Wow, a well-organised tutorial that explains the entire thought-process without having to watch a 100 hr long series to get the gist of it. This is the definitive video for factorio megabases and is required watching for any player that wishes to make a megabase. Well done, loved the format.
Yes, those dashboards would be a great follow up video. An idea for another season, see what max rate science you can produce at a capped 1 gigawatt power supply. See how high you can go with efficiency modules.
Here is a challenge : Megabase with only "Tier 1" structures... such as yellow belts and grey assemblers, etc. See here for more details : www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1
@@jasonhildebrand1574 I'm not sure there is much interesting to say about that challenge. It would just be a very big base with lots of low-tier structures
This reminds me of when I was a small child and wanted to make a bridge across the lake we were having a vacation by. Not realizing that putting stones and mud into the river bit by bit would take a me a thousand years before I'm done. That's how I feel when trying to start a project like this.
after watching this I now got to realize how much more i need to do to reach a mega base, I love it Nilaus, as always you explain things in laymans terms, easy to understand and follow.
Over 3k hours in, I'm almost an expert at the first half of most mod sets because i just cant get the switch over to mega done right. This is exactly what i needed, thanks so much!!
@Sling When somebody says "I'd be clueless without you," its an exaggerated way of praising their help, its hyperbole. They don't actually mean they'd be completely clueless, just that the advice significantly helped them. If you said your comment aloud among a group of people as a response to the parent comment, nearly everyone would immediately become uncomfortable with the situation as it becomes unnecessarily confrontational, but I bet you have a lot of experience making people uncomfortable, don't you?
I have watched many of your videos and many Factorio videos in general. It's nice to see you explain all that you are doing without having to watch the minute to minute details. Very nicely done. Thank you!
Wow, my impostor's symdrome came back hard when I watched this video. Everything is so clean, well explained and even if you use mods to help, it's impressive what you achieve in just a couple of hundreds of hours. I have 700 hours clocked in on Factorio and yet I would like to ask you so many questions, about other playthroughs as well, thank you man, I'll drop a twitch sub soon, you deserve it !
A guy I play with who is a circuit wizard has a fully logic controlled expansion train. It memorizes train serial numbers. If you build the destination station, any BP you drop will have all of the exact materials delivered, rather than having a train full of resources. It produces less waste in that way, and its just super cool. You can also be in an entirely different logistics network, drop a requester chest, and the train will go to wherever the destination station is and deliver the goods. I have the BPs if you want to give them a try.
my first 28 hours were spent unlocking drones, this man builds more factory in 1 save in that time than i have built in all saves (ok i played 100 hours or something total because i suck at planning and get stuck with a stupid base
You can always redo parts of your base, just be ready for the investment required as you'll essentially be building from almost scratch. It's sometimes worth it
Fantastic video. I just say, this is your best. I'm still on my first game (standard mode), I transitioned to Main Bus some 100 hours ago, and thanks to your guide, I now know how to go to Mega Base (I'll settle with 1k spm) in my very first playthrough. I just have to clear some space from biters. Actually, a lot of it. ;-) Plus, you had me with Dashboard. That's a great motivation to learn about signals. P.S.: I'll drop some on your patreon, as my way of acknowledging your work.
a way that you can do train organization is if you make all stops that need a certain item the exact same, same wagons same items same train logic, meaning you just name the stops the same thing and use some basic circuits at each stop to disable stops that are full/ backed up, and use point to point with the train logic
I've aways gracitated towards train based bases and oh my GOD I feel like an idiot for never thinking of having my supply train auto re-stock by hooking it into my starter base. Wonderful video and really good bits of wisdom! I'd have incorporated refueling really early on. I usually do this with small decentralized fuel stops, naming them the same thing, and adding the refuel stop to the start of the "There and back" philosophy of train scheduling you talked of here. "Won't that back up?" You might ask. No, if I make sure to build enough buffer space and refuel stations. I run into issues when there's about three times the amount of trains in the network as I do buffer spots at refuel stations. You don't technically need LTN to do megabases, but I'm a stickler for needless limitations so I'm biased haha. I like the challenge of managing the system, and how the challenges of running a huge train fed base really evolve over the run!
