The first thing I've always done when planning on building a vanilla megabase is to build a large module production base that uses the modules it makes to ramp up before I use them anywhere else. Really enjoyed the video!
You are much better at this than most of the Factorio streamers. I came here b/c I thought you had somehow done a TAS speedrun to 1000 SPM in 40 minutes, but wasn't disappointed to see that you had condensed a lot of content into a polished 40 minute walk-through. I don't know what you plan to do with this channel, but this is a strong start.
Hey all, I just wanted to say the response to this video has been absolutely insane. Thank you to everyone for the nice comments, it's been really encouraging. The next video is already in the works so expect it soon
Lots of nifty tricks here! Some thoughts: 1. One trick I picked up to keep fuel usage and pollution to a minimum with my steam power setup is to collect all steam into a tank, then connect all inserters to it in groups, with each group of inserters set to trigger when the steam drops below a certain point. I can throw down one blueprint with enough steam power to keep me going until nuclear, yet it will only fuel the _exactly_ number of burners to maintain whatever level of power I need. It also works well to provide the small amounts of power needed for inserters/etc. on remote defensive walls. 2. Rather than using 'Water Fill' to supply water wherever I want it, I switched to 'Water Well', which works exactly as you would expect and looks better, too. 3. To save your time, wrist, and sanity, install 'Mouse-over Construction'. Any time your cursor passes over a ghost and you have that item in your inventory, it will be placed. It isn't OP because you still have to move your cursor, but it is a *GREAT* deal of help before you get clouds of construction bots to help you. 4. 'Fill4Me' is the perfect companion to Even Distribution, as any time you deploy something, some of what it needs to operate is automatically placed inside. (ammo in turrets, coal in miners, etc.) 5. The 'Robot Army' mod allows you create an army of robots that can actively scout out and destroy biter nests. You just set it up then ignore it. (Look up 'Factorio Mod Spotlight - Robot Army (Automated Combat!)' here on UA-cam for a quick overview of what is possible.) Cheers!
@@KeithOlson If you aren't talking about nuclear on the first trick, then that's a oretty meaningless way to do it. Burners will draw only what they need for fuel. Boilers will not consume more fuel than what is necessary to supply a base's demand, and the only power you are potentially saving is the ~half a kW from the inserters' base demand (if you are using electric inserters).
thanks for the vid, great for passing nearly an hour, also picked up some tips as a beginner to the game. for anyone wondering, I have just over 100 hours in the game so far.
I recently learned that for resources that have multiple lanes in “Main Bus” designs, you no longer need to change up which lane you are taking from with belt balancers every so often. Instead always take from one side then right after the split off, place prioritized splitters to force the “take” side to always be the most full.
Stubbornly Optimistic Focused Patience. With these personal attributes you can get really far, whether it is Factorio, Video editing, Software development or so many other aspects of life.
No way this is your first video simply 2 months ago. I watched your stuff thinking you were established and have gone through the learning pains of finding your style. You however, just started off good. I enjoy this video and the topic hits something I wanted to watch and is presented in a way I like.
This is one of the best put together videos I have ever seen. The editing is beyond on point. I don't know what I was expecting but this being your first video was definitely not what I was expecting :) Good Job!
Yo I fell asleep listening to this. Thanks, I haven't slept in 46ish hrs 😅 (oddly relaxing between the laid back commentary and the music choices lol. No worries, I'm going back to re-watch what I missed!)
For a first video, this is a banger! Such a fun video to watch. The right amount of cheesiness and talk. Keep it up but make sure to not rush anything. This is what happens when you don't try to force the video
A lot of very interesting and useful designs that I may just steal for my own deathworld run, always getting stuck on how to simplify builds beyond just making a gigantic mega bus and pulling everything off it. Much better the way you've done things here!
Nice work man, hopefully you had a good time making it. I am super pumped for the expansion to come out myself. I want to see how the reworked beacons are used. It always thought it was weird how they work currently, you just need sooo many of them if you want max throughput.
first I thought "this guy doesn't sound good - either he is sleepy, bored or just not into it", then after I decided to continue viewing I saw that this is actually a good video I want to watch and get some ideas from - so I even screen-grabbed some of the builds (most of the base until the mega-stage started) mainly for my practice to achieve the "there is no spoon" 8hr to launch that I still need 😀 - so I just watch the whole thing twice ! and I subbed in the hopes that more good stuff come in the future
How'd you know there was no like and subscribe. It would have taken you 40~ minutes to verify. And you claim it was "Instant" Im reporting you to the internet police.
