The TF2 Dream Update

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  • @gelozyg1732
    @gelozyg1732 8 місяців тому +990

    It would be amazing if TF2 called this update "With a Heavy Heart" as an apology for taking so long for a heavy update

  • @user-fs6nv3ks7d
    @user-fs6nv3ks7d 8 місяців тому +3268

    We making it out of the file localization with this one 🔥🔥🔥

    • @Val-sf24
      @Val-sf24 8 місяців тому +66

      we updating the localization files with this one!!! 🔥🔥🔥🗣️🗣️🗣️💯🗣️🗣️🔥💯🗣️💯💯💯🗣️🗣️🗣️🔥🔥🔥

    • @mmmsubway3417
      @mmmsubway3417 8 місяців тому +33

      We're getting text communication with this one 🔥🔥🔥🔥

    • @Birdsbestbud2
      @Birdsbestbud2 8 місяців тому

      @@mmmsubway3417WE LOSING TEXT COMMUNICATION WITH THIS ONE!!! 🔥🔥🔥🔥🔥🗣️🗣️🗣️🗣️🗣️🗣️💥💥💥💥💥

    • @skarloeythomas5172
      @skarloeythomas5172 8 місяців тому +6

      Hahaha! You’re so funny! Funniest person in all of UA-cam and Tiktok. No one has EVER made the same jokes as you.

    • @mmmsubway3417
      @mmmsubway3417 8 місяців тому +19

      @@skarloeythomas5172 wouldn't it be so strange if joke were naturally stolen because people found them funny and wanted to make the same joke? how strange... (also you use tiktok, so your argument is instantly invalid)

  • @giovanpanzanella6187
    @giovanpanzanella6187 8 місяців тому +399

    43:30
    You do NOT have to pull out the Solemn Vow to see enemy health/uber. As stated on the wiki, as long as you have in equiped, you have that passive ability.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 8 місяців тому +114

    The Solemn Vow ALREADY provides its ability passively. Most people don't realize that, and it makes the weapon a fantastic utility tool when it comes to picking fights.

    • @syweb2
      @syweb2 8 місяців тому

      What, the bonus damage? If so, it's not listed in its description at all.

    • @Quilquala
      @Quilquala 6 місяців тому +8

      @@syweb2 damage bonus? What? Thats the change that this guy is suggesting, you can see the hp and ammo and uber charge of enemies is the effect it has, not bonus damage.

    • @puzzlepuddles6712
      @puzzlepuddles6712 6 місяців тому

      i think the solemn vow vs the ubersaw would've been two great contrasting melees for passive play vs aggressive play. i personally run solemn cause i just never come across situations where i would be standing within melee range and prefer keeping up with the fight flow via health knowledge. the ubersaw on the other hand should realistically be viable only when playing aggressively, like battle medic or something.

  • @captnpan
    @captnpan 8 місяців тому +803

    no way you added the +25 bullet speed minigun

    • @SaintRedFox
      @SaintRedFox 8 місяців тому +148

      "I have to kill fast and bullets too slow" not anymore.

    • @FighterDood
      @FighterDood 8 місяців тому +5

      real

    • @godofportal5905
      @godofportal5905 8 місяців тому +17

      i love how the +25 bullet speed is actually a nerf because that means the bullets arent hitscan

    • @Max_blast_1T_volts
      @Max_blast_1T_volts Місяць тому

      And the fortnite

  • @willchase5692
    @willchase5692 8 місяців тому +562

    16:43 ah yes, the spas 12. Famously a lever action shotgun with an exposed hammer. Everyone knows that

    • @kompactdisk
      @kompactdisk 8 місяців тому +63

      I caught this too. The fuck lol

    • @_.yeah._2621
      @_.yeah._2621 8 місяців тому +51

      Same here lol I was so confused it looks nothing like the spas

    • @DEvilgodspidER
      @DEvilgodspidER 8 місяців тому +44

      He very very very likely meant to say model 1887

    • @NKGAMING-ri4qm
      @NKGAMING-ri4qm 8 місяців тому +5

      tbh that idea seems like something that could be in tf2, but that aint it

    • @oktoberfest3089
      @oktoberfest3089 8 місяців тому

      🤓

  • @Pudding404
    @Pudding404 8 місяців тому +251

    Who doesn't know that Valve has almost completely given up on tf2 at this point? Hell, the last update has completely in the hands of the workshop creators.
    But how heartfelt would it be if the final tf2 update was dedicated to essentially the face and mascot of tf2.

    • @DarkOcultism-fu666ni
      @DarkOcultism-fu666ni 6 місяців тому +13

      One can dream but why it must be "the final update" the community it's creating everything after all... We can do more than just that, we can expand the longevity of our favorite mercs to unthinkable levels

  • @beanz6970
    @beanz6970 8 місяців тому +146

    53:54 Man, that's a cool looking map. It sure would be nice if Valve added that into the game!

    • @calebshelton2667
      @calebshelton2667 8 місяців тому +9

      Man if only… 😞😂

    • @breadtan9629
      @breadtan9629 8 місяців тому +10

      yeah its a really nice map, its a shame it probably won't be added.

    • @IronVigilante451
      @IronVigilante451 7 місяців тому +9

      Nah, this map is sealed away...

  • @diamonddawg12
    @diamonddawg12 8 місяців тому +734

    As the heavy main and MvM enthusiast, I approve of this update

    • @empolethetaco2450
      @empolethetaco2450 8 місяців тому +16

      1 of 1

    • @superbat6965
      @superbat6965 8 місяців тому +11

      Bro proposed adding new maps for MvM but completely forgot upgrades for the proposed weapons, changed weapons and nerfing explode on ignite.

    • @walterbrink5391
      @walterbrink5391 8 місяців тому +7

      Heavy mains are as endangered as spycrabs

    • @yamato9753
      @yamato9753 8 місяців тому +8

      *POOTIS* 👍

    • @SpaceGuyOnline
      @SpaceGuyOnline  8 місяців тому +51

      ​@@superbat6965touching explode on ignite is a great way to get doxxed, trust me

  • @Prince_Of_Fish
    @Prince_Of_Fish 8 місяців тому +552

    that seal map looks pretty good, i hope ot gets added.

    • @muffinboid.4288
      @muffinboid.4288 8 місяців тому +24

      It already has
      They added the seal map along while ago

    • @That1Yoshii
      @That1Yoshii 8 місяців тому +140

      @@muffinboid.4288 Yes, that is the joke. Parts of this video were made before the summer update.

    • @Prince_Of_Fish
      @Prince_Of_Fish 8 місяців тому

      @@muffinboid.4288 we do a little bit of joking around here.

    • @StrawPole
      @StrawPole 8 місяців тому +5

      @@muffinboid.4288 whoooooosh

    • @FatCatAshes
      @FatCatAshes 8 місяців тому +6

      @@StrawPolebro got wooshed

  • @anro8917
    @anro8917 8 місяців тому +51

    At 16:40... the specialist is *not* modeled after the Spas 12, that is very blatantly a Winchester 1887 lever action shotgun.

    • @ChangTheDestroyerOfficial
      @ChangTheDestroyerOfficial 6 місяців тому +4

      Thank you, I thought(and still kind of do) think he's joking there, but I can't be certain.

  • @Isoscelestriangle8
    @Isoscelestriangle8 8 місяців тому +4

    Bro just made the third degree an even better stock fire axe. He just forgot to give it a downside

  • @s0g
    @s0g 8 місяців тому +298

    43:32 Correction: The solemn vow is passive. You only need to have it equipped.

    • @USMailman.
      @USMailman. 8 місяців тому +21

      he should play with the vow for 1 hour then remake the whole video

    • @pinkguycomments69
      @pinkguycomments69 8 місяців тому

      You must use it at least once in a match

    • @godofportal5905
      @godofportal5905 8 місяців тому

      you are a solum vow enthusiast arent you

    • @legokingcandy
      @legokingcandy 8 місяців тому +1

      @@godofportal5905best medic melee, tied with bone saw

    • @godofportal5905
      @godofportal5905 8 місяців тому

      but the ubersaw@@legokingcandy

  • @slottize
    @slottize 8 місяців тому +382

    That bomb knife for spy is a great idea, but imagine the trolling you could do with that. You'd have to have it cleanse upon entering spawn etc.

