TUTORIAL | The New Redshift Subsurface Scattering looks SO REAL!

Поділитися
Вставка
  • Опубліковано 29 сер 2022
  • In this video, Chad Ashley shows Nick Campbell how to use the new Random Walk Sub Surface Scattering in the latest version of Redshift for Cinema 4D. It’s super easy to use and creates incredibly realistic translucent effects in your C4D Renders.
    Download The 3D Scan Used in this tutorial here - threedscans.com/
    CREATE BEAUTIFUL RENDERS IN LESS TIME.
    Join our growing Plus community and get ALL of our award-winning plugins, materials, and professional training in one place. *Join Plus:* bit.ly/2LEeRlF
    JOIN OUR DISCORD
    / discord
    www.onetail.org/
    LOOKING FOR MORE TRAINING?
    Check out our free tutorials page: bit.ly/gsg-tuts
    FOLLOW US:
    Website - bit.ly/gsg-site
    Blog - bit.ly/gsg-blog
    Twitter - bit.ly/2JncNIW
    Instagram - bit.ly/2q7tZtJ
    Facebook - bit.ly/2q8Gy7j

КОМЕНТАРІ • 53

  • @FrankTank7777
    @FrankTank7777 Рік тому

    As always, fantastic info and easy to understand. I just love how Redshift and C4D is evolving, settings that used to be so complex is becoming so easy now. Great job sharing.

  • @studioavisuals
    @studioavisuals Рік тому

    Thanks guys! So happy this feature was finally implemented in a more user friendly way.

  • @vytasrauckis6703
    @vytasrauckis6703 Рік тому +20

    For anyone that imported the statue and did NOT get the same amount of subsurface scattering, the issue most likely is that the scale you brought the statue in at is 100 times larger than Nick did, effecting the amount of scattering you see on the statue.

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому +4

      Thanks! Scale really matters a lot when messing with SSS.

  • @yinon_tal
    @yinon_tal Рік тому +1

    Thank you very much!! GSG You are so fantastic!

  • @beniaminovitagliano2839
    @beniaminovitagliano2839 Рік тому +2

    Missed your videos! Keep em coming!

  • @Keji839
    @Keji839 Рік тому +1

    Got into visual effects cos of you guys. Glad to see y’all still at it.

  • @AB-wf8ek
    @AB-wf8ek Рік тому +4

    Anisotropy usually means the direction of the light, so positive means it transports the light in the same direction as the light source, and negative the opposite direction of the light source.

  • @fauramusic
    @fauramusic Рік тому +1

    Damn, this short tip about RGB 0...1 just made my day! Awesome as always! Thanks you guys!

  • @alecfx6657
    @alecfx6657 Рік тому

    Thank u soo much. i was wondering y it didnt soft the sa for as well

  • @jameschang7274
    @jameschang7274 Рік тому

    super doper!

  • @1augh0utL0UD
    @1augh0utL0UD Рік тому

    You really love your reds hahahah.
    Great tutorial

  • @kug5075
    @kug5075 Рік тому

    I finally understood🤣 Thank very much!

  • @marcus_ohreallyus
    @marcus_ohreallyus Рік тому +2

    It does look great, but I haven't been using it because of seriously higher render times than the legacy sss.

  • @MrSheduur
    @MrSheduur Рік тому +1

    There is a big catch though with the new SSS and GI. It only properly works with Brute Force and with Irradiance Cache it looks terrible and completely wrong. And so far it does not seem like they have any inclination to fix this. The only workaround is to enabled the old Subsurface Scatter GI, which somewhat brings it closer to how it should look but that will loose a bit of the fidelity that the sss otherwise would have.
    Hopefully we will get a fix to that sooner, rather than later.
    hey Nick, you are always in touch with the guys at Maxon, could you perhaps bring this up?

  • @ArgoBeats
    @ArgoBeats Рік тому

    Interesting, despite Octane, for instance, does that since a while... is Redshift faster to solve SSS?

