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Electrolyzer, SPOM, O2, Oxygen: Tutorial nuggets : Oxygen not included
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- Опубліковано 9 вер 2019
- In this tutorial I try to cover the Electrolyzer, this is a rather large topic and I try to cover as much of it as I can without letting the video run to long. Their are several designs and variants of O2 production out their are I try and cover the ones that I think are the most useful.
By Vagitaria
"Hey, I made an Imgur album of the overlays of the SPOM MkIII for those who can't/won't check the save file you provided."
imgur.com/gall...
Save game file with samples of all the setups.
drive.google.c...
Basic 888 grams of O2 a second (SPOM Mk2)
1000g for hydrogen
500 for the O2
1 KG of O2 a second (4 tiles 1 Kilo)
740 hydrogen
450 oxygen
1.7 KG of O2 a second (Half Rodriguez)
250 Hydrogen
450 Oxygen
2.975 KG of O2 a second (Full Rodriguez)
250 Hydrogen
450 Oxygen
For timestamps, if anyone needs it:
0:00 Basic template (Non-self-powered)
2:45 SPOM template 1 (With wheezeworts) (No longer works)
6:47 SPOM template 2 (1kg of oxygen per second)
9:01 SPOM template 3 (2kg of oxygen per second) (Half-Rodriguez)
10:56 SPOM template 4 (2.975kg of oxygen per second) (Full Rodriguez)
17:12 Atmo sensor settings
Legendary. Thank you.
This video is over 2 years old and you still reply to comments to help people out (at least the newest one from 4 weeks ago), your tutorials are in my opinion the easiest to understand out there in this community, and the actual content has the perfect amount of high energy for an educational video which most can’t emulate, basically from what I’ve seen so far you’re doing great and definitely deserve a sub and a like
He didn't respond to you though :'(
Now your comment is over 2 yrs ago
These nugget videos are priceless. SO much awesome information in a small parcel of time, and including the save files is genius. Gives us all the time we need to poke around and say, "Why did he-ohhhh. I see what he did there." Thank you so much for all this hard work - it's pure gold.
Thanks for the kind words, always feels good to be told you helped someone out.
no it's not
@@cloud20life wut
Water is, accurate to the game, roughly 112 parts hydrogen and 888 parts oxygen BY MASS, not volume :)
The Gravitas Corporation did things right. All hail The Gravitas Corporation.
@@matthewbauerle7153 well actually in real life rocket engines use a lot more of hydrogen than the stoichiometric ratio as it is more efficient
Here was me thinking 2 parts Hydrogen 1 part Oxygen and did not consider the mass at all. You learn something new ever day. Thanks.
@Afqwa i mean at the end of the day it is a game, taking inspiration from real life but keeping things fun.
Specifically, it’s 2 parts hydrogen, 1 parts oxygen, but hydrogen is 1 g/mol, while oxygen is 16 g/mol, so there’s 1 gram of hydrogen for every 8 grams of oxygen
I usually watch tutorial videos at 1.5x speed just cause I want to get to the point, but your videos are right on with where they need to be for giving alot of information and explaining everything quickly. When watching your videos, at first I had to check to make sure I didn't still have the speed turned up. Please keep up what you're doing!
I also watch most tutorials on 1.5x, some channels like pete complete I have to watch on 2x. I make them this fast as that is how I like to watch them, glad you appreciate it.
1 year later, here I am.. thanks so much for the save file so I could investigate them myself. I accidentally made my first SPOM, and then stumbled upon it as a concept
Great video dude. There are times where this game can feel overwhelming. You break it down in a way that makes it REALLY approachable.
Really solid tutorial and to the point! Thank you as others spend time rambling without adding to the tutorial.
Glad you enjoyed.
I come back here to the 8 minute mark every time I start a new game and need to build a SPOM again. Much thanks to you and Vagitaria, my dupes thank you for their breathing!
this playlist is the best, most digestible midgame oni guides I've found. tysm
17:12 atmo sensors
Николай ua-cam.com/video/Of_dFGqGMn0/v-deo.html
Thank you!
My hero ❣
@@meheartdiggy Thanks
THANK YOU
Wow, that concept explanation really help explaining why SPOM is designed the way it is and why its called SPOM and how you might want to vary it to fit your circumstances.
Really cool. SPOMs were definitely the systems that drew me into ONI in the first place. Strange and various designs to accomplish the same task
This was the most helpful video on this I had ever seen. Inclusion of the save so I could study the designs directly also appreciated.
Enjoy.
how do i actually access the save files?
You gotta be some kind of master to say, "One thing you can do to cool off your oxygen is... don't"
Thanks as always for these vids and your time spent making us all better players!
Ran the 'half-Rodrigues' (s or z?) for about 300 cycles in Survival with zero issues - it has been both over-pressurized and ran out of water (deconstruct all is my bane) and didn't lose consistency/purity in either Oxygen or Hydrogen production/delivery. It'll also power about 1kW (constant) of draw from a tuned Hydrogen generator!
I started playing this game very recently (coming up on 50 hours) and was very intimidated by the learning curve. Your tutorials have helped me improve tenfold overnight and I'm now getting ready to set up my first SPOM at Cycle 46 (still later than most would aim for, I'm sure) when previously I was still bumbling past Cycle 100 with no automation.
