Give it a try: Steam: store.steampowered.com/app/1105890/Tilesetter/ Itch,io: led.itch.io/tilesetter edit: Audio in the video seems to have clipped a bit. That is unfortunate. I'll have to look into that.
My response to this was just holy shit. You spent 5 seconds drawing and boom tileset that looks decent. Buying this. I've been struggling with tilesets
I though you loaded a previously created tileset cause I jumped to 6:21. So when I got back to when you draw and saw what the program can do... MAN! Instant purchase. Amazing!
Yeah this looks cool. I'm not an artist, but this would be a great tool for getting started so I can at least make something decent and prototype while I learn.
Thanks Benjamin for all your tutorials. At the time of this writing, I'm a week into Godot and it's amazing how much you can do with it. Tilesetter is a must have for me. I'll be getting it as soon as I learn more. Coming into this I assumed you had to place each tile and pick it from some chart. I had no idea there was software that let you draw it out.
Thank you so much for telling me about such an amazing program, I didn't know there was such a thing. As soon as I saw this video, I immediately bought it!
This looks amazing. New to gamedev, making tilesets and figuring out all the kinds of tiles I need to make the auto tiling work well seems like a pain. Tilesetting fixes this in a stroke! Immediately downloading!
INSTANTLY bought this program after watching your FANTASTIC video! I'm a bit new to game development, I've dipped my toes in a few times, and this program caught me hook, line and sinker. It was worth my $20 dollars (aud). I can't wait for future features from the amazing developers @ LED and future tutorials about this software from yourself
I know this is an old video but I can't paste my texture files into TileSetter. I've set the resolution of the PNG to be 16x16 but regardless if I copy / paste it or I drag and drop it, it won't load into the program Edit: figured it out, I had to right click a tile and click "import"
I bought this the other day and I just downloaded Godot as well, because holy crap this looks so handy! I spent probably at least 100 hours making a tileset for a top down 2D game last autumn, and had to ditch a lot of the stuff I had made because it wasn't good or things got too complicated. I wish I had known about this!
I like how it saves time on tile sets, but does it support transparent tiles and stacking tile layers for detailed map editing? One of the greatest problems with map editors is they have clunky layering.
Did you use Tilesetter to do the cliffs in your action RPG tutorial? If so, could you do a tutorial on it? I am having a hard time getting it to work because of the cliff height. It creates strange inner corners.
hello, i just want to know if you can make some others tuto on physics in Game Maker please? i really need to know how to create a ragdoll body to make my player be normal when i move and turn into ragdoll if i get hitted too hard then turn again into normal after the ragdoll detect he's not moving ( sorry if my english is not very well ) Or is it much easyer to make the moving/fighting animations with the ragdoll body ?
Has anyone else been having problems with tilesetter on mac? It looks great for speeding up processes, but it doesn't seem to function very well. I can't delete anything in the upper window. Selecting a box and pessing delete does nothing. The right click menu doesn't have delete. Also when i draw in the bottom window the cursor moves much faster than where tiles are being drawn. So strange.
Hi HeartBeast, nice tutorial...as all your others. Thank you for sharing all this knowledge. Would it be possible to do a another tilesetter/Godot autotile tutorial including slopes in the tiles? I'm getting stuck with those. Thanks
> be heartbeast > makes two simple textures in aesprite > tilesetter generates 98% of tileset from two textuers in like 5 clicks > import tilset into godot in a few minutes flawlessly > *STONKS*
Easy - just do your rendering in the draw event for your player object - you have your standard body rendering as normal then you have a var representing the sprite selected for the character's head defined in create - you simply draw the chosen sprite in the draw event and this can be easily switched as and when you need to change heads.
