Race Against Time and Space #3 (Factorio Space Exploration + Krastorio 2)
Вставка
- Опубліковано 11 чер 2024
- I'm Blue
Discord 👉 / discord
-Chapters
0:00 Intro
0:37 Recap
0:54 Time Bomb
3:28 Let Him Cook
12:37 SCIENCE
15:25 Gaslighting Myself
24:31 Literally Tom Cruise
27:07 buhbuhbuh BAAAAAA
30:55 Being Productive
33:44 Beep Boop
39:18 Str8 G4s
41:26 Rabid's Back
-Songs
Shine - OSRSBeatz
Crystal Sword - OSRSBeatz
Garden - OSRSBeatz
Splendour - OSRSBeatz
Barbarianism - OSRSBeatz
Serenade - OSRSBeatz
Arabian - OSRSBeatz
Unkown Land - OSRSBeatz
Scape Sad - OSRSBeatz
Emotion - OSRSBeatz
Halo - Halo: Combat Evolved
Fading Echoes - Mezhdunami
Meteor Shower - Mezhdunami
-Mod List
Aircraft
Alien Biomes
Arty Shell Stack Size
Base Mod
Blueprint Sandboxes
Bob's Adjustable Inserters mod
Bottleneck
Bullet Trains
Even Distribution
Factorio Library
Far Reach
Fluid Must Flow
Fluid Must Flow for Space Exploration
Grappling Gun
HeroTurrets
Ironclad Gunboat and Mortar Turret
Jetpack
Krastorio 2
Krastorio 2 - Additional Locomotives
Krasotrio 2 Assets
Liborio
LTN - Logistic Train Network
Max Rate Calculator
Nixie Tubes
Noxys Waterfill
Robot Attrition
Shield Projector
Space Exploration
Space Exploration Graphics Part [1 - 5]
Space Exploration Menu Simulations
Space Exploration Postprocess (Required)
Squeak Through
Text Plates
VortiK's Cannon Turret - Ігри
Bro literally out here making DoshDoshington/Doc Jade level content and doesn’t even have 5K subs??? Give this man the Medal of Honor.
right? his content so good
YEAH!
Too true
Fr fr.
Yea he really reminded me of Dosh
This series is like crack and feels good for such a small channel
29:40
"The ratios are not correct, but like most of our problems I kick it down the road"
Subbed.
Honestly, in massive overhaul mods like this that take dozens of hours to do anything, ignoring the problem and shoving a bunch of warehouses at the end of the belts and moving on to the next task will yield you more than enough resources by the time you actually need them than if you spent an hour tracking down the bottleneck and increase that trickle by 10%.
Putting prod modules into furnaces and planning to put them into mines while the labs are still empty is a special kind of torture. 😭
Jokes aside, did you know you can press F4 and enable the options to show playtime and fps/ups? The first if your clock ever doesn't work and the second when you're troubleshooting performance stuff in the future.
Looking forward to the next vid!
Fuel our addiction of binging great content!!!!!!!
Edit: Watching this series motivated me to start my own playthrough with the same mods. I realized only 6 hrs in that K2 wasn't enabled bc of brave new world and I have to remake the whole base.
As someone who watches vids like this but doesn't actually play, thank you for the explanations on stuff like what Productivity is or the difference between solid and liquid trains. The into knowledge is much appreciated.
You should play, it's a super fun game :)
Hey man not to get sappy or whatever but I've been going through a tough break up of a 6 year relationship and I've been feeling like garbage but I recently found ep 1 and binged them over the last few days and your videos have made me smile and escape even if for just 45 mins. I appreciate your work dude and I know you will go far with this channel.
LETS GOOO! Episode 2 again, but different ?!?!?!?!?!?!?!??!
How tf does this guy only have 4.4k subs???? This content is great! Man deserves so much more!
I love how this factory feels like it's simultaneously a huge mess and well-designed. I laugh every time I see you copy-paste another one of your bizarre off-center train roundabouts, but I'm also just very impressed at how train-heavy everything is; it's a type of factory I've always aspired to but rarely manage to actually stick to.
