Things TF2 Did First

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  • Опубліковано 21 лис 2024

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  • @ricardodeoliveira5846
    @ricardodeoliveira5846 Рік тому +2473

    i'd like to know if tf2 created or at least popularized the idea of releasing short films about its characters. they were not hollywoodian adaptations, the shorts were made and published online by valve itself. the "meet the" videos dominated internet discussions at the time and were the first of their kind that i've seen.

    • @d4nny912
      @d4nny912 Рік тому +15

      no chance

    • @wile123456
      @wile123456 Рік тому +280

      Never forget that we were supposed to get a full 10 episode tv show on adult swim if it weren't for valve being lazy and missing deadlines. Experiation date was just the PILOT.
      The comic books are the story and script meant for those TV episodes, BUT THEY COULDN'T EVEN FINISH THAT AND STOPPED AT 6 ISSUE

    • @cloudynguyen6527
      @cloudynguyen6527 Рік тому +116

      @@wile123456 Valve wasn't lazy imo. It's just SFM is really hard to work with. It took Winglet months to make a decent SFM that lasts for few minutes. So you can imagine Valve who needs to make something 5 times as long and 10 times as smooth. This doesn't even factor in how they have to create some new models for the game just to have them in SFM plus there might be time they have to redo the shot or the story to fit their intention. It was ashamed that we couldn't get a TF2 series but it was also a good lesson for Valve to realize that SFM doesn't have enough potential for TV show.

    • @wile123456
      @wile123456 Рік тому +29

      @@cloudynguyen6527 they were. They had years to make 2 episode and it took them over 5 years to make it

    • @wile123456
      @wile123456 Рік тому +57

      @@cloudynguyen6527 winglet wasn't a whole team who earns a salary. Laziness it's the reason because at valve there is no manager and workers decide themselves hwst to do, and no one wanted to meet the deadline for the TV show, thus the greatest thing TF2 fans could have gotten died forever.

  • @G.r.e.g.g.l.e.s
    @G.r.e.g.g.l.e.s Рік тому +4010

    Backstabs as the assassination mechanic are unique to Team Fortress (classic & 2). 100% assassination was done before, but never as a backstab from full invisibility in a multiplayer setting where you're truly punished for missing.

    • @ClouDmaloftH
      @ClouDmaloftH Рік тому +172

      not tf2 but team fortress classic introduced the first backstabbing mechanic. But in tf2 if was highly improved. A lot of mechanics in tf2 could have been counted but tfc has them. But hey, it is still team fortress

    • @mentosvagabond
      @mentosvagabond Рік тому +51

      Well CS 1.6 does have backstab too but it's never the core mechanic, just for people to sneaky slow walk around when they out of ammo or wants to do a little trolling.
      But in CSO or Nexon Studio version that they call it nowaday, it's become the slightly side mechanic because the zombie was too tough ( 10000 - 45000 hp sometime), backstab do triple the damage so the game really encourage player to sneaky run around the zombie player when they got rain down with bullet by other player and then using their "Magical Sword", their Warcraft look a like Rune Blade, the big ass hammer to maybe 1hit ko.
      Wait why does that sound like Playing spy all of the sudden.

    • @CubesAndPortals
      @CubesAndPortals Рік тому +29

      I think Halo might've had this, one punch to the back assassinates & your cloak pickup weakens so they can retaliate if you miss.

    • @battedbook5811
      @battedbook5811 Рік тому +18

      ​@@CubesAndPortalsHalo had this in 2001

    • @C.A._Old
      @C.A._Old Рік тому +7

      That Rocket Jump Born was accident in Quake: Team Fortress August 1996. Robin try fix it but then he realized "Rocket Jump is Actually Best Mechanic ever For Soldier Class!"

  • @thenumber24
    @thenumber24 Рік тому +7817

    TF2 is the first game to make the healer an interesting character

    • @Marnie_C
      @Marnie_C Рік тому +119

      *Aerith cries*

    • @FortifiedBastion
      @FortifiedBastion Рік тому +586

      no@@Marnie_C german man that definitly served in the Wehrmacht is better

    • @averageguy4320
      @averageguy4320 Рік тому +87

      @@FortifiedBastion agreed

    • @LeMustache
      @LeMustache Рік тому +268

      Not uniquely interesting to play, though. As much as I love TF2, medic is boring for most people who enjoy FPS, at least compared to other characters.
      I think PvZ Sunflower is the peak of healer gameplay while still being pretty close to TF2's medic.

    • @MeOrgansAreABoilin
      @MeOrgansAreABoilin Рік тому +81

      ​@@LeMustachebattle medic

  • @bonzairob
    @bonzairob Рік тому +1894

    Pretty sure Medic's healing beam was a first for this type of game. It was a departure from giving teammates health packs

    • @average-art3222
      @average-art3222 Рік тому +143

      Agree and why he looks so fine. Idk why but my god when they gave him the burly beast, it woke up something in me

    • @Rejectance
      @Rejectance Рік тому +78

      In FPS genre, Yes . However the concept is similar to IO from Dota ( both 1 and 2 ) i think thats where the inspiration came in perhaps?

    • @JLL_29
      @JLL_29 Рік тому +17

      ​@@average-art3222 it put something in me

    • @TheQuestionInAnswer
      @TheQuestionInAnswer Рік тому +13

      @@Rejectance Probably not the 2nd, as TF2 came out in 2007. But Dota 1? Yeah, probably.

    • @RealSwissShady
      @RealSwissShady Рік тому

      ​@@average-art3222i can feel medic coming inside of me

  • @W3irdWombat
    @W3irdWombat Рік тому +3416

    TF2 may be one of the first FPS to make bots a permanent gameplay component being included in every match.

    • @titicaca.
      @titicaca. Рік тому +141

      that really made me laugh but it's also kinda sad

    • @cake.1344
      @cake.1344 Рік тому +58

      Nah, team mates in fps games go back way earlier than tf2

    • @huskpl3yz358
      @huskpl3yz358 Рік тому +5

      The best game

    • @hollowtrappedinaelevator320
      @hollowtrappedinaelevator320 Рік тому +1

      Yeah but there's a glitch that makes the bots not spawn

    • @Dj_531
      @Dj_531 Рік тому

      Tf2 may be one of the first FPS

  • @donk_
    @donk_ Рік тому +824

    Don’t think anything can beat the first few days when the conga taunt came out!

    • @shinyrayquaza9
      @shinyrayquaza9 Рік тому +28

      I saw some footage of the first day from lazy purple, it was crazy, I joined tf2 December that year

    • @Bovium
      @Bovium Рік тому +16

      Such a hype time for TF2... Expiration Date, Love & War, Conga, the list goes on.

