As someone who draws every single environment map of my game from scratch I'm getting pretty fed up of this method I used for several month now...Thank you for this awsome video ! 😁
Thanks for the suggestion, I have tried it before but it still zooms in the preview window for some reason. Maybe there’s an extension that stops that?
This is a solid video! Even as someone that understands tile sets, I did learn a thing or two. Props on the Katana Zero and original Wonka references. 🙂
Excuse me, at 0:07 how do you place your tiles like that? Cuz im used to just selecting the tiles and placing them one by one. If theres a quicker way, pls tell me :)
i'm no expert but ill try to explain: you have to create a tilemap layer (it was only available in the beta version of aseprite, i dont know if its still like that. but you'd have to go on Layer -> New -> New Tilemap Layer, or press Space key+N). new options will be available for that type of layer, there you can create or modify tiles, as well as place them as if you were using a brush. so you select the tile you want to place, click and drag around the screen as if you were painting
@apoxfox i mean like as far as the resolution .. like how many pixels fit on a computer screen at once.. so if the camera is centered on the player how many other tiles are visible on screen if the screen is still? I feel like I'm asking my question in a confusing way I'm sorry I'm still learnong
@@Serendipity_GamingX no worries at all! But genuinely the only answer I can give is that there is no right answer haha. It depends on how big you want the pixels to be in the screen, how far the camera is zoomed out, what the aspect ratio of your game is and most importantly how big you want your levels to be. Some games cameras move, some stay still and I could go on. I’m sorry if this isn’t helpful but every game is different so it’s impossible to give a solid answer for canvas size. The good news is that there are no rules, so just play around with it and see what works best for you!
if buying isn't owning then piracy isn't stealing, but its just 20 bucks so up to you including this video ppl use "aseprite" there is free version of it called "libresprite"
As someone who draws every single environment map of my game from scratch I'm getting pretty fed up of this method I used for several month now...Thank you for this awsome video ! 😁
To avoid zooming every time, there is a preview window, which can be called up with the F7 hotkey or in the View -> Preview menu.
Thanks for the suggestion, I have tried it before but it still zooms in the preview window for some reason. Maybe there’s an extension that stops that?
This is a solid video! Even as someone that understands tile sets, I did learn a thing or two.
Props on the Katana Zero and original Wonka references. 🙂
Thanks. I want to make a game but I suck at art. I do believe I can make something with this walkthrough
Great tutorial for beginners!
i subbed when you said "pizzazz"
in the Asesprite, how did you put in the left, between the color palet and the sample that box, and put the sprite in it?
I’m not sure if this is still the case, but if you use experimental mode in aseprite you can use tilemap layers
can you tell me what your using to make the tileset??
aseprite
Excuse me, at 0:07 how do you place your tiles like that? Cuz im used to just selecting the tiles and placing them one by one. If theres a quicker way, pls tell me :)
i'm no expert but ill try to explain: you have to create a tilemap layer (it was only available in the beta version of aseprite, i dont know if its still like that. but you'd have to go on Layer -> New -> New Tilemap Layer, or press Space key+N). new options will be available for that type of layer, there you can create or modify tiles, as well as place them as if you were using a brush. so you select the tile you want to place, click and drag around the screen as if you were painting
@@BiancaLP00 yeah, i see what you mean. Thanks for the help!
@ you’re welcome! I’m glad I could help :)
If the tile sets and character is 16 by 16 eaxh how big is the whole canvas with the whole map is there a standard
There’s no standard for that, it really just depends on the game you’re making and how big you want your level to be
@apoxfox i mean like as far as the resolution .. like how many pixels fit on a computer screen at once.. so if the camera is centered on the player how many other tiles are visible on screen if the screen is still? I feel like I'm asking my question in a confusing way I'm sorry I'm still learnong
@@Serendipity_GamingX no worries at all! But genuinely the only answer I can give is that there is no right answer haha. It depends on how big you want the pixels to be in the screen, how far the camera is zoomed out, what the aspect ratio of your game is and most importantly how big you want your levels to be. Some games cameras move, some stay still and I could go on. I’m sorry if this isn’t helpful but every game is different so it’s impossible to give a solid answer for canvas size. The good news is that there are no rules, so just play around with it and see what works best for you!
Is it possible that you know of any free tile set applications
if buying isn't owning then piracy isn't stealing, but its just 20 bucks so up to you including this video ppl use "aseprite" there is free version of it called "libresprite"
What website or software do you use for your mood boards? Thanks :)
It’s called Milanote! I recommend trying the free trial version to see if you like it
what is the software you used to create tile set ?
It’s called Aseprite on Steam!
@@apoxfox There's also a free counterpart called LibreSprite as well.
thx
0:47 what’s this game 😮
katana zero