Seriously how did you youtube guys improve your blender skill so fast. Another youtuber made a freaking giant transformer in 30 days of blender. I think I'm dumb idk, great video! Welcome back
I'm a little late on this comment... but let's not forget everybody learns at a different pace, no reason to beat yourself up over it! Just keep working on it and you'll eventually get the hang of it!
Hi! 3D-Artist student here! I think the main reason why your models look ''flat'' compared to the original references, is because there wasn't any lighting in your scenes. For your next Blender adventure, it could maybe be a good idea to tackle lighting and rendering, to really finish off your pieces. Aside from that, great work! I can see how this could be an inspiration to future Blender artists!
Your channel is super under-rated. Ive personally been watching pretty much since the beginning and you absolutely deserve more attention. I always get excited when I see a devlog for this game
This was so good! I think adding slightly kooky and over the top animations would be a fun way to add more personality to the game. It would fit with how funny it is that the computer screen turns into a machine gun too!
@@overphildev A lot of interest in art, and content in general, is the uniqueness that individuals add to them, how they perceive and then communicate that back out to everyone else. The model you made is a different, but still an entirely recognizable take on a giraffe. You could totally see that outline in a newspaper comic or as a silhouette on a children's toy.
Everything is awesome, your skill progress was massive.I suggest maybe making fence doors have one more bar or maybe metal tops so they can be more distinguishable from distance
Let's go! Makes me happy to see you're back at it. Please don't be so hard to yourself when it comes to "steal" ideas, art works like that, if you don't know how something is shaped, copy, copy and copy again until your brain is ready to create new shapes out of that copied image. Carry on! p.s: the new model look great!
13:22 not to backseat here, but it might be funny if you gave the scarecrow one of those conspicuous trenchcoats. You know, the things shady detectives wear in pubs when handing iut secrets and stuff.
Loved the video! Gave me some major inspiration for learning Blender, I’m trying to learn both Blender and GameDev… P.S. Didn’t know Shovel Knight was walking around with a whole bakery attached to his back!
IDEAAA use wrench as a stealthy ''knife'' for robots, sneak behind enemy robotd and ''unscrew'' them up with wrench and then a a cool animation like boom poof but not a mini explosion, it should be mini explosion out of screws and stuff, and some robot failure sounds, maybe use ur voice and use ''robot filter'' on it nice vid broo
Great stuff man! It’s cool to see how quick you can improve by just being consistent. Something you may look into in the future since you are working with game assets is topology to make sure that your assets are always game engine ready and don’t lead to any issues. Once again though great stuff keep it up🙌🙌
I started modeling a little less than a month ago maybe and I made a semi low polly revolver and I have a lot to go but hopefully one day it will all culminate to a base of a game I'm committed in the long haul to make. Anyway if there are small things you need help with I enjoy doing some of that stuff on discord, especially since I come from a very artistic drawing and story writing background
The color wasn't ruining your models, it was making your models have a style, if you combine all of those models with that same color style your game could look awesome.
Awesome video! I am considering something similar. I've done part of the donut tutorial, but I think going through something like the low poly playlist like you mentioned may be more helpful. If you have any good tips/resources on the texturing and having parts move, please let me know. I want to move my game to 3d, the models will be fairly simple, but I'll definitely need a few tricks to create different types. How did you setup the fence variants and bring that into your engine? Very cool idea.
Here is something extra you need to learn as a game dev. Bake normals. It's not something complicated, but some of your low-poly assets can be even lower. You don't need (or want) each brick on that wheel in game, all you need is a cylinder with the lighting from your original wheel baked in. The same goes for the rooftop. A giraffe was one of my first projects. Not the one from Grant Abbitt because I started before his channel existed. My first project was an alien, which is something very complex for beginners, but I always start learning something with a difficult project. At first glance it looked fine, but with the topology I set a new low with how horrendous it was in reality. Then I started following tutorials (I'm still doing sometimes) and improved my modeling. My giraffe ended up fine because I was used already with how Blender works. You can always improve. And follow tutorials, you learn more stuff. Don't copy everything from them, try something else based on what you see there. Funny thing, you struggled with round objects, I struggled with sharp ones due to the ways we both learned.
I recently started blender too, as a game developer on the first game i want to actually sell, and the tutorial i am following is quite slow and boring. I was starting to get demoralized that it would take ages to be able to do exciting stuff, but seeing all the shit you made so soon after starting, like that well, it fills me with ✨DETERMINATION✨
You could bevel the sides of Hollow knight character to make it more round looking, Ctrl B in edit mode. For the Shovel Knight, I'd probably use a sphere for the head, then delete half of the sphere, and extrude the bottom part, sorry , just a lot of the time, I tend to look at the shapes of objects, and think which mesh works best for it. Great video.
