This map is also pretty old, I wanted to make a crazy petroleum boiler after I saw they changed seeds to potentially have more than 3 oil wells, and the maximum I could find at the time was 36, that was August last year lol. Most of the builds are ideas basically taken from other people, and I definitely spent far more than 493 hours with crashes, systems failing fantastically, etc. I also never played Factorio for those asking. Thanks for showing my map!
okay I love how insane your american dream base is but what I really loved was the pixel packs with the wattage sensors as a visual indicator of power consumption, I'm gonna yoink that, good job dude!
"Todays theme (...) Guys you should have stopped playing a long time ago bases" *Looks at the rocket chimney, "Let's flood the whole map" FJ video being recommended*
I'm scared of what will happen when Klei will optimize the game way better for multithreading. People with this kind of dedication usualy have insane CPUs. Once the lag barrier is removed, i'm calling it, we'll get automation-wire-based computers and bases litteraly filled completely on all overlays... I am in fear from just knowing this.
Fear?? We should be excited! I can't wait to see what these amazing people can do. The possibilities would be endless! Although Francis would probably fear the excess neatness that may follow with the extra time and flexibility no lag allows.
Multi-cpu's, cores or threads, don't help when you are using hundreds of thousands of "randomly generated numbers", at every tick. Only one number is generated, which depends on the prior generated number, to get the next one. You can't spread that linear math into multiple processing. It also involves a LOT of long division to calculate each new random number. If they changed to simple physics calculations instead, which would have the same effect... the game would be 4000x faster. As well as using simple bit-maps for storing data, as opposed to using a "database" for saving data. It is faster to manipulate bits with GPU acceleration than it is to attempt to insert/update ANY database values, in any "table". (Plus, you get the bonus of not needing to translate a database into an IMAGE, because the values area already in an image format. (Even overlays are faster, because you are just using fast GPU blending to merge images with simple filters. Again, as opposed to "thinking" about the data and then processing it and then creating a graphical display from that data.) The best thing they did was "stack" similar items into piles that just grow in size. As opposed to leaving each individually dropped item as small, individual items scattered all over the map. I have a single water bottle filled with 89,832,483Kg of water. They just take what they need from it, when it is needed. Zero fluid dynamics calculated per tick... :P
16:05 best sour gas boiler i've ever seen! finally, someone else letting gravity move liquid methane. never understood why everyone else uses pumps for it
Those petroleum boilers though if you notice again, when I clicked the time stamp, he built it in such a boastful manner lol.. you can not repair pipes or damaged liquid pump with that build.. 😂 crazy man.
I think you missed pointing out the twist behind the molten salt reactor. Molten salt has a THC of .7, salt gas has a THC of .88. They gain energy by evaporating the salt.
Thanks for showing my map, I love your videos! I run an i5 8600k, and I was getting about 10 frames on that base. Don't even ask about critter grooming.... Quick notes on the sour gas boiler. Check out Gamers Handbook's video on gas elevators, that's the inspiration I drew from on the design. It can certainly be made more compact. Some neat features is that this sour gas boiler is ON-DEMAND, meaning you can effectively control it with automation from smart batteries. I did this on an Oaisse playthrough, it starts and stops almost instantly. You can safely turn it off, and back on again without issues. The things you need to control are the natural gas generators and a liquid shutoff for the incoming crude oil/petroleum. The other cool thing is as a side-effect of the gas elevator, there's infinite gas storage, well until the liquid vents overpressure.
I've been working pretty hard on optimizing my insulation melter and you mentioned getting steel to be a difficult part, just put some diamond tiles under a rocket silo with a vaccum between and then build a few steel temp shift plates with a little insulated bowl for it to land in. Doesn't take long at all, just mop it up and have dupes carry it somewhere.
That sour gas boiler on the first map! Now i havent watched the rest yet, but that has to be the MVP right? Its not confusing francis, its beautiful!!! Such an ingenious way of reusing the temperatures!!
Imagine the big brain builds these guys could do if this game was in 3D and you could build in every direction. Yourself included, I absolutely loved the rocket steam trap generator.
so i thought of this b4 but when you look at these bases on the power, pipe, and vent overlays then just look like circuit boards these are the people who should be making our cpus
The most surprising thing about the last map you showed was that someone played to 4500 cycles without ever solidifying their molten core! So much potential space just unused...
