you can also tick the visibility box in your plain effector to further optimize and its good practice as the hidden clones are also removed from the memory cache
I’m glad it was helpful! The lighting is just a redshift sky and sun and then the bg sky is a sky image i found on unsplash, which I then projected onto a plane - I do talk about it briefly in the video. Hope that helps :)
Great Tutorial! Have you already found fitting settings for creating the subsurface water with the new redshift material system? I gave it a try but couldn't achieve a look like in your video.
Thanks for sharing the tutorial, can you explain the scene using the focal length of the camera, this kind of scene focal length has been bothering me.
Hi Ross, I had an awesome time following this tutorial! I couldn't find the project files for this on Gumroad so I purchased a different scene to check out next. Thank you for the great tutorials!
hi ross - really great tutorial. Learning a lot from you! I dont suppose you would know how to animate a mograph object along a surface. For example i want to find a way to give random motion to a bunch of objects along a surface. Any ideas?
Hi Ross, first of all I want to thank you for this great video. It is really inspiring and informative. I still have some questions. :) I hope you could answer them. Do you subdivide the geometry in the Redshift Object tag because it's so smooth? Could you please share the camera settings and would it be possible to share the render settings (or have you shared them in another video)? That would be awesome. Thank you and keep up the great work.
Heyy! I tried following your tutorial but for some reason quixel does not support the new cinema 4d. I was wondering what you think I should do? Forester is really expensive.
I used one of the built-in luts and also enabled 'Photographic Exposure' in the camera to lift some of the shadows and clamp any blown out highlights. If you want me to be more specific let me know. Really appreciate your support!
@@iamrossmason Maybe next video (on whichever topic) do a quick jump to what RS looks like pre and post your changes (I know taking into AE or Pshop is the compers way) but certainly be helpful to see what RS looks like when you open it and then how you set this up.
Hi ross, Amazing tutorial, really appreciate the time and detail you pay to us. I would subscribe to a patreon in a heartbeat if it was there. Im seeing a lot of banding when i apply the maxon noise as transmittance color for the water, in the render itself there is clear banding accross the image in parts of water where it changes color, i copied your setting exactly to see if i did something wrong but no difference unless i reduce contrast entirely for the maxon noise and that just negates the effect entirely. does this happen for you or is it just me? maybe its a redshift thing, im just hoping its not my GPU
you can also tick the visibility box in your plain effector to further optimize and its good practice as the hidden clones are also removed from the memory cache
That's wicked, I'll check that out, thank you!
Or instead of plain effector, we can use vertex map with the same linear field. Then use that vertex map in the matrix object to limit the clones.
@@yaseenirshad589 um... no.
Amazing! Thank you. Could you do a full video just on lighting as well? I couldn't get it to work like yours.
I love the way you talk I can see you really know what you talking about so easy to watch. Thanks for all the information shared here 😌🙌
Great tutorial! The plainer with the field to limit the height is something I had been looking for forever!!!! Thank you!
This video has helped me at least 3 or 4 times when I inevitably forget a part of the process. Thank you for a great tutorial.
A nice way to keep it procedural is to instance the water plane instead of duplicating it, then add the displacement on the instanced object
crazy tutorial!! but how did you tweak your sun and sky to look like that?
Really helpful tutorial! What about the lighting and the BG Sky? It's similar as previous tutorials or different approach? Thank you for this!
I’m glad it was helpful! The lighting is just a redshift sky and sun and then the bg sky is a sky image i found on unsplash, which I then projected onto a plane - I do talk about it briefly in the video. Hope that helps :)
you are a life saver thank you so much for the great video very detailed and informative
Can't wait for the video on user data, and how you use it in your projets!
simple, clear and very informative tutorial, good trick with color user data as external fast control, good one Ross!
Thank you Alexey, I really appreciate it!
It's look like (a litte bit) Houdini's attribute
This is the content we need in this community! Thanks for sharing!
Thank you, I'm trying my best to give back. Lots more to come ;)
very nice tutorial, thank you Ross
I can't find the "reft transmittance" on the base properties, why ?
