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Oxygen Not Included - Critter Tutorial Bites - Pokeshells
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- Опубліковано 17 сер 2024
- This tutorial bite for Oxygen Not Included explains the three Pokeshell morphs of the Pokeshell, Oakshell and Sanishell, and how and why to ranch them for lime, lumber or food.
Cleaning Germs Tutorial Bite: • Oxygen Not Included - ...
0:00 - Intro
0:23 - Pokeshells around the map
0:33 - Pokeshell Morphs
1:15 - Wrangling Pokeshells
1:22 - Agressive Pokeshells
1:44 - Pokeshell Molts & Lime
2:44 - The Pokeshell
3:52 - The Oakshell
5:02 - The Sanishell
5:54 - Ranching Pokeshells
7:36 - Keeping wild Pokeshells
7:58 - Ranching Oakshells & Sanishells
8:43 - All ranches one take reference
8:49 - Cleaning germs with Sanishells
9:20 - Outro
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One more thing that I found useful is using Pokeshell to kill other critters. Especially Paku, that can't "evolve" naturally and should be starved to death. XD
recently returned to ONI and your vids are a blast and your calm voice is very sooothing
Yeah, the voice is silky smooth :)
What trips me up about oakshells is how labor intensive they are! First they want to be groomed, and then their shells want to be crushed, compare that to a wild arbor farm that *can* be only harvested, or left to be less efficient but fully automated by letting the wood drop after a while. I guess one can turn a wild arbor farm into an oakshell ranch at the same time, to get some extra lumber out of the space. Ultimately not sure it's worth the rancher time though. Grooming in those large open ranches takes a lot longer when critters are free to wander, if I'm going to have a dupe wait by the grooming station, I'd rather get something else out of it like meat and dirt from the pips, or insane amounts of food from the divergents.
It's nice to have some sanishells going on the irradiated asteroid (the moonlet one) when using an ethanol loop (which I always do, I'm a sucker for the rare liquids) to get seafood buff reliably without pacu, though, also great for spacefaring on higher difficulty.
Otherwise I think pokeshells in their hatch-like efficient range is the way to go. I'm not sure about the ratios and I might've missed it if you mentioned it, but since you only need minute amounts of refidned carbon for steel, feeding hatches with the sand gives you everything bar the iron needed for steel starting with the humble wild planted tree, going through a distiller for power and water, the pdirt through a pokeshell for lime and sand, and the sand through a hatch for coal.
I just love ranching due to how the different critters feed into one-another for more complex setups. I wonder if you'll do some video as to beneficial interactions between the critters, a recap of what to ranch together, now that the critter series is nearing the end. I.e. pips feed into sage hatches, oakshells into hatches, pufts into pacu, etc. Something to tie it all together. The broader picture of how they work together (including with farming). Think that would be neat.
To your first point, with the fast friends upadate the critters now queue for the grooming station so having bigger more open ranches isn't as inefficient as it used to be. I like the idea of looking at the material interactions so at some point I'll have a think about if and how that might be presented. My concern is that I could end up with something too big to be digestible, but would probably still be helpful.
In my opinion having atleast one pokeshell ranch in your colony is a good way to recycle the sand your water sieves use up. Purifying polluted water is most likely in everyone's agenda, so try to think of them as renewable sand minus intergalactic shipping and space mining
@Youmu_Konpaku_ An interesting alternative to desalinating water and crushing the salt, plus using polluted dirt to feed sage hatches. I just don't like the pool full of germs in my base. Sanishells can deal with it, but, IMO, it's not the most useful morph. Regular Pokeshells give you Lime, which is usually the bottleneck of steel production, while Oakshells are a nice way to get wood if you are stuck with only one Arbor Tree.
P.S. Imagine Pips actually eating Oakshell shells directly from them. XD
@@Lorens4444Arbor trees can be duplicated with pips. They find arbor acorns in the tree.
@@Serena-or7sl It's pretty difficult when you only have one. I made a Pip ranch with the domesticated Arbor Tree in it. I was sitting for 100 cycles waiting to get one and still didn't. It's 10% chance every 6 cycles, so, yeah... XD
I appreciate all the boommarks! I reference your videos a lot.
I typically do have 1-2 in a ranch to deal with rot piles and polluted dirt.
