This is awesome! This is the tutorial I need. I've been trying to find a lightmix feature like corona for a while now. Now I can control the lights in redshift. Thank u!
I'm really curious about which pass are you using when you are playing with the comp. In that particular case are you playing with the beauty-lights pass or the diffuse-lights passes? Thanks!
Loved it! Always knew about lightgroups and imagined, they'd work kinda like this but never had the time to take the risk and try it out! Thank you so much, this will safe me so much time in the future.
Hi thanks for the tutotial, i have a problem with this setup, when i import to after the look completely different than the beauty, anyone knows whats happen?
Thanks so much! You can download the model on Scan the world. I am not allowed to redistribute it, but it’s free fir download. Thanks for your support 🖤
@@YouAndMeAcademy I think that might be the issue. I usually use the PNG with aces. Baked in, is this why it's not looking right. I've never really understood the aces work flow or colour conversation in Photoshop
Love the tutorial but I got lost after 5.50 when you put it together in comp. Can you explain this and what is the render output. I suppose it's AfterEffects.
Hi Rick, the easiest way for me to describe comping is thinking of it like Photoshop. Basically it’s a way of reassembling your 3D and tweaking colors, fx, etc. Most everything should always have some sort of comp to it. Thank you for your support 🤜🤛
@@YouAndMeAcademy ah gotcha, I was wondering if that screen you were working in was part of redshift, a hidden section I’m unaware about 😃 it makes sense now, thanks for taking the time to reply
Great tut, I use this technique all the time, I always need to render secondary engine GI as brute force or else the lighting pass doesn't look right in comp, do you do the same, you skipped over the render settings which is important for lighting passes
Hi, Great tutorial !! I have one question, is there any way to combine the GI in beauty pass.. by default GI seems to be off when I render separate beauty passes. For example, I am creating a terrain scanning scene where I need the scanner lights to be rendered separately and not visible in main beauty pass which has GI.
Hi great tips!! When i put all the passes in AF Dome in normal and the other ones in add mode i get a different result from the beauty image..it's more light and washed out, the final image has more contrast and saturation. Any idea why i never get the same result?
I really need your hep on this man. This is a great tutorial. Multipasses have never worked for me. I was hoping this would. The light AOVs are exported apparently right, but compositing together never works for me, I get an overexposed image when I blend them with the add mode, I don't get a beauty pass when mixing them together. Multipasses have always only worked for me to enhance what is already on the regular main beauty pass. What am I doing wrong you know? Is this a color space problem? This has happened on any render engine I use
It will propably be a problem of mixing those layers in the wrong color space, yes. The program is rednering your images in Linear, where all adding up happens and then it aplies the look afterwards and translate it to sRGB so you can view it on you monitor. Make sure you do the same process in the compositing program, opencolor workflow is a great way to do that. Also, you don't want your view transforms to be baked into your openEXR images. Hope it helps.
Cool, but a FAR CRY from what VRay does directly into its Render View IPR window, with the options to send those edits back to the scene's lights. Maxon needs to throw serious money to the development of RS, as it seems is stagnated almost to a halt since the acquisition.
Hi, thanks for your input! I’d be curious for a further explanation of this. If I’m understanding correctly the edits are still made in CG and not in post?
thanx for the great short vid!!
Always! 🤜🤛
Thank you very much for your efforts, me and my friends are always very happy with your new videos. You are the best, you are our sensei. 고맙습니다!
Wow thank you so much for all the love! Comments like this are the fuel that keeps us going. 🖤
Awesome!
cheers!
Great help, thanks for sharing your knowledge.
Always 🤜🤛
I really wanna thank you for your time and effort
Always! Thank you for your support 🤜🤛
Interesting technique!!! Thank you so much!!!
You’re welcome! 🤜🤛
This is awesome! This is the tutorial I need. I've been trying to find a lightmix feature like corona for a while now.
Now I can control the lights in redshift.
Thank u!
That is great to hear. Hopefully it helps you in the future! Thanks for your support 🤜🤛
You are the Best Rs tips and tricks!!!!
Hey thanks a lot! We are glad you are enjoying 🖤
I'm really curious about which pass are you using when you are playing with the comp. In that particular case are you playing with the beauty-lights pass or the diffuse-lights passes? Thanks!
Loved it! Always knew about lightgroups and imagined, they'd work kinda like this but never had the time to take the risk and try it out! Thank you so much, this will safe me so much time in the future.
Awesome Jakob we hope it opens some doors! Thank you for your support. 🤜🤛
Thank you!