Man, this is a great example. You absolutely know that you need to build modular to scale, but also exploit the intermediate structure fully at every stage.
damn, making such a base in only 40min is a feat i thought was physically impossible. But seeing the raw footage convinced me that speedrunners have indeed cracked a new barrier in space time manipulation!
GREAT VIDEO!! It best to add a white science to ur starter base, and do mining productivity in background while u build a base, it save a LOT of resorces in long term (sorry for bad english)
Great job on your first video! Truly! Very nice editing, I really liked the music during the biter extermination parts and the way you did them. Whenever there is a Factorio playthrough with those I tend to skip those parts because they are boring but not yours. Really good job here. I think you went a little bit fast when explaining the beacons and modules effect, but it was clear nonetheless, so I'm just slow at visualizing I guess (I guess I could also have paused at that moment) When you started just pasting blueprints over and over while explaining that these were the most boring part, I feel like you could have done a little bit more with the editing. I was thinking of something like naming the product created with each one, with some quick cuts for every blueprint placed. That could make a boring part less... boring? One last thing before I forget, I really like that intro, it sparked interest without spoiling the rest of the video! Again, really good job here! You should continue making videos!
I'm surprised this is your first video, it's so good!! About this more classical approach to building megabase being boring - I actually enjoy more to design a tilable base. First you design a single unit, which consumes trains of raw recourses and outputs for example 2-10 SPM, and then just copy it as many times as you want. I think this is more fun way of megabaseing, you should try it. Also you can make your units pretty, which results in a somewhat aesthetic megabase
Hi, nice video! Btw, you can smelt ore directly at the mining place since 1 stack of iron plates is 100 compared to 50 of raw ore... So you can double the capacity of a train using that trick! Waiting for another video, NEXT TIME
Can't believe this is your first video, i can't wait to see what else you do! If you could be bothered, maybe look into how you're processing your mic audio as it's kinda hard to hear you properly or understand what you're saying at times. If u aren't an audio person, there's a bunch of AI tools out there to auto-mix narration
Halfway through your video sofar and i really enjoy the way you made it. I am curious about the Mods you use, can you put dem into the description aswell? Keep up the good work!
this was really delightful to watch. I've really wanted to see more of this "in-between" stage, and it was nice to see other people hitting some of the roadblocks i've run into trying to scale up. let's all hope collectively that Space Age lives up to its promises of making the endgame much more interesting, yea? c:
Very nice video! When I made my own attempt at a vanilla megabase, I went for the fully modular approach: I made BPs for smelting blocks, plastic, and green circuits, as well as modules, and finally a 450spm fully autonomous lab block (takes input by trains from the former blocks, and creates everything intermediate needed + the labs to consume the packs). In the end, I went up to 12 or 13 lab blocks (~5k spm) and the accompanying production blocks, when my PC decided that it was too much and the UPS dropped down to 30ish. It was fun at the start, but tedious in the end (plop a lab, plop the smelters + circuits, go claim patches, repeat), and I eagerly await the expansion with all the goodies for megabases :)
Yeah I feel you, I was considering making the base bigger, but by the time you can make 1k SPM there just isn't much interesting happening anymore. Just slam down more blueprints and get more resources :D at that point everything to talk about has already been said so wouldn't be very fun to watch
oh wow, this is your first video? man, thats an awesome first video... i really enjoyed the music here, i want to know where you got it from, because i want to listen to MORE!
For a first video, the editing, cinematography, and overall quality was insane. I thought you were a regular uploader until you said it was your first video. Nice dude :)
Very entertaining video. You are funny, good English speaking and have good editing skills. Also your Factorio skill level is very high. 👍 Maybe a better microphone may help you sound less nasal?
One way to deal with biters less manually is with artillery turret creep. Instead of sending combat spidertons to manually clear; you send builder spidertrons to build an artillery outpost. You can have either fixed artillery and a shell train, or an artillery train. Regardless of train type bring some light oil on the train for flamethrower turret defense. Make sure you also have proper track blueprints with absolute reference to make connecting the artillery outpost to the rail network easier.
Love the video, and the base! Looking forward to future videos. I do have one suggestion, the montages were great but sped up too much. After a few seconds I got dizzy, and it was hard to tell what was happening. Many times this video I wished you'd take a moment just so we can appreciate the builds.
