Useful and interesting tutorial. Thank you. I add only a suggestion. You are very fast and using keyboard command without showing what you are doing, make difficult (for people with not so much experience with blender) to track what you are doing. Maybe, adding command information messages can make more boring the tutorial for someone but more useful for a lot of people.
Without showing the keyboard commands I cannot follow this. He did what I was looking to do but cannot reproduce it because I have no idea what key to hit.
Hang on a minute... are you saying its possible to "fake" soft body physics behaviour through adding a lattice to an object and simulate the physics on that instead of the actual object?
@@asmodeusz28 this is so cool. I've been trying to figure out how to optimise soft bodies since they take a lot of computer power to calculate. Thanks! Now I just need to figure out how this works exactly :)
Thanks so much for this. I'm learning Blender, and just when I think I've learned enough and start making something, I get instantly stuck. Then your video comes along and helps me out :D
Thank you. I was googling for a way to deform in Blender because I wasn't able to achieve what I wanted with proportional editing, your video popped up and it's EXACTLY what I needed.
Another cool and non destructive way of deforming, probably more for oganic things, is to make your cube, subdivide it once and then use a subdiv mod on it. You get a cage similar to a lattice, but it deforms the object in a smooth way. You can use creasing to control where you want your edges to be more pinched and/or add additional loops sparsely to get more control. Its pretty common but I thought I'd mention it, because I find it is also one of the crucial deformation techniques to have under ones belt as well instead of going the "naive" or dirty manual way of proportionally editing vertices right from the start. It is especially useful for creating basemeshes for sculpting or even directly create low poly model geometry, without spending hours trying to get a smooth silhouette by hand. Manhandling at some point tends to be always always necssary for me though. That's the other side of the medal :) I like to remind myself to not feel bound to non destructive all the time, out of my experience, this can also get in your way. But I don't go guns blazing into manipulatin individual verts from the get go also and try to stay as loose as possible in the initial bockout and modeling phases. There's no golden way and it depends on a lot factors, like the object your making, the artstyle, the kind of pipeline you have set up etc. Thanks fo reminding me of lattice! It is one of those modifiers I tend to forget exists :P . Really insanely useful for hard surface modeling and something that gives you a lot of control.
really helpful video, Thanks....one suggestion as a novice for Blender...please 'TURN ON screencast keys'. So, we can learn which shortcut keys you uses and learn faster. :)
Thanks Mayank! I usually have them on but the addon tends to turn itself off randomly in the middle of videos... super annoying. Hoping it will be fixed or someone makes another tool for screencast.
just because someone is using :29 (and you can clearly see the effect radius is why it crunched your mesh up at left instead of all the way across equally) is no reason to go through all of that headache of making this lattice for every simple cube you want to model into something else. Just create a mesh and deform it properly without a lattice. ?
Oh, that's interesting. So if you scale the lattice, it doesn't affect the geometry it is applied to but if you move the vertices of the lattice, it does. So when you're first sizing your lattice, use scale and don't just move points.
Lattices *can* be used in modelling but they really shine in animation and I believ where invented by Pixar to get sillhouettes of action poses just perfect. Its very much secondary animation.
Tell me about it.. I've been using 3DS Max for almost 20 years and this is one of those things that frustrates me. There are so many things that Blender surpasses 3DS Max in but lacks in others. I do still use Blender more than 3DS now though.
This is really amazing! Thank you so much! Working with materials in the end I really try to keep kinda clean vertecies to avoid having too much trouble with UVs later (we'll see if that still works later on xD)
Don't know if the settings have changed since your video but when you deform the object on one side with the lattice it annoyingly deforms the other side, not like your tutorial? The "manual" says you can apply vertex groups so as not for this to happen but it doesn't work. I tried a mirror but that didn't seem to work. As ever with this software, often the tutorial is not the whole picture.
Thank you so much for the tutorial. I was searching for a better way to bend object and the I just came to this video. It's so fun bending all my objects to my will XD
Can you explain why, if this is the proper way to deform objects, I have never seen anyone do it this way in Blender tutorials? thx! I'm just starting to look at Blender modeling on here and it seems there's 1000 ways to do the same thing so it makes it difficult to know which path to take. This lattice idea seems like too much work and why would there not be a REAL proper way that everyone uses for BASIC deformation and geometry that's just simple curving or beveling or extruding, etc.?
I would follow what you said at the start about loops but I didnt see where you went to get to loops. As a first time learner of Blender how does this help me?
