Can You Get to the END OF THE WORLD in Factorio?

Поділитися
Вставка
  • Опубліковано 20 лис 2024

КОМЕНТАРІ • 3,1 тис.

  • @DoshDoshington
    @DoshDoshington  10 місяців тому +3069

    Happy New Year.
    For those of you that wanted the full train ride... Here it is!
    ua-cam.com/video/SU1DGFvHWuc/v-deo.html

    • @filipwarpechowski6681
      @filipwarpechowski6681 10 місяців тому +23

      Happy New Year to you too!

    • @sidneyali
      @sidneyali 10 місяців тому +15

      Cheers, you too. And thank you for giving me entertainment for my lonely new year's eve.

    • @sunbleachedangel
      @sunbleachedangel 10 місяців тому +6

      The best New Years gift I could have asked for

    • @lilflob
      @lilflob 10 місяців тому +8

      No u

    • @marthmatty
      @marthmatty 10 місяців тому +6

      happy Ney Year

  • @intraneer4198
    @intraneer4198 10 місяців тому +16049

    Ah yes, who would spend 35 hours walking or driving to the edge of the map when you can spend 80+ hours bulding a base and 400+ hours of waiting/fixing to get there in 3 hours

    • @evilpigeonsify
      @evilpigeonsify 10 місяців тому +3104

      an engineer

    • @justy8x870
      @justy8x870 10 місяців тому +1663

      I mean, isn't it with all? You could walk from Lisabon to Peking in a couple of months, but instead you use billions of taxpayer money, several years to build airports and fly there in 8h :/

    • @callisto119
      @callisto119 10 місяців тому +924

      @@justy8x870 Lol, imagine millions of Oregon Trail-style paths where (national) airports should be.

    • @edomeindertsma6669
      @edomeindertsma6669 10 місяців тому +377

      What about biters? The engineer can only bring a limited number of items, or else has to forage on the way.

    • @radwanshakfah6938
      @radwanshakfah6938 10 місяців тому +105

      maybe like a 100 spidertrons could do it

  • @sideways5153
    @sideways5153 10 місяців тому +4290

    The imagery of the Engineer jolting awake when an alarm goes off and chasing down a train on foot to obliterate it is amazing lmao

    • @MrMaradok
      @MrMaradok 10 місяців тому +138

      Put in the song “Yakety Sax,” and it becomes true gold

    • @SimoneBellomonte
      @SimoneBellomonte 10 місяців тому +26

      @@MrMaradokNah, put Free Bird over it. 🗿

    • @supahvaporeon
      @supahvaporeon 10 місяців тому +14

      SA1 Big the Cat's Theme.

    • @GewelReal
      @GewelReal 10 місяців тому +13

      52:12

    • @TuxedoDogss
      @TuxedoDogss 10 місяців тому +66

      peacefully sleeping, then suddenly the neurochip in his alarm blasts sound in his brain. reluctantly, he starts slamming legs inside his armor, and then chases after a train

  • @Electric_Bagpipes
    @Electric_Bagpipes 8 місяців тому +224

    I’m one of those noobs who got spawned in a map like this on my first world. Still have that world over a thousand hours later, and I love it. Its where I figured out all the weird ways to play the game, how train grid is better than bus, how quickly a brownout can go to hell, and of course HOW DAMN ANNOYING BITERS ARE IN EARLY GAME. Fun times!

    • @blackwing1362
      @blackwing1362 Місяць тому +5

      I'm kinda with you there, except I gave up after never figuring out how to actually deal with those biters and somehow managing a base that generates 1 purple science every 5 minutes or so. tried multiple times to expand but the biters always tore the outposts down and I never managed to properly out grow my starter patches. I'm thinking of giving it another try after watching a bunch of his videos.

    • @arbiter_1006
      @arbiter_1006 Місяць тому +1

      @@blackwing1362try heading back to it and tone the biters down and give yourself a bigger starting area, the biters are imo a small part of the bigger fun of the pie

    • @connerhansen2947
      @connerhansen2947 28 днів тому

      Ayy same. It instills a fear of the bugs into you that my friends never learned.

  • @KonovDS
    @KonovDS 10 місяців тому +3982

    Now build a new base at the edge and run the crawler northbound. We shall see the corner of the map!

    • @Diego_i
      @Diego_i 10 місяців тому +646

      better yet, we want to see a loop around the edge of the map. 🗺

    • @gonun69
      @gonun69 10 місяців тому +391

      @@Diego_i Turn the whole world into one big biter prison

    • @GewelReal
      @GewelReal 10 місяців тому +117

      ​@@Diego_i24hrs to go around the world?

    • @alexg9996
      @alexg9996 10 місяців тому +95

      @@gonun69 Hell, exterminate the whole map

    • @jasonrubik
      @jasonrubik 10 місяців тому +183

      @@GewelReal at first this looks like a pretty good guess, but then I realized that this is the exact duration of a trip around the world border. Its 3 hours to go 1 million tiles. The radius = 1 million, thus the side length of this square = 2 million. Perimeter = 4 x 2 million. Thus, 8 million x 3 hours per = 24 hours total.

  • @zsoltzsozso828
    @zsoltzsozso828 10 місяців тому +2997

    "The sight of so many biters triggered a flight or fight response and my body started acting all on its own causing me to build sphagetti by pure instinct"
    Dosh has realy gotten traumatised by rampant
    understandable though

    • @radwanshakfah6938
      @radwanshakfah6938 10 місяців тому +92

      factorio is very mean to the poor man

    • @Orange_Tree_
      @Orange_Tree_ 10 місяців тому +59

      The world. World never changes. Only Rampant nests layout does.

    • @Cowcow211
      @Cowcow211 10 місяців тому +44

      The first case of Factorio induced PTSD.

    • @NEEDbacon
      @NEEDbacon 10 місяців тому +54

      @@Cowcow211 First DOCUMENTED case

    • @stormlordeternal7663
      @stormlordeternal7663 2 місяці тому +4

      Ah yes, the natural responses. Fight, Flight, and... factory?

  • @Ellie-oz7fu
    @Ellie-oz7fu 10 місяців тому +895

    Lol here I am trying to hype myself up to finally launch a rocket after 139 hours of playtime and always stopping at oil because it felt "so complicated".
    Super entertaining, awe-inspiring, witty, fun and insane video! thank you for doing all that!