But typically, I treat them like most of the other grounded critters. I stick them in a 1x5 open pit with an autosweeper at the bottom. They gradually increase in number, as they're in a room the size of the map. Automated drop to put any more eggs around the colony in there...and so passively and without resource use, I get a fair number of critters, shells, and food with no labor.
One important thing you forgot to mention is that adult oakshells also regularly (I think every 5 cycles, not sure though) drop one molt, but only if they‘re happy I think, sadly it’s really not well documented.
Chat GPT says 7 cycles.
I'm not sure what the real answer is though.
I feel like the SannyShells and Gulps would make a great team. You Gulps converting the piss poluted water in germy water and transfer that to the sanny shells, or put them in the same water space separated by mesh tiles and you can try to mix sponge slugs too. Gonna need to make calculations of power and resource efficient. Probably not as power and resource, or heck even space too.
I've noticed that most people who cover pokeshells don't mention that fed oakshells produce 100kg of molts per cycle. Wich is in my opinion the best part of oakshell ranching.
Yes. I dont know why no one talks about this and so rare to see documented.
Another tip is Sanishells infact kill germs in liquids and gasses around them, they only need a puddle of water to stand on. Put small puddle of liquid on an airflow tile and the sanishell will clean germs from all 8 tiles around it.
That's a great tip, I had no idea. Some little tidbits are so overlooked, like how Cuddle Pips only need a minimum of 4 tiles for comfort.
Is it 100kg molt per cycle? I thought it was every 7 cycles?
Pokeshells spawns are the absolute cutest critter in this game
Oakshell is interesting because it can be feed by the Polluted Dirt from the Ethanol Destiller and Petroleum Generator
On the off change you get sleetwheat exuberant version, which isn't necessarily hard just takes time, it produces a lot of rot pile on harvest, I usually use it to feed these guys, starve 20 and feed 3, but I've only farm them for fun at this point.
Yay, another non-stream video from you! :)
Good video 👍
Sounds like an oak and sani co-op farm is good sand generation
Does anybody know, has anyone measured: for how long does the adult keep the tint and anger after detecting an egg? How much time after removing all eggs until they become calm?
Not measured, but it's very quick. They get angry and calm down within a second or two after the egg situation changes.
It’s been a long time since I saw your video on killing germs but it inspired me to preserve most of my natural uranium and to use it to kill germs in an unfinished play-through I have. You can watch it if you want.
In helping to produce Ethanol, I'm afraid Oakshells have become a main rival of the Hatch for early power production, giving the player the opportunity to start a small setup with a Petroleum Engine, and perfect it as time goes on...
I'd still argue the oakshells are still mid game critter, as it needs a lot of steps to get.
-find a pokeshell (easy...?)
-find ethanol (rust biome or from a tree + distiller, which isn't that easy)
-have the pokeshell stay in the ethanol for a while...
... at this point the hatches clarly wins as they are super easy to find and even begin producing coal in the first cycle! (Wild at least, or until you get a rancher).
And even mid game, an arbor tree is still the better choice as they can be grown wild for free lumber.
Fair point. @@jonumine6250
The one thing you didn't mention - in order to maximize Oakshell lumber output, you'll need a very powerful cooling chamber to "evolve" them, the one that can reach temperatures below -30 degrees Celsius. Which is a difficult task without TAT. Or magma to reach more than 100 degrees.
So, how much lumber one domesticated Oakshell can produce? Around 2.4 kg per cycle. Wild Arbor Tree gives around 83 kg of lumber per cycle with no TAT or magma involved. You need 400 domesticated Oakshells to match 12 wild Arbor Trees (to feed 1 Ethanol Distiller). Impossible.
And please don't get me started on how expensive Ethanol setup is:
Just so you know, 12 wild Arbor Trees can sustain 4 full 8 Pip ranches. Feeding dirt to Sage Hatches, you'd get 640 kg of coal per cycle, more than enough to sustain 1 Coal Generator. I'm sorry, how much meat is that?
Ethanol Distiller gives you 500 g/s of Ethanol, so you'll need 4 to feed one Petroleum Generator, while each Distiller consumes 240 w/s. That's FOURTY EIGHT wild Arbor Trees!!! For around 1040 Watts and 200 kg of polluted dirt per cycle. I'd be kind and feed polluted dirt to Sage Hatches, giving you 200 kg of coal, 1/3 of a Coal Generator, so an extra 200 Watts. So, 2 Coal Generators' worth of power and some meat from the entire thing? Now, where is my Petroleum Boiler...
