Lighting A Wine Bottle in Cinema 4D & Redshift - Tutorial

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 79

  • @andreapavan8856
    @andreapavan8856 6 місяців тому

    I love how simple to follow this tutorial is, while being so high in output quality. Thanks mate

  • @GlobalFacts_3D
    @GlobalFacts_3D 2 місяці тому

    That Looks Fabulous, between what should we do if we want Shadow of the bottle on the ground as well?

  • @boskbass
    @boskbass 2 роки тому +1

    That' nice! In my workflow instead of lighting the back with an area light I use an emissive material with a ramp to control the fall-off, works great and you gain speed on render times.

    • @iamrossmason
      @iamrossmason  2 роки тому

      This is a really cool technique, I'll give it a go!

  • @Murtox
    @Murtox 2 роки тому +1

    that bottle is looking magnificent! Great work Ross

    • @iamrossmason
      @iamrossmason  2 роки тому

      Thank you Murtox, I really appreciate it!

  • @bluedotanimation
    @bluedotanimation Рік тому

    super interesting insights thanks

  • @chenriva9105
    @chenriva9105 2 роки тому +11

    So useful!! The final render looks so clean. Really want to know how you do the glass bump on the bottle. If there's a texturing video coming up it will be so awesome. Love your work so much!

    • @iamrossmason
      @iamrossmason  2 роки тому +2

      Just released a texturing video which I think will help you out with this :)

    • @sundeepkumar6692
      @sundeepkumar6692 2 роки тому +1

      @@iamrossmason yup, I also saw that video... Lots of love to you... It was very helpfull.... Thank you so much...

    • @chenriva9105
      @chenriva9105 2 роки тому +1

      Yes I watched that video immediately when you released 😍 thank you so much!

  • @andrew4ezz
    @andrew4ezz 2 роки тому

    What a nice tip with redshift settings! Haven’t seen it anywhere, your tutors are priceless 💎

  • @betraydan_
    @betraydan_ 2 роки тому

    Great as always Ross! Love these Sunday releases.

    • @iamrossmason
      @iamrossmason  2 роки тому

      Thank you Daniel! I really appreciate your support

  • @quassel
    @quassel 2 роки тому +3

    This looks really awesome! Thank you for your insight! Looking forward to the postproduction part and please do the texturing and shading tutorial on this one, too :)

    • @iamrossmason
      @iamrossmason  2 роки тому

      Texturing one is out now dude! Thank you for the kind words :)

  • @rolandherbemont4503
    @rolandherbemont4503 2 роки тому

    So high quality wow thank you so much

  • @drk9ght
    @drk9ght 5 місяців тому

    Great tutorial, thanks! Couldn't find the project files on gumroad though?

  • @freijis8375
    @freijis8375 2 роки тому

    Thank you!! I’ve learnt a lot 🥺

  • @mujahidessam3312
    @mujahidessam3312 2 роки тому

    Nice Tutorial
    Thank you Ross

  • @effortmax
    @effortmax 2 роки тому

    Super helpful ! Thanks a bunch!!

    • @iamrossmason
      @iamrossmason  2 роки тому

      Thank you Max, glad it was helpful!

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 2 роки тому

    Love your work, Fam! X

  • @MikkelSmedegaard
    @MikkelSmedegaard Рік тому

    Hello Ross, great tutorial!
    I am wondering What you have done to catch the Shadow from the bottle?
    I Can see you have used a render tag and a material that looks rather Black?
    Can you please elaborate on your method? Or maybe Be so kind to share your project file?
    Have a great one!!

  • @thomas_smit
    @thomas_smit 2 роки тому

    So clean! Please to the texturing and shading tutorial as well! Would love to see how you approach things

    • @iamrossmason
      @iamrossmason  2 роки тому +1

      Texturing video is out now man :)

  • @doreenvoltine
    @doreenvoltine 2 роки тому

    This is super cool! Thank you. I’d love to know how about the texturing process.

  • @milindachandrarathne8076
    @milindachandrarathne8076 2 роки тому

    Great work!!! So realistic...

  • @angushume2054
    @angushume2054 2 роки тому

    Very nice result. I usually use a large area light with an hdri soft box texture for the back. But I’m going to try your method as well. I also stack up a couple of background hdri like you have here. Makes so much richer result. Definitely interested to see your post and texturing workflow.

    • @iamrossmason
      @iamrossmason  2 роки тому

      Yeah everyone has their own methods and it's always worth experimenting with different techniques. Thank you for your support :)

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 2 роки тому

    Fab - thanks so much for sharing!

  • @prostranstvoM
    @prostranstvoM 2 роки тому

    Thanks for the video!

  • @林创杰-v8i
    @林创杰-v8i 6 місяців тому

    its amazing,i want to know how solve the problem about the black spot in the glass finally,my English is poor, i wish you know what i say

  • @alexfort239
    @alexfort239 2 роки тому

    Thanks a lot man for all these inspiring and helpfull videos.
    You do amazing work. Bravo !
    I have question,
    What would it be for you the best way, in term of realism and high resolution speed rendering, to make a a bottle frosted glass material ?
    Merci par avance
    best

    • @iamrossmason
      @iamrossmason  2 роки тому

      Hi Alex, I really appreciate the kind words! I would just increase the roughness of the refraction ever so slightly - this should give you the result you're after :)

  • @Ravi-nr9lh
    @Ravi-nr9lh 2 роки тому

    wow thank you bro 💗💗

  • @sundeepkumar6692
    @sundeepkumar6692 2 роки тому +1

    Hi Ross,
    I really thank you for making this tutorial. It was a big help for a budding artists like me.... Can you please make a tutorial on modeling this bottle as I can see lots of details in render (like subdivision, bump, etc) but I cannot see them on viewport wireframe. Is there a easy way to do it in render engine? Again a lot of love from my side for this tutorial...

