Thank you so much for showing me this :D it makes tilesetting so much easier and faster + when you export to Godot, the bitmaps are premade, so you can immediately start using the tileset as autotile, very much reccomend to anyone making a game in Godot
This seems to be the tool I really need, I always struggled with making my own tilesets and I use Godot, which as you mentioned kind of sucks in tileset creation department.
@@nadadenadak A year later, I haven't found any useful tutorial that explains that process... I have three different tiles and I have no idea on how to make transitions between them.
got tilesetter recently, decided to just mess around with some tiles now im trying to figure out how to make normal tiles between two blob tilesets without the tiles looking weird
Thanks for sharing the video, I'm really excited for the possibilities with this tool. Although, I think you probably should have used different base tiles, because those one's make it seem like the final result might not look too good.
It’sa great app but is buying creative tools on steam a good idea? I can’t have more than one app open from steam at any time on multiple computers. Having to constantly close And open creative apps is a major hassle. Is there a way around that?
Many "creative apps" don't need steam to run them. Just open app from installation folder.. for example: Steam/steamapps/common/Tilesetter/Tilesetter.exe And everything will be working fine. You can also create shortcut for .exe file and put it on desktop to make app even more accessible to run.
I still prefer Tiled since it has alot more features. For instance, I can draw custom shapes, draw arrows, add collision layers, add custom properties to tiles for the game engine to pick up and create logic around it. I'm using Unity with SuperTiled2Unity for importing. I can also add my own scripts to Tiled if needed.
Yeah, Tiled has a better map editing experience but frankly I view the tileset generation as the star feature here. Make your tiles in tilesetter and use them in tiled.
Gamefromscratch awesome. Pixel art is a bit kitsch - nostalgic. The future (Unreal) is unlimited (triangles) Unity’s 2D is still pretty awesome and should be exploited for all its strengths.
mike i don't have social media so ill tell you here. not sure if you know yet, Unity asset bundle on humble bundle right now Edit: pretty good stuff on there tbh
This is a really good companion tool to Tilekit (rxi.itch.io/tilekit). Tilesetter can generate the tileset, then you can use Tilekit to create your map using powerful rule based auto-tiling.
I'd say having a prefab set of tiles of which you can add more/substract helps a ton with time constraints. Even more when the autotiling in the map editor Let's you create a level in virtually no time. But I do not make games, so I wouldn't know for certain.
i hate it. it's not really worth it and all it really is; is a cheatsheet to speed up making tiles for your average copy and paste 2d mario game. the tiles are only blocks, nothing interesting and that bothers me as i wanna create tilesets that even as god as the ones in sonic games and make it look more organic.
sorry for your loss, You providing loving a home for them, and enjoyable life made a difference to your cat. not having to go hungry, having a safe reliable place to rest and sleep, and someone that loves you. basic things are overwhelmingly important when you don't have them, as many cats don't.
I hate to sound unsympathetic, but... I'm not sure why you needed to comment that on a video about tilesets and programming in general. Sorry to hear tho.
Link:
gamefromscratch.com/tilesetter-2-0-hands-on/
I've had Tilesetter for a while, but haven't used it for a couple months. Really liking the new features in 2.0.
Thank you so much for showing me this :D it makes tilesetting so much easier and faster + when you export to Godot, the bitmaps are premade, so you can immediately start using the tileset as autotile, very much reccomend to anyone making a game in Godot
Wow a lot of game developers are going to be happy
Don't most pixel-art programs have this functionality?
@@brodriguez11000 You have to do it manually though, this will be a time saver
@@lemonine907 isn't tiled free? Is that not good nuf?
Tiled can't be used to create tiles. They are complentary all's.
@@BelTwitex Tiled isn't the same as this
This seems to be the tool I really need, I always struggled with making my own tilesets and I use Godot, which as you mentioned kind of sucks in tileset creation department.
Blob is for 2d platform tiles. If you want a 2d terrain and mix water with sand with grass you should've used Wang tiles instead.
Do you know how to make it work for diagonal tiles too?
@@nadadenadak A year later, I haven't found any useful tutorial that explains that process... I have three different tiles and I have no idea on how to make transitions between them.
I tried to copy paste a picture from photoshop into tilesetter but it made my transparent parts white how do i fix this?
