Nice. Anyone animating non/box shaped containers, remember that the bounding box is the domain. Choose an effector with flipped normals if you want it to flow inside. I made this mistake and it took a few hours, but someone on blender exchange gave an answer
I'm trying to create a custom trough for the water to flow through but cannot get it to interact with my trough object even though I have set it to be an effector. The simulation just passes straight through my object unless it is a default object.
I tried to do is 2.83 what you did in but the big solid on the outside turn into a huge solid when I set the fluid type to liquid. I have watched the video 4 times just to do everything again. Either you missed something or I am not pressing something.
I was following along with a few different tutorials and this simulation worked the first time. Then I tried again and it simply would not work. It remembered the baked data from the first bake and would not create any new data. (Yes, I clicked "free data.") I then closed that file and opened a new file, but now it doesn't work at all and I have followed these EXACT steps multiple times. I'll admit I'm new to Blender, so maybe I'm missing something, but this seems really buggy. Can anyone explain what's going on?
Have you checked where your baked data is being saved to? If you have multiple blender files in a single folder, the baked fluid data will all go into the same folder and overwrite each other.
@@Jeffrey_Wong I checked your suggestion and created a new case folder for this (and every animation attempt), but it's still not working. Tonight, again, it worked once, but I was never able to see the baked mesh, only the particles. And after the first view of the particles, every subsequent attempt at a change of any parameter, results in loss of all fluid visibility. Very frustrating.
@@PDBreske I have a similar problem... I saw the other tutorial on Mantaflow fluids ua-cam.com/video/YdUWqkqcxzw/v-deo.html where he used the circle as inflow. Now in 2.82 it has to be something with volume, but neither the circle nor a cylinder worked for me. No matter if I started a new scene or changed the old one. Now with this tutorial he uses geometry instead of inflow - I tried it and it worked. So I thought it's a problem with inflow. But now as I choose inflow it works, too. And I don't set things up differently than before. Very frustrating.
When i bake the mesh the fluid is created under the right position and not where i placed it. I tried to redo everything multiple times but it's always the same Edit: i discovered that if you bake the data with the tick on the mesh section the fluid will be in the wrong place, but if you bake the data and then tick the mesh section everything works
After breaking my head figuring out what was the problem.I realize that the problem is with the cache files. For are extrange reason mantaflow have a problem with that. You have to put the cache files in default temp windows files. And your problem it's solved. It's suck beacause your are going to lose all that bake data when you reboot windows. But at least its working :): UPDATE: Look at this: developer.blender.org/T74155
This is really cool. Can the particle thing be used to create really realistic water foam, or will it always look like styrofoam particles floating in clear water?
Hi Sir, Thank you very much for this lovely tutorial. I was working on a Sea Project and I didn't know how to use the new Mantaflow in blender 2.83 but luckily I found your channel and I followed the above tutorial as a practice, I followed each and every step as you explained and I got a weird Fluid Animation from the start to finish. Is there a way that I can send you my Blend File so that you could assist me what's gone wrong. Thanks.
I am using bLender 2.82a on iMac pro and no matter what I do it just will not work. Its just a giant white cube before rendering, and a giant white cube after. ive tried moving cache location, deleting previous cache. absolutely nothing will make this work. it did work the first time, and first time only, so I know I'm following the steps correctly. this is frustrating! Is there a way to downgrade the fluid simulator only, back to when it worked without downgrading all of blender?
Hi, very good tutorial! I do have the problem tha my fluid does not settle, keeps on moving. Coffee in a cup should stop moving ;) Maybe you could help me with this. Thank you!
I just have to that I'm not adept at learning Blender. Meaning that steps that are boring to you and not vocalize are necessary for me to understand the software and improve my skills from kindergarten to grade school level.I'm still glad for this tutorial it proved that I have a long way to go or I need to change my interests.
