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Hey for anyone having problems like liquid completely passing through the collision effecter (cup), you for some reason have to set the surface thickness to at least 0.5 for it to work, while the default is set to 0
Ah this worked but this still creates a gap between the liquid and its container that isn't adequately remedied by hiding the original and creating a scaled-down duplicate. Surely there's got to be a better way! :(
Same, I wanna cry. But I ignore de Cube and put Bake botom, start animation and in the end de cube disapear, but only in the frames with animation. Now I have a fluid with move.
I had this same issue. I found that if I went in to Cach, turned it onto module, saved, then went back and turned Cache to 'replay', while doing the modeling, it works. I've seen more than 1 tutorial that doesn't function in 2.92 the way it does for the person doing the tutorial.
hey guys! for those whose fluid is spilling out from the bottom of the cup u can try the following 1. make your cup thicker 2. select your cube, sphere and cup and scale them up at once and try baking at different variations of scales...(u might wanna use replay as the type of cache for this ) 3. change the size of the sphere (try different variations in replay type) 4. change resolution divisions by factors of tens or fives. IF YOU KEEP THE RESOLUTION DIVISIONS SAME YOU WILL HAVE TO CLICK ON THE RESOLUTION DIV. VALUE AND JUST PRESS ENTRE WITHOUT CHANGING FOR MAKING THE CHANGES YOU MADE WORK i guess it will solve the issue if u do this I did the same ...i just kept my res. div. to 5 and thickened my cup and scaled all of the objects up ....then i scales my sphere down... i did all this in replay type
For those having issues with the mesh not appearing: Go to the first frame on the timeline, then click the "resolution divisions" field in your fluid domain object, and press enter without changing the value to anything new. Now play the simulation and it should have updated to show the simulation and mesh. The same bug occurs even in Maya's Bifröst simulations. These kinds of bugs MUST be fixed!
I am having the same issue as other here in the comments, at 4:48: With my DOMAIN selected, when i tick the MESH checkbox, my cube does NOT disappear as it does in the tutorial. I therefore cannot see what my INFLOW and the simulation looks like. Only way at this point to follow along with the tutorial is if i am in wireframe view with X-ray turned on
4:48 I found a solution for those, who have fluid simulation and checkbox "mesh" is not working. In the "flow" settings, you switch to active the "initial velocity" checkbox, and you should go in the "flow source" and scroll "surface emission" slider, play with the values, in my case i set "0.00150" and all start to work, i think any value other than 0 will do. So in the "domain" you need to increase the "resolution divisions" from 32 to 64. The mesh will start to disappear, the water will start to flow. The author of the video should explain for possible problems in the process of creating a simulation. And sorry for my bad english, i hope I wrote everything clearly enough. UPD: if this solution dont help you, go to "Cache", set type to all and set checkbox "resumable" to active, and click Bake all
@@marvira also you can change only resolution and cache will clear, cache is the main problem with blender as i found out, its works with all glitches with animation, just change single parameter and cache will reset
Hey, Cbailyfilm. I always loved making fluid simulations with mantaflow, but there are so many settings you have to mess around with to make it look right. Thank you for this awesome tutorial that explains everything very well.
completed this a week ago with a coffee cup and went to do it again and couldnt get the technique to work. I finally figured out that I had to add a little thickness to the container so that the normals inside could be flipped the correct way. Thank you for the tut!!!!
Sorry to bother you a year later but im starting fluid simulation and blender in general and im having trubles finding where to add/modify the thickness of the container could you please tell me how to do it 🙏
Awesome tutorial! I hit a brick wall in the middle that had me stuck for a little bit, but I figured it out. If anyone encounters an "Unbaked guides" error above the baking button, there is a checkbox for "Guides" in the just below the "Liquid" checkbox in the Domain options. Just uncheck that "Guides" box, and you should be good to go!
Hey i have been trying to follow your tutorial but when i select mesh on the domian it still stays visible.... I am usin blender 2.93 ..need help with that..
I SPENT AAGGES TRYING TO WORK THIS OUT. I HOPE THIS HELPS SOMEONE. Follow this video. BUT on your cup or w/e go in to the physics tab where you set it to be a effector and in settings set the surface thickness. Set your cache to all/bake and save your simulation should now work. ALSO in my case the mesh didnt disappear until i played the keyframes
4.33 - How come when I turn on Mesh the cube is still there and nothing happens? I am in the latest version of Blender. This program is impossible to learn when it doesn´t work following along with the tutorials. Very frustrating.