Thank you!
ONI had a bit of a steep learning curve alright, but once you get past the initial cliff their is so much more fun to be had. Good luck and remember it's never a failed colony if you learned something new :)
@@FrancisJohnYT Thank you! Coming up on 100 hours now 😂I ended up abandoning that colony because I laid all my plumbing/piping before I understood how to use bridges for flow priority, and decided it was too much work to replumb all the spaghetti.
I am amazed at the level of complexity/detail in the systems and can't wait to put down hundreds more hours. I am sure it will take thousands before I feel I have mastered the game!
Thank you for your content. It's awesome the love that you have for this game and the community!
Thank you for being the number one content provider for my ONI needs even all the way in 2021! And shout out to Vagitaria for those imgur files cause I indeed cannot check the overlays otherwise!
This video helped out so much, completely saved my base from imminent doom
I swear the electrolizer should be included as a tutorial in game. Happy playing.
I hope you understand how much all your videos have helped. Thank you!
Yet another awesome episode, thanks Francis. I do love Electrolyzers and this one really helps get the best out of them. Next to follow up the water sourcing. Cheers Francis.
Thank you for the guide! I just managed to get my first hydrogen powerplant running, following the second (?) version you showed. However, I initially got oxygen mixed in with the hydrogen during the first run, which broke the generator. I tried creating vacum by running the lower pumps, but the oxygen levels shot right back up to 2k oxygen pressure when it reached sub 500. After a while I figured I could pop a gas-filter between the gas tank and the gas generator to filter out the oxygen. Eventually got the oxygen out of the top segment!
Wow, that was a lot of text to say: I had a problem but I figured it out, thanks for the guide!
For the full rodriguez, the second power transformer is useful to pull off normal wire and run off to your sieve and pump. It also seems to be useful to throw a switch in between that transformer and the two electrolyzers allowing manually shutting down half the electrolyzers if you've accidentally way overbuilt your oxygen generation capacity.
Man, these videos are great. My brain is smoking, but now I have plans for my colony. About damn time for me to get past cycle 300!
Thanks, this design was so effective it overpressurized my entire base :p
Been looking for a variant of SPOM setups for a while, safe to say myself and my dupes are grateful :D
your knowledge of this game is just......well, can't think of a word rn. subbed !
Unparalleled
Cheers Francis - thanks for this - I need to get over my reliance on Algae :)
Once you go electrolizer you never go back... well unless you restart the game of course. But you get my point.
I learned to use mesh tiles instead of airflow tiles for these after I had an "incident" where a bit of salt water got spilled in to my polluted water storage and got picked up by the pump. When it hit the electrolyzers the spilled salt water blocked the gas flow and made me have to delete the airflow tiles as well instead of just cracking open the bottom by the air pumps and mopping up the mess.
That exact same thing happened to me, mesh tiles all the way.
Just got my full Rodriguez up and running, thanks so much for this video!
Bathe in the glory of so much O2, just make sure you don't run out of water or stifle your crops with heat.
@@FrancisJohnYT
In sandbox I found that you can cool a full Rodriguez with an AETN if you pre-chill the water. According to the min/max-theorycrafting in the wiki you shouldn't do that because of heat creation or something. But as you did in the video you can cool the oxygen within the SPOM with the water. And then the AETN can cope with the rest.
To me it seem that running an aquatuner now and then to chill down a cool steam vent during eruption is much better than running it full time to cool the oxygen.
Going to to that in my current game since I have the AETN and vent right next to each other :) Though a 3/4 Rodriguez may be enough for me
I keep getting Oxygen into the top air pump and i don't know why. I tried all kinds of settings on the sensors.
@@andreashofmann4556 Did you make sure to run it flat out for about half a cycle until the top of the device was filled with only Hydrogen?
I have 20 doops but I keep having a problem with the full Rod. The O2 backs up and and the whole thing fails
Thanks for the amazing video. Will you give us a Tutorial nugget on cooling tho? Would be very much appreciated!
It's on the list, not looking forward to it the new ice machines annoy me.
You are the best! My bases keep improving because of your videos
SPOM is even more complex. Different pump configurations can provide different H2/O2 ratios. Game mechanics for gas distribution sometimes transform some gas block to another gas type when gas block tries to move or expand. So there are cases when O2 block can turn H2.
Check out this Klei thread on the topic, they may have patched this out though so I'm not sure how true it is anymore. forums.kleientertainment.com/forums/topic/100796-electrolyzer-and-pump-layouts/
0:14 the mass ratio is actually correct, I just realized this after thinking it was wrong like you did for a long time. It's a mass ratio not a molecular mass ratio. 1H2O -> 0.5O2 + 1H2, O2 mol mass is ~ 32 g/mol, H2 mol mass is roughly 2 g/mol, so you'd expect 16g O2 per 2 g H2, or 8:1. ONI gives 888:112, which is pretty close. Very interesting, love this game and your content man
Yeah was only thinking in atoms not atomic weight. But you got to give it to ONI despite some of the interesting takes on physics :) they did include a fair bit of science accuracy.
I attach a water sieve and use polluted water in my system, I love a filthy Rodriguez!
