You might not need all the tiles I have suggested here. It really comes down to the game you are making. Let me know what you think, how have you gotten away with using less or more? Thanks to all who watch and enjoy!
This is what I'm searching for. I really need to scroll far down to find it. The search results are always a bunch of graphic artists showing off their high quality pixel arts. I don't care how good they are, I need to learn how to make a simple tilemaps spritesheet. Thank you!
This is gold, I've never seen a 3 minute long video summarize this so good. In fact, I've never seen a video about this and every time I had to make a tileset, I just kind of started with the basic 9 tiles and I would see if I would need more tiles for edges or corners, which was not efficient because while I was building levels I would suddenly notice I needed another tile and I would have to remake my tileset. THANKS!!!!!
This is a pretty old video but this and the one after have been more helpful than any of the many auto tilemap tutorials out there! Also the interjected memes/sounds helps keep me engaged. Wonderful
Your video pretty useful because I have been searching/interested about how to make a tilesets in detail and easy for beginners to understand even though the video is been 5 years ago but i find it useful Now i have basic knowledge of how to make tilesets thanks to your knowledge❤
This is a very common tileset design, but there are more to go on. Even ways to get just as much mileage with a mere 16 tiles, with the caveat that it has to be made semi homogeneous textures like dirt, grass or sand. You can also break the tileset shown in the video into 1/4 pieces, and use an algorithm in your tile drawing tool to arrange them as needed.
To get arround needing so many tiles, i do my tiles a quater the size of what I actually want, and just build up the individual parts in godot to make my maps... it takes a little longer to build a level, but its a lot quicker to actually design and build the tile set. One day I'll make a video on it :)
You could probably cut this down _significantly_ by slashing the "tile size" in half on either axis, couldn't you? You wouldn't need so many permutations of different intersections and what not if the "engine" was looking at tiles on, say, an 8x8 px basis instead of a 16x16 one, while the actual "blocks" the levels were built out of were still 16x16. You could literally get away with just a 24x24 Helga and a 16x16 square of the inner corners.... at least while you were still working in 90 degree angles That aside, this is exactly what I was looking for haha. The annoying thing about tilesets is that making them more efficiently kind of necessitates more "inner logic" in whatever you're using to actually apply said tileset to the game's shapes
Why hey everyone your name is art indi and this is a tutorial of sorts that will explain some of the logic needed to make a tile set for our 2-D game and how Why you’ve learned a lot while making your own game and this is what you found while thinking things through so let’s just keep it short and simple and get right into it and how Why is it showing person jumping around in place What is tutorial of sorts and logic and tile set and 2-D game Why it showed now you know with music and how Why quick disclaimer the task you’re using here is extremely simple and is only for the use of this video and how and why trust you you can draw much better than that and how and why also the logic here is meant only for collidable surfaces and how What is extremely simple and disclaimer and task and logic and collidable surfaces Why it showed the logic Why most basic tile sets will include the following tiles corner tiles and white things went on four square things floor walls and white thing went on three squares and ceiling tiles and white thing went on bottom middle square if the game is a platformer or just all wall tiles if it’s a top down and how and why an inside tile and white thing went on middle square and how and why you don’t know if it has an official name so we’ll just call it fernado and how and why it says fernado next to middle square Why people were sung there was something in the air the stars so bright fernado and why it showed anyways Why one thing that we still need is inside corner tiles such as these and what and why it showed four squares and why with just these tiles we can make all the walls and corners that can exist on the 90 degree angles and how and why it showed more squares on the left and why sweet and simple but do we see what we’re missing you didn’t tell you actually tried to use this mini tiles to make some levels and how and why the problem is that with only these tiles any walls between rooms or platforms we make will have to be two tiles wide for it to look good and how and why did it show brown and green things on left and right but in different shapes and why so we can add these tiles and it showed three squares going down and three squares going right and why so we can add these tiles and which and how and why we have our double sided wall tiles and some three sided wall tiles and how and why it showed white things on the green and black squares and why this will help us make the most platforms and most walls between rooms and how and why but now we have another problem if the double