    • @acrazyguy14
      @acrazyguy14 Рік тому +19

      Just a server full with 22 people doing a conga and two tryhards screaming in chat, better times

    • @jakeford12
      @jakeford12 24 дні тому

      Well, the kasotsky kick is also a very popular taunt.

  • @da_bloodytanktf5348
    @da_bloodytanktf5348 Рік тому +466

    I know it's mentioned already but genuinely the market gardener is one of the most fun unique concepts i've ever seen in gaming, I remember how big it used to be and how people tried to replicate market gardener type kills in other games for the lols

    • @galaxcsy
      @galaxcsy Рік тому +31

      They still do, I use the engi's rocket jump overclock in deep rock galactic and try to market garden bugs

    • @Lumikore
      @Lumikore Рік тому

      @@galaxcsy morkite gardening

    • @llmkursk8254
      @llmkursk8254 Рік тому +6

      I feel the only idea that comes close to the idea is the Rendezook in Battlefield games. Using a method of transport to kill another enemy in a unique way, in Battlefield’s case, using an eject in a 1-on-1 plane fight to throw explosives at the enemy, then reentering the plane, is probably on-par with launching yourself with an explosive and hitting someone with a damage-boosted melee (the boost intentionally coming from the explosive jump.)

  • @SaikoX95
    @SaikoX95 Рік тому +1741

    0:00 "TF2 is a good game-"
    I've seen enough, I'm satisfied. Liked, commented and subscribed.

    • @RiveryJerald
      @RiveryJerald Рік тому +16

      bet you're submissive with the gov't with that mind-set

    • @LegoGoblin
      @LegoGoblin Рік тому +70

      @@RiveryJerald dommy government

    • @SaikoX95
      @SaikoX95 Рік тому +59

      @@RiveryJerald Bet you're just submissive.

    • @nekomegu4150
      @nekomegu4150 Рік тому +17

      ​@@SaikoX95smash

    • @cuidadocomomatheus
      @cuidadocomomatheus Рік тому +8

      ​@@nekomegu4150Would?

  • @TheAweDude1
    @TheAweDude1 Рік тому +451

    You could argue that the original "loot box" wasn't gachapon, but trading cards, which can (debatably) date back to the 19th century.

    • @bigtimegamer7776
      @bigtimegamer7776 Рік тому +23

      The one mistake this game made was loot boxes
      Tf2 did not do loot boxes bad
      But other companys saw the profitability
      And now we have modern EA need i say more its just kinda sad
      Tf2 is still better than about 95% of modern games tho

    • @schmecklin377
      @schmecklin377 Рік тому +31

      ​@@bigtimegamer7776games don't even use loot boxes anymore really. It was a problem like 5 years ago but now it's all about battlepasses

    • @bujustic
      @bujustic Рік тому +8

      I think real loot boxes go back to baseball cards and points in cigarette packets I'm the 20th century

    • @vyor8837
      @vyor8837 Рік тому +2

      TF2 was the first game to do do lootboxes in the west.
      The fifa cards weren't paid for until later entries.

    • @Jiub_SN
      @Jiub_SN Рік тому +1

      @@schmecklin377they do both which is far worse. Why would they choose one over the other when they aren't mutually exclusive?

  • @ballisticsdummy7331
    @ballisticsdummy7331 Рік тому +184

    I'd like to say airblast reflects as a main mechanic in an fps. I don't think anyone else did something like that before.

    • @CoralCopperHead
      @CoralCopperHead Рік тому +5

      The Excalibat in Rise of the Triad can be used to hit the Enforcer's thrown grenades back in their faces, that was back in '93.

    • @obbyfus
      @obbyfus Рік тому +21

      well depending on what you consider to be a reflect, i could say uhhh, pong

    • @mckanescott9423
      @mckanescott9423 Рік тому +14

      I mean we've pretty much always been able to throw back grenades and there were certainly weapons designed to negate other projectiles (like the plasma gun in Doom), but not outright reflect a projectile back in an fps. Sure you got stuff like the mirror shield from Legend of Zelda but that's not an fps.

    • @epikberman7756
      @epikberman7756 6 місяців тому +3

      @@obbyfusdoes pong have a battle pass? didn’t think so

  • @ravengaming7898
    @ravengaming7898 Рік тому +144

    Even if TF2 isn't completely original it takes what it does and runs with it so well that it feels like a breath of fresh air even a decade and a half after it first came out

    • @SonicMaster327
      @SonicMaster327 Місяць тому +1

      it's one of those things where there are so many little things, none of which were original or new, but come together into a brand new puzzle. And no one's really done it quite the same or as well since.

  • @yriiiiiii
    @yriiiiiii Рік тому +104

    7:04 while im unsure what is the most expensive item ever sold, but the burning flames team captain hat is worth about 13000$, over double that of the golden frying pan

    • @plasmatic3122
      @plasmatic3122 Рік тому +23

      Most expensive ever sold was the spellbound antlers, which went for 28k and a golden pan, so about 33k in total

    • @JovialSkunk
      @JovialSkunk 3 місяці тому +2

      @@plasmatic3122 Wasn't that confirmed a 'fake' trade though? As in it was just set up by two guys and then publicized? I swear I remember reading about that

    • @s7nseer
      @s7nseer 3 місяці тому +1

      @@JovialSkunkno shot, everything I’ve seen on the internet has been real

  • @itZcr4zYyO
    @itZcr4zYyO Рік тому +109

    I'm pretty sure Wolfenstein: Enemy Territory did 'payloads' before TF2, but Valve probably popularised it in TF2.

    • @Toofty
      @Toofty  Рік тому +20

      If true that's awesome!

    • @olnnn
      @olnnn Рік тому +21

      It did though it was usually as one of a series of objectives rather than as a standalone game mode. Like e.g on the map "goldrush" where allies escort a tank to blow up the doors of a bank, then steal gold crates to put them in a truck which they then have to finally escort away again to win. @@Toofty

    • @Slenderquil
      @Slenderquil Рік тому +1

      I believe enemy territory also had their own engineer class as well

    • @olnnn
      @olnnn Рік тому +3

      @@Slenderquil It does, it's role is a bit different than in TF and TF2 though, more about interacting with objectives and map objectives.

    • @peepsbates
      @peepsbates 11 місяців тому +1

      @@olnnn
      Many good times were had escorting that Jagdpanther to the bank, when I was a kid.