Personally, I prefer a 45 spm starter base that takes me to chemical science for the bots. I was kinda surprised that you didn't bother making a gigantic square with flamers/gun turrets to never need to fear biters again tho. Have you considered doing space exploration run? Considering that space age is coming in... 100 days or something, plus SE changes beacons from surrounding buildings with beacons into surrounding beacons with buildings so that's cool. Also found this video from reddit. Represent!
I had no idea of how much space and resources i'd need so I figured making a big wall would be a waste of time if I got it wrong so instead I opted to just kill every biter nest close to pollution cloud, + it was more fun using a remote spider army :D I've played a bit of SE (like the first 20-30 hours) and I probably can't manage an entire playthrough+editing before Space age launches sadly, I have thought about making mod videos though
i m used to everyone screaming at me, feels different to have a creator that is so low voice :v it just turned my speakers to max that works too i guess great video
Amazing video haha. How much playthrough of factorio do you have? You sound like you're so good at the game. I only have 5 hours of game time but didn't know factorio can get this big lol.
Instead of waiting for module production you can dedicate your entire factory to it and start by putting the first modules in the most important things like green and blue circuit assemblers, and do the furnaces last. By building the factory without modules and then adding them in starting where they do most work; your modules will help accelerate module production. You can build some extra furnace rows instead, to get the same amount of plates.
You build so similarly to me! I do that funny splitter and underground setup in my furnace stacks too. It looks cool and reduces the footprint height by a whole tile!
The first thing I've always done when planning on building a vanilla megabase is to build a large module production base that uses the modules it makes to ramp up before I use them anywhere else. Really enjoyed the video!
Yeah thats definitely the play, making tier3 modules in your starterbase is not ideal, glad you enjoyed :)
10K SPM when?
When you give me your autograph
@@ImNotVenzerking behaviour
This was the most Trupen like answer you could've ever given 😂🤣👌
@Trupen do you have one of your own?
@@ImNotVenzer truly a good response XD
You are much better at this than most of the Factorio streamers. I came here b/c I thought you had somehow done a TAS speedrun to 1000 SPM in 40 minutes, but wasn't disappointed to see that you had condensed a lot of content into a polished 40 minute walk-through. I don't know what you plan to do with this channel, but this is a strong start.
Almost spat out my drink when you casually mentioned at the end it was your first video 😂 Great job, instant sub 👍
Hey all, I just wanted to say the response to this video has been absolutely insane.
Thank you to everyone for the nice comments, it's been really encouraging.
The next video is already in the works so expect it soon
Which mod is this 15:37?
@@arthurtochetto1185 It was mentioned earlier in the video, "Mining Patch Planner" if I remember correctly
@@Th3Curs3dChild thank you so much brother
Lots of nifty tricks here! Some thoughts:
1. One trick I picked up to keep fuel usage and pollution to a minimum with my steam power setup is to collect all steam into a tank, then connect all inserters to it in groups, with each group of inserters set to trigger when the steam drops below a certain point. I can throw down one blueprint with enough steam power to keep me going until nuclear, yet it will only fuel the _exactly_ number of burners to maintain whatever level of power I need. It also works well to provide the small amounts of power needed for inserters/etc. on remote defensive walls.
2. Rather than using 'Water Fill' to supply water wherever I want it, I switched to 'Water Well', which works exactly as you would expect and looks better, too.
3. To save your time, wrist, and sanity, install 'Mouse-over Construction'. Any time your cursor passes over a ghost and you have that item in your inventory, it will be placed. It isn't OP because you still have to move your cursor, but it is a *GREAT* deal of help before you get clouds of construction bots to help you.
4. 'Fill4Me' is the perfect companion to Even Distribution, as any time you deploy something, some of what it needs to operate is automatically placed inside. (ammo in turrets, coal in miners, etc.)
5. The 'Robot Army' mod allows you create an army of robots that can actively scout out and destroy biter nests. You just set it up then ignore it. (Look up 'Factorio Mod Spotlight - Robot Army (Automated Combat!)' here on UA-cam for a quick overview of what is possible.)
Cheers!
@@KeithOlson If you aren't talking about nuclear on the first trick, then that's a oretty meaningless way to do it. Burners will draw only what they need for fuel. Boilers will not consume more fuel than what is necessary to supply a base's demand, and the only power you are potentially saving is the ~half a kW from the inserters' base demand (if you are using electric inserters).
thanks for the vid, great for passing nearly an hour, also picked up some tips as a beginner to the game.
for anyone wondering, I have just over 100 hours in the game so far.