Great Tutorial! Have you already found fitting settings for creating the subsurface water with the new redshift material system? I gave it a try but couldn't achieve a look like in your video.
So are you using the quixrl bridge plugin? Thought megacans is only free for UE5?
Awesome tutorial, really detailed and explaining exactly what you did. Love the landscapes. Thanks!
Thanks for sharing the tutorial, can you explain the scene using the focal length of the camera, this kind of scene focal length has been bothering me.
Hi Ross, I had an awesome time following this tutorial! I couldn't find the project files for this on Gumroad so I purchased a different scene to check out next. Thank you for the great tutorials!
As always, amazing work Ross. Always bringing something new to learn cheers !
Thank you Harris, I'm just glad I can help!
hi ross - really great tutorial. Learning a lot from you! I dont suppose you would know how to animate a mograph object along a surface. For example i want to find a way to give random motion to a bunch of objects along a surface. Any ideas?
Thanks for the sharing that has always been great
Thanks, very useful tutorial!
Hi Ross, first of all I want to thank you for this great video. It is really inspiring and informative. I still have some questions. :) I hope you could answer them. Do you subdivide the geometry in the Redshift Object tag because it's so smooth? Could you please share the camera settings and would it be possible to share the render settings (or have you shared them in another video)? That would be awesome. Thank you and keep up the great work.
About Sky texture, could you show me the realationship between its RS object and the sky? Thank you!
Super helpful video! Thanks for sharing :)
Thank you Justin! Glad you found it helpful :)
Thanks for this amazing tutorial!
Another great one!
Heyy! I tried following your tutorial but for some reason quixel does not support the new cinema 4d. I was wondering what you think I should do? Forester is really expensive.
Thank you so much, amazing work as always
Thank you for watching!
Great tutorial! Will you be posting it on Gumroad?
Thank you! I'd love to, however, I can't share Quixel assets, even if they are free.
You are the boss, mate... Awesome, thank you :)
Thank you Carlos! Appreciate your kind words 🙏🏼
AMAZING TUTORIAL ☺
Thank you!! I really appreciate it 🙌🏼
Really well explained and concise! Do you have any particular luts or exposure settings on your camera?
I used one of the built-in luts and also enabled 'Photographic Exposure' in the camera to lift some of the shadows and clamp any blown out highlights. If you want me to be more specific let me know. Really appreciate your support!
@@iamrossmason Maybe next video (on whichever topic) do a quick jump to what RS looks like pre and post your changes (I know taking into AE or Pshop is the compers way) but certainly be helpful to see what RS looks like when you open it and then how you set this up.
any good ways on how to get the grass moving in the wind in c4d?
Love your tuts!
very helpful... you are awesome bruhh.
I appreciate you!
Feelz good when i see your video i dont know why 😂, maybe your tuts are professional and unique
Haha thank you, I'm taking that as a huge compliment
Really nice tutorial!!
Thank you!
really thanks!!
What hotkeys do you press to put different nodes onto the output node?
Thanks!
WHAT MORE CAN I SAY???????? BEST. even though im using houdini
Thank you very much🧡💛💚
Thank YOU for watching! :)
can we get this project file please?
why can´t find the scene to buy ?
Hi ross,
Amazing tutorial, really appreciate the time and detail you pay to us. I would subscribe to a patreon in a heartbeat if it was there.
Im seeing a lot of banding when i apply the maxon noise as transmittance color for the water, in the render itself there is clear banding accross the image in parts of water where it changes color, i copied your setting exactly to see if i did something wrong but no difference unless i reduce contrast entirely for the maxon noise and that just negates the effect entirely. does this happen for you or is it just me? maybe its a redshift thing, im just hoping its not my GPU
Why did you use a matrix object and not a cloner?
Спасибо, это очень крутая техника по мультиклонеру
my Quixel Bridge aint working anymore :(
how do you prevent the grass scatter from scattering on water plane? cheers
Using a plain effector set to affect scale to -1 combined with a linear falloff
@@iamrossmason ohhhhh, totally makes sense. thanks for the speedy respone. love the channel, keep it coming!!!!
How to make this scenery by Octane
okey dokey, can you please upload this project file to your gumroad then?
Your PC specs !