My Favorite Modeling Techniques for Beginners in Blender

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  • Опубліковано 15 тра 2024
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    Free 3D models: than.gs/u/1157780
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    🧠 If you want to learn more about modeling in Blender check out these vids/channels;
    Boolean Modeling - @JoshGambrell
    Sculpting - • Blender Sculpting Tuto...
    Subdivision - • Why THIS is my Favorit...
    Procedural Modeling - • Blender: procedural bu...
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    📚 My Favourite Courses to learn Blender:
    CG Boost Courses - cgboost.com/kaizen
    Intro To Motion Graphics - bit.ly/MotionGraphicsDucky
    Alive! Animation Course in Blender - bit.ly/3XbwfxE
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    ➕ Addons You Need:
    Fractal Machine - bit.ly/bnfractal
    Sanctus Material Library - bit.ly/3TWhKMe
    Botaniq Foliage Library - bit.ly/BotaniqKaizen
    Physical Celestial Objects - bit.ly/PCOkaizen
    Physical Starlight Atmosphere - bit.ly/PSAkaizen
    -----------------------------------------------------------------------------------------
    Chapters:
    00:00 Intro
    00:13 Technique #1 - Boolean Modeling
    02:01 Technique #2 - Sculpting
    05:09 Technique #3 - Subdivision Modeling
    06:49 Technique #4 - Procedural Modeling
    08:22 Outro
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    Thumbnail credit Jonas Ronnegaard
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    Some links are affiliate links on which I receive a kickback

КОМЕНТАРІ • 288

  • @KaizenTutorials
    @KaizenTutorials  Рік тому +99

    ⚠DANGER! READ THIS NOW!⚠
    Me and @smeaf are having a little wager on who's reaching 100K first. And he's on the winning side! We can't let this happen CAN WE?
    If he wins I have to buy him a LARGE pepperoni pizza 🍕 which are really FREAKING expensive where he lives.
    If I win, I get a selection of my countries finest beers. I love beer and I'm thirsty as hell. 🍺
    These last few days the channel's been doing amazing and we're getting closer than ever. So let's keep that momentum going and take OVER! 💪🏆

    • @Smeaf
      @Smeaf Рік тому +10

      I can smell the dough and peppy cups already 😋🍕

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +7

      @@Smeaf I'll have them put some vegemite on it though!

    • @fals_volks3127
      @fals_volks3127 Рік тому

      i subscribe you and smeaf...so im in the middle side (~ ̄▽ ̄)~

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 Рік тому

      I’ll just sub to both so my sub won’t count 🗿

    • @generalbroom7318
      @generalbroom7318 Рік тому +3

      @@KaizenTutorials As a fellow Aussie I agree

  • @hurleyman77
    @hurleyman77 Рік тому +135

    It's worth mentioning that these modeling methods are not mutually exclusive, meaning that when you start a model you don't have to pick one method and use only that method for the whole model. You can mix and match to suit the needs of the model. The earbuds example is a good case for multiple techniques. Maybe boolean is best for some of the more angular components of the earbuds, and subsurf is better for some of the more curvy parts. Maybe even throw in some sculpting if there are more organic things you want to add to them, like scratches and wear-and-tear marks. Try them all!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +17

      Absolutely! In fact the techniques usually enhance eachother for a more satisfying and functional modeling experience. Trying to do everything with just 1 technique can be frustrating!

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 10 місяців тому

      For example, booleans and subsurf are available as node types within Geometry Nodes.

  • @JonathanWinbush
    @JonathanWinbush Рік тому +88

    Plus 10 for the Cell thumbnail!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +11

      Winbush! Good to see you here dude! Yeah it's an amazing artwork. Love the details!

    • @matiasguisado3714
      @matiasguisado3714 Рік тому +2

      Real author of the thumbnail is Jonas Ronnegard.

    • @Alzeal07
      @Alzeal07 Рік тому +1

      minus 10 for removing the Cell thumbnail!

