Yaaay I think it's the same size we played on but it was a maze configuration (which is what I thought this was gonna be, dunno why lol), with dead ends featuring ore patches, sometimes all mixed in. We did trains pretty much the same and I guess I know what I wanna do this coming week again lol. Great video as always!!!
That was an interesting journey! Something else you could try is the 'live and let live challenge', where you launch a rocket without destroying a single biter nest or worm. (I tried to go the next logical step and not kill any biters, either, but that got *REALLY* tough when I needed to expand. Oof.)
Random engineer from the UEG gets stranded on a halo ring after a covenant fleet attack, makes entire industrial sector just to make a one way rocket ship.
To be fair, Hazzor, worms are underneath almost all of us all the time because they're just vibing around, eating dirt, pooping out other dirt, occasionally dying from rain. Y'know, worm things. So I'd actually be terrified of a forest WITHOUT worms, what would make a place so uninhabitable to something that can practically survive being cut in two? (Contrary to popular belief, the common earthworm is only capable of regenerating its tail, everything from the saddle, that thicker band on the worm, to the head can't be regenerated and it would effectively be decapitated if cut on that side of the saddle)
Dunno man, I read somewhere that american forests didn't have worms back in the day. So leaves would just pile up, rot and shade out smaller plants. That's what allowed trees to grow that big, no competition. Also worms loosen up soil, which makes a massive difference
@@oscardalmatiner8724 yes you are absolutely correct. Its quite important for people to remember that a vast portion of america which is now trees, was not back a few hundred years ago, as america used to be mostly plains.
if you ever want to follow through on your desire to create an efficient rail network i have one tip for you: design a set of rail blueprints and then exclusively use those to form the network, dont go around winging it with the intersections and such. im not saying this is the only way to do it, but it makes it a whole lot easier to create an efficient and reliable network.
@@HazzorPlaysGames Theoretically, you could just design a blueprint for that save only, and make a new one for each save. Having blueprints just helps a whole lot in actually making a consistent, efficient railway that can be easily added on to. Of course, I'm not one to tell you how to play the game if that's not your jam.
@@HazzorPlaysGamesmake that two troglodytes then, i am the same and will redo every blueprint i need every game, i don't think i've ever built the same rail blueprint twice. also, making a 6 : 16 balancer yourself... for reasons... is a fun thing to do in my opinion
@@HazzorPlaysGames it'd make the world even thinner, but i was thinking you could have 2 rails - a westbound rail on top and an eastbound rail below, and have stations run north/south. make a connecting loop at either end and you're good to go.
Also mono directional rail networks tend to be simpler and therefore more efficient. (or at least easier to optimize) A mono directional network is neigh incapable of deadlocking. I've only ever managed to do it once and that was just because the ass end of my chonky oil train was sticking out the back and blocking the train that takes crude from the depot to plastic processing.
The "nice" thing about a linear map is your pollution is going to drop off with the inverse of distance rather than the inverse of the square. So it goes much further than you'd expect from eyeballing it.
i also was shocked and came down here to make pretty much exactly this comment srsly mr content creator, getting 1% productivity on your Silo is like getting 1% productivity on your entire Factory because almost everything goes into making the rocket it's like putting speed modules in your labs I was able to bite my tongue when I saw the outrageously inefficient and UPS-bad train unloader but the silo is just too much
I mean also the petroleum solid fuel setup, which I hope is a way to remove the excess petrolium, and not the main way considering the cracking right next to it... Though I guess it doesn't matter if your base has enough oil to get to the rocket
I watched a beltless, and robotless run a while ago, they used traincars and inserters to make ways with incredible throughput, then using the priority feature reserves space for stuff in the traincars, very space efficient
Yet again. Your storytelling is of top tier quality. This is the content I just love. Doesn't matter if it's Rimworld or Factorio or any other game that's this micromanagement heavy. Like... Dwarf fortress! They take a long time to make I bet. But jesus christ they're golden content. Every single time I watch these videos it's like a serotonin shot to my brain.
You should have put Productivity modules in your rocket silo, not Speed modules. Unless you're running enormously overproductive factories you want to reduce the overall cost of rockets with productivity rather than just eating the full cost faster.
8:04 - "Pivot into making solid fuel from petroleum" The light oil is 3x more efficient at making solid fuel vs cracking it into petro. But hey, that's like the 5th most egregious Factorio sin from the video ;) Still enjoyed it, even if I did have to witness the purple science.