@@gergelypifko2123 it disappears when you bake the scene in the cache setting of the domain cube, also had trouble with this but finally figured it out
@@JuurG Yeah, I figured it out too, If I have it set to playback, it's buggy, but if I have it as modular, it's fine as long as I rebake after every change.
A key part of a beginner tutorial is making sure you miss ZERO steps, especially in a software like this where 1 click can make or break the entire project. Just be aware of that, this tutorial is great but it took a LOT of outside googling and comment reading to fix things that weren't covered.
Seriously! I appreciate the help, but showing all your clicks and how you set a few things up would go a long way! No idea how to put that shading node view on while I look at the original. Would be great to learn though.
@@RSL3000 or maybe before going on simulations like this. Be sure that you have watched at least a few videos regarding the UI of blender. A little bit of it might help lol
Hey @CG Cookie, would be nice if you could answer a question that a lot of people have been asking, like @adrien morris when he says: im getting lost at 4:34 making it mesh doesnt get rid of anything, it keeps the domain as is and i dont see any flow when i press space bar plz help. Seems like a lot of us are encountering this issue.
Advice please : After baking and playing simulation my coffee flows into the cup as well as NOW non existing cube! What did i do wrong? please help:) I had the same issue as : 'getting lost at 4:34 making it mesh doesnt get rid of anything, it keeps the domain as is and i dont see any flow when i press space bar plz help 71'
So I guess my question is, can a fluid Sim interact with another fluid Sim? So for instance if I wanted to pour cream into the coffee? Or would I need to work some shader magic and fake the mixing?
If the domain cube does not disappear: Check the "Mesh" and set the type in the cache to "All", then press "Bake All" as he does at 5:54. During the bake, you can see the timeline at the bottom of the screen moving. If the bake is completed or if you press the ESC key in the middle of baking, the cube will disappear. If the fluid is not visible: If pressing the spacebar to play the timeline does not reveal the fluid, it may not have been baked. Press "Bake All" as he does at 5:54. The fluid will become visible once the baking is complete or if you bake partway through. If you have hidden the cube by pressing the eyeball icon in the top-right view layer, the fluid will not appear even after the bake is complete, so re-displaying the cube will reveal the fluid.
for anyone having trouble with the mesh not appearing and tried everything int the comments, what i did was increase the resolution divisions, im assuming mine didn't as i scaled it too small. hope this helps!
if anyone sees this, if your domain mesh doesn't disappear when you bake it and you don't have any fluids, increase the resolution. it will take longer but it was most likely work. the voxel needs to be smaller than the fluid emitter
@@devannanda8097 Select the domain: in the Physics tab there are Settings in Fluid. Increase the number in Resolution Divisions. In Wireframe view, you can see the voxel size in the corner of the domain so you will have an idea of when it is small enough.
Decided I wanted to make a head in a jar, I've done some fluid sims in the past, but it's been a while. Of course, I started running into issues with leaks, then I realized my set up was wrong had to come back and peep this tut, so thanks again brotha. I appreciate all you guys who put out helpful content like this. It's a godsend for aspiring artists and filmmakers like myself. Big thanks homie!
For anybody who had issues with the liquid showing up or mesh I had success by making sure nothing was intersecting the mesh. I did this tutorial and a different version, ensuring no intersection of my basin (or cup) made baking possible. Once baked, the mesh appears (which means the cube domain disappears). The other comments regarding mesh may be helpful, but I messed around (intersecting domain) and that seems to have been my consistent problem.
Hey ... I love the tutorial and did everything in till the end except my coffee doesn’t stop pouring even after adding the key frame ... but every other thing worked out fine The fluid still won’t stop doh
Oh no! my liquid flows through the glass (I wanted to make a simulation of wine in a glass). I did everything as in the tutoruial. Could it be the thickness of the glass wall?
Having an issue where nothing happens when I press space, @5:00 in the video. Followed the steps and see no liquid pouring when I press space. 3 objects: Big cube is set to Domain, Liquid, and Mesh ticked, small cube (cup) is set to Effector with Collision, and the Sphere is set to Flow -> Liquid and Inflow. Everything is inside the big cube. Press spacebar and nothing happens. Even tried reopening a completely new project and doing it all from scratch.
