Medic 101: The Quick-Fix

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 799

  • @Theory-Y
    @Theory-Y  11 місяців тому +207

    I was already seeing some confusion in the comments about the average life duration statistics. I can assure everyone that the clips of me “giving up” and dying during Uber were from after the spreadsheet was completed, and I was just trying to capture funny moments.
    Additionally, the big reason for this discrepancy is from how I play using stock Uber. I generally sit further in the back where I can abuse crit heals and build safety while buffing as many of my teammates to a complete 150% as I can. Then I Uber in when ready.
    That playstyle doesn't work with quick fix because of the weak buffs, so you are forced into more of a frontline healing role, which will unsurprisingly lead to more deaths.
    Yes, quick fix heals more than stock if you have the same amount of deaths, but that is UNREALISTIC and IRRELEVANT DATA because, in real causal games, it's just easier to stay alive while being just as effective with stock. With quick fix ON AVERAGE, you will die more, thus resulting in less healing if you play stock differently like I do.
    I also play very aggressively with the vaccinator, yet it has even longer lives than stock because of bubbles safeguarding the medic. Thank you for listening to my TED talk.

    • @danielsurvivor1372
      @danielsurvivor1372 11 місяців тому +4

      Wild, wish Id know how to play stock medi gun medic as good as you :0

    • @kaludjerovicilija
      @kaludjerovicilija 11 місяців тому +3

      Hey I want to how do you make your teams health-bar look so clear and big?

    • @ObamaYoMa
      @ObamaYoMa 11 місяців тому +1

      my favorite medigun

    • @Needs-Caffeine
      @Needs-Caffeine 11 місяців тому

      Theory-Y has spoken

    • @Appletank8
      @Appletank8 11 місяців тому

      TIL I'm not supposed to be so close to the battle line as Stock Medic, or even Kritzkrieg.

  • @UncleDane
    @UncleDane 11 місяців тому +667

    The Quick-Fix having the lowest win-rate makes sense to me because I typically only switch to it when my team is in a losing position. In other words, the QF has always been my "I'm on the losing team" pick. The disadvantages don't come into play as much when your team just doesn't possess the skill required to optimally take advantage of getting Ubered or Kritz'd. So I find the QF is the most useful when your team has a survival problem. And hey, maybe it doesn't actually help that much more when your team is a lost cause, but when your team ignores when they're being Ubered anyway, why not just switch out an Uber for a faster way to delete how much damage your careless team keeps absorbing. Great video!

    • @Xero-Space
      @Xero-Space 11 місяців тому +30

      I was gonna write out a comment about my thoughts on why I think it's still pretty good but this pretty much sums it up since I generally default to it in those situations as well since generally all the other mediguns need you to have someone who can utilize the uber

    • @TheManDude
      @TheManDude 11 місяців тому +12

      So basically the inverse of “If you’re winning: great! If you’re losing: UGGH.”

    • @Theory-Y
      @Theory-Y  11 місяців тому +111

      Yeah that makes sense anecdotally, but when recording these stats I wasn’t switching to the quick-fix when losing, I usually picked my medigun at the start of the round based on map/teammates. I think a huge part of the low win rate is that on attack defense and payload maps if you run quick-fix on defense you aren’t going to be able to stop enemy Uber pushes as well as you could have if you ran stock or vaccinator or kill the opposing medic like you can with kritz. And not being able to effectively halt Ubers is going to result in a loss on defense, especially on uncletopia where there are usually a couple medics per team. Ironically I think the win rate would have been higher if I used it more on offense even against sentry nests just because it seems to me that on a lot of maps offense is just favored to win,

    • @StaminaLoss
      @StaminaLoss 11 місяців тому +4

      ​​@@Theory-Y Honestly yeah, that's how I always used the Quick Fix, like it is really good offensively, but on defense loses when they win a push opportunity and they have all day to do so xmx
      Always felt like it was really good offensively because you always have uber on hand and is really good for group pushes. Like, the overheal + healing is all you need if you have a team pushing since you can survive the initial damage taken and have the other teammates bail you out with having better opportunities to attack and kill/distract the enemy team. Felt like that's where the power of it is, it's quicker and more consistent to push in with as a team than it does for 2v8 fights.
      Even sentries weren't that bad as you are still given a lot of time compared to doing so without the uber and lack of pushback, on top of using yourself as a temporary shield. Though, stock is still king there X3
      Kinda curious since it always worked well, but ehh. Just curious if old knowledge still applies X3

    • @peytonvaldez2892
      @peytonvaldez2892 11 місяців тому +7

      so you could say 😂 it's a "quick-fix" for a less skilled team

  • @magicarmyman
    @magicarmyman 11 місяців тому +933

    Honestly I find the quick-fix less stressful to play, and when you play tf2 as a chill game it makes sense to use it more often.

    • @Theory-Y
      @Theory-Y  11 місяців тому +216

      That's how I use it often too. Just to chill out with some heals.

    • @Domthecoverguy
      @Domthecoverguy 11 місяців тому +10

      @@Theory-Y im not done watching the video, im only at 3:11 but i just wanna say that i use stock unless there is more than 1 medic on our team, i let the other medics do their thing while i keep everyone else alive, thats why i actually prefer using the Overdose alongside it (hmmmm its almost as if they are in some way made to pair with eachother, almost as if they were a item set)

    • @eliiaha
      @eliiaha 11 місяців тому +1

      ​@@Theory-Yhow to remove hands only on the second slot without using yttrium?

    • @owenblount7334
      @owenblount7334 11 місяців тому

      @@Theory-Yit’s faster healing helps keep the whole team topped up almost as good as the crossbow so I can use the blutsauger to defend myself because I’m a good enough medic for me to basically draw aggro like a undisguised spy in MvM that and I play the mobility classes a lot and the mirrored jumps and charges go hard

    • @TheLunarMan
      @TheLunarMan 11 місяців тому +2

      Definitely the most laid back medigun.

  • @chrysanthemumu3u
    @chrysanthemumu3u 11 місяців тому +332

    One thing that should be mentioned about the quick-fix is that afterburn's ability to decrease healing DOES affect the mega heal, so it can just cut your healing heavily if a pyro comes at you and your pocket, it really sucks.