WALD toon That’s precisely what I explained how to do. Asset x (player sprite) is set for object obj_player and gives the basic uncustomised player. You then render it in the draw event to override default draw behaviour. You can then overlay additional sprites within obj_player draw event - those additions can be dependent on variables. Eg var helmet defaults to null so we don’t draw it. If the player gets a helmet and decides to wear it we set bar helmet = spr_helmet_of_invulnerability or whatever it may be. You can use this for clothes and armour, custom heads, haircuts, anything you like really. It’s related to the programming concept of composition.
This program does not seem to work properly on MacOS. I am trying the demo one out on MacOS but it seems unusable. There is no right-click menu (even if I try to use CTRL+click). Also, if I double click in the upper left area where you can paste tiles it zooms in. Then there seems to be no way to zoom out again. The window control buttons are also in the upper-right corner which likely means that it wasn't really designed for MacOS. Does anyone know if any of these issues exist in the paid version as well?
Teacher I have a sound problem in the game maker2 if I select more than one time the sound multiplies I do not know how to solve it wanted a little help.
Hello Ben! I was wondering if you would ever upload part 8 of the platformer tutorial for Godot! That series is so helpful! It's a shame you didn't finish it :(
Have you had chance to find out what the Godot export option adds? Looks like it's just tile size. Would be cool if it did everything (bitmask etc), or am I missing something?
Thanks for the video, it was clearer for me than the getting-started one in the documentation. One question: how does the Godot export work? It generates a ".tres" file but Godot does not recognize it
@Jonar the Barbarian when was the last time you used the thing ? the tilemap module is a useful one for easy graphics (although collisions still need to be made manually)
@Jonar the Barbarian eh it still has some support and i would disagree that for it to be a true tileset it needs to have auto tiling and auto collisions
Hey Ben, I just had a quick question for you! It's a little off topic from tilesetter, but I thought reaching out to you on your most current youtube upload might be the easiest. - I'm rolling through your courses right now and learning a lot! - That being said I was thinking of creating my own topdown rpg, but I was thinking of adding the mechanic of when you enter into a dungeon it switches to a platformer environment for the length of the level and then goes back to top down. This would require disabling the up and down move code, and implementing a jump function + gravity for the platform dungeon and then switching back after the dungeon. I was thinking of creating a script for the two move environments, but was wondering if you could help me with the code. Ie, how to switch player move scripts between the two rooms. Any advice would be amazing! - Thanks :)
Hi Ben, have you heard of PGM (Pixel Game Maker MV)? Not to be confused with RPG Maker, different developer / same publisher. I just purchased this and am learning how to make games in it. It's improving since release and they are working on a UI update so I have high hopes. I love the fact that it is visual scripting setup. Also allows some scripting, but is not required. It would be cool if you did a tutorial. I know it's another engine to learn, just asking. Thanks
thank you for this tutorial, I'm definitely going to buy it! If may I ask you one more thing about Tilesetter, do you find a way to modify each tile in order to create little differences between each of them (in order to make them look not too repetitive)? thank you again for the great explanation :D
Yeah I saw Shaun upload his and I was like "Oh no! We did the same thing" but luckily his is more of a general overview of the software and mine is more of a step-by-step tutorial.
Give it a try:
Steam: store.steampowered.com/app/1105890/Tilesetter/
Itch,io: led.itch.io/tilesetter
edit: Audio in the video seems to have clipped a bit. That is unfortunate. I'll have to look into that.
My response to this was just holy shit. You spent 5 seconds drawing and boom tileset that looks decent. Buying this. I've been struggling with tilesets
I though you loaded a previously created tileset cause I jumped to 6:21. So when I got back to when you draw and saw what the program can do... MAN! Instant purchase. Amazing!
Too bad there's no way to throw a referral your way; purchased as soon as I finished your video. Such a great tool.
Haha no worries. I'd just be happy to see the developer do well enough to add a bunch more features :)
Literally was like "oh, I need this now."
Never purchased something quicker before
Yeah this looks cool. I'm not an artist, but this would be a great tool for getting started so I can at least make something decent and prototype while I learn.