I'm trying to render an animation using RebusFarm and I am getting this error Was not bak... "Liquid Particle System" I contacted them and they said "a simulation is built up continuously. on the farm the scene is distributed on several rendernodes, therefore every simulation has to be baked or saved with a cache file." Having baked as instructed in the tutorial is there a step I'm missing. I did pack into .blend
I want to simulate air vibrating with sound at the level of particles alternately being compressed and decompressed. I am using the movement of the times of a tuning fork to drive this cycle. The simulation will not be alternate truly with the frequency of a sound. I want to use it in a simulation of the fluids and soft tissue structures in the inner ear. It would be enough detail if the air was represented as spherical monochrome particles that are constrained to smaller spaces and increased density of the particles during compression. Brian Pyman. Thank you.
Thanks for this, it's a great tutorial. I can't find any resource for this online, but I'm encountering an issue where no matter what I try there seems to be a 'force-field' preventing my fluid from touching my effector. I have several objects close together, could it be that? Flow is set to Geometry.
@@greatzamboni1927 no. I tried posting a question on Stack Exchange but it quickly got deleted and the community basically attacked me for 'not having enough points' to post a question. Still looking for the solution to this.
For some reason my simulation ignores the collision cubes completely. Particles are just penerating them as if they werent there at all. It only works when I set a surface thickness higher than 0 - but you, as also in your other tutorial, let the surface thickness on 0 and the particles acrually do collide with your cubes. I dont get this, Im doing exactly the same, but it would only work with a non zeron surface thickness. Also frustraing, cause from what I understand this parameter does I would also wanna let it in 0 (hence the particles should start interacting with the cube when actually "touching" it, not already on distance).
CPI TANKER I have a Ryzen 3950x and it takes forever. 120 resolution divisions and 4 levels of noise took up 27 GB in the cache..... I’m not exaggerating
It does not work at all i have a quition: in 5:36 minute. you hit a Bake Data and you stop and you went to Bake Date in Mesh. who you did that? becouse i must finish the first Bake Date and a going to second
Mantaflow doesn't do well with collisions on an inflow which emits inside of the collision object. No adjustment of substeps could keep the particles from profusely leaking.
Great tutorial, thanks for showing the keyframing in the settings tabs like with turning it from a thick liquid to runny. I got frustrated a couple days ago watching your other video with the circle but this one i can follow along mindlessly. You said comment what to see next - how about floating objects in liquid?
Every time I make a fluid animation, it all goes well, but when I open up the file the second time, the whole animation is just the domain as a cuboid. Please Help!!! I have not changed anything and this happened with all the fluid animations I have made so far.
@@Mordecaii269 Somehow I forgot to bake the mesh. When the mesh was finished baking, the solid domain became transparent. go figure. This seems to work much better in Blender 2.83a. There is a single button for "baking all".
Hey. Could you do a tutorial explaining how to make the particle systems to look right? Because when I add particles the look........ Aligned/ not real
I've noticed that Eevee glass and water doesn't look so good. Is there any way to make that water look more clear and not like it's dyed blue? I realize it's taking it's color from the environment but that looks extremely blue.
Technically water is a volume, not a surface. Proper accurate water would need to be modelled as a volume, even if that's a lot more processing power used per frame.
Its weird. I can do the simulations in a new file, but as soon as I copy an older model into the new file it just stops working for some reason. Hope this gets fixed soon! I wanna submerge some of my models!
I was just doing this in blender 2.83 alpha which just came out I screwed up I placed the bottom cube right underneath the edge of the top cube I did not have that close enough to the top cube so it did not flow inside the bottom cube. Otherwise it worked pretty well. I have windows 10/64 the baking did not take long at all. Sometimes I just don't mess with the rendering part
the first time I tried it was perfect, but when I am trying to do it again, whenever I am assigning the big box with domain, the liquid from previous practice appears, already baked. this time as scale and geometry was different, the flow isn't matching. its following the previous data.