TBH, my favorite "SPOM" design is:
1) Go to frost biome
2) Make it there
3) have hydrolyzer in middle and one pump above, one pump below
4) pipe goes from the top, around the room to the bot and out
5) bot pump has 5-ish bridges INTO that pipe (this makes it add all it's gases to existing gasses of the same type already in the pype
6) a single gas filter at the end
___________________________
This consumes the least energy, is much less labor intensive, produces almost the maximum possible output, is not prone to faults of any kind.
Later you have to do the cool water trick though, frost biomes do melt :P
No argument here, that is super handy. But maybe keep a few of the designs on file, some of the new maps don't have cold biomes. Also some of them don't have gold amalgam. It's pretty rough.
Guy walks into a bar ask the bartender to give him the strongest drink on the shelf. Bartender says "Oh so you want a full Rodriguez huh?
The interesting thing is that if your willing to put in a bit more work on these designs, you can use your electrolyzer as a heat deletion system.While the oxygen will be hot and needs some work to get it from cooking your base, the Electrolyzer can match the steam turbine in terms of heat deletion. Though if using a Thermal Aquatuners is still required unless you just feeding it fresh made water from something that is very hot.Alternatively a AETN can be feed the surplus hydrogen for cooling instead.
There are a few niche ways to delete heat, you can also use plant to eat a bit of heat. Someone made a great one using pills on conveyor rails. Turns out at the time fridges dropped the temp of things really fast so pass the pills though one and you could demolish huge amounts of heat that way.
The steam turbine ended up winning due to also being a power producer at the same time.
thx for showing the design :D
The electrolizer setup was able to fuel my whole base with energy until I had my hatch farms up.
rn I am running into problems with too much hydrogen xD
To much power sounds like a great complaint :) just don't let that Hydrogen back up.
@@FrancisJohnYT I was able to make an automation that keeps the Hydrogen about 1 gas res.
Finally... after 5 hours of building it I did it
my personal favourite way to create oxygen in oni
the video i saw was made by brothgar
i used the idea (cause i hâte morbs and making them produce oxygen for me sounds great)
i tweaked it and made it more compact and gave it a counting system (using the new “single digit counters”) (the counters are activated by the pressure plate that opens the door on the dropping mechanism) and a made it so it won’t activate at night (i put the out house spawners next to each other/side by side) so they won’t interfere with each other (i believe i got the timings synced but i’m not sure)
i’m pretty sure that there’s 44 morbs currently
Thank you for this. I'm definitely going to use this.
Although I keep thinking, how do these hydrogen generators work? They are supposed to consume oxygen and produce water, so this process wouldn't create anything in real life
17:10 Heat is the enemy. I don't want a hot sweaty smelly base!!!
Tried making the F.R in sandbox mode and for the life in me i cant get it working, ill turn everything on for 2 full cycles and all that happended was the electrolyzers end up woth max gas pressure with 3/4 blocks of hydrogen, the rest oxygen by which point everything just stopped and my bottem middle hydro gennie took a fair bit of damage.. urgh, when you love a game but the game dont love you back😤
..... me big dumb dumb.. i didnt set my atmo sensors to work when *above* 250/450/450 but left them default (below)... 2 days ive been at this 😂 big thanks to you Francis my boyo and to the rocket scientist that is Mr. FullRodrigrez lol 🖤
ONI is a harsh mistress, but the feeling you get when things start working right makes it totally worth it.
@@FrancisJohnYT it sure does buddy aha big "phew" moment when it all started working, cant thank you enough for highllighting the design and for all your content, hard work and getting me hooked on the game itself, youve become a very valuable mentor in all things ONI👊
- oh and great work on the Rimworld series, my PC cant handle that much path finding as you have so its very entertaining to see you do it, keep it up 👍
I think its time for this to be updated to fully incorporate power station in the set up. One thing to note here is that oxygen output now comes out at the same temperature as the water used.
Last I checked O2 Comes out at a minimum of 70C but will be hotter if the input water is hotter than that.
11:00 Full Rodriguez!
Really cool, I personally started running my base with 2 full Rodriguez generators, and I'm compressing the excess oxygen using a door compressor. But not matter which one I use I never get these things to run on themselves
What else are you powering bar the electrolizers, gas pumps and liquid pump? Oh should point out I once used the same liquid pump to feed two electrolizers and this was to much power draw and ran the SPOM out of power.
Its either an inconsistent water input, blocked oxygen output or power issue. Right now i guess its because i have 2 of these outputting to only 2 pipes for oxygen out. But its still producing more than i need so i didn't bother fixing them. Im more miffed that the hydrogen output is lower bc of it.
Still super useful, even now!
A "Rodriguez" sounds like something you aquire from "a lady of a certain description"
blueprints mod.
steamcommunity.com/sharedfiles/filedetails/?id=1814341183
blueprints
drive.google.com/open?id=1UE7UPssbJZVJpgAKXzRLonYj757uz5YJ
I use cryptic foxs oxygen generator setup, very compact and east to create. In my current base im then running it through your aetn gas cooling setup.
I seen his video on it, I'm pretty sure I modified his version to make the four tile high one.
Hi! I love your guides so far, they've really helped me understand more of the mid-late game options where the game's built-in tutorials fall off.