    • @robertbookeriv801
      @robertbookeriv801 8 місяців тому +2

      Why

    • @GoldenRedder
      @GoldenRedder 8 місяців тому +80

      robertbookeriv801
      Step 1. Grab friend
      Step 2. Be on opposite teams
      Step 3. inject friend with bomb
      Step 4. Have them walk in spawn
      Step 5. Detonate. Killing the people who just spawned

    • @cyruscheng499
      @cyruscheng499 8 місяців тому

      @@GoldenRedderif you don’t have a friend just make an alt account

    • @lipschitzlyapunov
      @lipschitzlyapunov 8 місяців тому +15

      That's the first thing I thought of. This is why the community should never balance anything

    • @TheSnappo
      @TheSnappo 8 місяців тому +18

      @@GoldenRedder Could have a solution where only in spawn it doesn’t affect other teammates in any way if a team member walks in with said bomb attached.

  • @averyraresnom2451
    @averyraresnom2451 7 місяців тому +156

    Instead of punishing the medic for healing their teammates with the crossbow, make the crossbow have 75% less ammo so the medic has to use it carefully to balance out who to heal while also only using it as an emergency extra healing reserve while also making it less effective for combat usage

    • @alolanvulpixgaming7598
      @alolanvulpixgaming7598 6 місяців тому +20

      OR, hear me out. What if we just removed the uber on healing with the crossbow, and make it not auto reload

    • @noname-do5wo
      @noname-do5wo 6 місяців тому +38

      ​@@alolanvulpixgaming7598nah no auto reload would just make the weapon feel clunky, I'd rather all his other guns get auto reload, would help with there roll of back up last resorts your not supposed to have all the time

    • @Chimpin_
      @Chimpin_ 5 місяців тому +5

      that would just make medics steal ammo pack from engineers

    • @redactedoktor
      @redactedoktor 3 місяці тому +2

      @@noname-do5woA fun idea would be to nerf its base healing, speed, and damage, but add a Pullback or Wind Up function to make it more like a Crossbow that increases its speed healing and damage maybe even past its current base stats, and when you holster it it keeps the amount of Wind Up it has until fired, meaning you can store a fully charged crossbow shot to be used when you need it, but have quicker ready shots on the go after that as well. Maybe winding it up/pulling it back could cost uber if it's already not a substantial enough or interesting enough nerf/rework/addition?

    • @artifactU
      @artifactU Місяць тому

      i really dont think the krossbow should be nerfed

  • @0bsidianPrime
    @0bsidianPrime 8 місяців тому +78

    Something I feel might be a worthy addition: Sniper has that tiny dot to indicate where he's scoped in, but that dot kinda sucks, needs a wall to be seen and kinda isn't seen in average gameplay anyway. However, a lad named Shounic did a test where Sniper would have a laser beam and people actually enjoyed it. The beam ended up creating a scenario where people can better plan to fight against and play as Sniper.

    • @Blazing_Plasma
      @Blazing_Plasma 5 місяців тому +9

      I liked the idea, although it could be improved upon. Perhaps it only activates when zoomed, and grows more visible as it charges, perhaps not being very visible so that an unaware player might not see it, but perhaps enemy players could throw down mad milk, jarade or the gas passer to be able to see it better as it passes threw?

    • @redfox8496
      @redfox8496 4 місяці тому +3

      I think a light tracer akin to that of the classic would work better
      Seeing a random laser would look out of place

    • @nosu5530
      @nosu5530 2 місяці тому

      Sniper beam might be pretty sucks since then everyone would know the position of the sniper as soon as they start scooping, it might make the sniper class nearly unplayable

    • @0bsidianPrime
      @0bsidianPrime 2 місяці тому +1

      @@nosu5530 The results of the video I mentioned stated that playing against sniper was more fun, and snipers did have to get crafty. A smart Sniper really shouldn't remain in one spot anyways, it's just that having a scope beam enables the enemy team to punish the sniper more effectively if said Sniper just doesn't move.

  • @sword_god8438
    @sword_god8438 8 місяців тому +105

    The fact that Selbyen has been added to the game, yet you still mention it shows how long you've been working on this video. Amazing video btw.

  • @LamerGuy
    @LamerGuy 8 місяців тому +23

    about the ubersaw change:
    I do agree the medic getting +25% uber for no downside if they hit an enemy is very powerful but the -15 health downside is too much
    it punishes the medic for getting in melee range sure but it also punishes him by even equipping it at all
    my suggestion is to keep it the same but add 25-30% damage vulnerability when it is deployed (and preferably no random crits as that's the sole reason medic is even able to get away with using the ubersaw often) to really punish the medic if they misuse the ubersaw or go for a risky play they dont properly plan for

    • @-RandomStranger-
      @-RandomStranger- 3 місяці тому +2

      And maybe decrease it to +20% uber instead, it isnt that big of a nerf since it just means you need 1 more hit for a full uber

    • @LamerGuy
      @LamerGuy 3 місяці тому

      @@-RandomStranger- yes absolutely as this would also force medic players to only go for the saw if it is ABSOLUTELY necessary, and with the decreased Uber gain, that choice is even more important

  • @DSaC_
    @DSaC_ 8 місяців тому +21

    In regards to your balance change ideas:
    -Afterburn is a super unreliable source of damage and making that the bulk of the Scorch Shot's nerf is a slap on the wrist for it.
    -The Gas Passer needs a hell of a lot more than that to become even remotely worth using.
    -Same for the Enforcer, both of these weapons are in a horrible spot and need a complete overhaul.
    -I really like both the body-shot damage nerf and the Heatmaker's Armor Piercing.
    -You killed the Crossbow, like straight up nobody will ever use that thing anymore, and the worst part is that the Overdose is so much better than Stock and Blutsauger that it'll just become the new default so it doesn't even fix the issue of Medics always having the same loadout.
    -I like the Vita-Saw idea a lot, but I think the heal should just activate on Mouse2 and not lock you into a taunt, as it's simply outclassed by the Amputator the way you have it.
    -Solemn Vow is still a dumb gimmick that nobody will bother using. Just make it so you share the Health Visibility with your heal target like everybody else has suggested.
    -Primary Lunchbox items is also a dumb gimmick. Just give Heavy a Lunchbox slot and make the Sandvich a stock item like everybody else has suggested.
    -The Huo Long Heater is pointless in it's current state, but your changes make it both pointless and also complete crap.
    -Natascha change is super cool, I like it.

    • @Adrielinz
      @Adrielinz 4 місяці тому +2

      Ngl the crussaders doesnt need any nerf, the Syringe Gun is the one who needs attention and also his melees, but I still thinks ubersaw needs a Nerf, Just make ir 20% uber on hit, thats it.

    • @Adrielinz
      @Adrielinz 4 місяці тому

      Also what would be your rework for the gp and the enforcer?

    • @DSaC_
      @DSaC_ 4 місяці тому

      @@Adrielinz Gas Passer: Give it a much weaker form of Explode on Ignite.
      Enforcer: Increase the damage bonus to 25% to let it more reliably 2-shot light classes, and let it pierce the damage resistance Sentries get when sapped.

  • @AndresinReal
    @AndresinReal 8 місяців тому +524

    I kinda like the new sandman idea but i think it can be confusing for new players wondering why their keyboard/mouse wheel didn't work

    • @somedesertdude1308
      @somedesertdude1308 8 місяців тому +54

      let them learn

    • @HyperrealisticNoise1111
      @HyperrealisticNoise1111 8 місяців тому +53

      There will be a icon in the hud so new players can start associating the fact that they can't switch weapons to that icon, and from there, they will draw a conection from the icon in the hud with the baseball ball and so far so long you get the idea

    • @augustday9483
      @augustday9483 8 місяців тому +33

      My favorite suggestion for reworking the sandman was to make it apply a Marked For Death debuff to the enemy. The longer the distance traveled by the baseball, the longer the opponent is debuffed. Easily balanced and very skill based.

    • @Tsbrumati
      @Tsbrumati 8 місяців тому

      @@HyperrealisticNoise1111 yuh!

