Yes, but this scale is just ridiculous. Building a "megabase" of 1,000 -2,000 spm is a lot of fun to build and orders of magnitude less frustrating with less repetitivness than 10,000 to 20,000spm bases
“Something I’ve never done before: a really big base” - Dosh, the man who made a base capable of automatically building a defended railway to the end of the world
This is a perfect encapsulation of what it feels like playing factorio right now "This is *also* fixed in the expansion, but right now you just get to suffer"
Just wanted to take this opportunity to tell you that I actually watched all of you factorio video while on my vacation in iceland. I travelled the country alone in a tent without a car and got some very long waiting times for busses, nice rainy days and just relaxing evenings, everything ice cold of course. I specifically recall a moment I'm incredibly fond of, where it was a rainy day. The day before, I climbed a small mountain and bathed in a natural hot spring. But on this rainy day I decided to relax. So I sat down under a roof on the beautiful campside in Haveragerdi, ate one or two apples and put on one of your videos. And your videos and my incredible time in iceland merged in just the right way. So, now whenever you upload and I hear your voice and see your gameplay, I'm brought back to those beautiful moments. And I ithink I just want to say thank you for what you do, and that your videos remember me of that time and even bring back part of the feeling I had then, even though you weren't aware of the positive impact you had. Thanks!
@@limbridk for me, personally, I spent a lot of time hiking and walking, exploring the places I went to. And on the evenings, I'd relax to one of his videos, or on a day where it was raining and I was still tired from the day before
Iceland is so gorgeous a country and so perfect for those enamored with the outdoors. I spent a couple of days around Keflavik and Reykjavik on layovers and have done some hiking while there, but what a dream to go around Iceland with nothing but a tent. I'm very envious of your experience.
"This is fixed in the expansion" compilation: 35:10 Robots wasting equipment grid energy 36:55 Nowhere to put the rail signal 39:17 Robots getting stuck trying to cross regions without roboport coverage 42:06 Fatal levels of train congestion 44:48 Landfill needing to be a separate step when placing ghosts 49:19 Fatal levels of train congestion, again 52:47 Landfill being an irreversible decision 58:05 Long-handed inserters not being filterable 1:12:47 LDS being a bit *too* low-density 1:17:06 Belts getting contaminated by loose stone from blown-up rocks Bonus: 5:1153:01 Goodbye, old fluid mechanics
@@kapperbeastYT That isn't unheard of for factorio, like how multithreading was added after some random guy proved that it could be done and implemented it.
Hey Dosh, I just wanted to say that regardless of the view count, I LOVE your roguelike videos. I got into ADoM because of you and I’ve even started programming my own roguelike. Thank you genuinely.
@@SiverJohn There's something so appealing about the classic graphics. I feel like I'm learning a language as I slowly remember what letters and hues stand for. There's also the occasional freakout like when the "Master" Lich you thought you recognized uses death ray on you (thanks for only being a few shades darker, emperor liches).
This whole video felt right deep down to my core for how relatable it is. I'll copypaste a reply I did to another comment: With megabases this big, it's not enough to talk about "starter base", "intermediate base", etc, but you need to start talking about "practice megabases". Yes, whole ass runs of hundreds of hours just so you can learn what works and what not.
@@Etrexum You don't need to keep it running all the time. The moment you stop running machines they'll go to sleep and take up nearly zero UPS. You should also delete the previous version as you go. My point was more that you shouldn't just restart from scratch.
@@SimonWoodburyForget Fair enough, but by that point it's almost like playing a map editor instead of a normal game. I like starting from scratch from time to time (carrying over blueprints though), so it works out.
I've often been tempted to show my 10,000 science per hour megabase to people, just to show them; Yes, this really works. It started as my first time beating a death world, and at some point I made the conscious decision to DOUBLE DOWN on the spaghetti. The only time spaghetti gets removed is when it's actually obstructing progress, and there's no way around it. My starter base is still in the coiled, nightmare-heart of the beast. One of its key features is the looping belts that feed into eachother and back into themselves. When one area lacks resources, it's automatically fed by another. It's also the first map I ever used trains on. That's the reason it's NEVER going to produce more than 10,000 SPH. Reworking that impossible Gordian knot of rails is too much, even for me.
Just to be clear, that's science per hour, not minute. 1/60 of what Dosh made here. Also, my nuclear plant isn't spaghetti. It's actually really, really, really good. Modular, tileable, and beautifully auto-regulating. I should share the blueprint somewhere.
> Unlike ore patches, there's no way to just paste down a blueprint on an oil field Yes, there is. You can make a blueprint in editor with pumpjacks overlapping into each other covering every tile. Smear it down and all the oil gets filled with pumpjacks pointing towards the center. Then it's just one horizontal central pipe and a bunch of vertical undergrounds to manually connect.
Yeah, but that still leaves all the pipes. It's a way to save the time, but it's nowhere near as streamlines simply slapping a single blueprint that fits all ore patches with everything that they need.
I was confused what megabase meant because to me your 100+ spm bases WERE megabases. Now I understand, going 100x bigger leads to a lot more than 100x the work.
@@tinman7856 I'd say above 1000 is considered a megabase. More dedicated megabase players would probably set the bar more around 4k. Then there are the clinically insane people that make 40k spm, or 40 rpm bases actually work somehow. While maintaining 60 UPS.
@@RyanJW001 Yeah, I don't know what qualifies as a megabase, by each and every mod's standards, but you are right, some of those bases can get ridiculously big very fast.
Dosh uploads: 90 BPM He's building a megabase: 110 BPM The video is an hour and a half long: 240 BPM He's automated Yellow and Purple 10 minutes in: Cardiac arrest
My brother in cracktorio, whenever I watch your videos, my love for Factorio is renewed and I binge factorio for a week. I don't know yet whether I should curse or bless you for that. Superb video as usual, you're my favorite youtuber.