Nice base! I enjoyed your recap explaining the challenges you faced making a mega base and the changes you would have done.
Ty, glad you enjoyed :)
This is it. _This is it._ The ideal Factorio experience. Please make more of these.
pausing every 5s this vid has been more informative than most 3 hour long tutorials on factorio, ty
I recently learned that for resources that have multiple lanes in “Main Bus” designs, you no longer need to change up which lane you are taking from with belt balancers every so often. Instead always take from one side then right after the split off, place prioritized splitters to force the “take” side to always be the most full.
Great video man!
Can tell you put alot of effort into it!
I'm on a run with space exploration, and i'm going for 100 SPM lol
The algorithm has deemed this video worthy. Congratulations.
Start montage deserves a chef's kiss
Your editing is insanely good for a new UA-camr. The pace, cuts and narration were just perfect.
the best factorio video I've ever seen.
Holy, what an awesome first video! Really wants me to start Factorio up again.
And the music choice, ooh. Instant sub! :)
20:00 Wow, this kinda convinces me to make modules now. Thankss
Love the video by the way.
For you to say that this is your first video and it is this good... I just want to say, it's inspiring. Keep, going man.
Excellent first video! Keep up the good work!
The messenger soundtrack masterpiece
Fantastic first video. Hope to see this channel blow up if you continue!
Finished a 2700k spm base relatively recently and this layout is so earily similar to mine. Lots of memories flooded back loved the video ❤️
Your first video? I was honestly surprised when I heard that ;o To be honest I liked every part of the video so great job!!
Stubbornly Optimistic Focused Patience.
With these personal attributes you can get really far, whether it is Factorio, Video editing, Software development or so many other aspects of life.
one of the best factorio videos in a long time
yeah, nilaus's, docjade's, and anyone else's vids (excluding Xane and Dosh, they're kings) are pretty boring in comparison
yeah, nilaus's, docjade's, and anyone else's vids (excluding Xane and Dosh, they're kings) are pretty boring in comparison
First video! 😲 I liked your commentary, great explanations of why you were doing things and making me feel like i'm bad at the game! 😆
No way this is your first video simply 2 months ago. I watched your stuff thinking you were established and have gone through the learning pains of finding your style. You however, just started off good. I enjoy this video and the topic hits something I wanted to watch and is presented in a way I like.
For a first ever video, that was pretty epic. Well done and I hope to see more content soon!
Oh I was so relieved when the intro music ended lol it made me want to get up and clean but it is 2am lol great vid btw
it's unbelievable how high quality this video is for a first attempt!
amazing content. looking forward to seeing more
about the audio, its really nice, its kinda soothing (idk if that's the word)
This is one of the best put together videos I have ever seen. The editing is beyond on point. I don't know what I was expecting but this being your first video was definitely not what I was expecting :) Good Job!
I watched all 4 of your vids tonight and this was the last one and at the end I was like "first vid?". Great content my man!
Yo I fell asleep listening to this. Thanks, I haven't slept in 46ish hrs 😅 (oddly relaxing between the laid back commentary and the music choices lol. No worries, I'm going back to re-watch what I missed!)
🙏 thank you for linking music. It's so fire
For a first video, this is a banger! Such a fun video to watch. The right amount of cheesiness and talk. Keep it up but make sure to not rush anything. This is what happens when you don't try to force the video
A lot of very interesting and useful designs that I may just steal for my own deathworld run, always getting stuck on how to simplify builds beyond just making a gigantic mega bus and pulling everything off it. Much better the way you've done things here!
Nice work man, hopefully you had a good time making it. I am super pumped for the expansion to come out myself. I want to see how the reworked beacons are used. It always thought it was weird how they work currently, you just need sooo many of them if you want max throughput.
first I thought "this guy doesn't sound good - either he is sleepy, bored or just not into it", then after I decided to continue viewing I saw that this is actually a good video I want to watch and get some ideas from - so I even screen-grabbed some of the builds (most of the base until the mega-stage started) mainly for my practice to achieve the "there is no spoon" 8hr to launch that I still need 😀 - so I just watch the whole thing twice ! and I subbed in the hopes that more good stuff come in the future
Thats just how my voice sounds XD, glad you enjoyed in the end though
Instant like and subscribe, since you didn't ask for it
How'd you know there was no like and subscribe.
It would have taken you 40~ minutes to verify.
And you claim it was "Instant"
Im reporting you to the internet police.