I'm 300 hours into one of my own saves, current challenge is just how much power I can produce using only one heavy watt wire. For context, that would be 6 10kg/s sour gas boilers, 2 regolith meltors, another one running at 3/4'th capacity, that 55 kg/s of igneous rock feed to hatches and turned into coal. The biggest problem right now is cooling the amount of steam turbines down taking up too much power. Its peaking just high enough occasionally to cause overload damage. Oh and due to hatches not always being able to keep up do I have a lot of igneous rock, to the point where I'm slowly filling in the rest of the map with insulated tiles made of it.
My thoughts: that's a lot of ice, kinda odd. It has a different color though. Wait what, SOLID oxygen?!! I haven't even made liquid oxygen in my games 😔
The liquid and gas overlays of the last base are gorgeous. Get's my Factorio main bus twitch going... I really enjoy the Base Lovin series. A great way to show off a lot of really cool ideas and also acts a proof there's no "one way" to do things in ONI.
It's really cool to see how they both had sour gas boilers in completely different ways from the way I learnt to do it, in fact the American dream guys one I had to take a screenshot of because of how neat it was and how easily he simplified the heating and cooling of the methane
Was gonna say the same thing as I used it on my Oasisse series, great design, I used a metal block with the supercoolant going through it to chill the Igneous down to a nice low temperature.
hi francis, there are mods that they say they improve tweaks of the game like diseases, decor and traits, thye are decor Reimagined, Traits Reworked, Diseases Restored, it would be nice to include them in next playtrought
1:58 quick note on why the generators don't overheat, there are a couple of tempshift plates, and they are exchanging heat with the supercoolant running through the aquatuner. I was actually able to keep the temps below 75°C for a while, allowing the use of not gold and not steel, but then the petroleum heated up (because the incoming crude oil heated up) and it reached steady state at 110°C. What's nice is that it provides a constant source of heat for the petroleum boiler, so you don't need turbine heat deletion or tepidizers. EDIT: I tested this on another playthrough, the generators don't need any cooling at all.
I wish we could dump CO2 into space here on Earth 😆 Those bases are absolutely ludicrous. And I haven't even built a single rocket yet and I've been playing for a couple of dozen hours
The end game for ONI summed up: Dump as much CO2 into space to give it an atmosphere at the edge of the universe where it's expanding creating a continually expanding atmosphere due to constant CO2 generation. Filter out the carbon and create a breathable universe, then fly your machine planet to another machine planet to create one single world of all interstellar bodies with enough gravitational force to create a black hole, and with the excess power and CO2 you just rip a hole in the space time continuum and then do it all over again.
I do the same thing with generators, they don't overheat because they stay the same temperature as the CO2 that they give off and any extra heat is vented off. The CO2 generated always comes out at the same temp.
It's insane how people actually spend their whole life to build these mega-bases... I could only stand for at most 1.5k-2k cycles... My computer ain't a fan of that tho lol...
Just a btw, there's 2 TONs of viscogel in the food storage area. I accidentally left the bottle emptier on viscogel with the priority set to 1, and wondered where all my viscogel went, oops.
"molten aluminum coolant, that's excessive" meanwhile Me, seriously considering using molten steel as a coolant to then melt insulation, but likely going to just slap down some insulation deodorizers in space to melt it instead... 15:05 I'm a bit surprised they didn't try to just....use a sink-like faucet to vent co2 into space passively instead of needing pumps for it. I see they DO have a working insulation melter!
I though about it but I'm not sure it's viable. The problem is time. Take the second map for example it's 400+ hours. If I did 30 hours a week it would take me 3.3 months. Even with my job and life I can invest 20-30 hours per week if I'm very focused but that is spread across rimworld as well. So double the time to 6.6 months. The problem is I can't sustain 30 hours in youtube every week for more than a couple of months without going crazy. But I would love to try filling a base with every mega project possible. Might still be possible if I do a bit of prep work on the side.
