@@iplxel7888 your joking about it but actually uncle dane was originally a medic main and a time traveler kicked a rock and now we have uncle dane the engie main
I remember when I played medic, healing people and all that. A soldier with a french accent kept screaming how he needs an uber. I'm currently ubering a pyro, getting him kills and successfuly killing 80% of the enemies team. The soldier, crying at this point, initiates a vote kick, which passes, and kicks me out. 10/10 experience
more like queen, king is weak maybe slightly stronger than a knight but weaker than a bishop(yes the king is important for the rules of chess but in endgames its valued around 3 just like the knights and bishops), Queen is important, so important you often can't bring it out or actually use it until your certain it won't be immediately attacked or traded away (because like medic, a 1 for 1 trade of a queen for another piece isn't a fair trade)
@@oomoom9714 but medic isn't weak? medic is the strongest class in the game by far. King is only important cause thats the rules of the game, medic is strong on their own merits independent of the game mode. (I think thats the difference between a medic and king in chess)
@@jamesmoniz5263 A king also has its strengths that do not translate to combat ability. A medic, alone, is not capable of doing much. He needs to surround himself with others to have any real effect.
I used to be a medic main and I've learned that you can sometimes get out of really bad situations by just pressing every button my keyboard and making my movements as unpredictable as possible.
@@Adriethyl I did that as a Heavy in the Badwater tunnel against a Sniper, since I remembered the "How it FEELS to play Sniper" video part where Heavy goes DDR on the Lakeside stairs. The Sniper that I faced just stood there and laughed. I dunno if he thought of the same thing I was thinking or not, but he could have.
I remember having a match against you and your friend with my friend last month. Not gonna lie it was the sweatiest defense for me and my friend we had to deal with. We were forced to switch to our main me (Sniper) and my friend (Medic) to stand a chance of defending against you guys. Also, my friend was proud of himself when he notice that he out-heal you on the scoreboard and that was an achievement for him if I do say so myself. TL;DR: This man is a really great and strong medic fight with or against
Hello, noob medic main here. I rarely comment on guides like this since most of the time they're too "idealistic" and "unrealistic." (Meaning they always assume perfect condition like your teammates ACTIVELY protecting you, engineers always have dispenser ready and setting up sentry nest, pyro actively spychecking and killing/airblasting spies away, Etc. Etc.) Thank you for creating a very comprehensive, informative, yet still PRACTICAL and REALISTIC guide! I feel like people don't talk about the "other side" of playing medic enough, which is getting bad/and or completely clueless teammates that don't even know the basics of what they should be doing. Yes your teammates supposed to protect you. What happened when your pocket/healing target is oblivious to that one flanking scout/pyro? Engineers that doesnt even have buildings? Sniper that you overhealed to 185 but somehow loses to a razorback piss gun sniper? (Maybe cause he doesnt even know hes supposed to kill the opposing sniper FIRST?) All these things, that's just WRONG happened almost every time on daily casual play. That or the complete imbalance that is tf2 matchmaking. I love that you include both of these scenarios here, therefore making the video RELATEABLE & RELEVANT! Commenting to help your algorithm! Already subscribed waay back then. Keep up the good work!
I was playing medic today and was healing a heavy and I was at almost full über(like 93%) and then this annoying ass lime scout starts shooting at me and since I'm a f2p I can't just tell the heavy to turn around and shoot him so I just sit there, trying to dodge the shots as best as I can while watching as my health is drained away and I die painfully in a slow mo type of scene... AND THEN THE SCOUT DIES RIGHT AFTERWARDS AND THIS EXACT SCENE REPEATED ITSELF LIKE 5 FUCKING TIMES! HOLY SHIT HEAVY PLEASE TURN AROUND
this was actually extremely helpful for more than just playing medic i'm a heavy main and i tend to play as a lone roamer without a medic often times when i do attract a medic, i get very nervous either because im worried my strategy will get them killed before they build uber or that they don't have enough game sense to either know what im doing or where they should be and i often feel like i get them killed because of it. i'm usually able to make plays i wouldn't be able to otherwise with them with me but i always felt like they were kind of just doomed to die for choosing to help me the biggest thing i was able to gain from this is how i can more effectively escort medics back to safety after i make a flank with them at my side
As a Heavy, you have to trust your Medic to make the right play. You have to think like them, and that will let both of you survive more because you know when to pounce and when to retreat.
You’re basically the Uncle Dane of Medic as far as I’m concerned. Great work, like always. Your vids were what convinced me to try out Vacc/Crossbow, and it’s so much fun. Thanks!
@@the25thdoctor Battle Medics, People who actually use pompson, Spy Mains, The Bot Crisis and Valve dont actually WANT to solve these problems, Toxic Players, Furries, Fempyro Mods and Thousand more...
I'm a newbie f2p medic with only 20 hours on it, but I think this video will help me increase my survivability and overall effectiveness of my übers. Thank you for this awesome video, you really deserve more views
I'm the same here but I have a little bit of more experiences, so I'mma give you some tips to help ya out, 1) If you wanna pocket a player, pay attention to their skill, if they're popping off, then it's understandable, other wise, heal everyone 2) [Optional] Prioritize on more injured team mates, but this has a few exceptions A) If you are dealing with a low HP soldier but healing a low HP Heavy, if you have the crossbow, quick switch it and land it on the soldier so they have some health to survive, otherwise you can heal the heavy up to 150 HP or higher, then quickly heal the soldier and the Heavy and rinse and repeat. B) If you see a low HP Medic, heal them immediately, Medics are top priority to both protect and kill C) If you can't see any other power classes, heal everyone the best you can, as that will help with building Uber. 3. If your gonna need a medi-gun for all situations, stock is the best answer, no upside or downside, but the other Medi-guns are often situational, Kritzkrieg if a good choice is your team is constantly getting stomped by a crowded team (Note that you and your heal target is just as vulnerable even if you pop uber), Quick-Fix is a good option if you have trouble keeping up with the damage your team is receiving (Note that snipers, spies and demoknights obviously can still wreck ya if you aren't careful), The Vaccinator is used as a wild card in my opinion, and is the most situational as it will provide you and your heal targets with the blessing of 10% damage resistances, along with 75% of resistance if you Uber, along with 2 second longer Uber duration if you uber (Note that, obviously spies and demo knights can still demolish you with ease), stock is the only one that protects you and your heal target, period. That's why it's overall the best in all situations.
@@jamesanimates7827 thanks for the tips! I now have around 120 hours on medic so I already knew this xD One thing I'd like to note is that it's hard to win with the quick-fix if you're the only medic on your team (especially so if the enemy team also has a medic) since the über doesn't have a whole lot of impact. Sure, you can regen hp really fast and take no kb, but a sniper can still shut you down.
Those medic clips were mouth watering. Even after 1100 hours of Medic, you showed me there's still margin for improvements. With a healing efficiency like that, i could go from 40000HP to 60000HP recovery on a typical Dustbowl match. Juicy!