    • @dmnsterdevil4682
      @dmnsterdevil4682 Рік тому +1

      I wanna make

    • @clarajosephine3295
      @clarajosephine3295 Рік тому

      @@matiasguisado3714 THANK YOU! O WAS LOOKING FOR THAT

  • @baeac
    @baeac Рік тому +92

    To get sharper edges in subdivision modelling I usually just press Shift+E to add a crease. Great video tho!!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +26

      That is another great option! But I often run into shading issues with creases. Plus if you want to change the crease strength it's annoyign to have to reselect edges, and change it with the same command. The bevel is more non destructive and easy to change up in my opinion!

    • @baeac
      @baeac Рік тому +8

      @@KaizenTutorials Yeah I get that! I switch between the two depending on what I want :)

    • @MichiganGaminglevrai
      @MichiganGaminglevrai Рік тому +4

      @@KaizenTutorials that's just a skill issue

    • @OrangeBird21
      @OrangeBird21 22 дні тому

      💀​@@MichiganGaminglevrai

  • @overseastom
    @overseastom Рік тому +46

    Just bookmarking the bit at 6:08 for your good tip on sub-d modeling: add a bevel modifier above the sub-d mod, then change Limit Method to Weight and then select the edges, hitting N to open item menu, then increase the Mean Bevel Weight, and then increase the bevel segments.

  • @marcopolo8584
    @marcopolo8584 Рік тому +44

    Box is very underrated, but definitely better suited for lowpoly and retro styles.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +10

      True. I think Box is like the default version of sub D.

  • @Ulariumus
    @Ulariumus 24 дні тому +1

    I just started learning Blender. I just now realized how big the possibilities are and how much I have to learn and practice. It's quite daunting, but I trust that it will get easier.

    • @KaizenTutorials
      @KaizenTutorials  16 днів тому

      I completely understand! It is daunting and it will keep on being daunting for quite a while tbh. But with experience comes ease and with ease comes the skill to create what you want and with that things become less daunting!

  • @bionic9473
    @bionic9473 Рік тому +4

    Hey mate, I'm just starting in 3D and I love the style of your videos, some I saved for later as they are to high for my current stage. But you give a great overview of all the features in blender at a whole, that I would never have heard of otherwise. Keep up the great work!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Thank you for the kind words. Always great to hear such feedbacj!k!

  • @RickHenderson
    @RickHenderson Рік тому +6

    I fully agree that these are great techniques. Some people might confuse the technique with the tool, but in a lot of cases you’ll likely use multiple techniques in a single project. I don’t know just guessing here. I really like your videos.

  • @AlarmingBoot205
    @AlarmingBoot205 Рік тому +3

    this video was actually more usefull than all those tutorial videos on the internet i downloaded blender 2 days ago and i don't even know how to 3d model untill i see this video now i can finally do 3d modeling with combining the things i learned from the other 30 tutorials

  • @leinadreign3510
    @leinadreign3510 Рік тому

    3:49 Thank you.
    This is really helpful and I needed to hear that!

  • @WatzyN
    @WatzyN Рік тому +2

    Getting these videos in my feed after trying to use UEFN is amazing ❤

  • @nostalgianinja
    @nostalgianinja 10 місяців тому +10

    Worth noting: Edge creases work too in the subdivision modelling workflow. By using Shift+E on selected edges, you can influence how edges are averaged out in the subdivision, giving you sharper edges right where you need them.

  • @bohomannodi8731
    @bohomannodi8731 Рік тому +2

    I'm excited as hell
    Your videos r AMAZING 😍

  • @MLL-oh3lx
    @MLL-oh3lx 10 місяців тому

    Thank you. These hot keys are really usefull.

  • @shrimpeyeball
    @shrimpeyeball Рік тому

    Thx for the vid, I always struggled with mak8ng my sculpts detailed and not lose geometry the more I extruded/built out.

  • @tawandandlovu2505
    @tawandandlovu2505 7 місяців тому +1

    Enjoyed this!