A tip I remember about making a landfill bridge over water, is that you can leave one spot water and landfill next. iirc it will allow you to walk through it, but biters consider it non passable. You can even bring stuff via underground belts (that somehow go below the water?) if you need to bring something.
If you do this again, I'd love to see more aggressive biters, and a slow crawling expansion along the line and you try and fortify both sides as you slowly run out of resources. I feel like that'd be super engaging. This vid is also amazing, I love highly edited factorio biter content !
See the thumbnail and think it's a new DoshDoshington video and get excited. Find out it's Hazzor and stay excited. Dosh posts soon after watching, excitement continues. Best day.
7:28 as an American, I'll have you know that it doesn't just take tanks and explosives. It takes teenagers with assault rifles and highly advanced fighter jets as well.
i didnt know there are ppl who dislike bots? it feels like it is a key mechanic of the game. i am not city block guy and all my bases are well cooked pasta but i still copy paste a lot of things rather to build every design i make over and over again
Ah a ribbon world, basically sphaget in the package :D. Just be care full to not accidentally summon an eldritch horror when laying down the sphaget :D
So I hear you want to create a efficient rail network. I do too, but I haven't figured it out yet. XD I do have a couple tips that should help, but it's not to technical. Most of it is just figuring out how the signals work. 1) Add more sidings/passing places. Giving your trains places to pass each other helps a lot. 2) Double track when you can (same as the first, but longer) 3) Don't get hit. XD Awesome video, though it had a surprising lack of death despite being a deathworld.
"it might have been fun, i don't know" - that is exactly how I felt after my first rocket launch taking 43 hours...it was like crack but i'm semi conflicted whether to pick up the game again.
I liked the video. So I'm letting you know! Really though, the reason i liked it was your excellent commentary. Looks like i found another keeper channel.
"closed factorio" :og! an interesting challenge!" my head in the vidéo "the factory must grow... THE FACTORY MUST GROW!!!" "réoppen's the game ": lose his soul for the factory
9:13 My only issue with bots is the fact blueprints make the early game so much nicer. I personally use a nanobot mod which gives you bots from the start of the game, but the trade off is you use a special ammo capsule to build and repair with. Its worth noting I also play the same saves on PC as my steam deck, and finely adjusting set ups or having to move them one tile over is AWFUL when playing on sticks
I would have used a train line on top and one on the bottom. so you have a line for each direction and you can regularly join them to essentially make vertical city blocks.
@@HazzorPlaysGames that would have been easily fixed by having a top rail going east and a bottom rail going west with stations vertically in-between. That way you could have replaced the back engine with another cargo train. Something to think about if you ever want to redo the challenge
Hazzor, i have a challenge for you, dorf fort, populating Hell. Have your entire fortress carved into or built on the "surface" of hell. You dont have to start there and you dont have a time limit. Population must be 200 for a full year in hell.
Hey folks, Factorio, but thinner.
This was fun, i couldn't decide initially but now that ive had time to ruminate, it was in fact fun.
Yaaay
I think it's the same size we played on but it was a maze configuration (which is what I thought this was gonna be, dunno why lol), with dead ends featuring ore patches, sometimes all mixed in. We did trains pretty much the same and I guess I know what I wanna do this coming week again lol. Great video as always!!!
That was an interesting journey! Something else you could try is the 'live and let live challenge', where you launch a rocket without destroying a single biter nest or worm. (I tried to go the next logical step and not kill any biters, either, but that got *REALLY* tough when I needed to expand. Oof.)
Isn’t that all of Factorio?
Was that age of empires 2 music‽
Lisan al gaib!
I like to think that your factorio guy just ended up stuck on a halo ring lol
That's how I felt making the thumbnail, yeah.
Bruh that's what I thought the second I saw the title.
Agreed.
Exactly my thought
where's master chief to kill all these bugs?
Random engineer from the UEG gets stranded on a halo ring after a covenant fleet attack, makes entire industrial sector just to make a one way rocket ship.
To be fair, Hazzor, worms are underneath almost all of us all the time because they're just vibing around, eating dirt, pooping out other dirt, occasionally dying from rain. Y'know, worm things. So I'd actually be terrified of a forest WITHOUT worms, what would make a place so uninhabitable to something that can practically survive being cut in two? (Contrary to popular belief, the common earthworm is only capable of regenerating its tail, everything from the saddle, that thicker band on the worm, to the head can't be regenerated and it would effectively be decapitated if cut on that side of the saddle)
Dunno man, I read somewhere that american forests didn't have worms back in the day. So leaves would just pile up, rot and shade out smaller plants. That's what allowed trees to grow that big, no competition. Also worms loosen up soil, which makes a massive difference
Worms are a invasive species
@@lucaswhite8745 Incorrect. There are specific species of worm that are invasive. There are also native worm species.