Medic tips that I learned for those who are new to the game: 1.Distance yourself from your healing target or in tight areas because splash damage will mess you up. 2.Get accurate with the crusader's crossbow and learn the situations when to use it. Don't always rely on your medigun 3.Prioritize that one player who tries to push for your team like a heavy or demo but don't pocket them all the time. 4.Know the situation when to pop your uber or kritz. Medic is supposed to be always on high alert since your the most important on the team. 5.Always overheal your teammates. 6.Don't be afraid to fight a spy when the spy is targeting you or your healing target but don't chase them all the time 7.Help another medic. If theres already a medic in the team but if it looks like their having trouble,go help them. Preferably use quick fix for faster healing. 8.Always move so that spies won't manage to backstab you 9.Always be the one who to distract the sentry when using uber because the sentry will just focus on targetting you and that way your allies can push 10.Have fun,medic is a bit of a stressful class but its very rewarding and fun at times.
THE best Medic UA-camr, FACTS. Your previous Vaccinator video turned me into a Pub smasher and also made some people consider the Vac OP lol Content such as yours is on par with the top dogs on TF2 Content here. Keep the awesome work coming, man
This is probably the best guide in I have ever seen for Team Fortress 2 in general and I have seen a LOT. Your scripting is very precise, dense, and effective. Your use of visual aids isn't overbearing but illustrates your point nicely (like the bit about crosshair placement at 8:15). You don't just give tips, you explain the mindset of survival and the fundamentals of how to BUILD gamesense, which I've rarely if ever seen in a guide for TF2. I know I'm a year late, but well done!
10:56 Agreed on the idea of experimenting with different situations. Most times survival is absolute priority, and there are rare fringe cases where dying to heal someone is right. But 'usually no' doesn't mean 'never yes', and there's cases where ubering the pyro so they can wipe 4 players and a sentry nest is a good trade for your life. Knowing when the fringe case has shown up takes experience, otherwise it's just suicide.
Dr. Theory, your clips are just fricking amazing to watch, seeing all those arrows landing right on time, switching at the exact moment between medi-beem and crossbow. Marvelous. The editing is amazing, and the advice sure can come in handy when stumping a game. You're great and this is a very good video.
That final part when relying on teammates put into words better what I say to players all the time: getting rolled made me better way faster than any other format out there. You learn how to survive and adapt to an overwhelming situation and you also learn what the enemy is doing RIGHT to get such a roll going
A good medic can be pretty disgustingly powerful. In the "Positioning" clip from 12:15 onwards, just look how many players are in bad positions yet lived because they had just a little overheal or a crossbow shot barely kept them going. What should be 4 teammates dead is 4 enemies overextending and dying because they thought he was 1 hit from death, but oops, he got crossbowed so now it's a real fight. As someone who plays medic in just about any game that has them, it's always such an underrated class because they don't pack the DPS. In Battlefield 4, there were games where I got the most score purely from healing + revives on Operation Metro, with literally several hundred revives per game. And yet some goon with an AEK would always think he carried the team because he had 70 kills. Same with overwatch back when that first came out, learned all the movement tech for Mercy to optimize mass healing, when Ana came out trained aim so I could hit any teammate anywhere. Just never really got into tf2 the same. But the depth of medic gameplay is enticing.
As a old overwatch support player myself, medic in tf2 is way stronger and has a higher skill ceiling than any support on overwatch. You should give it a try.
Best medic channel on YT HANDS DOWN!!! This has got to be ur magnum opus as of right now 🥵 always loved optimising heals for my teammates and single-handedly carrying them to victory, but even as a long-time medic main myself, I’m still able to learn a lot of new strategies and knowledge from this video. Keep up the good work 👍🏼
I think my #1 struggle has always been working alongside the other Medics on my team. All too many times I find I'll be doing a great job and having fun, yet *Somebody* just had to pick Medic, walk up to me, stare me directly in the face, and begin healing the same target that I'm healing. It quickly devolves into an insufferable, infinite juggling game of swapping targets just so I don't heal the same person as the other guy, like he's magnetized to whoever I click on. I have never found a solution for this.
Dude. I absolutely loved this video. I have 160 ish hours on medic and I haven't played the game in a while, but this video made me see my own potential. I thought my skills had peaked since I instinctively held W while surfing, but knowing that there's so much more to playing medic, I might just reinstall the game again and practice surfing. I really liked when you talked about "playing medic on a losing team", because that's what I play for. At any moment, my skills as medic could turn the losing team into a winning one, and that's why I play. Thank you for making this and I'm going to binge your other videos now.
Man, I am so happy to hear someone saying that medics don't need their team to protect them, totally agree, you can keep your self safe and only really need your team mates to look out for you, not puppy guard you
Always a treat to run into you in-game! You're either an extremely difficult, high-value target, or a wonderful asset that makes everything feel smooth. It's great to get insight into how you approach medic, thanks for sharing!
Woah hey, I didn't realize it was you who I've been playing with on Uncletopia for a bit now. I think I even thanked you personally for being a great medic! Just stumbled upon your channel and seeing that medi-gun name made me realize. This channel is great, you're a great player and an even better content creator. Godspeed my friend, can't wait to receive more fat Ubers from you on Uncletopia!
Tip: just like heavy, you can use voice commands to hide having full uber just like using them to hide the nom nom nom sound that heavy makes while eating
Those crossbow shots are insane, I hope to get better with it as I've pretty much swapped from a soldier main to a scout and medic main after not playing since the Jungle Inferno update. I've only just started getting back into tf2, and this video only makes me want to main medic even more.
As a Medic main, I can agree with the tips to improve medic's survival when healing at the front lines. Every now and then, we do need to look back to refresh our priorities and goals when in either a team fight or 1v1
Anytime I watch your videos, I always take the run time with a grain of salt, since I always need to rewind to actually soak in the information you are telling me, because I'm too awestrucken by your insane Medic plays! Keep up the amazing videos dude! Medic has quickly become my 3rd favorite class because of you after Demo and Scout, and I always love the challenge of being the sole Medic to carry the team, when no one else wants to take on the role!
