Model anything with the SHRINKWRAP modifier

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  • Опубліковано 20 сер 2024
  • #blender3d #shrinkwrap #carmodeling #tutorial
    This video will teach you everything you need to know about the shrinkwrap modifier, what it does, how to use it and it's settings.
    This modifier can be used for modeling pretty much anything in Blender, from vehicles to soft goods.
    If you have any questions feel free to ask in the comments or join the discord and I will be happy to help you!
    Discord link: / discord

КОМЕНТАРІ • 57

  • @baril3d
    @baril3d  Місяць тому +6

    Part 2 is out!
    It features more detailed explanations and improvements based on your feedback:
    Advanced Modeling Technique : Shrinkwrap
    ua-cam.com/video/bcli7dd52Os/v-deo.html

  • @Soliye.
    @Soliye. Місяць тому +9

    That's a technique I learned by cheer laziness during my studies. I had to make a motorcycle and I simply couldn't bare the idea of wasting time on correcting pinches by moving vertices. So I ended up making a SubD model, very low poly, to get the general shape and then retopologize over (was on Maya).
    I never got around learning Blender's modeling tools, but this seems to be pushing the workflow I'm used to even further. I don't know if this is the best technique, most of my teachers didn't understand why I do it that way but as we can see here it's just so much better and faster... Glad more people are doing this. :)

  • @evenfunnierguy
    @evenfunnierguy Місяць тому +10

    Mind = blown. 🤯 I've used the shrinkwrap modifier before, but using it to keep surface continuity and combining it with vertex groups to add more detail is just brilliant.

    • @baril3d
      @baril3d  Місяць тому

      I am curious to know what you used it for? Was it to add decals and such or something else? Thanks for watching!

  • @emre619619
    @emre619619 Місяць тому +11

    that audi guidemesh looks so clean good job

    • @baril3d
      @baril3d  Місяць тому +1

      Thanks a lot!!!

  • @ventiladordesuco
    @ventiladordesuco Місяць тому +3

    I am seeing more and more of this technique popping on UA-cam and I think it's beautiful. It's like retopologizing at the same time you're modeling. I am doing a very rough first pass without paying much attention to topology but having a nice surface, then I will start over with a clean mesh shrinkwrapping over the bad mesh. I will also use the smooth corrective with vertex groups, which I think helps with the topology distribution as well. Never thought of painting weights though, very interesting, I'm going to try that definitely.

    • @baril3d
      @baril3d  Місяць тому +2

      It truly is a beautiful technique! Like you said it makes it much easier to add details as you don’t have to care as much about the topology on your final panels and once you have added all the details you want you can just dissolve the loops you don’t need to get a very optimized mesh.
      I have played with a smooth modifier too but I think it was the lapiacian smooth, I will try yours and see what works best. Thank you!!

  • @RenderRevolution
    @RenderRevolution Місяць тому +2

    Im actually here after finding part 2, you are such an awesome artist bro. I would love to see you even making these base meshes too. Your modelling skills are the best i have saw in a long time on here. Definitely you deserve way more subs man. I see you took their advice and took on board all the comments and improved in your part 2 video. One thing I would suggest is to just slow down a little with the mouse as sometimes its really hard to see, only my opinion but personally I think this will help alot of people if you stall on the options your explaining and using even for just a split second longer. Apart from that anyone who see this comment check out his part 2 its hot 🔥 keep up the grind @Baril3D

    • @baril3d
      @baril3d  Місяць тому

      Sounds good for slowing down a little and explaining in more details, thank you for the feedback and compliments!!

  • @harleyqueen6219
    @harleyqueen6219 Місяць тому +3

    Neat! Good to see you're back

  • @andrea_ciani
    @andrea_ciani 28 днів тому +1

    Very very useful technique, thank you!

  • @backstept
    @backstept Місяць тому +3

    this is mindblowing! thank you!

    • @baril3d
      @baril3d  Місяць тому

      Thank you I am happy you found this interesting!

  • @Pixelre1gn
    @Pixelre1gn Місяць тому +1

    This is great information I was looking for this solution

  • @SviatoslavPetrov
    @SviatoslavPetrov Місяць тому +1

    Thanks a lot! Very useful tricks!

  • @Husk-E23
    @Husk-E23 Місяць тому +1

    Great video as usual Louis

    • @baril3d
      @baril3d  Місяць тому +1

      Thanks mate!

  • @C4Real3Danimation
    @C4Real3Danimation Місяць тому +1

    This is amazing thanks! Every time you try to punch holes in your low subd mesh the shape goes to hell. This way you don't have that problem again and it can potentially save you hours!

  • @LesTutosdeGreg
    @LesTutosdeGreg 29 днів тому +1

    Very cool technique, thx !

  • @user-st9jd3nv4o
    @user-st9jd3nv4o Місяць тому +4

    Master, could you please explain the seat section in more detail or create a demo

    • @baril3d
      @baril3d  Місяць тому +1

      Sure thing! I will probably make a follow up video this weekend that explains everything in more details

    • @user-st9jd3nv4o
      @user-st9jd3nv4o Місяць тому

      @@baril3d Thank you very much. Looking forward to the video produced by the master in the future!