your content is very informative, and makes the more advanced stuff approachable to knuckle draggers like me. HOWEVER you could really use an editor. things get a little difficult to follow when you have to pause to stammer or clear your throat. don't take it as a shot at you, everybody does that stuff without thinking about it
Just 20k satilights. LoL. I’m happy at 100 hours playing Krastorio2 to have one ship launch every 6 mins. You’ve got 8 of them going. LoL your buds still blow my mind. I’m 2000+ hrs in the game and still gettting schooled.
2 people who disliked this never built a mega base, you are the best factorio player I’ve seen man. Congrats I hope streaming and UA-cam are working out for you!
Great video. Thanks for the short but very detailed explanation on how to transition and which steps are recommended. It would be nice to see a tutorial on how to build these monitoring systems you had and maybe even some alternative ways on monitoring in Vanilla. An Idea for another tutorial Video, as I am struggeling quite hard with it: How to build your own Blueprints with modules and Beacons.
I've seen mega base videos, but never really considered what's going on. Trains are my achiles heel, I find that up to my first rocket, 2 car trains running constantly to keep my base fed just sort of matches the size of the vanilla ore patches and belt speeds. It never occurred to me to "go big" with far larger trains that just never move.
I really love these videos, great content and handy to fall back on for people who don't want to spends hours and hours of figuring out stuff... But that's what i love about the game, made a 5K spm base after hundreds of hours figuring things out in previous bases. The exteme feeling of proudness from seeing that stable graph at 5K spm. (Without the use of complicated circuits outside of oil)
I am very interested in how you build your dashboard. If love to see that video! This was super interesting, too. Nice to see the in-between without sitting through a couple hundred hours of twitch streams. :)
This is all awesome, but now I have to look to find out what a 'Logistic Train Network' is, the way you just casually drop the term and say how much more efficient it is makes me think you _must_ have a tutorial on it, right? Edit: Seconds later you say you have two tutorials, lol.
Love the video Nilaus! I am about to undertake the massive task of transitioning my base to a megabase using your method, and I was curious if you had links to any blueprints you use, especially for your train loading and unloading and your circuit and smelting production lines? Unless you made them yourself, in which case, bravo!
if i'm playing to build a megabase, i play with polution off. I'll usually still play with biters and expansion ON, so the biters present SOME challenge, but pollution hits performance SO bad that it's the easiest mechanism for getting some performance BACK.
Well I did try to do a harder transition from bus based to a train based, but removed the original base way too early in the game. Had many blackouts and run out of cannon ammunition. It was a chaotic time
7:17 What do you mean by steel furnaces producing less pollution? Steel furnaces are listed as 4/m whereas electric are 1/m, and the more solar you use, the less that electricity will translate into power plant pollution production. To be fair, my smelting operations are usually too far from my perimiter for their pollution to really have an impact, but I'm just hoping I'm not missing something.
Nice video as always, Nilaus! The only thing that bothers me a bit in a mega base is this ridiculous amount of beacons every where. Maybe in the future this could be replaced by some research, tech tree or some like that.
after reading some of the comments i don't feel tooooooooo bad about my progress, but am considering trying to make a mega base starting at 200+ hours in on my first world... its a massive mess, everything runs on a main bus, i have a few 1-2 trains flying around, not enough space to expand what i have right now just to make enough things FOR the mega base (mostly modules is the problem). the temptation to start a new world with more forethought in to a cityblock base is HIGH, even though i'm still learning how to optimise certain things in my main game. i'm elbow deep in infinity research and starting to cap out what my one rocket silo can manage to consistently produce. my brain hurts trying to plan my trains and blocks (i'm going with roboport measured blocks rather than chunks and in theory its working but by god its hard). I have so much empty space inside my base borders because i'm obviously past 0.9 evolution this far in, cheap and OP defense line since midgame.