This is 2 months late, but if it helps, you can try saving your project and setting a specific folder to store your cache. EDIT: also maybe set the cache to ALL and bake it.
Everything was working perfectly fine until all of a sudden the fluid simulation stopped working without me changing anything but one material. Restarted from scratch and now nothing happens, domain is stuck as a cube. I'll tweak some more settings until it hopefully works but I have no idea why it stopped working
@@ArtificallyUnintelligent I changed the cache file location several times and baked it to get it to work. Didnt turn out how I wanted it to but I called it a day
I was following along and when I got to 4:45 I clicked the mesh option for the domain like you did... and you say "and immediately everything disappears" but mine does not.. it stays a solid cube (I am viewing everything exactly as you seem to have it on your screen)... and my "click play" on th time line does not simulate. What am I missing?
I have been looking for tutorials about how to use fluids in Blender. And this is the only tutorial that have helped me. Most other tutorials are kinda boring and slow..
I tried following this tutorial in 3.1 and nothing happens when changing the effector to Mesh. The sim also does not run from the timeline, nor the cache... does anyone know what is going on?
That scaling up or down at 12:00 is called the contact angle that the fluid makes with the surface, which is the angle that the fluid makes with the surface. Does anyone know if there is a way to change the contact angle without copying the object that the surface is connected to?
My coffee keeps flowing 10:28. Please tell me, how are you doing? I put the first key with Use Flow, in the next frame I uncheck the Use Flow and put the key, and what else do I need to do to stop the liquid?
Was curious about how or if you can modify the liquid viscosity or other attributes if you wanted it to behave more like mud, oil or flow even smoother than it was in the tutorial. Anybody have any links or tips?
this doesnt work for me. the box does not vanish and no particles generate. I have tried making everything bigger including the sphere, and it takes a long time to calculate as if it is doing something but the end result is nothing
For those still having trouble with the mesh not appearing or the cube not disappearing, try resizing your vsphere, make it a bit larger. with the key letter S on your keyboard
Excited, just finished making a donut :-) skipped the how to make a glass and plate part. But interested in doing a fluid simulation. Good timing on the video. Let’s roll!
why my cube didn't disappear after im turn on the "mesh" box? and after baking, the water didn't come instead just a cube stand still there and my flow object just do nothing......
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For free?
Hey. Been thinking how is it possible to animate a jar of pickles for a head like the one in Dead Head Fred.
@cg_cookie how do get your logo on the coffee mug?
hint: motion blur would make it less choppy
Hey for anyone having problems like liquid completely passing through the collision effecter (cup), you for some reason have to set the surface thickness to at least 0.5 for it to work, while the default is set to 0
I needed this!! thank you.
thank you , have been stuck and read comments, yours helped.
I'm stuck there, you are GOD
yo god bless you, I've been on it for like 4hours, thank you so much, hope your life is going well, you deserve it, bless you
Ah this worked but this still creates a gap between the liquid and its container that isn't adequately remedied by hiding the original and creating a scaled-down duplicate. Surely there's got to be a better way! :(
im getting lost at 4:34 making it mesh doesnt get rid of anything, it keeps the domain as is and i dont see any flow when i press space bar plz help
I had same issue, just do everything the same and bake
Yup, same issue.
Same, I wanna cry. But I ignore de Cube and put Bake botom, start animation and in the end de cube disapear, but only in the frames with animation. Now I have a fluid with move.
I had this same issue. I found that if I went in to Cach, turned it onto module, saved, then went back and turned Cache to 'replay', while doing the modeling, it works. I've seen more than 1 tutorial that doesn't function in 2.92 the way it does for the person doing the tutorial.
Tick the fractional obstacles option... And your are done
hey guys!
for those whose fluid is spilling out from the bottom of the cup u can try the following
1. make your cup thicker
2. select your cube, sphere and cup and scale them up at once and try baking at different variations of scales...(u might wanna use replay as the type of cache for this )
3. change the size of the sphere (try different variations in replay type)
4. change resolution divisions by factors of tens or fives.
IF YOU KEEP THE RESOLUTION DIVISIONS SAME YOU WILL HAVE TO CLICK ON THE RESOLUTION DIV. VALUE AND JUST PRESS ENTRE WITHOUT CHANGING FOR MAKING THE CHANGES YOU MADE WORK
i guess it will solve the issue if u do this
I did the same ...i just kept my res. div. to 5 and thickened my cup and scaled all of the objects up ....then i scales my sphere down...
i did all this in replay type
worked for me thanks dude.