    • @gibbous_silver
      @gibbous_silver 11 місяців тому +26

      now imagine if the quick-fix had a stat that made it resist/immune to the afterburn healing reduction

    • @chrysanthemumu3u
      @chrysanthemumu3u 11 місяців тому +43

      @@gibbous_silver I think immunity to afterburns anti-heal effect would be fine during its uber, healing someone already cuts the afterburn timer so its fair enough if the pyro isnt spraying you and your target directly

    • @phucgiang395
      @phucgiang395 11 місяців тому +4

      I actually find quickfix able to counter pyro
      The megaheal can let you survive pyro's flamethrower and completely invalidates his airblast

    • @owenblount7334
      @owenblount7334 11 місяців тому +3

      It’s part of why I use the blutsauger with it but that’s also because if I’m using the quickfix I’m either pocketing a good demo or soldier that can survive and move so as long as I live we’re good or my team is so trash I need uber and I need it now

    • @cheezkid2689
      @cheezkid2689 10 місяців тому +1

      Yeah, that's maybe the dumbest stat they've ever added to TF2. Just mindlessly throwing things at Pyro that make him less fun to play against yet doesn't actually adress the issue that Pyro is a fundamentally poorly-designed class that needs a lot of work to make him able to compete with other classes whilst also not being extremely obnoxious to fight against.

  • @tekt_real
    @tekt_real 11 місяців тому +18

    As a person with 600+ hours on medic and recently gathered 5000 kills on the different syringe guns.
    I play medic to *heal* others (nice to differentiate between giving buffs and healing!), then shoot the bad guys, then uber. Thus I almost permanently run quick-fix. Playing with it makes dying less impactful so I don't feel as bad doing it :) And I'm not a moron "battle medic", that's a stupid term from Big Crossbow to make syringe guns look worse!
    You make absolutely amazing points. If you are not the only medic in the team, it's really safe to run the quick-fix. You leave the buffing and ubering to the "main" medic and then you can heal guys up (including pocketing the other medic when needed) and screw around doing stupid stuff like flying in with your soldier. It's really great.
    Switching to stock after a while of quick-fix is a bit disorienting as well. I often find myself getting killed before I have uber and when I do, I pop way too early or in a bad spot.
    But one thing I overall disagree with your views is that you play perma crossbow. You play at a distance where you can run away. If you switched to a syringe gun (you said you do but I don't think I saw any clips of that) you could get a lot closer to the enemy and finish off some guys your healing target is struggling with. (Also the enemy NEVER sees it coming when you needle them) Getting used to that type of feeding, erm, I mean, strategy takes time though. So you quickly heal your attacking teammate(s) up, then assist in the killing, then heal again. Very generalized explanation but you get it. You can't get enough damage output with a crossbow to help. But also I cannot understate how crisp those arrows you land are, DAMN!
    Saying it's a medi gun for beginners is also kind of poor as well. At times when your team is clueless but you feel like medic, stock is not going to do anything when your team won't push no matter how invincible they are.
    Also you can stomp as a medic if you heal a jetpack pyro while they do the hop. That gives you it for that life and you can even switch medi gun. (sticky jump into the sky with your demo and 1 hit snipers)

  • @tyrusing
    @tyrusing 11 місяців тому +554

    Is Quick-Fix the best medigun? No. Do I enjoy using it? Yes. Do I get my Soldiers and Demos to launch me towards the enemy team for some funny moments? Hell yeah.

    • @iflyplanesthrutunnels
      @iflyplanesthrutunnels 11 місяців тому

      I need to see a clip of that

    • @johnnyrakugakichnotachyet5307
      @johnnyrakugakichnotachyet5307 11 місяців тому

      ​@@iflyplanesthrutunnelsua-cam.com/video/xYI_TuXyRZQ/v-deo.htmlsi=s54TTRYjWnJ1tibP

    • @lucafruttarol287
      @lucafruttarol287 11 місяців тому +5

      ​​@@iflyplanesthrutunnelssoundsmith uploaded 2 weeks ago a video in which he uses the quick fix combo with a demoman. It's really good

    • @dawid2787
      @dawid2787 6 місяців тому +2

      Market gardening as medic is epic but rare

    • @skinwalker69420
      @skinwalker69420 4 місяці тому

      This usually happens to me nonconsensually, with demoknights launching me towards the enemy while they run away from them.

  • @nex6370
    @nex6370 11 місяців тому +662

    He has returned, medic mains rejoice

    • @3meritetrinel50
      @3meritetrinel50 11 місяців тому +6

      As a medic main, KILL ME (now everyone knows that my fav choice is good and will trash me for not using it)

    • @Bulldozer0330
      @Bulldozer0330 11 місяців тому +4

      when i read this, i thought i clicked on an arrayseven video.

    • @EMan-xj5cz
      @EMan-xj5cz 11 місяців тому

      @@Bulldozer0330same

    • @GameFreak64101
      @GameFreak64101 11 місяців тому

      Where?

    • @xeanderman6688
      @xeanderman6688 11 місяців тому

      ​@@3meritetrinel50later

  • @eggroll5510
    @eggroll5510 11 місяців тому +158

    Nice argument. Unfortunately, I am not a competitive player, and think that pocketing a sticky jumper demo to badwater red spawn is fun.

    • @Theory-Y
      @Theory-Y  11 місяців тому +26

      Understood. Have a nice day. 😂

    • @AliceSandvich
      @AliceSandvich 3 місяці тому +1

      I do the same hauhahsushsu

  • @BlueBird1994_
    @BlueBird1994_ 11 місяців тому +203

    Dayum, the fabled Quick Fix video is finally a real thing, after an eternity.
    I'm still maining it no matter what 😂

    • @Theory-Y
      @Theory-Y  11 місяців тому +45

      It's fun for sure

    • @CastCreator
      @CastCreator 11 місяців тому +22

      time to berate you for not 100% agreeing with a youtuber i enjoy watching even though i somewhat share your opinion!

  • @uraccountcrashed8845
    @uraccountcrashed8845 11 місяців тому +144

    18:34 Finally someone said this. Since nobody plays Medic, nobody thinks an Ubercharge is anything but what it appears to be at face value. I get people who run in ALL THE TIME and then complain like it's the Quick-Fix's fault for not having a good enough Uber to carry them along.

    • @fractalisomega9517
      @fractalisomega9517 11 місяців тому +22

      It definitely needs some sort of big graphical difference from the Stock Uber which can alert the patient as to what they're healed with
      In fact having that info on the HUD for all Mediguns would be nice.... perhaps a vignette with little Medic crosses for the QF Uber too

    • @Skinned_fried_n_cut_up_potato
      @Skinned_fried_n_cut_up_potato 11 місяців тому +6

      Had that happen more often with the Kritkreeg but yes same with the quick fix

    • @butteredbitties
      @butteredbitties 11 місяців тому +17

      i named my QuickFix "No, you're not invincible"

    • @Maxi-Gonz.
      @Maxi-Gonz. 11 місяців тому +6

      That's why that Über is NOT for pushing. It's an answer to heavy damage or if various teammates are low.

    • @Maxi-Gonz.
      @Maxi-Gonz. 11 місяців тому +12

      ​​@@fractalisomega9517All Mediguns (except Kritzkrieg) have a unique backpacks for the Medic and unique sounds when the heal beams connect to teammates. Not only that, but you can also see in a bar below the crosshair the Medic's name, his health, the name of the item the he's carrying and how much Über percentage the Medic has.

