started watching your PS tutorials a few years ago, I shouldn't be surprised that your blender tutorials are just as good. Your explanation style really is top notch.
I knew about the lattice modifier but I didn't know you could use it to bend stuff... Literally just the video title saved me from a lot of work. Thanks!
This is so much better than regular shrink wrapping !!! I always sculpt complex things and then realize I need to shrink wrap them later which never works. Adding thickness after the fact ruins the sculpts, this is so so so much better !!!!
This seems to work similar to the Conform Object plugin, which I still have not been able to grasp all its parameters. This is much simpler, yet very effective method. Great tutorial, Thank you.
Excelente tutorial amigo, sos un crack. Coincido con que explicás muy bien, a buen ritmo, pero aún manteniendo la explicación bastante corta. Muchas gracias.
I will tried this, I've been searching how to make manhwa like fancy stairs (those with ornament railing) which looked soo easy when modeled in sketchup but not in blender (it's WAY too "subdivision" detail to have good results) 😭. I've search many tutorials and hopefully this will be my best solution 🤞
Don't know if you have it on the list of tutorials you have in mind. I would love one that went in depth on the shrink wrap modifier. I was thinking it might be good to use on a character to create a copied shape only, so it can be turn into a statue. The statue can then have the polygons reduced before applying a texture, which I do know how to do. Just haven't been able to wrap my head around shrink wrap.
Thanks for sharing, that's great! Have you tried or know of the vertex group method as another way to get a similar result? It's pretty good too, and might be another useful technique. I used that method in my Retro Ray Gun video 😊
Wow didn't even know you're doing Blender tuts besides PS. Don't know since when but i came across this video/channel today and glad i did, awesome and great work as always def sub to this channel as well
thank you this worked. HOWEVER, once deformed, how can I permanently apply the modifier so that it changes the affected object mesh permanently. I want to do other things with it, like boolean cut it out of the sphere. I tried "apply" on both the lattice and the object and it doesn't work. HELP.
interesting, I think you helped me, I'm trying to put fish scales, but I do it in fusion 360, today I worked for 5 hours, I put about 500 of them, I still have about 1000 fish scales left, fusion has nothing like lattice, almost he has to turn each fish scale and manually place it on the body of the fish, this method of yours seems simple to me, nicely explained, but I don't like one thing, you took the simple shapes of a ball and a circle and glued them to each other, you should have taken a slightly more complicated shape and one and others, if I understood correctly, in this way, any texture can be placed on any object? I'm not your subscriber, but I received a notification and a video that could help me haha, thank you
How would i attach the window to the mesh? Like, if the mesh had bones, and would be moving on a animation, how to make it so it looks like it is "stuck" on the mesh?
i missed the part where you made the lattice an object and ended up just choosing lattice deform on the parenting option it seems to work any reason one way would be better than the other ?
started watching your PS tutorials a few years ago, I shouldn't be surprised that your blender tutorials are just as good. Your explanation style really is top notch.
Thank you. I'm glad that you also like my Blender tutorials.
Ikr?
This is perfect for bending labels around bottles/jars! Shrinkwrap modifier + Bend modifier are really tricky to get right without lattice
that is the most beautifull use of a shrinkwrap modifier ive seen by far. It so satisfying to see it work nicely
I knew about the lattice modifier but I didn't know you could use it to bend stuff... Literally just the video title saved me from a lot of work. Thanks!
This is so much better than regular shrink wrapping !!! I always sculpt complex things and then realize I need to shrink wrap them later which never works. Adding thickness after the fact ruins the sculpts, this is so so so much better !!!!
As a loong time Blender user, I never thought about doing that, so simple but so damn powerful! Great explanation! 👍
Amazing! I’d been looking for something like this for almost 2years now and finally have a solution to my problem.
Tysm
I have been searching for wrapping an object around another for a long time. Thanks for making such very very useful tutorials. Namaste from India 🙏
You are a very talented teacher! Thank you very much for all the lessons!
i like this guy slow and nice and clear and easy , well done pal
this is excellent. You helped me a lot!
The best tutorial video about shrinkwrap modifier!!! all your videos are so clear and inspiring! thanks so much for your hard word!
I did not know what the lattice did before this, I do now
your class is perfect.
Very helpful tutorial Bro👍👍👍👍👍
I had to come back to this tut again, great one.
1:54 the real tutorial begins
Exactly what I needed, thank you so much !
WOW! That is really useful. Thank you for sharing. 🙏
Perfect explanation.
Excellent!!! Works great. Thank U!
This video deserves 1000+ like❤❤❤❤❤❤❤
just wow! thanks man
Exceptional tutorial - great job!
very cool, lattice is new to me and something I've never used!
Oh this is how conform object add-on does it. Thanks for the knowledge. :)
This seems to work similar to the Conform Object plugin, which I still have not been able to grasp all its parameters. This is much simpler, yet very effective method. Great tutorial, Thank you.