Thankyou so much
For those having issues with the mesh not appearing:
Go to the first frame on the timeline, then click the "resolution divisions" field in your fluid domain object, and press enter without changing the value to anything new. Now play the simulation and it should have updated to show the simulation and mesh.
The same bug occurs even in Maya's Bifröst simulations. These kinds of bugs MUST be fixed!
where?
thank you sooo much.
holy crap thankyou
if this still didnt work for anyone just take a sleep and probably do it tommorow cause thats what i did and it still wont work
I'm having the opposite problem. The cube ISN'T disappearing. :(
If anyone's having trouble making their cups fill up like I did, increase the effector's values and test it out - that fixed it for me
I use a cup scaled to reality (7cm) and the simulation is very broken.
What size is your cup?
@@Andreyuku Broken how?
@@pr9039 it clips through
@@Andreyuku same here
Tnq
I am having the same issue as other here in the comments, at 4:48:
With my DOMAIN selected, when i tick the MESH checkbox, my cube does NOT disappear as it does in the tutorial. I therefore cannot see what my INFLOW and the simulation looks like. Only way at this point to follow along with the tutorial is if i am in wireframe view with X-ray turned on
to see inside domain go to Properties editor > Object > Viewport Display set Wire
doesn't work@@p.kmations
@@p.kmations works for me thanks man
to get the domain to disappear in blender 3.1++ you'd have to bake it first. The baking button is on the cache tab under where you tick "Mesh"
@@lokosstratos7192 still doesn't work for me
4:48 I found a solution for those, who have fluid simulation and checkbox "mesh" is not working.
In the "flow" settings, you switch to active the "initial velocity" checkbox, and you should go in the "flow source" and scroll "surface emission" slider, play with the values, in my case i set "0.00150" and all start to work, i think any value other than 0 will do.
So in the "domain" you need to increase the "resolution divisions" from 32 to 64.
The mesh will start to disappear, the water will start to flow.
The author of the video should explain for possible problems in the process of creating a simulation.
And sorry for my bad english, i hope I wrote everything clearly enough.
UPD: if this solution dont help you, go to "Cache", set type to all and set checkbox "resumable" to active, and click Bake all
yes you helped me, i followed your guides, thanks a lot!
@@marvira also you can change only resolution and cache will clear, cache is the main problem with blender as i found out, its works with all glitches with animation, just change single parameter and cache will reset
This was my problem too, thanks.
omg your a fricking legend
OMG I LOVE YOU. THANK YOU SO MUCH
Hey, Cbailyfilm. I always loved making fluid simulations with mantaflow, but there are so many settings you have to mess around with to make it look right. Thank you for this awesome tutorial that explains everything very well.
completed this a week ago with a coffee cup and went to do it again and couldnt get the technique to work. I finally figured out that I had to add a little thickness to the container so that the normals inside could be flipped the correct way. Thank you for the tut!!!!
Sorry to bother you a year later but im starting fluid simulation and blender in general and im having trubles finding where to add/modify the thickness of the container could you please tell me how to do it 🙏
Awesome tutorial! I hit a brick wall in the middle that had me stuck for a little bit, but I figured it out. If anyone encounters an "Unbaked guides" error above the baking button, there is a checkbox for "Guides" in the just below the "Liquid" checkbox in the Domain options. Just uncheck that "Guides" box, and you should be good to go!
You just saved my final project to graduate. Man you are the best.
Same here!
I hope there will be more of these tuts about fluids...! Well done!
try crossmind studio
Domain doesn't become a mesh. Stays solid. Blender 2.92
Hey i have been trying to follow your tutorial but when i select mesh on the domian it still stays visible.... I am usin blender 2.93 ..need help with that..
@@MargaritaHunter same happening here. Blender 3.0
@@CosmicExplorerX mee three, i thought it was a pc bug but it looks like something changed between version 2.8 and 2.9+
Can’t leave without commenting on how great this tutorial is, its fast yet easy to follow and even fun to watch. Thanks!
Totally agree, I have just spent too much time and pain watching other tutorials on Blender liquid simulations. Well done Chris!