As someone who has built a decent bus base and finished the game, what surprised me the most here was the use of beacons and modules. I almost never use modules when I could simply extend the array and never in my 200 hours of playing have I ever made a beacon, I looked at what they do and figured they were more expensive and inferior to just making more production buildings. Do they reduce lag or something? I'm not sure why all the megabases seem to try and make as many as possible.
So, I see at 27:00 or so that you have outposts dedicated to building a specific thing, like Red Circuites. There seems to be one output train that carries the red circuits, and then there is one train station for each of the main inputs, like green circuits, plastic, and so on. For the trains that carry resouces, do you have multiple of them? Multiple "Green Circuit" trains, for example. All running around the network. Do they run from their production base to a specific destination area like the Red Circuit area, or do they go to every possible place that would need green circuits? How do you calculate the throughput of a single production facility with trains and figure out how many other production facilities (if more than one) that it can support? How many smelting locations do you have around this time in the game?
I don't know how are you guys using solar panels. Last time I tried to use them I had to place A LOT of panels. Now I use Uranium. Bugs hates me but whatever.
Yes it does take a lot of panels. But once you have a solid belt base like shown in the video you can produce solar panels/accumulators very quickly and easily get bots to build solar plants. Building nuclear is more complicated because you have to hook up water to every new plant and it needs to be at your uranium site whereas solar can go anywhere. Also as Nilaus mentioned nuclear is more taxing on UPS. I'm not saying nuclear is useless but I hope you can see solar is worth it
I just watched this and I am still clueless. I usually get around the oil timeframe of a base and then get completely lost as to what my next goals are. I wish there were some goal checklist as what you need to do to go from starting a game to launching a rocket
Check out my Welcome to Factorio series. It is quite deliberate in the pacing of what to build and when to get to a rocket and have a nice base that can continue to scale
Thanks for the vid, I understand all of what you said, and that is what I would like to work towards, however,t he problem I always have is getting what I need to those locations to build them. That seems to be the major issue for me. Do you have a vid on outpost loaders and unloaders?
I'm curious how he is handling defence against biters? I typically have my entire base walled off and get constantly attacked. Does he have biters turned off?
Okay, I'm in the process of building a factory that generates 1000 science packs per minute, which is four times what I've built so far. After watching this video, I feel ashamed of my factory and don't dare to continue anymore.
Hi Nilaus! Great videos as usual. I am subscribed to your channel now! I am wondering if you can capture these videos at a higher resolution, say 1440p or 2160p. Some aspects of the bases you are showing us are not clear. Is the belt running to the right? Or to the left? Etc. I have a 3K monitor, and when you zoom in, it looks blurry. Thank you!
(first run) 48 hours in 1st rocket 70 hours ok I can scale up to mega base let's watch a video Sees this... ok I was thinking about making something like 15:33 I guess it is not really going to be a mega base😂😂😭😭
This video contains slightly old information as of 2024. Steel furnaces pollut twice as much and I think also produce less. Only really matters if you play a deathworld or you're low on coal. Personally my brick line was the last to be converted only because i wanted to penny pinch my coal for plastic and military science
Slow to this one, but what if you went to a world like this after the locations get crazy and install re-distribution hubs, then reset all the train stations for production locations that require red circuits to instead draw from the new re-distribution hub, which is basically just a train switching station
heeya nilaus, awesome work you put into that base, i got over 400 hours on Factorio and i think it's time to finally try a megabase, do you got a list of mods you where using in this playtrough?
If I remember correctly, you also changed the dashboard to reduce updates, removing the flow sensors, mainly because with such a high productivity and LTN, it was no longer needed.
31:50 Do enemies count toward entity updates? My map performance is almost entirely limited by entity updates even though I use only trains and short-range bots. My map does about 2k spm.