This is one of those things where I wish they did it like 3DS Max. 3DS Max you can add an FFD modifier to it, wherever the part of the model is, and it will accurately surround the object. You don't need to place a cube down and move things around, etc. to use it. The problem is that it's just so tedious to manually move and scale a cube to part of your mesh, eyeball it as close as possible and then use it every time. I wish it was just a matter of "add lattice to this object as a modifier..."
@@GuestUser-jf8uj Yes, it always depends on what you are going to shape. Anyway the nice thing with 3D modeling is that you could make a same thing in different ways.
@@ThatGuy39562 I'm a "vanilla" Blender type of guy, so in that case pressing N and pointing the right xyz directions or positioning 3d cursor into a specific point, a very narrow proportional editing, etc..
when you go to object mode, your model looks like it has small bevel instead of sharp corners. I have seen this many times, but I cant figure out how to do it myself. Is it just some viewport shading trick or is there some bevel modifier applied as last modifier?
Cheers man. Got stuck on trying to bend and object in Blender and the Simple deform modifier works in mysterious ways, hard to control and wrap my head around. The Lattice function is much easier to work with for what I'm trying to do =)
My lattice doesn't bend the object at the 3:48 marker like yours. Mine keeps the entire side of the original box flat. Is there a vanilla option that isn't ticked or that is changed in Blender 2.93?
I find myself using proportional deform when modeling a character body or hair. I suppose I could have the lattice parallel the orientation when it comes to hair, but my concern is: is this overkill?
Hi, thx for your great free tuts,...... for blender 3.0 is IT possible to show a Workflow for 3d text defoming, for Animation..is Hard to find a fast worklflow in blender or a good video tuts for b3.0...
it'd be better to just use the bevel + subdivison modifier combo, lattice is basically similar to this but more time consuming (not recommended for noobs, geometry can get messy if u don't know what ur doing)
I'm looking for the rigging tutorial for a Electric Locomotive Pantograph, but didn't find the relevant video, can you please make video on "Rigging an Electric Locomotive Pantograph"
Great video! I have a embarrassingly simple question: how do you add a face to a hole with a random shape? Imagine a cookie cutter and you wanted to fill one face and leave the other open? Is there a simple, cure all way to add a face to a missing area or do you have to do some complex thing with each vertex?
@@pixelwrinkly1528 Thank you for responding and offering help! it should be that simple, but for some reason, it never worked. I will revisit and see if I did something wrong, but I definitely tried the F solution.
@@Geoffrey___ yeah, that's kind of weird; hope you get it sorted; i'm no kind of expert but if you want to post your .blend file somewhere i'd be happy to take a look, see if i can spot a problem
@@pixelwrinkly1528 where can I send it? I also have a ridiculously simple question where I have a car that appears rotated in another program. I have tried everything from changing the transform info (-zforward, Yup etc) as well as simply rotating the model. nothing works. it keeps the orientation no matter what I do. I just need to have the model go from me changing something in the rotation to read (0, 90, 0) to read (0,0,0) after I make changes. I think that is the way to fix this other extraordinarily simple issue that I am having.
@@Geoffrey___ google drive, for example, has a free tier - put your file there and post a link here in this thread; there are other services too of course
Why not just use subdiv modifier with vertex edit? Create the same mesh with same segments and move vertex point how ya want, or it’s wrong for some reason?
I don't know how long you've been using Blender but lattice deform is one of the first things I learned from Grant Abbitt's tutorials. Like in the first 2 days.
hey man, can you please make a video showing off all your workflow tools and settings and such? like those hard edges on your geometry and box cutter and stuff
➤ Watch our FREE SciFi Terminal Design mini-course (Hard Ops/Boxcutter workflow):
www.blenderbros.com/scifi-terminal-design-mini-course
What is the shortcut of 6:06?
Useful and interesting tutorial. Thank you.
I add only a suggestion. You are very fast and using keyboard command without showing what you are doing, make difficult (for people with not so much experience with blender) to track what you are doing. Maybe, adding command information messages can make more boring the tutorial for someone but more useful for a lot of people.
yep - this was beyond me... off to find a more noob explanation!
Agreed! Some creators have a small text box on the bottom right that displays the mouse clicks, keyboard shortcuts and combos. It's so useful!
well said, I had to replay the videos many times to check if I miss something on the screen. Then I realize he might be using keyboard shortcut🙃
Yup way too confusing
Without showing the keyboard commands I cannot follow this. He did what I was looking to do but cannot reproduce it because I have no idea what key to hit.
For extra fun, you can set up soft body physics on the lattice.
