Love that this isn't a "do this, click that, set this" type of video and he actually explains WHY!! More UA-camrs should take notice of this. Thanks a lot. You explanation got a different project working for me because I had a better understanding of the why.
This is one the THE BEST and most in depth and educational video ever. A video that explains the mechanics of why things work rather than just "click this and it will work"
Thank you SO MUCH for explaining how cells work from the get go. Now I'll now exactly how to scale the resolution, the domain and the flow object properly!
The most breaking tutorial for fluids, TYSM for this video, animated examples for different values explaining it much better than just a tips inside of a Blender
Thank you so much for that tutorial, i like that you just start to explain the basics of every aspect, what they do and how to set up for your own purpose that i haven't heard of from others youtubers
thank you very much! I've been looking eternities to find a tutorial where every single setting is explained - I'm working on a project for about a year now, scene is completed a 100 % but the fluid simulation was driving me crazy and never gave out the wanted results. hope I'm getting it done better now!
I was struggling to learn fluid simulation and i was not able to understand the option i have seen so many tutorials but thanks to you ...for bringing such a beginner friendly tutorial easy to understand!
Two days stuck trying to do the simplest simulation, following at lest 3 different tutorials. Thank you for the amazing and complete tutorial. I had a problem where the liquid doesn't show, if someone happens to get the same error: · 1: Remember to check "liquid" under domain. · 2: By default blender first frame is 1, in frame 0 you won't see the liquid. · 3: Change the resolution with the slider arrows, under domain.
What tutorials did u watch tho. Every tutorial I have watched told u to check "liquid" , what shitty channels did u watch from. Come share so we know not to watch theirs
Love the tutorial bro! Probably the most helpful on simulation for me! Robotic voice is kinda annoying but appreciate your effort! Thank you for this! Here’s a heart with a subscribe ❤️ ❤️
Thanks for nice comment. I have changed that AI voice. I have been using new AI voice in the my lastest video. If u have enough time ,pls watch my lastest tutorial,and give me idea which one is the best voiceover. Thanks in advance.)
Really detailed Tutorial, Thanks a lot The voice software you are using a little robotic like, I'm sure there are way better human like voice software. Try to Find that. Hope your channel will grow into Huge
Thank you for your nice comment.)Actually my voiceover software is not robotic completely. It uses artificial intelligence. But yes must be better softwares. You can recommend me if you know.Thank you again.
Thank you for this beautiful video, MK Graphics! Is it possible to obtain the physical values for velocity and pressure for the flux of liquid/gas in Blender?
best tuto at online. thanx for this. i have a small issue, when i export as alembic. splash and foam scales down at another 3d program like c4d. bu fluid scale is normal. any ideas ?
@MK Graphics is there a way to control/prevent the volume gain problem through high fluid velocity like in 23:36 or 35:53 ? This Video is really good, thank you.
No,almost it is not possible to bake such a huge scale simulation.Maybe ur harddisk wont be enough for baking data.We use Ocean modifier for this.Thx for remind me. Next tutorial will be about Ocean modifier.
@@mk3dgraphics sure thanks! Well if I can buy say hdd of size like 10 terabytes... Can we baka it such way? Is it possible? If anyone had access to such stuff? I'll be waiting for the ocean modifer thanks
@@mk3dgraphics ohh.. so theoretically if I had a nasa pc that would be possible.. well mabe if Pixar wants they could create it.. anyway I'll recreate this tiny version only.. and ya bro seeing this I got a idea.. is there a way to make a 3D model boat react to this water? My idea is I'll setup a seen with this, I'll render it and using the ocean modifer, I'll setup a huge seen and I'll combine both.. the little part with focus will be this and the baground will be ocean modifer.. this seen is a plane focused seen... The boat will be seen for a split second and the camera will shift towards a plane flying above.. hopefully it will be epic
hi MK I have a problem in the example paragraph 23:28 to 26:15 I did exactly as instructed but in the end I only see smoke but no water but when I don't select "guides" the water appears again, I am using blender 3.4. hope you can help me thank you very much.