The moment where you say, "The recurring blueprint" instead of the usual line is exactly the kind of subversion of expectations I've come to love watching your videos. Genuinely awesome build, and the first couple minutes gave me some good insight to ratios since Im a brand new Factorio player (thanks to you) My and my buddy (also brand new to the game) both enjoy your videos a lot, and I especially like your video essay style ones that go into other games outside of Factorio. (Tower climb being my favorite one so far) My main point is that you are a great creator, and Ive enjoyed basically every video, regardless of game or context, so keep having fun, because its very enjoyable to watch you do things youre good at / you enjoy.
It's pretty funny this video accidentally turned into an ad for Space Age but also cool to see the crazy setups you have to come up with to prevent the UPS from destroying your computer.
its useful for the people like me who don't play factorio, but find it endlessly fascinating. I didnt realize that a new update was coming for it. I find Dosh videos to be fantastic, i think i've watched most of them 3-4 times already.
I'd argue that it's mostly an ad for 2.0 base game features, rather than Space Age expansion features, but, they're linked, so I could understand the thought. :) (And, Space Age does get referenced, so...)
As someone who has done it before, the way to redesign large components like this is to "upgrade" the t3 modules to t1 in order to recover modules, then redprint the beacons and then nuke it... And yeah I did chuckle a bit about how many deadlocks you were going to need to fix as soon as I saw you place the first few builds. Had you stretched each build vertically with rails such that an entire train fit before and after each build, doubled the number of trains so that every stop had a train at it and one in that new space behind the build and spaced the builds out horizontally a little such that a full length train cpi;d sit here or there, this base probably would get very close to 20kspm. Your biggest inefficiency here is due to machines being idle because no train is available to load/unload.
That bit at 46:10 is actually one of the things that really made me decide to play the game myself years ago. Watched a streamer try out the new "beacon" building and the one singular mistake was a misplaced inserter. So he'd try to figure out how the beacon works, put a module in, the module would be removed by the inserter, he'd check the production speed on the furnaces around it, go back to put the module in that had gone missing... And 20 minutes later it broke the iron production, when the belt was clogged with the modules he was spamming into the beacon. This game can be so gloriously goofy and making dumb mistakes, then fixing them later on is a huge chunk of the fun.
This video was eye opening. I'm one of those mega basers and every time you release another video on some crazy conversion mod I'm like "wtf, how?!". With this one I was like "oh yeah, that isn't really worth it." or "oh, my sweet summer child.". Guess what I do is as much "wtf, how?!" for others as full conversion mods like space ex or krasto. Never though of it like that.
Well excuse me dosh, there is also a 4th type of player. That is someone who wants to build a megabase but gets distracted so much by circuits and optimisation that it's still at 2000 science per minute after hundreds of hours. I revel in a loop of me designing something, looking at it 20 hours later, shaking my head and completely redesigning it, just to repeat that until infinity.
Sounds like you need to do benchmarking to figure out if your "new rebuild" is actually any better or just "different". The new thing will ALWAYS "look" better, because you just designed it and that accomplishment is still feeding your brain with dopamine, biasing your judgement. Some designs are just theoretically and practically perfect, like the smelter stack that uses 48 steel smelters to fill a red belt with iron or copper plates. Everyone's got their favorite variation on that, but they all perform exactly the same, so there's no real difference between any two individual instances of such a blueprint. Point is, eventually you keep trying to redesign it and it just looks different without being any better or worse, and if that happens a few times you might be encouraged to actually use the blueprints rather than constantly keep perfecting them when you're just doing a "6 of 1, half a dozen of another" type change every time and don't even know it.
I thought the label megabase started at 1000 science per minute. That is also the level that my highest production base works at right now. (though really the science is a sideshow to making about 200 shells per minute to dump into the biters to expand further to get larger ore patches)
No cheating. Everyone else: okay fine I'll do something automated. Dosh doshington: okay fine I'll do it manually. Proceeds to place cars by hand for the next 10 days.
I had a shot at building a megabase where every factory is a separate logistic network with almost no belts, it was hell. When you started to show that enormous mining build I started to tear up from ptsd.
I like how even this guy with great expertise in the game still lists a couple things he could have done more efficiently. This shows two things: 1) how deep the game is, 2) Dosh has integrity
With megabases this big, it's not enough to talk about "starter base", "intermediate base", etc, but you need to start talking about "practice megabases". Yes, whole ass runs of hundreds of hours just so you can learn what works and what not.
I'm a software engineer, I've conquered even dreaded monads, learned 8 different languages and know rather well all 3 programming paradigms and aware of at least 2 others, but reaching DoshDoshington levels in Factorio is still far beyond me. Just wanted to thank you for the cbuckles and _amazing_ designs you've created. I try to understand the thinking behind it, and at times it gives me revelations that might help me even in my work. I wish I was like you when I'm old, but I'm already 50 so.. alas. But really enjoyed most of these, don't fhink I've missed single Factorio video of yours. Please keep posting content, regardless of type. We'll learn a lot.
This is the genuinely the most insane factory video Ive ever seen. Like I love dyson sphere program, satisfactory, and factorio, but all my hours combined do not amount to this one run. I have no clue how someone could be so dedicated to something but I tip my hat off to you sir. You deserve an applaud.
I mean he also hasn't done Warptorio or the "40+ science packs" challenge yet either. He's knocked off some big ones but there's still a few left. Nevermind the new mods that will come with Space Age. Or the Space Age megabase video
Personally, I'm 100% a megabase guy I just love paving entire planets in concrete and making enough production that would make chinese sweatshops jealous
@@soejrd24978 this is pretty much the only way i find books that i might find interesting, by reading comments on youtube content i like, like minded people and all that... weird
Dear Dosh, I have been watching your videos lately and have decided to get back into Factorio. I immediately quit when I remembered that it was a Factorio
@@Parciwal_Gamingiirc the devs have talked about how the bots are optimized too, the problem comes in large part just from the design of their behaviour. Hell if the battery of robots were removed I suspect they would be massively cheaper to run
Belts get fucky if they are not 100% full, which can happen with some desyncs and stuff Ive built 3 10k spm bases and could never deviate from bots Belts are just fucky in that scale
aaalso, larger design choices like localized smelting and such help a lot. On the high levels of robot speed research very few bots can supply a whole section of your base, be it production or mining/smelting
i dont even like or play or understand this game i just watched your marrow video like a year ago and liked your voice thank you for more bedtime audio ❤️
Man imagine trying to explain to someone who has no idea what factorio is just how god damn amazing this video/ Dosh's videos in general are. "Yeah here's a 1.5 hour long video. To be properly amazed by it you'll have to play over 100 hours of factorio. What's factorio? oh boy."
