Texturing with UVs in Cinema 4D - Gain Total Control Over Your Materials

Поділитися
Вставка
  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 126

  • @lucyfaire1980
    @lucyfaire1980 4 роки тому +18

    24:51 hehe "this actually maps pretty ffffu, pretty well". Excellent tutorial man!

  • @MrAtownDown1
    @MrAtownDown1 3 роки тому +1

    I’ve been watching you for years EJ. You’re the best teacher in the biz.

  • @fotfoti
    @fotfoti 5 місяців тому

    after watching so many tut, this one was the best so far explaining everything. Thank you :)

  • @diegowikander
    @diegowikander 3 роки тому +6

    This tutorial has saved me hours of my life

  • @kmanboard
    @kmanboard 4 роки тому +5

    the texture squares on the face are stretched, while the 1s on the back of the head are smaller. that means the face will have less resolution than the rest of the model. its good practice to give the face more resolution to work with.

  • @SpencerEvans
    @SpencerEvans 2 роки тому

    Been trying to "wrap" my head around UV mapping and unwrapping for a while. This is the first tutorial I've seen that explains it in such a way that my brain can finally comprehend. Thank you!

    • @glitchdilemma4200
      @glitchdilemma4200 2 роки тому

      it's crazy that cinema4d is just starting to take its first steps towards a more profitable tool to use. Although I still prefer a thousand times Maya to manipulate the UVs..
      Maya with the uvTools coming with the bonus tools, the king of uvwrapping production in my opinion..

  • @Snappy27893
    @Snappy27893 4 роки тому +9

    The new intro made by the ordinary folk is an awesome on I come here just to see that eye pleasing experience

  • @JacquesRABAIN
    @JacquesRABAIN Рік тому

    Excellent Tuto , one of the clearest on UV's. It would be a good idea to update this tuto with C4D 2023
    Regards
    Jacques

  • @bussket
    @bussket 2 роки тому +1

    Great thanks for such a big amount of useful information! I'm making a mask with my mascot for exam and you literally saved my day, A is guaranteed!

  • @bellyelmasry27
    @bellyelmasry27 2 роки тому

    The introduction was very helpful, thanks!

  • @dmellis
    @dmellis 4 роки тому +8

    This was great, EJ. I'm on R23 now but this has been the most helpful tutorial on this subject yet. It really helped me understand when you said to think about this like how clothes are sewn. Also, I was trying to get it perfect which seems impossible. The point of hiding the seams where you won't be looking was also key.

  • @nuseratabdi901
    @nuseratabdi901 3 роки тому +1

    I was so frustrated with the new setup in BP UV! Thanks so much EJ!

  • @imrsvhk
    @imrsvhk 3 роки тому +2

    Awesome explanation! Thx E.J - love how you explain things so clearly. We need more UV Tuts :)

  • @jjt6450
    @jjt6450 2 роки тому

    Same here I've been trying to figure it out for years and gave up many times! Awesome tutorial!!

  • @neerajchandaver113
    @neerajchandaver113 4 роки тому +1

    Such awesome information! finally understanding UV while working along with the project files. Just a tip for older version users: In case cutting the seam is not unwrapping like shown in the video, use a shrink projection and use the relax UVs to fix the distortion. Cheers SOM!

  • @effortmax
    @effortmax 3 роки тому +1

    That was a fantastic amount of work, EJ! Thank you very much for sharing your knowledge. That's gold

  • @EnterMyDreams
    @EnterMyDreams 2 роки тому

    GREAT TUTORIAL!!

  • @ROXunreal
    @ROXunreal 4 роки тому +9

    I can't wrap my head around why a 21st century program can't just visually paint on a model without UV mapping. Like, when that circle on the mushroom isn't circular. Can't it just see that the brush is circular, and apply the paint over the same area on the mushroom? How is it then that when you sculpt and use a brush to for example, raise a circular area on the scultped mesh, no UV mapping is needed there and yet it's a perfect circle exactly like the brush, even though it's the same principle of 2D on 3D.