Hey! Just wanted to say that I use your videos in my video game design class and they're really clean, cut, and helpful! Thanks dude:)
Thanks Benjamin for all your tutorials. At the time of this writing, I'm a week into Godot and it's amazing how much you can do with it. Tilesetter is a must have for me. I'll be getting it as soon as I learn more. Coming into this I assumed you had to place each tile and pick it from some chart. I had no idea there was software that let you draw it out.
The thumbnail looks so clean
Life could not be easier after launching this program.
Thank you so much for telling me about such an amazing program, I didn't know there was such a thing. As soon as I saw this video, I immediately bought it!
This looks amazing. New to gamedev, making tilesets and figuring out all the kinds of tiles I need to make the auto tiling work well seems like a pain. Tilesetting fixes this in a stroke! Immediately downloading!
INSTANTLY bought this program after watching your FANTASTIC video! I'm a bit new to game development, I've dipped my toes in a few times, and this program caught me hook, line and sinker. It was worth my $20 dollars (aud). I can't wait for future features from the amazing developers @ LED and future tutorials about this software from yourself
This software is CRAZY!!! So convenient!!! The developer must be genius for creating this!!!
I know this is an old video but I can't paste my texture files into TileSetter. I've set the resolution of the PNG to be 16x16 but regardless if I copy / paste it or I drag and drop it, it won't load into the program
Edit: figured it out, I had to right click a tile and click "import"
THANK YOU! I just saw my art came to real life and it works, and it was the happiest moment ever! :)
Bought this software instantly after seeing this video, 100% come in handy later on!
Thumbnail is Epic
I think it's from the Tilesetter trailer
which btw looks great
Although i can't pay for the full version (i'm a child lol) it's still a really useful tool. I didn't know how to work it until this video. Thanks!
Remarkable tool! Appreciate you showcasing this. :D
This is such an amazing thing. So easy and amazing results, even with my terrible pixel art skills!
... I have wasted SO MUCH TIME making tilesets. I so wish I knew about this sooner. This will so help with GMTK Jam 2021 this weekend (I hope).
Such a great end result with such little effort.
Bought it at the speed of light hours ago and still think that's the best way I've ever spent my money
This is a fancy time saver! Thanks for sharing.
I bought this the other day and I just downloaded Godot as well, because holy crap this looks so handy! I spent probably at least 100 hours making a tileset for a top down 2D game last autumn, and had to ditch a lot of the stuff I had made because it wasn't good or things got too complicated. I wish I had known about this!
thanks for showing me/us that tool i bought it right away because that toll is something i was looking for a long time now^^
I like how it saves time on tile sets, but does it support transparent tiles and stacking tile layers for detailed map editing? One of the greatest problems with map editors is they have clunky layering.
this is amazing, absolutely just purchased it!
really nice tool! i always hated the process of creating tilesets, tyvm:)
All I can say is amazing.
Purchased. Awesome tool saves a lot of hassle, thanks for the heads up.
Id love to see more gms videos. They really helped me alot.
Top!!! How this it work if we can make organic tiles? Thank you!!!
Did you use Tilesetter to do the cliffs in your action RPG tutorial? If so, could you do a tutorial on it? I am having a hard time getting it to work because of the cliff height. It creates strange inner corners.
hello, i just want to know if you can make some others tuto on physics in Game Maker please? i really need to know how to create a ragdoll body to make my player be normal when i move and turn into ragdoll if i get hitted too hard then turn again into normal after the ragdoll detect he's not moving ( sorry if my english is not very well )
Or is it much easyer to make the moving/fighting animations with the ragdoll body ?
HOLY BALLS this is a great time saver. im buying it right now
Thanks!
Actual Tilesetter tutorial starts at 4:30.
Has anyone else been having problems with tilesetter on mac? It looks great for speeding up processes, but it doesn't seem to function very well. I can't delete anything in the upper window. Selecting a box and pessing delete does nothing. The right click menu doesn't have delete. Also when i draw in the bottom window the cursor moves much faster than where tiles are being drawn. So strange.