My favorite part of watching different people's factorio gameplay is seeing all the weird and different ways people design their factories. Sometimes you recoil in horror at their designs, and sometimes you wonder how you've been doing it so wrong all these years, and it's always a mix of both from the same person. I definitely need to try out double-headed trains, I'm not sure why I've always avoided them; I've done way harder things with signals, so I think I've just settled into a standard design that I stopped experimenting with.
>I'm not sure why I've always avoided them
Slow acceleration and they're longer.
I don't know if I missed it or if anyone else has told you yet, but either K2 or AAI adds vehicle inventories like power armor and Spidertrons have. Add a few roboport modules inside and you could have Harrier Jets specialized for combat, construction or just general purposes. This also applies to locomotives and wagons which make laying out rails a snap.
To pick up the alien goop, try making a deconstruction planner for it. Bots should be able to harvest it without you having to hit your recording button.
Im holding you to that 9 person death world run of Space Age
The intro never gets old, its so good!
Really liked the introduction, it has a sense of urgency for something that may never happen haha.
its the mandela effect
Your narration and philosophical style of discussion is very much on the level of Ambitious Amphibian and other great factorio players, keep up the great work, i look forward to the next
Man this is a blast to watch and makes me want to strongarm someone to play Space Exploration with me.
You're one of my favourite factorio youtubers, great production from video 1 onwards, like, I watched it, subbed, and while trying to find this video today and going to your channel, I noticed that I caught your first video lmao
9:20 two belts on the outside for inputs and one belt in the middle for outputs
Inputs are obsolete, pure output is the future
hello, i am german, i am very pünktlich and always on time, that is the one and only reason i like your clock and how you labled it big fan of those acronyms and again only because i like clocks, because i am so pünktlich.
This is the weirdest cooking show ever. 7.9/10
Thanks for scratching my factorio itch
Some times I set up my main belt to have a train track running down it because I like to do a Trolley system to help me get around my factory in a quick way.
Words cannot describe how much I adore this series' intro
The clock flickering from not enough power also means the combinators didn't fire every tick, and now your clock is getting more and more off
good progress!
i am now eager to see the kras expand into space…
Bro this content is perfect, and not even at 5k yet he better hit the algorithm and soon
Holy fuck this guy pumps out content fast, LEGEND!
7:45 you can deconstruct tool it and also the specific tool can be mouse selected from your shortcuts on the bottom right in center ui, the dotdotdots
hell yeah, love these, appreciate u bossman
love the video, amazing content but one suggestion that would make the video more fun and interactive would be adding coloured subtitles depending on whos talking
great work!
Regarding 21:44, normal Stack inserters take 26 ticks per swing, they therefore move (60 / 26) * 12 = 27.69 items per second. So with two inserters per row you're moving 55,38 Items per second compared to 45 / s with blue belt loaders.
However you need to make sure that during the swing the inserter stays the same length, because extension / retraction is much slower than rotation. Meaning that for a 2 tile gap the inserter should be 1 tile longer in both directions like a normal long inserter. Otherwise, like your current setup, the inserter is 1 tile long in one direction and 2 tiles long in the other direction like you can see at 21:03, and takes most of its time retracting and extending.
But considering that all your factories produce nowhere near the 6 belt throughput your loading throughput is pretty much irrelevant anyway.
Love the series. You should upload in 4k even if you’re recording in a lower resolution, since UA-cam will increase the bits/sec for the 4k version and we’ll get a cleaner view of the factory.
series is great so far. super comfy. love the rs music too, wasn't paying attention to it too much and then heard the arabian remix, got taken back to being a little goober running between al kharid and the silver mine
The creep collector has a shortcut you can pin to your toolbar. I also usually set my shortcut bar height to 4 whenever playing modded.
Great Videos. Saw the first and now I'm excited everytime I see you posted a new one. Keep it up
Listen, *I* appreciate the angled walls.
The three wagon trains hurt! Perhaps 4 wagon trains don't fit onto the roundabouts?
Loving the Factorio content, please keep on making them!