  • @skaska4
    @skaska4 Рік тому +52

    In regards to TF2 being the first game with rocket jumping as an intentional mechanic, Rise of the Triad required you to rocket jump to get the good ending for the game and Marathon (which came out the same day as ROTT) I believe has some secrets that require rocket jumping. If you think that neither of those count rocket jumping was a 100% an intended feature in Quake 3 Arena and pretty much a required skill for any serious deathmatcher.

    • @GraveUypo
      @GraveUypo Рік тому +8

      yeah not to mention that half life had the gauss gun that is pretty much a different take on a rocket jump, and that there were rocket arena mods for several games all of which were named after rocket jumping as the mode usually has no self damage

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +4

      tfc had intentional rocket jumping
      proof: it doesnt instakill you, unlike the half life rpg, which was reskinned and turned into the soldiers rocket launcher in tfc

  • @bee_nades8880
    @bee_nades8880 Рік тому +669

    TF2 is the first game i am actually very excited to watch and worried about without ever being involved in it

    • @GiggyWiggy2086
      @GiggyWiggy2086 Рік тому +8

      Tf2 is the only shooter game I have fun

    • @yum976
      @yum976 Рік тому +12

      Bee Bomb.
      Wall of Flesh.
      Throw. At. It.
      Real ones get it

    • @peenmuncher
      @peenmuncher Рік тому +6

      Go watch all the tf2 sfms then it'll expand your love for tf2

    • @omniscientbarebones
      @omniscientbarebones Рік тому +2

      It is free to play

    • @johnnystankiewicz295
      @johnnystankiewicz295 Рік тому +8

      Please play tf2 so you can be bullied very very much by good players for the first 800 hours then bullied moderately for the next 600 and after that you will just be pretty avearge and you will still get bullied and get angry but not nearly as much and so you can rarely have any fun in this game and waste your life its worth it bro. Also if you play for like 7000 more hours after all that you might be above avearge and you will be a little smelly but you will epicly slay noobs 👍

  • @bagongler
    @bagongler Рік тому +88

    5 years before tf2 released there was a game called command and conquer renegade that had an engineer class (that looked kinda similar to our engineer today) that acted as the healer class (which used a healing device which was similar to our medics)

    • @GraveUypo
      @GraveUypo Рік тому +4

      i freaking loved that game. i played the demo to death online.
      but i think the healing then didn't stick to the player, you had to aim. it was more like a healing flamethrower. wasn't it?

    • @chrisdavis2161
      @chrisdavis2161 Рік тому +5

      engineer gaming started in 1996, though... with the original game

    • @rainsf0rd
      @rainsf0rd Рік тому +1

      man, I loved that game!!

    • @Hungeryan
      @Hungeryan 12 днів тому

      Engineer as a whole in Quake Fortress was inspired by the very first Command & Conquer game.
      The ability for a class to be able to make buildings was inspired by C&C's core mechanic of base construction.
      That's quite a funny coincidence, honestly.

  • @kinodikaleon8554
    @kinodikaleon8554 Рік тому +144

    What about putting a ingame boss that extends the map time from 10 mins to a full hour or more?

    • @TheDragShot
      @TheDragShot Рік тому +13

      Aaaaa, I'm having those flashbacks again 😭 .

    • @kinodikaleon8554
      @kinodikaleon8554 Рік тому +25

      @@TheDragShot Boooooodooodooododoooo🎶
      *level 100 merasmus has appeared*

    • @audriusskebas3099
      @audriusskebas3099 Рік тому +10

      good time for a gargoyle to spawn at spot no one ever goes to

  • @Sanodi21
    @Sanodi21 Рік тому +47

    I feel like the medigun does deserve to be on the list for both how it works and, most importantly, the ubercharge. While OW would later ape the heal beam concept, I've never heard of nor seen another game with something like the uber. Build up for invincibility, giant DPS boost, crit nullification, or giant heal rate boost with knockback nullification for a very powerful push.

    • @mckanescott9423
      @mckanescott9423 Рік тому +1

      Paladins also has similar abilities, though broken up between separate characters' ults.

  • @TheVirtual3
    @TheVirtual3 Рік тому +26

    I don't know about any other software, but thanks to TF2, Valve released their 3D animation software to the public so the community could make stuff. And now there are a ton of SFM creators

  • @SuperBailey
    @SuperBailey Рік тому +99

    I don't think I've ever played a game where you can change the hit/killsound to whatever you want, VERY unique and very fun to mess with

    • @PileOfScrap
      @PileOfScrap Рік тому +20

      A lot of games dont allow you to customize anything about the game at all, just one cosmetic slot. Tf2 has so much more, you can change your hud, particle effects, sounds, you have a total of three cosmetic slots to work with, and there is just so much more in tf2

    • @aarontheperson6867
      @aarontheperson6867 Рік тому +4

      modding?

    • @omniscientbarebones
      @omniscientbarebones Рік тому +2

      @@aarontheperson6867not part of the game

    • @Kidnamedchicanerygaming
      @Kidnamedchicanerygaming Рік тому

      Every game lets you do that 🗿

    • @PileOfScrap
      @PileOfScrap Рік тому +8

      @@Kidnamedchicanerygaming here is a comprehensive list of every first shooter game i have played where you cannot change a hitsound without needing to change other game files.
      Paladins
      Overwatch
      Splitgate
      Call of duty Warzone k(i dont like this game, might be possible. I didnt look too much into it)
      The entire plants vs zombies garden warfare series
      The entirety of the doom franchise
      ULTRAKILL
      Deep rock galactic
      (Does satisfactory count? Theres guns and things to shoot)
      Block n' load
      Gmod (for some reason gmod doesnt support it by default, but hl2 does)
      Robocraft
      Metal: Hellsinger
      Edit: removed minecraft

  • @yum976
    @yum976 Рік тому +8

    They should make it so that the seal in Selbyen can steal your Holy Mackerel if you're holding one

  • @Battle_Droid_26
    @Battle_Droid_26 Рік тому +45

    Engineer, still continues to be very unique as it is a balancing nightmare. Survival games like Ark or Rust are more similar to engineer than most building classes in class shooters.

    • @Kidnamedchicanerygaming
      @Kidnamedchicanerygaming Рік тому +8

      No doubt, also engineer kinda classes fits better in Deep Rock Galactic like games

    • @pretzelbomb6105
      @pretzelbomb6105 Рік тому +8

      Just about every class feels like it was taken from a different game if you look at them in a vacuum. Scout is highly mobile and maneuverable with a focus on close quarters combat and dodging. Heavy is a slow meat tank with a big ammo pool and consistent DPS. Sniper is a point and click assassin who can quite literally kill anyone he can see. Spy was looking for the Splinter Cell auditions and sat in the wrong waiting room. Etc, etc.
      None of these classes seem like they should work together, but the very fact that every one has an inherent advantage over at least one other class in many common scenarios is what keeps TF2 interesting. Pyro counters Spy, Spy counters Engineer, Engineer counters Pyro, repeat.