    • @frozenheartedgiant8330
      @frozenheartedgiant8330 9 місяців тому +44

      For me it’s when you start unlocking tier three upgrades, it always make me want to tear down the entire base and upgrade from scratch, and then I stop after that.

    • @Void_Dragon
      @Void_Dragon 9 місяців тому +1

      @@frozenheartedgiant8330 For real, I only pushed onwards a few handful of times myself for achievements. Even the Lazy one.
      Now all I need is "No Time For Chitchat" and "There is no spoon".
      Edit: Found an amazing seed, obtained both. Now have 100% achievements unlocked.

    • @andidevlin3361
      @andidevlin3361 8 місяців тому +10

      took me about 45 hours to launch my first rocket and have now realised i need to start all over again on a much bigger base to keep doing it.
      its never ending this game! lol
      in the process of now doing plates away from base an bringing them in but have worked out i screwed myself up as lined base with solar pods which i now have to all delete to do it better! lol

    • @MichaelVanHeupen
      @MichaelVanHeupen 7 місяців тому +13

      @@andidevlin3361 I took me 1700 hours to get to one rocket launch. Started over so many times. + mod packs. I know the first time i got scared because I had trouble automating yellow splitters and undergrounds... And now I'm doing K2-SE- All BZ-ERM. and automated rocket launches after like 200 in this run.

    • @christophermccutcheon2143
      @christophermccutcheon2143 6 місяців тому +23

      Just get the oil in. Spaghetti it. Fuck your obsessive need to make everything look nice. What's it matter if you can't launch rocket? Do what I did. After 300 hours I wanted to launch rocket but I was always disappointed with my factories and I would start again. So this time I decided I would just spaghetti my way to rocket. Doesn't matter how I did it. Whatever I need goes to wherever it needs to go. And it worked. It capped-out at the end of the game cos you can expand spaghetti, but my base launched like 50 rockets before I decided to just start again but do it better.
      You learn a lot just doing this. Ratios and stuff and how easy oil actually is. It's just a pain to work it into a bus 1/3 of the way into a playthrough when you've been using just belts up to that point. The only actually "hard" section of Factorio is the purple science cos it's really red-circuit heavy and you just can't seem to ever produce enough red-circuits. Even yellow and space science are easier than purple.
      Also I'd recommend a rail world. Biter Expansion is not for solo play imo. When you play solo and leave on biter Expansion, 60% of your play time is dealing with nests expanding into your smog. So I just play railworlds when I play solo . That was they are still a threat and I need to fight my way out but my play time isn't ruined by spending 3 hours a day clearing out nests

  • @6Twisted
    @6Twisted 10 місяців тому +3710

    It will never cease to amaze me how well optimized Factorio is.

    • @RickSandwichRoll
      @RickSandwichRoll 10 місяців тому +505

      The wonders of competent developers

    • @proxy1035
      @proxy1035 10 місяців тому +667

      @@RickSandwichRoll and the luxury of not having tp pump out a working product within a way too tightly defined deadline.
      i think that most AAA devs are competent enough to make a well polished game, if they were given enough time

    • @CT-1035
      @CT-1035 10 місяців тому +40

      @@proxy1035look at Anthem, good looking game, awkward controls, and just gets cut off at one point

    • @maximilian19931
      @maximilian19931 10 місяців тому +17

      But this would truely test it to its extreme as every performance or Bug is amplified.

    • @cvdvds
      @cvdvds 10 місяців тому +221

      It honestly left me baffled as to how it only ended up taking 14GB of RAM and being a 800MB savefile. Imagine doing something similar in literally any other game. There's no chance.

  • @davider5596
    @davider5596 10 місяців тому +861

    The fact that this challenge is even possible shows how well the developers have optimized the game.

    • @vilian9185
      @vilian9185 17 днів тому +2

      they have blog named factorio friday facts(FFF) and it's wild the optimizations that they need todo to account for players megabases

  • @VechsDavion
    @VechsDavion 10 місяців тому +380

    I have 575 hours played on Factorio, and have beaten the game by launching the rocket in at least 2 different Let's Play series. This video makes me realize I still don't really understand the game.

    • @lukaz20001
      @lukaz20001 2 місяці тому +16

      ​@KurdistanLover14 The human lifespan is only so long.

    • @MakusinMeringue
      @MakusinMeringue 2 місяці тому +5

      It's the Super Hostile guy!
      Science is like wool, mannnn.

    • @bradford5833
      @bradford5833 20 днів тому

      It's been 9 months, how many hours now?

  • @plantbefore
    @plantbefore 10 місяців тому +2215

    he always manages to one up himself in a way that requires him to spend EVEN MORE time on factorio! hes a madman!

    • @RowanMackenzie
      @RowanMackenzie 10 місяців тому +80

      Imagine how many more hours he'll get out of it when the space expansion drops next year lol. He'll come up with all sorts of ridiculous new challenges and mod runs

    • @sollybunn
      @sollybunn 10 місяців тому +34

      next time he's gonna get to the edge of the world with 500 of each science / s in rampant death world with small ore patches, no day time and 1000% research cost

    • @svendinsvinderlin4569
      @svendinsvinderlin4569 10 місяців тому +1

      He's the mr beast of factorio

  • @SledgeOfEdge
    @SledgeOfEdge 10 місяців тому +1917

    Finally, the Factorio Farlands

    • @ultratheman
      @ultratheman 10 місяців тому +153

      Instead of exploring broken world generation, you get to mine 200 billion iron ore!

    • @man-from-2058
      @man-from-2058 10 місяців тому +56

      ​@@ultrathemanwell worth the 100 hours it took to get there....

    • @michaelbuckers
      @michaelbuckers 10 місяців тому +33

      Flat Nauvis theory.

  • @Benjilog
    @Benjilog 8 місяців тому +411

    I love to see how you go through all the engineering steps :
    1- having a problem to solve
    2- deciding what kind of solution to choose
    3- prototyping that solution
    4- implementing it
    5- resolving all the real world problems occuring
    It's real instructive and I genuinely admirate your skills.
    I think your really got to the limits of factorio there (pun intended). I mean in term of using the game mecanics. It may be the closest thing to a 100% of the game.