  • @ThreeFourEqualsSeven
    @ThreeFourEqualsSeven 9 місяців тому +1

    His English has gotten better over time it wild and really cool to see

  • @stache_obj
    @stache_obj Рік тому +8

    Ahhh so you add some geometry and boolean doesn't do that weird shading thing? i didn't know that. thanks man!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +2

      Yep, it's not all fixing, but it gets a lot of the issues solved.

  • @KMILORD
    @KMILORD 3 місяці тому

    Damn, thx for showing me the way for learning ❤

  • @BlenderTuts123
    @BlenderTuts123 Рік тому +2

    Ig you will win, and thanks for all the tutorials!!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Thank you and you're very welcome! love making them!

  • @idoblenderstuffs
    @idoblenderstuffs 8 місяців тому +3

    I usually only use subdivision or manually extruding every poly the old fashioned way. Although I only set subdiv to 2 or 3 because I'm not a madman.

  • @greatvideos1665
    @greatvideos1665 Рік тому +1

    Thank you so much I finally learn some new method

  • @joshuaedley5191
    @joshuaedley5191 Рік тому +1

    this is interesting stuff I did not think of using subdisivion with beval for madeling Ill have to look into doing that!. overall very informative.

  • @spooderderg4077
    @spooderderg4077 Рік тому +2

    Funnily enough a modern sculpting is using all of these. Using separate objects to get the base shape, some made by hand, others using procedural assets via the asset library for premade models and vdms, and occasionally geometry nodes presets, sculpting tools because, obviously, and a combination of box and edge modeling for the retopology.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      That is very true! The pro's tend to blend these all together anyways. It's usually fastest and easiest that way!

  • @Paddy.121
    @Paddy.121 Рік тому

    Aaaaaaaaaand subscribed! I really like your content! I´ve started with Blender about 2-3 Years ago and theres always something new to learn even if you think you know for example how to use subdivision modeling. The crease feature for booleans was kinda new to me 😅

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Thank you! And yeah you're absolutely right, there's always new things to learn for anyone, no matter their experience!

  • @victorobi2619
    @victorobi2619 7 місяців тому +1

    This is what I have been looking for

  • @SalvatoreCostasowegot
    @SalvatoreCostasowegot Рік тому

    Wow. Great tut!

  • @synthbendati
    @synthbendati Рік тому +5

    I have been using Box cutter and Hardops for a while and these two in combination with Mesh Machine are the greatest toolset in modeling with blender and help a lot. Just consider before them I hated modeling and since using them I LOVE modeling

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Nice! I think having the right tools can make something not-fun become FUN!

    • @killrat3D
      @killrat3D Рік тому +1

      How would you recommend learning these two addons?

    • @falconiusazurius5572
      @falconiusazurius5572 Рік тому +1

      I found boxcutter to be mostly useless. It is better to create your own cutters. I can't understand how people can tolerate boxcutter, it just messes Blender up completely.

    • @synthbendati
      @synthbendati Рік тому

      @@KaizenTutorials Absolutly True

    • @synthbendati
      @synthbendati Рік тому

      @@killrat3D You can start with Blender Bros tutorial. They have two free complete courses that makes a real master in hard surface modeling out of any beginner or even experts. So much fun and very perfect courses. Highly recommended @PonteRyuurui

  • @Paul_nutfrom80s
    @Paul_nutfrom80s Рік тому +1

    Looking forward to trying out weight beveling its unbelievable how many ways to model blender has

  • @LenaMilize
    @LenaMilize Рік тому +1

    Best tutorial channel fr

  • @TertiaryChrome
    @TertiaryChrome Рік тому +3

    Another modelling technic around is to use metaballs. It's a bit non-intuitive, but looks very powerful.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Oh yeah! The future is SDF modeling, which is super functional metaballs basically!