    • @Battle_Droid_26
      @Battle_Droid_26 Рік тому +4

      @@pretzelbomb6105 True, I was just pointing out how building focused engineer is. Other games with classes/heroes have their assassins, tanks and power classes but have you played another game where you are defending your a base you built, not some diluted version of gunslinger engi but a true fortress that can almost hold back the entire enemy team? Some mobas sure but fps? Technically rust and ark are fps games but I think most people would just refer to them as survival games.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +4

      @@pretzelbomb6105 not true dude, tf2 isnt rock paper scissors like overwatch. the generalist classes (scout, soldier, demo and medic) are widely considered to be the most well rounded, well designed and fun classes, while the specialists (heavy, pyro, spy, sniper, even engineer) have constantly had huge issues with balance/fun/usefulness

    • @chrisdavis2161
      @chrisdavis2161 Рік тому

      @@dkskcjfjswwwwwws413 the original game balanced the classes with armor which is an easier mechanism to control than weapons. this is the only real downfall of TF2

  • @phone_gal
    @phone_gal Рік тому +936

    it was the first Valve game to be called Team Fortress 2

    • @S0ME_GUY
      @S0ME_GUY Рік тому +17

      nope

    • @Safonol
      @Safonol Рік тому +4

      😱

    • @evdestroy5304
      @evdestroy5304 Рік тому +19

      Technically no

    • @catke590
      @catke590 Рік тому +33

      Maybe this is stretching it too far but I proceed: ironically Team Fortress 2, as a name, was first used for that Realistic Shooter they tried to do back 1999, Team Fortress 2 Brotherhood of Arms. Say I'm wrong, but even back then, that game looked very very different than Team Fortress Quake or Team Fortress Classic, not aesthetically speaking but in the sense that they tried to radically be realistic in gameplay.

    • @Starlit_Juno
      @Starlit_Juno Рік тому +17

      ​@@catke590 Yeah but it wasn't called "Team Fortress 2"
      It was called Team Fortress 2 Brotherhood of Arms

  • @Quamsi
    @Quamsi Рік тому +13

    11:51 I play this game like 4 hours a day and I have literally never seen someone use this taunt

    • @mrturtle9129
      @mrturtle9129 Рік тому +5

      It's the new unpopular taunt, so yeah

  • @gami_
    @gami_ Рік тому +12

    The horse armor wasn't just cosmetic, it raised the horse's health by 2x

  • @frimnpi7473
    @frimnpi7473 Рік тому +51

    tf2 is the first hat game with fps game modes

  • @philipgelderblom6878
    @philipgelderblom6878 Рік тому +52

    Its so crazy how they added humans to real life as a reference to tf2

  • @jasonnealreed
    @jasonnealreed Рік тому +11

    That first round on Goldrush was wild. Just a totally unique experience. Someone on the server I was on said it felt like an authentic high noon showdown

  • @riv4lm4n
    @riv4lm4n Рік тому +10

    Wolfenstein enemy territory had a payload like game mode where you'd escort/repair a tank moving across the map while the other team would try to destroy it to gain time.

  • @tudedude5793
    @tudedude5793 Рік тому +7

    The first game to intentionally include Rocket Jumping was Doom. The secret level in Episode 3 was intended to be accessed by using a “Rocket boost” (primitive rocket jump), per John Romero. However, players found other ways to access the level without rocket boosting, which made many believe that rocket boosting wasn’t the intended method and was instead a player-devised strategy to access the secret level. Every iD Software game after this included rocket jumping very deliberately, with it being fully fleshed out in the Quake series of games, and in those games it’s arguably a more centralizing mechanic than it is in TF2.

  • @check2youable
    @check2youable Рік тому +7

    TF2 was the first game I've experienced to use the domination and revenge system. Made encounters with specific players feel more personal

  • @valipower4468
    @valipower4468 Рік тому +16

    5:24 it’s funny how Zhengtu looks just like World of Warcraft
    Also Wolfenstein Enemy Territory make in 2003 has a mode where one team escorts a jeep to the other side of the map it can’t move backwards tho but still pretty much payload.
    Good video as always Toofty keep up the work

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому

      tfw cs source copied this exact concept 1:1, scrapped it, and then turned it into payload for tf2

  • @mrturtle9129
    @mrturtle9129 Рік тому +9

    Also unlockable sidegrades to original weapon, with it's stats and advanced balance system is pretty unique i think.
    Engineer is very unique too.

  • @HexiiSky
    @HexiiSky Рік тому +35

    i also feel like the concept of friendly enemies as well, more so mutually exclusive to tf2. nothing beats finding a random hoovy with a sandvich crouched up in the most random of spots

    • @mckanescott9423
      @mckanescott9423 Рік тому +1

      pretty sure the closest you can get is randoms who accept melee duels

    • @NemSumeragi
      @NemSumeragi Рік тому

      The only thing that beats hoovies is me :)

  • @Iron_Soil
    @Iron_Soil Рік тому +356

    Introduced these things to mainstream gaming:
    -microtransactions
    -live service
    -customisation
    -profitable free to play
    -gambling
    Wow

    • @kamiljastrzebski6510
      @kamiljastrzebski6510 Рік тому +34

      if tf2 didnt exist then fortnite wouldnt exist lol

    • @HabitualThinker
      @HabitualThinker Рік тому +74

      I know you’re a TF2 fan (the great game that it is) so to say that you’re a little delusional would be an understatement but holy shit TF2 did not invent the idea of customization in mainstream gaming. Games like oblivion exist, RuneScape did profitable F2P first, oblivion was also the first game to do microtransactions.
      World of Warcraft is widely considered the first live service game.
      Customization is such a broad term that I really don’t understand what you could’ve meant by TF2 did it first.

    • @NickyYey
      @NickyYey Рік тому +10

      ​@@HabitualThinkeromg oblivion exists?

    • @HabitualThinker
      @HabitualThinker Рік тому +6

      @@NickyYeyapparently not!!

    • @asgth6147
      @asgth6147 Рік тому +16

      TF2 wasn't the first microtransactions game, hell it wasn't even the first lootbox game, that was FIFA.

  • @robertcop9889
    @robertcop9889 Рік тому +8

    The earliest cartoony FPS I can think of is Timesplitters, and man that was such a good series. I hope Rewind lives up to the old games!