1,375 molten slicksters, producing about 23kg of petroleum per second. It would take about 29 dupes to keep them all groomed assuming the dupes started with +7 grooming. Also you would need a super computer :)
The "American Dream" map, looks like a microchip or electrical schematic design. I really wish this game had better thought put into the game. Having transformers for 1000w, 2000w, and one for the lower "high power grid". Not sure why there is even a 4000w transformer at all. Pipes and pumps need a "high pressure" version, which can fit 100K packets. (If only to cut down on processing 10x of the 10K lines.) It would also be nice to have an air pump that actually fills an entire packet on both the normal and high-pressure line. But, there would be a good use to use multiple low-pressure pumps on a line too. Circuits need to be built "inside of machines", or "inside circuit-boxes", just to reduce the need for massive circuit building with oversized circuit components. Additionally, a "sensor module", which just has to have desired sensors built within it. Both inside any machine, or inside any single circuit-box. (So you can throw all sensors into a box, where air lines, liquid lines, power wires and atmosphere all intersect. Each respectable sensor interacting with the appropriate item in that single location. Ribbon wires, or just four physical outputs for wires would work.) They need to reduce, or remove, the horrible "random motions", which takes more processing than just simple basic physics calculations. 8,000,000 complex math calculations can be done in the time it takes to "generate one random number", which is what makes all the gasses and liquids "vibrate", to simulate flow and motion. (Totally ignoring the fact that they don't actually flow at all. Often getting stuck, because of horrible random number generators. While simple, real physics, would ensure that they never get stuck and actually "flow".) Bonus for making hot things rise, where they end-up cooling and loosing pressure, expanding... While cold things fall, and compress, exchanging heat faster as they fall. Which is how we actually get a "sea-level" pressure of equilibrium. Love all of the creative hacks in these setups. Honestly, they also need plants to behave correctly... Plants suck-up CO2 in sunlight and spit out O2 and H2O (humidity/low-temp steam). At night, in darkness, plants reverse and they consume O2 and spit-out tons of CO2, which is why we get tired at night. Our oxygen intake is reduced by the rising CO2, which floods the air. The more CO2 you feed a plant, the faster it grows. Also, algae creates CO2, it doesn't absorb it. Algae absorbs O2, 24/7 but more in light. Mushrooms also absorb O2 and spit-out CO2, they don't "like CO2", that is mushroom waste! The worst offender of logic in the game, is the air and liquid bridges. Those just need to be simple bridges, just a span over other pipes. Intersections need to have "flow-controls", like real connections have. (Normally by design, like gravity, or by physical "one-way" flow gates, or automated "priority gates"... Bridges in the game are treated as mini-pumps, which don't actually pump and have counterintuitive "flow" and priorities that just don't make sense some times. They made it more complex than it needs to be, demanding hacks to get things to work as intended. Like the inability to mix wires, based on "down the line loads". We should be able to use 1000w wires, leading to devices that only draw 1000w or less, from a 2000w wire, which delivers 2x 1000w wires to two branches, without the need for a transformer. Power doesn't work like that. Transformers are for increased voltages, over the SAME SIZE WIRES, to reduce the amperage draw, so they can provide more wattage on the same thin wire.)
Francis, how do we send bases to you? I have a 1400 cycle base with some things that I think might be cool for you, all the fossil is still there though :P
Hi! Just started playing oni and your vids have been a great help. I was wondering if you could do a reverse video, wherein you look at some noobier bases (like mine) and see what rookie mistakes there are and how to fix them.
Their was someone who used to do it, I think it was called "Dude fix my base" It ended up getting stale a bit quick, the fixes were always the same. Stabalize O2 and food, then it just became a normal game.
4 minutes, the last time I was this early I was almost premature. So you have a new series of ONI in mind, FJ? I kind of hope you'll do the 100K one, no pressure though.
@@JaRyCu He did yes - and he went past 141 dupes .. well you know, because of course he did ! The last video in the series : ua-cam.com/video/9ztWfCkSEWI/v-deo.html
@@mirjanbouma just things that make you restart. Like they become stuck in weird animations and stuff like that. I guess that’s what happens when the dupes internal body temperature gets below 0 C
I wish I could give these glimpses into these minds more than just one like, so I'll drop some info in the comment. Press alt then 2 4 8 on your num pad to type the degree symbol. 4000°C is mental.