With all that said, I'm struggling to understand something about the full-Rodriguez design. With the half-Rodriguez, you're able to pull the full volume of gases generated by the electrolizers without causing a problem. So why doesn't anyone add a 7th pump in the bottom of the full-Rodriguez to get a full 3.5kg of o2 out? The only answer I can find on forums is that it makes keeping the pressures stable a more complex problem, but I'm having trouble seeing it.
Great video. Used first version inside my base and it worked pretty good. Temps were not a major issue at all. I did find the second version with Wheezeworts does work. My o2 is being pumped out at under 20c and I am pumping in over 60c water into the system. I have pumped the room full of Hydrogen and use Temp Shift Plates, and that seems do do a great job. But like you say near the end. It is up to you if you want to cool the o2 or not.
It takes about 100+ cycle for the temps to even out, try to remember to keep an eye on them if your running plants. Stifled crops have finished more than one base.
One thing I found is that there are situations where you don't consume enough of the excess hydrogen. At the beginning that extra hydrogen can be your main power. But it eventually becomes a subnet that may see little use. I just had a situation where hydrogen started to appear in the oxygen line. Bad if you feed that line to atmo suit docks.
Eventually the hydrogen should be put into the main power plant and the prioritized over natural gas. That way everything in the base can burn it off.
In my experience, that is far more common. You should never let hydrogen back up. With a couple of bridges and a well placed element sensor, you can detect when the pipe is backing up and if you plug the sensor to the automation of the local generators, you can have them burn the extra hydrogen.
Oxygen backing up is rarely a problem, if you set the pressure sensors correctly. The electrolyzers go overpressure and the production stops. You can remove the generators and dump extra oxygen into space (or feed it to those-nasty-slicksters-nobody-likes for food) if all you want is the hydrogen (for example, rockets, they consume equal parts of O and H, so either you keep petroleum engines around, or you have way to much oxygen) and you have external power.
I reference this video often for my oxygen builds, I was wondering if it would be possible for you to add segments to this video with each type of oxygen machine! Love your channel thanks for the content :)
I made the version with the gas tank, minus the doors in the interior because he said in the video that they don’t do anything except allow Dupes to get in and out (mine do not get trapped).
The electrolyzers do not produce enough hydrogen, so the center gas pump pushes through an oxygen/hydrogen mix, damaging my hydrogen converter. So I have to add an air filter (taxing the power to over 1000 watts when it cuts on) to sort the hydrogen and oxygen, re-routing the oxygen back with the other two pumps.
I even set the pressure gauges for 450, 450, and 750 like in the video.
I’m out of algae, so had to whip this up or I would die. Still need to clear enough space/gather materials for my first attempt at a “Rodriguez,” but I’m already concerned that it might not work out given this trial.
Maybe I'll add the doors or play round with the atmo sensor, because my pump runs constantly even while set to 720.
You have to run them flat out for about half a cycle for them to start running clean. So you can't let the O2 or hydrogen back up. Hook up gas tanks or high pressure gas vents if you have to so they do not stop running.
@@FrancisJohnYT Thanks! I'll keep an eye on it to see what I might need to tinker.
To follow up, yes, the doors were necessary to consolidate the hydrogen. I can now remove the gas filter.
Watching your other tutorials!
Gracias chabon me venis salvando la vida un monton!
Great video
Either the wiki and this tutorial are outdated or my game is bugged. My Electrolyzers are outputting air at pretty much exactly the input temperature of the water, which is 30 °C because I'm using po2 from slime biomes, cleaned trough the Water Sieve, which also doesn't heat/cool the water at all.
Which is all super weird, I remember heat being such a big issue from playing during EA, so I a built a massive cooling system involving the anti entropy thermo-nullifier, which turns out to be complete overkill because instead of 70° hot air I get 30° warm air that my cooling setup cools to like -30 C° lol
Give it a bit of time, all of the equipment in the SPOM have default temp when they are build of 20C-40C it will take dozens of cycles for the hot O2 to heat it all up to temp. Give it about 100 cycle and you will be glad you setup the nullifier.
@@FrancisJohnYT That's the usual heat up over time from the machinery emitting heat, but I'm talking about stuff like the water sieve always outputting at 40° and the electrolyzer at 70°. Which used to be a thing, a thing you could even destroy heat with, but apparently isn't anymore in the current build.
In general, I have to say the game feels way more forgiving compared to EA a year ago.
@@n3rdy11 Check the output text of build able items. If you hover over them it will tell you the output temp.
Edit: I tested it out in space and it DOES output at 70C no matter how cold the input water is. For some reason, the temperature evens out with its surrounding extremely rapidly and, in a survival setting, it can seem like the output is not 70C at all.
It is definitely not a fixed output temperature. It is input temp plus a little bit of heat generated by the electroyzer. Same way with the Water Sieve. It is strange that no one talks about this change and I can't find when this got patched. Even this youtuber doesn't know it changed.
Huh. So it seems the oxygen production solution that I've been using is the "Half Rodriguez". Been working well for me so far, but you've shown me a few modifications I can make that can help improve mine (Such as snaking water around the pumps to cool the oxygen). That and I think I may have misplaced my hydrogen pump since the amount of hydrogen it pumps is rather paltry... Not gonna be able to play until tomorrow night, but definitely something I need to look into. I'll also have to consider building a "Full Rodriguez" at some point!