  • @Wolfpelt24
    @Wolfpelt24 4 роки тому

    This is a great tutorial & explanation of how UV mapping works for beginners but if you're familiar with the concept and only wanna know how to use it in C4D you'll probably wanna look for a quicker tutorial

  • @sajjadabouei6721
    @sajjadabouei6721 3 роки тому

    EJ
    perfect as always.

  • @shavfx3574
    @shavfx3574 3 роки тому

    New to learning uv mapping. Always love the explanation in your videos and well-explained thanks.

  • @philippeheritier9364
    @philippeheritier9364 4 роки тому

    Wow ! Thx so much to spend so much time for this tut. It was perfectly explained

  • @bookworm8815
    @bookworm8815 3 роки тому

    Wow, that was just brilliant explanation! Thank you very much!

  • @nelsondesousa3952
    @nelsondesousa3952 4 роки тому +1

    I would love to know how you get around the distortion you are getting on the head

    • @eyedesyn
      @eyedesyn 4 роки тому

      you can slice the head on the sides, like i did with the torso so you divide it by the front and the back but this assumes that having those seams on the sides are OK if you're just adding texture to the front of the face

  • @mvp4168
    @mvp4168 4 роки тому +1

    great tutorial EJ, thanks for this

  • @magicdog5623
    @magicdog5623 4 місяці тому +1

    Hi, do the course files still exist?

    • @ValHalasi
      @ValHalasi 2 місяці тому

      I'm curious about them too. Can't find the downloadable file in the blog post :(

  • @filmkaar-nitin
    @filmkaar-nitin 3 роки тому

    Excellent tutorial. Thank you for making it so simple.

    • @peped6607
      @peped6607 2 роки тому +1

      its not simple, its still hard

    • @filmkaar-nitin
      @filmkaar-nitin 2 роки тому

      @@peped6607 Don't give up. It gets easier with a little practice.

  • @gregoryreneau1052
    @gregoryreneau1052 2 місяці тому

    Does anyone know where I can find the 'layers' in the newer versions? It doesn't show up the same way when you go to paint.

  • @georgeluna6217
    @georgeluna6217 3 роки тому

    Is there any specific workflow to bake octane materials to object and then export a final object? What should be correct preparation (scene, light, unwrap, materials, export the final object)?

  • @enprods
    @enprods 4 роки тому

    This is what I look for!
    Very helpful Thank you

  • @Hermandad00
    @Hermandad00 3 роки тому

    Very very helpfull video thanks!!!!!!

  • @rebelleaf
    @rebelleaf 4 роки тому +2

    Thanks for the instructions, EJ. Curious, can UVs done in this new version be opened and rendered in earlier versions of C4D?

    • @tobinv4309
      @tobinv4309 4 роки тому +2

      The information stored in the uvw tag will be the same. Weather you open it in an older version or export it to any other fileformat. You only got new tools in S22 to unwrap your UV's. So the answer is yes.

    • @eyedesyn
      @eyedesyn 4 роки тому

      @@tobinv4309 What Tobi said! UVs are UVs but the editing will be different.

    • @rebelleaf
      @rebelleaf 4 роки тому

      @@tobinv4309 Thanks for the detailed answer, Tobi!

    • @rebelleaf
      @rebelleaf 4 роки тому +1

      @@eyedesyn Thanks as always, EJ man!

  • @BulletWhizza
    @BulletWhizza 4 роки тому

    Thanks for a great video! And yeah that's not a parallelogram at 8:45, it's just a quadrilateral

  • @creativekamhako6179
    @creativekamhako6179 4 роки тому

    Awesome tutorial

  • @bloodbros8878
    @bloodbros8878 3 роки тому

    So helpful thank you!
    I'm having an issue with jaggy pixels. I guess it's caused by my artwork being flat, and then using a parallel camera on the object? Anyone have any ideas on how to work around this?