When creating an explosion sim, any time I append an object like a car and set it to an effector collision the smoke stops emoting into the scene. I don’t get it. I have the object in the domain, I tried baking the scene 3-4 different times. I applied the scale of everything etc No matter what I did the smoke wouldn’t interact with the car. As a matter of fact the smoke and explosion just stopped working period. It worked with a simply cube tho so idk what’s going on. Try this with less basic objects negative I’m sure others are struggling with this as all
Hi everyone. Sorry for asking a silly question, but I have been trying to get my head around Viscosity. I am trying to get my head around what each setting does. For Base, the higher the thicker is that correct and if so, what does exponent do. I tried to look online, found it very hard to find the most simplest of explanation to transfer over the Blender. Can anyone help me, because my maths and understanding of the subject isn't that good. A link or a simple rundown will be great I am looking at putting liquid like Milk, Cola in a cup Thanks
Love the tutorial…been looking for one with a way to make a density column of different fluids and have the stack drain from the bottom. Is this even possible in Blender? I get the sense that it can't be done. Hope I'm wrong though.
@@ZacharyAghaizu what helped me, even though there might be more to get it better finetuned is the setting on the effector to make it virtually thicker. setting that to .5 was generally effective, though any liquid on the upper edge showed, that it is a bit weird.
I got to the end of the tutorial and everything looked great. I saved it, then closed it just before rendering the animation. I re-opened it about an hour later. The cube is solid, the world is not visible, the animation is missing. I'm a noob, what am I forgetting/doing wrong?
The default bake folder is a temporary folder. Meaning it will be deleted once you close Blender. That's probably what happened in your scene. If you want to save the bake you need to set a custom folder in the domain settings.
my fluid isnt interacting with my effectors! i dont know what i did wrong. The first time i tried this one of them worked but i couldnt get the others to work so i started over and now none of them work.
On a threadripper 3960x cpu with 24 cores Blender only uses between 10% and 25% of the CPU's when baking with Mantaflow. Still quite a long way to go to beat "Realflow 10" performance. Its getting there slowly.
Adjust lighting. Or, if you want a quick fix, change the shaders in Materials. Try a mix shader, and put the material setting you have on one side, and the other side have an Emission shader. Set the emission strength on the emission shader to about 3000.00, and then set the "FAC" setting down as low as you can, if the emission shader is further down on your sidebar. If the emission is at the top, with your other materials on the bottom, then set the "FAC" setting as high as you can. What this does is create an intense brightness, but then have it be only a very small contribution to the total material output. Then, go to the Render Properties icon that looks like a photocamera on the sidebar. Check "Bloom" and set the Intensity to between 0.001 and 0.05. This tells Blender to render the bright light as a gradient glow that loses intensity quickly. If you're going for a quick fix that is applicable in other arenas, that looks epic!
i fixed it for me... i had to turn of protected folders on winows defender and i changed the directory of the cache files to my e:/ drive edit 1: rip it stopped working| edit2: nope its back edit3: rip for some reason i cant use my ssd only hard drivbe edit4: stopped working\ Edit5: fuck this shit i dont think im ever going to touch blender againf
For everyone wondering why the bake buttons wont show up. You need to set the Type at Cache to Modular.
Modular or final
why doesnt the mesh button show up?
@@inventify_club modular
nvm got it
Good call Chief
Nice. Anyone animating non/box shaped containers, remember that the bounding box is the domain. Choose an effector with flipped normals if you want it to flow inside. I made this mistake and it took a few hours, but someone on blender exchange gave an answer
Thanks so much for this! My first time trying it didn't work out, but when I re-watched, everything went great!
Excellent video, thank you!
I'm trying to create a custom trough for the water to flow through but cannot get it to interact with my trough object even though I have set it to be an effector. The simulation just passes straight through my object unless it is a default object.
I tried to do is 2.83 what you did in but the big solid on the outside turn into a huge solid when I set the fluid type to liquid. I have watched the video 4 times just to do everything again. Either you missed something or I am not pressing something.
I was following along with a few different tutorials and this simulation worked the first time. Then I tried again and it simply would not work. It remembered the baked data from the first bake and would not create any new data. (Yes, I clicked "free data.") I then closed that file and opened a new file, but now it doesn't work at all and I have followed these EXACT steps multiple times.
I'll admit I'm new to Blender, so maybe I'm missing something, but this seems really buggy. Can anyone explain what's going on?