You improved so much in 30 days. Im gonna try out this challange for myself too and see if i make any progress, but did u use any settings in blender to make it easier to use the tools?
anyway, i'm noticing there are a lot of small details on these models that would be better accomplished via texture than geometry, such as the grains on the wood on the scarecrow [13:28] and the small gaps between planks on the chest [9:07]. but otherwise, this is great.
Some personal advice, don't stop watching tutorials. As in, you don't have to recreate/follow every tutorial you make, and can just watch it for the process. Programs like Blender have many many MANY tools, hidden or in plain sight, oftentimes when you see a seemingly complex model it can actually be really easy to model, only if you know the right tools. Remember, you don't know what you don't know, so you have to find a way to know.
Thanks for sharing your journey. I'm curious if you used a lot of modifiers to do your modeling or if you just directly edited the primitives? I'm learning Blender myself and keep trying to remember how/when to use the more advanced modifiers so I can develop a more nondestructive, professional workflow, but it slows me down. I know I can model faster if I focus on just making vs. doing it the way a lot of books and courses tech it. Curious your thoughts on that.
3D is my biggest fear, I don't even know how to move the camera in Blender. I believe the models will look 100x better with lighting and post processing and maybe some shaders
bro, you inspired me a lot, so i began doing it too, im already having results! by the way i have tip for you, i gues you should try making a rock, they are simple and can be done easly, give it a try and make a rock
I'm not sure what your day job is, but I can't imagine you couldn't do youtube full time, top tier quality content. Just upload a little more regularly haha
*Before watching the video* "What!? You learned everything there is to know about Blender in 30 days!? You must be some kind of super genius!" *After watching the video* "Oh. You meant to say that you learned Blender FOR 30 days."
He is alive! I was quite worried, looked at the discord to see if there was any news, and saw porn spam bots, so thought that this project was over and done
Seriously how did you youtube guys improve your blender skill so fast. Another youtuber made a freaking giant transformer in 30 days of blender. I think I'm dumb idk, great video! Welcome back
Wait someone made a transformer that's awesome
Maybe they are very dedicated and not afraid of loosing
@@AbdulhameedLawal Awesome answer
I'm a little late on this comment... but let's not forget everybody learns at a different pace, no reason to beat yourself up over it! Just keep working on it and you'll eventually get the hang of it!
@@overphildev 😏
Hi! 3D-Artist student here! I think the main reason why your models look ''flat'' compared to the original references, is because there wasn't any lighting in your scenes. For your next Blender adventure, it could maybe be a good idea to tackle lighting and rendering, to really finish off your pieces. Aside from that, great work! I can see how this could be an inspiration to future Blender artists!
Your channel is super under-rated. Ive personally been watching pretty much since the beginning and you absolutely deserve more attention. I always get excited when I see a devlog for this game
Thank you that means a lot
This was so good! I think adding slightly kooky and over the top animations would be a fun way to add more personality to the game. It would fit with how funny it is that the computer screen turns into a machine gun too!
That would be fun
The giraffe looks awesome. I dont know why you're so hard on yourself🎉
Thanks, looking back it does look better than I remember. When I was making it though I was getting pretty frustrated
the giraffe looks like trash. I know why you're so hard on yourself 😩
yeah, my favorite model was the giraffe. i'd loved to see how you'd texture the spots.
thats what i was thinking too.
@@overphildev A lot of interest in art, and content in general, is the uniqueness that individuals add to them, how they perceive and then communicate that back out to everyone else. The model you made is a different, but still an entirely recognizable take on a giraffe. You could totally see that outline in a newspaper comic or as a silhouette on a children's toy.
Everything is awesome, your skill progress was massive.I suggest maybe making fence doors have one more bar or maybe metal tops so they can be more distinguishable from distance
Thank you that's a good idea
Great progress! Very inspiring, keep up the good work brother!
Thank you so much
This is a HUGE improvement to the look of the game, keep up the good work!
Thank you
as an advanced blenderer, im telling u, the giraffe was ur best piece!
Piece
@@coolcons1930 ?
Can you teach me 😂😭
Piece
When I made that giraffe, it ended up with a horse's face 😣
Let's go! Makes me happy to see you're back at it. Please don't be so hard to yourself when it comes to "steal" ideas, art works like that, if you don't know how something is shaped, copy, copy and copy again until your brain is ready to create new shapes out of that copied image.
Carry on!
p.s: the new model look great!
Nice! This inspires me to try to do this!
also just subbed
Id recommend it, I was very surprised with my progress
Also thanks I appreciate it
Happy to have you back
Happy to be back, I've missed it
I love your creature videos on the other channel. Great to see you branching out as well.
I really like your sense of humor
So glad to see you back! This was such a cool little challenge for yourself and it inspires me to hop back on blender LOL Keep up the great work!
First video I’m seeing from you, high quality video!