8:30 - An alternative would be to trade soggy feet debuf (for dupes) for the standard ranch setup, where the liquids will cover only a small area by the entrance.
One of the issues I've had is it takes a certain amount of liquid to change the egg chances, and the egg chance only changes while they're actually in it, so in the standard ranch setup you're either flooding your grooming station or they're on land over half the time, which gets you tons of regular pokeshells.
My solution for now is a more vertical format. Get yourself the pitcher pump (for water or polluted water) and grooming station on mesh tiles above water level, and give the crabs a mesh tile parkour course to get up to that level, with most of it below the "floor" so they stay immersed for longer periods of time. They can fit through gaps like the dupes do, so going over one and down two let's them jump up and out of the water when they want.
@@michaelsorensen7567 Good point!
@@michaelsorensen7567 yes, I went thru this building a small breeder ranch with 2 Sani shells. It was a small room so i put the station in the middle and had water on both sides. Because the sanis like to travel to one end or the other, so you need water on both ends to get maximum effect in a small area. It sucks that water floods the critter drop off and feeder..
I can't wait
Not sure if you ran the numbers on it, but shouldn't you also be able to roughly make oxygen for one dupe per distiller by sublimating 1/3 of the pdirt and feeding the other 2/3 to oakshells (or other shells?) For deodorizer sand. I'd wager a fully domestic tree growth setup if using oakshells for that little extra lumber would at least be water neutral and power positive, while providing o2 for a dupe and bonus clay.
Came to mind as I'm playing on metallic swampy moonlet and there's absolutely no sustainable water or oxygen here, and being a moonlet wild planting can be iffy at times due to size constraints. But domestic trees are quite space efficient, and you can plop the oakshell ranch in the tree farm to save space. Should take no more than the size of 2 stables total to make oxygen for roughly 8 dupes this way? Though perhaps a bit more as the sublimation/deodorizer might take a bit of space.
Did you ever try that and run the numbers on it?
Hi, so I've tried to run the numbers for your question and in simple terms it gets really damn complicated because everything is kind of circular, so wherever you pick a fixed point you end up having to work forwards and backwards, feeding polluted dirt, sand, polltued oxygen, water and lumber around which gets very confusing very fast. My conclusions are this: domestic arbor trees by themselves are not pwater positive. Domestic arbor trees + oakshells should net you around +100g/s of ph20 if you consume all the pdirt for oakshells. That will also give you sand to sieve the water if you want. To be honest though, my preference will always be for wild arbor trees since they come with pips anyway and can be planted quite densely.
The conclusion I'm less sure on is sublimating the pdirt directly, vs feeding it to oakshells and using the extra lumber to make more ethanol and pwater to make water and then put into the electrolyzer. This calculation is very confusing because of trying to account for the sand in both cases, and I'm not sure I've 100% got it right. If I have though, my numbers are saying that going the extra polluted water > electrolyzer route produces more oxygen by around 2x. I'll have to have a closer look for the arbor tree Plant Tutorial Bite, so thanks for the question!
Tell me, please, how do the eggs of the creatures get to the incubators? If a scheme similar to the one you used with Plug Slugs is applied here, then all eggs are sent along the conveyor to the overflow room. But, in that scheme, duplicates are taken out through the door in the overflow room and referred to incubators, but what about here?
Dupes can take the eggs to the incubator if the task is generated before the autosweeper picks them up (which is also why having priority 9 incubators is a good idea). But you may be right that access to the eggs as they are dropped off is probably a good idea.
Would you be able to hook up a bathroom loop to a sanishell to just turn that excess water into clean potable water?
The sanishells can remove germs so you could give them germy polluted water or normal water, but in either case they can just remove the germs not convert polluted water into normal water (you'd still need the sieve). It is possible to use them in this way to remove germs but to be honest there are easier ways. A simple wheezewort would do the trick, or if you want to keep them in pipes then a chlorine room would be preferable. I couldn't recommend breeding sanishells specifically for this purpose, but if you have some around then it would be possible to use them for this.
When they clean germs they eat so can you feed them with toilet water ?
So sadly, pokeshells are the short stick of the critter usefulness list, as they can be replaced by:
Pokeshell = any large enough critter ranch that produces egg shells.
Oakshell = arbor trees.
Sanishell = chlorine (base game) wheezewort (dlc radiation) or pakus (for food).
