil get stuck at the side under the petroleum and break through the insulated tile next to it when starting up. I managed to fix it by putting in another diamond tempshift plate, for an even 2x2 grid of tempshift plates in the boiling location.
Their was an issue is some overpressure damage due the oil not converting fast enough when the magma temp got low. Crank up the temp sensor in the magma feeder by 1C and that should fix it.
One thing that's really tough to get from watching the videos is how many tiles each one of your "stairs" are on the petro boiler. There's not much of a frame of reference, so just a quick measurement during the video would be great.
I always forget something, if you need the measurements you can load up the save. Though with the intro of nuclear I think petro boilers are not as popular any more.
I was wondering if I could build a petrol boiler with a minor volcano without aluminum, (does terra ever have forests?) I'm playing on a Terra map with no volcano trait, and then I saw that Francis had uploaded a petrol boiler video. Nice.
Also, the tutorial nuggets are really nice, and I enjoy watching the Oasse (?) playthrough.
the game spells Oasiss weird, I have to look it up every time.
I did exactly that, the heat exanger is pretty small so its surely not the most efficient one but it giving me plenty of petrolium
This may be a stupid question, but when I load this savegame, and then enable sandbox mode, and then select "Enable building" on the liquid pump, the pump is not actually enabled but it is set to "Settings Errand" which means it needs a dupe to toggle it... In the video when you "enabled" the pump it came right on.
I was able to work around this by "Destroying" the pump and recreating it with the sandbox tools enabled, as it creates with enabled set to true by default.
I am using debug mode as well. You can look up debug mode on the wiki. It allows you to do things that are way more useful than just sandbox. Look it up, it's great for testing.
@@FrancisJohnYT Ha, did not know that thank you for replying!
I'm a little confused about the explanation of the mining drill at 14:21.
So the drill creates heat, that heat is transfered to the oil drop, the oil drop transfers it to the metal tiles and the tiles transfer it to the oil in the airlock making sure the drill never overheats? Did I understand that correctly?
Yeah that's the idea. If you don't have the oil droplet the drill with slowly generate heat from using it's mining drill. It will take a very very long time to overheat, but trust me when I say if it overheats the mess that will happen when if fails to clear the spent magma will be epic.
13:35 Best image of Aluminum Boiler with Automation visible.
Add the time stamp to the description.
@@FrancisJohnYT And to day the time stamp is 13:36. Gota love UA-cam
The cute cartoon graphics of this game are so deceptive.
I foolishly let the petroleum build up in the boiler. Now my petroleum is coming out to my generators at 170c. I've tried using some aquatuners to cool it down but they can't keep up with my power needs. I'm on cycle 1000 and trying to conquer space so it's becoming an issue. Any tips?
i just did my first boiler by this design, it only took me 300 cycles to complete and i had to break into it only about 7 times.
edit: i think what made the pipes break was too little crude oil flowing in them. after making sure that there were 10kg in the pipe everytime it started running it worked.
Congrats, I remember getting my first one working it felt pretty good. How have you been finding having all the power? It took me a little while to realise I could just throw power at all my problems from then on in.
My first attempt was a mess and I just restarted the game. Second time around I got it going but stuff started breaking after a few cycles because I did not put in enough buffers to account for stuff backing up in pipes. Third time around I put in all kinds of extra automation to control things before they got out of control. I still got sour gas forming for some reason. Fifth time things worked perfectly so I screwed up my base in another way: Sixth time around I had everything pre-planned and prepared and could not find a volcano on the map. :) The design is good but I have terrible luck with it :(
How is the final aqua he is using getting heat? it doesn't seem to come into contact or come near the magna to transfer the heat? not even with its pipes? so how it it flashing the crude oil? like I get that it is removing some additional heat from the petroleum before it leaves but still? thanks
Amazing video I was waiting for it thank you very much
Nice!! I have no vulcano in the world currently playing, the aquatuner version I will defenitly try..
the Geothermal one should be cheaper to run
Probably, gonna try the aquatuner first. I have the room for it. Its also power positive, and I have the materials. For the geothermal I need to move a lot of liquids and debris, but gonna try that one for sure!
nice tutorial, let's see how integrate this into my base^^
edit: aaand, I'm back, 8 months later for my second playthrough (with DLC), so thx again^^
edit: oh wow, I should have never tried the aluminium one, that spreads the heat weay too easy, the pipes break on a daily basis, lesson learned for next playthrough ;P
what is the magma/crude oil ratio? on my map i have a volcano(very near my base😕) and a minor volcano and i would like to know how much oil i can refine without having to tap into the magma layer
The less magma you have to work with the longer the counter flow needs to be. The tutorial list out the sizes you should aim for depending on the volcanoes and metal you have access to.