  • @slawomirmiazga3728
    @slawomirmiazga3728 Рік тому +1

    Beautiful ❤

  • @Cerasum_chrysanthes
    @Cerasum_chrysanthes Рік тому +1

    7:21 omfg the owl in the nodes. Amazing joke xD
    That's definitely how it feels as someone who doesn't understand much about nodes yet.

  • @sobreaver
    @sobreaver Рік тому +4

    Harder, Better, Faster, Stronger !

  • @Everyday_Foreman
    @Everyday_Foreman Рік тому +2

    There are so many things you go into Blender. The list is forever

  • @dudleybarker2273
    @dudleybarker2273 Рік тому +1

    would definitely be interested to know your take on CAD modelling

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      I once began my 3D journey in Solidworks, but haven’t done any CAD stuff in Blender. I know it’s a possibility, but since I don’t need CAD modeling in my day to day work I don’t do it.

    • @dudleybarker2273
      @dudleybarker2273 Рік тому

      @@KaizenTutorials cool, thanks

  • @MikkoRantalainen
    @MikkoRantalainen Рік тому

    Great video! I hope you create video about currently existing CAD plugins/extensions for Blender. I've learned to use Blender and I've been trying to learn Fusion 360 later and even though Fusion 360 allows easy CAD style design, it's lacking a lot of feature I miss from Blender. If Blender had usable CAD tools I think it would be overall better solution for 3D modeling.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Thanks! I have basically no knowledge of CAD in Blender, so I'm probably not the right person to do a vid on it. I just know it's possible. I've only ever done CAD in Solidworks myself.

  • @y0gesh
    @y0gesh Рік тому +2

    Great Video Kaizen!
    I hope you get your beer!😂

  • @ArcFlayer
    @ArcFlayer 9 місяців тому

    Instead of adding more edge loops to help define a shape, you can use Edge Crease (Ctrl + E, Edge Crease) to make the selected edges run closer what they are un-Subdivided. If you're going to retopologize later it doesn't matter, but if that's your final model, it can save you a lot of faces.

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      Good addition! I don't like creasing because it causes a lot of shading artifacts in my experience, but you're right it is a valid option to define shape!

    • @ArcFlayer
      @ArcFlayer 9 місяців тому

      @@KaizenTutorials does it still add the artifacts if you crease an entire loop?

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      Sometimes yeah for me atleast

    • @ArcFlayer
      @ArcFlayer 9 місяців тому +1

      @@KaizenTutorials thanks.

  • @andrewsponer7973
    @andrewsponer7973 Рік тому +1

    Amazing video

  • @user-do3pj1uo1e
    @user-do3pj1uo1e Рік тому +1

    such a good video😭

  • @frankdearr2772
    @frankdearr2772 11 місяців тому

    Great, thanks :) 👍

  • @marsmotion
    @marsmotion Рік тому +2

    you should rec fluent and fluent materializer as well its really cool for modeling.

  • @chrisdixonstudios
    @chrisdixonstudios Рік тому +4

    This is a great tutorial to bring us up to speed, Thanks. Subscribed! p.s. anybody recommend a reasonable drawing tablet & Pen for sculpts?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Thanks for the sub! Tablets I'd go with Wacom or any other bigger brand. I have an XP Pen tablet myself and that works just fine aswell and is reasonably priced. I have the Medium bundle!

  • @shabihahoqsneha7029
    @shabihahoqsneha7029 Рік тому +1

    Hope u win the bet and I wish u the best of everything 🥰♥️

  • @cartonks.2492
    @cartonks.2492 Рік тому +1

    My man is closer to 100 k 😁😁😁

  • @znedj
    @znedj Рік тому +1

    Awesome.

  • @Zerivo
    @Zerivo Рік тому +2

    oooh now i understand how they made big city with tall builds fast, i alway wonder how they spend much time xD

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Exactly! It can be a real timesaver for those types of projects.