  • @TJ-hg6op
    @TJ-hg6op 11 місяців тому +94

    I feel like a cool way to buff the quick fix is to make it so the uber doesn’t drain faster when switching between teammates. This would allow the medic to top off his team during a push without losing all the uber in 1 second.

    • @redline841
      @redline841 11 місяців тому +1

      He did propose that in a way to buff the thing. However it will need some nerfs to keep it from being OP

    • @TJ-hg6op
      @TJ-hg6op 11 місяців тому +8

      @@redline841 Oh thats cool, I’m just one of those idiots who make comments before completely watching the video.

    • @SnackPatrol
      @SnackPatrol 10 місяців тому +12

      I was today year's old when I found out the Ubercharge doesn't last as long when you switch teammates. I have been playing since the Beta in '07. I feel like an idiot.

    • @angelfords2421
      @angelfords2421 6 місяців тому

      yes

  • @SurrogateActivities
    @SurrogateActivities 11 місяців тому +80

    Always seen it as a defensive option, to keep your team from looking at the respawn timer. Especially when my team has a bunch of heavies. Or when there's already one non-quickfix medic

    • @Lakilazur713
      @Lakilazur713 11 місяців тому +2

      Exactly

    • @anthonyfarias5076
      @anthonyfarias5076 11 місяців тому +3

      It is a defensive option, its just that it sadly loses to all the other mediguns (except maybe kritz if you have horrible teammates and even then the extra overheal matters).

    • @bluec9151
      @bluec9151 6 місяців тому

      I always saw it as an offensive option due to the “follow your target’s blast jump” thing.

  • @relaxation_and_tax_evasion
    @relaxation_and_tax_evasion 11 місяців тому +64

    My favorite thing about your channel is how indepth and objective you try to be. Super helpful and enjoyable to watch

    • @Theory-Y
      @Theory-Y  11 місяців тому +7

      Yeah, I try to be as real as I can. Based on my own experience of course.

  • @CastCreator
    @CastCreator 11 місяців тому +50

    you're the only reason i have the courage to play Medic in pubs, keep up the great content!

  • @JustAddVanilla
    @JustAddVanilla 11 місяців тому +55

    Was starting to worry medic 101 was done for bro, welcome back 😮‍💨

  • @Davtwan
    @Davtwan 11 місяців тому +56

    The psychological effects of the Mega Heal is definitely one of the weapon’s biggest pitfalls. :(

  • @lilhunter6417
    @lilhunter6417 10 місяців тому +7

    I like using the Quick-Fix on defend in chaotic maps like Dustbowl.
    Getting low on health is ineviteble so having something to top-off like 5-7 players is so nice.

  • @Casual_PKBeats
    @Casual_PKBeats 11 місяців тому +30

    Loved seeing the hard data, as much as I love Quick Fix, I can't do anything but agree with your point here. I think the reason why I love to default to the Quick Fix is because I like to play "secondary Medic" a lot. When a team already has a stock Medic, and my job is to keep everyone alive and happy. Still perhaps not as good, but it's at least more relaxing. Though, I should probably just use stock way more often anyways LOL

    • @lagmanrealtrustme
      @lagmanrealtrustme 10 місяців тому +2

      I do the same exact thing, cool to see a fellow secondary medic

  • @victorrosenheart8036
    @victorrosenheart8036 11 місяців тому +30

    When I had this one game where I was the second medic, and other guy was running stock. He was disappointed I was running Quick-Fix at first. Then I proceed to top score with 42 points that I never died with and kept him going. He was speechless XD So that is my one great moment of that gun

    • @retagainez
      @retagainez 9 місяців тому +1

      Often times, I will top frag with quick fix because it places you in more positions to get easy kills against people who can die easily to a melee crit. More kills means more uber with the uber saw, meaning more crits.

  • @_M17_
    @_M17_ 11 місяців тому +20

    Theory-Y literally every day for the past year: "The Quick-Fix video is almost done"

  • @li___ek
    @li___ek 11 місяців тому +10

    Honestly, I just love the way the Quick-fix affects medic's mobility and that's why it's my used medi-gun.

    • @DFlaminberry
      @DFlaminberry 10 місяців тому +3

      This. Playing with a friend and coordinating jumps with them is awesome.

  • @ESALTEREGO
    @ESALTEREGO 11 місяців тому +11

    I think an interesting way to balance quick fix would be to give it two way healing, so whenever you heal someone you also get the same healing overheal (maybe at a reduced rate). Thus making the weapon more distinct from other mediguns and solidifying the frontline healer role of the medic

  • @SPOOPINATURAL
    @SPOOPINATURAL 11 місяців тому +12

    holy shit he finished it

  • @Danodan94
    @Danodan94 11 місяців тому +3

    I remember one game I had recently. It was on Mountain Lab defence. We had been pushed to our last point. I was playing engi and I had the upstairs locked down with teleporter access and a sentry gun in the rafters looking over the point.
    A Blu soldier medic combo popped a Quick Fix uber walked onto the point from downstairs hallway and won the game because our 2 pyros couldn't airblast them and my sentry couldn't dps them because it ate Direct Hit rockets.
    I remember being thoroughly impressed. If it was any other medigun it would have been shut down, but because Quick Fix denies mobility hinders *and* it can cap while ubered, they won the game.
    That said, I know this is kind of niche but I want to point it out that Quick Fix has a really strong clutch factor when there is a quickly capturable last point or payload that is guarded. You can just walk on it with a pocket and win.

    • @Danodan94
      @Danodan94 11 місяців тому +1

      Okay, so I looked again at the video, and you say that the quick fix can't cap or block while megaheal is active. I no longer understand what I saw on the mountainlab game. I swear there was only 2 enemies on the point. I'm kinda befuddled.

  • @InternetMonster1
    @InternetMonster1 11 місяців тому +7

    I love the Quick Fix on Payload defense where I am the only medic. That specific situation is where I believe the weapon is at its best.

  • @MihanTheNoob
    @MihanTheNoob 11 місяців тому +75

    Quickfix is a perfect medigun for new and non-main medics.
    Stock only outperforms quickfix if its in a medic-main hands

    • @Quickstein
      @Quickstein 11 місяців тому +12

      I find that it's also an excellent Medigun to use as a second medic supporting the main medic using stock. The issues with survivability are mitigated by buffs from the main medic, and your team finds themselves closer to full health or buffed more often. But then again, a pair of coordinating medics is already a massive boon to the team.
      Also, a little-known fact about the Quick-Fix, it can keep a patient at the normal max overheal if another Medigun buffs them first.

    • @nigeladams8321
      @nigeladams8321 11 місяців тому +6

      It only outperforms the quick fix if Uber is what decides the game. In casual healing feels much more important than pocketing a person and ubering

    • @sergeychistov8162
      @sergeychistov8162 11 місяців тому +2

      I agree! I wanted this medigun since I had 4 hours in playtime.
      Too bad I had a bad luck in random drops. With this much experience as I have now, The Quick-fix is a downgrade for me.