You’re welcome, thanks for your support 🤜🤛
Hi thanks for the tutotial, i have a problem with this setup, when i import to after the look completely different than the beauty, anyone knows whats happen?
Quite an amazing tutorial!. Can you please share the obj file of the base model? It would be really great if I can go step by step in the same file.
Thanks so much! You can download the model on Scan the world. I am not allowed to redistribute it, but it’s free fir download. Thanks for your support 🖤
Okay. Can you please share its direct link? I searched there, I don't know the keywords.
Awesome tutorial! Could you explain how did you set them up in after effects / settings?
Sure, the dome light on the bottom layer and everything else on top set to Add. I have the comp setup for ACES too, but that is another topic ;)
This so useful. Does anyone know the best way to combine the passes in Photoshop as you don't have the add adjustment?
Thank you! Are you asking about adding ACES in Photoshop so it looks correct?
@@YouAndMeAcademy I think that might be the issue. I usually use the PNG with aces. Baked in, is this why it's not looking right. I've never really understood the aces work flow or colour conversation in Photoshop
Love the tutorial but I got lost after 5.50 when you put it together in comp. Can you explain this and what is the render output. I suppose it's AfterEffects.
The comping is done in After Effects. 😊
@@YouAndMeAcademy I figured that out out already. But what are the export settings for After Effects.
Hi Ton, can you send a message via www.youme.academy explaining your question in detail and we will do our best to help answer it.
Thanks
You’re welcome ☺️
Great tutorial! Noob question here, but where & what exactly is the comp bit?
Hi Rick, the easiest way for me to describe comping is thinking of it like Photoshop. Basically it’s a way of reassembling your 3D and tweaking colors, fx, etc. Most everything should always have some sort of comp to it.
Thank you for your support 🤜🤛
@@YouAndMeAcademy ah gotcha, I was wondering if that screen you were working in was part of redshift, a hidden section I’m unaware about 😃 it makes sense now, thanks for taking the time to reply
Great tut, I use this technique all the time, I always need to render secondary engine GI as brute force or else the lighting pass doesn't look right in comp, do you do the same, you skipped over the render settings which is important for lighting passes
Thanks for the feedback. I do Irradiance and Brute most always and never have issues. Thank you for your support 🤜🤛
Hi, Great tutorial !! I have one question, is there any way to combine the GI in beauty pass.. by default GI seems to be off when I render separate beauty passes.
For example, I am creating a terrain scanning scene where I need the scanner lights to be rendered separately and not visible in main beauty pass which has GI.
You will need to combine the your GI and Beauty passes in comp. That is the beauty of comp... full control! Thank you for your support :)
Hi, is there a project file available for study? I get the principle, but would like to go through it and understand the setup deeper.
Send me an email at www.youme.academy and I’ll pass you the comp.
Hi great tips!! When i put all the passes in AF Dome in normal and the other ones in add mode i get a different result from the beauty image..it's more light and washed out, the final image has more contrast and saturation. Any idea why i never get the same result?
Thank you 😀 Are you working comping linear with 32bit EXRs? Also is ACES setup in your comping setup?
@@YouAndMeAcademy Many thanks! i will check that ;)
I really need your hep on this man. This is a great tutorial. Multipasses have never worked for me. I was hoping this would. The light AOVs are exported apparently right, but compositing together never works for me, I get an overexposed image when I blend them with the add mode, I don't get a beauty pass when mixing them together. Multipasses have always only worked for me to enhance what is already on the regular main beauty pass. What am I doing wrong you know? Is this a color space problem? This has happened on any render engine I use
Hey there! If you send us your c4d/comp files we can take a look for you. You can email us at www.youme.academy
It will propably be a problem of mixing those layers in the wrong color space, yes. The program is rednering your images in Linear, where all adding up happens and then it aplies the look afterwards and translate it to sRGB so you can view it on you monitor. Make sure you do the same process in the compositing program, opencolor workflow is a great way to do that. Also, you don't want your view transforms to be baked into your openEXR images. Hope it helps.
Any luck with this? I'm facing the same exact issue
What about render times? Is higher or the same... i have used sometimes in the past this technique.. 👍
Render times are exactly the same. The only difference is the time it takes to write the extra files which is basically nothing.
Cool, but a FAR CRY from what VRay does directly into its Render View IPR window, with the options to send those edits back to the scene's lights.
Maxon needs to throw serious money to the development of RS, as it seems is stagnated almost to a halt since the acquisition.
Hi, thanks for your input! I’d be curious for a further explanation of this. If I’m understanding correctly the edits are still made in CG and not in post?