    • @samarthur407
      @samarthur407 4 місяці тому +15

      Reminds me of the couple "self-building factory" videos dotted around UA-cam. Basically represents the penultimate end state of Factorio, automating to the point the game plays itself.

    • @irrelevant_noob
      @irrelevant_noob 2 місяці тому

      *admire.

    • @mochafennec
      @mochafennec Місяць тому +1

      ​@@irrelevant_noob Accurate name

  • @Brightgalrs
    @Brightgalrs 10 місяців тому +2701

    I like that the difficulty of this problem is unintuitive when you first hear it. Like just keep walking to the edge, how hard could that be? But then you realize, oh, you need to basically fight your way there over the course of hours. Oh wait, not hours, days. And then you realize you'd need to keep a constant supply of combat equipment going up to the "tip of the spear". And then you realize you need to keep that supply safe until it arrives. The scale of the problem reveals itself in a very satisfying manner.

    • @dustinm2717
      @dustinm2717 10 місяців тому +207

      what gets me about this is that i never would have even considered that the factorio world is even close to being that big
      it doesn't look nearly so big when you're looking at it on the world gen preview, from just that i never would have thought that it'd take an entire 3 hours to traverse it by train

    • @techstuff9198
      @techstuff9198 10 місяців тому +115

      @@dustinm2717 Judging a Factorio seed by the World gen preview is like judging an 80 year old story by the cover of the 140 year old side story that inspired it.

    • @emmjea6913
      @emmjea6913 10 місяців тому +108

      @@dustinm2717 The world gen preview doesn't show the whole map only the bit where you spawn. It only takes a few minutes to walk across the preview area.

    • @JaneDoe-dg1gv
      @JaneDoe-dg1gv 10 місяців тому +25

      processionals talk logistics is perfectly represented with this video.

    • @FlameDarkfire
      @FlameDarkfire 9 місяців тому +12

      This is literally an armed US or Roman expedition to the end of the workd

  • @Mr_Doon
    @Mr_Doon 10 місяців тому +858

    All of this circuitry and engineering almost makes it seem like you actually have a degree in this kind of stuff, and that you perform this wicked dance of fixing bugs in production as both your job AND your hobby
    but that would be ridiculous wouldn't it

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 3 місяці тому +67

    This is the most ridiculous base I’ve ever seen, the sheer level of production and the scale of the forges and mines is just absolutely absurd. I almost can’t comprehend it. I tend to deal with two wagon trains and combined mine-forge setups that are a fraction of the size of your mines alone.
    It’s mind boggling, but also incredibly impressive. This is gameplay at a level I could never hope to achieve.

    • @DoshDoshington
      @DoshDoshington  3 місяці тому +43

      Haha, there's some crazy builds out there
      That thing there just barely qualifies as a megabase, making about 1,000 science per minute. There's some megabases that make 10, 20, 30k SPM.

  • @trampoline11x
    @trampoline11x 10 місяців тому +996

    The idea of Dosh2023's final moment being a train ride across the world and than ramping off in to the great unknown is very poetic.
    Despite the haphazardness and perhaps frustrating nature of your subjects, your narration never ceases to feel light hearted and calming. Its always been a pleasure to pass the time

    • @underrated1524
      @underrated1524 10 місяців тому +20

      And of course his last words are a tribute to his Patreon supporters. XD

    • @cewla3348
      @cewla3348 10 місяців тому +11

      in a space-proof train, on a flat planet, Dosh2023 flies away. Too long has he ran from the void of space, now he will embrace it.
      2024 starts with a voidblock run

    • @erubianwarlord8208
      @erubianwarlord8208 9 місяців тому +2

      @@cewla3348 or a new playthrough when the Space age expansion drops

    • @BarronKane
      @BarronKane 6 місяців тому

      what does the game actually do in this scenario

  • @GalbatorixTheFirst
    @GalbatorixTheFirst 10 місяців тому +555

    i love how dosh casually makes a beautiful megabase, just to do this challenge

    • @Miss_New_Booty
      @Miss_New_Booty 10 місяців тому +41

      The beans were the perfect training tool

    • @Mr.Sparks.173
      @Mr.Sparks.173 10 місяців тому +24

      ​@Zoabdy which just proves that beans is the meaning of life, the universe, and everything.

  • @demris15
    @demris15 8 місяців тому +18

    I love how simple yet incredibly complicated Factorio is ... hats off to the devs for making an amazing game

  • @VladTerrible
    @VladTerrible 10 місяців тому +509

    37 minutes in and this feels like the factorio equivalent of the Apollo program
    jesus christ this is something, good work on you man. And I'm not even done watching.

    • @nahblue
      @nahblue 10 місяців тому +12

      4 minutes in and it's like the Bob Ross of factorio. But it gets up to speed from there..

  • @Troublechutor
    @Troublechutor 10 місяців тому +634

    I spent a crazy amount of time just creating train parking using circuits so that I could park full trains and have them called when needed. The Dev's announced their train-updates which basically does all that and 20x more the day after I finally perfected it. The goal of automating everything might need to include procrastinating on improvements until the dev automates the task for you. The levels of meta-automation are mindboggling.

    • @casperl6437
      @casperl6437 8 місяців тому +8

      Auch! That must have been a huge le5 down after you spent so much work on that exact task!

    • @ias2424
      @ias2424 4 місяці тому +1

      This is almost 6 months late but the crazy thing is that I found a super simple way to do that without using LTN.
      Create a stacker after your loading station but before they rejoin the actual rail network. Create a station at the end of the stacker. Call it ‘buffer’ or something.
      Now, when you create your offloading station, wire all your chests together and send it to an arithmetic combinator which takes that total possible items in the chests and subtracts what’s actually in them, giving you a demand value. Then divide that demand value by how much each of your trains can carry, giving you a demand in number of trains, which you then set to the stations train limit.
      Voila! You now have an automatic, demand based, buffering train network. The trains will get loaded up and wait at the buffer until an appropriate offload station has a train limit >0, after which it goes there, unloads and comes back to repeat the process!