Have you checked where your baked data is being saved to? If you have multiple blender files in a single folder, the baked fluid data will all go into the same folder and overwrite each other.
Jeffrey Wong is correct. Try saving the baking cache to a different folder. This might work.
@@Jeffrey_Wong I checked your suggestion and created a new case folder for this (and every animation attempt), but it's still not working. Tonight, again, it worked once, but I was never able to see the baked mesh, only the particles. And after the first view of the particles, every subsequent attempt at a change of any parameter, results in loss of all fluid visibility. Very frustrating.
I had the same problem. It took a lot of time to bake, but the final data was really empty.No fluid particles are generated。
@@PDBreske I have a similar problem... I saw the other tutorial on Mantaflow fluids ua-cam.com/video/YdUWqkqcxzw/v-deo.html where he used the circle as inflow. Now in 2.82 it has to be something with volume, but neither the circle nor a cylinder worked for me. No matter if I started a new scene or changed the old one. Now with this tutorial he uses geometry instead of inflow - I tried it and it worked. So I thought it's a problem with inflow. But now as I choose inflow it works, too. And I don't set things up differently than before. Very frustrating.
woahh you not deleted cube..amazing!! btw nice tutorial
Awesome man
great introduction to mantaflow, thanks!
I'm running 2.83 and it doesn't have bake data under settings :( help?
Great tutorial, thanks
Is there any way to make this fluid sticky? More pudding/jello like
How I can put fluid inside a cup and animate it in 2.82?
Thank you. This really helped me understand liquid simulation and Eevee better.
When i bake the mesh the fluid is created under the right position and not where i placed it. I tried to redo everything multiple times but it's always the same
Edit: i discovered that if you bake the data with the tick on the mesh section the fluid will be in the wrong place, but if you bake the data and then tick the mesh section everything works
From whatever reason I can't see the smoke or liquid at all :/
i have the same problem :-(
same here it just worked one time and then it never worked again i watch 3 different tut and still it shows nothing..i fucking hate blender 2.82
Dragos yeah this happens a lot.
You might try freeing the bake, then rebaking with modular on
After breaking my head figuring out what was the problem.I realize that the problem is with the cache files. For are extrange reason mantaflow have a problem with that. You have to put the cache files in default temp windows files. And your problem it's solved. It's suck beacause your are going to lose all that bake data when you reboot windows. But at least its working :):
UPDATE:
Look at this:
developer.blender.org/T74155
did you solve it?
This is really cool. Can the particle thing be used to create really realistic water foam, or will it always look like styrofoam particles floating in clear water?
Can it be used to animate a candle melting ? Maybe using proximity weight paint or something?
thank you very much
any idea why mine doesn't become a mesh
it stays little blue balls forever
Nice and quick tutorial. Any tips on how to morph the liquid into a mesh once it has been generated by the emitter?
i really enjoyed this and learnt a lot. thanks so much!
i can´t see bake data or bake mesh anywhere help pls
edit: nevermind i´m just dumb and blind
Hi Sir, Thank you very much for this lovely tutorial. I was working on a Sea Project and I didn't know how to use the new Mantaflow in blender 2.83 but luckily I found your channel and I followed the above tutorial as a practice, I followed each and every step as you explained and I got a weird Fluid Animation from the start to finish. Is there a way that I can send you my Blend File so that you could assist me what's gone wrong. Thanks.
very helpful! Thx
Why does my domain cube show up suddenly ?????
How do you increase the volume of water, say you wanted a cube to be submerged?
my real world size option in diffusion doesn't show up. Any tips?
DSes Mantaflow make the Flip Fluids Addon useless?
I am using bLender 2.82a on iMac pro and no matter what I do it just will not work. Its just a giant white cube before rendering, and a giant white cube after. ive tried moving cache location, deleting previous cache. absolutely nothing will make this work. it did work the first time, and first time only, so I know I'm following the steps correctly. this is frustrating! Is there a way to downgrade the fluid simulator only, back to when it worked without downgrading all of blender?
I use blender 2.8a does that make any difference?
Hi, very good tutorial! I do have the problem tha my fluid does not settle, keeps on moving. Coffee in a cup should stop moving ;) Maybe you could help me with this. Thank you!