Hang on a minute... are you saying its possible to "fake" soft body physics behaviour through adding a lattice to an object and simulate the physics on that instead of the actual object?
@@Mocorn Yes, and if your mesh has a lot of polys using a lattice like that can make the physics run a lot faster.
@@asmodeusz28 this is so cool. I've been trying to figure out how to optimise soft bodies since they take a lot of computer power to calculate. Thanks! Now I just need to figure out how this works exactly :)
Thanks so much for this. I'm learning Blender, and just when I think I've learned enough and start making something, I get instantly stuck. Then your video comes along and helps me out :D
Thanks Tony!
Thank you. I was googling for a way to deform in Blender because I wasn't able to achieve what I wanted with proportional editing, your video popped up and it's EXACTLY what I needed.
Another cool and non destructive way of deforming, probably more for oganic things, is to make your cube, subdivide it once and then use a subdiv mod on it. You get a cage similar to a lattice, but it deforms the object in a smooth way. You can use creasing to control where you want your edges to be more pinched and/or add additional loops sparsely to get more control. Its pretty common but I thought I'd mention it, because I find it is also one of the crucial deformation techniques to have under ones belt as well instead of going the "naive" or dirty manual way of proportionally editing vertices right from the start. It is especially useful for creating basemeshes for sculpting or even directly create low poly model geometry, without spending hours trying to get a smooth silhouette by hand. Manhandling at some point tends to be always always necssary for me though. That's the other side of the medal :) I like to remind myself to not feel bound to non destructive all the time, out of my experience, this can also get in your way. But I don't go guns blazing into manipulatin individual verts from the get go also and try to stay as loose as possible in the initial bockout and modeling phases. There's no golden way and it depends on a lot factors, like the object your making, the artstyle, the kind of pipeline you have set up etc. Thanks fo reminding me of lattice! It is one of those modifiers I tend to forget exists :P . Really insanely useful for hard surface modeling and something that gives you a lot of control.
Things like this are the ones we easily ignore until pointed out. Thanks, Josh!
really helpful video, Thanks....one suggestion as a novice for Blender...please 'TURN ON screencast keys'. So, we can learn which shortcut keys you uses and learn faster. :)
Thanks Mayank! I usually have them on but the addon tends to turn itself off randomly in the middle of videos... super annoying. Hoping it will be fixed or someone makes another tool for screencast.
You said if you are using blender vanilla when getting the lattice ready but I prefer strawberry 🍓
Thank you. This is what I was looking for. A deform way without creating a mesh chaos
Josh,
Thanks for this best practice. Hopefully you can do an updated version when using a mirror modifier with the lattice.
Incredible!!! How have you done that last bolean? Is it an add-on? Thanks!
just because someone is using :29 (and you can clearly see the effect radius is why it crunched your mesh up at left instead of all the way across equally) is no reason to go through all of that headache of making this lattice for every simple cube you want to model into something else. Just create a mesh and deform it properly without a lattice. ?
Oh, that's interesting. So if you scale the lattice, it doesn't affect the geometry it is applied to but if you move the vertices of the lattice, it does. So when you're first sizing your lattice, use scale and don't just move points.
When he started hard surface modeling @ 5:50 My jaw dropped! Good golly, it looks like magic.
The part about cleaning up the geo at the end was helpful. Thanks for sharing :)
whats the shortcut you're using to boolean at 6:06 or is it another add-ons you're using?
Definitely going to use the lattice more. Cleaner geometry is nice
Lattices *can* be used in modelling but they really shine in animation and I believ where invented by Pixar to get sillhouettes of action poses just perfect. Its very much secondary animation.
Sir, what did you do on 6:05 ? Is that a plugin or just a shortcut?
Great tut by the way.
6:05 what did he do there ive never seen anyone just cut a part out like that, how do i do that??
Lattice is sooo good thank you!
i wish lattices were as fast as the ffd modifier in max, I mean, they are fast, but the ffd modifier is on another level, any alternatives?
Try out the EZ Lattice Addon. :-) blender-addons.org/ezlattice-addon/
Tell me about it.. I've been using 3DS Max for almost 20 years and this is one of those things that frustrates me. There are so many things that Blender surpasses 3DS Max in but lacks in others. I do still use Blender more than 3DS now though.
This is really amazing! Thank you so much! Working with materials in the end I really try to keep kinda clean vertecies to avoid having too much trouble with UVs later (we'll see if that still works later on xD)
Thanks a lot for spotlight on that subject
Thanks a lot man! I'm new to modelling and really needed this!