@spaceman7019 it was a calculated decision and boy am I bad at consequences
What an amazing first video! Well done, hope to see more of your videos.
That's an awesome video, now I regret not doing footage when building my 10k SPM
Man, this is a great example. You absolutely know that you need to build modular to scale, but also exploit the intermediate structure fully at every stage.
First EVER video? I'm impressed.
This deserves waaaay more views
Just saying hi for interaction and to say youre already crushing it as a creator
we will watch your career with great interest! Great video tbh!!
damn, making such a base in only 40min is a feat i thought was physically impossible.
But seeing the raw footage convinced me that speedrunners have indeed cracked a new barrier in space time manipulation!
your comment made me laugh 😂
Great video man, really cool to see the process of building up to such a large scale, and the true power of modules.
Wow I never would've guessed this was your first video, great stuff! Looking forward to more. :)
A great job such a massive challenge
GREAT VIDEO!! It best to add a white science to ur starter base, and do mining productivity in background while u build a base, it save a LOT of resorces in long term (sorry for bad english)
There's also a mod call "well planner". It is exactly same as drill planner, but oil. It will save you tons of time of connecting those pipe
Tons of time... 1 minute 😂
@@winkbrace and? I see no one here try to stop you from using that one minute to connect pipes instead of using the mod tho
Don't know about you, but personally I enjoy laying pipe.
Great job on your first video! Truly!
Very nice editing, I really liked the music during the biter extermination parts and the way you did them. Whenever there is a Factorio playthrough with those I tend to skip those parts because they are boring but not yours. Really good job here.
I think you went a little bit fast when explaining the beacons and modules effect, but it was clear nonetheless, so I'm just slow at visualizing I guess (I guess I could also have paused at that moment)
When you started just pasting blueprints over and over while explaining that these were the most boring part, I feel like you could have done a little bit more with the editing. I was thinking of something like naming the product created with each one, with some quick cuts for every blueprint placed. That could make a boring part less... boring?
One last thing before I forget, I really like that intro, it sparked interest without spoiling the rest of the video! Again, really good job here!
You should continue making videos!
Thanks for the compliments and the feedback, im glad you enjoyed :)
I'm surprised this is your first video, it's so good!! About this more classical approach to building megabase being boring - I actually enjoy more to design a tilable base. First you design a single unit, which consumes trains of raw recourses and outputs for example 2-10 SPM, and then just copy it as many times as you want. I think this is more fun way of megabaseing, you should try it. Also you can make your units pretty, which results in a somewhat aesthetic megabase
Hi, nice video! Btw, you can smelt ore directly at the mining place since 1 stack of iron plates is 100 compared to 50 of raw ore... So you can double the capacity of a train using that trick! Waiting for another video, NEXT TIME
Good shit. Keep up the work. Also, nuclear rockets are the best at clearing ginormous biter villages.
Can't believe this is your first video, i can't wait to see what else you do!
If you could be bothered, maybe look into how you're processing your mic audio as it's kinda hard to hear you properly or understand what you're saying at times. If u aren't an audio person, there's a bunch of AI tools out there to auto-mix narration
Halfway through your video sofar and i really enjoy the way you made it. I am curious about the Mods you use, can you put dem into the description aswell? Keep up the good work!
this was really delightful to watch. I've really wanted to see more of this "in-between" stage, and it was nice to see other people hitting some of the roadblocks i've run into trying to scale up. let's all hope collectively that Space Age lives up to its promises of making the endgame much more interesting, yea? c:
Big Fat + for having Diablo music
Very nice video!
When I made my own attempt at a vanilla megabase, I went for the fully modular approach: I made BPs for smelting blocks, plastic, and green circuits, as well as modules, and finally a 450spm fully autonomous lab block (takes input by trains from the former blocks, and creates everything intermediate needed + the labs to consume the packs). In the end, I went up to 12 or 13 lab blocks (~5k spm) and the accompanying production blocks, when my PC decided that it was too much and the UPS dropped down to 30ish. It was fun at the start, but tedious in the end (plop a lab, plop the smelters + circuits, go claim patches, repeat), and I eagerly await the expansion with all the goodies for megabases :)
Yeah I feel you, I was considering making the base bigger, but by the time you can make 1k SPM there just isn't much interesting happening anymore. Just slam down more blueprints and get more resources :D at that point everything to talk about has already been said so wouldn't be very fun to watch
Great first video! I really hope it wasn't the last one! In any case, you have my subscription and like. ;)
With so many positive comments there's no way I'd let this be the last one
Excellent video brother! Very well made:)
Good job. nice presentation and style.