Remember when going into a 1v1 fight don't forget to use your crossbow your crossbow is probably your most consistent weapon in terms of 1v1s as a medic and of course if they get too close use your uber saw but do not challenge spies with a uber saw unless you know that there not good at spy then take the risk but if you know its a good or at least competent spy just run and shoot them with your crossbow until you find a teammate if you're doing good it shouldn't be to hard to find a teammate Also remember not to be a selfless jesus you can't save everyone and if you see a enemy push that you can't beat don't stay there and die with your teammates and don't run into the front line knowing you can die Honestly I've seen many medics that run into danger trying to save one dum heavy or soldier Also if you see another medic fucking overheal them that medic will help keep other teammates alive which will help keep you alive as there more teammates to protect you and when you are in near death that medic will save you and you will save them if your team is low and your 2nd medic is nearly dead promise the medic is usually the best option because again more medics alive will heal and save more teammates Another tip is don't stay at the back of your team I know it sounds stupid but if you're in the back a spy will eventually kill you as your in the very back but that doesn't mean staying in front instead try stay in the middle not only is it easier to heal teammates on both back and front but you are also completely surrounded by teammates If you are forced into a 1v1 against a scout and you know there no teammates nearby I recommend fighting them instead of running if your alone the scout is just gonna pick you off your more likely fighting them now that doesn't mean you just run in and hope to kill no instead I recommend bait the scouts around the corner to shoot them with a crossbow bolt jf your in a cramped corridor you could use the uber saw of course this strat will not always work against scouts but I've found this the best strat for facing off scouts you should also try fight them head on with your crossbow to throw hem off guard but only do this if you can dodge bullets and hit consistent shots it is a more risky strat but if your alone against a scout what do u have to lose? Aftersll either you run and die or you could try fight and even if you do die you could potentially weaken the scout which could provide a slight advantage
Everyone can also help medics in their own way. 1. Scout Your job is to escort them back after death, and to rotate back for health and to check in if they need protection. Equip the boston basher for über bonus during downtime, and the madmilk for spychecking. 2. Solider After rocket rollout, be sure to remember the medic can heal that splash when they get there, and remember your mobility can be used to return to the medic too, letting you defend them if needed, and heal up before going back. Also you make a great general über. 3. Pyro Unless you be floggin, you need to remember that deflecting a crocket from a medic can be worth running out of ammo and even dying. And allways spycheck when passing the medic, you are the born anti-spy, and medics are the ultimate spy-magnet. if you be flogging, let stock medick know when you get close to climax, that crit and invuln combo makes critz happy medics not feel like picking stock is a chore for 8 seconds. 4. Demoman You were born to be übered, but try to earn it. You can attack out of sight enemies, do self-damage for über, and can pepper a friendly medic with pellets ot stickies if they in trouble, as well as sticky jump to them for aid and heals. And if you're a knight, be sure to valiently come to the rescue of any medic being flanked with that shield dash, and let fury rain upon those who dare harm the fair maide- I mean medic. 5. Heavy You have the health to block damage, the damage to controll area, and the power to heal the healer. It may be less common to get übered by skilled medics then those who just saw meet the medic, but that doesn't mean you're not still bff's. You peak the corners for them, you scare the bad man away, and you share your bread when the food is scarce, just like in gulag. If you run shotgun, you can popp a spy fast, so still useful for the medic friend. 6. Engineer When the medic falls back, which they do more than most, they need you to fall back to. A well placed sentry lets the medic share your boubble of toxic influence (I know you watch uncle dane, c'mon) giving them aid when in need, and giving you kills for that frontair justice. The medic is the only one who doesn't get medic heals, which is why your dispenser needs to be as brave as the medic (unless the medic is either an idiot or a coward), and finally the teleporter can cut down enemy über advantage after someone gets the med pick so keep it as safe as you want your respawned medic to be. If your nest gives the medic space and safety, you will be frequently overhealed and may get to move that gear up rather than having to waste metal rebuilding. 7. Medic Heal the healer, healer! and be a healer healer! If the other guy goes anything but stock, probably pick stock, and remember only one of you needs to make the risky play, as having one backliner with safer but slower über building is a lot more useful then letting that lucky spy get a double medic stab. Also remember anything useful to know as a medic, is useful to share with the other medic, like if you're backstabbed or one player proves to be highly über worthy, just make sure not to put people down in chat, focus on who is doing great to keep up morale. 8. Sniper Your medic is the best magnet for overextending heads to click, so know where they are, and make sure any sightlines between them and the enemy get extra attention. Jarate also works great near a medic for spychecking, and to make the medics self-defence melee more potent. 9. Spy Oh don't think you get a pass, as a spy you can take out those who are distracted trying to get a medpick, since a lot of people are willing to die for it and don't watch their back. And if you want extra points, equip the dead ringer, and disguise as your teams medic; the enemy will chase you into anywhere, and won't expect the medpick to cause any back injuries, not to mention that you can decoy the medic during battles to split enemy fire in a pinch. Getting shot just as the real medic popps über on a pyro behind the person taunting what they thought was a medpick, as you type "wrong medic honey" in chat, is gonna feel better than getting a chainstab after zapping a whole nest.
Now THIS is a medic guide. Lots of info, straight to the point, and some funnies to boot. Something I would add is to consider how many Soldiers are using banners in casual; especially the Concheror. Considering these buffs range from mild to "oh sh-" levels of effects, I would have thought you would have added something to bring up the nuances of said banners. Hearing a bugle from the enemy Soldier would be a warning to get back quickly as mini-crits are on the way. Hearing the Concheror's distinct toot would warn you that a bomb is either imminent or he's low on health and asking for "heals" from your crossbow. Of course, you would want to hold your kritz charge if you hear the Battalions Backup being used (B4nny knows the pain of asking for the kritz and seeing it get stuffed by said Backup. Then again, if your team's soldier(s) uses said banners... you could rail enemy light classes with a mini-crit crossbow from relative safety, completely disrespect Snipers while under the protection of the backup (one of my favorite things about the backup - complete Sniper denial), or reposition with the Concheror's speed boost. Then again, with so MANY different weapons that can greatly differentiate playstyles (Demoknights, Huntsmans, Gunslingers, etc.), perhaps an second part is in order? Now we need to get you to Uncle Dane levels...
This video was extremely informative and I learned a lot from it! It was also super satisfying to watch your skillful medic plays; whether it be escaping via damage surf, getting cross-map crossbows to heal a teammate or frag a critically low enemy, or your slick and consistent crossbow/medigun heals. You've definitely got to be one of the best medics out there! Subbed :)
11:31 Also, this. If survival is a priority for a medic and the enemy has a sniper with a clear shot at you, playing 'zig zag to throw off the sniper' is a dangerous game. It can feel bad to play chicken when the team is dying, but if the soldier you're healing is constantly crossing the sniper's sight line and keeping up with them is suicide, you really have to carefully judge how valuable it really is to expose yourself, 30 seconds left or not.
Medic and engie have the unique commmonality that their primary purpose doesn't involve direct damage, and good players of either class knows to watch one another. After all, medics need safety but can make space, engies need space to hold and can make it safe. Even though there is less direct interaction, medic and engie should lock in with one another like the drummer and bassist of a band, making the foundation everyone else builds on. Oh, and pyro's and scouts should protect them (yes i said scouts, they can escort and protect medics while helping über build with basher, and should rotate back to dispensers if kinda close when in need of a heal and spycheck with milk if part of a push or choke, saving packs for allies).
As a pyro, going around corners taking a peek at sentries that depending on the position or whether it is distracted to make a play helps when the sentry is unnocupied and in a un engagable spot same goes for heavies. The surfing tips really help even though the class cant do it as effectively sometimes.