    • @Troublechutor
      @Troublechutor 4 місяці тому +2

      @@ias2424 Thanks for the reply. The goal is always to do it vanilla for me. My challenge was to have the entire network agnostic to train station names so everything is a simple supply/demand station and the train schedules are likewise totally generic. Trains were to be added to the system or removed based on computed needs. Basically everything the devs created.
      The problem ultimately becomes managing the sending of trains w/o getting the trains already in the system confused by new stations sending requests (as trains closer to the open station will route to it first rather than coming back to the yard)
      I gave up on it for now... no point in putting more effort into the beast with the vanilla solution on the way... but I did learn a LOT about programming in Factorio as a result... so it wasn't a total waste.

    • @MattHanr
      @MattHanr 3 місяці тому

      @@ias2424that’s crazy I had this idea while watching a part in this video

  • @Aaron-be2pt
    @Aaron-be2pt 6 місяців тому +21

    As someone who's never played this game: I'm completely lost, and I don't know why I've watched the whole video.

    • @DoshDoshington
      @DoshDoshington  6 місяців тому +27

      I have hypnosis powers

    • @Aaron-be2pt
      @Aaron-be2pt 6 місяців тому +9

      @@DoshDoshington I have no doubts to your credibility, and wish to subscribe to your newsletter.

  • @abadhaiku
    @abadhaiku 10 місяців тому +430

    I think this is the first time we've seen a true postgame base from Dosh. I love how the goal is basically just an excuse to showcase this, and it's a really fun journey to follow along!

  • @TitanMichael
    @TitanMichael 10 місяців тому +800

    Dosh is so good at these things that he is going to pull a Jeremy Wade. They had to cancel his show because he literally caught every large species of fish in the world. Dosh is going to beat every challenge or difficult mod there is.

    • @IExistSometimes
      @IExistSometimes 10 місяців тому +58

      He'll never beat industrial revolution but that's because of licencing issues

    • @slickdalton
      @slickdalton 10 місяців тому +56

      he wont beat Py either he said he would never paly it

    • @edomeindertsma6669
      @edomeindertsma6669 10 місяців тому +13

      Space Age would bring a lot of new content.

    • @radwanshakfah6938
      @radwanshakfah6938 10 місяців тому +55

      ​@@slickdalton it's actually the secret final boss after beating all the side quests

    • @SideBit
      @SideBit 10 місяців тому +6

      @@IExistSometimes licensing? What about licensing?

  • @jungleoboe520
    @jungleoboe520 8 місяців тому +17

    This has by FAR the best oil and fluids walkthrough I've seen on any factorio video at 8:33. Nothing short of inspirational. Well done.

  • @PrinceSilvermane
    @PrinceSilvermane 10 місяців тому +197

    I don't mind the 'slow' parts of the video. It always hammers in the fundamentals of base building in Factorio in my brain and I learn something new every time.

    • @NEEDbacon
      @NEEDbacon 10 місяців тому +27

      Plus I don't think anyone here listening to Dosh's soothing voice is wanting stuff rushed.

  • @brandonfrancey5592
    @brandonfrancey5592 10 місяців тому +392

    I held back a little smile as I thought to my self, "He never considered trees, did he." After that was addressed I thought, "but what happens if there are more trees than bots?" It turns out it breaks. That's what happens. On the flip side, programming these circuits is just a level above me. Kudos to you.

  • @aljaxus2190
    @aljaxus2190 10 місяців тому +9

    "The best errors are the ones where fixing it requires more effort than dealing with it. Welcome to the world of enterprise software."
    Relatable.

  • @LanceThumping
    @LanceThumping 10 місяців тому +1032

    I hope you sent the devs copies of the save. I bet they'd be able to figure out even more insane optimizations based on it.

    • @arturnovakov8306
      @arturnovakov8306 10 місяців тому +281

      - Sir, we just limited map size to 1000 square tiles, will this be enough for Dosh to not fuck up our optimization?
      - Never.

    • @oddkill3539
      @oddkill3539 10 місяців тому +239

      Becoming the Factorio Equivalent of Let’s Game It Out and Safisfsctory

    • @Patashu
      @Patashu 10 місяців тому +119

      I'm not even sure if the game SHOULD be optimized based on the use case of 'build a train that gets to the edge of the map', that's not how even other superplayers play

    • @oddkill3539
      @oddkill3539 10 місяців тому +199

      @@Patashu No, not *optimized* for it per say, but perhaps take a look at the code to make it a little better. Look at the code from a new angle kind of thing. Your definately *not* supposed to play the game this way, for sure, but wouldnt hurt to maybe try a few tweaks to see if you *can* make it better. Who knows, could even improve standard play by accounting for out of the norm conditions

    • @123890antonioj
      @123890antonioj 10 місяців тому +135

      ​@@oddkill3539 Not only that, if any game's devs are interesting in just one more obscure bugfix, it's Factorio's 😂

  • @BRNSystems
    @BRNSystems 10 місяців тому +994

    If we give Dosh enough time, he will build a computer inside Factorio which will run Factorio. And then Dosh will start doing these challenges in Factorio running inside Factorio itself

    • @ashvio
      @ashvio 10 місяців тому +73

      Haha a factorio computer would run slower than a computer from the 1970s, good luck 😅

    • @Pyxis10
      @Pyxis10 10 місяців тому +32

      And thats how the AI revolution against humanity began...

    • @clownofwar
      @clownofwar 10 місяців тому +53

      Maybe we live inside factorio already and we would not know it.

    • @Zweistein001
      @Zweistein001 10 місяців тому +31

      Maybe that's the next video. Run Doom inside factorio. But it has to be done in survival mode.

    • @vivalaveyan
      @vivalaveyan 10 місяців тому +19

      @@Zweistein001 doom in factorio has been done already.

  • @thomasdechman9376
    @thomasdechman9376 4 місяці тому +9

    41:20 To fix the problem of not being able to load trains, you could set the train's schedule to only leave when a certain amount of total items are in the train, which would make it leave when it gets to that amount and keep going because it already has that amount of items on board.

  • @ValeBridges
    @ValeBridges 10 місяців тому +263

    I'm only about halfway through but I gotta say this is fascinating. The troubleshooting kinda reminded me of programming. You make something and throw it through dozens of test cases to make sure it'll work in anything you can think of, eventually concluding that it's as functional at least as much as it needs to be. Then you start using it, and are quickly taught that there are far more errors in heaven and earth than are dreamt of in your philosophy.
    Edit: 52:37 "I still have no idea how, but I eventually fixed it" Too damn relatable.