  • @Nnnyssusujwjw
    @Nnnyssusujwjw 3 місяці тому

    Appreciate yoi

  • @dedsetproductions9262
    @dedsetproductions9262 Рік тому

    @KaizenTutorials (or anyone else) do you have any info you can point me towards with the laser animation with Geometry Nodes at 8:13? Thanks!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      I sortof know but I forgot haha and I can't seem to find it anymore...

  • @Mart-E12
    @Mart-E12 Рік тому +11

    I love using edge creases with subdivision modelling, if only they didn't disappear randomly Idk why that keeps happening recently

    • @wadeeliason969
      @wadeeliason969 Рік тому +1

      I havent had them disapear. Does it happen all the time?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +2

      I've never had that either. Once applied, the only way to remove the crease was by hand as far as I know!

    • @Mart-E12
      @Mart-E12 Рік тому +1

      In my project they keep disapearing everytime I open it, Idk why

    • @wadeeliason969
      @wadeeliason969 Рік тому +1

      @@Mart-E12 interesting. Is it only the one project.

    • @Mart-E12
      @Mart-E12 Рік тому +1

      @@wadeeliason969 yeah I'm not sure if it's the problem with using alt+d to duplicate assets or what

  • @hendersonsalvador5112
    @hendersonsalvador5112 6 місяців тому +1

    more with cad modeling please

  • @ajallen212
    @ajallen212 Рік тому +1

    I enjoy box modeling myself. I find that my polycount gets a little out of control too quickly with Sub-D modeling, and for booleans topology and edge flow just flies out the window. If im going to have to shrinkwrap box model on top of the darn thing afterwards anyway, id rather just get most of the base shapes through box modeling from the get go.

  • @art_out_of_despair
    @art_out_of_despair Рік тому +1

    you didn't show how you made that cool terrain out of the simple cube though =)))
    I expected there a displacement modifier)

  • @zhofir2443
    @zhofir2443 Рік тому +1

    Im new in blender, just to start for fun, but also thinking about the future career development. May i know what is possible in terms of career if i learn blender?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Cool! There's tons of things you could do when youre good with Blender. Anywhere from freelance 3D artist, to working in the game or movie industry, or being a fashion designer, product designer, product engineer, engineer, architect. So many things I can't even name them all!

  • @Aiisakhan
    @Aiisakhan Рік тому

    There tons of modelling techniques is soo funny 😂

  • @uxedmedia
    @uxedmedia Рік тому +1

    Kaizen! 😄

  • @SpartanPhobos
    @SpartanPhobos Рік тому +2

    Who created the Nintendo 64 controller? @5:20

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +3

      Amazing work by Xavier Flibotte; www.artstation.com/artwork/WmRGVv

  • @zan7756
    @zan7756 Рік тому +3

    Make tutorial for wall environment plss

    • @treel5004
      @treel5004 Рік тому +1

      There are already many tutorials for walls and even free addons I think

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +2

      Yeah you can create walls pretty easily! There's even a Blender built in addon for it I think.

  • @Damian_h
    @Damian_h Рік тому

    a dude told me once avoid booleans as much as posible force ur brain to find the best options posible to implement the details u want in an optimized way. So i rarely use booleans it's been stuck in my head for years to the point i demonized booleans. But i think when it comes to model im very versatile but i also notice the hard surface is harder than organic shapes in my case maybe i should start using them properly(booleans).

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Hmm yeah I had a similar experience with NGONs. Turns out theyre not that bad perse haha. Give booleans a try! I think theyre nice and efficient.

  • @bigbaz4632
    @bigbaz4632 5 місяців тому

    I was not expecting Espinas at 2:21

    • @KaizenTutorials
      @KaizenTutorials  5 місяців тому

      uh oh, yeah didn't know she was well known, apparently a bad person too

  • @henwoll7988
    @henwoll7988 8 місяців тому +1

    U forgot one.. the poly by poly modeling ! These people are existing 😂

  • @onlyeyeno
    @onlyeyeno Рік тому +1

    I realize that "box modelling" might not be very "chic" if You want to "strut Your knowledge" but for anyone "starting out" I would argue that it most definitively is a technique that You should "master" as one of the first ones, as it can serve as a "base" for so many of the others.
    At least that's my view.
    Best regards

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      I agree. I just feel that sub d modeling is a more fleshed out and functional version of box modeling. So why not just learn that? But thanks for sharing your insight!