I just have to that I'm not adept at learning Blender. Meaning that steps that are boring to you and not vocalize are necessary for me to understand the software and improve my skills from kindergarten to grade school level.I'm still glad for this tutorial it proved that I have a long way to go or I need to change my interests.
I'm trying to render an animation using RebusFarm and I am getting this error Was not bak... "Liquid Particle System"
I contacted them and they said
"a simulation is built up continuously. on the farm the scene is distributed on several rendernodes, therefore every simulation has to be baked or saved with a cache file."
Having baked as instructed in the tutorial is there a step I'm missing. I did pack into .blend
Cool, so helpful, thanks. Can you make two fluids, with different colors - like blue pool with red drop falling into it?
What was the environment texture for the background surface really good for in the end?
0:13 can you make a tutorial how to make this material ?
Thanks for this update! VERY interesting! How long did the initial simulation baking take?
I want to simulate air vibrating with sound at the level of particles alternately being compressed and decompressed. I am using the movement of the times of a tuning fork to drive this cycle. The simulation will not be alternate truly with the frequency of a sound. I want to use it in a simulation of the fluids and soft tissue structures in the inner ear. It would be enough detail if the air was represented as spherical monochrome particles that are constrained to smaller spaces and increased density of the particles during compression.
Brian Pyman.
Thank you.
Welcome to 2 Minute Paper with Alex...........................
just search " 2 Minute Paper "
how do i make the box invisible
Please make a tutorial on an orange pealing
Thanks for this, it's a great tutorial. I can't find any resource for this online, but I'm encountering an issue where no matter what I try there seems to be a 'force-field' preventing my fluid from touching my effector. I have several objects close together, could it be that?
Flow is set to Geometry.
same p rblem. did you ever figure it out?
@@greatzamboni1927 no. I tried posting a question on Stack Exchange but it quickly got deleted and the community basically attacked me for 'not having enough points' to post a question. Still looking for the solution to this.
I did it! thank you so much!!!
For some reason my simulation ignores the collision cubes completely. Particles are just penerating them as if they werent there at all. It only works when I set a surface thickness higher than 0 - but you, as also in your other tutorial, let the surface thickness on 0 and the particles acrually do collide with your cubes. I dont get this, Im doing exactly the same, but it would only work with a non zeron surface thickness. Also frustraing, cause from what I understand this parameter does I would also wanna let it in 0 (hence the particles should start interacting with the cube when actually "touching" it, not already on distance).
How in the world do I change the actual size of fluid? Like, i want it to be a small spray instead of bucket of glue leaking
Rendering high res manta flow fluid simulation with particles be like: 5 days per frame bruh
Edit: the problem was motion blur
About to try to see how my ryzen 7 2700 holds up
Ugh... sounds like I have to sell some stock to upgrade my rig :(
CPI TANKER I have a Ryzen 3950x and it takes forever. 120 resolution divisions and 4 levels of noise took up 27 GB in the cache..... I’m not exaggerating
i did a simulation with resolution of 256. it took 27 minutes to render.
in eevee.
psyneur lol eevee. The thing no one Uses for photo realism
It does not work at all
i have a quition: in 5:36 minute. you hit a Bake Data and you stop and you went to Bake Date in Mesh.
who you did that? becouse i must finish the first Bake Date and a going to second
hi, how do you increase the height of the water flowing like yours? my water height is much lower...
ok but what if i want to mix a thick fluid with a thin one
Although u have less subs you provide very good content subbing to ya
THICC fluids are the BEST fluids
Mantaflow doesn't do well with collisions on an inflow which emits inside of the collision object. No adjustment of substeps could keep the particles from profusely leaking.
hey, i want to download the simulation but i didn't find it, do you know which one ? because there's no mantaflow
how did you export the video from the camera view?
Why gas ( mantaflow ) does not show in render ??
i maked everithing write, but the solid version of the water doesent show up
Great tutorial, thanks for showing the keyframing in the settings tabs like with turning it from a thick liquid to runny. I got frustrated a couple days ago watching your other video with the circle but this one i can follow along mindlessly.