That mega-train mega-deadlock is going to haunt my nightmares. I tried designing my second ever Factorio base around a train network similar to your Krastorio 2 video and subsequently spent two hours trying to untangle a twelve train deadlock. I can't imagine how painful this was, but I can hazard a guess given that your playtime jumped four hours over the course of your narration of the problem.
I'm really sick right now, and seeing this video flash into my feed just made me light up for the first time in days. I love the stuff you make, and I couldnt be happier to have 'small channel bragging rights' here : D
Thanks for the countless hours of grinding and recording, love to see how dedicated you are to providing awesome videos that extend beyond what your usual (or in some cases a lot of veteran) players will dare to do 😄
Finally….. another person who understands the joy of just watching trains being trains. The economy of scale doing its glorious work. Thank you Dosh for this sight.
I thought I had seen all manner of cursed things until I beheld the car-based smelting stack. I'm screaming in horror. I've seen the darkness slinking at the corner of human civilization.
I've seen smelters that use cars on belts for both input and output. Technically that does improve the throughput of a belt, because you can put more stuff on the same spot on the belt, but boy does it kill UPS. I play this game for 6000 hours and I still feel like I've only seen or heard about or experienced the tip of the iceberg.
My personal motto is Its not a real base until it makes 1k spm. This goal has been thoroughly tested in our latest try of Space Exploration. Worse part was we could easily build it (up till deep space, not sure it would be possible with spheres) but we hit 20UPS before we could finish. So during wait for 2.0 we set up to build a true megabase. In the past we have made at most 3kspm before dropping down to 30UPS. but during our Space Exploration attempt we have learned a lot about UPS optimization. So we set up to give it a try. Goal was 10kspm. So far we are at 18k with stable 50+ UPS and the only thing preventing us from 20k is Satisfactory 1.0 release. Anyway. As always a great video and i really like the completely different approach you took with your base with those long trains. Keep up the good work, your videos are as always really amazing.
What really amazed be about your video is how you decided to build everything in one go, instead of trying to improve your science output gradually. This is such a bold move, and I guess the price to pay was reaching "only" 11k spm. That's still way more than what most of us ever did, so thumbs up to your performance!
I was just rewatching your end of the world video today thinking, "I wish I could see him build a bigger base." This shows up in my recommended 2 hours later and my soul ascends. Thank you for satisfying my megabase urges Dosh.
As always your designs and implementation are wonderful to watch. How you can do it without hanging from a rafter halfway through is a mystery! Well done Sir! My hat is off to you.
when I did my own megabase build(Which I only got to like 10,000 science or something, and not even consistently) one of my favorite parts became directing my spidertron army to run around doing anything I needed them to do. It turned Factorio into an RTS and it was genuinely fun.
I don't really understand much about factorio but seeing all the super creative solutions to the weird problems you encountered on the way was incredibly inspiring and awesome to watch. Great content man
Reducing the hand size to get better throughput is a neat quirk that I encountered while playing SE. Had assemblers that disassembled ingots into plates and there were gaps in the belts...
Im amazed this base even works at all. I was damn sure that it's going to just be deadlocks over deadlocks, but it looks like the sheer size of the trains compensated for the lack of speed once you fixed the deadlocks you got (far far fewer than I expected, and that you could even fix them without just destroying throughput is amazing lol).
to be fair it wont deadlock if there's only 1 train allowed to move in the entire system at a time, which is more or less what it turned into. Chain signals literality everywhere. Seems like that's the main reason the base runs at half efficiency
Seeing the screen be overfilled with nothing but rails, beacons and powerlines, or the overwhelming size of the solar field reminds me of the manga "Blame!" This feels like we are approaching the construction of a dyson's sphere.
1600 rail intersections inhabitated by endless trains going to places you couldnt run to if your great-great-great-greatgrandfather started running towards it and all subsequent generations did the same. You see one train that must have been standing there for at least 1000 years waiting for the intersection to clear.
Awesome. Nice trick with disabling the cars to improve UPS, along with all the other optimizations. I never had the patience to build this big without resorting to mods that give you faster machines and belts.
What i find most amazing is seeing this after the release vid for the new stuff and realizing that the journey has just begun. I can't wait to put 300 moar hrs into this. Ain't no dev workin hard than factorio devs and their tism
Remember: watts = joules per second. You can get a gigawatt of power from any amount of energy if you move it fast enough. If you need a gigawatt for a microsecond, that's only 1000 joules of energy. Your phone battery is around 30 times that, but it can't deliver it anywhere near that fast. Spend some time charging up a bunch of capacitors that don't store much, but can release it really fast, and you've got your gigawatt source.
So hyped for Space Age! I might actually finish a vanilla playthrough this time! This is a magnificent video, thank you for documenting your descent into train and UPS insanity.
@@KungFuShadow That's obviously subjective, but I always hated "compact solar" type mods, ever since Industrial Craft 2 days. In these games about the only disadvantage solar energy has is the space they need, and that just nullifies it entirely. That's mostly concerning normal gameplay though, UPS optimization in megabases is kind of an esoteric experience already, and I also kinda hate that it just makes so many things essentially non-viable.
These vids are so good, I don't have to play myself any more, preventing me from wasting my life and CPU on making sure the train network is just perfect.
I did a smaller megabase (~3k spm) but I’m glad I did it in more of a city-block fashion. That way I could stamp in designs as needed and it could all start to build on itself and begin producing things, rather than waiting until the end to “turn it all on.” By the time I finished setting everything up I was already at like Mining Productivity 60 or so.