    • @mitchellsidebottom9271
      @mitchellsidebottom9271 11 місяців тому +2

      @@Quickstein
      >Also, a little-known fact about the Quick-Fix, it can keep a patient at the normal max overheal if another Medigun buffs them first.
      Real shit? That's awesome.

    • @DFlaminberry
      @DFlaminberry 10 місяців тому +2

      I more or less main medic and if I'm playing with friends I tend to use the quick fix because I like going along for the rocket/sticky jumps.

  • @GeneralJaydonius
    @GeneralJaydonius 11 місяців тому +3

    I have always encouraged (and practiced myself) that the Quick Fix is a SECONDARY medic's best weapon. If 1 medic is already running Kritz / Uber and prioritizes the big pushers, then you should use the Quick Fix to keep THOSE medics alive, and everyone else at *least* at full health. This is the best performance for me, and of course, if you're the sole medic in your team, this is not the medigun to use.

    • @shinobuoshino5066
      @shinobuoshino5066 10 місяців тому

      If I am the only medic in my team I will use quickfix out of spite for everyone who refuses to take a second medic, if there's another medic I will use stock because quickfix's faster healing is not as relevant when there's several medics and overheal is too strong.
      And I will only ever use quickfix uber when multiple people are low on health to quickly fix them ever faster, anyone who thinks they got it to charge in and die is not my problem.

  • @tailez606
    @tailez606 11 місяців тому +7

    Quick-fix feels like a perfect medigun for a team that has 2 medics, where one medic is a pretty much dedicated pocket medic to a power class, using one of the more versatile mediguns, playing it safer and sticking closer to the back; and the other medic being the front-line medic, topping up all the other players, quickly repositioning across the battlefield via the fast movement options afforded to him by the classes he's healing.

  • @fauxparadox
    @fauxparadox 11 місяців тому +2

    Quick fix is a god when solo medic in pubs though. Being able to keep a team alive after they take a crocket and then after their Uber is done you Uber and push 3-4 power classes into them. Spamming Ubers feels so good

  • @undefind3426
    @undefind3426 11 місяців тому +5

    Quick Fix is literally my main choice everytime I join a pub game with less than 7 players because I know it’ll do very well since it gets my team back into the fight quicker

  • @yunqqpeanut1
    @yunqqpeanut1 11 місяців тому +7

    but theory! surely the extra 40% healing on quick-fix makes up for the lack of overheal when it comes to keeping your team more healthy overall!

    • @Theory-Y
      @Theory-Y  11 місяців тому +2

      Surely it does!

  • @StoryTeller796
    @StoryTeller796 11 місяців тому +4

    My idea in how Quick-Fix Medic is probably meant to be played is by probably weaving in and out of fights, which means that it's supposed to get behind enemy choke points with a few classes, then quickly mow down the opponents and end the fight quickly before the opponent outdamages the Quick Fix. If you can't kill everybody, cut your losses and run out of there as fast as you can.

  • @relaxation_and_tax_evasion
    @relaxation_and_tax_evasion 11 місяців тому +5

    I have bugged you forever in regards to the quik fix lol. Thank you for making an in depth video on it so that maybe i can get it through my thick skull that it isnt as good as i think

  • @NuggetNuggetNugget
    @NuggetNuggetNugget 11 місяців тому +4

    I’ve got to tell you, the Quick-Fix, is one of my favorite items in all of TF2. While the stock medigun may be better in competitive, kritz might be the best in MvM, and vacc may be the best in terms of shutting down the enemy, there’s nothing like seeing those health numbers go up and up quickly. A stock Über, while better than quickfix’s, just doesn’t have as much oomph. Constant invulnerability means there’s no reason to be cautious, which is why people don’t like quickfix’s uber- there’s no risk. While you’re more than likely going to survive being ubered with a quickfix, it teaches the medic to be much more cautious- not to mention something about having an absurd amount of overhead just seems more impactful than straight up invulnerability.

    • @Theory-Y
      @Theory-Y  11 місяців тому +2

      It does hit the dopamine receptors!

    • @Samagachi
      @Samagachi 2 місяці тому

      Quick-fix uber is great when juggling targets

  • @Wafflemaker420
    @Wafflemaker420 11 місяців тому +3

    Tf2 players are the only players who make videos with actual data that took more then 100 hours just to make a 5 minute point on a hat simulator game. Great video btw I totally agree with your video 👍

  • @SequelExmortus
    @SequelExmortus 11 місяців тому +8

    Started with these, ended up low adv. These guides are solid.

  • @MrMachine540
    @MrMachine540 11 місяців тому +2

    I never watched you before, your channel randomly got recommended to me, UA-cam finally gave me an blessed recommend.

  • @BaZinga-y6l
    @BaZinga-y6l 2 місяці тому +1

    I think the Quick-Fix would be hugely impacted by just a tiny buff to its draw/holster speed. Besides being thematic, it's perfectly in line with the more proactive play style the weapon seemingly encourages, and helps you defend yourself a little better, aiding in the intent of the Quick-Fix being better for games where you're being poorly protected

  • @yournamehere8123
    @yournamehere8123 11 місяців тому +3

    I seriously appreciate the ammount of effort you put into the statistical part of the video. I have seen plenty of other people calling it a day after a few rounds with horrible standard deviation, but wow half a year worth of data is way more than i expected. Seriously well done!

  • @neutraldalek4222
    @neutraldalek4222 11 місяців тому +3

    I always assumed Quick Fix was worse than stock but more reliable in the long run than Kritz. Really underestimated how crippling the overheal penalty was. Great video as always.

  • @SurrogateActivities
    @SurrogateActivities 11 місяців тому +3

    These clips are crazy man. Also good pick with the necrodancer ost

  • @SnivyTries
    @SnivyTries 11 місяців тому +1

    Honestly, quick-fix makes a huge difference when you can put people above the point where the next hit would have killed them. The QF SHINES when your whole team is hovering around 25% health, and the heal rate is what stops everyone from dying to the next bodyshot or rocket. It doesn't benefit from a "stats" analysis when the impact of it is primarily seen in the match...

    • @Theory-Y
      @Theory-Y  11 місяців тому

      Crossbow lets you heal up players even faster in most situations. And anything benefits from a win rate analysis imo.