I love your videos your the best! Keep up the good work!
does the programme allow collisions to be set up directly in tilesetter? (export to godot)
are the maps created with tilesetter dynamic?
Hi HeartBeast, nice tutorial...as all your others. Thank you for sharing all this knowledge. Would it be possible to do a another tilesetter/Godot autotile tutorial including slopes in the tiles? I'm getting stuck with those. Thanks
> be heartbeast
> makes two simple textures in aesprite
> tilesetter generates 98% of tileset from two textuers in like 5 clicks
> import tilset into godot in a few minutes flawlessly
> *STONKS*
im wondering if you can make isometric tile sets
I really love all of your videos, they are all very knowledgeable! It'll be cool if you have a discord server for your subs to gather!
Can I use my tiles for RPG Maker VX Ace?
Can you have multiple different edges so it doesn’t look so regular?
when i paste and delete the 2nd tile it does not magically come back in that menu like yours did.
can you on game maker make a tutorial to make a game where the character's head is customizable pleeaaaaaaase🙏🙏🙏🙏
Easy - just do your rendering in the draw event for your player object - you have your standard body rendering as normal then you have a var representing the sprite selected for the character's head defined in create - you simply draw the chosen sprite in the draw event and this can be easily switched as and when you need to change heads.
thank you bro but I was talking about an asset in the game and we can draw the face of our player
WALD toon That’s precisely what I explained how to do. Asset x (player sprite) is set for object obj_player and gives the basic uncustomised player. You then render it in the draw event to override default draw behaviour. You can then overlay additional sprites within obj_player draw event - those additions can be dependent on variables. Eg var helmet defaults to null so we don’t draw it. If the player gets a helmet and decides to wear it we set bar helmet = spr_helmet_of_invulnerability or whatever it may be. You can use this for clothes and armour, custom heads, haircuts, anything you like really. It’s related to the programming concept of composition.
@@ryanwilliams8969 do you have discord for I explain you
Can you please make a top-down shooter tutorial for Godot using 2d
This is awesome! I'll buy it for sure! Thank you so much for sharing this video.
Any other tools like this? I can't get it to build on Linux.
This program does not seem to work properly on MacOS. I am trying the demo one out on MacOS but it seems unusable. There is no right-click menu (even if I try to use CTRL+click). Also, if I double click in the upper left area where you can paste tiles it zooms in. Then there seems to be no way to zoom out again. The window control buttons are also in the upper-right corner which likely means that it wasn't really designed for MacOS. Does anyone know if any of these issues exist in the paid version as well?
Teacher I have a sound problem in the game maker2 if I select more than one time the sound multiplies I do not know how to solve it wanted a little help.
The "Tiling" section isn't appearing for me on version 2.0.0. Can't do the stuff starting at 6:45 as a result. Guess the devs changed it.
I have this same issue, did you figure it out by chance?
same
Hello Ben! I was wondering if you would ever upload part 8 of the platformer tutorial for Godot!
That series is so helpful! It's a shame you didn't finish it :(
I agree!
he probably has his reasons ¯\_(ツ)_/¯
definitely buy it on itch. You get a steam key as well
Does this support vector looking tilesets as well?
A game changer (no pun intended). I really hope yoyogames don't rip this off and implement it into gamemaker studio. credit where credits due.
Have you had chance to find out what the Godot export option adds? Looks like it's just tile size. Would be cool if it did everything (bitmask etc), or am I missing something?
What is a bitmask? I googled, but I don't understand.
can you do a tutorial on sling shots, like angry birds type of coding
Can this software be adapted in to rpg maker?
Holy crap, what a game changer!
Thanks for sharing this!