Thanks a lot, ur video is surely underrated! I looked this up because i wanna be a more efficient medic for my team and i have noted a big improvement after this video, so thanks a lot
Seriously the tips from playing on newbie team do help me improve in surving when to fall back when to push and sometime we even won it the best experience I ever have (wew none of enemy team want to be medic)
Honestly, you do have a good point about the Solemn Vow to scan the enemy Medic's Übercharge in case if your friendly Spy isn't telling you what their percentage is, but I don't think it's a good idea for Medic to get aggressive just to scan the enemy's Übercharge which could put you in danger, even if the weapon doesn't have to be active for it's effect. And if anything, stock Medigun is considered the most consistent of all Mediguns.
34:45 one of the things I commonly do as pyro when the med is surronded with allies, is comboing only him with the axetinguisher and the use the speed boost to run away, even if he is behind everyone. Trying to combo anyone around the medic is risky, as it's always a gamble to know how much health they have, and if boosted (which I usually strugle to see even if there are particles) they will survivie the axe, in which case I dont get my speed boost to get away and die. However, because the med can't overheal himself, he suddenly becomes the safest pick to get the hell out of there after doing a kill.
Which character should I start out with to learn TF2 first, especially as someone who doesn't really have a lot of experience with a keyboard? I have a Royal Ton more experience with a controller, but all of my controller I don't use, have Drift (Nintendo, fix your darn controllers, if even your basic controller have drift then there's something fundamentally wrong with what you're doing), or are way too sensitive. So now I must learn the way of the Keyboard, and I don't believe I am even remotely close to being prepared. Soldier with his Rocket Jumping, Medic, Engineer or Heavy to be able to learn about being a team player, Scout for mobility, Spy or Demoman to learn and appreciate terrain, or Sniper for A I M?
I had a match at Steel were my team (BLU) get stomped many times by a kritz medic soldier-demo trio and my teammates were unable to cap a single point and were pushed by the little time left, so I switch to medic with vacc to counter attack them, little by little were gaining soil, unfortunately we lose but God the experience I gain with that weapon was awesome, it's a shame my teammates were so uncoordinated so they crush us easily when defending and their medic switched to vacc.
2:50 True the only time a medic can undo bad positioning is a clean ubersaw crit it isn't a mechanic but with how often and iconic it is and happens it might as well be.
Talking about situational awareness and looking at the scoreboard reminds me of some advice that goes around the League of Legends community. Bad players never look at their mini map. Good players look at their mini map every ten seconds or so. Great players glance at the map between every auto attack. Of course this advice isn't 100% literal but the point is the game gives you a lot of information about the gamestate that bad players ignore to their detriment.
Tbh, I suggest everyone to try and play medic using your brain. It will help switch from trying to use aim and blame it, to focus more on game sense and positioning. This will help on other classes substantially.
Medic main with about 15k hours, best way to survive? Jump and strafe, constantly. Make tapping space bar something you do automatically (I'd say it applies to most classes in fact). Makes you hard to stab, head shot and bombs/rockets do minimal damage and can even be used to help you escape. Additionally, always retreat running backwards never turn your back to the enemy.
Thank you for this very well written and earnest description. I think I will have this handy for everytime people are confused why I do not just cross the map to heal them as they stand next to the enemy spawn doors. ^_^
I play friendly quite often, and I’m okay with being killed as long as it’s at least funny or a taunt kill, can’t say that’s for all friendlies, but see if they’ll let you taunt kill them, full uber if they’re okay with it, if they aren’t you can poke but don’t kill, if you kill a hoovy they could refuse you sandviches or whatever lunchbox item they have if you upset them, there’s a little tip on how to further abuse a friendly, and if a hoovy is around during a fight be a bit careful, they do like going for taunt kills, and if you don’t want a friendly to help the enemies don’t kick them, just ask them to not heal the enemies
Just for when I need the advice here again for myself; Don't jump against Scouts and snipers, it gives them an easy shot, use dispenser armor, always keep your medigun distance and expect an enemy uber when aplicable and stay out of range for damage
That clip at 2:24 is absolute gold! Thank you for the in-depth guide, and I really appreciate you making a guide that is respectful of the realities of casual/casual teammates rather than assuming perfection. I also have a question-- at several points in the video, you mention coordinating with your team over mic. If I don't have a mic, what can I do? I have chat binds for "Uber ready" and "Uber popped". Is there anything else you recommend doing? Thanks!
6:30 that heavy is fucking ecstatic and you did that for him
Agreed, look at the tons of needles on his back, god..
@@user-nx7hl4mp7m Pootis the Hedgehog
Those last 6-5 mins really felt like a "How to fight every class as medic, and survive"
@BradynLee09 time traveler: moves a rock
the timeline: uncle dane the medic main
@@iplxel7888 ankle dan is a veri gud healer man!!!1!1!
@@iplxel7888 your joking about it but actually uncle dane was originally a medic main and a time traveler kicked a rock and now we have uncle dane the engie main
@@cheesecheese852 oh
@@iplxel7888 yeah its kinda a mouthful
I remember when I played medic, healing people and all that. A soldier with a french accent kept screaming how he needs an uber. I'm currently ubering a pyro, getting him kills and successfuly killing 80% of the enemies team. The soldier, crying at this point, initiates a vote kick, which passes, and kicks me out.
10/10 experience
Crying? How old did he sound?
I loooove TF2's voting system
soldier mains shaking and crying when the medic doesn’t pocket them
the bot crisis really has made auto f1 muscle memory
"words cannot express how much i hate france right now!" has never made so much sense
In chess, the medic would be considered the king piece.
He is just that important.
Medic is king, sadly other pieces are controlled by a 9 year old who only cares about eating pawns
more like queen, king is weak maybe slightly stronger than a knight but weaker than a bishop(yes the king is important for the rules of chess but in endgames its valued around 3 just like the knights and bishops), Queen is important, so important you often can't bring it out or actually use it until your certain it won't be immediately attacked or traded away (because like medic, a 1 for 1 trade of a queen for another piece isn't a fair trade)
@@jamesmoniz5263The king is weak, yes. So is the medic. And yet it's the only piece you can't afford to lose.
@@oomoom9714 but medic isn't weak? medic is the strongest class in the game by far. King is only important cause thats the rules of the game, medic is strong on their own merits independent of the game mode. (I think thats the difference between a medic and king in chess)
@@jamesmoniz5263 A king also has its strengths that do not translate to combat ability. A medic, alone, is not capable of doing much. He needs to surround himself with others to have any real effect.
I used to be a medic main and I've learned that you can sometimes get out of really bad situations by just pressing every button my keyboard and making my movements as unpredictable as possible.
The enemy can't predict you if you yourself don't know what you are doing. Pretty smart.
@@Adriethyl I did that as a Heavy in the Badwater tunnel against a Sniper, since I remembered the "How it FEELS to play Sniper" video part where Heavy goes DDR on the Lakeside stairs.
The Sniper that I faced just stood there and laughed. I dunno if he thought of the same thing I was thinking or not, but he could have.
(Including your killbind key)
I remember having a match against you and your friend with my friend last month. Not gonna lie it was the sweatiest defense for me and my friend we had to deal with. We were forced to switch to our main me (Sniper) and my friend (Medic) to stand a chance of defending against you guys. Also, my friend was proud of himself when he notice that he out-heal you on the scoreboard and that was an achievement for him if I do say so myself.