  • @tessfairfield6435
    @tessfairfield6435 11 місяців тому +6

    Regardless of its weaknesses, it will always be my favorite medigun

  • @pulledpork9778
    @pulledpork9778 4 місяці тому +1

    The quick-fix is my go-to for when I join a team of 10 or more players lacking gamesense with no other medic while I can observe the enemy team and medic(s) are competent. The increased build rate and high base healing means I can still keep teammates alive even if they decide to run in with

  • @BirdRaiserE
    @BirdRaiserE 11 місяців тому +2

    Me in casual, with the team I convinced to all go either demo, soldier or scout for the lolz: "sounds like a skill issue"

  • @LukieDukieNL
    @LukieDukieNL 4 місяці тому +1

    Fully agreed that the Quick-Fix is the overall weakest medigun. Not useless or unusable, but definitely the weakest.
    One other aspect I don't see many people talking about is how the existence of the crossbow is indirectly a nerf to the Quick-Fix. Faster healing on a medigun just isn't as impactful when you already have a busted primairy weapon to help with that. It's kinda the same with the Amputator, I think that weapon would also see a lot more use if the Crossbow didn't exist.

  • @mitchellsidebottom9271
    @mitchellsidebottom9271 11 місяців тому +1

    You pretty much hit every nail on the head.
    My take has always been that the Quick-Fix is the worst medigun when you factor in the Medic playing at their peak skill level. Factoring in skill, Vacc is arguably the best, followed closely by or matching stock, then Kritz, and finally Quick-Fix lags behind; this is, of course assuming the Crusader's Crossbow is also being utilized (effectively) as a healing tool.
    That said, all the Mediguns are so damn good that calling the Quick Fix the worst medigun doesn't even make it bad or non-viable; in fact I've found the Quick-Fix dramatically scales up the smaller the teams are.
    If you're the only Medic on a 12 player team, it's best to roll stock and just overheal everyone when they're not in combat.
    On a balanced team with another Medic running another healing gun, the Quick-Fix has some merit as a rescue tool on the front line. You heal faster and it's not as devastating if you lose Uber due to getting killed early; in fact it's kind of fun to play a frontline Medic with Quick-Fix, Overdose, and Amputator, keeping your uber meter up as an escape tool due to the Overdose speed boost. Is it optimal? Eh, not really, but you're still doing your job of keeping health bars up.
    But ultimately, as you said people sleep on Overheal. I will die on the hill that Overheal is the strongest mechanic in the game; with max overheal you save every class from burst damage like a quickscope to the head or charged bodyshot, as well as saving the heavier classes from some crit-boosted attacks; in fact there's so many situations your teammates can survive due to overheal that would have killed them even if your Quick-Fix beam is on them.
    For players new to the game or to Medic, by all means use the Quick-Fix if you want to just play reactive and heal people who are taking damage. It's far, far better than having less Medics on a large team, but if you can land Crossbow heals, I highly recommend Stock or getting good with the Vaxxer. You'll really feel the difference being able to trigger pushes by Ubering people.

    • @retagainez
      @retagainez 9 місяців тому

      There's a low skill ceiling for healing with a medigun. Actually getting kills as a medic is the real skill ceiling that you can work towards.

  • @free4fire
    @free4fire 5 місяців тому +2

    I think the quick fix also shines with teams that have very little coordination, it's a lot more forgiving due to it's cheap über and having to heal a large group in the middle of a chaotic fight, and since you wont get overheals while being in teamfight anyway, being able to quickly bring everyone back up and most likely even throw out an über that's shared among the team is also a nice way to just keep the momentum going (again for unorganized teams, if everyone knows what they're doing then stock or kritz are the better options).
    And that goes even more so for when you're the second medic, since it allows for the other medic who runs stock to hang back a bit and build the über that we're actually gonna use for the push/counter, while I'm just making sure that we have enough sustain to stay in the fight for long enough (also for uncoordinated teams, otherwise running kritz is better imo).
    And no I will not use the Vaccinator under any circumstances, I hate that thing both to play with as well as to play against.

  • @TheTrukach
    @TheTrukach 11 місяців тому +1

    This is truly phenomenal. As a medmain with almost 1300 hrs for the class I'm more than impressed. Your channel is a gem, my man.

  • @KirioGameNote
    @KirioGameNote 11 місяців тому +2

    I love the quick fix, personally my favorite medigun. The downside of it being more dangerous makes it significantly more fun to me, encouraging a more active playstyle and more constant movement, as opposed to the more positional defensive playstyle the other mediguns feel to me. Definitely a “second medic” weapon I feel, helping top off everyone and let the primary medic pocket and fully buff select players

  • @Squidperson26
    @Squidperson26 4 місяці тому +1

    The biggest weakness of the quick fix is that people use it alone.It’s inability to give quality buffs is negated by having a stock or Kritz on your team.Sometimes it even results in overhealing your whole team faster.

  • @Jessie_Helms
    @Jessie_Helms 10 місяців тому +1

    As a long time medic main, at least for casual, I hard disagree.
    Better mobility helps with your “limited sphere of influence”, better healing keeps players alive, and the Uber Heal Rate is plenty to keep you alive 90% of the time.
    And as Uncle Dane already said, it’s the best medigun bar none for when your team doesn’t know what to do with a normal Uber Charge or Kritz.

  • @leafofyume7838
    @leafofyume7838 11 місяців тому +1

    yeah when i began to play medic and made my first plans and strings of logic, the quifix only rly sounded usefull to me as an assint since the other mediguns ares so much more solid and dont relie on situations. even if these situations are not rare in casual

  • @Bread-kun
    @Bread-kun 3 місяці тому +1

    To me quick fix has alwyas felt great for a second medic on a team. If youre just solo the uber or kritz just gives such an insane benefit thats hard to ignore. But if you already have a medic who's capable of making those power plays (and generally will prioritize pocketing a power class), having a second guy who can keep an entire team up rapidly feels just generally really nice.
    Also it just feels better to use when youre playing from a losing position where you straight up just can not survice long enough to reliably get a single uber.
    Also rolling out with a soldier is just very fun too.

  • @ibidysphoriaqueen
    @ibidysphoriaqueen 11 місяців тому +1

    I found that in disorganized pubs on open maps that the Uber is equally as useful since often they can't focus my pocket hard enough, but they still shoot us, so I'm taking away focus from my other teammates

  • @heroman1322
    @heroman1322 4 місяці тому +1

    The smaller the team, the better quick fix is imo. Stock is my main, but I love QF for pubs or being an off-healer in a larger game!

  • @fallenking2719
    @fallenking2719 11 місяців тому +3

    new players should play quick fix because they die way too often to use uber

  • @thatguybrody4819
    @thatguybrody4819 11 місяців тому +1

    I use quickfix mainly because it seems to be the only one i can ever get uber with. And its uber is great for pushing sentries since you both get zero knockback so it doesn't get stuffed by knockback or a pyro blasting you or your target away. It does require more coordination to work reliably and the medigun itself forces you into danger but it's hell of a lot more fun than just sitting back healing just to get killed at 87%
    Though i do use it with the Amputator so i can maximise the healing i can output for each possible scenario.