"When you start your project by melting steel you've probably gone too far" ~ Francis John circa 2021 "we start melting the rocket walls by melting steel using a refinery" ~ Francis John circa 2023
Im going kinda in the oposite direction now im trying to make super compact but automated and usefull system to avoid to much late game lag to keep the base forever. The rest of the space ill have ill use as playgrounds with ice or magma and recreation stuff
Ethanol and chlorine.. I don't know what map type that was.. but if it had nosh sprout seeds why not make spicy tofu and well dasha salt vines for table salt.. It's not needed of course but.. why not lol
This map is also pretty old, I wanted to make a crazy petroleum boiler after I saw they changed seeds to potentially have more than 3 oil wells, and the maximum I could find at the time was 36, that was August last year lol. Most of the builds are ideas basically taken from other people, and I definitely spent far more than 493 hours with crashes, systems failing fantastically, etc. I also never played Factorio for those asking. Thanks for showing my map!
This SEED would cool For a mega Sourgas boiler, my biggest one can handle 60kg oil per sec
it still looks like ridiculous factorio throughput. You should try that game its really fun.
Your base is so insane dude.
okay I love how insane your american dream base is but what I really loved was the pixel packs with the wattage sensors as a visual indicator of power consumption, I'm gonna yoink that, good job dude!
Looking over from not yet getting passed mid-game...... mind blown
"What do you call that much super coolant?" A good start
Oh no
A small ocean.... In someone else's words, rookie numbers.
@@chaosstripe9446 Add more zeroes!!!!
"Todays theme (...) Guys you should have stopped playing a long time ago bases"
*Looks at the rocket chimney, "Let's flood the whole map" FJ video being recommended*
He's speaking from experience! 😂
I'm scared of what will happen when Klei will optimize the game way better for multithreading. People with this kind of dedication usualy have insane CPUs. Once the lag barrier is removed, i'm calling it, we'll get automation-wire-based computers and bases litteraly filled completely on all overlays... I am in fear from just knowing this.
Fear?? We should be excited! I can't wait to see what these amazing people can do. The possibilities would be endless! Although Francis would probably fear the excess neatness that may follow with the extra time and flexibility no lag allows.
Multi-cpu's, cores or threads, don't help when you are using hundreds of thousands of "randomly generated numbers", at every tick. Only one number is generated, which depends on the prior generated number, to get the next one. You can't spread that linear math into multiple processing. It also involves a LOT of long division to calculate each new random number. If they changed to simple physics calculations instead, which would have the same effect... the game would be 4000x faster. As well as using simple bit-maps for storing data, as opposed to using a "database" for saving data. It is faster to manipulate bits with GPU acceleration than it is to attempt to insert/update ANY database values, in any "table". (Plus, you get the bonus of not needing to translate a database into an IMAGE, because the values area already in an image format. (Even overlays are faster, because you are just using fast GPU blending to merge images with simple filters. Again, as opposed to "thinking" about the data and then processing it and then creating a graphical display from that data.)
The best thing they did was "stack" similar items into piles that just grow in size. As opposed to leaving each individually dropped item as small, individual items scattered all over the map. I have a single water bottle filled with 89,832,483Kg of water. They just take what they need from it, when it is needed. Zero fluid dynamics calculated per tick... :P
16:05 best sour gas boiler i've ever seen!
finally, someone else letting gravity move liquid methane. never understood why everyone else uses pumps for it
Those petroleum boilers though if you notice again, when I clicked the time stamp, he built it in such a boastful manner lol.. you can not repair pipes or damaged liquid pump with that build.. 😂 crazy man.
I think you missed pointing out the twist behind the molten salt reactor.
Molten salt has a THC of .7, salt gas has a THC of .88.
They gain energy by evaporating the salt.
Good point, I skimped on that as I could not remember off the top of my head what the difference was. Still an awesome form of industrial management.
"American Dream" had far too much recycling in it to earn that name.
22:12 call it a "super poolant"
Thanks for showing my map, I love your videos! I run an i5 8600k, and I was getting about 10 frames on that base. Don't even ask about critter grooming....