Very professionally done! As someone who's also currently learning Blender, I'm familiar with the struggle lol. You're doing great!
8:15 was crazy bro 💀
xd
Thank you for this video, I'm literally stuck doing unity game dev and needed a step by step to move forward with getting some 3d assets.
HOLY- i swear it looks so good!!
im suprised how much 30 days can get you!
I love attempting to do blender, then completely stopping in 10 minutes.
thank you for this video, I'm struggling with Blender and this helped inspire me to keep going
This is actually really inspiring. I am trying to make a game on my own in unity so thank you :)
You rock! Thx for the tips along the way!
13:22 not to backseat here, but it might be funny if you gave the scarecrow one of those conspicuous trenchcoats. You know, the things shady detectives wear in pubs when handing iut secrets and stuff.
Blender in 30days is crazy. You are incredibly fast learner. My first two months wig blender were super hard 😅 nowhere near yours models
Loved the video! Gave me some major inspiration for learning Blender, I’m trying to learn both Blender and GameDev…
P.S.
Didn’t know Shovel Knight was walking around with a whole bakery attached to his back!
This game gonna be hella awesome, cant wait to play it
Really entertaining and encouraging as well. Great improvement overall.
Keep at it
Get this guy to 100k!
I wouldn't mind that lol
Your models look really nice! I'm curious to see what they would look like in game :)
Thank you, I'm pretty excited to get them all in
Yip I'm inspired to start blender now. Thank you dude!
Good luck! I had a lot of fun learning it
This is so awesome really giving me motivation to do stuff my self!!! thanks dude
You forgot to make a Rock
IDEAAA use wrench as a stealthy ''knife'' for robots, sneak behind enemy robotd and ''unscrew'' them up with wrench and then a a cool animation like boom poof but not a mini explosion, it should be mini explosion out of screws and stuff, and some robot failure sounds, maybe use ur voice and use ''robot filter'' on it nice vid broo
Shovel knight has some cake😂😂 8:15
0:31 Ayo is that Chung from Kim’s Convinence.
Great stuff man! It’s cool to see how quick you can improve by just being consistent. Something you may look into in the future since you are working with game assets is topology to make sure that your assets are always game engine ready and don’t lead to any issues. Once again though great stuff keep it up🙌🙌
Would love to see a video of you modeling something from scratch to get an idea on how its done
Excited to see the new main character soon
Hopefully it turns out well
Thank you this gives me confidence 😊
shovel knight looking absolutely cheeked up!
you're probably gonna need more rocks than giraffes in this game anyway
You know that's a great point
13:37 I really like the checkerboard you should keep it
I started modeling a little less than a month ago maybe and I made a semi low polly revolver and I have a lot to go but hopefully one day it will all culminate to a base of a game I'm committed in the long haul to make. Anyway if there are small things you need help with I enjoy doing some of that stuff on discord, especially since I come from a very artistic drawing and story writing background
I was at this point as a game dev too. once you learn blender, you life becomes so nice
your progress is unbelievable bro
The improvised bubble butt is PEAK blender.
Finally! Someone appreciates Grant. He is underrated as heck
Man why do You guys make such good progress in so little time
Nice Giraffe by the way lol
Grant is great! I took his udemy course and I admired how many thing he taught without overwhelming the student but also not staying on the same point
You did killer man! For me personally its more inspiring than pewds, cause I know how hard 3d animation is, good stuff!
Dude you went from… not the best TO BASICALLY PRO! Very inspiring
The color wasn't ruining your models, it was making your models have a style, if you combine all of those models with that same color style your game could look awesome.
The scarecrow and axe models look like something youd buy in an asset store. Amazing progress🎉
Awesome video! I am considering something similar. I've done part of the donut tutorial, but I think going through something like the low poly playlist like you mentioned may be more helpful.
If you have any good tips/resources on the texturing and having parts move, please let me know.
I want to move my game to 3d, the models will be fairly simple, but I'll definitely need a few tricks to create different types.
How did you setup the fence variants and bring that into your engine? Very cool idea.
Yay overphill
6:47 is it just me or is he looking kinda thiiccc
Here is something extra you need to learn as a game dev. Bake normals. It's not something complicated, but some of your low-poly assets can be even lower. You don't need (or want) each brick on that wheel in game, all you need is a cylinder with the lighting from your original wheel baked in. The same goes for the rooftop.
A giraffe was one of my first projects. Not the one from Grant Abbitt because I started before his channel existed. My first project was an alien, which is something very complex for beginners, but I always start learning something with a difficult project. At first glance it looked fine, but with the topology I set a new low with how horrendous it was in reality. Then I started following tutorials (I'm still doing sometimes) and improved my modeling. My giraffe ended up fine because I was used already with how Blender works.
You can always improve. And follow tutorials, you learn more stuff. Don't copy everything from them, try something else based on what you see there.