  • @Xero-Space
    @Xero-Space 11 місяців тому +3

    I feel like this data driven look at it would work much better if it actually wasn't just you playing it. While the data is largely good on a surface level, there simply isnt enough data. With you being another constant the data will be skewed still as each medigun is going to be played at a time where just that one play believes it's optimal. I feel like we cant TRULY say its bad or good until we can actually get stats over a ton of games from a wide variety of players.
    My biggest takeaway for that is the QF vs Kritz. The point is that the Kritz is a "better" medigun despite the stats not really saying as such. Yeah it has about a 5% higher winrate compared to the QF but it was played less than galf the time and, as you said, was really only picked when you know it could be fat, whereas the QF was picked a lot more generally in comparison. While the Kritz IS situational and high risk high reward, your data would say that even in the situations it would be good you're better off picking something else. As all I can really do is see data here, I feel like if kritz was pucked far more generally and more often like the QF itd have a closer winrate.

    • @Theory-Y
      @Theory-Y  11 місяців тому +1

      Yes but if quick-fix was truly good it would be more generally good and have a solid win rate regardless of when I picked it. Kritz is obviously more situational but everyone already knew that, if I just ran kritz without a good pocket it would tank the win rate but that would fail to show how good kritz can be, which was the goal of this data. And the fact that I was able to maintain an 86% win rate with stock shows how generally good a medigun can be since I was picking stock when I felt like it wasn’t a good scenario any of the other 3.
      I acknowledge that the data is skewed by my own play style but since my play style seems to carry games and lead to a high win rate I think it’s an interesting look at each mediguns “carry potential” And 50 rounds is absolutely a large enough sample size where standard deviations are small enough for significant differences to be found. A larger data set would be better of course but it would likely show less of a disparity between stock and quick-fix not because there are actually closer together but because most players don’t know how to effectively carry with stock.

    • @retagainez
      @retagainez 9 місяців тому

      @@Theory-Y But how are you sure this isn't simply playing into your own confirmation bias by using this approach? It could be skill issue.

    • @Theory-Y
      @Theory-Y  9 місяців тому +1

      @@retagainez skill issue and 87% win rate with stock do not add up.

  • @bluecube9515
    @bluecube9515 11 місяців тому +1

    I use the quick fix when I play medic because it fits the idea of just healing your teammates efficiently rather than stacking kills, and I play medic to heal and for no other reasons. It’s also why I use the amputator for group healing and the overdose to reach my teammates faster.

    • @zpydd_
      @zpydd_ 11 місяців тому

      woah, i also use that loadout on medic mainly

  • @HeroRareheart
    @HeroRareheart 11 місяців тому +1

    The point you make at 6:50 explains why I always seem to play far more aggressive when i have the quick-fix equipped.
    Edit: I find the best way to use the quick fix in a pub is when I have another medic using something else.

  • @nigeladams8321
    @nigeladams8321 11 місяців тому +1

    I love the quick fix. And casual there's rarely a need for a true Uber, this isn't competitive we're not counting how many seconds it's been since the enemy team popped theirs. It lets me quickly heal as many people as possible, which is great because I don't typically pocket people. I can spread out as much healing as I possibly can, and I can rocket jump

  • @guillermotoro2342
    @guillermotoro2342 11 місяців тому +1

    Ngl, Quick-fix is my go-to everytime unless I'm on attack and have a big defense to break. I play medic because I love being the one who saves others on the correct moment, because I can't aim, and because I LOVE seeing healthbars going up.
    The copying movements is also great, and has allowed me many times to do save-game plays; especially after I respawn. It simply allows you to get faster into position, and even if the overheal is weaker and there is no inmortality, the faster healrate makes up for it most of the time.
    Maybe it is perfect to me because I'm a full casual player, but if I had to choose I would always take Quick-fix.
    Great video, man. I have now learned more indepth the problems of my favorite weapon!

    • @iburuma3621
      @iburuma3621 4 місяці тому +1

      I too have an unhealthy addiction to being the healer in video games. Funny how most people don't like playing that class.

  • @isolatedegg3234
    @isolatedegg3234 11 місяців тому +6

    The data collection was impressive, great video
    I feel like the "omg quickfix is OP" comes from lesser experienced/informed players. The ones who don't use or understand crit heals would think that it saves so much time and those who don't understand the raw power of stock/kritz buffs will ignore that weakness.

  • @LVJYnepeta
    @LVJYnepeta 11 місяців тому

    Honestly I think the 4 best buffs for the quick fix (and you could pick any combo of them, and it would help)
    -increase how long it takes for the overheal to wear off, to make it the same amount of time as stock
    -remove the flash penalty on the uber
    -give either a resistance to fires healing penalty, a crit resist, or a combo of both to the uber

  • @Googolplexed
    @Googolplexed 11 місяців тому

    I love the Quick-Fix. Stock is definitely go-to if I’m the only medic, but the moment another appears I switch. There’s something so fun about being the frontline healer during the fast-paced skirmishes while the stock medic hangs back to build Uber safely. Then he rushes forward to pop and I fall back to rejuvenate the backline and inevitably save the few soldiers who stayed too deep after the push ended. There’s just nothing else like it. I love the Quick-Fix.

  • @Techhunter_Talon
    @Techhunter_Talon 11 місяців тому +2

    I have a fond memory of making a Heavy tank A LOT of incoming fire with this thing and the Crusader's Crossbow. He legitimately ran out of ammo before we retreated back into the 2fort sewers. XD

  • @Saxxy_Mann
    @Saxxy_Mann 11 місяців тому +2

    When we needed him most…he returned. Happy yolidays

  • @loafofuraniumfreshlybaked569
    @loafofuraniumfreshlybaked569 11 місяців тому

    I _really_ like the idea of giving this medigun longer über for effective healing during. Puts the enemy at an interesting choice of killing you quick at the risk of feeding into a rolling thunder of crit heals. Safer bet would be to pack up sentries and run like it's a normal über to deny the quickfix a long reign.

    • @Theory-Y
      @Theory-Y  11 місяців тому

      You should watch my buffing the quick fix vid.

    • @loafofuraniumfreshlybaked569
      @loafofuraniumfreshlybaked569 11 місяців тому

      @@Theory-Y Yo! Dude! I'm a recent fan of yours! Awesome that you replied to my 2am ramblings! I'm a wretched quickfix main so I've almost definitely seen all your (non livestream) vids on the Fixy. Embarrassing that I didn't remember what you said in the video. You're sick man! Love you!

    • @loafofuraniumfreshlybaked569
      @loafofuraniumfreshlybaked569 11 місяців тому

      @@Theory-Y Watched again, we agree on most. My wants were that the uber be potentially much longer, charge like the rest but 35% less time and mark the medic for death while blast mirrored.