  • @NyoraiFidesTV
    @NyoraiFidesTV 3 роки тому

    Does anyone know why at around minute 41:00 EJ decides to maximise the space for the UVs? Does that matter so much?
    Isn't the main point to have your polygon geometry nice evenly distributed onto the UVs and that's it?
    Thanks

  • @aakashgupta753
    @aakashgupta753 2 роки тому

    where are the resource file to download? i clicked on the link but that opened EJ website but didnt find the file.

  • @thehomme
    @thehomme 3 роки тому

    At 13:37 how do you get the small icons for new layer etc. I have a menu which I can pull out but docking it in place the icons have labels and so many of the buttons get clipped off the panel and can't be accessed

  • @kalootmultimedia7989
    @kalootmultimedia7989 3 роки тому

    thank u bro...help me alot

  • @mixtus
    @mixtus 4 роки тому

    I am surprised that you still have to make layers and choose a brush to simply output the UV's to Photoshop. I was looking forward to a menu item that would say export UVs. I'll have to see if they added that in S23. Great video as always.

  • @piasun
    @piasun 7 місяців тому

    How I can see the UV Map on the object dear EJ

  • @nellomaxim
    @nellomaxim 4 роки тому

    hi there I can't seem to select the outline ppolgon option in order to see the unwrapped mesh for a photoshop import despite selectting the object, material and UV tags in the objects manager

  • @laetitiabach2938
    @laetitiabach2938 3 роки тому

    very helpfull, thanks

  • @kaikafonso1759
    @kaikafonso1759 4 роки тому +1

    Awesome!! Thank you so much!

    • @eyedesyn
      @eyedesyn 4 роки тому

      Thanks so much for watching!

  • @taviux511
    @taviux511 3 роки тому

    I dont see the unwrapp tool in my screen sorry for this noob question, where can it show up? thank you.

  • @ichispaceRomantic
    @ichispaceRomantic 2 роки тому

    Hi, thanks for the tutorial. It was truly helpful :) I just have a questin, my Cinema 4D crashed a lot when I started to use the Path Selection tool x) like is that normal? 🤨

  • @ramixkhan4685
    @ramixkhan4685 4 роки тому

    Thanx as always

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 4 роки тому

    Fab - thanks so much for sharing.

  • @hernanlatorre1115
    @hernanlatorre1115 3 роки тому

    Does this work with RS materials as well? Or is 3D Paint used only for standard materias?

  • @ismailae4tv1
    @ismailae4tv1 3 роки тому

    i want to know if i have many object how can make all texture in one uv image

  • @onuruysal111
    @onuruysal111 Рік тому

    hello.I have a question.Can we render with redshift after these operations, or is it only rendered with cinema 4d's own rendering engine? Is Redshift's mapping process different from this?

  • @mizansarkar1855
    @mizansarkar1855 4 роки тому

    nice tutorial boss

  • @aaa-mt3tz
    @aaa-mt3tz 3 роки тому

    Hi EJ, is it possible to remove seams? Like if I don't like how it unwraps and want to re-try, instead of undoing everything I want to just CTRL-click part of a seam and re-unwrap without that piece. But that doesn't work, the edge just turns white.

  • @ignaciosagrario
    @ignaciosagrario 2 роки тому

    Does anybody know how to work with sculpted meshes? I usually make UVs in Rizom. If I have a mesh in lvl 1 and lvl 5 or 6, and I make UV's to level one, how do I transfer those UVs to high mesh?
    Thank you

  • @ΒασιληςΜιχαλατος
    @ΒασιληςΜιχαλατος 3 роки тому

    why cant see in uv map when i select edges?

  • @bbrachman
    @bbrachman 3 роки тому

    I usually pick a color and use the 'Add Mesh Layer' to the Material/PSD file. Easier.

  • @SusanYT2023
    @SusanYT2023 4 роки тому +1

    so cute motion graphics

  • @ismailae4tv1
    @ismailae4tv1 3 роки тому

    nice video good lesson

  • @designstudie
    @designstudie 4 роки тому +3

    coming from 3ds max, this still looks a bit complicated and exporting a simple texture map should be just 1 button ... hopefully they will keep working on that.