  • @comet.x
    @comet.x 10 місяців тому +2

    damn people really be doing literally anything but Shift+E mark crease when it comes to subdivision workflow

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      I think creasing is finicky and gets weird results. Smart bevels are a lot better in my opinion!

  • @ElKulte
    @ElKulte Рік тому

    What's the source of the building generator at around 7:24? Is that an addon?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      It's part of a movie studio. They built it for creating concept art for something I believe! You can watch the full talk about it here; ua-cam.com/video/7aP_QAypcBM/v-deo.html

    • @ElKulte
      @ElKulte Рік тому

      @@KaizenTutorials Oh wow! Thank you for the quick reply! I'll check that talk out, it's super intriguing!

  • @paulkotelevets7526
    @paulkotelevets7526 Рік тому

    Stripe modeling with F2 is also beginners-friendly

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Wait what!? I never heard of that before!

    • @1DInciner
      @1DInciner Рік тому +1

      @@KaizenTutorials our studio usually train strioe modeling first to the newbies to enhance organic modeling and retopology.

  • @hillfortherstudios2757
    @hillfortherstudios2757 18 днів тому +1

    People told me i was too ugly to be a model but........ah man, ruin my dad joke like 5 seconds into your video!

  • @insertoyouroemail
    @insertoyouroemail Рік тому +1

    You can do CAD modelling in Blender?

  • @gc8972b
    @gc8972b Рік тому

    7:19 how can I find more about this type of animation?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      It's a very complicated Geometry Node setup. As far as I know there isn't any info on that exact animation, but basically you can just learn Geometry Nodes and watch animation related tutorials about that to learn similar techniques.

  • @animebinger7974
    @animebinger7974 Рік тому

    Any information on how to create something similar to the thumbnail's stunning rock formation?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Yes! Sculpting is your friend here. Block out a basic shape using simple extrusions and then take it into sculpting and get to work on creating those sharp, unique shapes!

    • @animebinger7974
      @animebinger7974 Рік тому

      @@KaizenTutorials Thanks! :D

  • @williammanning5066
    @williammanning5066 11 місяців тому

    Can geometry nodes do boolean operations?

    • @KaizenTutorials
      @KaizenTutorials  11 місяців тому

      Yes! Both mathematically and geometrically.

  • @TheCrowMan15
    @TheCrowMan15 9 місяців тому +3

    *Brain Has crashed*

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому +1

      Sorry brain :-(

    • @TheCrowMan15
      @TheCrowMan15 9 місяців тому +1

      @@KaizenTutorials no probs I have been getting the hand of it now

  • @w8a2nd90
    @w8a2nd90 10 місяців тому

    is there a tutorial on how to create the structure from the thumbnail?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Not that I know of no, sorry! I do know it was made using sculpting.

  • @dylanreid3955
    @dylanreid3955 Рік тому

    Would love to see a tutorial for that thumbnail scene if you're up for it!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      It’s sculpting, but I haven’t made the artwork. But yeah maybe ill do something like that in the future. Thanks!

    • @julm3141
      @julm3141 Рік тому

      There's a full course on that scene up here: ua-cam.com/video/ePJ_66EVkug/v-deo.html
      Very much worth a watch, JROTools does fantastic courses.

    • @julm3141
      @julm3141 Рік тому

      @@KaizenTutorials Also kinda highkey unprofessional to steal someone's course thumbnail for your video and not give credit

    • @dylanreid3955
      @dylanreid3955 Рік тому

      @@julm3141 Thank you very much!

    • @benflightart
      @benflightart 9 місяців тому

      @@julm3141 do you know who the original artist is?