I SPENT AAGGES TRYING TO WORK THIS OUT. I HOPE THIS HELPS SOMEONE.
Follow this video. BUT on your cup or w/e go in to the physics tab where you set it to be a effector and in settings set the surface thickness. Set your cache to all/bake and save your simulation should now work.
ALSO in my case the mesh didnt disappear until i played the keyframes
THANK YOU!
thank u so fucking much.
THANK YOU SO MUCH
THANK YOU!!!!!!!! Your comment saved my day!
4.33 - How come when I turn on Mesh the cube is still there and nothing happens? I am in the latest version of Blender. This program is impossible to learn when it doesn´t work following along with the tutorials. Very frustrating.
Did u manage to solve this problem? This is driving me crazy.
@@gergelypifko2123 it disappears when you bake the scene in the cache setting of the domain cube, also had trouble with this but finally figured it out
@@JuurG Yeah, I figured it out too, If I have it set to playback, it's buggy, but if I have it as modular, it's fine as long as I rebake after every change.
This didn't work for me. I baked data but the cube still didn't disappear.
@@DeanMasley Did you bake the mesh too?
For anyone not getting the domain to disappear go to object properties tab > Viewport display > check wireframe and then go to Display as Wire.
Omg tysm
thank you this was so helpful
thanks a lot , it worked.
A key part of a beginner tutorial is making sure you miss ZERO steps, especially in a software like this where 1 click can make or break the entire project. Just be aware of that, this tutorial is great but it took a LOT of outside googling and comment reading to fix things that weren't covered.
Seriously! I appreciate the help, but showing all your clicks and how you set a few things up would go a long way! No idea how to put that shading node view on while I look at the original. Would be great to learn though.
@@RSL3000 or maybe before going on simulations like this. Be sure that you have watched at least a few videos regarding the UI of blender. A little bit of it might help lol
I totally agree ! so many details left out! so this is not for beginners like me...
I disagree this is a beginner tut not for compl beginner
@@CGSTUDENT15 Beginner is beginner my guy
Hey @CG Cookie, would be nice if you could answer a question that a lot of people have been asking, like @adrien morris when he says: im getting lost at 4:34 making it mesh doesnt get rid of anything, it keeps the domain as is and i dont see any flow when i press space bar plz help.
Seems like a lot of us are encountering this issue.
, did you make sure the Use Adaptive Time Steps box was ticked off?
Me: Hmmmm, I wonder how the fluid would look with 4096 resolution divisions.
My pc: PLEASE HAVE MERCY
Advice please : After baking and playing simulation my coffee flows into the cup as well as NOW non existing cube! What did i do wrong? please help:)
I had the same issue as : 'getting lost at 4:34 making it mesh doesnt get rid of anything, it keeps the domain as is and i dont see any flow when i press space bar plz help
71'
same
So I guess my question is, can a fluid Sim interact with another fluid Sim? So for instance if I wanted to pour cream into the coffee? Or would I need to work some shader magic and fake the mixing?
If the domain cube does not disappear: Check the "Mesh" and set the type in the cache to "All", then press "Bake All" as he does at 5:54. During the bake, you can see the timeline at the bottom of the screen moving. If the bake is completed or if you press the ESC key in the middle of baking, the cube will disappear.
If the fluid is not visible: If pressing the spacebar to play the timeline does not reveal the fluid, it may not have been baked. Press "Bake All" as he does at 5:54. The fluid will become visible once the baking is complete or if you bake partway through. If you have hidden the cube by pressing the eyeball icon in the top-right view layer, the fluid will not appear even after the bake is complete, so re-displaying the cube will reveal the fluid.
When I click the "mesh" option (4:48) my cube does not disappear, it stays visible. Furthermore if I click play nothing happens, no liquid, nothing :(
I got the same issue did you solve the problem?
@@YaniFly Yes I Solved it , Go to Cache Section and change the replay to All
for anyone having trouble with the mesh not appearing and tried everything int the comments, what i did was increase the resolution divisions, im assuming mine didn't as i scaled it too small. hope this helps!
Thank you! This fixed mine.
OMG... THANK YOU!!!