TL;DR: This man is a really great and strong medic fight with or against
Nice! I don’t get outhealed often so congratulate your friend for me!
sniper main spotted, opinion disregarded
@@staticvoid7143 ikr
Hello, noob medic main here.
I rarely comment on guides like this since most of the time they're too "idealistic" and "unrealistic."
(Meaning they always assume perfect condition like your teammates ACTIVELY protecting you, engineers always have dispenser ready and setting up sentry nest, pyro actively spychecking and killing/airblasting spies away, Etc. Etc.)
Thank you for creating a very comprehensive, informative, yet still PRACTICAL and REALISTIC guide!
I feel like people don't talk about the "other side" of playing medic enough, which is getting bad/and or completely clueless teammates that don't even know the basics of what they should be doing.
Yes your teammates supposed to protect you. What happened when your pocket/healing target is oblivious to that one flanking scout/pyro? Engineers that doesnt even have buildings? Sniper that you overhealed to 185 but somehow loses to a razorback piss gun sniper? (Maybe cause he doesnt even know hes supposed to kill the opposing sniper FIRST?) All these things, that's just WRONG happened almost every time on daily casual play.
That or the complete imbalance that is tf2 matchmaking. I love that you include both of these scenarios here, therefore making the video RELATEABLE & RELEVANT!
Commenting to help your algorithm! Already subscribed waay back then. Keep up the good work!
I betting that this comment singlehandedly got the video recommended to me
I was playing medic today and was healing a heavy and I was at almost full über(like 93%) and then this annoying ass lime scout starts shooting at me and since I'm a f2p I can't just tell the heavy to turn around and shoot him so I just sit there, trying to dodge the shots as best as I can while watching as my health is drained away and I die painfully in a slow mo type of scene... AND THEN THE SCOUT DIES RIGHT AFTERWARDS AND THIS EXACT SCENE REPEATED ITSELF LIKE 5 FUCKING TIMES! HOLY SHIT HEAVY PLEASE TURN AROUND
oh what a convenience, my name is also NoobMedic.
Medic gaming
this was actually extremely helpful for more than just playing medic
i'm a heavy main and i tend to play as a lone roamer without a medic
often times when i do attract a medic, i get very nervous either because im worried my strategy will get them killed before they build uber or that they don't have enough game sense to either know what im doing or where they should be and i often feel like i get them killed because of it. i'm usually able to make plays i wouldn't be able to otherwise with them with me but i always felt like they were kind of just doomed to die for choosing to help me
the biggest thing i was able to gain from this is how i can more effectively escort medics back to safety after i make a flank with them at my side
What's a heavy main? Do those even exist?
@@glitchieslk4224 They exist, you just never hear about them because of how terrifying they are and how few survivors they leave.
Good to see another heavy main out in the wild
As a Heavy, you have to trust your Medic to make the right play. You have to think like them, and that will let both of you survive more because you know when to pounce and when to retreat.
Appreciate it man
- A Medic main who tries her best
You’re basically the Uncle Dane of Medic as far as I’m concerned. Great work, like always. Your vids were what convinced me to try out Vacc/Crossbow, and it’s so much fun. Thanks!
Remember, Arrayseven
babe wake up new theory-y upload
Don’t act like the loneliest isn’t consuming you
Mr Incognito man, what horrors have you seen.
@@the25thdoctor Battle Medics, People who actually use pompson, Spy Mains, The Bot Crisis and Valve dont actually WANT to solve these problems, Toxic Players, Furries, Fempyro Mods and Thousand more...
Da babe:lessss go!
I did wake up, I'm not babe
And it's been how many months so
The best feeling in the game, is when that one guy from your team thanks you for being a medic at the end of the game. Seriously, it feels so good.
I'm a newbie f2p medic with only 20 hours on it, but I think this video will help me increase my survivability and overall effectiveness of my übers. Thank you for this awesome video, you really deserve more views
I'm the same here but I have a little bit of more experiences, so I'mma give you some tips to help ya out,
1) If you wanna pocket a player, pay attention to their skill, if they're popping off, then it's understandable, other wise, heal everyone
2) [Optional] Prioritize on more injured team mates, but this has a few exceptions
A) If you are dealing with a low HP soldier but healing a low HP Heavy, if you have the crossbow, quick switch it and land it on the soldier so they have some health to survive, otherwise you can heal the heavy up to 150 HP or higher, then quickly heal the soldier and the Heavy and rinse and repeat.
B) If you see a low HP Medic, heal them immediately, Medics are top priority to both protect and kill
C) If you can't see any other power classes, heal everyone the best you can, as that will help with building Uber.
3. If your gonna need a medi-gun for all situations, stock is the best answer, no upside or downside, but the other Medi-guns are often situational, Kritzkrieg if a good choice is your team is constantly getting stomped by a crowded team (Note that you and your heal target is just as vulnerable even if you pop uber), Quick-Fix is a good option if you have trouble keeping up with the damage your team is receiving (Note that snipers, spies and demoknights obviously can still wreck ya if you aren't careful), The Vaccinator is used as a wild card in my opinion, and is the most situational as it will provide you and your heal targets with the blessing of 10% damage resistances, along with 75% of resistance if you Uber, along with 2 second longer Uber duration if you uber (Note that, obviously spies and demo knights can still demolish you with ease), stock is the only one that protects you and your heal target, period. That's why it's overall the best in all situations.
@@jamesanimates7827 thanks for the tips! I now have around 120 hours on medic so I already knew this xD
One thing I'd like to note is that it's hard to win with the quick-fix if you're the only medic on your team (especially so if the enemy team also has a medic) since the über doesn't have a whole lot of impact. Sure, you can regen hp really fast and take no kb, but a sniper can still shut you down.
@@ruileite4579 that's what I said xD
Those medic clips were mouth watering. Even after 1100 hours of Medic, you showed me there's still margin for improvements. With a healing efficiency like that, i could go from 40000HP to 60000HP recovery on a typical Dustbowl match. Juicy!
Medic tips that I learned for those who are new to the game:
1.Distance yourself from your healing target or in tight areas because splash damage will mess you up.
2.Get accurate with the crusader's crossbow and learn the situations when to use it. Don't always rely on your medigun
3.Prioritize that one player who tries to push for your team like a heavy or demo but don't pocket them all the time.
4.Know the situation when to pop your uber or kritz. Medic is supposed to be always on high alert since your the most important on the team.
5.Always overheal your teammates.
6.Don't be afraid to fight a spy when the spy is targeting you or your healing target but don't chase them all the time
7.Help another medic. If theres already a medic in the team but if it looks like their having trouble,go help them. Preferably use quick fix for faster healing.
8.Always move so that spies won't manage to backstab you
9.Always be the one who to distract the sentry when using uber because the sentry will just focus on targetting you and that way your allies can push
10.Have fun,medic is a bit of a stressful class but its very rewarding and fun at times.
