Indie dev here to help! ⭐Here is the Kickstarter link! www.kickstarter.com/projects/petermilko/the-last-phoenix ►Steam Page: store.steampowered.com/app/3299850/The_Last_Phoenix/?beta=0 ►DISCORD discord.gg/YVqfFhV7pc ►PATREON www.patreon.com/sadslime ►TWITTER: twitter.com/PeterMilko ►DWERVE (GAME) dwerve.com/ ►FREE ART & GAMES: petermilko.itch.io/ ►ASEPRITE art program: www.humblebundle.com/store/aseprite?partner=pixelpete 👕 PANICPOP my clothing panicpop.com/
I absolutely love your pixel art! It's a great mix of cute & serious at the same time, like those good old Snes games. Not only that but your way of teaching is fun & specific which really helps understanding what to do without it being too boring. I wish I can one day be as good as you. :)
Been on and off working on a topdown RPG and this was full of tips that I hadn't even thought to look up! Saving the video for referencing later. It was extremely informative and your pixel art is admirable
@@PeterMilko What i am trying to understand is how exporting them as a png makes them usable in other software. I'm new to this. Sorry i hope i didnt offend you
@@snakestaffmagic4499 no worries, I'm happy to help. Software uses folders and you just put the art in that folder. You can save the file right into the folder or drag and drop it in or copy paste it in. Usually you make a folder called art or sprites in the game engine. That folder exists on your pc. You have to learn where. In Unity you choose where your project is saved when you start.
Indie dev here to help! ⭐Here is the Kickstarter link! www.kickstarter.com/projects/petermilko/the-last-phoenix
►Steam Page: store.steampowered.com/app/3299850/The_Last_Phoenix/?beta=0
►DISCORD discord.gg/YVqfFhV7pc
►PATREON www.patreon.com/sadslime
►TWITTER: twitter.com/PeterMilko
►DWERVE (GAME) dwerve.com/
►FREE ART & GAMES: petermilko.itch.io/
►ASEPRITE art program: www.humblebundle.com/store/aseprite?partner=pixelpete
👕 PANICPOP my clothing panicpop.com/
I absolutely love your pixel art! It's a great mix of cute & serious at the same time, like those good old Snes games. Not only that but your way of teaching is fun & specific which really helps understanding what to do without it being too boring. I wish I can one day be as good as you. :)
Thank you for this comment! It made my day :)
Been on and off working on a topdown RPG and this was full of tips that I hadn't even thought to look up! Saving the video for referencing later. It was extremely informative and your pixel art is admirable
Your artwork is always full of life and personality. Thank you for sharing.
love this comment
I'm so glad I found your channel man, these Aesprite tutorials have been great
Sweet, glad to help. Welcome to the sad slime squad :)
thanks for sharing, besides you can use eye dropper for color and tileset on canvas in tilemap mode , its easier and faster
That's a good tip! Thanks
I love how how the texture looks on those tiles 😍 very satisfying
Thank you! 😊
Awesome, the game look amazing!!!
Thank you!
Yo pete, you can also right click any layer and convert>convert to Tilemap layer. Cheers
Thanks :)
as always well done!
Thank you
I love the this! Awesome job. Your game is coming together so nicely!
Thank you! 😊
Love the ”plz subscribe” part. Happy it’s back
dostum Türkiyeden bir izleyicin olarak eskiden beri seni izlerim . bana çok şey kattığın için teşekkür ederim . SUPPORT FROM TURKİYE
I plan to visit TURKİYE some day :) Thanks for watching. Good luck with your work!
THx! Very usful!
Glad to help!
None of the tutorials end with how i should export my tilesets in asesprite lol
Select an area with the selection tool then export or save as png. My early pixel art 101 videos do show that...
@@PeterMilko By the way i didnt mean your tutorials specifically sorry.
@@PeterMilko What i am trying to understand is how exporting them as a png makes them usable in other software. I'm new to this. Sorry i hope i didnt offend you
@@snakestaffmagic4499 no worries, I'm happy to help. Software uses folders and you just put the art in that folder. You can save the file right into the folder or drag and drop it in or copy paste it in. Usually you make a folder called art or sprites in the game engine. That folder exists on your pc. You have to learn where. In Unity you choose where your project is saved when you start.
@@PeterMilko I tried some more things and kinda worked it out. Tho when I import the sprites they were still huge. I'll get there. Thanks ^^
Im subscribed but ur videos are not getting recommended. sucks
Select "All" from the subscribe type. Maybe that will recommend it more. Seems UA-cam adapts a feed very quick to new content you watch.