The whole thing is incredibly impressive. I'm especially a fan of the curved defensive walls. That looks really cool and must have been a bit of a headache to design. Much props!
Amazing. This is what I envisioned when I learned about the concept of megabase in Factorio, I wanted to create pretty much this, very neat and organized base, with walled sections. But because my brain is tiny I cant. But I still try after hundreds of hours!
@@gere7739 If I'm being completely honest with you all of these time-lapse videos have been about creating a cool time-lapse video. A decent sized base but not too big to manage that made an interesting video which wasn't unbearably long and was fun to build. However, voices such as yours have made me realise that this won't cut the mustard, beautiful and cool isn't enough. I need to up my game. It is coming.
@@gere7739 that's exactly what prevents me from making big bases, I want it to be perfect so I lock myself in spreadsheet hell and burn out before doing anything productive with the planning
Very cool time lapse. Seems like the factory was designed to be visually pleasing to watch be built instead of efficiency. I love optimizing for different criteria keep up the good work
Would you be willing to do a short video explaining your design philosophy at some point? I've really enjoyed watching your videos and I've noticed that you follow a similar schema across all of the playthroughs you've done, and the end result is always meticulously well organized and aesthetically pleasing.
I have a couple of non-timelapse videos planned but it might be a little while before I can get to them, the real engineering world is keeping me a touch busy at the moment. Thanks for the compliments
@@fabianpinkenburg8117 I do, kindof. For the main base I make a new blueprint for each base so I probably have 4 or 5 slightly different ones. For the outposts I have a set of blueprints that I made in the first vanilla timelapse that I still use. They aren't perfect. They need some work. You aren't the first to ask. Maybe I should do a video
Strange you say it’s vanilla and use lots of mods. But still, nice to see, nice to enjoy. Lots and lots of hours spent. I didn’t saw time pass during the video. Too bad i didn’t recognized each part. Maybe a little comment somewhere to describe what you are doing? Keep on the good work!
This was the third video I ever made and, at the time, I was not up to speed on what constituted a vanilla factory. In saying that, I needed a mod to make the timelapse so no timelapse video is ever truly 100% vanilla. If you want some kind of explanation, the evolution of design video (ua-cam.com/video/FV3xRgNNTQo/v-deo.html) kinda goes through the process.
It is confusing to me too buddy. This video and the angel and bob timelapse are literally the best I can do and yet they are totally eclipsed by something that I put together as an experiment and which is clearly inferior. Welcome to UA-cam!!
@@theotherbigfoot it’s all about presentation. This is only a timelapse. A small fraction of people play factorio. A smaller fraction watch factorio gameplay on UA-cam. An even smaller fraction will watch time lapses. That being said, when I searched “factorio timelapse” yours is the 2nd video listed 🤩
@@ryuk5673 I know all of this, it is a niche within a niche within a niche. But my first timelapse, which is terrible and I absolutely hate, got 80k views. Better factories and better timelapses have tiny numbers of views. Its almost like the better I get at them the worse they do!!
@@theotherbigfoot vanilla by definition means no mods/add ons. Saying “this is vanilla to me” just makes it seem like you are confused by the word. Sorry just trying to help. Don’t worry about this not being vanilla. Doesn’t change a thing
@@ryuk5673 I know what vanilla means. I also know that I couldn't make a timelapse video without a mod. So by your definition (and everyone else's) it would be impossible to make a vanilla timelapse. Zero mods whatsoever is zero mods. I know I'm picking hairs because I have used other mods as well and this kind a confuses the issue but lets just say that I wanted to make a 100% vanilla timelapse, would someone come along and complain because I had installed a mod. Probably. So for me the issue kind of ends there. Vanilla is whatever I consider it to be, it is whatever you consider it to be and there isn't any reason why we both can't be right.