  • @Sauce787
    @Sauce787 Рік тому +6

    13:10 There are many items worth FAR MORE than 6k. The golden Pan is not the most valuable item by any means and is sometimes used as a currency object for purchasing more expensive items. Also item farming was common in early TF2 but is now so unprofitable that it is almost unheard of

  • @The_Meloman
    @The_Meloman Рік тому +40

    I just want to let you know Toofty, I love you bud! ❤
    My gratitude is immeasurable!
    Your content is not only informative but also entertaining and rewatcheble to the point where I to this day rewatch your old videos to learn something new with a smile of joy on my face (especially after that bit with your daughter).
    Thank you, for your videos, for the time you spent making each of them, for your influence on the community, thank you for everything! 🤝

    • @Toofty
      @Toofty  Рік тому +4

      If I could give you more hearts I would, thanks!

  • @Penultimeat
    @Penultimeat Рік тому +9

    A couple forgotten things: Map Stamps and a Replay system that allowed direct uploads to UA-cam

    • @GraveUypo
      @GraveUypo Рік тому +4

      idk what map stamps are, but doom already had demo recording, so no.

    • @CoralCopperHead
      @CoralCopperHead Рік тому

      @@GraveUypo They're an item with literally no use other than to give part of the proceeds to the creators of community maps.

  • @augustine6683
    @augustine6683 Місяць тому +2

    11:48 I love how TF2 fans were all complaing about deadlocked being "too many different types of game genres combined" when TF2 itself has many qualities of other genres

  • @oo-zk6mr
    @oo-zk6mr Рік тому +20

    The only thing I'd add for the F2P part is that there were also some Korean F2P Shooter gained some degree of popularity in the US and included microtransactions like GunZ The duel in 2006. It also had different cosmetics slots, including hats!

  • @lorenzodepaoli3642
    @lorenzodepaoli3642 Рік тому +7

    2:47 demo really went 😐

  • @WroughWheat54
    @WroughWheat54 Рік тому +8

    I think TF2 vastly improved voice commands. There's so many specific commands, players can plan attacks without using the text chat or voice chat. Some people can straight up use them for full conversations

    • @GraveUypo
      @GraveUypo Рік тому +1

      nah, unreal tournament has way more voice commands than tf2 and came almost 10 years earlier. you can communicate pretty much every intention you have, what you're doing, where you are in the map, what you want someone else to do, you can call on the position on enemy flag carriers, etc etc. it actually is what you described. tf2 doesn't come even close to allowing conversations with just voice commands.

    • @pieperson444
      @pieperson444 Рік тому +2

      unless you're free to play

  • @nawlejizpawur3810
    @nawlejizpawur3810 Рік тому +4

    10:57 I believe the first game to intentionally involve rocket jumping was Quake 3 as the bots are able to rocket jump

  • @patrickgardner2204
    @patrickgardner2204 Рік тому +7

    I think medic stock Ubercharge would have been a first, having a character make another character completly invulnerable is still not something we see too often.

  • @ClearLampOil
    @ClearLampOil 3 місяці тому +1

    The medic is the first (and still the only healer) to show the player's frustration through voice lines

  • @sherlybrizuela2072
    @sherlybrizuela2072 Рік тому +4

    Fun fact: the cosmetic feature wasn’t actually made up on its own
    Dead rising let you put on hats and outfits that you can mix up around for some silly load outs

  • @RiveryJerald
    @RiveryJerald Рік тому +6

    statclocks we're introduced years later down the line cause of the CSGO popularity, what TF2 did is introduce Strange weapons as a rarity that clocks kills on the weapon, strange statclock (a gauge that's attached to the skinned weapon) we're introduced in the gun mettle update.

  • @demolition2n3
    @demolition2n3 Рік тому +278

    TF2 is the first game that had joinable taunts I feel
    EDIT: Toofty mentions this in the video, my prediction was correct

    • @AcceleratorTF2
      @AcceleratorTF2 Рік тому +14

      Portal 2 did partner taunts before they were added to TF2

    • @demolition2n3
      @demolition2n3 Рік тому +6

      @@AcceleratorTF2 Huh, u right. Did not realise portal 2 is older than the conga

    • @typedtim
      @typedtim Рік тому +11

      ​@@AcceleratorTF2technically, the files for the high five were in the game since the beginning of the development of portal 2

    • @spookyscarylamppost3431
      @spookyscarylamppost3431 Рік тому

      @@AcceleratorTF2
      True. I’ve yet to seen or be able to think about any group taunt like the Conga, Kazotsky Kick or Mannrobic though. Any idea on this one?

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому

      @@AcceleratorTF2 tf2 did hats before portal 2 so i guess it balanced itself out

  • @C.A._Old
    @C.A._Old Рік тому +3

    *That Rocket Jump Born was accident in Quake: Team Fortress August 1996. Robin try fix it but then he realized "Rocket Jump is Actually Best Mechanic ever For Soldier Class!"

  • @elitely6748
    @elitely6748 Рік тому +7

    Every video from Toofty is always a blessing the quality is consistently awesome!
    Still genuinely amazing how big of an impact TF2 has had on everyone and everything though even more so that it's still going strong after all these years and always will!

  • @IndigoLaz3r
    @IndigoLaz3r Рік тому +1

    Read the title and thought of that episode of South Park where General Disarray just says "Simpsons did it" a bunch and drives Butters insane

  • @liger04
    @liger04 Рік тому +9

    TF2 does have a team deathmatch mode, called Arena. It was just wildly unpopular because the mechanics of TF2 fundamentally didn't mesh with it-- it's not fun to die and have to wait an entire round, especially one that takes forever as two soldiers play flying whack-a-mole next to the stalemate resolution point.

    • @dabiga2315
      @dabiga2315 Рік тому

      *had

    • @GraveUypo
      @GraveUypo Рік тому

      i forgot that even existed. well, the game didn't launch with it

    • @CoralCopperHead
      @CoralCopperHead Рік тому +1

      That's not Team Deathmatch, that's Team Last Man Standing. To this day, there's still no true TDM.

    • @roronoazoro-136
      @roronoazoro-136 Рік тому

      Arena was loved by lots of people, including me ..