Thanks for the info mate. Not used the medic much but will start giving it a go 😘
Play medic
THE best Medic UA-camr, FACTS.
Your previous Vaccinator video turned me into a Pub smasher and also made some people consider the Vac OP lol
Content such as yours is on par with the top dogs on TF2 Content here. Keep the awesome work coming, man
This is probably the best guide in I have ever seen for Team Fortress 2 in general and I have seen a LOT. Your scripting is very precise, dense, and effective. Your use of visual aids isn't overbearing but illustrates your point nicely (like the bit about crosshair placement at 8:15). You don't just give tips, you explain the mindset of survival and the fundamentals of how to BUILD gamesense, which I've rarely if ever seen in a guide for TF2. I know I'm a year late, but well done!
Thanks! Yeah I think a guides purpose isn't necessarily to tell you how to play but what to think about while you play.
5:17 that heavy was on life support for a minute
Daaaamn.
That last youtubers vs comp players clip was a rollercoaster
10:56 Agreed on the idea of experimenting with different situations. Most times survival is absolute priority, and there are rare fringe cases where dying to heal someone is right. But 'usually no' doesn't mean 'never yes', and there's cases where ubering the pyro so they can wipe 4 players and a sentry nest is a good trade for your life. Knowing when the fringe case has shown up takes experience, otherwise it's just suicide.
i love the medic dancing animations from the transitions
Dr. Theory, your clips are just fricking amazing to watch, seeing all those arrows landing right on time, switching at the exact moment between medi-beem and crossbow. Marvelous. The editing is amazing, and the advice sure can come in handy when stumping a game. You're great and this is a very good video.
That final part when relying on teammates put into words better what I say to players all the time: getting rolled made me better way faster than any other format out there.
You learn how to survive and adapt to an overwhelming situation and you also learn what the enemy is doing RIGHT to get such a roll going
I main medic, played him for about 700 hours. Thankyou for making this video for some of the aspiring medic mains
A good medic can be pretty disgustingly powerful. In the "Positioning" clip from 12:15 onwards, just look how many players are in bad positions yet lived because they had just a little overheal or a crossbow shot barely kept them going. What should be 4 teammates dead is 4 enemies overextending and dying because they thought he was 1 hit from death, but oops, he got crossbowed so now it's a real fight. As someone who plays medic in just about any game that has them, it's always such an underrated class because they don't pack the DPS. In Battlefield 4, there were games where I got the most score purely from healing + revives on Operation Metro, with literally several hundred revives per game. And yet some goon with an AEK would always think he carried the team because he had 70 kills. Same with overwatch back when that first came out, learned all the movement tech for Mercy to optimize mass healing, when Ana came out trained aim so I could hit any teammate anywhere. Just never really got into tf2 the same. But the depth of medic gameplay is enticing.
As a old overwatch support player myself, medic in tf2 is way stronger and has a higher skill ceiling than any support on overwatch. You should give it a try.
Best medic channel on YT HANDS DOWN!!! This has got to be ur magnum opus as of right now 🥵 always loved optimising heals for my teammates and single-handedly carrying them to victory, but even as a long-time medic main myself, I’m still able to learn a lot of new strategies and knowledge from this video. Keep up the good work 👍🏼
🥵
I think my #1 struggle has always been working alongside the other Medics on my team. All too many times I find I'll be doing a great job and having fun, yet *Somebody* just had to pick Medic, walk up to me, stare me directly in the face, and begin healing the same target that I'm healing. It quickly devolves into an insufferable, infinite juggling game of swapping targets just so I don't heal the same person as the other guy, like he's magnetized to whoever I click on. I have never found a solution for this.
if this happens go use quick fix or use a diffrent class
"Just don't die"
Thanks Theory-Y, now I have a 100% winrate on Medic!!!
Christ your crossbow aim is insane.
fatmagic movement at the final clip was godly
Dude. I absolutely loved this video. I have 160 ish hours on medic and I haven't played the game in a while, but this video made me see my own potential. I thought my skills had peaked since I instinctively held W while surfing, but knowing that there's so much more to playing medic, I might just reinstall the game again and practice surfing.
I really liked when you talked about "playing medic on a losing team", because that's what I play for. At any moment, my skills as medic could turn the losing team into a winning one, and that's why I play. Thank you for making this and I'm going to binge your other videos now.
Man, I am so happy to hear someone saying that medics don't need their team to protect them, totally agree, you can keep your self safe and only really need your team mates to look out for you, not puppy guard you
*The thumbnail* : Stop dying!
Me: If only it were that simple.
Don’t let HP = 0. It is that simple?
@@Theory-Y Oh my gosh, did you say that in the video? I must've forgotten! I will never die now, thank you!
Naw not in the video, my little secret from you to me ;)
Best tutorial
@@Theory-Y ;)
Always a treat to run into you in-game! You're either an extremely difficult, high-value target, or a wonderful asset that makes everything feel smooth. It's great to get insight into how you approach medic, thanks for sharing!
as a scout main I’m really jealous of medic and engie mains with their amazing in depth guides.
You are great man. You are those persons who say: "no buddy, this is the way" and they are right the majority of times, many thanks
Woah hey, I didn't realize it was you who I've been playing with on Uncletopia for a bit now. I think I even thanked you personally for being a great medic! Just stumbled upon your channel and seeing that medi-gun name made me realize. This channel is great, you're a great player and an even better content creator. Godspeed my friend, can't wait to receive more fat Ubers from you on Uncletopia!
Tip: just like heavy, you can use voice commands to hide having full uber just like using them to hide the nom nom nom sound that heavy makes while eating
This is a great resource for new medics
So much of this video simply applies to anyone and any class, its great
The transition between 29:38 and 29:40 is crazy good .
Glad to see this channel is still alive, just like I should be when playing medic.
Gameplay is so good I can barely focus on the actual video and advice, good stuff here🙏🙏
Another tip is to Uber Lots of classes not just the heavy don’t abandon your Pyro or demo man It is the worst feeling in the world
Been maining medic for 3 years,yet this video is pretty much a good refresher
the tips in this video can apply to alot of things in life that you want to improve in
Dude some of these crossbow shots......impressive!
Finally a man that fill the hole that array seven left in my heart
Those crossbow shots are insane, I hope to get better with it as I've pretty much swapped from a soldier main to a scout and medic main after not playing since the Jungle Inferno update. I've only just started getting back into tf2, and this video only makes me want to main medic even more.
As a Medic main, I can agree with the tips to improve medic's survival when healing at the front lines. Every now and then, we do need to look back to refresh our priorities and goals when in either a team fight or 1v1
Anytime I watch your videos, I always take the run time with a grain of salt, since I always need to rewind to actually soak in the information you are telling me, because I'm too awestrucken by your insane Medic plays! Keep up the amazing videos dude! Medic has quickly become my 3rd favorite class because of you after Demo and Scout, and I always love the challenge of being the sole Medic to carry the team, when no one else wants to take on the role!