After all the overhaul mods, I really wanted to see a video that was just “Dosh plays vanilla Factorio” to see how you do it, but this exceeded my wildest expectations! What a sendoff to 1.0!!!
I'M FINALLY FREE
Sorry this took so long, but I think it speaks for itself. Space Age is next.
space age reference
Pyanodons should be next
space age (gleba?) reference???
DOBY IS FREEEEEEEE!!!!
I'd like to thank you Dosh for completely curing me of any desire to make a megabase.
same 😂
exactly my thought while watching Dosh build all of this >.
Yes, but this scale is just ridiculous. Building a "megabase" of 1,000 -2,000 spm is a lot of fun to build and orders of magnitude less frustrating with less repetitivness than 10,000 to 20,000spm bases
@@joda3615 yeah a superbase or smth
It actually did the opposite for me, now I do want to make one.
“Something I’ve never done before: a really big base”
- Dosh, the man who made a base capable of automatically building a defended railway to the end of the world
For the Bean Daddy that's just a normal tuesday.
He also built a base that automatically expanded itself out forever in the "Random Ore Everywhere" run
Truly a man ahead of his time
@@eldoctorosocube father**
@@SkibidigokyllyourselfBean base
@@jrim7887 The answer must be to make The Bean Cube™ and take over/destroy/remake all of reality, in that order
This is a perfect encapsulation of what it feels like playing factorio right now
"This is *also* fixed in the expansion, but right now you just get to suffer"
aaaand that's why I'm just playing Satisfactory while I wait lol
@pocketpc_ the mod manager has been updated too so I have more to play
Just wanted to take this opportunity to tell you that I actually watched all of you factorio video while on my vacation in iceland. I travelled the country alone in a tent without a car and got some very long waiting times for busses, nice rainy days and just relaxing evenings, everything ice cold of course. I specifically recall a moment I'm incredibly fond of, where it was a rainy day. The day before, I climbed a small mountain and bathed in a natural hot spring. But on this rainy day I decided to relax. So I sat down under a roof on the beautiful campside in Haveragerdi, ate one or two apples and put on one of your videos. And your videos and my incredible time in iceland merged in just the right way. So, now whenever you upload and I hear your voice and see your gameplay, I'm brought back to those beautiful moments. And I ithink I just want to say thank you for what you do, and that your videos remember me of that time and even bring back part of the feeling I had then, even though you weren't aware of the positive impact you had. Thanks!
Okay, now I want to go to Iceland...
@@lan5dakkaadamolun you want to go to Iceland to watch UA-cam videos?
Strange.
This sweet. Just... Nice
@@limbridk for me, personally, I spent a lot of time hiking and walking, exploring the places I went to. And on the evenings, I'd relax to one of his videos, or on a day where it was raining and I was still tired from the day before
Iceland is so gorgeous a country and so perfect for those enamored with the outdoors. I spent a couple of days around Keflavik and Reykjavik on layovers and have done some hiking while there, but what a dream to go around Iceland with nothing but a tent. I'm very envious of your experience.
"This is fixed in the expansion" compilation:
35:10 Robots wasting equipment grid energy
36:55 Nowhere to put the rail signal
39:17 Robots getting stuck trying to cross regions without roboport coverage
42:06 Fatal levels of train congestion
44:48 Landfill needing to be a separate step when placing ghosts
49:19 Fatal levels of train congestion, again
52:47 Landfill being an irreversible decision
58:05 Long-handed inserters not being filterable
1:12:47 LDS being a bit *too* low-density
1:17:06 Belts getting contaminated by loose stone from blown-up rocks
Bonus: 5:11 53:01 Goodbye, old fluid mechanics
Username checks out.
54:22 "splitters are terrible for UPS optimization"
this stage of the game is like the assembly programming of factorio dear lord
Same vibes as C++ conferences about writing efficient code.
The real kick would've been if he somehow came up with a more efficient method for it, in assembly of course, and sent it to the devs
@@kapperbeastYTsinglehandedly developing an optimisation mod is considered a legitimate part of gameplay and is therefore vanilla 👍
Building base like building a brand new CPU with meticulously planned floorplan.
@@kapperbeastYT That isn't unheard of for factorio, like how multithreading was added after some random guy proved that it could be done and implemented it.
WOW you finally finished your megabase!
Przyznał byś się w końcu do swojego pochodzenia... Anyways I love your work and humor
@@Fists_are_Overpowerd Jedynie factorio jest ważne a nie narodowość. Po co ma mówić w jakim kraju się urodził jak robi międzynarodowy content
@@Grendel817 nie mogę sprzeczać się z tą logiką, jednak ciągnę dalej żart który zaczął sam turpen.
It almost finished me
Next megabase is on Gleba
you know the video is good when the playtime clock in the top right increments by hours between each edit
How to show the playtime like that?
@@damzelflymod or a debug config probably. You can probably search how on google.
@@damzelfly F5 menu, if you dont know this, your not playing long enough
@@exkenny432 What do you mean? Pressing F5 just show me bunch of random stuff at my screen
@exkenny432 damn bro it's almost like everyone starts somewhere and doesn't know everything immediately
Hey Dosh, I just wanted to say that regardless of the view count, I LOVE your roguelike videos. I got into ADoM because of you and I’ve even started programming my own roguelike. Thank you genuinely.
He got me into cogmind! I didnt think I liked the genre so I'm glad I heard about it here.
He got me addicted to ADoM too, it's a good game (and normal people assume you're just being a hacker man if you use the original ascii characters).
Same, TowerClimb is still one of my favorite videos.
@@SiverJohn There's something so appealing about the classic graphics. I feel like I'm learning a language as I slowly remember what letters and hues stand for. There's also the occasional freakout like when the "Master" Lich you thought you recognized uses death ray on you (thanks for only being a few shades darker, emperor liches).
Just in case: expect your rouglike to be nothing more than a personal project. Don't plan around getting any money fromit.