I scaled up my model and if worked perfectly :)
Thank you! Great tutorial. Thorough but no fluff and concise but not annoyingly fast.
if anyone sees this, if your domain mesh doesn't disappear when you bake it and you don't have any fluids, increase the resolution. it will take longer but it was most likely work. the voxel needs to be smaller than the fluid emitter
how do I inrease resolution
@@devannanda8097 Select the domain: in the Physics tab there are Settings in Fluid. Increase the number in Resolution Divisions. In Wireframe view, you can see the voxel size in the corner of the domain so you will have an idea of when it is small enough.
Thank you! This fixed it in Blender 3.0!
Thank you!
Great info, even putting aside the "caysh" thing. I've learned more from this than most other vids on this topic.
You are by far my favorite channel and I use UA-cam a lot! I am a premium member! Thank you keep up the good work!
Decided I wanted to make a head in a jar, I've done some fluid sims in the past, but it's been a while. Of course, I started running into issues with leaks, then I realized my set up was wrong had to come back and peep this tut, so thanks again brotha. I appreciate all you guys who put out helpful content like this. It's a godsend for aspiring artists and filmmakers like myself. Big thanks homie!
i'm a simple man, i see coffee i click like.
For anybody who had issues with the liquid showing up or mesh I had success by making sure nothing was intersecting the mesh. I did this tutorial and a different version, ensuring no intersection of my basin (or cup) made baking possible. Once baked, the mesh appears (which means the cube domain disappears). The other comments regarding mesh may be helpful, but I messed around (intersecting domain) and that seems to have been my consistent problem.
THANK YOU SO MUCH!! IT WORKED BRO
BEST TUTORIAL EVER!
Damn! That was one intense coffee tutorial! XD Thank you!
Hey ... I love the tutorial and did everything in till the end except my coffee doesn’t stop pouring even after adding the key frame ... but every other thing worked out fine
The fluid still won’t stop doh
"So if you've never touched fluids before"
Me, a mummified husk: I have not, no.
Oh no! my liquid flows through the glass (I wanted to make a simulation of wine in a glass). I did everything as in the tutoruial. Could it be the thickness of the glass wall?
Omg thank you! It work's now when I change the thickness around 1 or 2
@@Slipper.The_Avaitor_Films omg thank you you are a life saver
@@arthurbeggs7912 Are you replying to me...
@@Slipper.The_Avaitor_Films yeh i didnt realise i had to increase the thickness. It did sound a bit wierd tbh lol
@@arthurbeggs7912 you are welcome good luck making it
I’m stuck on the keyframes part at 10:25 it keeps going even after the keyframes for on and off flow
You have to re-bake the domain
I am having having problem also in playing the flow of liquids passes thru the side portion and not downward going to the cup.
I love your tutorials!
Having an issue where nothing happens when I press space, @5:00 in the video. Followed the steps and see no liquid pouring when I press space. 3 objects: Big cube is set to Domain, Liquid, and Mesh ticked, small cube (cup) is set to Effector with Collision, and the Sphere is set to Flow -> Liquid and Inflow. Everything is inside the big cube.
Press spacebar and nothing happens. Even tried reopening a completely new project and doing it all from scratch.
This is 2 months late, but if it helps, you can try saving your project and setting a specific folder to store your cache.
EDIT: also maybe set the cache to ALL and bake it.
did you wait a second like you have a pc not made for liquid simulations like me
This is so pleasant to see. I love it
Appreciate the walk through on this!! I've replayed it, well a bunch of times.
Thank you so much for this! I l really love everything about your approach! First video, (soon to be) long-time fan!
nice, I subscribed the channel straightaway after 3 minutes of watching.
Thanks a lot for the coffee!
Can't you just make the cup itself the domain so the fluid only stays within the cup?
then how will you get the liquid to pour in from the top?
@@10upstudios with the inflow?
@@WigWoo1 but the inflow would need to be in the cup, wouldnt look like it was pouring in
@@10upstudios when I do it, the inflow is a sphere floating above the cup
That is super easy to follow and easier to get what i want than quick fluid too
10:00 The key frame is used to stop the flow of fluid.
4:50, I followed the tutorial, but the block is not going after enabling Mesh option
(P.s sorry with the terms, I'm pretty new with Blender)
same here. im stuck
Very effective tutorial. Thank you.
it was so satisfying 😍
I've always heard it as "cash". It look me a minute to figure out what you meant. Good video.
You have a good teaching style.
Your explanation was the best ! Please make a mantaflow explosion tutorial.
I spent way too long making fluid sims but forgetting to turn on mesh thank you so much for this tutorial
Very cool. Thanks Chris.