I'm not quite the world class guru on Blender Fluid Sim, but I was working on an animation involving that. Make a mesh shaped like the bottle. Make a domain cube enclosing the bottle. The bottle gets a Fluid sim set to Effector. Put a sphere or cube inside set to Flow, Geometry. I'm too lazy to try to make the fluid fit the container, so just a sphere or cube. I set whatever params I like, turn on the Mesh checkbox, and bake 100 - 200 frames. Use the mesh from the final scene as the initial fluid for the real animation. In my case, I want the bottle to tip over and roll. It's not clear to me if that should work, since I keep screwing up simpler things about animating fluids. Good luck!
Hello author, you explained it very well and I really like it🥰🥰. However, in Blender 3.6, the domain guidance function does not work according to your method of operation. Can you share the tutorial files for this issue? I would like to see the details of your operation. Thank you❤❤
@@mk3dgraphics Hello author, about this problem I have solved in blender 4.1, and have sent the solution to your mailbox, but the effect is not perfect
Hi there! Thank you so much for your tutorial ! It's super helpful n exactly what I'm looking for. I have a question,I followed your steps, but the fluid particles are in bigger size(like balls lol) instead of small particles shown in your video.Plz help me out if u know how to solve this problem..🙏I guess sth went wrong with my setting🥲
Hello thanks for ur nice comment. Most probably your particles size value on the viewport is higher than default. To fix this,click on the particle properties tab,select the liguid particles,expand the viewport section,and set the particles size value to 0.01 again.
Sir, thanks for the video In the animation I made, only Liquid is on, but the particle rendering is also visible. How can I fix this situation and make the particles not visible?
How would I animate a faucet or hose or drain spout spilling out water for a limited duration? Or have the flow increase slowly over time? It's not obvious which value to animate.
This tour of the Fluid Simulator settings is enlightening in ways that the typical how-to video isn't. I can't imagine anything better for making progress on the road to mastering fluids, except maybe this: a video that goes over the several most common problems with fluid simulation. Myself, I often try to set up a simulation but nothing at all flows out. Why? Domain set to default "gas", or the Inflow object is too small, or ... I could make a list! Or I see the fluid flowing in the 3D editor, but rendering shows nothing. Why? I turned off the domain box visibility in Object Properties - I mean, do we want to see a big box in the final render? But it should be kept on. If it's not that, it's another mistake... I could make a list! Fluid particles shooting off to infinity. Fluid flowing through alleged obstacles. We all got stuck, and still get stuck, forgetting settings or doing zany things.
I have the Problem that the Liquid domain is a solid Block and when i go to solid mode you cant see the liquid because the domain blocks the view. Does anyone knows how to Make the domain unvisible?
Hello how are you? When I do fluid simulation, in the wireframe view everything is fine... But in the other 3 views the cube appears, what could be wrong?
"The simulation will not work if flow object is smaller than the resolution cube". You mentioned in this tutorial. I looked at the flow and the cube at the corner of the domain. If those were the ones being referred to. what would indicate their disparity? Which slot must be adjusted?
I dont understand what u ask exactly.But you can decrease the resolution cube size by increasing the resolution division value. Or u can scale up the flow object.
Still new to Bl;ender, have been using it for a while though and I've done some fluid sims before but never in a project, how do you keep the domain from being visible in the scene? For instance, I got the sim to work everything looks good, but then when I render you see the domain until the sim kicks in, the domain goes away and the sim plays, when it's done the domain comes back. if I make the domain big enough to encompass my scene, even if I apply the scale I now don't get any fluids to simulate, could it be because I am scaling the domain big enough to fit my whole scene that my particles are there but a lot smaller than original because of the up scaling of the domain?
Hello.Before rendering pls check your timeline and fluid baking start and end frames are the same.If you scale up ur domain so much,ur voxel (resolution cube ) will become larger.If the voxel size larger than ur flow object,then fluid simulation won't work. In this case,you need to increase resolution division value.
@@mk3dgraphics interesting I had a feeling something like that was going on, I'm running low on time for my submission, just gonna forgo the blood squirt for now and focus on the details I can control. But thanks for the info, I'll play around with it after I'm done this render. I just love learning new stuff, and then playing with it until it breaks, then figuring it out how to fix it, it's my convoluted way of letting lol appreciate the help MK!