This whole video felt right deep down to my core for how relatable it is. I'll copypaste a reply I did to another comment:
With megabases this big, it's not enough to talk about "starter base", "intermediate base", etc, but you need to start talking about "practice megabases".
Yes, whole ass runs of hundreds of hours just so you can learn what works and what not.
I'm feeling that right now. At 40 hours on my second practice megabase and it's nowhere near what it should be. I'll get there eventually!
Note: you shouldn't restart the game, you just make another megabase beside your megabase, and keep doing that until you find a pattern that works.
@@SimonWoodburyForget Say that to my CPU. :(
@@Etrexum You don't need to keep it running all the time. The moment you stop running machines they'll go to sleep and take up nearly zero UPS. You should also delete the previous version as you go. My point was more that you shouldn't just restart from scratch.
@@SimonWoodburyForget Fair enough, but by that point it's almost like playing a map editor instead of a normal game. I like starting from scratch from time to time (carrying over blueprints though), so it works out.
You can't hide from Pyanodons forever Dosh.
I'll do it as soon as I think of a way to make it into a series that wouldn't kill my channel
what the fuck man
How the hell do you get here so fast bruh
Multiplayer? With more functional ai
@@DoshDoshington could always do mini episodes like docs K2SE
I've often been tempted to show my 10,000 science per hour megabase to people, just to show them; Yes, this really works.
It started as my first time beating a death world, and at some point I made the conscious decision to DOUBLE DOWN on the spaghetti. The only time spaghetti gets removed is when it's actually obstructing progress, and there's no way around it. My starter base is still in the coiled, nightmare-heart of the beast.
One of its key features is the looping belts that feed into eachother and back into themselves. When one area lacks resources, it's automatically fed by another.
It's also the first map I ever used trains on. That's the reason it's NEVER going to produce more than 10,000 SPH. Reworking that impossible Gordian knot of rails is too much, even for me.
Just to be clear, that's science per hour, not minute. 1/60 of what Dosh made here.
Also, my nuclear plant isn't spaghetti. It's actually really, really, really good. Modular, tileable, and beautifully auto-regulating. I should share the blueprint somewhere.
Real talk, can u post a link to a screenshot or something, I really want to see that
Please please please let us see it, like post a video of it with a link in the description or something I so badly wanna know what it looks like 🙏
The factory grows.
you had best record footage of that bad boy. i need to see the elderich spaghetti
"A base where the sole goal is to make the craziest intersection you've ever seen (featuring elevated rails)" sounds like an incredible video
So this convences me not to build a megabase. You’ve saved me more time that any other factorio guide
Not even a joke. Halfway through and he had me fully convinced I wanted to make one, 20 minutes from the end and HELL no
> Unlike ore patches, there's no way to just paste down a blueprint on an oil field
Yes, there is. You can make a blueprint in editor with pumpjacks overlapping into each other covering every tile. Smear it down and all the oil gets filled with pumpjacks pointing towards the center. Then it's just one horizontal central pipe and a bunch of vertical undergrounds to manually connect.
Yeah I was thinking the exact same thing. Someone shared a blueprint with me ages ago for that, and I have used the exact same one ever since.
Yeah, but that still leaves all the pipes. It's a way to save the time, but it's nowhere near as streamlines simply slapping a single blueprint that fits all ore patches with everything that they need.
just use the mod that lays out the pipes and pumpjacks automatically
I have a blueprint called 'pup layout' (typo never fixed)
It literally is a solid array of pumps to make seeing where to olace them easier
@@RiskOfBaer You can make another blueprint filled with normal pipes and paste it on top. It's horrible mess, but it's fast :)
I was confused what megabase meant because to me your 100+ spm bases WERE megabases.
Now I understand, going 100x bigger leads to a lot more than 100x the work.
Of course, with 100+ spm you are already eligable to be called Mega Base.
but yes. THIS one is a whole new level.
@@tinman7856 I'd say above 1000 is considered a megabase. More dedicated megabase players would probably set the bar more around 4k. Then there are the clinically insane people that make 40k spm, or 40 rpm bases actually work somehow. While maintaining 60 UPS.
1000 SPM is the community standard in vanilla for what qualifies for a megabase. That said, it's not meant to account for overhaul mods.
@@RyanJW001 Yeah, I don't know what qualifies as a megabase, by each and every mod's standards, but you are right, some of those bases can get ridiculously big very fast.
Megabase is anything above 1k. Anything above 10k is gigabase
Dosh uploads:
90 BPM
He's building a megabase:
110 BPM
The video is an hour and a half long:
240 BPM
He's automated Yellow and Purple 10 minutes in:
Cardiac arrest
lmfao
beans per minute
Your heart starts getting measured in spm halfway through
All of my blood has suddenly flown to my nethers, causing near instantaneous loss of consciousness
My brother in cracktorio, whenever I watch your videos, my love for Factorio is renewed and I binge factorio for a week. I don't know yet whether I should curse or bless you for that. Superb video as usual, you're my favorite youtuber.
The moment where you say, "The recurring blueprint" instead of the usual line is exactly the kind of subversion of expectations I've come to love watching your videos.
Genuinely awesome build, and the first couple minutes gave me some good insight to ratios since Im a brand new Factorio player (thanks to you)
My and my buddy (also brand new to the game) both enjoy your videos a lot, and I especially like your video essay style ones that go into other games outside of Factorio. (Tower climb being my favorite one so far)
My main point is that you are a great creator, and Ive enjoyed basically every video, regardless of game or context, so keep having fun, because its very enjoyable to watch you do things youre good at / you enjoy.
It's pretty funny this video accidentally turned into an ad for Space Age but also cool to see the crazy setups you have to come up with to prevent the UPS from destroying your computer.
its useful for the people like me who don't play factorio, but find it endlessly fascinating. I didnt realize that a new update was coming for it. I find Dosh videos to be fantastic, i think i've watched most of them 3-4 times already.
I'd argue that it's mostly an ad for 2.0 base game features, rather than Space Age expansion features, but, they're linked, so I could understand the thought. :) (And, Space Age does get referenced, so...)