or triple sided tiles or wall tiles connect in any other way than just this or two other things than just multi-site tiles and how and why did squares change shape and it the white things on them changed too and why then we will need a few more tile types and how and why we will need double inside corner tiles then triple inside corner tiles and how and why it showed four brown squares and why double corner tiles where the corners are across from each other and how and why it showed two brown squares and why but this is for if one wide tiles are connecting to a larger section of wall or floor and how and why if we have one white tiles connecting to other one wide tiles we will need some more tiles for that and how What is double sided and triple sided and platforms and 90 degree angle and exist and corner tiles and official name and mini tiles and levels and multi-site tiles and tile types and connecting and larger section Why this tiles and which will include elbow turns t-intersections and a four-way intersection and how and why it shows four square on left and middle square and four squares on right and left squares that white thing then right squares and why then for when a single one white tile connects to a corner of larger section of tiles you will need these and their inverse version hopefully we can kind of see how these would be important maybe it is surprisingly hard to explain each of these and how and why now after we have all of these we may want some ramps and how and why one wide ramps and how and why it showed four triangles on left and right and why if we want shallower ramps that extend over several tiles and how and why then we’ll have to figure that one out ourself and how and why sorry there are just too many ways combinations for you to list them all here and how and why you don’t have that kind of time maybe in the future if people want it and how What are t-intersections and include and elbow and connects and larger section and tiles and inverse version suprisingly and ramps and shallower ramps Why it showed four squares on left and right Why there’s still one tile we’re missing and how and why pause the video and see if we can figure it out and how and why just kidding you will tell us it’s the opposite of Fernado and how and why a tile with a surface on every side and how and what does this mean and why we will call it helga and how Why depending on the needs of our game we’ll need about this many tiles for whatever situation may come up and this is what our tile sheet might look like and how and why it showed green and brown and why hopefully this is or will be helpful to us it definitely was for you and how Why it showed a bunch of different shapes What is situation and depending
Sure thing. Just think of the red as the path the player can walk on and I'm pretty sure it will work. Unless you are doing walls. Then think of it the same as platforms.
Your tile set can be any size, and if you are trying to use an auto tile tool it should still work regardless of size, you just have to tell the tool what size tiles you have when setting it up. :)
it can, you just have to think a little bit differently about the art stile but it should be about the same if you have edges that you don't want to player to pass through. Works for walls or pathways.
So yea I'm high. But yea you're a really good teacher. I have a lot in my head to talk with you but the jist of it would be the way you make us laugh while helping us get a GOOOOOD the hang of the core nodes!! Man you're beautiful! I wish you all the luck you can ever achieve in this life, you will. Pretty damn soon bro. Would be great if after that happens o get to meet you face to face at a coffee shop, and you know rest.. wait don't you? Okay I'll explain: bills on me, eat what you want, while you chew and I would be questioning you throughly about Godot. I will only swallow my spit till I've ripped your basins off of all Godot knowledge (that's all I'll steal don't worry 😉 peace out loves!
You might not need all the tiles I have suggested here. It really comes down to the game you are making. Let me know what you think, how have you gotten away with using less or more? Thanks to all who watch and enjoy!
This is what I'm searching for. I really need to scroll far down to find it. The search results are always a bunch of graphic artists showing off their high quality pixel arts. I don't care how good they are, I need to learn how to make a simple tilemaps spritesheet.
Thank you!
This is gold, I've never seen a 3 minute long video summarize this so good. In fact, I've never seen a video about this and every time I had to make a tileset, I just kind of started with the basic 9 tiles and I would see if I would need more tiles for edges or corners, which was not efficient because while I was building levels I would suddenly notice I needed another tile and I would have to remake my tileset. THANKS!!!!!
That's what I was doing too! Thus the inspiration for the video. :)
Thanks, now i'm calling these tiles Fernando and Helga too.
They should make a good couple. lol :D
Forever and ever
10/10 video. Love the early-ish 2000 yt vibe and the knowledge
I was trying to make a tileset on my own and this video helped TREMENDOUSLY! Thank you!!
@@TheNore5515 I always have to watch my own video when I need to make another tileset.
