ONE BY ONE: The Shrinkwrap Modifier in Blender 2.93 for retopology or surface based geometry.

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  • Опубліковано 24 гру 2024
  • I love Blender...
    Yes, I know, broken record, but I do. And some of the things that have been part of it for ages have most recently been adopted by major production software. Shrinkwrap in Maya is relatively new, but where did it get the idea from? I wonder...
    Anyway, here is a short tutorial about using Shrinkwrap in Blender 2.93 to create surface geometry, such as clothing, belts, etc. as well as a slightly more in depth look at what everything does in it. Slightly more.
    Quick note: @3.30 I say tangent normal and I actually meant, target normal. Thanks to @CutToTheChasePlease for pointing that out
    Stay safe, peeps!
    Please click subscribe for more tutorials or one by one learning and tooltips from GENVFX
    Bye and stay safe.
    --------------------------------
    website: www.gen-vfx.com
    twitter: / genoden
    If you want to use the music in this tutorial, you can! It is:
    "Work It Out" by LiQWYD www.liqwidmusi...
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    Creative Commons Attribution 3.0 Unported License
    creativecommon...

КОМЕНТАРІ • 32

  • @shayleenparrett2035
    @shayleenparrett2035 2 роки тому +2

    Neat little modern art shape you made!

    • @GENVFX
      @GENVFX  2 роки тому +1

      Thanks! I kept seeing an egg in a waistcoat when I was doing it!

  • @ubertcoolie8694
    @ubertcoolie8694 Рік тому +1

    thank you for the video.

  • @TheFroggySwamp
    @TheFroggySwamp 3 роки тому +4

    Could this be done with a lower poly model to shrinkwrap it to a high poly model?

    • @GENVFX
      @GENVFX  3 роки тому +2

      Yes, absolutely. In fact this is often done to start off a low resolution build of a high resolution object.

  • @patrickmaynard1610
    @patrickmaynard1610 3 роки тому +1

    Thank you !

  • @Staglaitor
    @Staglaitor 3 роки тому

    Thanks for video, - can i increase resolution during wrapping in order to fit thin geometry?

    • @GENVFX
      @GENVFX  3 роки тому +1

      Yes, you can update the the subdivision of your base object. You can do the same to the wrapping surface too, but I recommend adding polygons only where you think you need it rather than add extra subdivision.

  • @gustavoalvarez3335
    @gustavoalvarez3335 2 роки тому

    Hola muchas gracias por la excelente clase soy principiante y espero poder aprender mucho de tus técnicas de diseño, Saludos desde Argentina.

    • @GENVFX
      @GENVFX  2 роки тому

      ¡Hola, Gustavo! Muchas gracias por esas amables palabras. Espero poder seguir sirviendote de ayuda. Adiós

  • @Fuku299
    @Fuku299 3 роки тому

    You Earned my Sub👏🏻👏🏻

  • @dimifisher
    @dimifisher 3 роки тому

    Is this the right way to create a helmet?

    • @GENVFX
      @GENVFX  3 роки тому +1

      It's certainly one way to do it. Build a base helmet shape and then do this to build up panels, yes that would work.

    • @dimifisher
      @dimifisher 3 роки тому

      @@GENVFX really thank you

    • @GENVFX
      @GENVFX  3 роки тому

      @@dimifisher 🙏

    • @GENVFX
      @GENVFX  3 роки тому +1

      @@dimifisher it's my pleasure

  • @evlightart1928
    @evlightart1928 3 роки тому +1

    your outro made me murmurmur and subscribe)))) interesting video/ serching the insrtruments to 3d my lamps, but have been stucked/ shrimprolling sphere by custom shapes...offset 1 and theres an air between meshes(((((((( i just wanna put my png's on mesh and make them glow, but OMG is it impossible oh what)))))))))))))))

    • @GENVFX
      @GENVFX  3 роки тому +3

      I'm not entirely sure if this is the right thing, but if you're putting on a png texture to act as an emitter, you need to attach it to the emission of a BRDF shader and then set the strength to something like 1 or higher. That'll make it glow in the Cycles Render and light up your scene

    • @evlightart1928
      @evlightart1928 3 роки тому +3

      @@GENVFX i'll try now! thank you!

    • @evlightart1928
      @evlightart1928 3 роки тому +4

      @@GENVFX YUUUUHUUUUU I DID IT

    • @GENVFX
      @GENVFX  3 роки тому +2

      @@evlightart1928 YAASSSSS!

  • @bobabooey8367
    @bobabooey8367 3 роки тому

    Thanks British Dude

    • @GENVFX
      @GENVFX  3 роки тому

      Pleasure's all mine, Bob!

  • @seth111yta1
    @seth111yta1 2 роки тому

    @3:30 *t a r g e t* normal project

    • @GENVFX
      @GENVFX  2 роки тому

      Ha! yes! Wow, how did I miss that! I'll add a note in the description now! Thanks!

  • @linguist2k
    @linguist2k Рік тому

    Your "pointless shape" is a FISH.

  • @windworldwide8840
    @windworldwide8840 2 роки тому

    if you explain something ... SHOW IT !!

    • @GENVFX
      @GENVFX  2 роки тому +1

      Sorry if you're unhappy. Can you be more specific about what has not been shown so I can perhaps make a second video to address it or point you at a video that I have done that may be you answer. Thanks for your comment.

    • @windworldwide8840
      @windworldwide8840 2 роки тому

      @@GENVFX hi Gen, sorry but this is way too long for a 3 min demo !, ... to make it short, ... for people to remember, : do what you say and say what you do ! best rgds.

  • @kathleenritterbush6500
    @kathleenritterbush6500 2 роки тому

    The MUMBLING! Please remember that your viewer might be new to this, so mumbling past your step-by-step instructions is so confusing. Thanks for the video though!

    • @GENVFX
      @GENVFX  2 роки тому

      That's fair. This is an earlyish video, and the more recent ones are a little less mumbly! Sorry, but glad you got something from it!