“Something I’ve never done before: a really big base”
Brother. The seablock video
yeah but honestly that was just the starterbase for the actual base
Nah that was a normal size starter base
He wants 20,000 spm, think
That was big.
This is *really* big.
As someone who has done it before, the way to redesign large components like this is to "upgrade" the t3 modules to t1 in order to recover modules, then redprint the beacons and then nuke it...
And yeah I did chuckle a bit about how many deadlocks you were going to need to fix as soon as I saw you place the first few builds. Had you stretched each build vertically with rails such that an entire train fit before and after each build, doubled the number of trains so that every stop had a train at it and one in that new space behind the build and spaced the builds out horizontally a little such that a full length train cpi;d sit here or there, this base probably would get very close to 20kspm. Your biggest inefficiency here is due to machines being idle because no train is available to load/unload.
That bit at 46:10 is actually one of the things that really made me decide to play the game myself years ago.
Watched a streamer try out the new "beacon" building and the one singular mistake was a misplaced inserter. So he'd try to figure out how the beacon works, put a module in, the module would be removed by the inserter, he'd check the production speed on the furnaces around it, go back to put the module in that had gone missing...
And 20 minutes later it broke the iron production, when the belt was clogged with the modules he was spamming into the beacon.
This game can be so gloriously goofy and making dumb mistakes, then fixing them later on is a huge chunk of the fun.
This video was eye opening. I'm one of those mega basers and every time you release another video on some crazy conversion mod I'm like "wtf, how?!". With this one I was like "oh yeah, that isn't really worth it." or "oh, my sweet summer child.". Guess what I do is as much "wtf, how?!" for others as full conversion mods like space ex or krasto. Never though of it like that.
Finally, another video to re-watch 10 times over.
background noise when playing factorio, ofcourse
so i am not the only one, phew!
Well excuse me dosh, there is also a 4th type of player.
That is someone who wants to build a megabase but gets distracted so much by circuits and optimisation that it's still at 2000 science per minute after hundreds of hours. I revel in a loop of me designing something, looking at it 20 hours later, shaking my head and completely redesigning it, just to repeat that until infinity.
Sounds like you need to do benchmarking to figure out if your "new rebuild" is actually any better or just "different".
The new thing will ALWAYS "look" better, because you just designed it and that accomplishment is still feeding your brain with dopamine, biasing your judgement.
Some designs are just theoretically and practically perfect, like the smelter stack that uses 48 steel smelters to fill a red belt with iron or copper plates. Everyone's got their favorite variation on that, but they all perform exactly the same, so there's no real difference between any two individual instances of such a blueprint.
Point is, eventually you keep trying to redesign it and it just looks different without being any better or worse, and if that happens a few times you might be encouraged to actually use the blueprints rather than constantly keep perfecting them when you're just doing a "6 of 1, half a dozen of another" type change every time and don't even know it.
That's my megabase. It's about 10,000 SPM, it just took 1700 hours.
I thought the label megabase started at 1000 science per minute. That is also the level that my highest production base works at right now. (though really the science is a sideshow to making about 200 shells per minute to dump into the biters to expand further to get larger ore patches)
New video: "Can You Get to the End of my Solar Array in Factorio?"
Dosh once again coming in clutch while I work overtime on the weekend
No cheating. Everyone else: okay fine I'll do something automated. Dosh doshington: okay fine I'll do it manually. Proceeds to place cars by hand for the next 10 days.
I had a shot at building a megabase where every factory is a separate logistic network with almost no belts, it was hell. When you started to show that enormous mining build I started to tear up from ptsd.
I like how even this guy with great expertise in the game still lists a couple things he could have done more efficiently. This shows two things: 1) how deep the game is, 2) Dosh has integrity
With megabases this big, it's not enough to talk about "starter base", "intermediate base", etc, but you need to start talking about "practice megabases".
Yes, whole ass runs of hundreds of hours just so you can learn what works and what not.
Pyanodon might be the last mod you ever play, but it's a finite list
You're doomed
Not if he starts making his own mods
he'll start playing factorio in real life
D.I.Y steel mill
Literally just left a comment to that effect. Much like the Dark One from Wheel of Time, it only has to win once.
@@alexsiemers7898The scary thing is, I can actually see Dosh making his own overhaul mod just to not play Pyanodon 💀
not if we all start making high quality long-term mods as a community effort lmao
I'm a software engineer, I've conquered even dreaded monads, learned 8 different languages and know rather well all 3 programming paradigms and aware of at least 2 others, but reaching DoshDoshington levels in Factorio is still far beyond me.
Just wanted to thank you for the cbuckles and _amazing_ designs you've created. I try to understand the thinking behind it, and at times it gives me revelations that might help me even in my work. I wish I was like you when I'm old, but I'm already 50 so.. alas. But really enjoyed most of these, don't fhink I've missed single Factorio video of yours. Please keep posting content, regardless of type. We'll learn a lot.
46:25
Out of every possible quote to take out of context, this is my favorite one.
This is the genuinely the most insane factory video Ive ever seen. Like I love dyson sphere program, satisfactory, and factorio, but all my hours combined do not amount to this one run. I have no clue how someone could be so dedicated to something but I tip my hat off to you sir. You deserve an applaud.
I imagine getting paid for it (patreon) helps immensely
Most insane factory? You should watch beltless factorio video
@@АлександрИзмайлов-т8ьI mean…
_direct mining into trains_
_using cars to go from wagons to beaconed machines_
…it’s not that far off
Megabase is the only thing that's left? Nooo!
You haven't done Nullius! I've been waiting for your take on Nullius for ages!
Im pretty sure he has mentioned playing Nullius in other videos so he prolly played it off video
there are a lot of cool mods he didn't play yet, nullius, warptorio, exotic industries, freight fowarding, etc.
@@crystalflare0684yeah, he mentioned a few mods that he played, but haven’t made vids on
I mean he also hasn't done Warptorio or the "40+ science packs" challenge yet either. He's knocked off some big ones but there's still a few left.
Nevermind the new mods that will come with Space Age.
Or the Space Age megabase video
And 248k mod.