I had the same problem. After I activated the "Is Resumable" option in cache setting under type, the particles showed. I deactivated the option right afterwards and it worked. Maybe a bug?
Thank you for your sharing. I followed the settings in the "Guide" part, but it didn't work for me. I used the same settings but can't find the reason."😮💨
Just create a domain.Then add a cube object inside the domain.Just scale down the cube little bit so that almost touch the side faces.Scale down the cube on the Z axis.And add geometry flow for the cube.That's it.
@@mk3dgraphics Is it possible for you to make a wave tutorial? It seems every wave videos on YT are made by Flip Fliuds, I tried to make it with manta flow but it just didn't work and I don't know where the problem is
hi, i have a question about the visibility of the liquid domain. i start animating the liquid on the middle frame (90th frame until say 120) the domain appeared in the 89 under frames and after 121th frame. is there a way to get rid of the visible domain outside the animation time.. thanks before
when I turn on guides in fluid simulation and choose gas domain as guide parent. The fluid wont bake. It only shows gas after bake. Can you please give me a solution for this or guide me if I am doing anything wrong
It's better to include all these parameter effect into a complete showcase that we can follow. Cuz we just have no motivation to just play around with these parameters.
If all tutorials were like this, people would be learning Blender in a month. Amazing job!
Love that this isn't a "do this, click that, set this" type of video and he actually explains WHY!! More UA-camrs should take notice of this.
Thanks a lot. You explanation got a different project working for me because I had a better understanding of the why.
right
This is so useful, much quicker than trying to play with the settings on a local machine & waiting for it to compute. Thank you!
And that's how you got a subscriber. I have been stuck for like a month in this part. Now its starting to make sense.
This is one the THE BEST and most in depth and educational video ever. A video that explains the mechanics of why things work rather than just "click this and it will work"
TNice tutorials is THE most helpful tutorial on UA-cam imo. I am starting production in Hardstyle, and I find soft soft really useful
Thank you SO MUCH for explaining how cells work from the get go. Now I'll now exactly how to scale the resolution, the domain and the flow object properly!
This is the best tutorial I have ever followed. Sounds like an AI. Well done thanks!
The most breaking tutorial for fluids, TYSM for this video, animated examples for different values explaining it much better than just a tips inside of a Blender
Hey, I'm just starting to get into making soft and tNice tutorials 17 minute video helped a LOT MORE than those one hour long tutorials out
Thank you so much for that tutorial, i like that you just start to explain the basics of every aspect, what they do and how to set up for your own purpose that i haven't heard of from others youtubers
watched about 15 of these before this one actually made sense to me.👌👌 cheers.🌟
Amazing in-depth video. It's extremely useful to understand what each setting does, so thank you so much for making this.
thank you very much! I've been looking eternities to find a tutorial where every single setting is explained - I'm working on a project for about a year now, scene is completed a 100 % but the fluid simulation was driving me crazy and never gave out the wanted results. hope I'm getting it done better now!
Thank you very much for this video, MK Graphics. The best video about fluids out there, hands down. Great video!
The most dedicated tutorial ever
Finally a video that explains the fluid settings. Thank you very much.
Watched so many fluid tutorial. This is the best. Thanks
I was struggling to learn fluid simulation and i was not able to understand the option i have seen so many tutorials but thanks to you ...for bringing such a beginner friendly tutorial easy to understand!
Best blender fluid walkthrough/tutorial I've seen!
Two days stuck trying to do the simplest simulation, following at lest 3 different tutorials. Thank you for the amazing and complete tutorial.
I had a problem where the liquid doesn't show, if someone happens to get the same error:
· 1: Remember to check "liquid" under domain.
· 2: By default blender first frame is 1, in frame 0 you won't see the liquid.
· 3: Change the resolution with the slider arrows, under domain.
What tutorials did u watch tho. Every tutorial I have watched told u to check "liquid" , what shitty channels did u watch from. Come share so we know not to watch theirs
Thank you very much for this video. The best tutorial I ever seen about fluid system.