This is a pretty old video but this and the one after have been more helpful than any of the many auto tilemap tutorials out there! Also the interjected memes/sounds helps keep me engaged. Wonderful
I try to make what I feel is missing. Glad it helped! Thanks! :D
Your video pretty useful because I have been searching/interested about how to make a tilesets in detail and easy for beginners to understand even though the video is been 5 years ago but i find it useful
Now i have basic knowledge of how to make tilesets thanks to your knowledge❤
Happy it could help! I watch it myself almost every time I have to make another tile set. :)
This is a very common tileset design, but there are more to go on. Even ways to get just as much mileage with a mere 16 tiles, with the caveat that it has to be made semi homogeneous textures like dirt, grass or sand.
You can also break the tileset shown in the video into 1/4 pieces, and use an algorithm in your tile drawing tool to arrange them as needed.
I feel like I need to make a 2D ARPG about the adventures of Fernando and Helga now.
This is amazing for reference! Thank you so much!
love you ,, fernando, and helga ..
Thanks for sharing dude I might be able to make one for my need.
glad I could help. :)
Thanks to you, the "Middle Tile" is now called Fernando
good stuff dude, thank you that made tilesets so easy
Happy to help! :D
I was searching for exactly this kind of info. Thank u so much this heleped a lot ^^
This is what i needed🔥 thanks for sharing this
Happy it helped you! :)
To get arround needing so many tiles, i do my tiles a quater the size of what I actually want, and just build up the individual parts in godot to make my maps... it takes a little longer to build a level, but its a lot quicker to actually design and build the tile set.
One day I'll make a video on it :)
I'm glad you came across this. You had me at Fernando ahaha!
This is so helpful, thank you so much
This was amazing. Thank you
You could probably cut this down _significantly_ by slashing the "tile size" in half on either axis, couldn't you? You wouldn't need so many permutations of different intersections and what not if the "engine" was looking at tiles on, say, an 8x8 px basis instead of a 16x16 one, while the actual "blocks" the levels were built out of were still 16x16. You could literally get away with just a 24x24 Helga and a 16x16 square of the inner corners.... at least while you were still working in 90 degree angles
That aside, this is exactly what I was looking for haha. The annoying thing about tilesets is that making them more efficiently kind of necessitates more "inner logic" in whatever you're using to actually apply said tileset to the game's shapes
This is super useful, thanks.
thank you so much for this video
this was awesome - never realized there were so many tile combinations jeez xD
Neither did I, thus the inspiration for the game, I kept messing up. :)
My name is Fernando! I love it! hahahahah
I feel like i watched the birth of the Geometry Dash character design lmao. Thanks for the advice though 🏆
Why hey everyone your name is art indi and this is a tutorial of sorts that will explain some of the logic needed to make a tile set for our 2-D game and how
Why you’ve learned a lot while making your own game and this is what you found while thinking things through so let’s just keep it short and simple and get right into it and how
Why is it showing person jumping around in place
What is tutorial of sorts and logic and tile set and 2-D game
Why it showed now you know with music and how
Why quick disclaimer the task you’re using here is extremely simple and is only for the use of this video and how and why trust you you can draw much better than that and how and why also the logic here is meant only for collidable surfaces and how
What is extremely simple and disclaimer and task and logic and collidable surfaces
Why it showed the logic
Why most basic tile sets will include the following tiles corner tiles and white things went on four square things floor walls and white thing went on three squares and ceiling tiles and white thing went on bottom middle square if the game is a platformer or just all wall tiles if it’s a top down and how and why an inside tile and white thing went on middle square and how and why you don’t know if it has an official name so we’ll just call it fernado and how and why it says fernado next to middle square
Why people were sung there was something in the air the stars so bright fernado and why it showed anyways
Why one thing that we still need is inside corner tiles such as these and what and why it showed four squares and why with just these tiles we can make all the walls and corners that can exist on the 90 degree angles and how and why it showed more squares on the left and why sweet and simple but do we see what we’re missing you didn’t tell you actually tried to use this mini tiles to make some levels and how and why the problem is that with only these tiles any walls between rooms or platforms we make will have to be two tiles wide for it to look good and how and why did it show brown and green things on left and right but in different shapes and why so we can add these tiles and it showed three squares going down and three squares going right and why so we can add these tiles and which and how and why we have our double