You thought your base is big because you launched a rocket... meanwhile others build a 10 000x bigger bases then you and launch more rockets the Russians into Ukraine xd
in like six hours in and im considering train given that my default map seems to have super low resource density! the pools arent super big at the start area and theyre far away as shit. kinda irritating for progression lol.
I've got a question on your roboport network... If i see it right, you align it on chunks.. so if a chunk ist 32 tiles wide, how can you connect them with big powerpoles, when their reach is only 30 tiles?
Do you name your unloading train places the same for main processing, circuits etc? Or you name then differently and have separate trains for those unloads?
Two questions: 1. What mods exactly using in this series and 2. Could you please post the link for your updated blueprints you're using in this series? If they are available and we have to pay for them i'd be happy to, just tell me where I can purchase them :) Thank you for the amazing videos.
Just found it for myself, here's the link for the ones interested: nilaus.atlassian.net/wiki/spaces/PM/pages/1136328705/Factorio+S32+-+Extended+Megabase I'll subscribe to support because i rarely see youtubers provide this standard of quality, thank you.
Wow, a well-organised tutorial that explains the entire thought-process without having to watch a 100 hr long series to get the gist of it. This is the definitive video for factorio megabases and is required watching for any player that wishes to make a megabase. Well done, loved the format.
Yes, those dashboards would be a great follow up video. An idea for another season, see what max rate science you can produce at a capped 1 gigawatt power supply. See how high you can go with efficiency modules.
Here is a challenge : Megabase with only "Tier 1" structures... such as yellow belts and grey assemblers, etc.
See here for more details : www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1
yes i agree
@Evert van Dalen correct. See the post for more details, especially the lubricant requirements for recipes
@@jasonhildebrand1574 I'm not sure there is much interesting to say about that challenge. It would just be a very big base with lots of low-tier structures
This reminds me of when I was a small child and wanted to make a bridge across the lake we were having a vacation by.
Not realizing that putting stones and mud into the river bit by bit would take a me a thousand years before I'm done.
That's how I feel when trying to start a project like this.
that's why you use landfill smh
Use drones (slaves) safes time (for you)
Video is over a year old but still such an amazing contribution to the factorio community. Great work Nilaus. This is gold!
after watching this I now got to realize how much more i need to do to reach a mega base, I love it Nilaus, as always you explain things in laymans terms, easy to understand and follow.
Love it. Especially the things that you only know when you're watching. How happy he is 11:54 when saying the right color and product.
my guy has a literal one man k2 civilization by 180 hours meanwhile i haven't even launched 5 rockets by 130
I don’t have yellow science automated at 30
me: Hooray, I launched a rocket!
Nilaus: 37:20
me: _not even mad_
@@godrole2481 26 hours in and i just finished that...
200+hours 0 rockets
@@godrole2481 40 hours, just researched yellow science, lol (first play through tho, started second one and wrapped it up in 10 hours)
Over 3k hours in, I'm almost an expert at the first half of most mod sets because i just cant get the switch over to mega done right. This is exactly what i needed, thanks so much!!
please do an episode on the dashboard
Without these kinds of videos i would be clueless on how to play this game
@Sling When somebody says "I'd be clueless without you," its an exaggerated way of praising their help, its hyperbole. They don't actually mean they'd be completely clueless, just that the advice significantly helped them. If you said your comment aloud among a group of people as a response to the parent comment, nearly everyone would immediately become uncomfortable with the situation as it becomes unnecessarily confrontational, but I bet you have a lot of experience making people uncomfortable, don't you?
@@samgrattan5465 Damn that reads as harsh. What did they say?
@@samgrattan5465 love the irony.
@@funkyinferno no irony
I have watched many of your videos and many Factorio videos in general. It's nice to see you explain all that you are doing without having to watch the minute to minute details. Very nicely done. Thank you!
Wow, my impostor's symdrome came back hard when I watched this video. Everything is so clean, well explained and even if you use mods to help, it's impressive what you achieve in just a couple of hundreds of hours. I have 700 hours clocked in on Factorio and yet I would like to ask you so many questions, about other playthroughs as well, thank you man, I'll drop a twitch sub soon, you deserve it !