I don't think it's as stupid as you think, I had to watch the video back to remind myself!! The answer is water barrels. These two small blocks (ua-cam.com/video/y0MZzUxnnTY/v-deo.htmlsi=wz68yB3GR6lQizS3&t=233) feed the entire factory with all the water it needs. Every process that needs water gets it from these barrels. I have a whole video on barrels (ua-cam.com/video/5eFVsBc0HKk/v-deo.html) if you are interested.
@@theorclord The barrels in this factory probably couldn't, this factory was the first time I had tried barrelling water for nuclear power. But give it a couple years and we get to my racetrack II and this one worked fine, eventually. Its just a case of getting the numbers right. My uni lecturer used to say that a big thing is really just the same as a small thing, the numbers just have slightly different orders of magnitude. If you can design a small thing, and you know how to scale it, then you should be able to design a big thing.
Hello, how did you conceive, or realise your type of game with wall and how to separate thing, im still learning how to well play to Factorio but im intrigued how some player made their production base... Thnak for any advices
I spent a long time trying to run my little dude through the factories I had built but because they are always so crammed together it was always a nightmare. So one day I decided to make specific paths with walls through my factories so that everything was nicely separated and I really liked it. They become more elaborate every time I build a new factory
I genuinely think you are the first to ask. 2 years, if someone else had asked I would have put it in the description. I thought it was already in there. Anyway... It is Lloyd Rodgers - On matters of consequence. I have absolutely no idea where I got it from
ich würde mir wünschen das ich auch nur ein bruchteil davon hinkriegen würde ich spiele seit einigen jahren habe es aber nicht mal zum raketenstart gebracht das was mich 50% abhohlt ist das factorio uneingeschränkt ist was aber auch das prob ist ich sage da mein lieblings beispiel immer wider gerne mach deine augen zu lass deiner fantasie freien lauf und du weist wo deine grenzen sind das ist factorio das ist auch das einziege spiel was ich in der uneingeschränktheit kenne
No, its legit. I think I was using an AAI miner to cut down trees, its nearly two years ago now. Regarding the tech, just because you haven't unlocked it doesn't mean you can't build it. I layout my factories way before I've unlocked the individual techs I'm building. Blue chips is generally one of the first things that gets built but it could be 50 hours before I actually turn the assembly machines on. I just route everything to it as if it was unlocked.
I have given up a few times trying to build a mega base. It could be because I leave biters on and messed around with a Mod that makes biters tougher. But its becoming a Grind for me. I am not sure but I have seen your tuber use some sort of remote access to get stuff being stored. Not logistics robots. It seems they can use Map view to refill their inventory wen they click on a chest. i end up running backwards and forwards at the default slow speed to get again 10 inserters only to have to do it again and again and again for whatever item I need. I like the game but its very grinding and then add to that just as you thought you good Biters attack and take out half your power production. My opinion you cant build a mega base with default settings. Biters off. Ore set Max yield and close. Hence why I stop and start again because I get to a point and then I find out I missed something like I should have generated a better Map that has more trees...helps with pollution. @@theotherbigfoot
@@user-jr2ue9nu6y Setting up the map at the start of a game is actually a really important thing to get right. I have got it wrong many times. If I am doing a large base then ore patches all get increased to 300% and starting area is maxed out. Screw the default settings, playing a game is about having fun and if it is becoming a grind then I think you haven't set it up for the way you play the game. For me it is all about the factory. I want the biters, it is boring without them, but they need to be setup in a way that gives me enough peace and quiet to be able to actually build the factory, which is where the fun is for me. Other youtubers like the challenge of deathworlds, with biters set pretty much to max, I think that is hell on earth. There is no one way to play this game. We all play it differently. I can give my perspective and someone else can give theirs but to you we could both be wrong. It is about finding what works for you.
@theotherbigfoot Why do you try to create a perfect base with no place between these boxes? It's strange for me. If you use a box, why don't you just use a cite block. I don't understand the purpose of this gameplay.
The whole thing is incredibly impressive. I'm especially a fan of the curved defensive walls. That looks really cool and must have been a bit of a headache to design. Much props!