@@oscardalmatiner8724 yes you are absolutely correct. Its quite important for people to remember that a vast portion of america which is now trees, was not back a few hundred years ago, as america used to be mostly plains.
the peep the horror reference was great
HAHAHA FUNNIEST THING IVE EVER SEEN
A moment of silence for the one random viewer who instantly died from that.
Worthwhile sacrifice imo.
@@HazzorPlaysGamesYou're playing with forced beyond your ken, even Jerma could not withstand it.
if you ever want to follow through on your desire to create an efficient rail network i have one tip for you: design a set of rail blueprints and then exclusively use those to form the network, dont go around winging it with the intersections and such. im not saying this is the only way to do it, but it makes it a whole lot easier to create an efficient and reliable network.
I prefer to have nothing consistent between my saves, call me a troglodyte but that's how my brain do.
@@HazzorPlaysGames Theoretically, you could just design a blueprint for that save only, and make a new one for each save. Having blueprints just helps a whole lot in actually making a consistent, efficient railway that can be easily added on to. Of course, I'm not one to tell you how to play the game if that's not your jam.
@@HazzorPlaysGamesmake that two troglodytes then, i am the same and will redo every blueprint i need every game, i don't think i've ever built the same rail blueprint twice.
also, making a 6 : 16 balancer yourself... for reasons... is a fun thing to do in my opinion
@@HazzorPlaysGames it'd make the world even thinner, but i was thinking you could have 2 rails - a westbound rail on top and an eastbound rail below, and have stations run north/south. make a connecting loop at either end and you're good to go.
Also mono directional rail networks tend to be simpler and therefore more efficient. (or at least easier to optimize) A mono directional network is neigh incapable of deadlocking. I've only ever managed to do it once and that was just because the ass end of my chonky oil train was sticking out the back and blocking the train that takes crude from the depot to plastic processing.
"woodland variant of shai-hulud" damn that one got me 😂
May his passing cleanse the world and keep the world for his people
So I'm not the only person who got the reference 😂
@@fantasypvpyou are the only person who has seen Dune good job
Blessed be the maker and his water
Finding an ocean on a ribbon world is such good luck. You can seal off one entire side of your base and only have go worry about fighting on one side!
The "nice" thing about a linear map is your pollution is going to drop off with the inverse of distance rather than the inverse of the square. So it goes much further than you'd expect from eyeballing it.
I'll fall for the comment bait.
TIER 1 Speed modules in the rocket silo?!?!?!
None of the belt/rail gore even comes close to such heresy.
i also was shocked and came down here to make pretty much exactly this comment
srsly mr content creator, getting 1% productivity on your Silo is like getting 1% productivity on your entire Factory because almost everything goes into making the rocket
it's like putting speed modules in your labs
I was able to bite my tongue when I saw the outrageously inefficient and UPS-bad train unloader but the silo is just too much
I mean also the petroleum solid fuel setup, which I hope is a way to remove the excess petrolium, and not the main way considering the cracking right next to it... Though I guess it doesn't matter if your base has enough oil to get to the rocket
Agreed. That was the real cringe.
I love your content, it's like every game I like you like.
awesome video!
That first bug nest on the oil deposit certainly needed some FREEDOM & DEMOCRACY
10:28 that is the funniest thing I have ever seen I cannot stop myself from laughing I hope a random viewer doesn't drop dead
At least we can have a 72 hour memorial stream if that happens
The FTL music hit so well. Good choice.
I was trying to figure why I recognized it, thank you
Giant alien spiders?
@@ArchUrahara Those are not a joking matter.
@@jimskywaker4345 i played FTL- i have lost too many crew to them.
Was just searching the comments thinking someone else must've noticed before I type a comment of my own 😂
36 tiles from top to bottom. Absolutely cramped with not nearly enough area for a human to live comfortably.
Would still be 8k a month in New York
"A terrible idea executed badly" is a quote that describes basicly all my factorio games
Fun fact: my very first video I ever watched of a factorio "challenge world" was a ribbon world. So this FILLED me with nostalgia immediately.