Quick notes on the sour gas boiler. Check out Gamers Handbook's video on gas elevators, that's the inspiration I drew from on the design. It can certainly be made more compact.
Some neat features is that this sour gas boiler is ON-DEMAND, meaning you can effectively control it with automation from smart batteries. I did this on an Oaisse playthrough, it starts and stops almost instantly. You can safely turn it off, and back on again without issues. The things you need to control are the natural gas generators and a liquid shutoff for the incoming crude oil/petroleum.
The other cool thing is as a side-effect of the gas elevator, there's infinite gas storage, well until the liquid vents overpressure.
I've been working pretty hard on optimizing my insulation melter and you mentioned getting steel to be a difficult part, just put some diamond tiles under a rocket silo with a vaccum between and then build a few steel temp shift plates with a little insulated bowl for it to land in. Doesn't take long at all, just mop it up and have dupes carry it somewhere.
22:12 Super poolant? :P
We've got a winner folks! This one is it! 😂
I agree!
69th like
@@pedrolmlkzk nice
At my playing speed not even 10 K cycles is enough to manage what either of these two did.
Same here.
That sour gas boiler on the first map! Now i havent watched the rest yet, but that has to be the MVP right? Its not confusing francis, its beautiful!!! Such an ingenious way of reusing the temperatures!!
Yup, i think he is. Second base is amazing, absolutly. But the smart enginering on that boiler wins it for me. 👍
Imagine the big brain builds these guys could do if this game was in 3D and you could build in every direction. Yourself included, I absolutely loved the rocket steam trap generator.
i did consider my 8 lines of CO2 a lot, but now im just like, what
I prefer coke
oh my god, the second base gas overlay is so mesmerizing
so i thought of this b4 but when you look at these bases on the power, pipe, and vent overlays then just look like circuit boards these are the people who should be making our cpus
15:30 with that much CO2 power I think you can actually move the asteroid from orbit , hehehehehehehhehehe
KSP mashup mod, or when the dlc is done
@@telioty heheheheheheheh
That’s not a power generator, that’s turning the whole asteroid into a rocket engine
@@alexsiemers7898 yeah, not far from it
The most surprising thing about the last map you showed was that someone played to 4500 cycles without ever solidifying their molten core!
So much potential space just unused...
If you go into the material overlay, it should make the shinebug reactor (bright spot) visible so you can see whats behind it
5:19 This guy saw what's coming from klei like 8 months ago. insane
39k decor can make you overlook the fact that you have come in contact with slimelung xD
poor Mae
I'm 300 hours into one of my own saves, current challenge is just how much power I can produce using only one heavy watt wire. For context, that would be 6 10kg/s sour gas boilers, 2 regolith meltors, another one running at 3/4'th capacity, that 55 kg/s of igneous rock feed to hatches and turned into coal.
The biggest problem right now is cooling the amount of steam turbines down taking up too much power. Its peaking just high enough occasionally to cause overload damage.
Oh and due to hatches not always being able to keep up do I have a lot of igneous rock, to the point where I'm slowly filling in the rest of the map with insulated tiles made of it.
At work, cant hear a thing... aah big ice biome... wait, what?!?! Oxygen... omfg.
My thoughts: that's a lot of ice, kinda odd. It has a different color though. Wait what, SOLID oxygen?!! I haven't even made liquid oxygen in my games 😔
I use a mini-sun for my beach chairs ... avg Lux sometimes around 220,000... Its a sun-burn chamber.
The liquid and gas overlays of the last base are gorgeous. Get's my Factorio main bus twitch going...
I really enjoy the Base Lovin series. A great way to show off a lot of really cool ideas and also acts a proof there's no "one way" to do things in ONI.
It's really cool to see how they both had sour gas boilers in completely different ways from the way I learnt to do it, in fact the American dream guys one I had to take a screenshot of because of how neat it was and how easily he simplified the heating and cooling of the methane
that industrial brick looks delicious.. I need to do that. God Bless America's Dream lmao
that's tony advanced regolith design btw
Was gonna say the same thing as I used it on my Oasisse series, great design, I used a metal block with the supercoolant going through it to chill the Igneous down to a nice low temperature.
how looking at excessive maps makes you reality-blind:
-literaly cooling chlorine to liquid
"energy free way"
Maybe I'm exaggerating a bit :)
Roland Ireland’s map is an exercise in using every mechanism, , option, and plant of the game in a map. Amazing
I'm now suddenly inspired and want to drown a map in super coolant. I need to look at my bases and see which would be the best to do that on.