Personally, I'm 100% a megabase guy I just love paving entire planets in concrete and making enough production that would make chinese sweatshops jealous
Same, not enough pollutants in the air
You'd love the book The Hair Carpet Weavers then
Never got into concrete myself, but yes; I just want to touch the limits of my computer >:)
@@soejrd24978 this is pretty much the only way i find books that i might find interesting, by reading comments on youtube content i like, like minded people and all that... weird
Your content is BRILIANT. You genuinely make my day better. Incredible dedication and briliant Factorio skill right here.
Dear Dosh,
I have been watching your videos lately and have decided to get back into Factorio. I immediately quit when I remembered that it was a Factorio
I think you just permanently added "I reject your notion of propriety and revel in chaos" to my vocabulary.
As soon as you made that first robot based mining outpost I knew it would not last. Robots are infamous for drinking all your ups.
yeah, I didn't understand that decision, especially since belts are optimized into oblivion.
@@Parciwal_Gamingiirc the devs have talked about how the bots are optimized too, the problem comes in large part just from the design of their behaviour. Hell if the battery of robots were removed I suspect they would be massively cheaper to run
@@kapperbeastYTThere was another round of optimisations that is coming in 2.0 if I remember FFF correctly
Belts get fucky if they are not 100% full, which can happen with some desyncs and stuff
Ive built 3 10k spm bases and could never deviate from bots
Belts are just fucky in that scale
aaalso, larger design choices like localized smelting and such help a lot. On the high levels of robot speed research very few bots can supply a whole section of your base, be it production or mining/smelting
i dont even like or play or understand this game i just watched your marrow video like a year ago and liked your voice thank you for more bedtime audio ❤️
Marrow video was a trip id love to see more of his reviews if obscure games but they dont get that many views
Man imagine trying to explain to someone who has no idea what factorio is just how god damn amazing this video/ Dosh's videos in general are.
"Yeah here's a 1.5 hour long video. To be properly amazed by it you'll have to play over 100 hours of factorio. What's factorio? oh boy."
I dont even play factorio anymore but your videos are so satisfying to watch . I hope your Channel never dies
4:30 you joke, but that’s literally the plot of Nausicaa of the Valley of the Wind. Giant insects -> pollution-free world
If you refine it further: there is no pollution if almost everyone is dead
Minor spoilers, but the terraforming plan in Nausicaa does not involve human extinction, or even the end of industrial civilization
And also funnily enough, EDF 5
Best ghibli movie.
@@caliperstorm8343that sounds cool, is it basically an ergo proxy world but biopunk????
That mega-train mega-deadlock is going to haunt my nightmares. I tried designing my second ever Factorio base around a train network similar to your Krastorio 2 video and subsequently spent two hours trying to untangle a twelve train deadlock. I can't imagine how painful this was, but I can hazard a guess given that your playtime jumped four hours over the course of your narration of the problem.
I have checked your channel every day for the past month. I am so finally glad. Can't wait to see your space age video next man.
Have you heard of the notification bell?
@@Eggs_Boiledentirely missing the point
I just binged all your factorio videos. Recently got the demo for myself and am looking forward to seeing you in space age!
I'm really sick right now, and seeing this video flash into my feed just made me light up for the first time in days. I love the stuff you make, and I couldnt be happier to have 'small channel bragging rights' here : D
The offset solar blueprint triggered my fight or flight
I love it
Thanks for the countless hours of grinding and recording, love to see how dedicated you are to providing awesome videos that extend beyond what your usual (or in some cases a lot of veteran) players will dare to do 😄
Can't wait to see how much more performant Factorio will get with 2.0
Gonna need you to do a video on 2.0 I have been checking hourly, you're brilliant man. Hope you uplaod another one soon.
Can't wait to see all your upcoming Space Age bases!
The 600hr "Can you get to the END OF EVERY WORLD" is going to be epic
Finally….. another person who understands the joy of just watching trains being trains. The economy of scale doing its glorious work. Thank you Dosh for this sight.
Not going to lie, watching that train park makes me feel like the first time I saw that special "S" back in middle school lmao
That train parking scratched an itch in my brain
I thought I had seen all manner of cursed things until I beheld the car-based smelting stack.
I'm screaming in horror. I've seen the darkness slinking at the corner of human civilization.
Don’t watch his beltless vid then, he does the same with trains
I've seen smelters that use cars on belts for both input and output. Technically that does improve the throughput of a belt, because you can put more stuff on the same spot on the belt, but boy does it kill UPS.
I play this game for 6000 hours and I still feel like I've only seen or heard about or experienced the tip of the iceberg.
You don't want to see my car mall.
My personal motto is Its not a real base until it makes 1k spm.
This goal has been thoroughly tested in our latest try of Space Exploration. Worse part was we could easily build it (up till deep space, not sure it would be possible with spheres) but we hit 20UPS before we could finish.
So during wait for 2.0 we set up to build a true megabase. In the past we have made at most 3kspm before dropping down to 30UPS. but during our Space Exploration attempt we have learned a lot about UPS optimization. So we set up to give it a try. Goal was 10kspm. So far we are at 18k with stable 50+ UPS and the only thing preventing us from 20k is Satisfactory 1.0 release.
Anyway. As always a great video and i really like the completely different approach you took with your base with those long trains. Keep up the good work, your videos are as always really amazing.
What really amazed be about your video is how you decided to build everything in one go, instead of trying to improve your science output gradually. This is such a bold move, and I guess the price to pay was reaching "only" 11k spm. That's still way more than what most of us ever did, so thumbs up to your performance!
I was just rewatching your end of the world video today thinking, "I wish I could see him build a bigger base." This shows up in my recommended 2 hours later and my soul ascends. Thank you for satisfying my megabase urges Dosh.
23 hours passing in 25 minutes is basically just a summary of Factorio
21:03 this miner setup is simultaneously the most annoying and satisfying thing I've ever seen. I love and hate it so much, lmao
As always your designs and implementation are wonderful to watch.