    • @16-bits87
      @16-bits87 8 місяців тому +1

      Tbh theres no new players

  • @icetide9411
    @icetide9411 8 місяців тому +266

    I feel like giving the Third Degree another benefit without a negative is definitely not a good choice, because it doesn't need to be MORE of a direct upgrade. Maybe just something simple like a firing speed penalty so that it at least has a lower dps on a single target

    • @Nixdigo
      @Nixdigo 8 місяців тому +22

      It's such a situational weapon to begin with. Any negatives could make it a worse version of stock

    • @giovannigi0rgi0
      @giovannigi0rgi0 8 місяців тому +26

      ​@@NixdigoWell, firing speed penalty is not that bad. Just remember the Uber-saw

    • @calebbarnhouse496
      @calebbarnhouse496 8 місяців тому +17

      Stock is such a shit option for basically every class every usable melee weapon is better then stock, even if it has a negative

    • @otamatonefan8996
      @otamatonefan8996 8 місяців тому +7

      ​​@@calebbarnhouse496 counter argument: Demoknight melee crits, scout melee are gimmicked with weaknesses, Soldier melee varies greatly in situations, reskin weapons are statistically the same as stock

    • @LucarioDoT
      @LucarioDoT 8 місяців тому +1

      ​@@otamatonefan8996I think you may have misread what they said.

  • @segadoeswhatnintendont
    @segadoeswhatnintendont 8 місяців тому +9

    The problem with the monchrome debuff in the tranquilizer is that tf2 was disigned in such a way that even with monochrome everything is still easly recognized

  • @Uncuepa
    @Uncuepa 8 місяців тому +15

    52:13 Want you to know I gasped when I glanced back at my second monitor, and thank you for enjoying drypine! I set out to make a 2008 era designed map with 2023 visuals and play into classic TF2, and you picked up on that perfectly!

  • @Therealbomp
    @Therealbomp 8 місяців тому +164

    I think MVM should add different objectives for the robots that are in the regular game modes, like the robots having to push the payload

    • @sib3155
      @sib3155 8 місяців тому +19

      Also i belive there was a scraped gamemode where you had to push to robot base
      it woudl also be fun

    • @ED-gw9rg
      @ED-gw9rg 8 місяців тому +4

      ​@sib3155 Yeah, would love to play an offense-oriented MvM mode

    • @mafyboy0420
      @mafyboy0420 8 місяців тому +5

      Hell yea when we raidin Grey mann's crib

  • @sour9289
    @sour9289 8 місяців тому +227

    Seeing how Valve added stuff that the community liked i hope that they will add some of these aswell.Amazing video!

  • @1LegoAdventures
    @1LegoAdventures 8 місяців тому +27

    Thank you for the callout on Extinction. Really makes the team that worked on it appreciate the hundreds of hours that were put into it. Have a good one

  • @mrerror8213
    @mrerror8213 8 місяців тому +5

    I love how med cosmetics always portrait him either as Jesus or as Adolf H.

  • @BioHunter-qo7mk
    @BioHunter-qo7mk 8 місяців тому +173

    (34:30) I think the sniper rifle should have a hard reload like a magazine style reload, weapon stats will differ from his other unlocks. Example: The sniper rifle now only has 4 bullets in the magazine while having a capacity of 12 bullets. This idea came from the content creator Fish on a stick. He has a rebalance server but some of the balance changes on the server are a bit 50/50

    • @DaddyDellConagher
      @DaddyDellConagher 8 місяців тому +14

      yeah it kind of bugged me how a sniper rifle like The Classic has a mag but the sniper never uses it and insteads pulls back an imaginary bolt

    • @RoyDJ1069
      @RoyDJ1069 8 місяців тому +3

      i wanted sniper to reload his rifle, not only a small nerf to him but i just love seeing reload animations

    • @cralo2569
      @cralo2569 8 місяців тому +2

      so make sniper not able to reload until the mag is empty? like the springfield in dods? not sure how that would fix anything

    • @viket8316
      @viket8316 8 місяців тому

      A reminder sniper adds bullet fasters he dint have an automatic rifle, my idea for not kill his purpose is make all his normal shots are like we know but when he reloads he pull out a little plastic bag empty to his shirt pocket and add 1 bullet to the sniper rifle this way doesnt kill meet the sniper purpose
      And the reason he adds bullets faster is because he always have atleast 4 of them in the shirt pocket

    • @zerefoex
      @zerefoex 8 місяців тому

      Cope noob!

  • @purplehaze2358
    @purplehaze2358 8 місяців тому +96

    To be quite frank, of the 8 weapon ideas for this hypothetical update, only 3 could be described as a good idea.

    • @sentrydraws25
      @sentrydraws25 8 місяців тому +12

      Which ones?

    • @HiThere-ps5rc
      @HiThere-ps5rc 8 місяців тому

      🤓🤓🤓

    • @sebatho69
      @sebatho69 8 місяців тому

      spy has already touch your medic *BOOM*

    • @dd11111
      @dd11111 7 місяців тому +9

      NGL, giving the "outlines through walls" effect to a sniper rifle would be absoubtly broken. Not to mention that if sniper can see a class, their team almost certainly can too.
      Besides, it robs Spy of ever getting a support weapon AKA, the tracking dart pistol that a decent portion of the community have been wanting for about 6 years.
      Sniper's weapon variety would benifit much more from a new SMG or bow.
      Edit: Ok, Dafuq? Punishing pybros for using the homewrecker!? Does SpaceGuy just hate teamwork?

    • @lifeless5064
      @lifeless5064 6 місяців тому

      @@dd11111 That see through wallls rifle is for engi though...

  • @Rdotmop
    @Rdotmop 8 місяців тому +22

    For the Solemn Vow, just a heads up that you don't actually need to have the weapon out to see enemy health, you can see it at all times just by having it equipped.

  • @froggie_oggie
    @froggie_oggie 8 місяців тому +8

    This looks awesome, I hope someone important sees it!
    As a medic main, the Crossbow nerf hurts, but it's needed. The Solemn Vow is my favourite melee too, so that helps me love the changes

    • @DashFlashTheLife
      @DashFlashTheLife 8 місяців тому +7

      Disagree, just change it so you don’t get any Uber build on a shot. Or don’t change it at all and buff the syringes by making them build Uber on hit. Imagine tanking a heavy while he’s under fire and potentially losing HALF your Uber from just a few shots

    • @froggie_oggie
      @froggie_oggie 5 місяців тому +1

      @@DashFlashTheLife yeah I've since realized the big issue with Nerfing the Crossbow (especially like this) is that it's just REALLY fun to use.
      (And no one would use it anymore)

  • @kaden-sd6vb
    @kaden-sd6vb 8 місяців тому +32

    A heavy update being an mvm update at the same time would be perfection

  • @EpicxNerd73
    @EpicxNerd73 8 місяців тому +19

    Good video so far but for the Homewrecker at 30:00 , i feel 2 hits undermines the fact that its a sledgehammer. Also the cost of primary ammo doesn't make to much since. I feel it should have the spysicle downside, where after removing a sapper you can not swap/use the melee weapon at all for a set time, maybe like 8 seconds or something. This still lets pybros save a engi building, but if a spy kills the engi and saps the tele&sentry&dispenser, they have to prioritize which they save.
    Finished it, pretty good vid, thanks for the good work!

    • @SpaceGuyOnline
      @SpaceGuyOnline  8 місяців тому +5

      That works as well, similar thought process of just not giving Pyro literally every tool possible to protect sentries all at once

    • @simplysmiley4670
      @simplysmiley4670 8 місяців тому +1

      Also pretty sure building damage is what the damage against buildings is
      Pretty sure you would have to gimp it's damage against buildings first to not make it one shot sappers

    • @nsdapcommunism2780
      @nsdapcommunism2780 8 місяців тому

      no, this ability should be completely removed

  • @static-ky
    @static-ky 8 місяців тому +2

    The Vita-Saw rework is probably my favourite idea here, but taking a few seconds to taunt to gain a measly 25hp doesn't seem worth much considering he already regens 3hp per second and health packs are typically within walking distance, so why not allow the health boost to exceed his typical max hp (in a way that doesn't drain like overheal)? Medics would be at max hp with a full Vita-Saw shot in their back pocket in most cases, so this would give it usage at all times; going from 150hp to 175, but once he takes 25 damage it doesn't come back. I know removing damage-over-time effects makes it good enough already, but it would be interesting to see this mechanic used outside of just the Dalokohs Bar.

  • @flameguy8025
    @flameguy8025 8 місяців тому +15

    53:55 Valve adding this map was a great way to popularize a niche mode within TF2. It also puts us closer to actually getting more content like this. One small step for Mann, one big step for Mannkind.

  • @PegasisterRejuvenated
    @PegasisterRejuvenated 8 місяців тому +7

    0:37 W Garden Warfare appearance

    • @Jarate_gaming
      @Jarate_gaming 8 місяців тому +1

      LET'S FUCKING GOOOOOOOOOOOOOO!!!!!!!

