Settlers of Catan: Hex World (Blender Geometry Nodes)
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- Опубліковано 8 вер 2024
- Presenting each base game hex tile from Settlers of Catan, built using Blender's Geometry Nodes.
The animation shows each tile one-by-one, including procedural variations, and then zooms out to show the larger hex tiles together to form a full board, including coastal tiles (also Geometry Nodes), ports and ships.
I've spend the last 3 days working on a simular thing... Now I just founded out that you've already created it... Nice job :)
Don't give up just because someone else created something similar - build something yourself still too! Then improve on it, and make it better 😁
Yo this is awesome!
Thank you 😄
@@joepavitt3d at the end when you have all the landscapes together on the island. Is that using geometry nodes too or is that just pieced together by hand?
As you've said it, pieced them together manually, then key framing their visibility.
You could do it with Geometry Nodes too, creating a larger Hex grid, using each tile as its own instance, etc. But it felt excessive for what I was trying to achieve.
@@joepavitt3d ah well that’s fair enough! Still super cool either way! Got that kind of digital board game kinda look which I like a lot. Good job!
I would love a tutorial on this!!!
Thanks for your interest - I'm a little way off being able to record a smooth tutorial, but am working towards that, so hopefully I'll get there in the (relatively) near future
Worth noting though, whilst I don't have the explicit tutorial for these Catan tiles, I did learn the underlying techniques from an @Erindale UA-cam tutorial
How i can put objects in a precise hexagon and in the upper part, for example "I want the trees to only appear in the upper part of the dark green hexagon", how can I do it?
I do plan on doing a short tutorial on this, but in a UA-cam comment, but best explanation is:
Wire the output that drives the colour of the hexes into the "Selection" option for an "Instance on Points" node. You then pass the same "Points" value as used in the hexes.
The "Selection" value will control which of the point to render on. White (1) will control that an instance can render there, Black (0) will prevent it
Yo I need this tutorial