Remember when going into a 1v1 fight don't forget to use your crossbow your crossbow is probably your most consistent weapon in terms of 1v1s as a medic and of course if they get too close use your uber saw but do not challenge spies with a uber saw unless you know that there not good at spy then take the risk but if you know its a good or at least competent spy just run and shoot them with your crossbow until you find a teammate if you're doing good it shouldn't be to hard to find a teammate
Also remember not to be a selfless jesus you can't save everyone and if you see a enemy push that you can't beat don't stay there and die with your teammates and don't run into the front line knowing you can die
Honestly I've seen many medics that run into danger trying to save one dum heavy or soldier
Also if you see another medic fucking overheal them that medic will help keep other teammates alive which will help keep you alive as there more teammates to protect you and when you are in near death that medic will save you and you will save them if your team is low and your 2nd medic is nearly dead promise the medic is usually the best option because again more medics alive will heal and save more teammates
Another tip is don't stay at the back of your team I know it sounds stupid but if you're in the back a spy will eventually kill you as your in the very back but that doesn't mean staying in front instead try stay in the middle not only is it easier to heal teammates on both back and front but you are also completely surrounded by teammates
If you are forced into a 1v1 against a scout and you know there no teammates nearby I recommend fighting them instead of running if your alone the scout is just gonna pick you off your more likely fighting them now that doesn't mean you just run in and hope to kill no instead I recommend bait the scouts around the corner to shoot them with a crossbow bolt jf your in a cramped corridor you could use the uber saw of course this strat will not always work against scouts but I've found this the best strat for facing off scouts you should also try fight them head on with your crossbow to throw hem off guard but only do this if you can dodge bullets and hit consistent shots it is a more risky strat but if your alone against a scout what do u have to lose? Aftersll either you run and die or you could try fight and even if you do die you could potentially weaken the scout which could provide a slight advantage
You would be a good scout main in my opinion. Your movement is crazy and you hit your crossbow shots a lot, which means you also have good aim.
Everyone can also help medics in their own way.
1. Scout
Your job is to escort them back after death, and to rotate back for health and to check in if they need protection. Equip the boston basher for über bonus during downtime, and the madmilk for spychecking.
2. Solider
After rocket rollout, be sure to remember the medic can heal that splash when they get there, and remember your mobility can be used to return to the medic too, letting you defend them if needed, and heal up before going back. Also you make a great general über.
3. Pyro
Unless you be floggin, you need to remember that deflecting a crocket from a medic can be worth running out of ammo and even dying. And allways spycheck when passing the medic, you are the born anti-spy, and medics are the ultimate spy-magnet. if you be flogging, let stock medick know when you get close to climax, that crit and invuln combo makes critz happy medics not feel like picking stock is a chore for 8 seconds.
4. Demoman
You were born to be übered, but try to earn it. You can attack out of sight enemies, do self-damage for über, and can pepper a friendly medic with pellets ot stickies if they in trouble, as well as sticky jump to them for aid and heals. And if you're a knight, be sure to valiently come to the rescue of any medic being flanked with that shield dash, and let fury rain upon those who dare harm the fair maide- I mean medic.
5. Heavy
You have the health to block damage, the damage to controll area, and the power to heal the healer. It may be less common to get übered by skilled medics then those who just saw meet the medic, but that doesn't mean you're not still bff's. You peak the corners for them, you scare the bad man away, and you share your bread when the food is scarce, just like in gulag. If you run shotgun, you can popp a spy fast, so still useful for the medic friend.
6. Engineer
When the medic falls back, which they do more than most, they need you to fall back to. A well placed sentry lets the medic share your boubble of toxic influence (I know you watch uncle dane, c'mon) giving them aid when in need, and giving you kills for that frontair justice. The medic is the only one who doesn't get medic heals, which is why your dispenser needs to be as brave as the medic (unless the medic is either an idiot or a coward), and finally the teleporter can cut down enemy über advantage after someone gets the med pick so keep it as safe as you want your respawned medic to be. If your nest gives the medic space and safety, you will be frequently overhealed and may get to move that gear up rather than having to waste metal rebuilding.
7. Medic
Heal the healer, healer! and be a healer healer! If the other guy goes anything but stock, probably pick stock, and remember only one of you needs to make the risky play, as having one backliner with safer but slower über building is a lot more useful then letting that lucky spy get a double medic stab. Also remember anything useful to know as a medic, is useful to share with the other medic, like if you're backstabbed or one player proves to be highly über worthy, just make sure not to put people down in chat, focus on who is doing great to keep up morale.
8. Sniper
Your medic is the best magnet for overextending heads to click, so know where they are, and make sure any sightlines between them and the enemy get extra attention. Jarate also works great near a medic for spychecking, and to make the medics self-defence melee more potent.
9. Spy
Oh don't think you get a pass, as a spy you can take out those who are distracted trying to get a medpick, since a lot of people are willing to die for it and don't watch their back. And if you want extra points, equip the dead ringer, and disguise as your teams medic; the enemy will chase you into anywhere, and won't expect the medpick to cause any back injuries, not to mention that you can decoy the medic during battles to split enemy fire in a pinch. Getting shot just as the real medic popps über on a pyro behind the person taunting what they thought was a medpick, as you type "wrong medic honey" in chat, is gonna feel better than getting a chainstab after zapping a whole nest.
Now THIS is a medic guide. Lots of info, straight to the point, and some funnies to boot.
Something I would add is to consider how many Soldiers are using banners in casual; especially the Concheror. Considering these buffs range from mild to "oh sh-" levels of effects, I would have thought you would have added something to bring up the nuances of said banners.
Hearing a bugle from the enemy Soldier would be a warning to get back quickly as mini-crits are on the way. Hearing the Concheror's distinct toot would warn you that a bomb is either imminent or he's low on health and asking for "heals" from your crossbow. Of course, you would want to hold your kritz charge if you hear the Battalions Backup being used (B4nny knows the pain of asking for the kritz and seeing it get stuffed by said Backup.
Then again, if your team's soldier(s) uses said banners... you could rail enemy light classes with a mini-crit crossbow from relative safety, completely disrespect Snipers while under the protection of the backup (one of my favorite things about the backup - complete Sniper denial), or reposition with the Concheror's speed boost.
Then again, with so MANY different weapons that can greatly differentiate playstyles (Demoknights, Huntsmans, Gunslingers, etc.), perhaps an second part is in order? Now we need to get you to Uncle Dane levels...
Amazing video, this ones one to remember
"Stop dying." Wow, why haven't I thought of that idea? Jokes aside, as always you deliver on making another great video
This video was extremely informative and I learned a lot from it! It was also super satisfying to watch your skillful medic plays; whether it be escaping via damage surf, getting cross-map crossbows to heal a teammate or frag a critically low enemy, or your slick and consistent crossbow/medigun heals. You've definitely got to be one of the best medics out there! Subbed :)
Watching his precisely predict the enemy right as it happens is nuts. He can see the matrix.
11:31 Also, this. If survival is a priority for a medic and the enemy has a sniper with a clear shot at you, playing 'zig zag to throw off the sniper' is a dangerous game. It can feel bad to play chicken when the team is dying, but if the soldier you're healing is constantly crossing the sniper's sight line and keeping up with them is suicide, you really have to carefully judge how valuable it really is to expose yourself, 30 seconds left or not.