This base is chock full of things you make not because you need them, but because you just want to prove you can.
I'm not sure "prove" is the right word. I think it's more about seeing if you can.
Its more of a
"-Why?
-Why not?"
Situation
The Sun: "I produce about 4M tons of energy per second."
America's Dream Map: "Hold my beer."
When I first saw that carbon dioxide piping overlay I thought this was a shapez.io video
My laptop is heating up just playing the video, these builds are just crazy.
That much super coolant in one place is called a "Murder".
When you have that much it's an "obscenity" of super coolant. Murder is for crows.
Hello Francis, I enjoy the "you have gone too far" base loving video very much, I hope you will make more video.
hi francis, there are mods that they say they improve tweaks of the game like diseases, decor and traits, thye are decor Reimagined, Traits Reworked, Diseases Restored, it would be nice to include them in next playtrought
My GAWD, the second base.....I have no words for it.
the second base took the factorio approach
Nice. I'm playing frantically in order to get my base built/in-order to be featured in one of these someday
1:58 quick note on why the generators don't overheat, there are a couple of tempshift plates, and they are exchanging heat with the supercoolant running through the aquatuner. I was actually able to keep the temps below 75°C for a while, allowing the use of not gold and not steel, but then the petroleum heated up (because the incoming crude oil heated up) and it reached steady state at 110°C. What's nice is that it provides a constant source of heat for the petroleum boiler, so you don't need turbine heat deletion or tepidizers.
EDIT: I tested this on another playthrough, the generators don't need any cooling at all.
13:48 i seen a bigger one, bur the liqued overlay looks very cool
i realy want to see ur reaction on my madness
Crazy, pure craziness.
Both my brain and my i5 16gb laptop can't handle those
84 tons of Insulation... Oh... my... god :)
I wish we could dump CO2 into space here on Earth 😆
Those bases are absolutely ludicrous. And I haven't even built a single rocket yet and I've been playing for a couple of dozen hours
The end game for ONI summed up: Dump as much CO2 into space to give it an atmosphere at the edge of the universe where it's expanding creating a continually expanding atmosphere due to constant CO2 generation. Filter out the carbon and create a breathable universe, then fly your machine planet to another machine planet to create one single world of all interstellar bodies with enough gravitational force to create a black hole, and with the excess power and CO2 you just rip a hole in the space time continuum and then do it all over again.
Jesus Christ this video is absolutely ridiculous! I love it! Best base lovin video ever!
I can't take any credit, the level of dedication involved in this is amazing.
it really seems like that last base needs to steal the trick with putting the generators into space as well.
That would deprive us of that beautiful gas pipe overlay!!
old video i know, but here i am just happy i can build a petroleum boiler....
That Francis, is a super cool ammount of supercoolant :)
Those pipings in the last base reminds me of factorio belt bases lolol
I do the same thing with generators, they don't overheat because they stay the same temperature as the CO2 that they give off and any extra heat is vented off. The CO2 generated always comes out at the same temp.
the 90 billion shine bugs: "taste the sun!"
Hi Francis why dont you do a Flatulent only challenge? Love your vids. Keep up with the good work
What a torture of a challenge
That would be weird lol
well brothgar already make that but every couple cycle the fart production increase 2 times
15:05 this is art.
The 2nd base also had 81 million calories just sitting about for only 22 dupes.
the first dupe that died in my current base did it in the dinning room...next to the 3 million Kcal pile of food. (he died of Starvation)
It's insane how people actually spend their whole life to build these mega-bases... I could only stand for at most 1.5k-2k cycles... My computer ain't a fan of that tho lol...
That’s a type 2 civilization!
Just a btw, there's 2 TONs of viscogel in the food storage area. I accidentally left the bottle emptier on viscogel with the priority set to 1, and wondered where all my viscogel went, oops.