A guy I play with who is a circuit wizard has a fully logic controlled expansion train. It memorizes train serial numbers. If you build the destination station, any BP you drop will have all of the exact materials delivered, rather than having a train full of resources. It produces less waste in that way, and its just super cool. You can also be in an entirely different logistics network, drop a requester chest, and the train will go to wherever the destination station is and deliver the goods. I have the BPs if you want to give them a try.
Post the link!
my first 28 hours were spent unlocking drones, this man builds more factory in 1 save in that time than i have built in all saves (ok i played 100 hours or something total because i suck at planning and get stuck with a stupid base
just watch way to much you tube and then you will be able to make better things
You can always redo parts of your base, just be ready for the investment required as you'll essentially be building from almost scratch. It's sometimes worth it
I was struggling with own transition into a megabase and this video really helped me out. Thank you Nilaus.
Fantastic video. I just say, this is your best.
I'm still on my first game (standard mode), I transitioned to Main Bus some 100 hours ago, and thanks to your guide, I now know how to go to Mega Base (I'll settle with 1k spm) in my very first playthrough. I just have to clear some space from biters. Actually, a lot of it. ;-)
Plus, you had me with Dashboard. That's a great motivation to learn about signals.
P.S.: I'll drop some on your patreon, as my way of acknowledging your work.
a way that you can do train organization is if you make all stops that need a certain item the exact same, same wagons same items same train logic, meaning you just name the stops the same thing and use some basic circuits at each stop to disable stops that are full/ backed up, and use point to point with the train logic
I've aways gracitated towards train based bases and oh my GOD I feel like an idiot for never thinking of having my supply train auto re-stock by hooking it into my starter base. Wonderful video and really good bits of wisdom!
I'd have incorporated refueling really early on. I usually do this with small decentralized fuel stops, naming them the same thing, and adding the refuel stop to the start of the "There and back" philosophy of train scheduling you talked of here. "Won't that back up?" You might ask. No, if I make sure to build enough buffer space and refuel stations. I run into issues when there's about three times the amount of trains in the network as I do buffer spots at refuel stations.
You don't technically need LTN to do megabases, but I'm a stickler for needless limitations so I'm biased haha. I like the challenge of managing the system, and how the challenges of running a huge train fed base really evolve over the run!
Great video Nilaus. I would watch that dashboard video, so please do one
Very useful, thanks. I stuck with how to expand my base for a long time (I might be lazy and didn't run risks doing it because I played death world).
i can't imagine how you're building so fast
Robot copy paste go brrr
@@kajmak64bit76for real, just the max non-infinite robot upgrades let you build crazy fast
your content is very informative, and makes the more advanced stuff approachable to knuckle draggers like me. HOWEVER
you could really use an editor. things get a little difficult to follow when you have to pause to stammer or clear your throat. don't take it as a shot at you, everybody does that stuff without thinking about it
Just 20k satilights. LoL.
I’m happy at 100 hours playing Krastorio2 to have one ship launch every 6 mins. You’ve got 8 of them going. LoL your buds still blow my mind. I’m 2000+ hrs in the game and still gettting schooled.
I'm glad you went and made the dashboard video later. Thanks! Love all that circuit stuff.
Nice vid!
My last, and final, megabase got to 12k spm 55ups. Got many of my ideas from your videos, cheers
Somewhat ironic that there is an active megabase series now which (of course) is quite popular :-)
Love your Factorio content, keep the great work up!
2 people who disliked this never built a mega base, you are the best factorio player I’ve seen man. Congrats I hope streaming and UA-cam are working out for you!
Great video. Thanks for the short but very detailed explanation on how to transition and which steps are recommended. It would be nice to see a tutorial on how to build these monitoring systems you had and maybe even some alternative ways on monitoring in Vanilla.
An Idea for another tutorial Video, as I am struggeling quite hard with it:
How to build your own Blueprints with modules and Beacons.