    • @hoaxygen
      @hoaxygen Місяць тому +1

      @@baril3d Please! The result looks amazing and the the workflow interesting.

  • @Agent_6039
    @Agent_6039 Місяць тому +3

    Would it be possible if you make a timelapse of the same workflow with shrinkwrap you used on the chair ?
    (Very cool topo btw)

    • @baril3d
      @baril3d  Місяць тому +1

      Sure thing! I will keep that in mind next time I do something similar. Thank you for the kind words!

  • @estate0007
    @estate0007 Місяць тому +3

    Good Video! Really useful info, I even like the bg music, but it's a pity that you have chosen this resolution. All is displayed a bit too small on my screens

    • @baril3d
      @baril3d  Місяць тому

      Thank you for the kind words and the feedback! I used my ultrawide monitor for this one but I will make sure to use my other one for the next demos

  • @MrDammed1
    @MrDammed1 Місяць тому +1

    that was enlightening. could you show some more examples/use cases or do i have to pay for a course or patreon for that?

    • @baril3d
      @baril3d  Місяць тому +1

      Hey! I am glad you found the video useful, no need to pay anything, part 2 is coming out in an hour !

  • @__Wormhole
    @__Wormhole Місяць тому +1

    I must watch this video in loop, but is interesting

    • @baril3d
      @baril3d  Місяць тому +1

      Let me know which parts were unclear and I will be happy to make a more detailed video! 😄

    • @__Wormhole
      @__Wormhole Місяць тому +1

      @@baril3d After minute 9.20, when you explain the vertex group technique on the spaceship.
      Thanks for your kindness, but you explain well, I have never used this modifier

    • @baril3d
      @baril3d  Місяць тому +3

      Got it!
      I will try to explain it by text here first but please don’t hesitate to tell me if something still isn’t clear.
      So for this to work you need 2 shrinkwrap modifiers.
      One that will project your vertices directly onto the surface of your basemesh.
      The second however will project your vertices at an offset. Basically it will put your vertices above or under the surface details f your basemesh at the distance you tell it to.
      Now we usually don’t want to project everything at an offset because it would just make our final model an inflated or deflated version of our basemesh right? So to fix that we use vertex groups, think of them as masks that determine which modifier a vertex will use.
      If you need to you can join the discord server where I can share videos of my screen that explain it better or pictures. I hope it helps!

    • @__Wormhole
      @__Wormhole Місяць тому +2

      @@baril3d amazing, I will try tomorrow, we're 3D professional artist, we gonna improve (I use maya and unreal) but blender is wanderfull

    • @baril3d
      @baril3d  Місяць тому

      Awesome! Let me know how it goes 😄

  • @guttersnipe77
    @guttersnipe77 Місяць тому +1

    This is why you never model a car panel by panel! So many car tutorials are wrong. Cars are designed as one flowing, sometimes complex, form and then panel splits, door handles etc are put in towards the end of the project.

    • @baril3d
      @baril3d  Місяць тому

      Yes! Even tough it can be tough to grasp at first, using a basemesh saves up a lot of time, gives better quality and can be made to be more optimized than non shrinkwrapped models

    • @Soliye.
      @Soliye. Місяць тому

      It's so much simpler this way. We only need to worry about the shape at the beginning. Once the base is done we can focus on details and stop worrying about general shapes.
      I actually use this technique on complex clothing and basically anything "organic" that has finer details.

  • @kaizu4914
    @kaizu4914 Місяць тому +1

    clever!

  • @edsmith6464
    @edsmith6464 Місяць тому +2

    Just a suggestion: ditch the unnecessary background music. Found it distracting and stopped watching 3 minutes in

    • @ty_teynium
      @ty_teynium Місяць тому +1

      Funny you say that; because the music actually does stop after 3 minute mark. Although it comes back on around the end part.

  • @fenderblender8918
    @fenderblender8918 Місяць тому +1

    great video man, I could use your help with my new project? can you help me?

    • @baril3d
      @baril3d  Місяць тому

      Thank you! I will be happy to help, join the discord server and we will take it from there.
      The link is in the video description 😄

  • @vipul3571
    @vipul3571 Місяць тому

    i think this is retopology not modelling

  • @kenmorris2858
    @kenmorris2858 Місяць тому +21

    Not a very good explanation of why and how usage of shrinkwrap.

    • @eran0004
      @eran0004 Місяць тому +1

      Works fine for me. Maybe there’s something wrong at your end?

    • @baril3d
      @baril3d  Місяць тому +2

      Can you tell me which parts would you like to be explained in more details? I will be happy to make a longer version that explains it in depth!

    • @guttersnipe77
      @guttersnipe77 Місяць тому +1

      I thought it was clear. Maybe starting off with the cube wasn’t the best example to begin with.

    • @baril3d
      @baril3d  Місяць тому

      @@guttersnipe77 yeah definitely not the typical use case for it 😆

    • @Soliye.
      @Soliye. Місяць тому

      @@baril3d I think just adding complex details to a sphere is one way to do it. People will quickly realize your sphere has little to no pinching. (creases, insets, cylindrical extrusions). At least that's how I best visualize it.

  • @1968LuckyStriker
    @1968LuckyStriker Місяць тому +1

    You have a great Monitor, but for Tutorials very, very bad.