How you can do it without hanging from a rafter halfway through is a mystery!
Well done Sir! My hat is off to you.
when I did my own megabase build(Which I only got to like 10,000 science or something, and not even consistently) one of my favorite parts became directing my spidertron army to run around doing anything I needed them to do. It turned Factorio into an RTS and it was genuinely fun.
You physically could not convince me that the BeanBlock base doesnt qualify as both a “mega base” and an art form
I don't really understand much about factorio but seeing all the super creative solutions to the weird problems you encountered on the way was incredibly inspiring and awesome to watch. Great content man
I'm pretty excited for the expansion, if only to see your coverage of it, Dosh. You make Factorio entertaining to anyone.
26:31 good old Dosh and good old module/tracker music :3 marry me
Reducing the hand size to get better throughput is a neat quirk that I encountered while playing SE. Had assemblers that disassembled ingots into plates and there were gaps in the belts...
Im amazed this base even works at all. I was damn sure that it's going to just be deadlocks over deadlocks, but it looks like the sheer size of the trains compensated for the lack of speed once you fixed the deadlocks you got (far far fewer than I expected, and that you could even fix them without just destroying throughput is amazing lol).
to be fair it wont deadlock if there's only 1 train allowed to move in the entire system at a time, which is more or less what it turned into. Chain signals literality everywhere. Seems like that's the main reason the base runs at half efficiency
YES, video before 2.0! Thx Dosh.
Seeing the screen be overfilled with nothing but rails, beacons and powerlines, or the overwhelming size of the solar field reminds me of the manga "Blame!"
This feels like we are approaching the construction of a dyson's sphere.
1600 rail intersections inhabitated by endless trains going to places you couldnt run to if your great-great-great-greatgrandfather started running towards it and all subsequent generations did the same. You see one train that must have been standing there for at least 1000 years waiting for the intersection to clear.
I play the game for three days. This is the very first Factorio youtube video I saw... WTF?!?!?! My brain just exploded. :D
Awesome. Nice trick with disabling the cars to improve UPS, along with all the other optimizations. I never had the patience to build this big without resorting to mods that give you faster machines and belts.
Holy shit this is the fastest I've seen someone progress in Factorio.
I'm ashamed at my struggling of over 100 hours for a rocket
damn the snap to grid on that mining blueprint is really satisfying
15:12 i don't know how well known this is but when there's a one tile gap our character can walk over that, biters cant.
Thanks! Was wanting a video like this
What i find most amazing is seeing this after the release vid for the new stuff and realizing that the journey has just begun. I can't wait to put 300 moar hrs into this.
Ain't no dev workin hard than factorio devs and their tism
@17:55 Dosh manages to make a design that can feed the 1.21 gigawatts necessary to power a time-traveling Delorean.
Remember: watts = joules per second. You can get a gigawatt of power from any amount of energy if you move it fast enough. If you need a gigawatt for a microsecond, that's only 1000 joules of energy. Your phone battery is around 30 times that, but it can't deliver it anywhere near that fast. Spend some time charging up a bunch of capacitors that don't store much, but can release it really fast, and you've got your gigawatt source.
@@Roxor128 ???
It was just a Back to the Future joke.
If you've never seen, look em up, they're pretty timeless and hold up very well.
@@jaeusa160 I actually cut a sentence about Doc's potential needs because I thought I was going a bit too long.
OH, this looks like it's going to be amazing! Thanks for all of the content, Dosh, it's always fantastic to see new content drop from you.
rocking back and forth earlier scratching my neck wishing for some new factorio shenanigans and what do you know prayers answered
So hyped for Space Age! I might actually finish a vanilla playthrough this time!
This is a magnificent video, thank you for documenting your descent into train and UPS insanity.
Pretty elaborate way to avoid doing pyanodons. I Respect it
In all seriousness. Thanks for making these vids Dosh, they're always a treat to watch and reaffirm my love for factorio!
the fucking teir 3 assembler setup at 11:41 oh my god, incredible 10/10 no notes
"Something i've never done before: a really big base."
I saw the seablock videos, i know these are dirty, sarcastic lies. All hail beanafran
The solar farm here is the single reason I play with Factorio Extended mod. Amazing work.
I’ve never heard of these mods… time to investigate
@@ironfathergaming400 Factorio Extended Plus has compound solars that go up to 1GW each, they do take alot of regular panels to build though
@@KungFuShadow That's obviously subjective, but I always hated "compact solar" type mods, ever since Industrial Craft 2 days. In these games about the only disadvantage solar energy has is the space they need, and that just nullifies it entirely.
That's mostly concerning normal gameplay though, UPS optimization in megabases is kind of an esoteric experience already, and I also kinda hate that it just makes so many things essentially non-viable.
These vids are so good, I don't have to play myself any more, preventing me from wasting my life and CPU on making sure the train network is just perfect.
Me the 30 first minutes : Ohh Dosh is finally doing something normal
Me at the car part : Ahh now THIS is a Dosh video!
Yeah. I had been waiting for some "Forbidden Factorio knowledge".
Pyanodons can smell megabases dosh
going to keep it 100, im drunk as shit. finished some boy dinner at 3am boutta binge this shit in bed and its an hour and 30? oh man you spoil me
King shit
4am in the morning, Time to watch the next certified goated Video
I did a smaller megabase (~3k spm) but I’m glad I did it in more of a city-block fashion. That way I could stamp in designs as needed and it could all start to build on itself and begin producing things, rather than waiting until the end to “turn it all on.” By the time I finished setting everything up I was already at like Mining Productivity 60 or so.
It's going to be so much fun to do this in the new DLC
New video, let's go and its... AN HOUR AND A HALF LETS GOOOOOOOOOOOO
"The overhaulers and the megabasers."
I've also seen the occasional speedrunner from time to time.
unemployment final boss
After all the overhaul mods, I really wanted to see a video that was just “Dosh plays vanilla Factorio” to see how you do it, but this exceeded my wildest expectations! What a sendoff to 1.0!!!
LOL love how everything is fixed in 2.0. Good job getting around the issues!