Funny thing, you struggled with round objects, I struggled with sharp ones due to the ways we both learned.
I'm laughing so hard at the continuous rock jokes and references
I recently started blender too, as a game developer on the first game i want to actually sell, and the tutorial i am following is quite slow and boring. I was starting to get demoralized that it would take ages to be able to do exciting stuff, but seeing all the shit you made so soon after starting, like that well, it fills me with
✨DETERMINATION✨
The laugh I just let out when you turned the shovel knight and all I saw was cheeks 😭😭😭
Me: in my first project I made a sword with lights!
OverPhil: mE mAdE rOcCkK
This looks VERY good.
You should make like 10000000 shorts of this video where in each one you render each of your models an a scene and just make a mini shorts series
This video got yourself a new subscriber. Really loved it!
You could bevel the sides of Hollow knight character to make it more round looking, Ctrl B in edit mode.
For the Shovel Knight, I'd probably use a sphere for the head, then delete half of the sphere, and extrude the bottom part, sorry , just a lot of the time, I tend to look at the shapes of objects, and think which mesh works best for it.
Great video.
I didn't even think of using a sphere and just deleting half of it, that would've turned out way better
You improved so much in 30 days. Im gonna try out this challange for myself too and see if i make any progress, but did u use any settings in blender to make it easier to use the tools?
anyway, i'm noticing there are a lot of small details on these models that would be better accomplished via texture than geometry, such as the grains on the wood on the scarecrow [13:28] and the small gaps between planks on the chest [9:07]. but otherwise, this is great.
Didn’t know you work every day but let’s go a new video
Holy shit he’s back
12:46 is just karen.
how do you make the chest open and the windmill spin like that? lol
8:16 bro gave him model mad cheeks 😂😂
bro whats with that obsession with rocks🤣🤣that part was hilarious🤣🤣
we gon talk abt how that giraffe was sick
Some personal advice, don't stop watching tutorials. As in, you don't have to recreate/follow every tutorial you make, and can just watch it for the process. Programs like Blender have many many MANY tools, hidden or in plain sight, oftentimes when you see a seemingly complex model it can actually be really easy to model, only if you know the right tools.
Remember, you don't know what you don't know, so you have to find a way to know.
Oh definitely, I know there is still plenty I don't know
Thanks for sharing your journey. I'm curious if you used a lot of modifiers to do your modeling or if you just directly edited the primitives? I'm learning Blender myself and keep trying to remember how/when to use the more advanced modifiers so I can develop a more nondestructive, professional workflow, but it slows me down. I know I can model faster if I focus on just making vs. doing it the way a lot of books and courses tech it. Curious your thoughts on that.
3D is my biggest fear, I don't even know how to move the camera in Blender.
I believe the models will look 100x better with lighting and post processing and maybe some shaders
bro, you inspired me a lot, so i began doing it too, im already having results! by the way i have tip for you, i gues you should try making a rock, they are simple and can be done easly, give it a try and make a rock
i too really was inspired by PewDiePie's vid, it really makes me think that we can do anything if we put our minds to it
oh also welcome back haha
Thanks, and yeah I was very surprised with how much I learned
I SWAER THIS GUY IS OPSESED WITH MAKING ROCKS
hey, your giraffe looks alright :)
I'm not sure what your day job is, but I can't imagine you couldn't do youtube full time, top tier quality content. Just upload a little more regularly haha
Thank you, I would love to one day
huh u look so pro in day 4 already xD
This video rocks.
Best comment
@@overphildev thank you! You're an amazing earth blender (see what I did there?)
you make it look easy
What plateform you use for the dev developement ?
12:50
**inhale** KARENNNNNNNNN!!
It has been 8 months and you give us a deformed giraffe
And a bunch of rocks
You literally took 6 or 5 days TO GET BETTER LIKE WHAT WHY DID YOU IMPROVE IN LIKE 5 DAYS??!?!?!?!??!
*Before watching the video* "What!? You learned everything there is to know about Blender in 30 days!? You must be some kind of super genius!"
*After watching the video* "Oh. You meant to say that you learned Blender FOR 30 days."
Would have killed me if there were rocks in the chest 😂
Thank you for this video.
Bros back its been so long
Yeah whoops lol time kind of got away from me there for a little
@@overphildev good u got back into it, models are looking great!
A good giraffe ❌
A simple rock ✅
He is alive! I was quite worried, looked at the discord to see if there was any news, and saw porn spam bots, so thought that this project was over and done
Yeah the discord is a bit of a mess right now, guess that happens when you go afk for months
just started using blender to help my friend with games very painful
Washing machine that shoots lost socks could be fun. Could walk on arms similar to your sketch.
Interesting, that does fit my idea of having every enemy be a robots that people in the real world would actually use that just got corrupted
you should smooth shading so it doesn't show the edges every quad.