  • @PatricksPlayTime
    @PatricksPlayTime Рік тому +1

    Do you know the youtuber aleksey. His animations are insane. Can you which software is he using?

  • @marcapouli7805
    @marcapouli7805 Рік тому +1

    After years of practice and never been able to finish something, my prefered technique is to desinstall any kind of creation software, to live with social minima and stop trying to do anything constructive. Maybe it was an error to stop my job and waste almost 10 years to practice something I love, 15 hours a day, 365 days, hoping that one day I would earn at least a bit of money. Now I still don't see how I could earn money with all I have learned. I don't know what else to do so I continue trying, but it is a cycle, I waste month/years on project that I finally give up and I get depressed, and after some times I still don't know what to do so I try again until I give up.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Hmm I'm sorry to hear that. My best advice is to always try and set attainable goals for yourself, no matter how small they are. By setting goals and reaching them you're creating good habits and rewarding yourself for achieving the goals. This makes learning MORE fun and easier to maintain! Try a small project and get it done. Then move on to another project and do that!
      Maybe that helps. Good luck!

    • @marcapouli7805
      @marcapouli7805 Рік тому +1

      @@KaizenTutorials That doesn't help, but these kind words touch me 😉. Thanks

  • @schemage2210
    @schemage2210 Рік тому +4

    Strange that Box Modelling wasn't on this list as it goes hand in hand with Sub-D.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +4

      I guess it's more or less the basis of SubD. But technically it's a standalone modeling technique, which to me is a lot less flexible, intuitive and 'dated' compared to SubD. Afaik in real Box modeling you don't use any subdivision modifiers. Just subdivide the geometry and transform the poly's to get the look you want.

    • @schemage2210
      @schemage2210 Рік тому +2

      @@KaizenTutorials Your not entirely wrong. Unless you are going for super low poly models (and even then this might not be true), you are going to need a Sub-D modifier at some point. When it comes to creating base meshes for Sculpting or Boolean workflows, you really can't pass by box modelling.

  • @FunKayyy
    @FunKayyy Рік тому +1

    The best modeling method: Metaballs

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Lol! With the upcoming SDF volume modeling a similar technique to Metaballs, that might just become truth!

  • @mylesprospero8105
    @mylesprospero8105 10 днів тому

    8:20 where is this from?

    • @KaizenTutorials
      @KaizenTutorials  9 днів тому

      oof I can't remember. Should've properly credited it, my bad.

  • @jflittlebase414
    @jflittlebase414 Рік тому +1

    need to learn until what level just can get a jobs?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      That's a bit of a broad question to answer. Some jobs require entry level skill, others require pro level skill. Just practice A LOT and when you feel confident you can do the things you see a company puts out, apply to a job with them.

    • @jflittlebase414
      @jflittlebase414 Рік тому

      @@KaizenTutorials thanks for your advice ,hope can watch more tutorial from your channel

  • @swgman
    @swgman Рік тому +1

    Damn you look like young blender guru

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Lol you think so?

    • @swgman
      @swgman Рік тому

      @@KaizenTutorials Yeah you remind me of him a lot

  • @rikmylemans1826
    @rikmylemans1826 Рік тому

    With subdivision modeling you can actualy press shift+e for sharper edges.

  • @user-cq4pl8he5n
    @user-cq4pl8he5n Рік тому

    나도 저런일 해보고 싶었는데..

  • @Mjj5557
    @Mjj5557 Рік тому +1

    what is numpad??

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      The right part of a full size keyboard with numbers, the Numlock button and some other mathmatical symbols.

  • @icedriver2207
    @icedriver2207 Рік тому

    Didn't mention Fluent at all for hard surface modeling?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      I did not no, honestly I've never used it so no idea how it works and if it's any good!

    • @icedriver2207
      @icedriver2207 Рік тому

      @@KaizenTutorials It doesn't have all the features of Hardops/box cutter It is way easier to use though.