I watched a beltless, and robotless run a while ago, they used traincars and inserters to make ways with incredible throughput, then using the priority feature reserves space for stuff in the traincars, very space efficient
Good old Dosh, I assume
SAY. HIS. NAME.
If I'm not mistaken that's at least parts of the FTL soundtrack playing in the background, bravo
I heard FTL and Age of Empires 2
Yet again. Your storytelling is of top tier quality. This is the content I just love. Doesn't matter if it's Rimworld or Factorio or any other game that's this micromanagement heavy. Like... Dwarf fortress! They take a long time to make I bet. But jesus christ they're golden content. Every single time I watch these videos it's like a serotonin shot to my brain.
I love/hate flying robots and am engaging in sparked lively conversation down below. I dont forget to hit the buttons while i'm here.
watched for two minutes and subscribed.
the subtle humor and your way of talking are just amazing
Love your Content, you are the first guy where i get a membership
You should have put Productivity modules in your rocket silo, not Speed modules. Unless you're running enormously overproductive factories you want to reduce the overall cost of rockets with productivity rather than just eating the full cost faster.
Productivity modules are always the best choice for the rocket silo, even if only level 1 productivity modules. Makes a massive difference
The soundtracks you used in this vid is S tier!
watching this entire thing I cannot help but say that Japanese "looong man looooong" commercial-meme kept going through my head.
"there are worms hiding in the woods" OK I WONT GO OUTSIDE IF YOU SAY SO
I just love to hear the FTL Soundtrack randomly in the videos of my favorite creators :)
Oh jeez i saw you talking about this, im surprised you managed to do it! I only just started the video but i know i’ll love this!
Age of empire music never fails to keep the vibes going
Was digging to find this comment 😂
Is that the one around 10:00?
@@TimoFisheryep
Your factorio vids are always the best!!
My bro landed on a Halo planet.
Didn't expect a jerma meme in a hazzor video but here we are
8:04 - "Pivot into making solid fuel from petroleum"
The light oil is 3x more efficient at making solid fuel vs cracking it into petro. But hey, that's like the 5th most egregious Factorio sin from the video ;)
Still enjoyed it, even if I did have to witness the purple science.
the lack of productivity modules caused me physical pain 9/10
A tip I remember about making a landfill bridge over water, is that you can leave one spot water and landfill next. iirc it will allow you to walk through it, but biters consider it non passable. You can even bring stuff via underground belts (that somehow go below the water?) if you need to bring something.
I’m sure I speak for the rest of your audience when I say your factorio content is amazing and we DEMAND more
If you do this again, I'd love to see more aggressive biters, and a slow crawling expansion along the line and you try and fortify both sides as you slowly run out of resources. I feel like that'd be super engaging.
This vid is also amazing, I love highly edited factorio biter content !
Another great video from Hazzor!
shockingly this looks easier than ordinary deathworld, minus the obvious issues of actual space for the factory
Yeah once you're over the fact that you can't just spread out all your garbage factories it's not bad at all.
17:29 I liked the video
Me too
@@tomtoms8480 5 months
First video i see from you. Just wanted to say, that i love your cutting.
Some might not fancy that many zooms and swipes but i kinda love it
See the thumbnail and think it's a new DoshDoshington video and get excited. Find out it's Hazzor and stay excited. Dosh posts soon after watching, excitement continues. Best day.
Didn't Dosh already do this?
Still glad to see the others tackle this.
Not Dosh as far as I know, Docjade (I think) did a 9 tile tall ribbon world which looked extremely painful
@@HazzorPlaysGames that he did, and it did indeed look like pain.
7:28 as an American, I'll have you know that it doesn't just take tanks and explosives. It takes teenagers with assault rifles and highly advanced fighter jets as well.
The ribbon must grow
i didnt know there are ppl who dislike bots? it feels like it is a key mechanic of the game. i am not city block guy and all my bases are well cooked pasta but i still copy paste a lot of things rather to build every design i make over and over again
I cracked up so hard at the bus train hybrid fix, that broke me
Ah a ribbon world, basically sphaget in the package :D. Just be care full to not accidentally summon an eldritch horror when laying down the sphaget :D
So I hear you want to create a efficient rail network. I do too, but I haven't figured it out yet. XD
I do have a couple tips that should help, but it's not to technical. Most of it is just figuring out how the signals work.
1) Add more sidings/passing places. Giving your trains places to pass each other helps a lot.
2) Double track when you can (same as the first, but longer)
3) Don't get hit. XD
Awesome video, though it had a surprising lack of death despite being a deathworld.