Save file is attached so have a look about and see how they are stuck together. Can also stress test them if you want.
I did some testing on Hydrogen/Oxygen volumes out of a Full Rodriguez vs an unfiltered setup consisting of mini-cells 6 wide by 2 high with an electrolyzer in the middle and pumps on either side. Image here: imgur.com/a/yal4FZd You can route the output of each pair of pumps through a filter of some sort, either powered or unpowered using gas bridges and gas valves using techniques I learned in Brothgar's video here ua-cam.com/video/bzwsgK_rud0/v-deo.html. The results running each setup for one cycle was that I got nearly identical quantities of Hydrogen and slightly less Oxygen using 3 electrolyzers and 6 pumps in a cell configuration as I did from a full Rodriguez. Full Rodriguez: 2160W, 13.97Kg H, 1639Kg O. 3 Cells: 1800W, 13.8Kg H, 1533Kg O. For my base's Oxygen needs, I am using a Full Rodriguez, but after these results, I'll be using 2-4 of my mini-cells in space for my rocketry program. Modular, easily expandable, and more efficient (for Hydrogen at least) than a Full Rodriguez.
Why on the full Rodriguez version you use 4 hydrogen generators instead of 3 since 3 are enough to power the whole system? That's a question I have for a long answer and never found and answer
Forgive me, I’m new to the game. How do you combat eating through the maps water supply? Do geysers produce enough steam/water/ect. to keep up with demand for your base and this form of power generation?
This is not about power production this is about O2 production. The Hydrogen is technically a waste product it just so happens you can use it to provide power to run all your O2 production. Also wate vents on average produce about 2kg/s of water though it varies. So 2 water sources on a map is usually enough to support a massive base.
Francis John thanks! Love your videos, by the way. They’re cutting down on the learning curve immensely
A better way to produce oxygen imo is by using deodorizers.
It's a good use for p water, doesn't require cooling and produces a ton of clay for ceramics (especially good for maps that don't have a lot of it)
before the update that added the topside I'd run out of filtration medium, I don't know the dynamics of resources now, especially when you can grind rock to sand
Ah the old fill a 5 ton tank with polluted water and deconstruct it to get a 5 ton bottle of polluted water that of gasses like crazy. It's handy early on but it's not reliable long term. SPOM are set and forget you don't need to maintain them, as you get bigger stuff that does not require player input is the most valuable. Edit @Oprean Tirfan Mircea They added more sand and regolith falls from space, filtration medium is effectively infinite.
@@FrancisJohnYT You can just compress some liquid between airflow tiles, or just spill it out if you don't like compression. It only requies one delivery every once and a while. Sure it uses external power, but is a nice alternative to electrolyzers non the less. I supply 15 dupes with it right now and planning to go for ~25
Thank you for the video, it was well informed and helpful. I have a question regarding the Full Rodriguez, has there been any recent updates to its design to make it more efficient or self-sufficient? Also, if I wanted to use it to use the device to destroy even more heat what could I modify to the existing design?
I like to build an extra electrolyzer, find it works better. theoretically one electrolyzer should be able to saturate 2 pumps so they're constantly pumping a full 5km unit of gas and not wasting power, so 2 electrolyzers should do 3 oxygen pumps at the bottom and a hydrogen pump at the top... however it's almost impossible to get the pumps to run 100% of the time just because of how gases more and merge so adding an extra electrolyzer allows them some downtime, they aren't using power while they're not working so it's not any less efficient and keeps everything nice and full of gas. 1 hydrogen pump, 4 oxygen pumps, and 3 electrolyzers seems like a good ratio for large-scale oxygen production. also having the electrolyzers up in the hydrogen layer will produce more hydrogen if I recall, due to how gases merge.
you can usually just leave the bottom open if you build a vertical setup too, if it's set up right extra oxygen just flows out the bottom and you capture all the hydrogen.
also for cooling if you have extra power you can put some thermo regulators up in the hydrogen layer and run the oxygen through them to dump the heat into the hydrogen then feed it into a generator to destroy it.
I prefer the Rodriguez, 4 electrolyzersand 3kg/s of O2. I like a high dupe count and putting one of these down future proofs you for a long time to come.
I made the mistake of building it the full Rodriguez too early. I simply didn't have need of all that oxygen and as a result it overpressured the room causing the electrolyzer to stop: In other words: it stopped being self-powered; at least that's what I think happened. A solution could be to just dump the excess oxygen into space to keep it going? EDIT: Nevermind. Just my own clumsiness to blame. :P
ONI always finds a way to mess up the best laid plans :) The good feeling is figuring out how it did it. Thanks for coming back to edit the comment, it's rare for anyone to be thoughtful enough.
What you can do is set up some automation for the whole thing to shut down if that happens. I did the same mistake as you did but I did some simple automation so that the H2 Pump will stop going if the oxygen backs up.
That explains everything.
I was wondering, what temperature range does the Full Rodriguez it requires to run effectively?
Can it accept water as hot as 99?