    • @axe_fx
      @axe_fx 4 роки тому +1

      can you highlight the difference between both? how is 3ds easier?

  • @motiondesignermx2847
    @motiondesignermx2847 3 роки тому

    is so complicated, any program to do this easy?

  • @lollipop6482
    @lollipop6482 4 роки тому

    If I want to draw with the brush directly on the object in cinema it won't let me sometimes, but I always can draw on the uv mesh, I just don't get what I'm doing wrong here, pls help :D

  • @xSk3lx
    @xSk3lx 4 роки тому +1

    It bothered me at 23:55 because he didn't unchecked "pin border points" otherwise it would have been good

  • @nellomaxim
    @nellomaxim 4 роки тому

    ahh figured it ouut...i neeeded to be in the polgpon tool not the point or edge tool

  • @drewjackson3858
    @drewjackson3858 3 роки тому

    8:55 I believe it's a rhombus.

  • @jorgefernando9518
    @jorgefernando9518 4 роки тому +1

    I can't find the way to export this to photoshop.

    • @tanmaraja
      @tanmaraja 4 роки тому

      Yeah sure, Help us plese lol.

  • @Vmshipe
    @Vmshipe 4 роки тому +1

    Great info....I can't be the only one who sang 'The Wizard and I' at 12:17

  • @asici2
    @asici2 4 роки тому

    hello! I have r20 cinema, but I can't find command uvunwrap. is it a version problem?

  • @АндрейДубровин-ъ2о

    Спасибо большое! Thankyou very match :)

  • @bodobanali
    @bodobanali 4 роки тому

    I am in C4D R21. Anyway … maybe its the sames as in R22 and above?
    problem is: I have a Redshift Material un my object. When i go to my UV Edit Viewport i can't see the texture under/behind my unwrapped polygons (for example diffuse picture).
    Anyone know how i could make that visible so i could manipulate my texture or know whats happening when manipulating the uv-poligons?

    • @cesarpiette6448
      @cesarpiette6448 3 роки тому

      Did you solve this? I have an Arnold material and I don’t know really how to deal with it and the unwrapped mesh?

  • @hasanmahdihasan
    @hasanmahdihasan 3 роки тому

    you are really amazing

  • @slowpoke7785
    @slowpoke7785 3 роки тому

    you are the best

  • @alexiscopeland2301
    @alexiscopeland2301 4 роки тому

    aw lil yoda is in the background 🥰

  • @劈里帕拉
    @劈里帕拉 4 роки тому

    EJNB!!!

  • @dinamicasvisuales
    @dinamicasvisuales 4 роки тому

    C4D Tiene que mejorar mucho en éste aspecto... es complicado crear un buen uv.

  • @rakhimzhanovd1060
    @rakhimzhanovd1060 3 роки тому

    cool

  • @markarthurescoto5165
    @markarthurescoto5165 2 роки тому

    How’s it going?

  • @shaffar100
    @shaffar100 4 роки тому +4

    Im not too sure C4D have made THAT many improvements on this. It looks pretty much the same and I've had a lot of experience in unwrapping in Maya. Little things like you still cant just export your UV map at the click of a button.... Instead you need to create a painting layer and outline your polys.... but it doesnt work if you dont highlight them all.... too much effort!!! Even Softimage had better UV unwrap capabilities than this.

    • @zachhunter7897
      @zachhunter7897 4 роки тому

      C4D's convoluted UV snapshot export process annoyed the shit out of me, coming from Maya.🙄

    • @glitchdilemma4200
      @glitchdilemma4200 2 роки тому

      yeah, maya beat cinema in every way when you talk about UV wrapping.

  • @KennethHolmDahlin
    @KennethHolmDahlin 2 роки тому

    44:01 Emo sloth or Slow Hitler?

  • @marcelonunes6967
    @marcelonunes6967 3 роки тому

    48:00

  • @RoN43wwq
    @RoN43wwq 4 роки тому +3

    Now they must upgrade OLD UNCOMFORTABLE Body paint mode.