  • @thomaseley8386
    @thomaseley8386 Місяць тому

    I watched a video where a professional modeller didn't like the use of booleans ina gun model an amateur had created. Why would that be?

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому +1

      Because booleans tend to create NGONS. There's still a lot of different schools when it comes to topology. Generally speaking in games and VFX NGONS are very heavily frowned upon and good topology with a quadded up edge flow are expected. Booleans, without proper correction afterwards, will create terrible topology. That's probably why. Unless you know what you're doing booleans can be a pain.

  • @matrunk168
    @matrunk168 Рік тому +2

    Good tips for begginer but please does it require money to promote good topology on blender 😂

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      thanks and yes, it'll cost you about $500 to promote good topology 😂

  • @SODIUMxDISION69
    @SODIUMxDISION69 Рік тому

    I thought he is going to teach about modelling the geometry shown in thumbnail

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Techniques that can help you model the geometry in the thumbnail though!

  • @xaxuelx7987
    @xaxuelx7987 Рік тому

    Okay so where is the video that details how to make the landscape in the thumbnail of this video?

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Рік тому +1

    you gonna win against smeaf

  • @TheLoneVertex
    @TheLoneVertex Рік тому

    tfw you put in the time to sculpt a Toriyama character, only for it to announce that it's not even their final form.

  • @cephalos81
    @cephalos81 11 місяців тому

    There is a giant misconception on the internet that booleans cause shading artifacts. This is not true. An artifact happens when a polygon with more than three vertices is bent, or one of the vertices is misaligned with the others. The only polygon that doesn’t create artifacts is a triangle. Every other polygon can bend and create artifacts. So to fix shading issues with quads and ngons you either clamp the bend or move the vertex in question to the proper position.

    • @KaizenTutorials
      @KaizenTutorials  11 місяців тому

      You're very right! It's just easier to shout that Ngons and stuff like Booleans are the issue, since they are mostly responsible for such bended polygons!

  • @Ukulize
    @Ukulize 11 місяців тому

    Wait is your name “kaizen”? (Channel name) I learn fencing from this place called “kaizen academy” hmmmm

    • @KaizenTutorials
      @KaizenTutorials  11 місяців тому

      Haha yeah there's quite a few Kaizens. It's a Japanese word and it means 'continuous improvement', or to better yourself slightly every day!

  • @skypilotace
    @skypilotace 7 місяців тому

    I have to laugh whenever I see polygon modelers get excited about supposedly new operations that have been present in solid modeling CAD software for many years... like Booleans.

    • @KaizenTutorials
      @KaizenTutorials  7 місяців тому

      eyy if its new to you, it's exciting right? :-)

  • @nithishpb9070
    @nithishpb9070 Рік тому

    R u blender guru😮? U look like him . Or r u him?

  • @PolyCharmStudios
    @PolyCharmStudios 10 місяців тому

    Try our technique 😎

  • @tanaysarkar0408
    @tanaysarkar0408 10 місяців тому +1

    I'm a 3d modeler and I'm struggling with earning money can someone suggest something.

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      There's this great video by Stylized Station that can help; ua-cam.com/video/3WRxvKrR_d4/v-deo.html Their channel has quite a few of these types of videos that can inspire you to make money in some way with 3D or your art in general!

  • @timarlow8007
    @timarlow8007 Рік тому +2

    I strictly use metaballs. Everything else is trash. Pro tip.

  • @dermott575
    @dermott575 9 місяців тому +5

    Is it normal for people to use other artists work for their thumbnails? your thumbnails is by the artist Jonas Ronnegard. He has his own tutorial on how he sculpted those rocks in your thumbnail. Just a misleading thumbnail, thought you'd be using your own art from your tutorial.

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому +1

      Fair point, but the thumbnail already does mention his name. I've also added it to the description.

    • @thomazplays9305
      @thomazplays9305 26 днів тому

      Plus putting that one starting cube on the thumbnail just screams "low quality, clickbait"