In theory yes, assuming you build it our of Gold amalgam so it does not overheat.
Though I would cool down the resulting O2 before you send it to your base.
It seems to not be working for me, it used to, but I ran it 7 cycles and it never balanced. I tried 350 on hydrogen, nothing changed. Anyone had the same problem?
i built the exact same setup of the spom that is 4 blocks tall and has the 3 gas pumps and i have had i running for multiple cylces but oxygen still keeps getting sucked into the hydrogen line and damaging my generator. why is mine not working?
The save game file is linked in the description if you what to have a look at it. But from the sounds of it you may not be running it flat out, you have to run it without letting the gas pipes back up for about half a cycle. This lets the hydrogen fill the top.
You can either use high pressure gas vents or a couple of gas tanks to store the output.
5K soon so soon
Close but not quite yet.
I really enjoy your videos. And i have a question... Can you make a Video about your experience of improving Game Performance? Like Tiling out, pathway optimization, if it is better to vent out gas into space rather then mass storage. The Abyssalite bug and some more really messed up my FPS and you seem like the one who knows how to handle that.
Don't have to many tips to be honest, cutting down on dupe pathing helps a bit, collecting all the debris on the map and storing it in one spot makes a big difference. Restarting your compute ever few hours helps as well. Never load a game from inside a game. Exit the game first, don't just exit to menu exit the whole game and then load the game up again before you load up your map.
I hope you don't mind, I made some edits for a mirrored version so it would fit in my base.
Go for it, ONI is all about making builds your own. Everything I present is a basic design, add as much as you want to it.
SPOM can power itself, a fridge or two, and still provide a little bit of power into the rest of the grid. 2x electrolyzer SPOM + smart batteries + small transformer is the real power. You just control the H2 generator using one smart battery so that it is not running while the smart battery is full and the transformer with another smart battery and a not gate so that the SPOM never runs out of power. The 'overflow' power can run a fridge or two easily. You can even let the excess power from that overflow into the rest of the grid with another smart battery+not gate+transformer if you really want to. You should get enough free power into your base grid to at least cover the power usage for toilet water filtration. Of course excess generated water from toilet filtration goes straight into the CO2 scrubber.
Smart batteries are key since they lose much less power than the regular batteries. It's a big deal! Also you have to make sure the O2 never backs up, but I like to just divert it into one or two exo suits stations. If they get O2 then great, if not then fine as well.
It's one of the better systems I have found for early game. Refrigeration is one of the biggest early game power draws in one's central base. It saves a hell of a lot of power and therefor a hell of a lot of operator time.
My single greatest tip for ONI though is... dum-dum-dum. Better scheduling. 3x sleep, 1 x washing and then only 2x downtime (not down time before sleep). This mostly (not always since some dupes might take a while to get all the way back to bed) makes sure the dupes use the toilet after waking up and then only go to eat. Allows for a more streamlined base design. Instead of running backwards and forwards in the evening it is Room - Washroom - Great hall in the morning. Perfect.
Dupe time is the most precious commodity in the game.
That is the reverse of my schedule but the same number of chunks pretty much. 4 down time, 2 sleep.
I just skip refrigeration and build a small CO2 pit under the kitchen. On the other hand a small constant power draw is useful to keep this system running as there may be times when you don't consume enough power to get rid of the hydrogen. And gas buildup can jam up this system.
Otherwise, yeah, there is quite a bit of excess hydrogen because not all the SPOM parts are running at the same time. So hydrogen can power the base first and after that natural gas and coal.
@@S_Black Yeah. CO2 works. But I like the fridge right in my Great hall. Also some of the CO2 always has a chance of escaping if the pressure suddenly drops for some reason. I always use CO2 right at the beginning of the game too though.
If you have it accessible only from the top it won't escape. Currently I have a horizontal door between the kitchen entrance and the grill. And the great hall above the kitchen. So people can pop down and grab a snack.
Later on, yeah, having a fridge in the mess hall itself saves some time. And you can spare the power then.
@@S_Black I install a hydrogen overflow system to burn off the excess hydrogen if it backs up.
Not sure if it's due to a new patch or not but I can't set the atmo next to the hydrogen intake to 750g and it's fixed to 450g so I've had to alter it with 2 gas censors underneath the intake to detect hydrogen. Ngl it was pretty annoying how the atmo kept resetting but if anyone else has encountered this problem try my altered version if the atmo sensor is being stupid setting up.
Nice video, thanks! Can you do one where you explain the different materials types when you construct something. Maybe it's my fault not understanding the dtu stuff :)
Material types are more about overheat temp. Copper, iron and aluminum overheat at 75C. The O2 and hydrogen come out at 70C, throw in the heat the machines give off and you can get to 75C and damage the machines. Gold gives an overheat bonus of +50C so your equipment won't overheat until 125C so it's much safer. Steel gives a +200C bonus which is why it is so valued.
Heat capacity is how much energy it needs to change temperature. Thermal conductivity is how well the thermal energy (heat or cold) will pass through it. Imagine a water tank, HC is how much it can hold and TC is how much said "water tank" flows.
If you want to insulate your base, high capacity with low conductivity. If you want different temperatures to come in contact fast, you need high conductivity.
