the tutorial is great as semless texrture uv tutorials are very less on youtube , allot of have changed in new version of c4d , i was having trouble locating UV tarace tool , which is called now UV weld and comes when u select both point and right click.
Great tut man! Subbed and looking forward to future videos. I was just wondering what happened to the rest of the "blanc des...text" that was'nt blurred?
Thanks dude, really appreciate the support on the video! It’s definitely worth looking into implementing it into your workflow to get better texturing :)
Hey Ross, thanks a lot for this tutorial. I have a question: Once you've done the UV mapping with the edited version of your 'walls' object, is there any way of copying the updated UV tag back to your previous 'walls' object, the one inside the subdivision surface? Thanks!
@@Jebesniper Hey sorry just seen this. I worked it out and it's pretty simple. What you need to do is have you editable object or polygons that you want to UV selected, then (while in the BP UV Edit workspace) click set UVW from projection. Then you'll need to chose a projection from the projection menu, just whatever works for your object best e.g. cubic. Then you'll need to go to file > new texture and create a new texture, then go to layer > create UV mesh layer. You should then be able to save the texture as a PSD in file > save. You can then edit the UV in photoshop and apply it to your object.
Hi Ross - Thanks for this amazing tutorial. Does your bottle has the inner walls deleted, you you are only dealing with the outer shell? I can't get my UV to work. Thanks :)
This was dead useful! Is there a way to add the UV mapping to an already downloaded texture? I have Arnold right now just not sure how to link the displacement map to a glass texture...
Why didn't you just use a cylindrical projection to do that? You didn't need to go to that extend just to overlay some bump/disp on glass material. Well explained though.
I have watched a bunch of these UV Mapping videos. This is by far the one that makes the most sense!!!
thank god for you, I had to make a gfuel ad and I'm super new to 3D soooooo, you saved my life
FINALLY, a uv tutorial that makes sense!
Yes ross!!!
Think I'll be returning to this again and again haha
Thank you! Let me know if you ever need a hand, and I really appreciate you checking out the content :)
@@iamrossmason You know I already do haha :D
Excellent tutorial, thank you very much👍👍👍👍🙌🙌🙌
Excellent! This tutorial helped me understand UV Mapping a lot. Thanks.
exactly wat i was looking for
Thank you so much, beautifully explained amazing, thanks a TON :)
the tutorial is great as semless texrture uv tutorials are very less on youtube , allot of have changed in new version of c4d , i was having trouble locating UV tarace tool , which is called now UV weld and comes when u select both point and right click.
Great tut man! Subbed and looking forward to future videos. I was just wondering what happened to the rest of the "blanc des...text" that was'nt blurred?
incredibly useful, thanks, man
great . i like that . the best ones
Dope work man!!
SerpCreative Thank you man! 🙌🏼
perfect man
Ay man great shiz! Never actually used UV mapping in my personal works but might start to do it, tuto was super clear!
Thanks dude, really appreciate the support on the video! It’s definitely worth looking into implementing it into your workflow to get better texturing :)
uv and 3d paint environment are very different in every version. Please tell us which version it is
Great thanks to you
Hey Ross, thanks a lot for this tutorial. I have a question: Once you've done the UV mapping with the edited version of your 'walls' object, is there any way of copying the updated UV tag back to your previous 'walls' object, the one inside the subdivision surface? Thanks!
you are the boss!!!
I tried to do this but all the commands in BP UV Edit are different and greyed out in R23 now, any suggestions on what workflow I should use?
hello, i have the same issue. Did you find any solution or updated tutorial? Please help
@@Jebesniper Hey sorry just seen this. I worked it out and it's pretty simple. What you need to do is have you editable object or polygons that you want to UV selected, then (while in the BP UV Edit workspace) click set UVW from projection. Then you'll need to chose a projection from the projection menu, just whatever works for your object best e.g. cubic. Then you'll need to go to file > new texture and create a new texture, then go to layer > create UV mesh layer. You should then be able to save the texture as a PSD in file > save. You can then edit the UV in photoshop and apply it to your object.
@@George-dp7uj I gotta try this. Thanks for getting back. Appreciate the help
Hi Ross - Thanks for this amazing tutorial. Does your bottle has the inner walls deleted, you you are only dealing with the outer shell? I can't get my UV to work. Thanks :)
i was wondering how that is done. thank you
This was dead useful! Is there a way to add the UV mapping to an already downloaded texture? I have Arnold right now just not sure how to link the displacement map to a glass texture...
great stuff!!
Thank you Adrian!
Thanks
Nice Video Man
Thank you dude, really appreciate it! 🙏🏼
Why didn't you just use a cylindrical projection to do that? You didn't need to go to that extend just to overlay some bump/disp on glass material. Well explained though.
can you explain a bit? a video or tutorial please
thanks!!!!!!!!
学习了,谢谢
COMO CREO TEXTURA FOTOSHOP EXPLQIUE ESO MAS AFONDO PORFA
so much work ... just to do unwrap map of a simple object (
The only sad thing in this video is that you didn't used Indigo Renderer :(
this video is unpretending
. noize etc. unpretending
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