I needed to see a big-build built to understand the process. Thx
Great first video! Looking forward to the next one :)
incredible vid, insane this is your first. liked and subbed, hope to see more from you soon :)
ULTRAKILL OST mentioned
One of the best mega base i ever seen
oh wow, this is your first video? man, thats an awesome first video...
i really enjoyed the music here, i want to know where you got it from, because i want to listen to MORE!
Nice vid. Has the DoshDoshington/ DocJade vibes that I really like (I asssume they were inspirations?). Looking forward to more.
we will watch your career with great interest
Cool video really want to see more of your factorio gameplay
Ngl. I clicked because of the clickbait, thinking you somehow achieved 1000spm in 40 mins. 😂
It amuses me that LOW DENSITY structure uses COPPER, which is literally higher density than iron.
What an awesome video, loved it thankyou
Great video, i hope your pc is fine 😅
liked the commentary, liked the editing, LOVED the music! :) Are you planning on making more Factorio videos?
Yeah, should be another video coming out soon :)
@@ImNotVenzer Glad to hear!
For a first video, the editing, cinematography, and overall quality was insane. I thought you were a regular uploader until you said it was your first video. Nice dude :)
Fantastic video! Immediate subscribe. Thank you for high quality factorio gameplay :]
Thought I was ready to transition into a mega base… I was wrong. Great video!!
First video? Good job!
Awesome video! cant wait to see what you do next :3
Very entertaining video. You are funny, good English speaking and have good editing skills. Also your Factorio skill level is very high. 👍
Maybe a better microphone may help you sound less nasal?
Love it!
Nice first video
Space Age is going to make these things *way* easier to construct... as long as you're cool with waiting even _longer_ for legendary quality modules 😆
One way to deal with biters less manually is with artillery turret creep. Instead of sending combat spidertons to manually clear; you send builder spidertrons to build an artillery outpost. You can have either fixed artillery and a shell train, or an artillery train. Regardless of train type bring some light oil on the train for flamethrower turret defense. Make sure you also have proper track blueprints with absolute reference to make connecting the artillery outpost to the rail network easier.
Incredible content keep going
Love the video, and the base! Looking forward to future videos.
I do have one suggestion, the montages were great but sped up too much. After a few seconds I got dizzy, and it was hard to tell what was happening. Many times this video I wished you'd take a moment just so we can appreciate the builds.
Personally, I prefer a 45 spm starter base that takes me to chemical science for the bots. I was kinda surprised that you didn't bother making a gigantic square with flamers/gun turrets to never need to fear biters again tho.
Have you considered doing space exploration run? Considering that space age is coming in... 100 days or something, plus SE changes beacons from surrounding buildings with beacons into surrounding beacons with buildings so that's cool.
Also found this video from reddit. Represent!
I had no idea of how much space and resources i'd need so I figured making a big wall would be a waste of time if I got it wrong so instead I opted to just kill every biter nest close to pollution cloud, + it was more fun using a remote spider army :D
I've played a bit of SE (like the first 20-30 hours) and I probably can't manage an entire playthrough+editing before Space age launches sadly, I have thought about making mod videos though
@@ImNotVenzer How about 'Lunar landings' mod? It looks like a SE lite, since it only involves flying to 1 other planet.
@@runelt99 I'll see, ty for the suggestion
i m used to everyone screaming at me, feels different to have a creator that is so low voice :v it just turned my speakers to max that works too i guess
great video
Amazing video haha. How much playthrough of factorio do you have? You sound like you're so good at the game. I only have 5 hours of game time but didn't know factorio can get this big lol.
Instead of waiting for module production you can dedicate your entire factory to it and start by putting the first modules in the most important things like green and blue circuit assemblers, and do the furnaces last. By building the factory without modules and then adding them in starting where they do most work; your modules will help accelerate module production. You can build some extra furnace rows instead, to get the same amount of plates.
Great first vid!
Please make more factorio videos that was great!
also what blueprints did you use for those stations?
www.factorio.school/view/-Nj2xWcO3AxC2ByDrB0O
Goated rail network
I thought you have 262000 and not 262 subscribers. Impressive video
this is really good for a first ever video
Awesome video man! Loved it
You build so similarly to me! I do that funny splitter and underground setup in my furnace stacks too. It looks cool and reduces the footprint height by a whole tile!