Not sure how old this is. But you can use smart batteries to control the hydrogen burn. You get lots of bonus power and extra hydrogen for other uses
In the second model you build, what are the settings on the Atmo sensors?
17:36
I just started playing and watched some tutorials, tried using worts for temperature control but my dupes kept getting radiation sickness. So I have a question. Did worts always have radiation aura around them?
Worts did not originally give off radiation. That was added March 2021 well after this video.
Worts are still useful early game but you have to keep them out of the way.
Probably not gonna get a reply on this old-ish vid but who knows :) How does one cool this oxygen? 70C is a lot (sorry if i missed a part where you explain this)
Currently im using an aqua tuner/steam turbine to cool my PWater which i then recirculate around my base to cool things down (works like a charm) but i fear that by adding 70C or more in terms of oxygen might break things
Check out the Temperature management tutorial it covers most of this. I can say that one Aquatuner running polluted water can handily cool 3kg/s of O2 with ease.
@@FrancisJohnYT Oh ok, awesome! I have watched that tutorial as well after posting this last night.
Thank you a lot for your work so far and your help!
Ill start building your setup for 3kg/s of O2 asap :)
Ha, you can even destroy shitton of heat by electrolizing near boiling water(which got heated by aquatuner) and use aquatuner to cool oxygen and your whole base. It can nuke about 250k dtu/s which is a lot and can even cover moderate industry. This is pre-plastic cooling which is especially great
Another fun part is hot hydrogen - you can burn this in hydrogen generator, no need to cool it or anything like this. The only foreseeable problem is gas pumps overheat, so it gas may need immediate cooling right in the electrolyzer chamber(with radiant pipes from aquatuner) or you need gold amalgam/steel gas pump which might be problematic early game.
Such a great vid, thanks a lot! I'm really wanting to step into electrolyzers as my algae is slowly depleting (tbf I could probably last another 100+ cycles or so on it), but I was reading so much about hot oxygen being an issue that I wasn't sure how to really approach it. Love the idea of running the water pipe through the oxygen first to help cool it, and also the ice biome idea. I've seen quite a few builds use an enclosed section of cool pwater to run the oxy through, but it confused me a little because wouldn't the water start to heat up from the hot oxy in the pipes and eventually not provide sufficient cooling? Or is that not an issue? I found a slush geyser recently, was going to use that to run through my hot water (I've been using a tepidizer to remove germs to give me a source of clean water to eventually pump into the electrolyzers), but maybe I could use the pwater from that somehow. I dunno.
Oh, I also love how you show all the piping and wiring, and also say what your sensors are set at. It's amazing how few guides actually do that.
as always thanks for the video :)
As always thanks for the thanks :)
Hey Francis John! Long time watcher, first time commenter.
First I would like to thank you for all your videos and tutorials. A game like "Oxygen Not Included" would have caused me so much headache without some guidance, so thank you for being there to clear things up when I needed it.
Second, I was curious how would these designs react if water supply stopped for a while or the oxygen output pipes became over pressured? Early in the game I may use a single electrolyzer and that could potentially make more than enough oxygen to the point where my base would be over pressurized by it. Would this break the design or mess with how the built in filtering system works requiring me to flush the system again as if it were running for the first time (or do the atmo sensors prevent that)?
Any clarification on this would be appreciated,
Thank you!
On the full Rodriguez, I keep getting Oxygen intermingled with the Hydrogen out of the top pump, which damages the generators. Sensor settings are correct (250g at top and 450g on bottom ones). My base is not using all the oxygen (overpressure at vents). Does this cause the problem? I built this with the hope that it would be more than I need, but could grow into it.
When you first switch it on you have to run it flat out for a good 300-600 seconds. That way the gasses sort themselves out, if you don't run it flat out the gasses stay intermingled and it never runs quite clean. If you build a couple some gas tanks or high pressure vents you can run it flat out and get it working clean.
Great tutorial, as always. I have a question though: at 13:43, you hook a pump and a sieve up to your SPOM. Wouldn't the wires overload? Maybe I don't have a great understanding of transformers.
The pump and sieve are on the draw side of a small transformer, the line can never draw more than one KW so it will never overload (Not 100% accurate there are ways to do it but it's rare) The system may chug very rarely when to much draws at once but it will run very safely.
@@FrancisJohnYT thanks!
@@FrancisJohnYT I was wondering why you had a transformer on that model, which by default only uses 960 W. Makes more sense if you're attaching a pump and sieve!
The setup at 16:14 - I couldn't get that to work, I get kept tiny packets of hydrogen getting trapped in the tiles where the left/right sensors are. Couldn't get rid of them. Correction - managed to clear the hydrogen, but had to send the dupes in and muck about with tiles for a while.
That design with the two little tiles for the sensors was a bit finicky. I switched to making it two tiles wider so the sensors could be parallel with the gas pumps.
@@FrancisJohnYT Thanks for the reply Francis :) Bad news - after running for about 300 cycles, I discovered that my base had become oxygen starved, and found that 3 of the 4 sensors had trapped tiny packets of hydrogen. I guess that better pressure settings on the atmo sensors might have fixed it, but I'm going to switch to the 2 tile wider design.