@@FrancisJohnYT plenty of gold and standard volcano. what i would like to know is, given the magma/cycle of the volcano, how much oil i can continously pump into the boiler without draining excessively the heat source
@Francis_John, I think I may have solved the pipes breaking occasionally in your petroleum boiler. I downloaded your save, made a blueprint, built it and sure enough just like you said the pipes 1 square down from the liquid vent and 1 square right started breaking and I had to break in and fix them. Funny enough, when I went to fix them my dupes left 15kg of aluminum on the ground on that exact spot and when the pipe was fixed some how exactly 2000g of crude oil was left there as well. At first it bothered me greatly I was worried I was going to have to tear it apart to fix it so I figured i'll just keep an eye on it to see if it still works. Well 250 cycles later I have never, not once gone back in for anything, the petroleum now climbs over the top of the 2000g of crude oil sitting just 1 square down and 1 square right from the liquid vent and this causes the heat to be evenly distributed and those pipes get up to 402ish but never the 406 or 408c that caused them to break and the 2000g of crude never flashes to petroleum. I have been running 10kg of crude through your aluminum/steel petroleum boiler for the past 250 cycles and the only thing I've had to do is make my petroleum tank bigger! :) Thanks and I hope this helps, would love to see this in your videos.
That is the most getto fix that I have ever heard of, I cant believe that is still working after 250 cycles. Looks like that is your oil boiler now :)
@@FrancisJohnYT Please by all means make it yours, use it, I'd simply be honored to see it shown off in your videos, knowing that I had the tiniest hand in helping create it. After all, I did 0 work in creating the boiler and merely found the fix by accident. Also I did not mention this in the previous comment but the 2kg of crude oil sitting in the tile did not impede the boilers output. I have been outputting 10kg/s of petroleum into a petroleum tank the entire time and have a small tank of crude nearby feeding it with 3 other pumps randomly through out my base near oil wells collecting all the oil to feed this boiler. I also think you could recreate this by placing a pipe output onto the square to the right and then once you start the boiler up, pipe in using a fluid control valve like 50 grams/s or even 5 grams/s and then just shut off the valve and let the rest trickle in until it's close to 2kg total. just a thought.
So in my normal game, I noticed that there are magma layer directly below my oil.
And If i destroy one tiles of the abyssalite. (Still one more to keep the oil from dripping off) the heat transfer and changed oil to petroleum. Can i just let that happen naturally without building complex process like this? And what should i do with the sour gas?
I water lock the region. Sour gas wont climb to my base
You can in theory do what you propose but if to much heat leaks through you will cook the entire oil biome. Also that means all the oil will be at least 500C. It generally gets out of control when you try it that way.
I would dump the sour gas into space, you can in theory turn it into natural gas but it required super coolant from space to be able to do it.
@@FrancisJohnYT I see thank you.
im having an issue when i log off or log in, sometimes the door holding the magma up will open up for a split second when loading back into the game and it causes another bit of magma to drop and it makes another block, sometimes I don't notice when it does this and I end up boiling the crude oil into sour gas and it overheats the auto miner, any solutions (I'm using the smaller method of auto miner, not the one you use in this video but the one in the step by step tutorial video)
I think this was the first one I ever watched of yours, comment and like was gone :( but I’ve never had much luck on YT side hehe, fixed that!
I still remember my first petroleum boiler designs, felt like such a big achievement at the time. Not many people watched the video but I was still crazy proud of it.
Don't worry to much about comments and likes, so long as you got a functional boiler out of it that is all that counts.
Btw big thanks for your tutorial nuggets, I'm at cycle 1400 yet still feel like a complete noob xD (nope, definitely didn't delay making a petroleum boiler too much)
The learning curve on ONI is a bit steep alright, the community has built up a whole lot of knowledge on builds over the years.