You said comment what to see next - how about floating objects in liquid?
That's a pretty good idea! Thanks for the suggestion!
@@BlenderMadeEasy cant wait to make it...
Every time I make a fluid animation, it all goes well, but when I open up the file the second time, the whole animation is just the domain as a cuboid. Please Help!!! I have not changed anything and this happened with all the fluid animations I have made so far.
i only see particles haha no fluid i do know why pls help
Make sure you bake the mesh after you bake in the liquid.
@@BlenderMadeEasy hi thnx for reply :D i already bake it but i only see like red,blue,green dots simulating the water effect
@@erikchi8421 same, any solution for this??
@@erikchi8421 yeah same here, even with the baked mesh it comes out as RGB dots.
Domain is solid (I see only a solid box) in any other views than wireframe. Any settings I`ve overlooked?
figured it out, but now I can`t make the water transparent in eevee. looks like milk.
Please let us know what you did to fix the "solid domain" issue
@@Mordecaii269 Somehow I forgot to bake the mesh. When the mesh was finished baking, the solid domain became transparent. go figure. This seems to work much better in Blender 2.83a. There is a single button for "baking all".
What if you wanted to make sticky fluid
I couldn't use objects like containers... they flow right through the effector object like there was nothing previously
how can i use this for unreal engine 4
Hey. Could you do a tutorial explaining how to make the particle systems to look right? Because when I add particles the look........ Aligned/ not real
I've noticed that Eevee glass and water doesn't look so good. Is there any way to make that water look more clear and not like it's dyed blue? I realize it's taking it's color from the environment but that looks extremely blue.
Technically water is a volume, not a surface. Proper accurate water would need to be modelled as a volume, even if that's a lot more processing power used per frame.
@@4.0.4 that's not the way 3d water works. If that was the case then every human model would have every organ inside.
@@marcus_ohreallyus It was exact how it works, Now we have manta flow those days are over.
mantaflow fluids work fine on new files but refuse to work on files created in 2.81, does anyone else have this problem.
Its weird. I can do the simulations in a new file, but as soon as I copy an older model into the new file it just stops working for some reason. Hope this gets fixed soon! I wanna submerge some of my models!
I was just doing this in blender 2.83 alpha which just came out I screwed up I placed the bottom cube right underneath the edge of the top cube I did not have that close enough to the top cube so it did not flow inside the bottom cube. Otherwise it worked pretty well. I have windows 10/64 the baking did not take long at all. Sometimes I just don't mess with the rendering part
My domain cube is opaque... wtf its like the water and the cube is the same thing.
Hello, when I Object, create Fluid - Type -Domain & crash Blender cant going ahead tried so meany time. thanks
the first time I tried it was perfect, but when I am trying to do it again, whenever I am assigning the big box with domain, the liquid from previous practice appears, already baked. this time as scale and geometry was different, the flow isn't matching. its following the previous data.
You need to bake in just for a second then free the bake. This will get rid of any previous bake. View my latest video for more detail.
@@BlenderMadeEasy .. Thank you so much
When I rendered my animation it started to glitch and nothing happened. I need help please ?
How do I use mist
When creating an explosion sim, any time I append an object like a car and set it to an effector collision the smoke stops emoting into the scene. I don’t get it.
I have the object in the domain, I tried baking the scene 3-4 different times. I applied the scale of everything etc
No matter what I did the smoke wouldn’t interact with the car. As a matter of fact the smoke and explosion just stopped working period.
It worked with a simply cube tho so idk what’s going on.
Try this with less basic objects negative I’m sure others are struggling with this as all
I followed all the steps but my fluid moves in spurts. Solutions?
Change the cache path in the domain to: C:\tmp\
Hi everyone. Sorry for asking a silly question, but I have been trying to get my head around Viscosity. I am trying to get my head around what each setting does. For Base, the higher the thicker is that correct and if so, what does exponent do. I tried to look online, found it very hard to find the most simplest of explanation to transfer over the Blender.