Love the tutorial bro! Probably the most helpful on simulation for me! Robotic voice is kinda annoying but appreciate your effort! Thank you for this! Here’s a heart with a subscribe ❤️ ❤️
thanks for this!!! It answered something I have lost days trying to find an answer for!
well detailed for each function with previews ..for water simulation. its very good for a beginner thanks
This is what I am looking for today. Thank you very much
Extremadamente útil este tutorial, muchísimas gracias por tomarte el tiempo de hacerlo! creo que es la mejor guía que conseguí de todas las opciones!
This is the most helpful guide I could find
Bravo 🎉
Best video about fluid dynamics, despite the hallucinatory effect that voice has on me
Thanks for nice comment. I have changed that AI voice. I have been using new AI voice in the my lastest video. If u have enough time ,pls watch my lastest tutorial,and give me idea which one is the best voiceover. Thanks in advance.)
Man.. this is the best explanation
Very nice and deep explanation thankyou so much 🙏🏼🙏🏼🙏🏼
Very great tutorial, thank you for your efforts
Timesteps is the setting I've been looking for to solve the issue I was having with the velocity.
Amazingly helpful! Thank you, worth every minute!
wow. This is what i was looking for
Just what i needed. Thanks!
you do great tutorials on Blender
Thanks, this was really useful and well presented tutorial.
Perfect tutorial on the subject
Best fluid guide!
subscribed you are a awesome teacher.
It's vvery usefull video. Easy to understand.
This is a great tutorial and the AI narrator makes for an entertaining viewing experience...
...in the other words...
...it's hilarious :P
Really good and explain video!
Great tutorial! You covered a lot ground here. Very helpful thanks!
best on the internet
Thank you, this was very helpful 🙂
Hey mate, big thanks from brazil! liked subscribed and bigged up
This is a treasure trove of information. Why didn't you delve into a lesson about rigid body constraint
Thx u. There are lots od topics to lecture.Also I have a plan to make a tutorial about rigid body constraints.
This is terrific! Thank you
Thank you. That is so helpful!
Nicely explained 😍❤️
well explained and very easy to understand.
super nice tutorial :3
Its helps me a lot
Thank you 💥
amazing video
3.6.10 working WOW!!😘
thanks a lot!!! so nice reverb
This is such a great educational video! Thank y oh for making yhisv
This guide is great
Thank you so much ❤
very good. thanks
U BEST!!!
very helpful!Thx
now i am in a good mood
Great video! Thank you!
Thank you very muck
Really detailed Tutorial, Thanks a lot
The voice software you are using a little robotic like, I'm sure there are way better human like voice software. Try to Find that.
Hope your channel will grow into Huge
Thank you for your nice comment.)Actually my voiceover software is not robotic completely. It uses artificial intelligence. But yes must be better softwares. You can recommend me if you know.Thank you again.
Very nice!
You Best!!!!
Thank you for this beautiful video, MK Graphics! Is it possible to obtain the physical values for velocity and pressure for the flux of liquid/gas in Blender?
Thank you. Unfortunately I dont have any idea.
best tuto at online. thanx for this. i have a small issue, when i export as alembic. splash and foam scales down at another 3d program like c4d. bu fluid scale is normal. any ideas ?
amazing
You deserve a sub and a like
thanks man!
@MK Graphics is there a way to control/prevent the volume gain problem through high fluid velocity like in 23:36 or 35:53 ?
This Video is really good, thank you.
THANKS, THANKS, THANKS¡¡¡
Actually epic.. bro, can we simulate this in a huge scale? Like the size of a huge ocean? If you have a powerful enough computer?
No,almost it is not possible to bake such a huge scale simulation.Maybe ur harddisk wont be enough for baking data.We use Ocean modifier for this.Thx for remind me. Next tutorial will be about Ocean modifier.
@@mk3dgraphics sure thanks! Well if I can buy say hdd of size like 10 terabytes... Can we baka it such way? Is it possible? If anyone had access to such stuff? I'll be waiting for the ocean modifer thanks
@@suryakamalnd9888 Why not. But,the larger domain you have,the higher resolution you need to have.Also very long time to bake based on ur com specs.