    • @iamrossmason
      @iamrossmason  2 роки тому

      Hey dude, really appreciate the kind words! This will be coming up soon :)

  • @tomhethro9799
    @tomhethro9799 2 роки тому

    Yeah texturing the bottle tute would be great. How is the liquid done? Is it actual “liquid” object or is it in the bottle shader?

    • @iamrossmason
      @iamrossmason  2 роки тому

      Recent video should help out with this :)

  • @chicityfan
    @chicityfan 2 роки тому

    super nice:) can you do a tutorial on the water on the lazy estate renders? they look amazing!! or link to the tutorial you watched - if you did ;) thanks man!

    • @iamrossmason
      @iamrossmason  2 роки тому

      This is coming soon. Appreciate your support!

  • @willygamba
    @willygamba 2 роки тому

    Fantastic! THK
    _______________

  • @FelippeCavalcanti
    @FelippeCavalcanti 2 роки тому

    Hey Ross, perfect tutorial, I'm trying to develop my techniques to make some product viz. like this.
    I just have a doubt, is it possible to select the object where the light will be applied? like, I want this soft box lighting only the left side of the label and not the bottle... is it possible?

  • @StepanHKA
    @StepanHKA 2 роки тому

    Hello Ross, amazing video. Thanks for the render setting clarification. Is there any chance you could share how to texture these bottle labels in Redshift. Texturing and Shading 3D models. Thank you for your content.

    • @iamrossmason
      @iamrossmason  2 роки тому +1

      Hey Stepan, I recently uploaded the second part of this where I go over how to texture the label and glass, hopefully it helps!

    • @StepanHKA
      @StepanHKA 2 роки тому

      @@iamrossmason You know exactly what I am after. :) Thanks for the update and again fantastic content. I have spoke about your channel in my last video.

  • @ttmmaacc
    @ttmmaacc 2 роки тому

    1:57 By the file name "ALM2" It's likely some soft box from Greyscale Gorillas Area Light Maps vol 2

  • @djordjevicdesign
    @djordjevicdesign 2 роки тому

    Very cool tutorial, love it!
    Do you also use octane render engine or just a redshift?

    • @iamrossmason
      @iamrossmason  2 роки тому +2

      Thank you! At the moment I'm strictly using Redshift :)

  • @kwesimensah-attah
    @kwesimensah-attah 2 роки тому

    Hi
    Can you show us your modeling process and also the line between the liquid and inner wall of the glass ? Thanks

    • @iamrossmason
      @iamrossmason  2 роки тому

      Working on this as we speak! Thank you :)

  • @angushume2054
    @angushume2054 2 роки тому +1

    I forgot to add, I think but not 100% sure, that ray depth for refractions and reflections also need to take internal reflections into account. Assuming Redshift calculates these. I find I need to enter much higher than the simple calculation you give here, which I used to use as well. The simple one works for the face on areas, but steeper angles will remain dark. In Modo I use an option to set the exit colour to something obvious, then you can keep increasing the depth until this exit colour is invisible. Or good enough! Sometimes this might be as high as 48 if you want really accurate look. I'm not a redshift user though, so it might treat this a bit differently. Vray is a bit different again, as it tries to fake more depth by making an exit colour sourced from the background. So at first glance it looks better, but actually it is still lacking detail unless you crank up the depth.

    • @iamrossmason
      @iamrossmason  2 роки тому

      Yeah you can crank it higher and higher and it will start to add in these additional details, however, render times start to get crazy haha, so I just bumped it a little to add in the main details :)

  • @G1NJO
    @G1NJO 2 роки тому

    so sick.
    are u gonna share this project file?

    • @iamrossmason
      @iamrossmason  2 роки тому +2

      Thank you! Since this was a client project I won’t be able to share this project file I’m afraid, however, I’m going to work on a similar one which I will be able to share :)

    • @G1NJO
      @G1NJO 2 роки тому

      @@iamrossmason awesome dude

  • @OmAbruk
    @OmAbruk 3 місяці тому

    Can we buy the 3d files?

  • @r1pperuk
    @r1pperuk 11 місяців тому

    Can you update this to 2024 and put it back on gumroad? insta purchase!

  • @sundeepkumar6692
    @sundeepkumar6692 2 роки тому

    Hi Ross,
    I have a question can you please help me out? Where shall we place the liquid of the bottles? (Between the inner wall and outer wall like that).

    • @iamrossmason
      @iamrossmason  2 роки тому

      I talked about this on my recent texturing video, hopefully that helps to answer your question :)

  • @dennisbranson7816
    @dennisbranson7816 2 роки тому

    🔥Can you show how to model such a bottle with ridges?

    • @neilverhavert52
      @neilverhavert52 2 роки тому +1

      He probably did it with displacement maps - he has a tut on it on his channel

    • @iamrossmason
      @iamrossmason  2 роки тому +1

      Just released a video on the texturing part of this scene. I used bump maps for the embossing, hope this helps :)

    • @dennisbranson7816
      @dennisbranson7816 2 роки тому

      @@iamrossmason Thank you, Ross) Checking it out rn

    • @iamrossmason
      @iamrossmason  2 роки тому

      @@dennisbranson7816 Let me know what you think when you’ve watched it 🙌🏼

  • @vikizuna415
    @vikizuna415 2 роки тому

    where can i get this softbox texture?please

    • @betraydan_
      @betraydan_ 2 роки тому

      Softbox textures are from GreyScaleGorilla.

    • @iamrossmason
      @iamrossmason  2 роки тому

      Yeah all from GSG :)

  • @jhonjairoquinterovergara202

    EN LOS CURSOS DE USTED NO ESTA ESTE