    • @edomeindertsma6669
      @edomeindertsma6669 10 місяців тому +45

      It pretty much is programming, just without text.

    • @radwanshakfah6938
      @radwanshakfah6938 10 місяців тому +13

      troubleshooting in a nutshell
      from cars to code

    • @ValeBridges
      @ValeBridges 10 місяців тому +9

      @@radwanshakfah6938 I guess all engineering really do be like that

    • @theapexsurvivor9538
      @theapexsurvivor9538 10 місяців тому +10

      As a great man once said: You can fix any problem if you just use your head. If the problem's not fixed, you're not bashing your head against it hard enough.

    • @nightly2005
      @nightly2005 10 місяців тому +1

      That's why i like watching this stuff, but for me playing it would be like working on second job 😂

  • @Syz_gy
    @Syz_gy 10 місяців тому +144

    You've made a couple of comments about skipping over processes and feeling like the video's slow, but honestly, I could watch your stuff for ages. I love the details. I love just putting a video on, and losing track of the time because I've gotten so absorbed in the process. Between your voice, the content of your narration, the concepts themselves, and the lack of any real ostantation in your presentation, you're absolutely one of my favorite youtubers.

  • @srmeepalot
    @srmeepalot Місяць тому +4

    When I first started watching this channel I know literally nothing about factorio and after about 6 months of binging his content these words are finally starting to have some meaning

  • @PeterZaitcev
    @PeterZaitcev 10 місяців тому +223

    41:15:
    There's a way to change a train schedule using circuits - deploy a train with the loading schedule, and when the loading is finished, deploy the other train on top of the existing one. This will change its schedule while maintaining the automatic mode.
    Aug 2024 Update:
    1. It looks like blueprinting over trains in the automatic mode does not work as expected (blueprinting over trains in the manual mode works fine)
    2. There's, however, another solution. Dosh said he can't change the schedule but he actually can. Just change the condition "1s passed" to "1s passed AND red signal == 0". Then change the loading station (and only it) to read contents & send to train modes, and constantly send the red signal until the load is finished. Since all other stations are not connected to the circuit network, their red signal will always be 0 thus not not altering the schedule
    3. That solution has an easier but less manageable alternative -- instead of sending red signal to the train, allow it leaving the station only when it's cargo is completely loaded (by item level condition, not by "fully loaded" condition). Since on each train stop its content isn't supposed to be changed, the advancement would be neither altered nor halt.

  • @shadowsovereign4948
    @shadowsovereign4948 10 місяців тому +922

    I'm gonna play this video precisely an hour and 2 minutes before midnight so that you dive into the void at the end of the world on the New Year, because we all know the world is going downhill from here.

    • @x86x2
      @x86x2 10 місяців тому +26

      No point in not having fun while its happening, right?

    • @bananaboy8416
      @bananaboy8416 10 місяців тому +22

      All that would do is have this video end at midnight. You have to account for the outro and additional footage after he reaches the end.

    • @vincentvoncarnap
      @vincentvoncarnap 10 місяців тому +6

      at least set off some fireworks while youre at it

    • @n0mad385
      @n0mad385 10 місяців тому +9

      Edgy

    • @themailmann5960
      @themailmann5960 10 місяців тому

      ​@@bananaboy8416 facts

  • @mr_diamond_gold9842
    @mr_diamond_gold9842 Місяць тому +5

    The time has come to laugh, the expansion is here and the capability to place blueprints over water with automatic landfill. (I perchancably waited for the exact moment of the release to comment this... it's 4 am...)

  • @sankang9425
    @sankang9425 10 місяців тому +127

    23:08 Another cool mod I've never heard before.
    54:24 Factorio's build queue is 3 constructions/tick/surface (Hard limit). I've encountered it a couple times when laying tens of millions of concrete in a Gigabase.

  • @heronfountain6215
    @heronfountain6215 10 місяців тому +163

    I love how this video combines so much from previous videos, really makes it feel like a grand finale to the year.

  • @airbots4789
    @airbots4789 8 місяців тому +24

    I would like to mention as im watching the planning phase of the video, this requires an insane amount of knowledge to do. Not only is Dosh aware of the problems he is going to face, aware of practically every way he could counter them, and the upsides and downsides of every path he could take. It requires an immense amount of knowledge of the game, and also the critical thinking skills to figure out how to solve each individual problem.
    Dosh, if you have a job in the 'real' world i bet you're likely vastly underpaid for the skill you provide to your employer. Make sure youre aware of your self worth, and keep your spirits up in these lonely times. It gets hard out there for men, but you are worth something. Remember that.

  • @Influfferious
    @Influfferious 10 місяців тому +186

    This is genuinely one of the best videos you have made. Just cracking open vanilla factorio like you are making the mother of all omelets.

  • @DaysofKnight
    @DaysofKnight 10 місяців тому +6

    Just you building the final base itself with all those belts and smelters amd the buss was well beyond anything I could ever do. Just grtting to the red curcuits is hard for my brain to do in a tidy manner, let alone setting up smelting areas *that* large.
    Respect+
    Great content

  • @BRNSystems
    @BRNSystems 10 місяців тому +571

    I think the recursive blueprints mod should be integrated into the base game.

    • @azzzertyy
      @azzzertyy 10 місяців тому +91

      I 100% agree in that everything in its execution matches the base philosophy of the game, and enables people to have weird wocky ass solutions to things like this entire video.

    • @kapperbeastYT
      @kapperbeastYT 10 місяців тому +67

      I think that's opening too deep a rabbit hole for first time players, circuits in general are a rabbit hole, but you can at least use those fairly easily with minimal introduction. Recursive blueprints need fairly complex circuits to even get started

    • @SephK13
      @SephK13 10 місяців тому

      @@kapperbeastYT I think it is a fair argument that circuits in and of themselves are a fairly extraneous system to the idea of beating the game for first time players, letting recursive blueprints exist as a core part of the game as an encouragement to explore the optional system more is likely only a positive change.