Could you say how you are doing things more in the tutorial? like how are you adding more at 2:02 (as in what is the shortcut)?
thank you so much for sharing ! Helps a lot in the fundamental way, BTW which hot key did you use at 05:42 to dissolve those edges?
Ctrl+X
YOU JUST SAVED MY LIFEEEEEEEE
THANKS
Could you please show what your actually pressing? Im new to blender and have literally no idea what your doin
This helped a ton on deforming a sphere. And it was so quick and easy to figure out. Thank you.
Don't know if the settings have changed since your video but when you deform the object on one side with the lattice it annoyingly deforms the other side, not like your tutorial? The "manual" says you can apply vertex groups so as not for this to happen but it doesn't work. I tried a mirror but that didn't seem to work. As ever with this software, often the tutorial is not the whole picture.
the wordl needs more Lattice !!! awesome !!! awesoooooome !!!!
Thank you so much for the tutorial. I was searching for a better way to bend object and the I just came to this video. It's so fun bending all my objects to my will XD
Can you explain why, if this is the proper way to deform objects, I have never seen anyone do it this way in Blender tutorials? thx! I'm just starting to look at Blender modeling on here and it seems there's 1000 ways to do the same thing so it makes it difficult to know which path to take. This lattice idea seems like too much work and why would there not be a REAL proper way that everyone uses for BASIC deformation and geometry that's just simple curving or beveling or extruding, etc.?
That is exactly what i was looking for, thank you a lot
Great weapon model!
I would follow what you said at the start about loops but I didnt see where you went to get to loops. As a first time learner of Blender how does this help me?
Amazing!!! So perfect solution for my project. Thanks!
thank you its helping with my parametric design for cnc stuff.
Vertices on my object are being deformed outside of the lattice.... why? Is there a setting to only deform vertices inside the lattice? Thank you.
Awesome video. !
Question : I see when you are "sizing, moving around" your mesh snaps to the grid. How do you "snap to grid" like that ??
Awesome, good guide, thank you :D
Thanks! Using a lattice is how Cinema 4D works for deforming.
This is one of those things where I wish they did it like 3DS Max. 3DS Max you can add an FFD modifier to it, wherever the part of the model is, and it will accurately surround the object. You don't need to place a cube down and move things around, etc. to use it. The problem is that it's just so tedious to manually move and scale a cube to part of your mesh, eyeball it as close as possible and then use it every time. I wish it was just a matter of "add lattice to this object as a modifier..."
YES WE NEED THIS
setting up lattice everytime on object is very tedious
this video helped me A LOT! TY so much!
Ok so you press G to move vertices?
perfectly matched my need
Lattice is useful to shape or to correct the overall form of an object; while it is pretty frustrating if you wanna use it for precise shaping.
How would you recommend "precise shaping?" Given my background, I tend to be a more a precise drafter than an artistic modeler.
@@ThatGuy39562 If you want to move some few vertices in a specific range, I find pretty hard to use lattice.
@@GuestUser-jf8uj Yes, it always depends on what you are going to shape. Anyway the nice thing with 3D modeling is that you could make a same thing in different ways.
@@ThatGuy39562 I'm a "vanilla" Blender type of guy, so in that case pressing N and pointing the right xyz directions or positioning 3d cursor into a specific point, a very narrow proportional editing, etc..
Please show what keys step by step you are using on the screen am new to Blender.
when you go to object mode, your model looks like it has small bevel instead of sharp corners. I have seen this many times, but I cant figure out how to do it myself. Is it just some viewport shading trick or is there some bevel modifier applied as last modifier?
It’s the cavity option in the dropdown menu next to the viewport orbs
Cheers man. Got stuck on trying to bend and object in Blender and the Simple deform modifier works in mysterious ways, hard to control and wrap my head around. The Lattice function is much easier to work with for what I'm trying to do =)
does anyone know why my cube scale is deforming immediately when I add the lattice modifier?
because dude who made video is a moron
Thank you so much brother, you are helping me a lot to become a 3d modeler🤩
What if there is a part of an object that I want to stay unmodified? I'll just use a vertex group in the lattice modifier?
The black nodes aren't showing up on my lattice, any suggestions on how to get them to show up? Otherwise great video and very helpful.
How do you vertex slide with the lattice it doesn't do anything.
Thanks very much saved my life
hey man great tip for newbies like myself, thank you so much so this is how you sculpt huh? i really got to get into this
Your tutorial is for show you are like a jet or to teach?