The Pokeshell is still the best of them for lime production though, the others need a buff or rework to be worth ranching.
you must account for asteroid type. some locations don't come with pacu, and others do not come with arbors.
@@RobertLutece909 there are more reasons. sand is always required to keep deodorizers and water filtration going, oakshells cut down wild planting needs for ethanol distiller power, and it shifts the burden from water usage to polluted dirt usage to keep this water positive. sanishells replace the need for pacu, which are only found in two biomes.
@@RobertLutece909 it takes 28 wild trees to support a continuous running petrol generator. the 4 ethanol distillers produce enough polluted dirt to support 11 oakshells, which combined drop 1,100 kg per cycle of molt, this represents 45% of the total lumber demand for this setup, not including the starved oak shells which drop 500kg of molt and the spawn molts. if you include this, then you can surpass 50% of the lumber demand. this cuts the number of wild trees down to under 18. this saves enormous effort on large wild planting systems. one can use oakshells to support the entire system, but you would need to synergize the oakshells with pufts and recycling the water and co2 from the system to do so.
dreckos do not drop fish meat, which is required for surf and turf.
Ranching pokeshells for lime or harvesting eggshells. Tough choice...
One wild Sanishell to clean the aquarium in case of an accident. Hey, it works.
Oakshells: No. Just no. Only if you really need some wood for Saunas and stuff, and your printer is not Arbor Acorn friendly.
Here is what I do: I make a closed room with wild Pokeshells, autosweepers, and conveyors, and transfer my Pacu eggs there. Pokeshells get angry from time to time and kill Pacu. Profit! XD
@@Lorens4444 oakshells are perfectly fine, i wrote in my previous comment why.
how do you make sand farm
what's a good way to "remove" the excess sanishells since they drop no molts?
Well firstly you'd obviously want to separate them from the pokeshells and oakshells. But to automate killing them is difficult as they can't be drowned. That leaves you with putting them into a very hot or cold area (which even then takes quite a while for the internal body temperature to go over the limit), or have dupes kill them - in this case I think it's possible to come up with a way to do this that minimizes the dupe risk, for example sending them on a ladder just above.
The thing for me is not that Pokeshells are g ood for anything, but that I love them and want to ranch them, so thank you!
crab rave
Pokeshells lag behind pacus in all aspects. Variants are quite useless, too.
Nah, the sanishell gets you way more calories, if you have a swampy biome nearby youre pretty much set for food
If you are just looking to make seafood then I agree that pacu are better. I think the reason why you would do any pokeshells is simply because you have a lot of polluted dirt from ethanol production that may as well go somewhere.
@@GCFungus Pokeshell doesn't seem bad that much, considering that you still have to mix compost manually with the technology to shoot up hydrogen rockets.
I think they were created to make the game more difficult. Hatches are easier than pokeshells. It's the default critter in the radioactive ocean starter asteroid, which is the hardest one thus far.
What is the point to having a premiere for a pre-recorded video? What benefit is there for you over just releasing the video?
Why is it important to have people watching the video at the exact moment it is released when it is not a livestream?
i assume there is no really a reason beside that the guy wants to manage everything .+ it is a way to let you know about an upcoming video
Premieres actually do help most videos do better.
Premieres have that “trick brain into thinking it’s important” effect that’s just useful in general, but it also has the notify feature.
As much as UA-camrs beg you to hit the bell, i doubt you do. I know I don’t. We are flooded with notifications every day, and constant notifications just become noise. But picking one specific thing to ensure you see later is helpful, and thus gives the video a boost when it first comes out cause that means more ppl are there initially, even with subs included
Also there’s a none zero chance the video maker is in chat and ppl love interacting with them
Well there's a couple of reasons. Firstly, I believe there is some algorithm benefit in premiering over just releasing so it does improve the views. Secondly, it gives early notification so people are more aware that it's coming out. And also I get to be in the chat and watch the premiere with those who can make it, which is a nice experience. Overall there's no downside to premiering it as the video is available all the same afterwards, so that's why I do it this way.
This video is 30 minutes old. It’s 4 o’clock in the morning and it has over 300 views so it works.
@@GCFungus Thanks for replying! Personally I am always disappointed when a video comes out as a premiere, since I expected to be able to click on it and watch the video, but then I feel like I was tricked into coming here for no reason because the video does not exist yet.
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