@@mk3dgraphics ohh.. so theoretically if I had a nasa pc that would be possible.. well mabe if Pixar wants they could create it.. anyway I'll recreate this tiny version only.. and ya bro seeing this I got a idea.. is there a way to make a 3D model boat react to this water? My idea is I'll setup a seen with this, I'll render it and using the ocean modifer, I'll setup a huge seen and I'll combine both.. the little part with focus will be this and the baground will be ocean modifer.. this seen is a plane focused seen... The boat will be seen for a split second and the camera will shift towards a plane flying above.. hopefully it will be epic
hi MK I have a problem in the example paragraph 23:28 to 26:15 I did exactly as instructed but in the end I only see smoke but no water but when I don't select "guides" the water appears again, I am using blender 3.4. hope you can help me thank you very much.
Yes as you said I got the same problem in Blender 3.5. I will work on this problem. If I find a solution, I will share.
@@mk3dgraphics Thank you! I am looking forward to the latest video from you.
@@mk3dgraphics any solucion? really helpful tutorial, thank you so much
how do i simulate a fluid in an enclosed space? like a Potions bottle or something ?
I'm not quite the world class guru on Blender Fluid Sim, but I was working on an animation involving that. Make a mesh shaped like the bottle. Make a domain cube enclosing the bottle. The bottle gets a Fluid sim set to Effector. Put a sphere or cube inside set to Flow, Geometry. I'm too lazy to try to make the fluid fit the container, so just a sphere or cube. I set whatever params I like, turn on the Mesh checkbox, and bake 100 - 200 frames. Use the mesh from the final scene as the initial fluid for the real animation. In my case, I want the bottle to tip over and roll. It's not clear to me if that should work, since I keep screwing up simpler things about animating fluids. Good luck!
Any tips? I’m a newbie learning
Hello author, you explained it very well and I really like it🥰🥰. However, in Blender 3.6, the domain guidance function does not work according to your method of operation. Can you share the tutorial files for this issue? I would like to see the details of your operation. Thank you❤❤
Thank u. Yes , as u said domain guidance function doesnt work. I tried to find a solving but I didnt find yet.
@@mk3dgraphics It's okay, I'm looking for a solution too, let's cheer together
@@mk3dgraphics Hello author, about this problem I have solved in blender 4.1, and have sent the solution to your mailbox, but the effect is not perfect
@@nicon4658 ok thank you for sharing. I will review when I am available.
Hi there! Thank you so much for your tutorial ! It's super helpful n exactly what I'm looking for.
I have a question,I followed your steps, but the fluid particles are in bigger size(like balls lol) instead of small particles shown in your video.Plz help me out if u know how to solve this problem..🙏I guess sth went wrong with my setting🥲
Hello thanks for ur nice comment. Most probably your particles size value on the viewport is higher than default. To fix this,click on the particle properties tab,select the liguid particles,expand the viewport section,and set the particles size value to 0.01 again.
@@mk3dgraphics Thank u sm!
Sir, thanks for the video In the animation I made, only Liquid is on, but the particle rendering is also visible. How can I fix this situation and make the particles not visible?
Click on the particle properties tab, and disable the camera icon. So , ur particles will be unvisible in render result.
Fluid domain is visible before and after the animation start how do i fix this?
i dont have time to turn up audio. how do i get rid of the stupid blue and green velocity particles?
How would I animate a faucet or hose or drain spout spilling out water for a limited duration? Or have the flow increase slowly over time? It's not obvious which value to animate.
Hi. I have another tutorial about how to animate a faucet. I explained these topics there in detail. ua-cam.com/video/pukCAUZu15M/v-deo.html
This tour of the Fluid Simulator settings is enlightening in ways that the typical how-to video isn't.
I can't imagine anything better for making progress on the road to mastering fluids, except maybe this: a video that goes over the several most common problems with fluid simulation.
Myself, I often try to set up a simulation but nothing at all flows out. Why? Domain set to default "gas", or the Inflow object is too small, or ... I could make a list! Or I see the fluid flowing in the 3D editor, but rendering shows nothing. Why? I turned off the domain box visibility in Object Properties - I mean, do we want to see a big box in the final render? But it should be kept on. If it's not that, it's another mistake... I could make a list! Fluid particles shooting off to infinity. Fluid flowing through alleged obstacles.
We all got stuck, and still get stuck, forgetting settings or doing zany things.