  • @allieholmes2192
    @allieholmes2192 Рік тому

    if you want to add leaf details where would you plug it in :(

  • @samgiesbrecht
    @samgiesbrecht Рік тому +8

    I'm waiting for the redshift release where the entire material is just one slider labeled "look good"

    • @shermanwellons
      @shermanwellons Рік тому

      😂😂😂

    • @silverheadd
      @silverheadd Рік тому

      we all do, man, maybe some day it comes. but do you mean the grade between "s*itty looking one and good" or "good and fu*king awesome looking one" ?

  • @MTOcreations
    @MTOcreations Рік тому

    They mentioned at siggraph an even betterrr, updated SSS is coming in the next RS update as well as blackbody emission on VDBs and material stacking🤘🏼

    • @MTOcreations
      @MTOcreations Рік тому

      ua-cam.com/video/wGD4Zfw476E/v-deo.html elly from Maxon did an in depth tutorial on it as well and mentions future update 😊

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому

      Sweet! Can't wait!

  • @Jordanc87
    @Jordanc87 Рік тому

    I have the latest redshitf/c4d. I dont see any random walk or weight in the subsurface category

  • @dynamicshit
    @dynamicshit Рік тому

    can we get a video for subsurface scattering materials in c4d & octane 😭

  • @Migo0ogiM
    @Migo0ogiM Рік тому

    that is useful thank you so mush
    I have a question what is your GPU card

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому +1

      Dual 3090s. Here are more specs from our machines. greyscalegorilla.com/choosing-puget-a-system-built-for-3d/

  • @jamesgreen1593
    @jamesgreen1593 Рік тому

    Random question - Will there be a future update to allow the shaders to be directly imported into the Node Editor?

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому

      Hi James. That is definitely on our radar to add to the Greyscalegorilla Library workflow.

  • @kolish679
    @kolish679 6 місяців тому

    where is the phase option?

  • @fahadal-asmari6893
    @fahadal-asmari6893 Рік тому

    Is it still nowhere near Arnold SSS ?

  • @iamYork_
    @iamYork_ Рік тому +2

    IMPRESSIVE... maybe I will have to make the shift to redshift finally... No pun intended... I feel Maxon has been forcing it on me for years... I should just give in already... Great Videos as always

    • @cia5374
      @cia5374 Рік тому

      Recently switched from octane, Its been great so far 🤍

    • @jbdh6510
      @jbdh6510 2 місяці тому

      @@cia5374Are you getting similar results? Have you also tested Arnold GPU?

  • @r1pperuk
    @r1pperuk Рік тому +1

    as someone that uses C4D professionally, I just stick to VRAY as my render engine :)

  • @bilaladvertizer
    @bilaladvertizer Рік тому

    great share octane tips share

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому

      Here is our Octane Tutorials. ua-cam.com/video/HI6Hy9S-scs/v-deo.html

    • @bilaladvertizer
      @bilaladvertizer Рік тому +1

      @@Greyscalegorilla Thanks Architecture Rendering Tips Share Sir

  • @papahuge
    @papahuge Рік тому

    So is Redshift now more realistic than Arnold?

  • @georgeprieto7075
    @georgeprieto7075 Рік тому

    I guarantee tNice tutorials - I am going to pursue soft one way or another. It is my dream to make art that inspires people and shows them so

  • @iamYork_
    @iamYork_ Рік тому

    I am a big fan and love everything you do but after finally adding Redshift, after years of pushing it off... wow it renders slow even with a rtx3090 its taking a few minutes to get one frame at low quality... I will have to review some of your render tutorials again but so far I have been really disappointed with render speeds... I am coming from a standard and physical CPU workflow with a threadripper though... I will keep playing with it...

  • @jeremypaul7
    @jeremypaul7 Рік тому

    sa bruh

  • @angelosalvacion3389
    @angelosalvacion3389 Рік тому

    just woke up in hospital.

  • @kishorsaikia89
    @kishorsaikia89 Рік тому

    rarp

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    Still very slow compared to Cycles, RS should be seriously revised IMO. Especially for displacement usage, what pain in neck.

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому +1

      Sounds like you are happy with Cycles. That's good.

    • @Ricardo-de9ju
      @Ricardo-de9ju Рік тому

      @@Greyscalegorilla Did I say that? Someone deleted the text, can't remember.

  • @Cggela
    @Cggela Рік тому

    See u later 😂😂😂😂