  • @PeefNoot0000
    @PeefNoot0000 3 місяці тому +1

    Luigi in Smash Bros Ultimate very TECHNICALLY has a taunt kill

  • @Stantro
    @Stantro Рік тому +39

    Interesting to think about how TF2 did NFTs before they became mainstream 💀

    • @iriswav7379
      @iriswav7379 Рік тому +21

      If you really think about it, Pokémon could be treated as early NFTs too. In HOME it shows you who the original owner was, the ID of the pokemon and it's basically data you can transfer between certain games similar to NFT where they're tracked in the block chain and you can trade them (I think)

    • @thecontrollerwolf1585
      @thecontrollerwolf1585 Рік тому +1

      The first known thing of a nft type of thing, was PvZ 1 on oc, you could design your own zombie for free and it'd be used as the flag zombie whenever large waves come about. It was called a zombatar (iirc)

    • @thecontrollerwolf1585
      @thecontrollerwolf1585 Рік тому

      So, one if the first examples of something nft like, was more useful than nfts themselves

    • @Mystic-Midnight
      @Mystic-Midnight Рік тому +1

      @@thecontrollerwolf1585 I still have my Zombatar on my Childhood Computer :)

    • @ZoofyZoof
      @ZoofyZoof Рік тому

      Why do you credit HOME for doing that when that was a thing since like Gen 2? @@iriswav7379

  • @rfwm
    @rfwm 2 місяці тому +1

    I think Halo 3 and Reach had similar cosmetic systems to TF2 and other games. Being able to use canon and non-canon armor sets and being able to use different types of armor combinations to create your own spartan that shows up in multiplayer and co-op singleplayer was pretty cool at the time, kind of like a Halo OC creator. Its also pretty cool to see people cosplaying as their own spartan at conventions n stuff. I really hope someday we'll see a military style shooter that allows for full customization similar to Halo but with different pieces of real world gear like helmets, uniforms, plate carriers and different variations of those pieces for a more personalized look.

  • @nugget0333
    @nugget0333 Рік тому +4

    11:06 The pain of playing spy.

  • @hiddendesire3076
    @hiddendesire3076 5 місяців тому +2

    8:01 Commandos Behind Enemy Lines, came out in 1998 and sported 6 unique units. Green Beret, Marine, Driver, Sapper, Sniper, and Spy.

  • @lordpumpkinhead265
    @lordpumpkinhead265 Рік тому +5

    TF2 is the first game I've seen to give you an actual in-game achievement for making an enemy ragequit.

    • @HOTD108_
      @HOTD108_ 9 днів тому +1

      Loads of games had an achievement for that years before TF2 was updated to include that achievement. If you want to talk about truly unprecedented in-game achievements, I direct you to the achievements for getting a certain number of UA-cam views.

  • @winterflan
    @winterflan Рік тому +1

    Ooh! I have something I can "Um actually" on this video. Rocket jumping is never required to progress in Marathon, but a few secrets across the games require you to do so.

  • @LividImp
    @LividImp Рік тому +4

    Most of the concepts brought up were introduced in games in the 90s, or mods thereof. I'm not even sure the original Team Fortress Quake mod was the original class shooter, because there were a dozen or more Quake mods doing something similar in 1996. The only one I can remember off the top of my head is "Future vs. Fantasy", which I _think_ predates the TF mod (my memory is fuzzy). It was D&D type of classes mixed with sci-fi types. It had the Cleric, which was likely the progenitor of the Medic class, and the Ninja which was basically the Spy, but with no invisibility and a grappling hook instead (very likely the inspiration for the hook in Mannpower mode). There was a sniper (also with a hook), a Cyborg Camper (iirc the Heavy equivalent), a "Quake Soldier" (Soldier equivalent), and a "Fighter" (the Demoknight equivalent).
    What made the TF mod stand out was the way the classes were varied, _and_ more balanced.... except sniper ofc. I learned to rocket/pipe jump in 1996 just to deal with snipers on the deck. Also the introduction of the 2fort map (yes, 2fort was born in 1996). Most of those other mods were played on pretty standard Quake style maps. So TF was great, ironically, because you were _less_ mobile than Quake, and thus concentrated the bulk of the fighting on the bridge. It gave the game a more Dustbowl feel to it than the other mods. It was the crush 'n' chaos that people loved. Just getting to the flag room was an accomplishment because there wasn't a flank route to the flag room on the original 2fort. You had to fight the whole way.
    The TF mod might have been the first to do spy disguising and invis (I remember being blown away by that). It might have been the first FPS to have destructible environments, which required a special massive bomb from the demoman.

    • @ilpohartikainen2771
      @ilpohartikainen2771 Рік тому

      QuakeWorld Team Fortress mod was the first Team Fortress ever made and from that came Classic and TF2. QWTF also had tons of different modes like Escort Civilian, Fatal 4 Way (four teams against each other). As you said there were tons of mods with older games than Quake (also Quake had tons of mods other that TF) like Doom, Heretic, Hexen but QWTF was the first one that was popular with masses.

  • @ShakerSilver
    @ShakerSilver Рік тому +2

    I was gonna say medic's heal beam, but C&C Renegade's repair gun has a similar function but it just doesn't lock-on to teammates.

  • @Anarqism
    @Anarqism Рік тому +7

    3:48 his objector

  • @Tasteful_Edits
    @Tasteful_Edits Рік тому +1

    7:02
    Actually, make that $21,000.
    Unusual Burning Flames Team Captain exists.

  • @shufflecat3334
    @shufflecat3334 Рік тому +4

    Team Fortress Two was also the very first game of its kind that was named team fortress two, that's something that people don't think about often I think

  • @warijor1
    @warijor1 26 днів тому

    Great video! Just wanted to mention that the "Zhengtu - 2006" clip at 5:21 is actually a vanilla world of warcraft clip where an undead rogue is fighting a night elf hunter in a big pvp battle in Silithus. But i understand its propably impossible to get a clip of the actual video game 😄

  • @jaysbadatgaming
    @jaysbadatgaming Рік тому +15

    Was the idea of a subclass around? I guess I can think of multiclassing in something like D&D, but those are only vaguely similar concepts (and D&D isn't generally a video game).

    • @uwuowo214
      @uwuowo214 Рік тому +3

      I argue DND multi classing doesn't count as subclass but rather putting two separate classes together
      But actual DND subclasses....

    • @YouTubeTryingToBeTwiter31581
      @YouTubeTryingToBeTwiter31581 Рік тому

      In Wolfenstein Enemy Territory (2003) you had classes such as "Heavy weaponry man" who could equip for the main weapon slot an LMG, Bazooka/Pancerfaust, Flamethrower, or a Mortar. Each weapon would work differently so you could argue that each of them created a subclass

    • @GraveUypo
      @GraveUypo Рік тому

      subclass isn't even a real thing in tf2. it's just a community made name for a loadout.