Amazing. This is what I envisioned when I learned about the concept of megabase in Factorio, I wanted to create pretty much this, very neat and organized base, with walled sections. But because my brain is tiny I cant. But I still try after hundreds of hours!
Why create un unbalanced factory? Yeah its beautifull but doesnt work
@@gere7739 If I'm being completely honest with you all of these time-lapse videos have been about creating a cool time-lapse video. A decent sized base but not too big to manage that made an interesting video which wasn't unbearably long and was fun to build.
However, voices such as yours have made me realise that this won't cut the mustard, beautiful and cool isn't enough. I need to up my game. It is coming.
@@gere7739 that's exactly what prevents me from making big bases, I want it to be perfect so I lock myself in spreadsheet hell and burn out before doing anything productive with the planning
@@Soken50 if you avoid bottleneck you have mastered the game, this is factorio
That base looks absolutly amazing, must have been a headache to design
impressive design, planning, and omg... the timelapse is mesmerizing. Good job!
Very cool time lapse. Seems like the factory was designed to be visually pleasing to watch be built instead of efficiency. I love optimizing for different criteria keep up the good work
This is more than just a playthrough. This is art
your smelter design is fascinating. Loved the video, keep up the creative and unique designs!
I feel like every time I get 4 furnaces down I get attacked by 9300 biters
that is sooo beautiful and satisfying ! thank you ! the design kind of art :) stunning wow
Would you be willing to do a short video explaining your design philosophy at some point? I've really enjoyed watching your videos and I've noticed that you follow a similar schema across all of the playthroughs you've done, and the end result is always meticulously well organized and aesthetically pleasing.
I have a couple of non-timelapse videos planned but it might be a little while before I can get to them, the real engineering world is keeping me a touch busy at the moment. Thanks for the compliments
@@theotherbigfoot do you have a blueprint from the defence?
@@fabianpinkenburg8117 I do, kindof.
For the main base I make a new blueprint for each base so I probably have 4 or 5 slightly different ones.
For the outposts I have a set of blueprints that I made in the first vanilla timelapse that I still use. They aren't perfect. They need some work.
You aren't the first to ask. Maybe I should do a video
I like the walled design, very tidy & neat ~
Underrated!
(amazing choice for music behind!) -> (reminded me of the movie Koyaanisqatsi) > recomeded !§!
I think I would get a better grasp on what I should do in this game if my character wasn't human but some ant-like alien or a robot. This is great!
This is what id like to be able and acomplish on my games. My stuff ends up looking like who did it and why.
Just downloaded save game. Fantastic, thank you
No worries buddy. I'm surprised this video is still getting interest. I made it over a year ago!!
One of the best base i ever seen in design
i dont understand anything but its looks amazing
Quite impressive and way too organized!
I rarely comment, but damn bro, this is amazing. Great job!
Wow, this thing is really beautiful!
i feel like i know how to build the most efficient train stop ever
Real nice factory if I built this it would all be spaghetti
Strange you say it’s vanilla and use lots of mods. But still, nice to see, nice to enjoy. Lots and lots of hours spent. I didn’t saw time pass during the video. Too bad i didn’t recognized each part. Maybe a little comment somewhere to describe what you are doing?
Keep on the good work!
This was the third video I ever made and, at the time, I was not up to speed on what constituted a vanilla factory.
In saying that, I needed a mod to make the timelapse so no timelapse video is ever truly 100% vanilla.
If you want some kind of explanation, the evolution of design video (ua-cam.com/video/FV3xRgNNTQo/v-deo.html) kinda goes through the process.
It looks amazing
i wanna see something this massive as a timelapse but its a spaghettis base.
Я ждал этого момента четыре нет пять тысяч лет
It's an ART!
Nuts 😵💫
Satisfactorio
Wow this is impressing !
I like how this base didn't have the traditional and most common resource bus model at all.
