Blender Fluid inside Falling Object (Flip Fluids)

Поділитися
Вставка
  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 36

  • @TheEnimcbeal
    @TheEnimcbeal 11 місяців тому +12

    wait. I need to buy 76$ add on first? damn it

  • @trasda2475
    @trasda2475 6 місяців тому +1

    no joke i spent around 12 hours trying to do this in the normal liquid solver without the addon, just got the addon and it took me less than 7 minutes to do what i needed

    • @KennyPhases
      @KennyPhases  6 місяців тому

      Yup! Totally worth the money!

  • @Ahadanimates
    @Ahadanimates Рік тому +1

    OMG!!! that is super easy thanks bro

  • @jonniebrasco68
    @jonniebrasco68 9 місяців тому +1

    great tutorial thanks

  • @DesiArtnTech
    @DesiArtnTech Рік тому

    youre the man! maaaan... i was tryina learn this from the time i was born

  • @anzaklaynimation
    @anzaklaynimation 11 місяців тому

    You should have added a solifier modifier to the cube so it behave as a hollow glass cube.

  • @romansmirnov467
    @romansmirnov467 Рік тому +1

    Thank you Good Sir!

  • @yadavsuku2116
    @yadavsuku2116 Рік тому +1

  • @kadabra8
    @kadabra8 Рік тому +1

    Додумались до такого😂👍
    Круто

  • @wlatol6512
    @wlatol6512 Рік тому +2

    Unfortunately this way you don't get the look of an actual container with liquid. It's just a solid glass cube with liquid somehow floating inside which is alien for me, looks cool but I don't think this is quite usable. But I also have an idea about making the fluid to be within an actual hollow cube. Firstly create a hollow cube with a solidify mod applied with whatever wall thickness you like, then separate the inner side of the mesh from the outer and copy it, then one copy you can merge with the outer side of the cube mesh we created in the beginning and the other copy will be an obstacle with inverse attribute set to true. Next you just animate the original cube (the one that we applied to solidify modification to) and then transfer the key frames to our obstacle cube (not totally sure how you do this, maybe via constraints) then maybe scale it down a little bit beforehand and voila you have a liquid inside an actual container, now you just set an archviz glass material to container or explore how caustics work in this situation (I tried caustics for other projects which contained both glass and water and it didn't work out at all somehow but maybe that will not be the case here...) Idk why did I post all this, maybe just being lazy to set up such a simulation myself lol

    • @1cecreampize197
      @1cecreampize197 Рік тому

      it wouldnt work sadly

    • @marshallwaters
      @marshallwaters 6 місяців тому

      @@1cecreampize197 WHy!!!! I am trying now and it isnt working

  • @blenderbrocpt
    @blenderbrocpt Рік тому +1

    really helpful thanks kenny!

  • @ahmadjamal5751
    @ahmadjamal5751 3 місяці тому +1

    thank you soo match but why you bake the rig body ?

    • @KennyPhases
      @KennyPhases  3 місяці тому +1

      Because you need to have the object animated before baking. It won't work if you combine rigid body physics with a fluid sim.

    • @ahmadjamal5751
      @ahmadjamal5751 3 місяці тому +1

      @@KennyPhases ohhh pk thank you

  • @rachitcorera4221
    @rachitcorera4221 Рік тому

    Really helpful, as there is no tutorial where we can move the object with fluid in it

  • @bUildYT
    @bUildYT Рік тому +1

    very important question:
    can i somehow bake the fluid to keyframes too? cause i often use the time stretching feature in render properties (to slow down the szene) but the fluid does not get effected by it, why? how to fix that?

  • @macandcheese2626
    @macandcheese2626 10 місяців тому +1

    Hey! My liquid wont change colour, it just stays a sort of white clear liquid. Any suggestions to fix this?

    • @KennyPhases
      @KennyPhases  10 місяців тому

      Please message me on instagram with screenshots so I can help you troubleshoot! I would assume based on what you said that you might not have the material slot applied.

  • @Disser59
    @Disser59 Рік тому +1

    Is this whole type of water animation that reacts to the domain not possible with blender itself?

  • @croinal
    @croinal 3 місяці тому +1

    Why when I bake it the fluid surface is nowhere, this is like not exist

    • @croinal
      @croinal 3 місяці тому +1

      Me English is bad

    • @KennyPhases
      @KennyPhases  3 місяці тому

      @@croinal Can you send me a video or screenshot on Instagram? There are a multitude of reasons this could not be working. Make sure you have that object showing in viewport (not hidden).

  • @theoriginalluppy
    @theoriginalluppy Рік тому

    Some of my fluid seems to stick the wall for a couple of seconds and then resolves itself quickly and drops to the bottom

    • @KennyPhases
      @KennyPhases  Рік тому +2

      Check your "viscosity" setting

    • @theoriginalluppy
      @theoriginalluppy Рік тому +1

      @@KennyPhasesthanks for the reply, the viscosity was the default (none), however I managed to resolve it by changing the 'safety factor (CFL Number)' from 5 to 1 to make the simulation more accurate (in case anyone else has same problem)

    • @KennyPhases
      @KennyPhases  Рік тому +2

      Awesome!!! Glad that worked! There's many settings you have to mess with for sure!@@theoriginalluppy

    • @bUildYT
      @bUildYT Рік тому +1

      @@KennyPhases very important question:
      can i somehow bake the fluid to keyframes too? cause i often use the time stretching feature in render properties (to slow down the szene) but the fluid does not get effected by it, why? how to fix that?

  • @poepopjebuik752
    @poepopjebuik752 Рік тому +2

    we need the same without the pay2play/watermark

  • @3Dmesho
    @3Dmesho 2 місяці тому +1

    why is this impossible in blender's built in fluid system?!

    • @KennyPhases
      @KennyPhases  Місяць тому

      Trust me I have tried! It may be possible with some experimentation, but unfortunately I have not yet succeeded.