  • @francozavalamorgan7211
    @francozavalamorgan7211 8 місяців тому +98

    The only balance change i don't like is the crusader's, punishing the medic for hitting hard shots wouldn't feel good at all, maybe taking away the uber on hit would be a better rebalance, but i would rather buff the other options

    • @runicgram
      @runicgram 8 місяців тому +11

      I agree that I would rather buff the other options. But I do feel like a playstyle that relegates uber for a different purpose could be an interesting direction. Say if the weapon also passively improved healing and overheal rates the higher uber you have (which in of itself silently slows down uber generation at higher levels of uber, making it not just a straight upgrade if never used). This style would hinge around hovering near the higher values of uber but not often having full, and not spending it while at full except in dire emergency. Alternatively, allowing the bolts to grant overheal and/or a speed boost akin to the disciplinary action (although not on self) might pick up the slack a little bit without introducing a whole new playstyle. But without something like this or the avenue for an alternate playstyle, it almost seems like the crossbow would become "pick to lose". I feel like the support the crossbow provides RAW is not enough on its own to offset losing every uber race unless you're using the vax or using the quick-fix and don't care about your uber. If the healing and overheal passive change were implemented, it would give a reason for stock and kritz to use it to take advantage of their overheal and get some faster healing to boot, as well as give the quick-fix and vax a potential reason NOT to use it (quick fix could find the buff redundant at the cost of uber and uber rate, vaxx having to be more conservative with their flashes to take full advantage of the passive effect) rather than being the SOLE ones to use it since stock and kritz would lose out so much.

    • @Piflle
      @Piflle 8 місяців тому +20

      Bru seriously it would make comp medic so boring

    • @francozavalamorgan7211
      @francozavalamorgan7211 8 місяців тому +2

      @@runicgram yeah, while i think the quick fix already kind of does that i think some kind of medigun that boosts it's patients with more damage, speed, amo, or something like that at the cost of worse healing and worse uber generation would be interesting.
      Also, if you were to nerf the crossbow like this it would lose a lot of its purpose because with stock it would handicap the already slow uber in exchange for sometimes having some burst healing, the quick fix is already a fast healer, the other two aren't as heavily affected, i think.

    • @thewhitetortoise9336
      @thewhitetortoise9336 8 місяців тому +25

      It's a legit awful balance change, it punishes you for having aim and encourages the bland "lock on teammate" playstyle

    • @Dr_Dan_
      @Dr_Dan_ 8 місяців тому +10

      or maybe isntead of changing a weapon that doesnt need it, you will buff the actual shitty weapons. nerfing the crossbow wont make any of the serynge guns any more viable because they are bad

  • @BozoN638
    @BozoN638 8 місяців тому +103

    I like the SFM clips getting more high quality, its pretty amazing seeing the progress of your SFM production.

  • @DaMaster012
    @DaMaster012 8 місяців тому +3

    And but not least, a response to your proposed retooling of Medic and Heavy:
    41:11 | Crusader's Crossbow
    Honestly, I don't know why Medics other syringe guns have the effect of healing allies on hit, too. This is a very plausible nerf, though reducing the health it heals for instead could work, too. If the uber cost is in effect though, it would have to only be an uber drain, otherwise the Medic has no way of healing in Midevil Mode except for the Amputator taunt.
    42:03 | Ubersaw
    Perfect balance proposal. There's almost no reason to use the other saws outside of Midevil Mode with this thing is in the game for how much it rewards the Medic, so some much needed risk is well deserved. I might go as far to suggest making it -25 health to make him as squishy as Scout or Spy.
    43:22 | Solemn Vow
    Another good idea. This thing as is only allows you to do what Spy can do by default for the heavy cost of not equipping the Ubersaw. Damage modifiers based on a target's health while also being able to see their health is not only a better design, but it fits with the Medic's maniac schemer theme.
    44:25 | Vitasaw
    Organs for small medpacks is fine, but it would have to be organs collected on hit, *not* health healed, otherwise it would be another example of what you complained about with the Diamondback (but somehow didn't realize for your proposal for the Cleaner's Carbine), in that the weapon would reward you with an edge just for during the Medic's job. That, or you could also get organs from ammo boxes dropped by players, in keeping with the recycling dead bodies theme of the Little Sisters, but with the downside of denying allies ammo dumps by hoggng them for yourself, but in keeping with Rapture's principle of "me first, screw everyone else." (Even if that does perpetuate BioShock's grotesquely inaccurate straw-man arguments against Ayn Rand.)
    It must be said that this still isn't as effective as just having a friendly Heavy give you his Sandvich.
    47:19 | Heavy loadout changes
    This is not nearly as good an idea as the proposal to give Heavy four item slots, with one dedicated to sidearms and another to lunchbox items. Not only does that make Fat Scout and Melee Heavy more viable, it makes Heavy in general more viable.
    48:54 | Huo-Long Heater
    This is one of the worst ideas you've proposed this entire video.
    Are you some Spicicle main who's been conditioned to think "ignited=certain death?" Because I will keep saying this until it burrows it's way into your head: *after burn is the weakest part of Pyro's kit.* You want hard math? Standard after burn is a scant *eight damage per second:* that is as low as getting shot by a single pistol bullet at maximum damage fall off, every second, for, at most, ten seconds. After burn is so insignificant the flamethrower with the weakest DoT debuff in the game (2 DPS) is still one of Pyro's most viable competitive primaries. In fact, I'm sure some Pyro mains would rather have The Degreaser deal no after burn damage at all if they could get its 66% brandish speed back.
    All you would have to do to make the Heater viable is keep the damage modifiers as is, give the ability to toggle the ring of fire, and the ability to ignite enemies at a distance, like with the charge meter to fire incendiary rounds that both you and Fishstick have suggested. If I may make another suggestion, it would be so the damage modifiers change again when the incendiary rounds are active, decreasing the damage again down to 85% from 90%, but inflicting mini-crit damage to burning players (a buff of only a few percentage points in normal mode against burning players, but with the added benefit of capped damage fall off). It would also create a solution to the Heavy's often-maligned stale game play loop of "get to spot, shoot until everything is dead." Giving the Heater an incendiary round ultimate would encourage a risk-reward game play loop of the Heavy playing either conservatively and hanging back until the meter is full, or getting really bold and playing ambush Heavy, then changing their approach when their meter is full, on top of still having synergy with friendly Pyros.
    That you think stripping away the damage on burning targets modifier, nerfing the base damage even more, and expecting the pitiful DPS of after burn to make up the difference is nothing short of laughable. With numbers taken directly from the TF2 Wiki, dropping the Huo-Long Heater's damage by 25% would give its bullet's base damage equal to the Natascha. At maximum ineffective range, it would be dealing only 29 to 76 DPS. Adding 8 DPS from after burn would be a damage increase to 37 to 84, which comes up to, at the absolute most, a 27% to 10% buff... at the Heavy's most ineffective range... which for the record, is still lower than the stock Minigun, at 48 to 95 DPS. And the closer the Heavy gets, the worse a damage "buff" only after burn gets. At medium range, your "fixed" heater is dealing 198 DPS (190 + 8 DPS from after burn), for only a paltry 4% increase... still only 69% damage at the same range as stock, at 285 DPS. And at point blank range, with a base damage of 304 to 380 DPS, after burn is only going to add a pitiful, pathetic, 2.6% to 2% increase, which just withers that much more in the face of stock's 476 to 514 DPS.
    I can only assume you've had some sort of traumatic childhood incident with fire to make you think that being ignited is guaranteed death, but nonetheless, your proposal for the Huo-Long Heater is even worse than if the current Heater had only the drawbacks.
    50:02 | Natascha
    Let it not be said that you don't end a segment with a truly memorable finisher, because this is your worst balance proposal in the entire video: even worse that suggesting the Third Degree be an even more objectively better strict upgrade over the Fire Axe.
    Having a minigun that gets better the longer it's fired is a neat idea, but at the current levels you have it, for the first five seconds, your Natascha is objectively the worst minigun in the game. Current Natascha is "balanced" by its crap damage making targets easier to hit, but your Natascha, for the first five seconds, has only crap damage and crap accuracy that makes targets harder to hit. Players would have to try to counteract this by pre-firing behind cover five seconds early. Enemies would hear the revved Natascha and have enough time to take a flank route and ambush before it's worked past its nerf, or they could just bum rush the Heavy, because for those first five seconds, the weapon is near unusable. For your complaints about how the Natascha slows the game down, this slows Heavy -- and only Heavy -- down even more.
    After firing for five seconds, your Natascha would be the most broken minigun that has ever existed in the game.
    Fun fact about the Huo-Long Heater; it used to essentially be just stock minigun with the ring of fire and the ammo drain. The problem was that on Payload offense, Heavy pushing cart made the Heater a strict upgrade to stock, so Valve rebalanced it with the damage modifiers to burning and non-burning players. That was just over the free ring of fire.
    Your version of Natascha, after those first five seconds, would be more accurate than the Tomislav and have a higher DPS than the Brass Beast, without the Brass Beast's ridiculous movement penalties. Payload offense strategy for every Heavy would just be equip your Natascha, start firing five seconds before the round begins, then get on the cart and leave only if death takes you. This would be the same for defensive Heavies next to dispensers. This would also invalidate every other minigun for MvM, except, ironically, for the current Natascha on waves with a lot of giant Scouts.
    This is flabbergasting poppycock. Did you even think about these changes you were proposing, and how they could be unforgivably punishing or exploited to Hell, or did you just think to slap a bunch of 25%s on the weapon card and go: watch?v=z8Ty6zTLF2w
    I'd rather the Natascha stay as it is forever than allow it to become that horrific monstrosity you've pulled out of your anus.
    This is why you're not in charge of TF2 weapon balancing.