Tired of seeing the usual bus model now.
Humanity lore
Crazy! I love it!
Жесть, как масштабно!
Just amazing
Столько трудов,а посмотрело меньше тысячи человек =(.
RESPECT
It is confusing to me too buddy. This video and the angel and bob timelapse are literally the best I can do and yet they are totally eclipsed by something that I put together as an experiment and which is clearly inferior. Welcome to UA-cam!!
@@theotherbigfoot it’s all about presentation. This is only a timelapse. A small fraction of people play factorio. A smaller fraction watch factorio gameplay on UA-cam. An even smaller fraction will watch time lapses.
That being said, when I searched “factorio timelapse” yours is the 2nd video listed 🤩
@@ryuk5673 I know all of this, it is a niche within a niche within a niche. But my first timelapse, which is terrible and I absolutely hate, got 80k views. Better factories and better timelapses have tiny numbers of views. Its almost like the better I get at them the worse they do!!
@@ryuk5673 I'm not going to stop by the way, I'm in it now one way or the other, they are still fun to make regardless of how poorly they seem to do
This shit is art
Oh this is very satisfying to watch. How long did this take?
275 hours 45 minutes 4 seconds to the rocket launch!! That's actually quite short compared to some of my recent factories!!
Amazing dude
magnifique !
very clean
cara, se é foda demais, brabro, meus parabens. queria saber fazer algo assim
Timelapse or factory?
@@theotherbigfoot factory, eu não consigo fazer uma base de facil expansão sem ter que reconstruir tudo
my single brain cell could never
You say its vanilla but the first thing i see is a miner from the AAI industry mod.
Yup, I use it to chop down trees so I don't have to bash each one with an axe.
I also use a mod to record the timelapse.
@@theotherbigfoot vanilla by definition means no mods/add ons. Saying “this is vanilla to me” just makes it seem like you are confused by the word. Sorry just trying to help. Don’t worry about this not being vanilla. Doesn’t change a thing
@@ryuk5673 I know what vanilla means. I also know that I couldn't make a timelapse video without a mod. So by your definition (and everyone else's) it would be impossible to make a vanilla timelapse. Zero mods whatsoever is zero mods.
I know I'm picking hairs because I have used other mods as well and this kind a confuses the issue but lets just say that I wanted to make a 100% vanilla timelapse, would someone come along and complain because I had installed a mod. Probably. So for me the issue kind of ends there. Vanilla is whatever I consider it to be, it is whatever you consider it to be and there isn't any reason why we both can't be right.
and there's me who doesn't know how to do a train intersection ._.
Stupid question. How did you handle the water for the nuclear reactor? :D And really cool video
I don't think it's as stupid as you think, I had to watch the video back to remind myself!!
The answer is water barrels. These two small blocks (ua-cam.com/video/y0MZzUxnnTY/v-deo.htmlsi=wz68yB3GR6lQizS3&t=233) feed the entire factory with all the water it needs. Every process that needs water gets it from these barrels.
I have a whole video on barrels (ua-cam.com/video/5eFVsBc0HKk/v-deo.html) if you are interested.
@@theotherbigfootgotta say, I didn't believe water barrels could keep up with a nuclear reactor :O
@@theorclord The barrels in this factory probably couldn't, this factory was the first time I had tried barrelling water for nuclear power. But give it a couple years and we get to my racetrack II and this one worked fine, eventually.
Its just a case of getting the numbers right. My uni lecturer used to say that a big thing is really just the same as a small thing, the numbers just have slightly different orders of magnitude. If you can design a small thing, and you know how to scale it, then you should be able to design a big thing.
It's like wathcing art
how do you make those nicely sloped walls? I can only make walls along x axis, y axis or diagonally, anything else is a mess.