  • @creepyeggiboi2118
    @creepyeggiboi2118 Рік тому +1

    XIII was an fps game released in 2003 that had a comic artstyle, really good game imo

  • @Lolingtoner
    @Lolingtoner Рік тому +6

    1:14 damn scout is packing

  • @Fran308
    @Fran308 Рік тому +1

    I agreed with everything, but the StatClock came after the StatTrack, still a Valve invention but it appeared in CSGO first

  • @wile123456
    @wile123456 Рік тому +3

    The fact that every multi-player game doesn't have taunt kills is a crime ngl

  • @helloitismetomato
    @helloitismetomato Рік тому +7

    On rocket/sticky jumping as an intentional game mechanic: while it's true that rocket/grenade jumping in Quake 1 went way beyond the devs' wildest expectations, they did put a shortcut in E4M4 that you can only reach with a grenade jump, making it technically an intended mechanic. In DOOM's E3M6 there's also a passage to a secret level that's intended to be taken with a rocket boost, meaning the design of this mechanic goes back to 1993. In both cases an invulnerability powerup is close by to help you survive the blast.

    • @GraveUypo
      @GraveUypo Рік тому +3

      might not have been that "intentional" on doom and quake, but sure was on quake 2 and 3 onwards. unreal tournament had the impact hammer jump which is basically rocket jumping but with the melee weapon, half life had gauss rifle jumping, and i'm pretty sure there were other more minor games that included it that i'm not remembering now

    • @helloitismetomato
      @helloitismetomato Рік тому

      @@GraveUypo the two things in Quake and Doom single player that I mentioned were definitely the intended strats, pretty clearly so.
      But it's more that actually using rocket/grenade jumping in competitive multiplayer context went way beyond what they ever could have anticipated. And for good reason, because rocket jumping is infinitely more useful with bunny hopping, and bunny hopping was definitely NOT intended and didn't come into the picture until a bit later.
      So I think it's a matter of opinion as to whether Quake/Doom were the first, or if it starts with Quake 2 and other games after its competitive use had been fleshed out.

  • @bobveinne2439
    @bobveinne2439 11 днів тому +1

    What I like about TF2 is that it's not as bad as other games with microtransactions, all the items you can get are bought with straight up currency, no second in game currency like Robux or V-Bucks or some other bs thing. You just buy it outright.

  • @TheDiner50
    @TheDiner50 Рік тому +4

    TF2. Marketing done by creating short videos about the classes. Release said video creation tools made in house for free. Not just a map editor but a fully blown movie program based on TF2.
    Going from a P2P game into a F2P online model. Medic Uber got to be a first. And Spy invis has to be a first in a online shooter. If not even in all games. Like in what game before TF2 where you able to go 100% invisible?
    And the domination voice dialog is very special. Like really the depth of the TF2 characters are even in the day 1 release of the game so deep.
    And TF2 has to be the only example of a objective based game where the humor and interactions in the game allows for true peaceful moments where the enemy turns into a better friend then your team mates. Like when a match or game is won the losers can not do damage. But the winning team can opt to get revenge and glory. Or just run up and give them voice command or even share a moment.
    Yes that is it. TF2 is the only online game where you can honestly share a moment and just be silly. In the middle of combat. There is no game where you truly can avoid being selfish and goal motivated in the objective of the game. And yet still find a excuse to be humble and share a moment with the enemy. Even now most of the time being a mouse click from betrayed. Just the game is designed in a way where people actually even consider you to be friendly. Even now your on top of the leader board on kills etc. It is a social thing with TF2 no other game has.
    I can not imagine a single match of TF2 without someone using killbind. What game makes it possible to create a player base willing to play it serious and yet get the idea of being nice to the so called "enemy". Using unintentional commands to return to a spawn countdown? For fun or show remorse for the enemy?
    If you boot up CoD or like anything and try to make someone not hurt you? Or just not even consider doing the objective for a intensive or reward? Exactly. TF2 rarely gives a intensive to not just kill on sight. Expect for the kill counter on weapons. Making people competently unable to chill. There is nothing like having your enemy stare at you failing to hit multiple shots and not attacking back. Or a Spy standing next to a dispenser as the enemy engineer just do not even notice the obvious threat. That stuff is what makes TF2 tick and survive this long.
    And majority of people are going have compaction to just note what is going on and laugh and have fun. It is the same people asking where the spring button is that run up to someone being friendly and nice to blast them to death. No hesitation. It never cross there minds to read peoples intentions.

  • @storm6777
    @storm6777 22 дні тому +1

    all i know is that when i saw meet the spy, i NEVER seen ANYTHING so fucking cool. The spy was a very unique and well executed character design. Although it sucks to see him at the bottom of the tier lists today, it would have been very cool to see a modified/balanced adaptation to the kit and weapons he has today. I feel like the concept has so much potential with his very high risk high reward type of gameplay. fuck i wish we could get a tf3.

  • @bjmax3045
    @bjmax3045 Рік тому +19

    0:25 why was it 1. 2. C. 4.

    • @zaxker
      @zaxker 11 місяців тому +19

      it’s a joke about how valve cannot count to 3

    • @GlobalBricks1
      @GlobalBricks1 3 місяці тому +2

      ​@@zaxkeror, C4😅 bomb!!!

    • @nubychuriz_be
      @nubychuriz_be 2 місяці тому

      Valve cannot count to 3

  • @voidcamel5981
    @voidcamel5981 8 днів тому

    The Medic Beam showed up in Conker Live and Reloaded as a side weapon for the grunt. As well, most of the Spy's kit minus shape changing and the turret zapper was just the scout class from Conker, including backstabbing.

  • @haq34
    @haq34 Рік тому +29

    I think you forgot communication via voicecommands, its pretty uniq thing

    • @TheDiner50
      @TheDiner50 Рік тому +24

      I think that was a thing from like the original Counter Strike. Like HF1 days.

    • @Claythargic
      @Claythargic Рік тому +2

      Starsiege Tribes, in 98.

    • @demolition2n3
      @demolition2n3 Рік тому +1

      Unreal Tournament also featured this way back in 2003/2004

    • @Reddragon_12345
      @Reddragon_12345 Рік тому +2

      EXCUSE ME
      Im in need of medical attention
      (Team fortress '1' character)

    • @GraveUypo
      @GraveUypo Рік тому

      @@demolition2n3 1999. unreal not-tournament had it in 1998 too.

  • @Barlakopofai
    @Barlakopofai Місяць тому +1

    There was a game mode very similar to Payload in Wolfenstein Enemy Territory. You had to "capture the point" by repairing a tank and then escort it so it could blow up the doors to a gold vault, at which point the goal was to run offf with the gold. It was slightly different in that the engineer had to constantly repair the tank because the enemy team could just bomb it again after the initial repair. Meaning that hiding behind the cart to push was in fact a dedicated engie job. But yeah, no, Enemy Territory did Payload *way* before TF2 did.