Can anyone help me, because my maths and understanding of the subject isn't that good. A link or a simple rundown will be great
I am looking at putting liquid like Milk, Cola in a cup
Thanks
You can view the link in the description to the blender manual. From there you can read all about the viscosity and how it works.
Love the tutorial…been looking for one with a way to make a density column of different fluids and have the stack drain from the bottom. Is this even possible in Blender? I get the sense that it can't be done. Hope I'm wrong though.
Make the bottom one and then make the mesh a collision object
WOAH! i thought you were gonna delete the starter cube but you didnt !!!
quirky !
Hi, can you make a tutorial about pouring wine from a bottle to a wine glass?
I tried to pour something into a bowl and it kept going through it. Maybe I did something wrong, or maybe this effectors don't properly work? idk
@@XyntXII same! I was wondering why
@@ZacharyAghaizu what helped me, even though there might be more to get it better finetuned is the setting on the effector to make it virtually thicker. setting that to .5 was generally effective, though any liquid on the upper edge showed, that it is a bit weird.
The mesh just strait up didnt show up
I got to the end of the tutorial and everything looked great. I saved it, then closed it just before rendering the animation. I re-opened it about an hour later. The cube is solid, the world is not visible, the animation is missing. I'm a noob, what am I forgetting/doing wrong?
The default bake folder is a temporary folder. Meaning it will be deleted once you close Blender. That's probably what happened in your scene. If you want to save the bake you need to set a custom folder in the domain settings.
my liquid is appearing in the air in the domain, like a surface is there, and then moving left and disappearing.
my fluid isnt interacting with my effectors! i dont know what i did wrong. The first time i tried this one of them worked but i couldnt get the others to work so i started over and now none of them work.
Same here, did you get it to work??
You rock thank you!
is it blender 2.82 official ? doesn't seems that physic menu is same as official 2.82
Yes this is the official release of blender 2.82.
for some reason blender won't bake fluid data past frame 50
You need to set a different end frame in the cache settings.
Oh, I do mistake - at this setting enabled particles, and now it is very slow.
On a threadripper 3960x cpu with 24 cores Blender only uses between 10% and 25% of the CPU's when baking with Mantaflow. Still quite a long way to go to beat "Realflow 10" performance. Its getting there slowly.
It sounds like an early issue, this should be an easily parallelizable task. How was RAM usage?
It's a heavily I/O bound process. CPU utilization in isolation isn't really a meaningful metric.
The bacon is now done. mmmmm
how does your fluid look like water? mine just look like mushy old milk lol
At first, I didn't see the liquid but then I remember that I forgot to put a tick on liquid=)
Hey my water is VERY dark mind help me out?
Adjust lighting. Or, if you want a quick fix, change the shaders in Materials. Try a mix shader, and put the material setting you have on one side, and the other side have an Emission shader. Set the emission strength on the emission shader to about 3000.00, and then set the "FAC" setting down as low as you can, if the emission shader is further down on your sidebar. If the emission is at the top, with your other materials on the bottom, then set the "FAC" setting as high as you can. What this does is create an intense brightness, but then have it be only a very small contribution to the total material output. Then, go to the Render Properties icon that looks like a photocamera on the sidebar. Check "Bloom" and set the Intensity to between 0.001 and 0.05. This tells Blender to render the bright light as a gradient glow that loses intensity quickly. If you're going for a quick fix that is applicable in other arenas, that looks epic!
Very clear tutorial but too fast pace for me
Noted. I will keep that in mind next time! Thanks!
2nd tut I tried on this shit and still I get nothing.
i fixed it for me... i had to turn of protected folders on winows defender and i changed the directory of the cache files to my e:/ drive
edit 1: rip it stopped working|
edit2: nope its back
edit3: rip for some reason i cant use my ssd only hard drivbe
edit4: stopped working\
Edit5: fuck this shit i dont think im ever going to touch blender againf
This wasn't working for me at first but then It started too when I open and closed the document :S
can't wait to show this video of it not working at all.
Well? Did it work or did it not work?
@@BlenderMadeEasy Didn't work!
i cant Bake the Mesh