Cool
Вот хитрюга, без скал играет
형 쩐다~ 예술이네
Hello, how did you conceive, or realise your type of game with wall and how to separate thing, im still learning how to well play to Factorio but im intrigued how some player made their production base... Thnak for any advices
I spent a long time trying to run my little dude through the factories I had built but because they are always so crammed together it was always a nightmare. So one day I decided to make specific paths with walls through my factories so that everything was nicely separated and I really liked it. They become more elaborate every time I build a new factory
Круто )
szapoba
9:49 - did you design your base to look like trollface deliberately?
I had to google what trollface was, so no
amazing!
Красиво вышло!
nice! May I know the name of the music?
I genuinely think you are the first to ask. 2 years, if someone else had asked I would have put it in the description. I thought it was already in there. Anyway...
It is Lloyd Rodgers - On matters of consequence. I have absolutely no idea where I got it from
@@theotherbigfoot oh, thank you! )
neato
ich würde mir wünschen das ich auch nur ein bruchteil davon hinkriegen würde ich spiele seit einigen jahren habe es aber nicht mal zum raketenstart gebracht das was mich 50% abhohlt ist das factorio uneingeschränkt ist was aber auch das prob ist ich sage da mein lieblings beispiel immer wider gerne mach deine augen zu lass deiner fantasie freien lauf und du weist wo deine grenzen sind das ist factorio das ist auch das einziege spiel was ich in der uneingeschränktheit kenne
What is the real playtime on this map ?
275 ish hours to the rocket launch
how many RPM ?
GG-GJ
Was this done via say all tech unlocked. Biters off. Infinity chests to spawn resources? Looking at how the trees was cleared definitely Bots
No, its legit. I think I was using an AAI miner to cut down trees, its nearly two years ago now.
Regarding the tech, just because you haven't unlocked it doesn't mean you can't build it. I layout my factories way before I've unlocked the individual techs I'm building. Blue chips is generally one of the first things that gets built but it could be 50 hours before I actually turn the assembly machines on. I just route everything to it as if it was unlocked.
I have given up a few times trying to build a mega base. It could be because I leave biters on and messed around with a Mod that makes biters tougher. But its becoming a Grind for me. I am not sure but I have seen your tuber use some sort of remote access to get stuff being stored. Not logistics robots. It seems they can use Map view to refill their inventory wen they click on a chest. i end up running backwards and forwards at the default slow speed to get again 10 inserters only to have to do it again and again and again for whatever item I need. I like the game but its very grinding and then add to that just as you thought you good Biters attack and take out half your power production. My opinion you cant build a mega base with default settings. Biters off. Ore set Max yield and close. Hence why I stop and start again because I get to a point and then I find out I missed something like I should have generated a better Map that has more trees...helps with pollution. @@theotherbigfoot
@@user-jr2ue9nu6y Setting up the map at the start of a game is actually a really important thing to get right. I have got it wrong many times. If I am doing a large base then ore patches all get increased to 300% and starting area is maxed out.
Screw the default settings, playing a game is about having fun and if it is becoming a grind then I think you haven't set it up for the way you play the game.
For me it is all about the factory. I want the biters, it is boring without them, but they need to be setup in a way that gives me enough peace and quiet to be able to actually build the factory, which is where the fun is for me. Other youtubers like the challenge of deathworlds, with biters set pretty much to max, I think that is hell on earth.
There is no one way to play this game. We all play it differently. I can give my perspective and someone else can give theirs but to you we could both be wrong. It is about finding what works for you.
Lad put his save file on drop box and not patreon, mad prop
Was I supposed to hide it behind a paywall?
Gosu
Explaination plz
No biter, No cliff? come on
I could do this in 15 minutes
Why
@@6x614 why what?
@theotherbigfoot Why do you try to create a perfect base with no place between these boxes? It's strange for me. If you use a box, why don't you just use a cite block. I don't understand the purpose of this gameplay.
@@6x614 A city block which is the same size everywhere would seriously impede my creative freedom.
I don't like gaps.
It was better than sex
Bro clearly doesnt know what "vanilla" means
holy flickedy damn, that looks awesome