sided wall tiles and some three sided wall tiles and how and why it showed white things on the green and black squares and why this will help us make the most platforms and most walls between rooms and how and why but now we have another problem if the double or triple sided tiles or wall tiles connect in any other way than just this or two other things than just multi-site tiles and how and why did squares change shape and it the white things on them changed too and why then we will need a few more tile types and how and why we will need double inside corner tiles then triple inside corner tiles and how and why it showed four brown squares and why double corner tiles where the corners are across from each other and how and why it showed two brown squares and why but this is for if one wide tiles are connecting to a larger section of wall or floor and how and why if we have one white tiles connecting to other one wide tiles we will need some more tiles for that and how
What is double sided and triple sided and platforms and 90 degree angle and exist and corner tiles and official name and mini tiles and levels and multi-site tiles and tile types and connecting and larger section
Why this tiles and which will include elbow turns t-intersections and a four-way intersection and how and why it shows four square on left and middle square and four squares on right and left squares that white thing then right squares and why then for when a single one white tile connects to a corner of larger section of tiles you will need these and their inverse version hopefully we can kind of see how these would be important maybe it is surprisingly hard to explain each of these and how and why now after we have all of these we may want some ramps and how and why one wide ramps and how and why it showed four triangles on left and right and why if we want shallower ramps that extend over several tiles and how and why then we’ll have to figure that one out ourself and how and why sorry there are just too many ways combinations for you to list them all here and how and why you don’t have that kind of time maybe in the future if people want it and how
What are t-intersections and include and elbow and connects and larger section and tiles and inverse version suprisingly and ramps and shallower ramps
Why it showed four squares on left and right
Why there’s still one tile we’re missing and how and why pause the video and see if we can figure it out and how and why just kidding you will tell us it’s the opposite of Fernado and how and why a tile with a surface on every side and how and what does this mean and why we will call it helga and how
Why depending on the needs of our game we’ll need about this many tiles for whatever situation may come up and this is what our tile sheet might look like and how and why it showed green and brown and why hopefully this is or will be helpful to us it definitely was for you and how
Why it showed a bunch of different shapes
What is situation and depending
so helpful! thanks!
Happy to help! Doing the GMTK Game Jam?
@@Artindi nope, just working on a side project
@@preethivaidyanathan3368 Cool! ether way, glad my video could help you. :)
lol i subbed cause of the fernando joke!!!
what do you use to make a tile set?
can this be applied for top down tileset aswell?
Sure thing. Just think of the red as the path the player can walk on and I'm pretty sure it will work. Unless you are doing walls. Then think of it the same as platforms.
Question. Should a tile needed to be 16x16? I know this is old video but would rlly appreciate if you still answer. Thanks
Your tile set can be any size, and if you are trying to use an auto tile tool it should still work regardless of size, you just have to tell the tool what size tiles you have when setting it up. :)
Can you make a video on using godot's autotiles?
Sure, it might take a week or two but I've been wanting to do that anyway.
ua-cam.com/video/JiLEkc4G_F0/v-deo.html
Oooo may i think I did 🤓🤓 2:50
is this for platforming or for top down
both, it just depends on how you draw your tile set, as well as how you implement it, but the logic for what tiles are needed works for both.
This works if I'm making a top down rpg right?
it can, you just have to think a little bit differently about the art stile but it should be about the same if you have edges that you don't want to player to pass through. Works for walls or pathways.
So yea I'm high. But yea you're a really good teacher. I have a lot in my head to talk with you but the jist of it would be the way you make us laugh while helping us get a GOOOOOD the hang of the core nodes!! Man you're beautiful! I wish you all the luck you can ever achieve in this life, you will. Pretty damn soon bro. Would be great if after that happens o get to meet you face to face at a coffee shop, and you know rest.. wait don't you? Okay I'll explain: bills on me, eat what you want, while you chew and I would be questioning you throughly about Godot. I will only swallow my spit till I've ripped your basins off of all Godot knowledge (that's all I'll steal don't worry 😉 peace out loves!
Nice, I'll order the most expensive stuff than. :D
@@Artindi damn my typos from last night. Lol. Of course you should. 😅
Dude... It's almost 9 months. Bet Helga is 🤰
ha ha, I wonder what their little baby tile will look like. :)
2:22
3:02