    • @eyedesyn
      @eyedesyn 4 роки тому

      Yeah Bodypaint is still an odd process and wish there were more paint tools available...take a run at Substance!

    • @zachhunter7897
      @zachhunter7897 4 роки тому

      They just need to get rid of body paint and the paint layers all together and focus on making the UV tools as intuitive as they are in Maya. And exporting a UV snapshot for editing in photoshop should be a one button process, it should not be as convoluted as it is in C4D.

  • @cadavericmaggot
    @cadavericmaggot Рік тому

    too bad you totally ignored distorted spots, on which fixing i counted on..

  • @mestrecelso78
    @mestrecelso78 3 роки тому

    very nice legend portuguese!

  • @jastrick100
    @jastrick100 3 роки тому

    SOM = to SOM

  • @aykutcelebi_art
    @aykutcelebi_art 4 роки тому

    Thanks for tutorial. But your layout very different from standart layout and difficult following...

  • @chichouroro
    @chichouroro Рік тому

    If your trying to uv unwrap your models for game engines you will have a hard time doing so, non of these tutorials talk about texel density & many other things needed, I recommend switching to Blender or any other 3D application if you are working with games engines.

  • @mofogamingttv9835
    @mofogamingttv9835 2 роки тому

    "I'm an island polygon, and I'm just trying to make it"

  • @sergey041963
    @sergey041963 4 роки тому

    New Cinema has just come out, but such a plug-in was before FD UVToolkit ua-cam.com/video/CieH_6u3KdA/v-deo.html and they are identical. Coincidence? I don’t think. I’m using the viewport as a carbon copy.

  • @MrMythorst
    @MrMythorst 4 роки тому +2

    still worst UV Tools ever made in my opinion. Still taking ages for simple objects. There are way better option out there. But thanks for the Video

  • @namtong577
    @namtong577 4 роки тому +1

    37 years old?

    • @eyedesyn
      @eyedesyn 4 роки тому +1

      Im an old fart!!!

  • @YQTSH
    @YQTSH Рік тому

    c4d uv unwrap function looks weak...Maya better than it.

  • @dynamicvoltage9765
    @dynamicvoltage9765 4 роки тому +2

    The fact that this is almost an hour long video tells me all i need to know about trying to texture in cinema 4d: use something else.

  • @NimalTaz
    @NimalTaz 4 роки тому +1

    @EJ You are getting old mate

    • @eyedesyn
      @eyedesyn 4 роки тому

      All the candles on my birthday cake are now fire hazards!

    • @NimalTaz
      @NimalTaz 4 роки тому +1

      @@eyedesyn no worries mate. Keep doing what you are doing. Keep us motivated.

  • @bsways
    @bsways Рік тому

    This is the part where C4D starts to bore me to tears. It makes zero sense to me. Just does my head in. I actually fell asleep watching. The C4D paint system is not good either. The brushes all look really bad with lots of aliasing.

  • @cemgulpunk
    @cemgulpunk 4 роки тому

    Dang! It still takes 52 minutes to unwrap a simple model. Good job though. Thanks EJ.

    • @eyedesyn
      @eyedesyn 4 роки тому +1

      I unwrap 3 models showing different workflows - so not entirely accurate! :) Thanks for watching!

    • @cemgulpunk
      @cemgulpunk 4 роки тому +1

      eyedesyn right thanks. Please do more👍

    • @eyedesyn
      @eyedesyn 4 роки тому +1

      @@cemgulpunk cheers!

  • @Ricardo-de9ju
    @Ricardo-de9ju 11 місяців тому

    Body Painting is another abandoned tool. This is shameful, the potential it has was to function like the SP

  • @peped6607
    @peped6607 2 роки тому

    "simple".....NOT!

  • @gravitasdiverbium
    @gravitasdiverbium 3 роки тому

    Cut down word count a bit and it would be a perfect tutorial. Too much filler need to be more concise. People can pause and rewind, no need to repeat yourself so much. This is a 15 minute tutorial max!