Can you explain how to create a cable (using a Bézier curve ), the cable runs through a hole in multiple post. When I animate the post and move the post the cable needs to stretch and stay in a straight line between the post . Example - a cable controlling a multiple sectional crane arm.
@@GENVFX thanks, I was able to work it out a couple of ways, using a single vert extruded and parenting to the bone, or a curve and the “Hook” modifier.'
Maybe. Any cloth animation from Blender may have to be baked out within Blender before exporting it to another app. I'm not a unity user, but this might be your issue.
hmm so hooks are geat for animations and pretty much anything to do with cloth, you can also use it for Automation and some Funky Resizing but that's pretty Advanced. o also Cables its Excelent for Cables, or any Kind of Ribbon, so you don't have to worry about that anymore. so in a Nutshell Animations - like Raining Farting Raimbows xD. Cloth Simulations - easy way of making a Curtain - or a Character Kap (Ik its Cap but its KAP). and in General Automation (Even to there's Node Groups which is Far Suppirior than any method in that Regards but whatever floats your boat). and for you Nerds Rigging - which is what it Truly Excels at. but ofc idk how to rig so =O there is probably some Niche cases with Lattice Modifiers too but now we are going to Niche Terroty..
I have to say, raining farting frogs is more something I would do with soft bodies but only in the foreground and dropping rigid bodies in the back ground where no one is looking :) But yes, they're the best way of doing all sorts of things, as well as driving rigging, absolutely. I always use two hooked locators to drive my bouncing ball rig. One at the bottom holding the four lattice points there and then one hooking the top four points, which is a child of the bottom one. Cheap for stretching and you can also use the top locator to drive the faked squash and stretch. Love me a hook
Man, calm down, you are not doing the best tutorial of your life, talk about what are you doing and stop making jokes while you doing the tutorial.. xD
Very informative. I've not touched hook modifiers before. I didn't know how helpful they are.
Fantastic job of explaining things! You helped get me to EXACTLY the idea I needed. *~subscribed*
thanks for the tutorial👍
Glad you like it! Thanks
Can you explain how to create a cable (using a Bézier curve ), the cable runs through a hole in multiple post. When I animate the post and move the post the cable needs to stretch and stay in a straight line between the post . Example - a cable controlling a multiple sectional crane arm.
I'll see what I can do
@@GENVFX thanks, I was able to work it out a couple of ways, using a single vert extruded and parenting to the bone, or a curve and the “Hook” modifier.'
i have the cloth hook simulation on blender but when i import the fbx to other apps like unity, why the cloths didnt move? can u explain?
Maybe. Any cloth animation from Blender may have to be baked out within Blender before exporting it to another app. I'm not a unity user, but this might be your issue.
@@GENVFX alright thanks for the answer mate
hmm so hooks are geat for animations and pretty much anything to do with cloth, you can also use it for Automation and some Funky Resizing but that's pretty Advanced.
o also Cables its Excelent for Cables, or any Kind of Ribbon, so you don't have to worry about that anymore.
so in a Nutshell Animations - like Raining Farting Raimbows xD.
Cloth Simulations - easy way of making a Curtain - or a Character Kap (Ik its Cap but its KAP).
and in General Automation (Even to there's Node Groups which is Far Suppirior than any method in that Regards but whatever floats your boat).
and for you Nerds Rigging - which is what it Truly Excels at. but ofc idk how to rig so =O
there is probably some Niche cases with Lattice Modifiers too but now we are going to Niche Terroty..
I have to say, raining farting frogs is more something I would do with soft bodies but only in the foreground and dropping rigid bodies in the back ground where no one is looking :)
But yes, they're the best way of doing all sorts of things, as well as driving rigging, absolutely.
I always use two hooked locators to drive my bouncing ball rig. One at the bottom holding the four lattice points there and then one hooking the top four points, which is a child of the bottom one. Cheap for stretching and you can also use the top locator to drive the faked squash and stretch.
Love me a hook
Man, calm down, you are not doing the best tutorial of your life, talk about what are you doing and stop making jokes while you doing the tutorial.. xD
Yeah, that's the real me right there. You should have heard the stuff I edit out! Hope you enjoyed the tutorial anyway.