Hold shift and pressure space bar to toggle gridlines on and off if you haven't found that gem out by now.
I've seen mega base videos, but never really considered what's going on. Trains are my achiles heel, I find that up to my first rocket, 2 car trains running constantly to keep my base fed just sort of matches the size of the vanilla ore patches and belt speeds. It never occurred to me to "go big" with far larger trains that just never move.
Help I’ve been on a Factorio bender lately and I can’t stop!
I really love these videos, great content and handy to fall back on for people who don't want to spends hours and hours of figuring out stuff... But that's what i love about the game, made a 5K spm base after hundreds of hours figuring things out in previous bases. The exteme feeling of proudness from seeing that stable graph at 5K spm. (Without the use of complicated circuits outside of oil)
that dashboard would be a great video ... and usefull even early game if you start with all the tech
I am very interested in how you build your dashboard. If love to see that video! This was super interesting, too. Nice to see the in-between without sitting through a couple hundred hours of twitch streams. :)
I'd love to know how a mega base dashboard works but I doubt that I would ever actually understand it. I still struggle with chain signals on rails.
This is all awesome, but now I have to look to find out what a 'Logistic Train Network' is, the way you just casually drop the term and say how much more efficient it is makes me think you _must_ have a tutorial on it, right?
Edit: Seconds later you say you have two tutorials, lol.
My map has resources rich but very far between so I'll have to use wider train networks. Looking forward to it!
Love the video Nilaus! I am about to undertake the massive task of transitioning my base to a megabase using your method, and I was curious if you had links to any blueprints you use, especially for your train loading and unloading and your circuit and smelting production lines? Unless you made them yourself, in which case, bravo!
Those trains are Perfectly Balanced! XD
if i'm playing to build a megabase, i play with polution off. I'll usually still play with biters and expansion ON, so the biters present SOME challenge, but pollution hits performance SO bad that it's the easiest mechanism for getting some performance BACK.
27:09 *100+ hours in* “ Sooo... thats the essence of the base, at this point.” XDDD Im dying
Would love to see a video about the dashboard.
I love this video. Very informative. One question. What is the mod your using to create chuck parts with the power poles
Well I did try to do a harder transition from bus based to a train based, but removed the original base way too early in the game. Had many blackouts and run out of cannon ammunition. It was a chaotic time
7:17 What do you mean by steel furnaces producing less pollution? Steel furnaces are listed as 4/m whereas electric are 1/m, and the more solar you use, the less that electricity will translate into power plant pollution production. To be fair, my smelting operations are usually too far from my perimiter for their pollution to really have an impact, but I'm just hoping I'm not missing something.
I think he's factoring in the pollution made by crafting electric furnaces automatically
4:50
When I build trains I go Amtrak. Never on time and get delayed by couches on the tracks.
Nice video as always, Nilaus! The only thing that bothers me a bit in a mega base is this ridiculous amount of beacons every where. Maybe in the future this could be replaced by some research, tech tree or some like that.
Amazing Base!
would love a video on creating a megabase dashboard
Thank you, this is a great overview of the thinking process. Great explanations
after reading some of the comments i don't feel tooooooooo bad about my progress, but am considering trying to make a mega base starting at 200+ hours in on my first world... its a massive mess, everything runs on a main bus, i have a few 1-2 trains flying around, not enough space to expand what i have right now just to make enough things FOR the mega base (mostly modules is the problem). the temptation to start a new world with more forethought in to a cityblock base is HIGH, even though i'm still learning how to optimise certain things in my main game.
i'm elbow deep in infinity research and starting to cap out what my one rocket silo can manage to consistently produce. my brain hurts trying to plan my trains and blocks (i'm going with roboport measured blocks rather than chunks and in theory its working but by god its hard). I have so much empty space inside my base borders because i'm obviously past 0.9 evolution this far in, cheap and OP defense line since midgame.
feeling it might be worth making cityblock blueprints in sandbox rather than in a random area in my main game but i don't even know at this point.