    • @Takyodor2
      @Takyodor2 10 місяців тому

      @@kapperbeastYT Why would that be a problem, it's not like you are required to use everything to beat the game (not even trains, or circuits)?

    • @cewla3348
      @cewla3348 10 місяців тому

      @@kapperbeastYT it just needs bots and circuits, and has a tutorial that explains how to use it?

  • @deanthelis5578
    @deanthelis5578 10 місяців тому +161

    I am reminded of my first Valheim adventure with friends, in which we sailed idiotically up to and straight over the edge of the world in our mighty longboat.

    • @thespud1094
      @thespud1094 10 місяців тому +7

      another heim enjoyer I see

  • @tristangoncalves1417
    @tristangoncalves1417 3 місяці тому +6

    1:01:50 now time to turn it 90° and reach corner of the world

  • @lukedufaur5368
    @lukedufaur5368 10 місяців тому +69

    Probability really is incredible, all the insanely unlikely errors you were dealing with in the second half of the video is great proof that no matter how improbable something is if you repeat a process that can theoretically cause it enough times then it will inevitably happen.

    • @goffe2282
      @goffe2282 10 місяців тому +15

      Some of these things may have been straight out bugs..... the off-by-one placement of the sub station that only happened once....

    • @PeregrineBF
      @PeregrineBF 10 місяців тому

      @@goffe2282 Some may even be a consequence of Intel's decision to perform market segmentation on RAM types: they don't have support for error-correcting RAM in their consumer processors/motherboard chipsets, so tasks that take large amounts of RAM or run for long periods will get occasional bit flips. AMD allows ECC RAM, but since it's less popular it's substantially more expensive, and even many AMD users don't have ECC RAM. I'd usually recommend ECC if you've got more than about 64GiB of RAM in one computer, or if you have the computer anywhere with high background radioactivity (in a basement or first floor near escaping Radon from granite bedrock being the most common).

    • @porkeyminch8044
      @porkeyminch8044 10 місяців тому +6

      @@goffe2282 "So after hours of reviewing footage I realised the misplacement error was due to a cosmic ray adjusting the position values. The way I fixed this issue so it never happens again was...."

  • @artificialexecution
    @artificialexecution 10 місяців тому +109

    the entire mutant train saga might just be the funniest thing ive ever seen, youre easily one of my favorite youtubers and i never fail to be left in awe of your programming capacities!!

    • @DurpBox
      @DurpBox 10 місяців тому +17

      I don’t know why, but the mutant train chase had me laughing for a solid five minutes.

  • @HaveABadSummer
    @HaveABadSummer Місяць тому +1

    I feel compelled to say that this is quite possibly the single greatest UA-cam video I've ever seen

  • @goreae
    @goreae 10 місяців тому +162

    With the "build more furnaces" thing, that's one lesson I learned from Creeper World. Having the infrastructure set up is a one-time cost. If the infrastructure is sitting idle, then it's not actually draining resources, however if you need the increased throughput, the infrastructure is already there and ready to use.
    In Creeper World, it's more about spamming SAMs/lasers/snipers everywhere to ensure spores don't nuke your base, but it's the same general concept.

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 8 місяців тому +12

      Yep. I found that best way to do things in CW3 is *_ALL the reactors._*
      will you power stall yourself into the next billion years? probably. Will it work? I dunno. I'm still gonna do it.

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 8 місяців тому +5

      ​​@@airplanemaniacgaming7877yup, the reactor snowball is the part of the game where you know you've won lol, just gotta build another 50 reactors to prove it

    • @obeeked1385
      @obeeked1385 6 місяців тому +1

      @@bobthegamingtaco6073 "hmm im basically finished with this map, i've got way more power than i'll ever need"
      "nah needs more reactors"

    • @Architector_4
      @Architector_4 5 місяців тому

      On a pedantic note, inserters have idle power consumption, so it does have a tiny drain of power to it anyway lol

    • @cewla3348
      @cewla3348 5 місяців тому

      @@Architector_4 and you can "always" build more power? [unless you're using the whole map for power gen]

  • @Thatratpoisonguy
    @Thatratpoisonguy 10 місяців тому +122

    I love how you can tell about dosh’s growth as a creator, and the passion he’s starting to find in his newer videos, with better editing, and with a more general positive tone in hi commentary

  • @analogGigabyte
    @analogGigabyte 2 місяці тому +1

    Most world-record breaking and extreme video with an all-in-one goal as an excuse to stretch everything to the limit, the pc included. You're a mad man.
    I love it

  • @MagusEli
    @MagusEli 10 місяців тому +75

    I so incredibly enjoy your thoroughness with designing the EdgeCrawler(tm). I'm a huge nerd and seeing all of the bizarre edge cases crop up is just the kind of thing that I find fascinating! Well done, you absolute madman. Well done indeed.

  • @FerociousMoOoO
    @FerociousMoOoO 10 місяців тому +90

    At this point I'm convinced that Dosh might acttually be able to create Skynet in Factorio.

    • @underrated1524
      @underrated1524 10 місяців тому +3

      He did a little bit in his AAI vehicles video.
      "Now that the all-controlling digital overmind is in place..."
      "It's probably smarter than me. Also I think it's alive."
      "It only makes sense that it's using its one modicum of free will to torment me."

  • @hadishstreet3066
    @hadishstreet3066 10 місяців тому

    Unfathomably skill full. A true masterpiece. I've never played, and now I never will because even with a physics degree... You're not just 1,000,000 tiles ahead, you're megaparsecs ahead. This is astonishing and you sir, are a genius. Big love

  • @wackynoodleboy
    @wackynoodleboy 10 місяців тому +64

    Ima be fr you are genuinely a comfort content creator of mine, I don't really comment on videos but you are amazing. Keep it up, I love your stuff! :]

  • @captaincrackhead904
    @captaincrackhead904 10 місяців тому +262

    I have said this many times on older videos, but i would love to see a run where the entire base is a single blueprint custom built so you only have to click one button to beat the game. Start with a miniscule amount of construction bots of course or maybe a single roboport and construction bot with a solar pannel.

    • @yungoldman2823
      @yungoldman2823 10 місяців тому +16

      How would that possibly be an entertaining video? I guess maybe the putting together of the blueprint?