I am going to try to build this for the first time in the coming days. Wish me luck.
My question is what do I do with the excess petroleum. I have about 70 cycles of petroleum built up and dont know what to do. My power needs aren't great enough to use even 4 full time generators. I also dont need more plastic....
Store it. Huge area as tank, if not enough build inside tanks and fill them too. Otherwise turn boiler off by not letting oil in. No problems so far for me
Have 5 petroleum gens and force them on when your storage tanks fill up, don't think of it as wasting power think of it and creating water and free CO2. You will have to be able to deal with all the Polluted water, CO2 and heat given off, but if you can do that you are set for the rest of the game.
I downloaded your save file to get some information on the builds. I accidentally left the world running for probably an hour and came back with a lot of the insulated tiles broken. Did something change in the most recent version of ONI to make this setup not work?
Unsure if I even want to put the effort into this build if it will break and cause havoc
Not that I'm aware of, I have seen issues if the temp is set to low on the spent magma ejector. Turn the temp sensor in there up 2C and run it again.
Can this design break if the petroleum output gets full/blocked?
I have no volcano on my map. The closest thing I have is a gold volcano. Is it possible to make a petroleum boiler without using a volcano?
the specific heat capacity of crude oil is 1.69, and with the aluminum boilers, the oil gets to the liquid vent at higher than 397 degrees, which means the magma needs to heat it up 8 degrees. if you want to heat up 10kg oil 8 degrees per second, then you need 1.69*10000*8 = 135200 DTU's per second. the specific heat capacity of magma is 1, and let's say we use the magma until it turns solid, which is a bit more than 250 degrees of the magma per gram, so 135200/250 = 540 grams of magma per second, which is lower than what you said in the video even when we are using only 250 degrees of the magma and heating the oil 8 degrees. how is this possible?
EDIT: I did some math, and if the SHC of oil was 2 and you needed to heat it up 30 degrees and you used 1200 degrees of the magma (pretty much what your design uses) you would still only need 500 grams of magma per second, and that's without using the igneous rock, which you can use to heat up steam to power a steam turbine, which is enough to power the whole design.
I did the math on all this ages ago to and it does not make sense, check out the links in the descriptions their is a link to the old tutorial. Go to 26:29 in the video and it covers how I came up with the numbers. Basically practical testing by running it for ages and measuring the waste rock that comes out the other side. The test map for the practical testing is linked if you want to check the numbers.
@@FrancisJohnYT just checked it. that's weird... i hope it's the same case as the steam turbine heat deletion bug, and we just need to find the bug and find a way to stop it
did you take into account the fact that the miner halves the mass of the igneous rock when mining it?
@@yoni5919 I accounted for the halved mass, I even warmed up the system for 50-60 cycles to make sure nothing was being lost that way. If you can find the culprit let me know, we could make smaller and more efficient petroleum boilers.
4000 cycles is longer than most people will play this game...I'm on my first playthrough, cycle 2500...still don't have solar and can't get geothermal up and running with steam...oops. Guess it's time to start a new base.
Could somebody tell me if this still works?
And i only have 1 minor vulcano is that enough?
Well it works besides the pump because it overheats even with steel
@@Sane7777 would thermium do the job?
@@divat10 yes your fine with thermium
@@Sane7777 thank you so much
@@Sane7777 You can actually get it to work with a steel pump, hell even gold can work, you just need enough counter-flow cooling so that the petroleum is less than 325 degrees when it exits the boiler. The only issue is you cannot allow the pump at the bottom to become backed up. You can use automation to do that, or just never turn off your generators.
Rather than explaining it. Would you actually build it whole explaining it?
All you get then is a ghost layout to be completed by dupes. Wouldnt make much difference imo.
Awesome vid as always. Sidenote: How do you manage to keep the CO2 from the petroleum generators at bay at 2:56? Was this before slicksters were nerfed and they would consume 1kg co2 per 4 sec?
I'm having a huge issue where the pressure is about 17kg. Needless to say, my dupes can't go in there without atmosuits or their ears will pop. Since I built it too close to their living quarters (old save where I didn't know better) it's pretty painful to deal with.
The slicksters are there for food only. I pipe the excess CO2 into space. You can also use door crushers to dispose of exess as well.
why glass tiles next to the magma? are they better at transporting heat than metal tile?
what are you supposed to do with the google drive files how to use them?