Oooh man I learned a thing about eevee rendering fluids here so that was worth the watch.
Awesome!!!! Very welcome tutorial!!!
Yay! Thanks for the watch! ☕️
thanks for the tutorial
Great video, easy to follow! Thanks for all the tips!
Everything was working perfectly fine until all of a sudden the fluid simulation stopped working without me changing anything but one material. Restarted from scratch and now nothing happens, domain is stuck as a cube. I'll tweak some more settings until it hopefully works but I have no idea why it stopped working
having the same problem myself
@@ArtificallyUnintelligent I changed the cache file location several times and baked it to get it to work. Didnt turn out how I wanted it to but I called it a day
My fluid keep running out of the cup and splashing around the domain (cube)
Pls what can I do to stop it?
I was following along and when I got to 4:45 I clicked the mesh option for the domain like you did... and you say "and immediately everything disappears" but mine does not.. it stays a solid cube (I am viewing everything exactly as you seem to have it on your screen)... and my "click play" on th time line does not simulate. What am I missing?
Oh... not sure why it did not immediately disappear but when I moved the timeline it did... still not sure why.
the only toturial that not boring
I want some more coffee now. Great tutorial!
I have been looking for tutorials about how to use fluids in Blender.
And this is the only tutorial that have helped me.
Most other tutorials are kinda boring and slow..
13:53 How you make the flow become small when the coffee finish
Awesome stuff!
I tried following this tutorial in 3.1 and nothing happens when changing the effector to Mesh. The sim also does not run from the timeline, nor the cache... does anyone know what is going on?
I lovedddd!! I love this channel! 🥰
Thanks Cookie Dude
That scaling up or down at 12:00 is called the contact angle that the fluid makes with the surface, which is the angle that the fluid makes with the surface. Does anyone know if there is a way to change the contact angle without copying the object that the surface is connected to?
Thank you for the making this tutorial. coffee always drop with foam, so how can we make it?
🤗
Thanks for the coffee buddy ☕️
I have Enjoyed and Learned
Going to watch now but before that I am going to give a Huge like in advance.😁👍💯
Hey, that's pretty rad to get a like BEFORE watching the video. Thanks! - Wes
Nice!
@@cg_cookie 😁👍. I can only make donuts and tea cup. But I like this types of video.
So if I am understanding this the more resolution you add the more fast the water flows
Cool Thanks dear!
You're welcome! Glad you enjoyed it :-)
That is so cool. I guess I owe you a cup of coffee!
Amazing video!
My coffee keeps flowing 10:28. Please tell me, how are you doing? I put the first key with Use Flow, in the next frame I uncheck the Use Flow and put the key, and what else do I need to do to stop the liquid?
same problem
Thanx you're a very good teacher!!!
Was curious about how or if you can modify the liquid viscosity or other attributes if you wanted it to behave more like mud, oil or flow even smoother than it was in the tutorial. Anybody have any links or tips?
I did every thing and I dont see any fluid coming out of the ball. Dont know what happened. :(
you guys at CG Cookie deserve all the good in the world, great tutorials :)
Thanks cookie!
This helped me a lot!
I really loved this tutorial. It was a great balance between explaining properly and being succinct. Cheers!
What does succinct mean?
the fluid is escaping the cup and it is a very thick cub so what should i do
If you're having problems with keyframes, set then first and bake it after
this doesnt work for me. the box does not vanish and no particles generate. I have tried making everything bigger including the sphere, and it takes a long time to calculate as if it is doing something but the end result is nothing
I have learned a lot thanks to you!
OMG guys! Perfect time!
I was really looking for this
For those still having trouble with the mesh not appearing or the cube not disappearing, try resizing your vsphere, make it a bit larger. with the key letter S on your keyboard
nah bro you just have to bake it
Excited, just finished making a donut :-) skipped the how to make a glass and plate part. But interested in doing a fluid simulation. Good timing on the video. Let’s roll!
Hello
I followed your tutorial but there is no liquid coming out... The sphere doesn't change at all. Even though I did make it an inflow
Help pls
me too
Wonderful.
😍😍😍😍 perfect
This is sooo helpful! Thank you! 10/10
why my cube didn't disappear after im turn on the "mesh" box? and after baking, the water didn't come instead just a cube stand still there and my flow object just do nothing......
Yup notifications all the way on