As someone who has built a decent bus base and finished the game, what surprised me the most here was the use of beacons and modules. I almost never use modules when I could simply extend the array and never in my 200 hours of playing have I ever made a beacon, I looked at what they do and figured they were more expensive and inferior to just making more production buildings. Do they reduce lag or something? I'm not sure why all the megabases seem to try and make as many as possible.
So, I see at 27:00 or so that you have outposts dedicated to building a specific thing, like Red Circuites. There seems to be one output train that carries the red circuits, and then there is one train station for each of the main inputs, like green circuits, plastic, and so on.
For the trains that carry resouces, do you have multiple of them? Multiple "Green Circuit" trains, for example. All running around the network. Do they run from their production base to a specific destination area like the Red Circuit area, or do they go to every possible place that would need green circuits? How do you calculate the throughput of a single production facility with trains and figure out how many other production facilities (if more than one) that it can support? How many smelting locations do you have around this time in the game?
Love it NIlaus. Thank you for producing this.
I don't know how are you guys using solar panels. Last time I tried to use them I had to place A LOT of panels. Now I use Uranium. Bugs hates me but whatever.
Yes it does take a lot of panels. But once you have a solid belt base like shown in the video you can produce solar panels/accumulators very quickly and easily get bots to build solar plants. Building nuclear is more complicated because you have to hook up water to every new plant and it needs to be at your uranium site whereas solar can go anywhere. Also as Nilaus mentioned nuclear is more taxing on UPS. I'm not saying nuclear is useless but I hope you can see solar is worth it
Are you going to add the Megabase blueprints for Military, production, utility and space sciences packs?
I just watched this and I am still clueless. I usually get around the oil timeframe of a base and then get completely lost as to what my next goals are. I wish there were some goal checklist as what you need to do to go from starting a game to launching a rocket
Check out my Welcome to Factorio series. It is quite deliberate in the pacing of what to build and when to get to a rocket and have a nice base that can continue to scale
I'll check it out thanks. And see you on day9's next factorio stream
Thanks for the vid, I understand all of what you said, and that is what I would like to work towards, however,t he problem I always have is getting what I need to those locations to build them. That seems to be the major issue for me. Do you have a vid on outpost loaders and unloaders?
What mod(s) are you using that are giving you the further upgraded belts and assemblers ect?
Probably one of the Bob mods - Logistics IIRC.
Factorio extended. Additional tiers of assemblers, belts, beakons, solar panels, accumulators, smelters, refineries, etc.
Just started playing this game, managed to automate red science :)....watches 18 space ships simultaneously launch.....
I'm curious how he is handling defence against biters? I typically have my entire base walled off and get constantly attacked. Does he have biters turned off?
Okay, I'm in the process of building a factory that generates 1000 science packs per minute, which is four times what I've built so far. After watching this video, I feel ashamed of my factory and don't dare to continue anymore.
It is a constant improvement. Enjoy the ride and don't be ashamed of humble beginnings!
Idk how you build so quickly. I couldn't even build a 1K spm base in that time.
incredible.
Genuinely really good video
Awesome base.
Is there a vid on positioning the first block at 0,0 co ordinates that i have missed ? On vanilla no mods ?
100,000 Times over YES! PLEASE DO THE MEGABASE DASHBOARD! Also is the bots on map a mod?
Bots on the map is a Debug option. F4 to open those and select "show logistics bots on map"
Hi Nilaus! Great videos as usual. I am subscribed to your channel now! I am wondering if you can capture these videos at a higher resolution, say 1440p or 2160p. Some aspects of the bases you are showing us are not clear. Is the belt running to the right? Or to the left? Etc. I have a 3K monitor, and when you zoom in, it looks blurry. Thank you!