Excelente tutorial amigo, sos un crack. Coincido con que explicás muy bien, a buen ritmo, pero aún manteniendo la explicación bastante corta. Muchas gracias.
thank you! blender have a lot of secrets to make job efficiently and fast
Absolute life saver
Wunderbar! Wirklich, wirklich gut erklärt und präsentiert.
Thanks. Didn't know the lattice can be in one dimension.
Магия существует ) Благодарю Вас за урок )
Amazing tutorial. Thank you for all
awesome - works perfectly - was able to bend a complex mesh onto a ring - THANKS
This strategy video is going to change my life. merci beaucoup ❤❤❤
How is this different from using the Surface Deform modifier?
I had no idea about the lattice. Great tutorial!
Oh my god man, you saved me so much time! A millino thanks!
My god.. your are a master.. thank you for the knowledge.. 🙏🏼🙏🏼🙏🏼
Many thanks, mister !
WOW, i never thought I can use modifire on lattice...
Great tutorial, thank you. -Frank
Excellent tutorial. Thanks!
I will tried this, I've been searching how to make manhwa like fancy stairs (those with ornament railing) which looked soo easy when modeled in sketchup but not in blender (it's WAY too "subdivision" detail to have good results) 😭.
I've search many tutorials and hopefully this will be my best solution 🤞
Very detailed. Thank you very much
Thank you so much sir
Don't know if you have it on the list of tutorials you have in mind. I would love one that went in depth on the shrink wrap modifier.
I was thinking it might be good to use on a character to create a copied shape only, so it can be turn into a statue. The statue can then have the polygons reduced before applying a texture, which I do know how to do. Just haven't been able to wrap my head around shrink wrap.
blender3D the best 👌🏻🐒
suberb, thank you so much! You just saved me few hours or days
thank you so much for tutorial
Ok, my hats off to you, much more clever than I!
Thanks for sharing, that's great! Have you tried or know of the vertex group method as another way to get a similar result? It's pretty good too, and might be another useful technique. I used that method in my Retro Ray Gun video 😊
don't understand why it don't function for me, I just started blender and it seem my blender is cursed... help me
Heyy tell me what wrong in your file exactly
Same
Thanks!
sir. you are amazing. THANK YOU!
Just what I needed
Fantastic!!! Thank you for this!
Great tutorial
thank you, it is very helpful
Thank You!
Why does the lattice modifier scale down the object so much? How do I keep the object scale?
Thanks a lot for a good presentation
vry vry nice awesome sir helps a lot
Wow didn't even know you're doing Blender tuts besides PS. Don't know since when but i came across this video/channel today and glad i did, awesome and great work as always def sub to this channel as well
Nicely explained. Thanks
that's pretty cool actually... heheheh
i might try smth like this for some accessories some time
Just what I needed. Giving you a like right now ;). Thank you, sir.
Conform object addon is a much better choice because your method will work on sphere only
explain more
Dang that was cool!
Muchas gracias por compartir
Muchas gracias
Wonderfull tips!Thanks for sharing!
Thank you
I'm thank you so much,
thank you this worked. HOWEVER, once deformed, how can I permanently apply the modifier so that it changes the affected object mesh permanently. I want to do other things with it, like boolean cut it out of the sphere. I tried "apply" on both the lattice and the object and it doesn't work. HELP.
Same here, tried to apply first lattice and then shrink-wrap, and visa versa, both methods didn't do the job.
Awesome tutuorial
I feel like this would work better with faces, right?
Great tutorial!
great info, thanks!
Great tip! Very useful ❤
Can we use this with our labels
best video
Ur a god, thanks bro!
thank you so muuuuchchhh
this is good.
thanks
awesome, thank u a lot!
Great! Many thanks!
interesting, I think you helped me, I'm trying to put fish scales, but I do it in fusion 360, today I worked for 5 hours, I put about 500 of them, I still have about 1000 fish scales left, fusion has nothing like lattice, almost he has to turn each fish scale and manually place it on the body of the fish, this method of yours seems simple to me, nicely explained, but I don't like one thing, you took the simple shapes of a ball and a circle and glued them to each other, you should have taken a slightly more complicated shape and one and others, if I understood correctly, in this way, any texture can be placed on any object? I'm not your subscriber, but I received a notification and a video that could help me haha, thank you
Is it possible to do something similar but make it debossed instead of embossed?
Thanks you.
Excelente. Gracias
amazing
very nice, how do you make the deformed mesh stay the same after you delete the lattice? (parent)
beautifull
NICE
Is there a way to do this but as an array around the sphere?
AMAZING!!!
How would i attach the window to the mesh? Like, if the mesh had bones, and would be moving on a animation, how to make it so it looks like it is "stuck" on the mesh?
i missed the part where you made the lattice an object and ended up just choosing lattice deform on the parenting option it seems to work any reason one way would be better than the other ?