"molten aluminum coolant, that's excessive"
meanwhile Me, seriously considering using molten steel as a coolant to then melt insulation, but likely going to just slap down some insulation deodorizers in space to melt it instead...
15:05
I'm a bit surprised they didn't try to just....use a sink-like faucet to vent co2 into space passively instead of needing pumps for it.
I see they DO have a working insulation melter!
It would be cool to see you do a mega base like these as a seiries
I though about it but I'm not sure it's viable. The problem is time. Take the second map for example it's 400+ hours. If I did 30 hours a week it would take me 3.3 months. Even with my job and life I can invest 20-30 hours per week if I'm very focused but that is spread across rimworld as well. So double the time to 6.6 months. The problem is I can't sustain 30 hours in youtube every week for more than a couple of months without going crazy.
But I would love to try filling a base with every mega project possible. Might still be possible if I do a bit of prep work on the side.
best base ever seen to see my weakness!!
Anything worth doing is worth overdoing, isn't it?
he tries that decor trick now and the dups die instantly from radiation
America's Dream: Just imagine if all that CO2 was fed to molten slicksters...
1,375 molten slicksters, producing about 23kg of petroleum per second. It would take about 29 dupes to keep them all groomed assuming the dupes started with +7 grooming. Also you would need a super computer :)
@@FrancisJohnYT Wait, no. Not molten slicksters. Feed it to regular slicksters to get the opportunity for more boilers!!! >:)
Recycling is for commies, son
Those pipes are getting close to "factorio" levels.
Please dont stop making these videos!
The "American Dream" map, looks like a microchip or electrical schematic design.
I really wish this game had better thought put into the game. Having transformers for 1000w, 2000w, and one for the lower "high power grid". Not sure why there is even a 4000w transformer at all. Pipes and pumps need a "high pressure" version, which can fit 100K packets. (If only to cut down on processing 10x of the 10K lines.) It would also be nice to have an air pump that actually fills an entire packet on both the normal and high-pressure line. But, there would be a good use to use multiple low-pressure pumps on a line too.
Circuits need to be built "inside of machines", or "inside circuit-boxes", just to reduce the need for massive circuit building with oversized circuit components. Additionally, a "sensor module", which just has to have desired sensors built within it. Both inside any machine, or inside any single circuit-box. (So you can throw all sensors into a box, where air lines, liquid lines, power wires and atmosphere all intersect. Each respectable sensor interacting with the appropriate item in that single location. Ribbon wires, or just four physical outputs for wires would work.)
They need to reduce, or remove, the horrible "random motions", which takes more processing than just simple basic physics calculations. 8,000,000 complex math calculations can be done in the time it takes to "generate one random number", which is what makes all the gasses and liquids "vibrate", to simulate flow and motion. (Totally ignoring the fact that they don't actually flow at all. Often getting stuck, because of horrible random number generators. While simple, real physics, would ensure that they never get stuck and actually "flow".) Bonus for making hot things rise, where they end-up cooling and loosing pressure, expanding... While cold things fall, and compress, exchanging heat faster as they fall. Which is how we actually get a "sea-level" pressure of equilibrium.
Love all of the creative hacks in these setups.
Honestly, they also need plants to behave correctly... Plants suck-up CO2 in sunlight and spit out O2 and H2O (humidity/low-temp steam). At night, in darkness, plants reverse and they consume O2 and spit-out tons of CO2, which is why we get tired at night. Our oxygen intake is reduced by the rising CO2, which floods the air. The more CO2 you feed a plant, the faster it grows. Also, algae creates CO2, it doesn't absorb it. Algae absorbs O2, 24/7 but more in light. Mushrooms also absorb O2 and spit-out CO2, they don't "like CO2", that is mushroom waste!