I have the Problem that the Liquid domain is a solid Block and when i go to solid mode you cant see the liquid because the domain blocks the view. Does anyone knows how to Make the domain unvisible?
go to viewport display in Object mode with the domain selected and then change "display as" from solid to wire.
Hello how are you? When I do fluid simulation, in the wireframe view everything is fine... But in the other 3 views the cube appears, what could be wrong?
Thx you. I hope u are fine too. Most probably you didn't enable the mesh option. So, you only display the domain cube in other views.
"The simulation will not work if flow object is smaller than the resolution cube". You mentioned in this tutorial. I looked at the flow and the cube at the corner of the domain. If those were the ones being referred to. what would indicate their disparity? Which slot must be adjusted?
I dont understand what u ask exactly.But you can decrease the resolution cube size by increasing the resolution division value. Or u can scale up the flow object.
@@mk3dgraphics ok. Thanks.
Still new to Bl;ender, have been using it for a while though and I've done some fluid sims before but never in a project, how do you keep the domain from being visible in the scene? For instance, I got the sim to work everything looks good, but then when I render you see the domain until the sim kicks in, the domain goes away and the sim plays, when it's done the domain comes back. if I make the domain big enough to encompass my scene, even if I apply the scale I now don't get any fluids to simulate, could it be because I am scaling the domain big enough to fit my whole scene that my particles are there but a lot smaller than original because of the up scaling of the domain?
Hello.Before rendering pls check your timeline and fluid baking start and end frames are the same.If you scale up ur domain so much,ur voxel (resolution cube ) will become larger.If the voxel size larger than ur flow object,then fluid simulation won't work. In this case,you need to increase resolution division value.
@@mk3dgraphics interesting I had a feeling something like that was going on, I'm running low on time for my submission, just gonna forgo the blood squirt for now and focus on the details I can control. But thanks for the info, I'll play around with it after I'm done this render. I just love learning new stuff, and then playing with it until it breaks, then figuring it out how to fix it, it's my convoluted way of letting lol appreciate the help MK!
4:07 followed every step but no liquid is coming out :(
i have the same issue
I had the same problem. After I activated the "Is Resumable" option in cache setting under type, the particles showed. I deactivated the option right afterwards and it worked. Maybe a bug?
Thank you for your sharing. I followed the settings in the "Guide" part, but it didn't work for me. I used the same settings but can't find the reason."😮💨
In the new versions of the Blender, It didnt work for me also. I will share if I find a a way.
Thank you very mush. 🍻@@mk3dgraphics
How do you create a peaceful water surface from the start with the fluid simulation? I mean without it shooting particles from the beginning? Thx alot
Just create a domain.Then add a cube object inside the domain.Just scale down the cube little bit so that almost touch the side faces.Scale down the cube on the Z axis.And add geometry flow for the cube.That's it.
@@mk3dgraphics thank u sir
@@mk3dgraphics Is it possible for you to make a wave tutorial? It seems every wave videos on YT are made by Flip Fliuds, I tried to make it with manta flow but it just didn't work and I don't know where the problem is
@@mk3dgraphics I mean, like ocean waves which you make soemthing to push the water underneath it
baking takes so long for like like 30 minutes and i have resolution set to 24 am i doing something wrong or is my computer just not made for this
hi, i have a question about the visibility of the liquid domain. i start animating the liquid on the middle frame (90th frame until say 120)
the domain appeared in the 89 under frames and after 121th frame. is there a way to get rid of the visible domain outside the animation time.. thanks before
Yes. Go to outliner menu,disable or enable the visibility of the domain object in render result. You need to animate this property.
@@mk3dgraphics thanks for the kind reply. i will look to it.
@@mk3dgraphics it works i just plug a mix shader on the texture to switch to transparency and cue animation according to start frame.
when I turn on guides in fluid simulation and choose gas domain as guide parent. The fluid wont bake. It only shows gas after bake. Can you please give me a solution for this or guide me if I am doing anything wrong
Unfortunately, I couldn't find any solution for it in the new version of Blender.
where can i get the folder?
It's better to include all these parameter effect into a complete showcase that we can follow. Cuz we just have no motivation to just play around with these parameters.