Electric trains are a godsend for big train bases just to avoid fuel. Also I am currently playing just SE and the space elevator is a godsend. I would have rushed it if I had known how OP it is for the space platform.
i can't wait for the next episode:)
Been looking forward to this. The speed you put these out is great
Great content, well done, well paced, well edited. Subbed
11:40 i have dent in my brain and heart :)
Hey another episode so soon cool
You know, you could replace the dots in the time display with text plates. Colons are in there, I believe, and even if not, you could put H, M and S in place of those dots (and after the seconds display).
ill be honest, love the series. Hope you have as much fun recording this as we have watching it
I aspire to be that friend that cooks
14:15 oh boy x}
YIPPEEEEEE
Compression is a bit crusty. I'm sorry if you can't do anything about it due to hardware limitations, but I wanted you to know. I had to double check to make sure I was still watching in 1080p.
Love your content brother
vanilla green circuit to copper wire ratio is 3:2, not 2:1, but that doesn't matter too much it would j make builds more compact
solar power is ratioed at 21 accumulators to 25 solar panels, so it might be more efficient to use a blueprint where both are included
That's for the base game
love the content / humor
6:20 Sort of false, that only applies to belts and inserters in the case of copper wire.
As wire actually has twice the stack size of plates. So trains still carry the same amounts worth of wires in both cases, so you won't need more trains running around the rails.
But it is still true that it's a bad idea to put such items on trains, as unloading with inserters and loaders will be slower. As they don't care about stack size.
Say you need one blue belt worth of copper wires, and your stations can only unload at the speed of a red belt. If you shipped wires, then you'd need two stations to get enough throughput. But with plates you'd only need one. And as you said, the recipe is really simple, so it's just easier to make wires, tablets, gears and such on site instead.
I disagree. You can perfectly ratio a cargo wagon for wires and iron plates for green circuits. I'll have a 1:4 train pull up to an area and have inserting from cargo wagon to assembler. A single manufacturing hub can produce 9.6k chips per min. My four hubs gives me 1.2 million per hour for 500 science per min end results
@@ThatOliveMrT That's a very different design than what the people in the video are using...
Turn your coal into processed fuel. Its more power dense and efficient and makes the trains go faster. You will use it for a very long time in a SE run.
yeah, lot of trains
Owh, btw, f and g keys are flips, ctrl-z also works....
this is better than crack
The ratio is actually 3 wire to 2 circuit assemblers in vanilla…
I play the video at 0.75 speed so the talking is chill and comfy and I get more video as a bonus
I sure hope this playthrough makes it past the Great Filter =)
Love your videos!
you've got to try doing direct insertion on some of your designs
also you really don't need to make that many tablets right now
Another banger
Needs moar Sea Shanty 2!
9:10 not yet ur missing 1 behind 9:15 there ya go
i fucking love this
trying to use the ore to build the miners lol get some sleep
I wish I can contribute my labor for your factory.
i love
Absolutely top tier intro W
the problem with logistic bots is that you can’t use trash slots as bonus inventory anymore XP
Making a cross of accumulators away from your substation and making 3x3 solar panels might get you closer to the ratio and fill up the space.
Doesn't krastorio remove the infinite oil amount? So that would amount productivity modules and quantity on pump jacks.
i just got caught up with your last video now i have so much stuff to do
like what the hell is a signifacant mulitary chip??
yay sauce uploaded
dope
damn ! UA-cam compression hitting hard !
You sound like the guy from family guy with red hair who was in love with Pam
Nice videos
you should try the robot army mod it would for well with the mod pack you are running.
Will you aim for The Plague when you get to vitamelange tech or is that not in K2SE?
oh my god What kind of movie had a ticking electronic clock like from the beginning of this video?
If you're referring to the bomb count down effect. It may be a stock sound you can rent. I've heard it used in cop drama shows and I know for a fact it's been used by South Park on the 'Snuke' episode
I like the series but if its the 3th video why it says Race Against Time and Space (Factorio Space Exploration + Krastorio 2) #2 instead of Race Against Time and Space (Factorio Space Exploration + Krastorio 2) #3
did you check to see if your timer was still accurate after the power outages? circuts can slow down or break if underpowered
I think you meant episode #3 not #2
Nice
The game HAS a timer. Press i, upper right
Nicccceee
This mod and krastorio have many biter related mechanics. Lame excuse for having weak biters :p
🙂
Main bus?
train blueprints?
TITLE STUCK PLEASE
Please sir, can i have another.
Hey the title is wrong
Only a hundred views in ten minutes? Sauceman fell off
Loving the series, keep up the good work