    • @captaincrackhead904
      @captaincrackhead904 10 місяців тому +34

      ​@@yungoldman2823 it would probably be a way shorter video that wouldn't take as long to make but having to deal with individual stages like you couldn't delete anything like having to do the start of the game and somehow time the robots to transition to mid and late game, if you just slap down a blueprint it would try to fill everything randomly and you would never get anywhere trying to build a megabase when your robots are trying to fill an order for a belt that isn't even part of your starter base.

    • @killingtimeitself
      @killingtimeitself 10 місяців тому +2

      you could do that with brave new world. That would be one of the playthroughs of all time.

    • @NovemberOrWhatever
      @NovemberOrWhatever 10 місяців тому +6

      100% runs tend to do a lot of stuff with blueprints, maybe give AntiElitz's 4:26:06 run a watch? Going full grey goo seems interesting in theory but maybe not easy to get a video out of

    • @jokerofspades-xt3bs
      @jokerofspades-xt3bs 10 місяців тому

      i imagine that could work for a short

  • @binford5000
    @binford5000 5 місяців тому +1

    Quite an oversight from the master of circuits.
    Since you cant have 2 different conditions for letting the train leave if you want them to "loop", you need to think of what can be a condition at loading and unloading at the same time.
    Have the train leave on condition "green"!
    Check "send signal to train" and "read train content" in the station building.
    Only send green signal when train is "full" (chose your own parameters for that).
    That way, you can read the train and also stop inserters.
    Send "green" to the unloading station, since it cant advance without a new section anyways.

    • @DoshDoshington
      @DoshDoshington  5 місяців тому +3

      Yeah, I'm not immune to functional fixation.
      Once you think of a way to do it you generally stop thinking whether it's the best way

    • @binford5000
      @binford5000 5 місяців тому +1

      Only goes to show that the saying "it happens to the best" is real.

  • @tobiassuarez948
    @tobiassuarez948 10 місяців тому +51

    Holy. This hour felt like 20 minutes, I love how Dosh gets me SO invested into his antics. Now, off to watch the three hours of uninterrupted train.

  • @BlazingsNL
    @BlazingsNL 10 місяців тому +27

    Here I am figuring out oil cracking and nuclear stuff, looking at Dosh connecting 1000 cables to random things to make a railroad build itself. Insanely impressive!
    Seeing the rivers of iron/copper flowing through made me feel tingly inside though.

    • @bengrogan9710
      @bengrogan9710 10 місяців тому +2

      Oil cracking is actually surprisingly easy to set up.
      All you need is a tank for each oil
      1 pump from each tank
      1 decider combinator per pump
      Take wires from each tank - you will have the volume of oil in each tank as a signal eg 20k petrol 10k light
      Feed that wire into the input side of the decider
      Set the filter to either petrol less than < light oil or light oil greater than petrol >
      Set the decider to output any signal, example green tick
      Wire decider output to the pump
      Pump will auto disable, click on it
      Find its activation behaviour Set it to green tick = 1
      You now have a pump that is off unless you have more light oil than petrol

  • @simdimdim
    @simdimdim 10 місяців тому +2

    Gotta say we must really thank and appreciate all the work that goes into helping the devs optimize the game even more :D without all the the effort put into producing these unlikely save files the updates/patches would probably never see the light of day!

  • @thesteambreaker9449
    @thesteambreaker9449 10 місяців тому +43

    The pure ammount and complexity of your failsafes, alrams and plan Bs is truely awsome. Sure I get this is all just playing a game but honestly the skill to go trough with such measures is truely a mostely missing ability for many. Thank you for your suffering:)

  • @bannedthricelol8799
    @bannedthricelol8799 10 місяців тому +93

    I can already tell it's going to be a certified Doshington classic

  • @ThePetFarmer
    @ThePetFarmer 2 місяці тому +1

    This video deserves to be seen by at least 100x more people. The magnitude of what you achieved is unfathomable… thank you

  • @CashewChickenEnjoyer
    @CashewChickenEnjoyer 10 місяців тому +24

    I don't play factorio, I've never ever played factorio, or even wanted to play factorio. You have changed all three of those statements since i've started watching your videos. They are always well made, informative, and above all else entertaining. Happy new year, Dosh. cheers o7

  • @JTCF
    @JTCF 10 місяців тому +51

    The Exapunks OST fits incredibly well in the design section. Writing Exapunks ASM is kinda similar to making complicated algos with combinators in Factorio, except combinators are more complicated.

  • @TheZorcs
    @TheZorcs 9 місяців тому +1

    The insane amount of effort and editing going into this video.. Holy crap. I'm very impressed.
    Also you're a beast at this game.

  • @johanneslodahl7738
    @johanneslodahl7738 10 місяців тому +44

    I was always wondering how people beat Factorio on default settings (everything 100%)
    Turns out I had a bad seed for my first try back at the beginning of the year haha

  • @XxXDementedDemonXxX
    @XxXDementedDemonXxX 10 місяців тому +38

    I don't have the words to express how incredible this is. Thanks for making this.

  • @dizeed1787
    @dizeed1787 6 місяців тому +1

    Im sitting, watching and then bam ! Cool music. Description ? Even with timestamps ! Its such a chef kiss. Thx for that and very important project tho :)

  • @cutthroatawesome
    @cutthroatawesome 10 місяців тому +31

    As far as the sacrificial train design goes: Yours is probably the best solution though I do want to point out that one could use a double-headed train to switch the train to the other track without needing a big loop.

  • @TheDoh007
    @TheDoh007 10 місяців тому +228

    >"vanilla run" implied
    >look inside
    >uses recursive blueprints mod
    10/10 will watch more

    • @ethandavis7310
      @ethandavis7310 7 місяців тому +61

      Honestly some form of autonomous blueprints should be in vanilla. It's very in line with the principles of the game

    • @timothymclean
      @timothymclean 5 місяців тому +9

      @@ethandavis7310 I agree in principle, but combinators are already beyond what most Factorio players need or want to mess with.

    • @MrTriple3D
      @MrTriple3D 4 місяці тому

      @@timothymclean you're not really an engineer if you don't use circuitry

    • @timothymclean
      @timothymclean 4 місяці тому +3

      @@MrTriple3D Most Factorio players are not engineers. They're mechanics or marketing weirdos or whatever, who like a little lite engineering as a hobby.