  • @samuelskinny
    @samuelskinny 11 місяців тому +2

    My quick fix god moments come from teams that dont have that one good push player. The one that can really make use of an uber or crits. Usually this requires the whole team to push and the quick fix excels in that moment because i can heal everyone so fast with the uber
    If you pop quick fix uber and only keep it on 1 or two people, you are not using it to its full potential, i usually will heal 4 people during a push or hold and it can stomp if done right. You cant treat it like any other medi gun

  • @MindOfGenius
    @MindOfGenius 11 місяців тому

    The Quick-Fix is the BEST option for a 2nd Medic; while your other Medic is in the middle of a fight, the Quick-Fix Medic is stopping players from running back to spawn to they can stay close to the fight, waiting for teammates to come. Like you said, it doesn't PUSH points, it HOLDS positions.
    Protect your fellow medics, ESPECIALLY if they've popped their Kritz (though, this is true for all medi-guns).
    I've grown attached to using the Overdose as my "I'm not gonna follow you into this 5v2 fight when I have 90% Uber, so I'm gonna run away and live" option.

  • @AutoSugaR_
    @AutoSugaR_ 11 місяців тому

    yknow, when i first saw the thumbnail my first thought was regarding the reduced overheal, so im really glad u addressed it. lots of people underestimate what overheal can do, so having a reduction in it hurts a lot for longevity. also with less overheal teammates have to get healed more often anyways because they dont last as long in fights so its just a cycle that feeds into itself
    w video, would recommend

  • @GhostTheAssassin
    @GhostTheAssassin 11 місяців тому

    I can’t lie, I do love watching your video’s I hadn’t played TF2 in over 3 years, but I booted it up after watching just half of your video, it just reminded me of all the fun I used to have on it. Retired sniper, demo main, medic has it’s own fun especially when you have a very good understanding of the game and no longer care to be the guy shooting

  • @HellishSpoon
    @HellishSpoon 11 місяців тому +2

    My man gonna give me hard data on why this gun is doo doo
    and than tell i can still use it if i want to, nah...my strange quick fix is going in a dumpster

    • @FelipeJaquez
      @FelipeJaquez 8 місяців тому +1

      If you trust random math from an already biased random youtuber then something is a miss. Don't let people force you to not use weapons you like but they don't. Who cares!

  • @charliechaplin6049
    @charliechaplin6049 14 днів тому

    I like the qf as my go to for a number of reasons but one I’ve found the most useful is for being a secondary medic. Someone who makes sure the main Uber med stays up and helps spread the healing around or support the main guys pocket if he’s getting focused too much. It’s a nice top up too that lets my other med overheal others faster

  • @danielmazzone7130
    @danielmazzone7130 11 місяців тому

    I discovered this channel around a month ago, looked at the post history and though "sick, a medic main". Last post, 7 months ago - oh, the channel is dead for some reason, that's sad. Really glad that's not the case! One thing I retained from one of your previous videos was "overheal is busted" and that's a mantra I repeat to myself while playing now.

  • @Cake-rj8sv
    @Cake-rj8sv 11 місяців тому +5

    About the quick fix tripple healing uber thing.
    From what I have experienced. It occurs when your patient took any kind of crit damage during the quick fix uber.
    It often happen when I uber a player who got hit by jarate/got headshotted.
    I have no way to test this in private so I am not sure if this is the actual reason.

  • @Ratchetpower2
    @Ratchetpower2 11 місяців тому

    When you talked about Megaheal giving players too much courage it reminded me of one match I had while using the Quickfix. I popped my megaheal on someone who then ran in trying to tank a whole bunch of damage then dying, then that player got on the mic and said "I thought you had Stock Uber, I wouldn't have pushed in if I realized you were using Quickfix."
    I switched to stock after he said that.

  • @mmay1633
    @mmay1633 2 місяці тому

    The quick fix was my first unlock for medic, and I’m just in love with it regardless of whether or not it’s good. I think a solid buff for quick fix to put it on par with the others would be to remove the flashing penalty, as I think quick switching is suited to its play style and it’s silly to be penalized for that

  • @pyrotechnic3s
    @pyrotechnic3s 11 місяців тому +3

    it makes you a less valuable target while also making you more valuable to your team in a sense
    because dropping a quick fix medic that has uber is substantially less valuable then dropping a medic with charged stock uber
    however to make up for this it boosts survivability of your teammates much more
    but i only have 20 hours on medic so i probably dont know what im talking about :P

    • @Theory-Y
      @Theory-Y  11 місяців тому +5

      Always better to be more valuable my friend

    • @MihanTheNoob
      @MihanTheNoob 11 місяців тому

      ​@@Theory-Y actually the guy have a good point. Being too valuable of a target decrease survivability thus reducing your impact in general
      Quick fix is a perfect medigun for learning medics basically.

    • @Theory-Y
      @Theory-Y  11 місяців тому

      @@MihanTheNoob yeah it is good for learning

    • @pyrotechnic3s
      @pyrotechnic3s 11 місяців тому

      yeah im still a noob at tf2 in general so it makes alot of sense i use it

  • @GeorgeCowsert
    @GeorgeCowsert 11 місяців тому +1

    I feel like any discussion of 6's should be ignored. TF2 is designed around 12v12, and the main reason 6's even exist is due to old lag concerns, difficulty in forming friend groups, and wanting to be more like Counterstrike.
    In 6's, Spy is a liability, Engineer is only viable on certain maps, Pyro is inconsequential, and Medic is absurdly more powerful for less effort.
    12v12 forces teams to be more fluid, and players to be more specialized. The Quick Fix winds up being an amazing support tool meant to keep the entire team on their feet, and also needs to be used defensively. You are not going to make an absurd play with the quick fix. You are going to keep your team alive.

  • @torpid5092
    @torpid5092 10 місяців тому

    I am one of the few Medic players that almost exclusively uses the Quick-Fix, and it's just because I like seeing a ton of healing done on my scoreboard.
    Maybe that makes me weird, but I just get more satisfaction out of seeing a player get fully healed than I do helping that player blow someone up.
    I think the Quick-Fix is better for quick-thinking players that can multitask, the faster you can rotate through damaged players, the more lives you will save and by extension more games you will win.

  • @m.h.1090
    @m.h.1090 11 місяців тому +4

    The amount of data and analysis thereof it is downright insane, awesome job.
    I'm a bit sad about my beloved Vaccinator not performing too well.

    • @Theory-Y
      @Theory-Y  11 місяців тому +2

      It performs well enough. Especially considering most of the vaccinator games were on defense holding last.