  • @cybergav9559
    @cybergav9559 8 місяців тому +1

    This was a great video and had some incredible ideas! I hope some of these features get added in soon.

  • @TheCatIsAMonster
    @TheCatIsAMonster 8 місяців тому +17

    I feel like heavy would or should get more than just one new weapon, considering it’s his update. Heavy could get a secondary that’s like that one concept for a sandvich shotgun or a mini gun that acts as a dispenser for team mates while revved up.
    Also I like how the third degree is still a direct upgrade from stock

  • @mothballmouth
    @mothballmouth 8 місяців тому +40

    This is the most realistic and concise update video I've seen, I really would love to see your ideas come to fruition. Another great video spaceguy and fantastic music choices, especially the rivals of aether music.
    Your sfm animations have gotten even better rly quick, keep up the great work!

  • @solarstorm5242
    @solarstorm5242 8 місяців тому +1

    I do like the editing, even if simple, and I particularly like the Hotline Miami OST in the background. That update idea looks really good!

  • @DaMaster012
    @DaMaster012 8 місяців тому +25

    Thoughts on your thoughts on Sniper:
    34:22 | General Sniper changes
    I'm fine with swapping the ammo capacities for the Huntsman and rifles. However, I would be fine with nerfing the Sniper's base damage period from 50 to at least 45. A good sniper doesn't just hard-counter Heavy, he invalidates Heavy's entire existence, ergo why Heavy is so rarely played, and some Counter Strike level try-hard quick scope Sniper invalidates the existence of every class in eyesight. There's a reason the majority of the aimbots plaguing the servers are Snipers.
    On top of adding calling out locations of enemy Snipers, I think tracer rounds should be added to all rifles instead of just the Machina, with distinct trails for each rifle, so it's not impossible to determine where a Sniper is or what weapon he's using until after he kills you.
    36:20 | Darwin's Danger Shield
    25 extra health is not only a terrible idea, it's a terrible idea that was already tried and patched out.That was the exact effect of the Danger Shield when it was first included, and the result was that Snipers either ran the Danger Shield, or they just straight up lost all their quick-scope duels to enemy Snipers, making the Danger Shield a hard counter to one of Sniper's only counters... other Snipers.
    I'm fine with changing the Danger Shield so it doesn't go from hard countering Snipers to hard countering Pyros, but go with something like reduced damage from explosives along with reduced debuff durations, but your proposal isn't just the old Danger Shield, it's a strictly better old danger Shield.
    37:40 | The Classic
    I'm okay with this. This is fine.
    37:54 | Hitman's Heatmaker
    Wouldn't giving it penetration just make this a more spamable Machina?
    38:21 | Cleaners Carbine
    This is also a bad idea, for reasons that you, bizarrely understood and made for your case as to why the Diamondback should be nerfed. Charging the crikey meter with any damage dealt gives the Sniper an edge just for doing his job, on top of invalidating one of his only weaknesses... like Jarate+Bushwacka already invalidated.
    A slight buff of about 10% to firing rate should be all that's needed to make this a viable risk/reward sidearm that's strictly worse than the SMG without crikey, but strictly better with.

    • @Waskomsause
      @Waskomsause 6 місяців тому +7

      Issue with that is removing the ability to delete a heavy who is fully healed and charging at your team. Easy way to fix sniper is just make the scope headshot delay time 0.5 seconds, and make reloading slower, like 1.8 seconds to load a shot, plus going down to like 15 ammo on rifles.

    • @wutertots1487
      @wutertots1487 5 місяців тому +4

      Darwins danger shield also had a bullet resistance affect, which was the primary factor in the item's dominance. By making sniper's health 150, he still dies to headshots, so that's perfectly fine

    • @DaMaster012
      @DaMaster012 5 місяців тому

      ​@@WaskomsauseHaving thought about it more and looked into more discussions on the topic, I'e say you are correct in the general sense that the Sniper's damage isn't the problem, but quick-scoping. Zesty breaking down the numbers and finding a player can quick scope faster than literally the average blink is pretty much the definitive case for it being the thing about Sniper that needs to be nerfed more than anything else.
      Something else that I think is at least worth testing in a balance server is adding a mechanic where a Sniper's lense lights up when he's zoomed it, alerting players to his presence and providing them information to counterplay. This was what the laser dot was supposed to do, but every Sniper worth their powder would hide the dot, and the dot doesn't do anything to provide counter play against quick scoping.
      Having lense flare would give attentive players a que to try and attempt to dodge, opening the ability to provide counter play. That this would also essentially give away the Sniper's position, making it so that the Sniper has to play to what the class's strength was meant to be -- superior positioning -- as opposed to being able to shut down a sever with aim alone. Also, this could soft buff The Sydney Sleeper by making it the only rifle to not have a lense flare when zoomed in, making it's inability to headshot a more fair trade.
      Funny thing is, these are pretty much the exact nerfs Bungie introduced to balance the Jacket Snipers in Halo 3, after the Jacket Snipers in Halo 2 on Legendary we're so horrifically hard that they're *still* spoken of in hushed tones of dread and resent even to this day, almost twenty years later. (... My God, it really has been that long...)

  • @dragonfire72
    @dragonfire72 8 місяців тому +64

    I remember a weapon concept I came up with that was a Chu Ko Nu- repeating crossbow. It'd be a single-fire, projectile weapon that deals heavy damage and knockback, but you lose out on the covering fire of the miniguns.

    • @derpzy1337
      @derpzy1337 8 місяців тому +9

      a "gun" heavy can use in medieval mode?

    • @baimhakani
      @baimhakani 8 місяців тому

      So it's a balista

    • @dragonfire72
      @dragonfire72 8 місяців тому +4

      @@baimhakani closer to a heavy crossbow/siege crossbow but yes

    • @dragonfire72
      @dragonfire72 8 місяців тому +3

      @@derpzy1337 yep! I wanted to make a bunch of Medieval Mode weapons, like a flintlock + rapier for Spy (it's closer to LARP than Medieval anyways)

    • @m1thical_362
      @m1thical_362 8 місяців тому

      Isn't that a soul knight reference?

  • @aidengamerboy5029
    @aidengamerboy5029 8 місяців тому +6

    A long time ago I heard a guy say that if the Heavy update was released today it should be called “Worth the Weight”.

  • @DaMaster012
    @DaMaster012 8 місяців тому +7

    Thoughts on proposed weapon fixes for Soldier:
    26:27 | Liberty Launcher
    Giving this increased knock-back certainly makes the weapon more distinct, though it should be tested to ensure it isn't busted, even with the Launcher's severe damage penalty. People hate the Scorch Shot in part for its ability to push around enemies at a distance, and increased knock-back plus an extra rocket _and_ increased projectile speed would turn the Liberty Launcher into a Tekken-level juggle gun that could be very annoying to fight against, especially with the Reserve Shooter.
    I hope it works, though, so I could get a strange one and call it "The Liberal Launcher."
    27:35 | Righteous Bison
    I don't think I've ever even *fired* the Righteous Bison, so I'm not much an authority on how to fix it, but this seems fine. I just don't know why anyone would pick this weapon over a shotgun for a sidearm, so it needs that reason more than anything else for it to have a point or purpose.
    28:04 | Equalizer
    I would have to see exact numbers for this redirection. The resistances shouldn't be so low that they're redundant, but shouldn't be so high that wiping this out at close range is pretty much a guaranteed kill. It seems like you're working with the premise of holstering the Equalizer is commiting to getting a melee kill, which still makes it a worse Half Zatochi.
    Or the damage tables could be reworked so you don't have to be at less than 60% health just to make it on par with stock and so it's maximum damage isn't on the brink of death.