My lattice doesn't bend the object at the 3:48 marker like yours. Mine keeps the entire side of the original box flat. Is there a vanilla option that isn't ticked or that is changed in Blender 2.93?
I find myself using proportional deform when modeling a character body or hair. I suppose I could have the lattice parallel the orientation when it comes to hair, but my concern is: is this overkill?
ua-cam.com/video/udIeghTAaII/v-deo.html
Fantastic video. Thank you I was deforming with proportional editing and loop cuts.
Ironically, I think this is exactly what I was trying to find a video on earlier today. Can't wait to get home and play around with it.
Where are you now
@@gxplay2270 About 1740 miles from my desktop computer. Doing what I am not supposed to and visiting family for the holidays.
@@ThatGuy39562 oh. Thats far
@@ThatGuy39562 are you at home now?
I gotta go learn the keybinds and shit cause I have no idea how he did any of what he did, definitely will be helpful once I learn it tho
Hi, thx for your great free tuts,......
for blender 3.0 is IT possible to show a Workflow for 3d text defoming, for Animation..is Hard to find a fast worklflow in blender or a good video tuts for b3.0...
what is that cutting method you did?
How the hell did you add the yellow lines?
I know you probably said this in another video but how do you turn on booleans at 6:00 what button is it
you are a life saver
thank you !!
Thank you so much for your Vanilla tips. As a beginner it helps me so much to discover blender. Great Job!
microsoft: "impossible"
it'd be better to just use the bevel + subdivison modifier combo, lattice is basically similar to this but more time consuming (not recommended for noobs, geometry can get messy if u don't know what ur doing)
Any reason you wouldn't do a subvid modifier before adding the lattice modifier? Nice vid
That works as well. Set it to Simple.
how did you do the thing at 6:04 where it makes a hole inside the cube with another cube?
Great tutorial. Thanks for sharing.
I'm looking for the rigging tutorial for a Electric Locomotive Pantograph, but didn't find the relevant video, can you please make video on "Rigging an Electric Locomotive Pantograph"
Hey man, what was your shortcut to pop the boolen into the scene?
Great video! I have a embarrassingly simple question:
how do you add a face to a hole with a random shape? Imagine a cookie cutter and you wanted to fill one face and leave the other open? Is there a simple, cure all way to add a face to a missing area or do you have to do some complex thing with each vertex?
select an edge loop and hit F ?
does that do what you want?
@@pixelwrinkly1528 Thank you for responding and offering help! it should be that simple, but for some reason, it never worked. I will revisit and see if I did something wrong, but I definitely tried the F solution.
@@Geoffrey___ yeah, that's kind of weird; hope you get it sorted; i'm no kind of expert but if you want to post your .blend file somewhere i'd be happy to take a look, see if i can spot a problem
@@pixelwrinkly1528 where can I send it? I also have a ridiculously simple question where I have a car that appears rotated in another program. I have tried everything from changing the transform info (-zforward, Yup etc) as well as simply rotating the model. nothing works. it keeps the orientation no matter what I do. I just need to have the model go from me changing something in the rotation to read (0, 90, 0) to read (0,0,0) after I make changes. I think that is the way to fix this other extraordinarily simple issue that I am having.
@@Geoffrey___ google drive, for example, has a free tier - put your file there and post a link here in this thread; there are other services too of course
thank you so much
I didn't know lattice is in Blender. I got used to Live2D and love the fact it's in blender too. Will definitely use it in my future modelling.
As usual, great life hacks! Thanks
Why not just use subdiv modifier with vertex edit? Create the same mesh with same segments and move vertex point how ya want, or it’s wrong for some reason?
how to enable that big circle
Thank you.
Boom bro. Nice💪
how come his lattice is green selected after creation, while mine isnt, n also when i deform the lattice it isn't deforming the shape, what do i do ?
Can you use a lattice to manipulate just one part of the object?
This would help me to model my concept car, tanx😍
Wow this was really informative, i never knew you could do this
I don't know how long you've been using Blender but lattice deform is one of the first things I learned from Grant Abbitt's tutorials. Like in the first 2 days.
Great tutorial, thanks
Thank you so much!
the lattice isnt affecting my cube?
Came to learn how to Deform, learned some crazy techniques 5:26 O_O
At 5:42 how did he remove those edge so fast?
Thank you!
hey man, can you please make a video showing off all your workflow tools and settings and such? like those hard edges on your geometry and box cutter and stuff
Good idea! Will think about it ;)
Nice! Thanks.
1:48 how do I do that?
for some reason my object disappears whe i apply the modifier even if the strength is 1.00