I've just built an alternative sort of full rodriquez. Instead of using a large power transformer and conductive wire, I have three regular power transformers, and regular wire (the dupes won't see it anyways, so why used refined metal?). I have on one circuit two of the oxygen pumps and two electrolyzers. The same for another circuit. The third circuit is two of the oxygen pumps and the hydrogen pump. Thus, every circuit draws 720 watts of power before I've put a pump or water sieve on it.
Thank you Sir, these are great!
As I was watching this I thought I accidentally set the speed to 1.25. It felt like it.
I watch a lot of video's at 1.5, I think it's carrying over to my talking :)
i keep watching this videos, but I havent even moved up from algae oxygen generation. nor manual power generators lol
Start with one of the smaller one's, it will make the game so much handier. The hard part is getting the dupes to do what you tell them.
Hi Francis, I've followed this video to a T yet when I build the full Rodriguez I'm still getting Oxygen into the vents, even if I flood the area with Hydrogen in debug mode.
Have you added the Automation in correctly? I messed that up once in sandbox and it broke everything.
how exactly do would I load one of your save files? does it not work simply because it's too old, or is there something I'm doing wrong. The game auto-migrated it into the "PetBoilerTut1" folder, but it won't load
The saves are different between the base game and the DLC, this save was from the base game. You would need to revert to the base game to load it up.
I built my full Rodrigez horizontal because I had volcanoes on my top floor besides that everything is just the same. My problem is my smaller power transformer keeps running up to 127 degrees celsius and overheats. I have no idea where the heat is coming from, everything around it is at around 50-60 degrees. I'm not sure how to counter it either
Ok, So I replaced it with a large power transformer. That seemed to do the trick, feels kind of bugy imo.
So I built the one you show at 6:20, works perfectly! Although I'm finding one issue that I'm not sure if it's normal or not; pipes backing up. The oxygen I'm not too concerned about (I've got it distributing all along my base so if one vent is pressurised it'll move to the next, although even that's now backed up with more oxygen than I can use), but also I quickly found that not only did the hydrogen pipe back up, but also that the gas tank filled to full. Is this anything to be concerned about? I'm assuming not so much because it'll just run when there's space for it to run, right? Should I be setting up my smart battery to a specific setting? I've currently got it requesting at a pretty high number just to try and keep it constantly asking for more power to try and keep the hydrogen used.
I do have a pump in the lower end of the map venting out CO2 to space so I'm hoping pressure will lower again but honestly I don't have a huge issue with a lack of oxygen as I only use 8 dups atm, I just wanted to switch to a SPOM now that I had comfortable water supply and before algae got dangerously low.
Does the third set up still work? Why do the electrolyzers not have a water intake?
Last I checked they still require water but it's been a few months since I have played. All the setups were also still working last I checked.
6:40 How do you have the abyssalite below the Wheezeworts? Don't you have to use planters or farm tiles to place them?
The video is made in debug mode, so he can plant them on naturally occurring blocks himself. In normal gameplay I think you can use pips
In a setup with 3 gas pumps and 2 electrolyzers (about 8:52), if each electrolyzer produces 888g/s of oxygen, and each gas pump only pumps 500g/s of oxygen, why doesn't it eventually overpressure, or pump oxygen into the hydrogen part of the room?
Only one element can occupy a tile at a time. So at the extreme end of that if you have a two tile room with 10000kg of water in one tile and 1kg of O2 in the other tile the water cannot just crush the O2.
In the build you list the electrolyzers do over pressure and stop working as the O2 pumps cannot pull out the O2 fast enough. But the hydrogen pump gets stopped by the Atmo sensor before it can pull out so much hydrogen that the O2 could replace it.
for reference 6:50 thank you
Why do you have a power transformer there at the second setup?
The machines draw more power than a single cable can handle. If you don't use a transformer they will overload and break
There is a way to build a passive filter out of gas valve and two gas bridges which doesn't take up electricity and makes the separate pump for hydrogen and separate for oxygen unnecessary. Dunno if it goes "against your principles" but maybe worth mentioning?
Mechanical filters are the best! Super cheap to make too! Make a 2x3 pipe loop with a flow control valve. Set the flow to 1g/s. Add the first bridge and fill the loop with desired element. Add a gas pipe past the input space of the valve. Then add another gas bridge input to that as your pure element output filter so there will be no backflow into the input of the flow control valve. Commence filtering. Extraordinarily simple. You can also extend the pipe loops with radiant pipes to cool/heat and then pipe it out. FOR FREE.
There's also a very tight 2x3 version but that's harder to explain in text.
There's also the element automation gas filter for cheap electricity (10w?): Put an element sensor on the pipe before a shutoff, and and choose the element you want to filter out of a mixed input, and it'll send that out the shutoff's output.
they break when they back up. The oxygen always backs up at some point.
I am aware of them but decided against mentioning them, they can work and can be useful but they are not newer player friendly. Video still ended up very long without mentioning them. End of the day barring a few intermittent instances you can get by most of the game with no filtering required. If you don't need to filter, why bother filtering at all?
@@sicariusdracus I did not follow all of that. I don't suppose you have an image or diagram somewhere?
@@DavidGuild forums.kleientertainment.com/forums/topic/77191-mechanical-pipe-filter/