*bright orange*
I guess that's kinda dirt-like
*Laughs in Chernobyl*
Beautiful, is it possible to see a tutorial with organic tiles? Something like Sword Of Ditto or The Cult Of The Lamb? Thank you!!!
That's nice, but... *what about slopes?*
where can I get tilesetter pro for free (cracked)?
I am a student and cannot afford buying it.
got tilesetter recently, decided to just mess around with some tiles
now im trying to figure out how to make normal tiles between two blob tilesets without the tiles looking weird
Thanks for sharing the video, I'm really excited for the possibilities with this tool.
Although, I think you probably should have used different base tiles, because those one's make it seem like the final result might not look too good.
That auto tile generator system is a beautiful thing. Gonna check this thing out!
Strange why app still can't detect painting app :)
Still need switch between to update source..
can this be used with Construct 3 ?
Does this work with GDevelop???
If I didn't already own Pro Motion NG this would be totally worth buying.
It’sa great app but is buying creative tools on steam a good idea? I can’t have more than one app open from steam at any time on multiple computers. Having to constantly close And open creative apps is a major hassle. Is there a way around that?
Many "creative apps" don't need steam to run them.
Just open app from installation folder.. for example: Steam/steamapps/common/Tilesetter/Tilesetter.exe
And everything will be working fine.
You can also create shortcut for .exe file and put it on desktop to make app even more accessible to run.
I still prefer Tiled since it has alot more features. For instance, I can draw custom shapes, draw arrows, add collision layers, add custom properties to tiles for the game engine to pick up and create logic around it. I'm using Unity with SuperTiled2Unity for importing. I can also add my own scripts to Tiled if needed.
You can use both. Tilesetter can be used to easily generate the tileset, export it, then import it into Tiled for your actual map.
Yeah, Tiled has a better map editing experience but frankly I view the tileset generation as the star feature here.
Make your tiles in tilesetter and use them in tiled.
So it doesn’t have to be pixel-art, you can make high-res tiles,or make them in Affinity Designer?
You can set the resolution much higher if you want yes. It's ultimately raster graphics, but it doesn't have to be low res
Gamefromscratch awesome. Pixel art is a bit kitsch - nostalgic. The future (Unreal) is unlimited (triangles) Unity’s 2D is still pretty awesome and should be exploited for all its strengths.
The UI for this is too clever for its own good. Some improvements in v2, but it's still not particularly intuitive.
Thanks, that's incredible and what I'm looking for
How dare you reveal my secret tool!
mike i don't have social media so ill tell you here. not sure if you know yet, Unity asset bundle on humble bundle right now
Edit: pretty good stuff on there tbh
This is a really good companion tool to Tilekit (rxi.itch.io/tilekit). Tilesetter can generate the tileset, then you can use Tilekit to create your map using powerful rule based auto-tiling.
Damn this tool is awesome
Not sure how this makes anything easier. It takes me maybe 30 minutes to make a full tiles set in photoshop and import into unity.
I'd say having a prefab set of tiles of which you can add more/substract helps a ton with time constraints. Even more when the autotiling in the map editor Let's you create a level in virtually no time. But I do not make games, so I wouldn't know for certain.
Hello, world!
16s ago, lets gooo
damn, bro speacks on 1.5x
And, of course, it costs money. And i'm just a broke teen looking to make games T-T
Use Tiled instead. Its better and free.
@@richardikin K
... I don't think you know what dirt looks like lmao
I'll stick with Tiled thanks.
i hate it. it's not really worth it and all it really is; is a cheatsheet to speed up making tiles for your average copy and paste 2d mario game. the tiles are only blocks, nothing interesting and that bothers me as i wanna create tilesets that even as god as the ones in sonic games and make it look more organic.
My cat just died today...
Losing a pet sucks.
sorry for your loss, You providing loving a home for them, and enjoyable life made a difference to your cat. not having to go hungry, having a safe reliable place to rest and sleep, and someone that loves you. basic things are overwhelmingly important when you don't have them, as many cats don't.
I hate to sound unsympathetic, but... I'm not sure why you needed to comment that on a video about tilesets and programming in general. Sorry to hear tho.
DKRacingFan Rest In Peace.