  • @thatpumpkingirl
    @thatpumpkingirl 6 місяців тому +8

    My only problem with the cosmetics part is Heavy’s coat. REALLY suggest making the jacket a warmer colour to make it still fit within the colour palette tf2 regularly follows

    • @lifeless5064
      @lifeless5064 6 місяців тому +2

      Another thing, is that it literally covers up 95% of all his team color. I really feel like it should have some colored patches

    • @thatpumpkingirl
      @thatpumpkingirl 4 місяці тому +1

      @@lifeless5064 yeahhhhhh lol

  • @drdiabeetus4419
    @drdiabeetus4419 8 місяців тому +23

    Your idea for the danger shield rework is somewhat concerning to me since it reminds me the reason the thing got the anti-pyro rework in the first place, the old version that let you tank a fully charged shot from another sniper led to a really unfun game interaction where the arguable best counter for a Danger Shield sniper is another Danger Shield sniper.

    • @SpaceGuyOnline
      @SpaceGuyOnline  8 місяців тому +12

      The anti-sniper and counter Sniper plays were not directly caused by the extra health the shield provided but a 10% bullet damage resistance on top of it.
      The removal of the bullet resistance means Sniper will actually die to a quickscope headshot or fully charged bodyshot

    • @ironmaidenjr.8471
      @ironmaidenjr.8471 8 місяців тому +8

      Yeah, he just waltzes back into the danger shield's original problem by adding +25 health. Would rather it be the anti-scorchshot shields than the sniper duel ruiner it was before.

    • @simplysmiley4670
      @simplysmiley4670 8 місяців тому +5

      @@ironmaidenjr.8471 Well it's not only anti scorch shot
      It's anti pyro in general
      a class that's only contender to shortest range is demoknight
      pyro shouldn't be punished for getting close to a *sniper* of all classes by sniper equipping "fuck all of your fire damage" item and going in for a melee kill or a quickscope to instantly delete the enemy

    • @TooFewSecrets
      @TooFewSecrets 8 місяців тому +2

      @@SpaceGuyOnline But... we nerfed bodyshots in this "patch" to 135, didn't we?

    • @SpaceGuyOnline
      @SpaceGuyOnline  8 місяців тому +2

      @@TooFewSecrets the problem with writing a video this large is that several parts of it were written in different days, mainly the Sniper nerf and DDS revert.
      I looked at the DDS as is in the game today, forgetting my changes prior made.
      That being said, you could easily either tweak the numbers to just 10 extra health or just leave it as is. Sniper isn't dying to a fully charged bodyshot anymore sure, but he is dying to a normal quickscope headshot without any issue or complications

  • @aplenope
    @aplenope 8 місяців тому +41

    24:14 i'd like to at least see the pretty boy's pocket pistol get it's immunity to fall damage back due to the fact it was made to be used in combination with the baby face's to negate it's double jump penalty.
    or, give the baby face immunity to fall damage.

    • @danielgliksberg4498
      @danielgliksberg4498 8 місяців тому +7

      Maybe on the winger? The baby face already is the strongest scout pistol, and the winger is a bit worse than the other two imo, and it would fit the winger thematically

    • @robertbookeriv801
      @robertbookeriv801 8 місяців тому

      Fair

    • @aplenope
      @aplenope 8 місяців тому +1

      @@danielgliksberg4498 fair, was mostly suggesting pocket pistol because well... they're apart of a set. they should synergize a bit better.

    • @Photom101
      @Photom101 8 місяців тому +1

      @@danielgliksberg4498 isn't the baby face a primary? not a pistol?

  • @lucasjonesgamedesign
    @lucasjonesgamedesign 6 місяців тому +1

    I love all of this. The name, as well as the unique ideas for mechanics which wouldn’t be too hard to implement. Valve needs to take note.

  • @ChadicusRex69
    @ChadicusRex69 8 місяців тому +5

    16:40 That looks a lot more like a Winchester 1866 with a side eject port and a squared off forend. This doesn't really resemble the spas 12 other than the ribs in the forend.

    • @blueberrimuffin6682
      @blueberrimuffin6682 8 місяців тому

      Yeah, I have no clue where the hell he got that from. Just *look* at ANY Spas-12!

  • @Small_child_punter
    @Small_child_punter 8 місяців тому +9

    I really like your vitasaw rework. Its clever and honestly im surprised its not already in the game in some form.

  • @user-fs6nv3ks7d
    @user-fs6nv3ks7d 8 місяців тому +3

    I think the crusaders crossbow rebalance is deeply flawed, besides the vaccinators bubble mechanics, choosing medi guns, and choosing a Uber recipient, medic has very little spice of life. Something as rewarding/punishing as the crossbow is a very good decision for medic, I’ve never felt that the crossbow was overpowered, it builds Uber in a very reduced manner, it unlocks a brand new level of skill expression, even if the rebalance was the most balanced option, you would neuter medics skill expression and enjoyment during play buy by making every heal be punishing, the better option would be giving the other medic primary’s significant advantages for being used in the same way as the crossbow and occasionally overdose, as a medic main I truely feel medic would be neutered, and much of his gameplay would become quickly stale.

  • @Fr1skyMC
    @Fr1skyMC 8 місяців тому

    Pretty damn good and thorough video. I really enjoyed it!

  • @insertuncreativenamehere
    @insertuncreativenamehere 8 місяців тому +1

    I've wanted an MVM update for the longest time now. This video gave a perfect idea for that.

  • @kennysalty6019
    @kennysalty6019 8 місяців тому +11

    I've always shared this mini-gun idea for the heavy, and this seems like the perfect spot to share it since I think it would fit wonderfully.
    The Missile Crisis (named after the titular event of Cuban origin and Soviet involvement.) is a modified version of the Katyusha weapon system from real life (Katyusha also being the perfect name for the gun of Heavy's choosing, fits with Sasha, Svetlana, Osanka, all the others I think), that has been made to a hand-held platform for our favorite Russian.
    Much like the original weapon system, it fires miniature rocket batteries, rather than bullets, at your opponents. These mini-rocket batteries follow your mouse cursor on screen, with a limit of how many can exist at once to make sure there's no shenanigans of stacking 30 rockets into a mini-nuke and obliterating people across the map, even if that is fitting to the original artillery role from the weapon it's based on.
    Now, this is more-so the concept rather than actual numbers, as I'm no expert in how this all should work, but I really like the idea and want to share whenever possible.

    • @mohammadwaled409
      @mohammadwaled409 8 місяців тому +1

      This is pretty much the original concept for the huo-long heater with valve already rejected.
      The problem with it is that it be too spammy a single heavy could endlessly spam a choke making it impossible for the enemy team to pass through, and I don't think you could knee cap that ability without kneecapping the whole weapon.

  • @diarserouy
    @diarserouy 8 місяців тому +12

    One hour video? Dude really put a lot of work into this.

  • @justdanceparadisearchive3888
    @justdanceparadisearchive3888 6 місяців тому +2

    Can't wait for this video to be 7 years old and we STILL have yet to have another major update. I hope im wrong.

  • @zeal2814
    @zeal2814 5 місяців тому

    Extreanly Impressively well thought out and organised

  • @hamzaahmed652
    @hamzaahmed652 8 місяців тому +3

    More importantly we need the final comic

  • @bucketwomanactual
    @bucketwomanactual 8 місяців тому +11

    WE MAKING OUT OF THE LOCKER ROOM WITH THIS ONE 🔥🔥🔥
    btw rip to your inventory

  • @Rafael_33
    @Rafael_33 8 місяців тому

    Great work! Hope this video gets you an interview to be part of the update's curators team.