  • @kazaki_
    @kazaki_ Рік тому +9

    TF2 is the first game to

  • @Macintoshiba
    @Macintoshiba Рік тому +1

    6:08
    Fun fact, Star Trek Online uses keys to open their loot boxes nowadays, too. Not sure if the change came after TF2, but yeah. Seems the "key sold separately" idea caught on.

  • @Lantern38
    @Lantern38 Рік тому +5

    I see you've censored the number 3 as a courtesy to Valve - 0:35

  • @navyrun12
    @navyrun12 Рік тому +1

    XIII released in 2003 and featured comic style graphics while also being an FPS shooter

  • @mattwo7
    @mattwo7 Рік тому +3

    4:20 Bruh, furries are older than dirt, just look at the Egyptian pantheon. They even have a god with a freaking _dung beetle_ for a head (he rolled the sun into the sky lol)

    • @Starlit_Juno
      @Starlit_Juno Рік тому

      Anthropomorphic animals are probably one of the oldest ideas every to exist. I mean it's so simple even a kid can think of it.
      I did a bit of research and one of the oldest known pieces of art is a statue of an anthropomorphic animal. Pre-historic.
      "Lion-man of Hohlenstein-Stadel"

    • @Kidnamedchicanerygaming
      @Kidnamedchicanerygaming Рік тому +1

      Probably sexualization of animals, both non and anthropomorphic, existed before religions. For example, the Grey Wolf legend from Turkish mythology

    • @Starlit_Juno
      @Starlit_Juno Рік тому +2

      @@Kidnamedchicanerygaming
      I think that's something that is considered as sexualization only in modern times.
      There were weird people back then too, but i don't think that was the main attraction of it.

  • @ajonescouk
    @ajonescouk Рік тому +1

    Here's a "well, actually.."
    For F2P multilayer FPS's, I came on to TF2 from Wolfenstein Enemy Territory, which was originally given away as a Wolfenstein single-player mod that came with the base game, but then went F2P as a standalone.
    W:ET also did payload (see the tank and Gold Rush). It did spy (disguising as opposite team) too.

  • @Das_Psycho
    @Das_Psycho Рік тому +3

    TF2 is a timeless masterpiece like Halo and Minecraft

    • @ZoofyZoof
      @ZoofyZoof Рік тому

      Minecraft boring af and being ruined by every new update and it's not fun without mods

    • @Multitasqing
      @Multitasqing Рік тому

      ​@@ZoofyZooftrue

    • @ZoofyZoof
      @ZoofyZoof Рік тому

      I feel like a lot of people have forgotten that the only reason Minecraft became popular was via UA-camrs, and even then, around 1.12 and 1.13 it started to drop very hard in popularity yet again.
      In other words, the only reason the game actually got as popular as it did was because people saw their favorite UA-camrs playing it.
      @@Multitasqing

  • @getnoob6249
    @getnoob6249 3 місяці тому +1

    the thumbnail for this video goes unbelievably hard

  • @Jarate_gaming
    @Jarate_gaming Рік тому +5

    Jarate gamin.

  • @Pseeeeeebsuuu
    @Pseeeeeebsuuu 19 днів тому +1

    I wonder how many else noticed that he counted '1, 2, C, 4' in the start at 0:35.

  • @Frostile
    @Frostile Місяць тому +3

    Who cares?

  • @skipperg4436
    @skipperg4436 Рік тому +1

    While lootboxes, microtransactions and cosmetics are not completely original, Valve were the first to seamlessly integrate all 3 of these into online casino.
    And it worked like a charm.

  • @picoletor
    @picoletor Рік тому +1

    about payload mode, i remeber wolfenstein enemy territory had a similar mode where you needed to scort a AI controlled tank in a pre set route, that could be damaged by enemies and engineers on your team needed to repair, to a point in a map where said tank will blow a hole in a fortification you needed to take

  • @charliesimon7595
    @charliesimon7595 Рік тому

    The rocket jumping game mechanic so genius from a game design stand point and is also so ridiculously fun to use. All the classes are built around a health / mobility balance, and each rocket jump trades health for mobility on the fly. And you get to soar around the map like an eagle. And it has an infinitely high skill skill ceiling. I've never seen any other game do anything like it.

  • @GraveUypo
    @GraveUypo Рік тому +2

    unreal championship 2 had pretty distinct character based gameplay before tf2. it wasn't a team game (per se), but it counts.
    that also had "airblast" before tf2. tf2 took quite a bit from unreal tournament and championship

  • @ThiagoJaqueta
    @ThiagoJaqueta Рік тому +1

    Now I'm not sure if this was the first game that did this, but in Wolfenstein: Enemy Territory, released in 2003. There was a map called... Goldrush.
    And the objective of the map was: Repair a Tank, escort it, and use it to destroy the Bank Doors, Steal the Gold, load it into the truck, and Escort the truck to the exit.
    Basically, a payload but with extra steps, (also enemies could damage the tank/truck, so engineers had to repair it).
    There was another map called Fuel Dump that also had a Escortable Tank. Now I don't know if its predecessor, RTCW had payload style maps, but WolfET certainly did.

  • @PetiHuber
    @PetiHuber 9 місяців тому

    This was the first and since then the only multiplayer fps game I've ever played. My friend showed me in primary school. I got hooked instantly. The humor, the art style and the classes are just so fun to play.

  • @busnessman2148
    @busnessman2148 Рік тому +1

    the end clip sums up tf2 perfectly

  • @amanofnoreputation2164
    @amanofnoreputation2164 Рік тому +1

    I think the main thing I can pin down as being unique to TF2 is an emphasis on burst-damage style weapons over rapid fire, particularly or generic assault rifle, type weapons.
    This sounds really peicemeal and specific but it was actually very carefully thought out and strongly impacted the overall design philosophy. The idea was that players would be incentivized to fight in close quarters (the map design relfects this as well) and that there would be short pauses between each attack, forcing players to reposition themselves between attacks.
    This led to most classes being equip with some varient of a shotgun (or even the same standardized shotgun) until more novel weapons were added that played into each class more effectively.

  • @JoeButter42
    @JoeButter42 18 днів тому

    I love your sticky jumping strategy of hit them with a pan and watch them panic

  • @retrobat1631
    @retrobat1631 Рік тому +1

    I feel like TimeSplitters might have started with the Cartoony style first but TF2 def helped push it.