Medic and engie have the unique commmonality that their primary purpose doesn't involve direct damage, and good players of either class knows to watch one another. After all, medics need safety but can make space, engies need space to hold and can make it safe. Even though there is less direct interaction, medic and engie should lock in with one another like the drummer and bassist of a band, making the foundation everyone else builds on. Oh, and pyro's and scouts should protect them (yes i said scouts, they can escort and protect medics while helping über build with basher, and should rotate back to dispensers if kinda close when in need of a heal and spycheck with milk if part of a push or choke, saving packs for allies).
Best medic channel hands down
The fact that you suggested taking advantage of friendlies lol 7:48
also nice dancing medic
a very motivating video.
"Medic is mechanically simpler" while hitting crossbows I couldn't dream of
As a pyro, going around corners taking a peek at sentries that depending on the position or whether it is distracted to make a play helps when the sentry is unnocupied and in a un engagable spot same goes for heavies. The surfing tips really help even though the class cant do it as effectively sometimes.
I love medic, his move speed really lets him dodge and combined with regen I just feel immortal
Thanks a lot, ur video is surely underrated! I looked this up because i wanna be a more efficient medic for my team and i have noted a big improvement after this video, so thanks a lot
Seriously the tips from playing on newbie team do help me improve in surving when to fall back when to push and sometime we even won it the best experience I ever have (wew none of enemy team want to be medic)
Man these are some really in-depth videos, thanks for making them man
I never play medic but this was really fun to watch, good job!
This dude is hard-core… I had no idea about 90% of this and I've been playing since 2007
I thought this is an old video but seeing it as new made me hyped and ty
Honestly, you do have a good point about the Solemn Vow to scan the enemy Medic's Übercharge in case if your friendly Spy isn't telling you what their percentage is, but I don't think it's a good idea for Medic to get aggressive just to scan the enemy's Übercharge which could put you in danger, even if the weapon doesn't have to be active for it's effect. And if anything, stock Medigun is considered the most consistent of all Mediguns.
I have been told that I am a good medic a lot and honestly I just do my best.
I came here cuz recommend feed and I wanna improve.
34:45 one of the things I commonly do as pyro when the med is surronded with allies, is comboing only him with the axetinguisher and the use the speed boost to run away, even if he is behind everyone. Trying to combo anyone around the medic is risky, as it's always a gamble to know how much health they have, and if boosted (which I usually strugle to see even if there are particles) they will survivie the axe, in which case I dont get my speed boost to get away and die. However, because the med can't overheal himself, he suddenly becomes the safest pick to get the hell out of there after doing a kill.
Which character should I start out with to learn TF2 first, especially as someone who doesn't really have a lot of experience with a keyboard? I have a Royal Ton more experience with a controller, but all of my controller I don't use, have Drift (Nintendo, fix your darn controllers, if even your basic controller have drift then there's something fundamentally wrong with what you're doing), or are way too sensitive. So now I must learn the way of the Keyboard, and I don't believe I am even remotely close to being prepared. Soldier with his Rocket Jumping, Medic, Engineer or Heavy to be able to learn about being a team player, Scout for mobility, Spy or Demoman to learn and appreciate terrain, or Sniper for A I M?
As a Mercy Main player i'm learning Medic fairly easily, i still need to remember natural cover spots so i can heal safely
I had a match at Steel were my team (BLU) get stomped many times by a kritz medic soldier-demo trio and my teammates were unable to cap a single point and were pushed by the little time left, so I switch to medic with vacc to counter attack them, little by little were gaining soil, unfortunately we lose but God the experience I gain with that weapon was awesome, it's a shame my teammates were so uncoordinated so they crush us easily when defending and their medic switched to vacc.
YES, an actual video!
2:50 True the only time a medic can undo bad positioning is a clean ubersaw crit it isn't a mechanic but with how often and iconic it is and happens it might as well be.
Not just informative, but also entertaining. Great videos!
Talking about situational awareness and looking at the scoreboard reminds me of some advice that goes around the League of Legends community.
Bad players never look at their mini map.
Good players look at their mini map every ten seconds or so.
Great players glance at the map between every auto attack.
Of course this advice isn't 100% literal but the point is the game gives you a lot of information about the gamestate that bad players ignore to their detriment.
Tbh, I suggest everyone to try and play medic using your brain. It will help switch from trying to use aim and blame it, to focus more on game sense and positioning. This will help on other classes substantially.
A thing I’ve learned when playing kritz is, when a demo/pyro/soldier walks into danger just say fuck it and pop. this has worked many times
0mg new vid!!! vector loves it when new theory vid
Medic main with about 15k hours, best way to survive? Jump and strafe, constantly. Make tapping space bar something you do automatically (I'd say it applies to most classes in fact). Makes you hard to stab, head shot and bombs/rockets do minimal damage and can even be used to help you escape. Additionally, always retreat running backwards never turn your back to the enemy.
This dude has the best crusader bow aim
Nice medic guide, the best I've seen without doubt
Really appreciate the effort put into this vid!
Best Medic on YT imo, still huntsman video is my favorite.
Third btw
3:07 *proceeds to zoom out of bad situations with Overdose and damage surfing*
Thank you for this very well written and earnest description.
I think I will have this handy for everytime people are confused why I do not just cross the map to heal them as they stand next to the enemy spawn doors.
^_^
Being the *THE* right place at the right time
24:30 I'm sorry. Is that someone encouraging and teaching the importance of accountability to their actions? Just earned a new sub, amazing vid.
Good video! perfect for anyone, new or veteran to the game, who wants to play as Medic.
6:14 I'm sorry, but I got distracted by the heavy that looked like a pin cushion with all the needles you put in him🤣🤣🤣
Thanks for your medic lessons.
I play friendly quite often, and I’m okay with being killed as long as it’s at least funny or a taunt kill, can’t say that’s for all friendlies, but see if they’ll let you taunt kill them, full uber if they’re okay with it, if they aren’t you can poke but don’t kill, if you kill a hoovy they could refuse you sandviches or whatever lunchbox item they have if you upset them, there’s a little tip on how to further abuse a friendly, and if a hoovy is around during a fight be a bit careful, they do like going for taunt kills, and if you don’t want a friendly to help the enemies don’t kick them, just ask them to not heal the enemies
Just for when I need the advice here again for myself; Don't jump against Scouts and snipers, it gives them an easy shot, use dispenser armor, always keep your medigun distance and expect an enemy uber when aplicable and stay out of range for damage
That clip at 2:24 is absolute gold! Thank you for the in-depth guide, and I really appreciate you making a guide that is respectful of the realities of casual/casual teammates rather than assuming perfection. I also have a question-- at several points in the video, you mention coordinating with your team over mic. If I don't have a mic, what can I do? I have chat binds for "Uber ready" and "Uber popped". Is there anything else you recommend doing? Thanks!