"So, with the engineer's ED cured." Was said far too nonchalant... I love the high brow, low brow comedy of these videos.
"it might have been fun, i don't know" - that is exactly how I felt after my first rocket launch taking 43 hours...it was like crack but i'm semi conflicted whether to pick up the game again.
i think every factorio player agrees that construction robots are essential for building big bases
Moving the entire bus by train is a genius idea, don't let the haters get to you
8:15: You are making Solid Fuel out of Petroleum here. Making it from the Light oil is twice as effective, so take a note for future runs (if any).
I liked the video. So I'm letting you know!
Really though, the reason i liked it was your excellent commentary. Looks like i found another keeper channel.
FTL music and age of empires music. This whole video was nostalgia on my ears.
At five minutes: FTL music? Open source? Anyway, fun music crossover!
14:48 the unpowered roboport lol
Always happy to see you upload Hazzor
I'm very glad, I'll keep doing so.
"closed factorio" :og! an interesting challenge!" my head in the vidéo "the factory must grow... THE FACTORY MUST GROW!!!" "réoppen's the game ": lose his soul for the factory
okay but can you survive a Ribbon Death world in Bob's Angels factorio modpack?
I'm glad to see you ended up enjoying this run it was fun to watch.
You're videos are always fun to watch
Peep the horror reference was top tier
"An inching on the back of my neck" Had me rolling..
Hah, that train part reminds me of the countless hours of OpenTTD and adding small overtake lanes here and there for trains to move faster.
Wait, but I'm watching this outside
3:12 Aight Trupen, where you at dood? XD XD XD
9:13 My only issue with bots is the fact blueprints make the early game so much nicer. I personally use a nanobot mod which gives you bots from the start of the game, but the trade off is you use a special ammo capsule to build and repair with. Its worth noting I also play the same saves on PC as my steam deck, and finely adjusting set ups or having to move them one tile over is AWFUL when playing on sticks
I would love to see more factorio content from you!
The entire video
“I wanted to start making _____ science”
I would have used a train line on top and one on the bottom. so you have a line for each direction and you can regularly join them to essentially make vertical city blocks.
0:54 me too king 😔
This video is the funniest thing I've ever seen
Enjoying the FTL soundtrack with Factorio gameplay.
man, having only two ways to go really simplifies trains
Yeah signalling is super simple but actually having enough throughput on the rails is rough.
@@HazzorPlaysGames that would have been easily fixed by having a top rail going east and a bottom rail going west with stations vertically in-between. That way you could have replaced the back engine with another cargo train. Something to think about if you ever want to redo the challenge
Robots are great. They don't trivialize the game at all.
Really enjoyed hearing the AoE2 music in this one
i think you could have made a beautiful ribbon world rail system by just making a giant loop, one rail on the top, one rail on the bottom
it's best to design a rail network to be as robust as possible and make sure that it can handle much much more than you are currently using
Omg, your avatar is way cuter when it isn't shadowed out like that. (I like both looks.)
The FTL soundtrack always hits
I bestow upon you my greatest honor within my power to give: notifications set to all
I've just realized that you sound exactly like the guy who narrates Ahoy's weapon videos
THANK FUCKING CHRIST IM NOT THE ONLY ONE
oh my god he does O_O
The death world preset is not a challenge.
Its aesthetics.
12:35 If you weren't a coward, you could spaghetti though that without much impact on mining
the silo should have prod modules so you need less ingredients, especially when you were waiting for them anyway
Hey if you ever feel bad about your train network, know that Amtrak exists and is far worse.
I cannot believe Hazor peeped the horror.
Been looking forward to this sience u posted the thumbnail
Cracking light oil into petroleum and then making solid fuel out of it 😭😭😭
That did psychic damage to me
Your voice is so bland yet so unique, it's amazing, I could listen to it for hours.
the AoE2 music sent me down a nostalgia spiral
Nice Age of Empire music !!! Love it
In the first worm's defence, I am also confused by getting shot to death.
Hazzor, i have a challenge for you, dorf fort, populating Hell. Have your entire fortress carved into or built on the "surface" of hell. You dont have to start there and you dont have a time limit. Population must be 200 for a full year in hell.
you must get very jealous of Doshshoshington's train set ups
Look at me. I am the yellow science factory now
i bought factorio yesterday and pumped like 8 hours into it in one sitting...
this video is making me fear my inefficiency
Oh yea, we're sinking further into the abyss.
Poor engineer's stuck on a halo, minus the covenant