(first run) 48 hours in 1st rocket
70 hours ok I can scale up to mega base let's watch a video
Sees this... ok I was thinking about making something like 15:33 I guess it is not really going to be a mega base😂😂😭😭
i've seen people say megabase status starts around 1000+spm and i'm staring at my 93spm like oh, okay how do i do that XD
Great video, Nilaus, thank you!
I would love to see how your dashboard works
This video contains slightly old information as of 2024. Steel furnaces pollut twice as much and I think also produce less. Only really matters if you play a deathworld or you're low on coal.
Personally my brick line was the last to be converted only because i wanted to penny pinch my coal for plastic and military science
Slow to this one, but what if you went to a world like this after the locations get crazy and install re-distribution hubs, then reset all the train stations for production locations that require red circuits to instead draw from the new re-distribution hub, which is basically just a train switching station
I'm curious how your designs change with the new train stop limits
Hello. Great video, you are awesome! So, whats mods you use in this video? For example, Better trains and purple logistic.
Miningproduktivity over 100, it starts having an impact
is doubling the output a joke to you?
I do understand that it's meant for the megabase scale
heeya nilaus, awesome work you put into that base, i got over 400 hours on Factorio and i think it's time to finally try a megabase, do you got a list of mods you where using in this playtrough?
I’m still waiting for those train station blueprints
sa you say, can you make a separate video on how you create that massive circuit network?
I'll make a Master Class of that kind of thing at some point. However, this one is based on LTN, which makes it only applicable for that mod
If I remember correctly, you also changed the dashboard to reduce updates, removing the flow sensors, mainly because with such a high productivity and LTN, it was no longer needed.
no Station found supplying Raw Fish.
Why don't you have a fish farm yet?
I am right now transitioning for the first time.
How do you guys manage ore outposts. Dedicated names or is every iron ore just iron - pickup?
This is a well known problem within Factorio, I would recommend looking it up
Great tutorial - thanks!
31:50 Do enemies count toward entity updates? My map performance is almost entirely limited by entity updates even though I use only trains and short-range bots. My map does about 2k spm.
7:20 Electric furnaces produces the least pollution though or am I missing something? Noting that the base is solar powered.
It seems like you are transitioning from a base with a belt-based main-bus to train-based main-bus. Essentially.
So I just launched my first rocket and won the game. So I wanted to see how others are doing....wtf dude?
You thought your base is big because you launched a rocket... meanwhile others build a 10 000x bigger bases then you and launch more rockets the Russians into Ukraine xd
in like six hours in and im considering train given that my default map seems to have super low resource density! the pools arent super big at the start area and theyre far away as shit. kinda irritating for progression lol.
Him saying normal is killing me
I've got a question on your roboport network... If i see it right, you align it on chunks.. so if a chunk ist 32 tiles wide, how can you connect them with big powerpoles, when their reach is only 30 tiles?
you can see at each intersection of 4 chunks, he puts 4 big powerpoles
at 02:53 is the best shot of it
@@mikepence1933 Later in the game he switches to different poles. Single pole.
Shit, my entire base would fit into one of those little locations.
i would like to see how you make the dashbord.
@Nilaus would you mind adding auto-captions to this video? thanks!
Nice work!
How can I can symbols in the name of the train stations?
If you want the icon for Copper Plate then write [item=copper-plate]
@@Nilaus Same works with fluids or recipes, instead [item=name] its [fluid=name] resp. [recipe=name]
Would LOVE a dashboard tutorial!
Do you name your unloading train places the same for main processing, circuits etc? Or you name then differently and have separate trains for those unloads?
Two questions: 1. What mods exactly using in this series and 2. Could you please post the link for your updated blueprints you're using in this series? If they are available and we have to pay for them i'd be happy to, just tell me where I can purchase them :) Thank you for the amazing videos.
Just found it for myself, here's the link for the ones interested: nilaus.atlassian.net/wiki/spaces/PM/pages/1136328705/Factorio+S32+-+Extended+Megabase
I'll subscribe to support because i rarely see youtubers provide this standard of quality, thank you.
How do you deal with biters?
my thoughts exactly