    • @MrTriple3D
      @MrTriple3D 4 місяці тому

      @@timothymclean your character is the engineer. You engineer things. And what do you think a mechanic is? Who are you marketing to anyway? The bugs?

  • @bartzzz16
    @bartzzz16 4 місяці тому

    I’ve just started playing. Probably 10 hours in. The work and technical prowess of this adventure blows my mind. Colour me impressed

  • @mastermind3660
    @mastermind3660 10 місяців тому +38

    This should be a speed run category….

  • @Ramash440
    @Ramash440 10 місяців тому +6

    I was there in /egg/ for every post about the tube and still thought you were trolling with every single one of them. Dosh, you magnificent bastard.

  • @Galakyllz
    @Galakyllz 8 місяців тому +1

    I love how you put together these videos. Thank you for making them.

  • @fi5hii
    @fi5hii 10 місяців тому +13

    Happy new year! I started playing factorio recently I have like 270h now and you're 100% my favorite factorio youtuber your content is so amazing thank you so much for doing what you do

    • @DoshDoshington
      @DoshDoshington  10 місяців тому +11

      Thank you, I made this one especially for you

  • @slomnim
    @slomnim 10 місяців тому +40

    This is probably the most beautiful and intricate build I've ever seen made in this game. Well goddamn done.

  • @adon155
    @adon155 21 день тому +1

    you could probably do this a bit differently now by launching materials into space and sending it back down to cargo bays

  • @doctorsmiles4530
    @doctorsmiles4530 10 місяців тому +6

    Love the Folding Ideas reference Can't wait to discover what BiterAnon is up to

  • @aboonga-n2h
    @aboonga-n2h 10 місяців тому +15

    Thank you dosh for making these videos so I can get my factorio fix by just watching an hour long video instead of going on a 300 hour long factorio binge myself.

  • @hitthatrwnoflare9645
    @hitthatrwnoflare9645 4 місяці тому

    I love seeing how long this takes because one of the things that put me off factorio for so long was worrying about running out of resources late game because I've mined them all, when in reality all of the ore veins I have likely mined could generate within the view of someone on a train for 5 minutes

  • @CommunistRainbowdash
    @CommunistRainbowdash 10 місяців тому +6

    The title is really burying the lede! This isn't just getting to the end of the world, it's a world-spaning base. Bravo!

  • @knogleknuser
    @knogleknuser 10 місяців тому +12

    I am very impressed how your videos keep getting better with each one. This one is a clear front runner for your best video yet and my personal favourite.
    You are truly the factorio overengineer. And i mean that as a title of respect, awe and eternal debugging hell.
    Keep at it! :)

  • @fly1ngsh33p7
    @fly1ngsh33p7 9 місяців тому +1

    First time seeing your channel and essentially Factorio content - you've got to be a CPU Designer or something.....
    oooor: now you have the qualification to be one ;)

  • @haeppchen1603
    @haeppchen1603 10 місяців тому +8

    Wow.... just wow.
    Also, thank you of giving us a glimpse at the end that most of us will never attempt to reach, only to then blast off into the void à la team rocket.

  • @Plague_Crow
    @Plague_Crow 10 місяців тому +9

    You sound a lot happier in this video, I like this Dosh

  • @1337user
    @1337user 9 місяців тому +3

    Now you just need to upload the full 3hr train ride with that awesome tune on repeat

  • @WoWLoLSC2Whatev
    @WoWLoLSC2Whatev 10 місяців тому +7

    This is by far my favorite factorio channel and one of the channels I most look forward to seeing videos from. It's obvious you pour so much effort in to the videos and the fact that it is do plainly obvious you enjoy and are interested in what you're doing makes the viewing experience a delight. I look forward to the next crazy idea that comes around.

  • @crayfishdj
    @crayfishdj 10 місяців тому +9

    This is without a doubt my favorite video on your channel. I think I've finally learnt enough playing the game to follow along and appreciate what you've done here.

  • @pieterpennings9371
    @pieterpennings9371 9 місяців тому +1

    i love how you made something completely automatic that breaks so often it needs constant supervision

  • @TheValorious
    @TheValorious 10 місяців тому +7

    DOSH! I was not expecting another video from you this year. Hell yeah!

  • @TheOracleofClocks
    @TheOracleofClocks 10 місяців тому +9

    Every single time I see a video from you and think "There's no way, THIS is the maddest he can get" and then you release a new video that's insane in it's own, unique way. Astonishing

  • @Designated_loser
    @Designated_loser 10 місяців тому +1

    This is the first factorio video of yours I've watched I have no idea what's going on i'm usually here for the long discussions on other games

  • @JRXenon122
    @JRXenon122 10 місяців тому +4

    I've got hundreds of hours in Factorio. Recently played through Dyson Sphere program because of the Dark Fog Update (Enemies added). If you haven't played it yet would highly recommend it. Bit weird as its neither Factorio nor Satisfactory. The scope of things are massive and after playing one campaign for 60 hours I've not even travelled to another solar system. Weirdly addictive and enjoyable. I didn't think it was for me but I'm quite impressed by it. Love the video by the way!

  • @kristjantaniel
    @kristjantaniel 10 місяців тому +7

    The fact that you're able to come up with such systems and design them is fascinating. Amazing work, as always!

  • @real-American-man
    @real-American-man 10 місяців тому +2

    Awesome job. This was really fun to watch. Thank you for entertaining me for an hour out of the day.

  • @carnivorouscube4142
    @carnivorouscube4142 10 місяців тому +11

    love your vids man

  • @TheBumbleseed
    @TheBumbleseed 10 місяців тому +5

    The exapunks music for designing the edgecrawler was absolutely perfect 👌
    It even felt like you were designing a solution for an exapunk puzzle, with the trains being the EXAs that self destruct

  • @mrbenjiboy9527
    @mrbenjiboy9527 9 місяців тому +1

    I love how you thought of everything except the most basic things like radar range and trees.

  • @danielsherling3213
    @danielsherling3213 10 місяців тому +8

    Its always a treat whenever you upload. Great editing, great music choices, and absolutely insane bases in the factorio vids. Happy new year to ya