The worst offender of logic in the game, is the air and liquid bridges. Those just need to be simple bridges, just a span over other pipes. Intersections need to have "flow-controls", like real connections have. (Normally by design, like gravity, or by physical "one-way" flow gates, or automated "priority gates"... Bridges in the game are treated as mini-pumps, which don't actually pump and have counterintuitive "flow" and priorities that just don't make sense some times. They made it more complex than it needs to be, demanding hacks to get things to work as intended. Like the inability to mix wires, based on "down the line loads". We should be able to use 1000w wires, leading to devices that only draw 1000w or less, from a 2000w wire, which delivers 2x 1000w wires to two branches, without the need for a transformer. Power doesn't work like that. Transformers are for increased voltages, over the SAME SIZE WIRES, to reduce the amperage draw, so they can provide more wattage on the same thin wire.)
Francis, how do we send bases to you? I have a 1400 cycle base with some things that I think might be cool for you, all the fossil is still there though :P
He's got an email in the "about" section of his YT channel
My laptop started freezing just from watching the video about the last base.
2:55 -ESUNTHESUNTHESUNTHESUNTH-
Nuts
Hi! Just started playing oni and your vids have been a great help. I was wondering if you could do a reverse video, wherein you look at some noobier bases (like mine) and see what rookie mistakes there are and how to fix them.
Their was someone who used to do it, I think it was called "Dude fix my base"
It ended up getting stale a bit quick, the fixes were always the same. Stabalize O2 and food, then it just became a normal game.
4 minutes, the last time I was this early I was almost premature.
So you have a new series of ONI in mind, FJ? I kind of hope you'll do the 100K one, no pressure though.
I would say from my experience that 100k maps are to glitchy but it’s fun nonetheless
Did he finished the 141 Dupe challenge? I've been waiting for another episode of that.
@@JaRyCu He did yes - and he went past 141 dupes .. well you know, because of course he did ! The last video in the series : ua-cam.com/video/9ztWfCkSEWI/v-deo.html
@@Idontknowwhattocallmyself oh that's a shame! What kind of glitches are we talking? Game crashing ones?
@@mirjanbouma just things that make you restart. Like they become stuck in weird animations and stuff like that. I guess that’s what happens when the dupes internal body temperature gets below 0 C
15:06 would fry anyones brain
I wish I could give these glimpses into these minds more than just one like, so I'll drop some info in the comment. Press alt then 2 4 8 on your num pad to type the degree symbol. 4000°C is mental.
and yet here i am trying to overcome food shortage LOL
"that is some glorious piping" hehe
Me who never got past fay 200:(*confused hunga bunga*)
i was having fun in my poor base and now i have questions
11:20 And I thought a molten salt nuclear reactor was crazy
"When you start your project by melting steel you've probably gone too far" ~ Francis John circa 2021
"we start melting the rocket walls by melting steel using a refinery" ~ Francis John circa 2023
Im going kinda in the oposite direction now im trying to make super compact but automated and usefull system to avoid to much late game lag to keep the base forever. The rest of the space ill have ill use as playgrounds with ice or magma and recreation stuff
Ooooh, heck yes! I hope you send in the base when you're at something like "finished" point so we get to see it!
Thanks man youre kind kkk i got to oil just now i have my refinery and need now to refine petrol
So How's that project going?
@@pedrolmlkzk i cleaned most of my first 2 bases but im not at home anymore :(
Roland you're insane. love your base!
15:00 OH MY GOD
Seeing how space handles all the CO2 at 15:34, I've got to wonder... could you create and maintain an Oxygen atmosphere?
It has a wall at the back in that area, so yes with drywall.
You'd need 100g of O2 per second per tile, so it is quite doable although extremely expensive
Both bases are amazing 0____o
1st map - you can say that Oxygen is now Included!
Space is having a hard time dealing 🤣🤣🤣🤣🤣🤣
Ethanol and chlorine.. I don't know what map type that was.. but if it had nosh sprout seeds why not make spicy tofu and well dasha salt vines for table salt.. It's not needed of course but.. why not lol
This entire episode should've been just called "Bruh"
yes!
Wow so cool bases
OH YEAH
Two years later...
15:30 id to think of it as the astroide is the core and were makeing a gas planet 😂😂😂
Hey John
How can I submit my base for tour evaluation for base lovin series?
I love your vids! Thank you! Question on rime. My map has no wolframite..so I can't make thermium. Any idea how to get some?
That insulation melter is your best option. Unless you find an asteroid that has it.
Frozen Oyxgen Included
These bases and systems make me feel so stupid 🤣