  • @voidnoodle8911
    @voidnoodle8911 11 місяців тому

    Regardless of goods or bads, when I played TF2 last I loved using the Quick Fix because I loved being in the action. I loved being part of the big fight and feeling like my movement mattered, I loved just barely skirting in and out of cover, saving an ally with just enough healing that they can tank it out for one more meatshot, then retreating with them covering me so I could rush back to my team, dipping in and out of the front so I could keep things going.
    Especially loved it in MVM, as while I can't give massive overheals or pure invincibility, I always viewed players staying alive as the more important aspect- so I'd pop the uber whenever two or more players had died so I could get them back into tip-top-shape at a moment's notice, then get back to whoever I was primarily healing with little to no issues as the rest of my quick-fix uber would usually cover for any time I spent healing others- and if they died? Well the rest of that uber got them back up again!

  • @IsYeaYesyup
    @IsYeaYesyup 11 місяців тому +2

    30:58 the quick fix is the best medigun in the game and if you don't believe so you are wrong.

  • @tflcn
    @tflcn 11 місяців тому +2

    Ive played 2k hours, 200 on med. It is the first time i realized that you can pick up dropped medguns with their remaining charge...

  • @mariustan9275
    @mariustan9275 11 місяців тому +7

    I haven't seen you in a while Y. Thanks for all the suggestions on Medic rebalancing. I think that your balance suggestions are some of the best I've seen for tf2. Question: if you had to design a Medic secondary that wasn't a medigun (let's make this interesting) what would it look like and what would it do?

  • @dayofbadtimes6733
    @dayofbadtimes6733 11 місяців тому +1

    Personally I only ever pull out medic (90% of the time with quick-fix) when I feel like my team is just kinda dying. But this video has been pretty insightful and maybe I should consider getting better with the other medi-guns (particularly stock). I may not be a dedicated medic main but if my dumb self can sit down and help the team as a quick-fix medic, then maybe I can do better.

  • @StoryTeller796
    @StoryTeller796 11 місяців тому +1

    I do have an idea for a new Medigun. One with an Uber that restores ammo by increasing the firing rate of the Medigun as it releases ammo packs.
    It needs to be aimed at its teammates with the ammo packs when it ubers, and when it's just the stock healing, it needs to aim its health packs. The level of packs it fires depend on the amount of Uber it has, 25% and below is small packs, above that and towards 89% percent is medium packs, and above 90% is large packs.
    It fires in intervals of about 5 seconds apart, they can only be picked up by enemy players 9 seconds after they land on the ground, and even then force them into a random taunt between their laugh taunt, their fear taunt, and a Pyroland wonder taunt (Pyro won't have this taunt). I mean, these last 2 effects don't have to be in the weapon, but it would make for a nice Santa Heavy counterpart. Heck, make this effect work on Ubered opponents, and it would really complete the set.

  • @loafofuraniumfreshlybaked569
    @loafofuraniumfreshlybaked569 11 місяців тому

    My idea to fix the quickfix:
    1. No flash penalty. Uber duration starts at 5 seconds, can be extended to *15* seconds max if patient(s) never stop recovering health.
    2. Overheal decay rate -85%
    3. Medic marked for death while blast jumping (for comp balance)

  • @samhan5151
    @samhan5151 11 місяців тому

    Is anyone else going to mention the absolutely nutty clips this guy is putting as mere background footage? Could be a frag/medic montage in it of itself.

  • @Just_a_Dragon69
    @Just_a_Dragon69 11 місяців тому +1

    I think the real thing here is that quick-fix is a humble medigun, while the other 3 mediguns are too powerful
    Is like saying that every single seringe gun is the worst medic weapon, just because the crossbow exist
    But is just my opinión, i also agree whit everything on the video 👍
    PS: 24:29 Valve ¿what why?

  • @pancakesareawesome3121
    @pancakesareawesome3121 10 місяців тому

    I had one of those “if I didn’t use quick fix we would’ve lost” times. Practically everyone was at like ten health, but the 40% heal rate got it so that I could get my teammates up to respectable health much quicker, and in turn meant I could heal everyone else quicker too before a demoman or someone came and shredded us all

  • @Grampssssss
    @Grampssssss 11 місяців тому

    I would argue that in a casual environment versus a competitive environment, the quick fix enables a very versatile niche, that being replenishing the greater team health pool at a much quicker rate. The problem is using the quick fix as a push type weapon the same way that stock is when in reality it’s a supplemental weapon to be used liberally, keeping not only a pocket in the fight but the entire team without the need to retreat to a health pack. That said, the quick fix easily becomes one of if not the most impactful mediguns in combination with a stock or kritz, because what’s more impactful than one pocket with invulnerability? A pocket with invulnerability and a constantly supplied team right behind him

  • @yuanwang9324
    @yuanwang9324 11 місяців тому +3

    Damn, you really just put over half a year's worth of effort into this video just to say the Quick-Fix is underwhelming.

  • @EvilBanana
    @EvilBanana 11 місяців тому

    The quick fix is great if you play with many players (not competitive) and when your team has just 1 medic. The uber + extra heal rate comes really helpful due to the fact you rarely have a lot of time to overheal your teammates while 6 of are screaming "MEDIC!" at the same time.

  • @TehBakerye
    @TehBakerye 11 місяців тому +3

    Idk what to comment so here is my sacrifice to the alg-orithm gods

  • @wtzhangwtzhang9439
    @wtzhangwtzhang9439 11 місяців тому +3

    quick-fix is overall not so great if the other team has classes that can deal massive burst damage, namely snipers, demoknights and kritzkrieg medic ubering soldiers/demos. The megaheal is great for countering sustained DPS but against burst DPS, it falls apart since you and your patient still have the decreased overheal and a high burst damage source will just outright kill you regardless how fast your heal rate is

  • @lwardrop2453
    @lwardrop2453 11 місяців тому

    As someone who doesn’t play the game, it sounds like the Quick-fix is the best gun only when you’re on a team where team members do not have the skill level to use the Uber charge abilities in an optimal way, and/or when the team member is likely to die before a more rapidly uber-charging gun is able to give them that Uber ability.
    And the people who have said that the Quick Fix is mostly used for certain games say that they use it “when they have bad team members”,
    That sounds to me like a team where most of the guys die before they effectively use the Uber.
    So you have pointed out good reasons why most of the other healing guns are more optimal, because that Uber ability is very useful.
    Though also, the people who have commented about how they use the Quick Fix are valid for their use-case scenario for it.
    Two different ideas, but both compatible to the respective players.

  • @Medex2007
    @Medex2007 11 місяців тому

    The Quick-Fix has a special place in my heart, it's the medigun I used to learn medic after all. And that's how I think of it, it's the low-risk low-reward practice medigun. When you're new and you don't know who or when to uber, juggling teammates to build uber optimally is overwhelming and you can't land a crossbow to save your buddy's life, the Quick-Fix streamlines all of this and makes it much more manageable to newbies.
    I would like it to be a little stronger still, if only so we medic mains have more viable loadouts. A simple change would be to remove the uber lose when flashing, but I think the Vaccinator's multiple charges would fit the design pretty well, with 4 second mega-heals that only cost 50% charge.