It's a save file for the game.
You can download it and put it in your save game folder and load up the save. You can google "oxygen not included save file location" or click on the link to the oni wiki below.
oxygennotincluded.fandom.com/wiki/Save_file_locations
I stole someone's model from a forum for a very simple boiler, just volcano/glass/door/glass with no winding preheating chamber, I'm sure you've seen it, what's the benefit of the complicated one?
Heat recycling, if you don't use the heat exchanger it takes a lot more heat to boil the crude oil into petroleum.
For example assume the crude is 100C you then heat it up to 450C to make petroleum, you just increased it's temp by 350C that is expensive and now you have hot petroleum.
Now run it through the preheating, by the time the crude get to the top it's say 440C so you only need to heat it 10C so your volcanic heat lasts longer. Also the outgoing petroleum cools down and you end up with say 115C petroleum.
@@FrancisJohnYT I see ok thank you
@@FrancisJohnYT As a side note, I built the magma heat spike that was featured in one of your base loving videos, and it was very sustainable over 100s of cycles without the need for the complexity of the boiler, and I built an "industrial sauna" over the petro pool to take advantage of the high heat. I am your disciple 😂
II think it might be possible to get a minor volcano that produces less than 380 g/s due to how dormancy activity can pooch the calculation. I crunched the numbers on my minor volcano and it should produce 577 g/s but when it comes out of dormancy it doesn't just start erupting, this one wits 8 cycles to start erupting and also it can lose time on the end of the activity cycle as well when it will erupt and be "active" for 7 cycles and then go dormant. I didn't open the volcano and stockpile a bunch of magma and the boiler easily uses up all the magma and I keep having to rip the guts out of the thing to clean out the crude.
I always wait on a stockpile or fill with a bit of geothermal to kick start it. The system is only efficient if it gets to run constantly, it's costs a lot of magma to start the system. So if you turn it off and on a lot it's going to be expensive.
@@FrancisJohnYT Yeah it took me about 500 cycles to figure this out, lol. It was my first boiler. A full side airlock and a crude-detecting- liquid-vent-stopper were great additions, them pipes need some repairs from time to time. Thanks for the vids.
Buried oil + volcanoes map is just paradise
The temp shift plates should not be on the heat exchanger for the reasons you outlined. You have a picture of how where you place your robominer? I can't imagine it in my head.
@@FrancisJohnYT It's exactly where you placed it. The only difference is that I built it from beneath before tearing down the ladders used to build everything in the magma chamber.
I've done the same thing as showed here, but for some reason my upper door stays locked for some reason. The "Not gate" is as demonstrated here only with newer models, but looking at the connections it should be correct. Wondering if something changed since this video came out?
Nothing has changed as far as I'm aware, their is a save linked in the description if you want to load it up and see if anything is different.
@@FrancisJohnYT Its true, I made it exactly as shown in the video and made sure its right multiple times yet it doesn't work. Its to do with the memory toggle because the signal isnt reset as its supposed to and just stays green, leaving the upper door locked. I went and loaded up an old world of mine with a functional boiler and sure enough the memory toggle was gone altogether, so the original memory toggler has been removed from the game and replaced with a new one that doesnt work the same way.
If I just pump in Polluted water or salt water and turn the heat down to about 150 C, will this function as a water distiller?
yes, that could work for cleaning water... but you mabye need a shit ton of heat... but i guess if you set up this counterflow system like for the petroleum boiler you dont need that much heat
still building this system takes much time that isnt really worth it for my opinion...
So oil to petroleum doesn't always produce sour gas?
It's a temperature thing, crude oil turns to petroleum at 399.85 °C and petroleum turns to sour gas at 538.85 °C
So if you see crude turn into sour gas it is hotter than 538.85 °C in there.
I have over 1000 hours and I have no idea how to do any of this and I'm too scared to try it because I don't know how to deal with heat like with Turbines
You will always make mistakes in this game, you will make messes and cause wonderful disasters. But you will get better and soon enough be able to whip most things to your will.
Save and load is your friend
On a side note, what is the best way to evolve slicksters into meat? I
Submerge them in crude oil or petroleum. Don't use water as their natural body heat will cause it to boil if given enough time.