  • @DaMaster012
    @DaMaster012 8 місяців тому +4

    Thoughts on proposed fixes for Demoman and Engineer (since there were only two for Ol' Tavish):
    31:59 | Ulapool Caber
    Finally, another proposed balance proposal I don't see any issue with...
    31:12 | Loch-N-Load
    ... this one, however, I do have a problem with. Valve removed the original 20% damage buff against everything for good reason; increased damage vs players on top of the increased projectile speed effectively gave Demoman his own version of the Direct Hit that a competant enough Demo could use to completely shut down Scout, who is supposed to be one of Demo's only counters.
    32:42 | The Wrangler
    I agree with this nerf, mostly. I think it should also come with the added downside that there should be one to two seconds before a wrangled sentry can start firing. There's a reason Heavy's miniguns take a second or so to rev up, but for some reason that philosophy wasn't applied to The Wrangler. If Engineer had to rev up a wrangled sentry, he would either have to properly time wrangling in response to a push, or have it pre-wrangled, but which the opposing team could better plan around. Wrangled sentries should also make a distinct noise for the entire duration that they are wrangled for this same reason.
    33:14 | Southern Hospitality
    I don't know... I'm okay with the idea of a wrench built for turtling, but you'd have to be very, VERY careful balancing it. Engineer nests are already a pub-stomper strat as it is, and making a wrench that makes it even easier will just make them even more unfair and unfun to play against, especially for lower skilled players, on top of potentially invalidating all the other wrenches for MvM.
    Maybe drop the metal gained and repair rate to 10%, or mark the Engineer for death while active. Making a wrench specificlly designed to make the most defensive class in the game even more obstinate could be as dangerous as over-buffing the Brass Beast: give it an inch, and it'll declare itself the whole ruler.
    I find it extremely funny that you didn't even propose any ideas for how to buff the Pomson 6000. I too would prefer to act as though that weapon doesn't even exist.

  • @ObscureSwan
    @ObscureSwan 8 місяців тому +4

    I like the idea of the Red Tape Recorder getting a function similar to the Meet the Spy video, namely it is a projectile sapper that can be thrown a short distance to sap buildings.

  • @cipherlock
    @cipherlock 8 місяців тому +12

    Thanks for featuring my Fuming Danger effect! It underwent so many revisions to finally end up working in TF2's artstyle, and I'm praying it gets in this Halloween. If not, I will publicly release a Gamebanana mod for all of y'all to use to replace your unusual effects with it!

  • @catlord2395
    @catlord2395 8 місяців тому +1

    This is so cool, it took so long to make that the summer update got out and it’s just slightly bigger than a regular holiday update!

  • @DaMaster012
    @DaMaster012 8 місяців тому +3

    Thoughts on Spy:
    39:19 | Diamondback
    A decent idea for a nerf. This makes it feel similar to the Frontier Justice, but I'm not sure if it goes far enough, since the FJ requires the Engieer not have a sentry active for crits, but this Diamondback still rewards you just for doing what the Spy is supposed to do,, it just makes it so you have to reload between two-tapping anything that isn't a Heavy or over-healed.
    Maybe also make it so that crit shots can't be fired while disguised, or stored crits can only be fired within ten seconds of a backstab.
    39:55 | Enforcer
    This weapon will need a lot more than a bug fix to make it viable, especially when the Ambassador and Diamondback exist. You might have to go as far as make the first shot when disguised be a crit just to make it worth using.
    40:18 | Red Tape Recorder
    Making this take three hits to remove instead of two would make it so much easier for pushes to destroy the Engie nest during the time that the buildings are disabled that there would be almost no point in using the stock Sapper over the Recorder. Decreasing the time it takes to devolve a building is probably the more sound buff.

  • @mr.manmccheese7240
    @mr.manmccheese7240 8 місяців тому +4

    "Woah, a new SpaceGuyOnline video!"
    "Sweet, it's about a cool update concept!"
    "How-AND IT'S AN HOUR LONG!?"

  • @Coolyo420
    @Coolyo420 8 місяців тому +3

    YESS, WE NEEDED THIS VIDEO SO MUCH!!!!!

  • @sholdi1694
    @sholdi1694 8 місяців тому +3

    There's a gigantic amount of cope infused into this video and I'm here for it. Love the video

  • @tankthomus
    @tankthomus 8 місяців тому

    My most used Minigun is the Huo-Long Heater so I was initially worried that you were reworking the gun. But I was really impressed with your redesign of it. I would love to see this iteration of it in the game, it is very creative and looks like a ton of fun to use!

  • @B4dr4bbit
    @B4dr4bbit 8 місяців тому +6

    We all want a heavy update, but remember we could wind up with the heavy getting a hot hand.

  • @imtheace1872
    @imtheace1872 8 місяців тому +3

    this is insanely well made. i was worried about the balance changes, but for a game that has had a monotonous meta for multiple years, the balance changes really impressed me.
    great video, hopefully valve sees this and considers some changes

  • @Mon-dane
    @Mon-dane 8 місяців тому

    I can't believe you smacked red aleart ost in the beginning of this 1 hour video. Now i absolutely have to finish it :D

  • @15thTimeLord
    @15thTimeLord 8 місяців тому

    That would be nuts, in a very good way, for almost everything!

  • @PurpleJak3
    @PurpleJak3 8 місяців тому +4

    Heres a Spy zapper idea
    Name: Quick Zap
    + 20% faster Zap speed
    + 50% more Zap damage
    - Zapper is removed by one swing of engineers wrench instead of two
    -80% less damage when shooting zapped buildings
    Give me your thoughts on it

    • @gabrielagavrila1776
      @gabrielagavrila1776 6 місяців тому

      kinda op ngl

    • @PurpleJak3
      @PurpleJak3 6 місяців тому

      Fair enough let me change it

    • @Anderson-kg5ex
      @Anderson-kg5ex 6 місяців тому

      have you ever played team fortress 2 before? the stock sapper drains 25 health per second off the building, how would the "increased sapper speed" even work? just increase the sapper damage.

    • @PurpleJak3
      @PurpleJak3 6 місяців тому

      @@Anderson-kg5ex yes I have I have 700 hours it was more or so a joke/op weapon

  • @Luka2000_
    @Luka2000_ 8 місяців тому

    Man hearing grinder from red alert 2 again after years brings back nostalgia when Jungle Inferno came out and everyone did the heavy exploit with infinite health and i played grinder over and over again. Great video as always

  • @Friendly_Lad
    @Friendly_Lad 8 місяців тому

    Personally, I think you did really good on choosing maps, unusuals, cosmetics, etc.

    • @B0LTz
      @B0LTz 7 місяців тому +1

      I just disliked that Fortnite set and some ''balance'' of him.

  • @WhereNightingaleSing
    @WhereNightingaleSing 8 місяців тому +4

    This is a lot of very weird balance changes.

  • @Garfewloid
    @Garfewloid 8 місяців тому +3

    Holy fuck thats long
    Oh well time to dig in

    • @adversarry
      @adversarry 8 місяців тому

      be sure to grab some popcorn

  • @LordRemiem
    @LordRemiem 4 місяці тому

    I swear to Arceus I love all the gaming references you made, but the Heavy part at 19:22 is just... orgasmic

  • @manbehindthedesk43
    @manbehindthedesk43 8 місяців тому

    love how some of the stuff you wanted "like selbyen" got added before the vid lmao

  • @deerking7464
    @deerking7464 8 місяців тому +6

    For Heavy, I think the idea of adding a 4th loadout slot for lunchbox items would be cool. Heavy already struggles a lot, especially with either getting caught trying to heal or having close range damage but having little options to regain health is there is no medic due to his speed. So having the option to be able to quickly take care of enemies after eating or even stuff like fat scout would be more likely to give him sustainability.

    • @skdbodes
      @skdbodes 8 місяців тому

      Cool, but useless.. Because why would you even not use sandwich while around your team? Even if in backlines, you can eat sandwich in safe spot. And if you’ll even switch to shotgun, you could already rev up your mini gun.