Does it support animated tiles?
can yu make 3D enemy chase AI in gamemaker?
wow... that's a great tool, thanks for sharing
Thanks for the video, it was clearer for me than the getting-started one in the documentation.
One question: how does the Godot export work? It generates a ".tres" file but Godot does not recognize it
tres is already a packed resource, when you create a tilemap node, use load instead of new.
has anyone used this on mac? the scroll speed is so hard to control. I also cant figure out how to delete tiles.
your work is great man keep it going :))
Are you going to do more game maker 2 tutorials?
Export for Godot from tilesetter and drag the three files into your project and the bitmask is already done.
Make a asprite tutorial
Can you do tutorial on Construct 2 and how to put it in? Amazing software tnx
@Jonar the Barbarian Construct 3 has tileset support
@Jonar the Barbarian when was the last time you used the thing ? the tilemap module is a useful one for easy graphics (although collisions still need to be made manually)
@Jonar the Barbarian eh it still has some support and i would disagree that for it to be a true tileset it needs to have auto tiling and auto collisions
Hello Heart can you help me on Platform Shooter on your video? i want make a charge beam like megaman how could i do? please help me man
Aseprite costs money
Gimp can't Dither {transparent}
and Piskel won't let me copy/paste out of
guess i make one by scratch
Hey Ben,
I just had a quick question for you! It's a little off topic from tilesetter, but I thought reaching out to you on your most current youtube upload might be the easiest. - I'm rolling through your courses right now and learning a lot! - That being said I was thinking of creating my own topdown rpg, but I was thinking of adding the mechanic of when you enter into a dungeon it switches to a platformer environment for the length of the level and then goes back to top down. This would require disabling the up and down move code, and implementing a jump function + gravity for the platform dungeon and then switching back after the dungeon. I was thinking of creating a script for the two move environments, but was wondering if you could help me with the code. Ie, how to switch player move scripts between the two rooms. Any advice would be amazing! - Thanks :)
Do you think this could be used for top down games?
It can, you can see some examples of it being used for top down games on tilesetters Twitter page
Thanks for that great video! Awesome!
Could you please talk about the game engine : Gdevelop?
this is amazing!
Nice video thank you!!
Picked it up on steam, great program
thank you
That's so helpful!!!
hey i have been watching the Godot Tutorials you've made and i was hoping if you could make a wall jumping tutorial it would be really usefull
Hi Ben, have you heard of PGM (Pixel Game Maker MV)? Not to be confused with RPG Maker, different developer / same publisher. I just purchased this and am learning how to make games in it. It's improving since release and they are working on a UI update so I have high hopes. I love the fact that it is visual scripting setup. Also allows some scripting, but is not required.
It would be cool if you did a tutorial. I know it's another engine to learn, just asking. Thanks
Grreat stuff. Thanks man!
Amazing tool.
thank you for this tutorial, I'm definitely going to buy it!
If may I ask you one more thing about Tilesetter, do you find a way to modify each tile in order to create little differences between each of them (in order to make them look not too repetitive)?
thank you again for the great explanation :D
Are you using godot? There you can use the priority tab in the autotiling options for that
interesting...guess I'll get!
Very useful thank you !!!
just wow
wow this is incredible :o :D thank youuuu you are amazing ^^,
When shaun and hearbeast upload a tutorial on the same topic on the same day
Yeah I saw Shaun upload his and I was like "Oh no! We did the same thing" but luckily his is more of a general overview of the software and mine is more of a step-by-step tutorial.
@@uheartbeast we all know you could kick Shaun's ass in a fight
잘 보고 갑니다.
Instant purchase. Just like that.
export to godot creates bitmap masks automatically
Good morning, I'm in the future. Where are you :o
If only you would get on discord we could talk more often XD Hope you are doing well. Good to see you here in the comments.
@@uheartbeast I lurk often :p
Are you a god?
Great video as always but the audio is waaaaaaay to quiet.
Yeah I seem to have had some audio issues. :(
this is way too dank