    • @getaround1276
      @getaround1276 6 місяців тому

      @skbodes it just gives heavy more variety because now there's no sandvich shaped bottleneck on his secondary slot.Shotguns would have utility as a positioning tool, you can shoot and move at alright speeds allowing for some pressure even while retreating. It also makes fat scout more playable. It also gives heavy a unique trait besides just "tanky" (even then he really isn't due to spies, snipers, and demos just obliterating him) as the only class with 4 weapons

  • @Sleepy_Cabbage
    @Sleepy_Cabbage 8 місяців тому +4

    The eviction notice should have a heavygun rev up when you use it, the punches getting increasingly faster the longer you hold it down

  • @THE_MrNoob
    @THE_MrNoob 8 місяців тому +1

    I’d like to tweak most of those guns
    SPAS:
    +100% accuracy->50%
    +15% damage bonus
    No reload speed punish, makes the gun way too slow
    Afterburner:
    Everything’s ok on the gun, can’t think of too much
    Spitfire:
    The only thing I’d change is the ignite, with a -50% afterburn duration penalty instead of none.
    The assault cannon:
    Oh boy, this one’s rough
    -No projectiles from gun, makes it too weird and screws up a main’s aim, unless they’re hella fast
    -Shot push back? Gone, makes the minigun give you infinite mini crits essentially
    -Minicriting? Sure it can stay
    -The penalty’s horrendous
    Instead:
    •-75% clip->50%
    •-50% slower fire rate->20%
    Mini dispensers are weird too
    -+75% construction is fine
    -Now, the reason this is weird because of 2 dispensers at once, that’ll make a change to the entire Engi Hud, so let’s put it down to 1
    -Since it’s 1 now, the penalties should be;
    •50%->25% less health
    •0% metal->50% less metal, makes dispenser useless without metal
    Viewfinder:
    Aimbot basically for 8 seconds, imagine a whole team of snipers all using that gun
    N O
    Dart gun:
    Hit stats? Good
    But it should be a
    •50% less firing speed->25%
    Inside Jab:
    On paper? Sure
    In game? Broken sticky launcher, it may be really hard to stick bombs, but really? This is just weird. Could have potential in Tf Classic though
    Thanks for coming to my Ted Talk

  • @Shaso-xv3tw
    @Shaso-xv3tw 8 місяців тому +1

    Honestly in my ideal heavy update, he gets either a root shield with a charged resistance ability, a primary weapon that fires a single shot that does lots of damage and pierces opponents, or both. Something like that would shake up heavy gameplay in interesting and probably balanced ways. Heavy can do a constant stream of damage or take a weapon great for choke points, or can take a shield that takes the primary slot but makes him much more tanky, maybe even granting a bonus to his shotgun or melee.

  • @phonedude1979
    @phonedude1979 8 місяців тому +26

    Not sure about the fortnite cosmetic set for scout but over all everything seems to fit into the games art style really well 😊

    • @carsonthompson4260
      @carsonthompson4260 8 місяців тому +5

      It honestly doesn’t look bad though

    • @giovannigi0rgi0
      @giovannigi0rgi0 8 місяців тому +11

      ​​​@@carsonthompson4260too many "IS THAT A ____ REFERENCE!?" cosmetics tho

    • @vin8754
      @vin8754 8 місяців тому

      i swear people who make cosmetics for this game are either mentally ill or dont understand the games artstyle, and valves even worse for adding that shit

    • @trickstab7903
      @trickstab7903 8 місяців тому +1

      ​@giovannigi0rgi0 like the breaking bad hat or the jojo outfit and the mario hat and the DC comics stuff and the adult swim stuff and the Sherlock Holmes stuff and the tomb raider stuff and the...you get the point

  • @thepianobirb4388
    @thepianobirb4388 8 місяців тому +4

    This is Greg the turtle 🐢
    He says hi.

  • @stroepwaffel23
    @stroepwaffel23 5 місяців тому

    As soon as your introduced the first map with the Age of Mythology music I got transported in time.

  • @retrobat1631
    @retrobat1631 8 місяців тому +3

    I was really hoping Brine was going to be added to this Summers Update but oh well. The closest thing we got to it is the Christmas map and the Seal map.

  • @acee555
    @acee555 8 місяців тому +3

    my idea to buff the base jumper is to fuse it with the mantreads, making them one item. it'd put up a pretty good competition against gunboats and would make trolldier much more leniant and generally better.

  • @J_Bernard
    @J_Bernard 8 місяців тому

    This is outstanding! Its amazing

  • @stockaddict8425
    @stockaddict8425 8 місяців тому

    When I saw that Trawling Dead Set, I immediately think about Kenny from the telltale twd game. Great video btw

  • @purplehaze2358
    @purplehaze2358 8 місяців тому +3

    9:22 This is the second time someone's put a cosmetic that works better for pyro on the sniper.

    • @dd11111
      @dd11111 7 місяців тому

      Yup, also i can't be the only one who thinks the NCR ranger uniform would be more thematic on Sniper. Considering almost every time you see the iconic NCR veteran ranger he's weilding a massive sniper rifle?

  • @Trips_Toons
    @Trips_Toons 8 місяців тому +5

    The idea of heavy being able to switch lunchbox slots into primary is actually genius.

    • @artvin8057
      @artvin8057 8 місяців тому +2

      Sounds good but the way tf2 is coded will require alot of effort on their side to make it even work ingame (sounds simple but it really isnt)

    • @Skullhawk13
      @Skullhawk13 8 місяців тому +3

      Just give him a separate lunchbox slot

    • @Trips_Toons
      @Trips_Toons 8 місяців тому

      I feel like that would be a bit op

    • @Skullhawk13
      @Skullhawk13 8 місяців тому

      @@Trips_Toons it really wouldn’t, Heavy is quite underpowered after they cut his minigun damage in half until rev up for an entire second Sandvich is just something heavy NEEDS as a baseline, and they’re weak enough having the ability to shoot a weaker weapon while moving would let heavy see actual use beyond glorified turret.

    • @artvin8057
      @artvin8057 8 місяців тому

      @@Skullhawk13 sadly aint as easy as that

  • @RussianCollapse
    @RussianCollapse 8 місяців тому

    this gloriously has the vibes of the old updates, and would've worked perfectly

  • @complacentTactician
    @complacentTactician 8 місяців тому

    great video! lots of cool ideas and loved the music choices (roa and melee >>>)
    only complaints are to maybe have the cosmetics added reflect the update name/theme a little more, and possibly have a medieval map or two added in the mix. degroot keep has quite literally been holding down the fort as the single medieval map for centuries at this point and some variation would be very welcome

  • @sandraswan9008
    @sandraswan9008 8 місяців тому +3

    Hey, I've got a question: is there a community map that exists as the opposite of the Degroot Keep? You can only use pistols/revolvers and the map theme would be Wild West for Engineer. I'm not too familiar with community content so if this is a thing I'd want to play it

  • @DaMaster012
    @DaMaster012 8 місяців тому +5

    My thoughts on all your proposed weapon/item balance fixes for Scout:
    23:24 | Back Scatter
    No major complaints here. It'll need some play-testing to ensure that mini-crits having no damage fall-off doesn't scale to high with no nerfs to it's accuracy, but its not nearly as rewarding as the Backburner, and that's just about a perfectly balanced weapon.
    23:40 | Baby=Face's Blaster
    Also perfectly acceptable.75 damage to loose all boost makes taking chip damage more forgiving, since you'll still lose boost, but not all of it, making using this gun feel like you're playing TF2 as Stenza. Though it would also be preferable to fix the bug that allows Scouts at max boost to outrun their hit boxes.
    24:19 | Sandman
    _"Look how they massacred my boy..."_
    Preventing weapon swapping for a few seconds is something that needs to be play-tested before implementing it full stop into the game, because it could either be really useful, or such a niche nuisance that it's not worth using just for how rare it might be useful. It could be nifty for shutting down combo Pyros, but like you said, it's pretty much useless against Heavies unless you catch them out with the GRU.
    25:11 | The Candy Cane
    I think this is a fair rebalance.
    25:49 | Fan-O-War
    I don't know about this one. Your suggestion on how to balance it is a good one, but the overall problem with the Fan-O-War is that its design is pretty fundamentally flawed. If you're close enough to melee your target, you're close enough to meat-shot them, so marking them for death can be somewhat redundant. That's why it's meta in MvM, where giants have thousands if not tens of thousands of health, and dealing 35% more damage to them is a huge boon.
    I have no opposition to your suggested change, but it might just be best to accept the Fan-O-War as not having much practical use in PvP but being a staple of PvE.
    25:57 | Sun on a Stick
    I like the idea of retooling this bat as after burn protection for one of the only classes that has to worry about it, though personally, I think it should be tested with a 50% reduction to after burn duration instead of damage so Scout isn't out of the fight for as long, and replace "Crits on burning players" with "Hits inflict after burn," since the times that this can actually be utilized are so rare that it might as well not even be there.